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  1. Name: Erich von Falkenhayn
  2. Race: Human
  3. Class: Psycho Soldier (Vitality Per Level: 8, Evergy Per Level: 6, Spirit Per Level, 6+WIS Mod)
  4. Aptitudes: Body, Combat, Mind, Psionics, Supernatural, Wisdom
  5.  
  6. Stand: Omega Man
  7.  
  8. Erich Von Falkenhayn
  9. Strength [Physical Power]------------| 8
  10. Agility [Physical Speed] | 8
  11. Dexterity [Physical Finesse]---------| 8
  12. Constitution [Physical Durability] | 8
  13. Intelligence [Mental Power]--------- | 8
  14. Wits [Mental Agility] | 8
  15. Wisdom [Mental Finesse]-+------------| 12
  16. Willpower [Mental Durability] | 12
  17. >----------------------------------------------------------<
  18.  
  19. >----------------------------------------------------------<
  20. Skills
  21. Acrobatics {Body}
  22. (Movement) [Strength] [Agility]
  23. Skill: 10
  24. >
  25. Armor-Use {Body}
  26. (Movement) (Combat) [Strength] [Constitution]
  27. Skill: 8
  28. >
  29. Athletics {Body}
  30. (Movement) [Strength] [Constitution]
  31. Skill: 10
  32. >
  33. Awareness {Mind}
  34. (Perception) [Wits] [Wisdom]
  35. Skill: 14
  36. >
  37. Bluff {Mind}
  38. (Social) [Wits] [Intelligence]
  39. Skill: 6
  40. >
  41. Charm {Mind}
  42. (Social) [Wits] [Wisdom]
  43. Skill: 2
  44. >
  45. Chi {Body}
  46. (Chi) [Constitution] [Wisdom]
  47. Skill: 2
  48. >
  49. Coerce {Mind}
  50. (Social) [Willpower] [Strength]
  51. Skill: 2
  52. >
  53. Craft* {Mind}
  54. (Tech) [Dexterity] [Intelligence]
  55. Skill: 2
  56. >
  57. Drive {Body}
  58. (Tech) [Agility] [Dexterity]
  59. Skill: 2
  60. >
  61. Knowledge* {Mind}
  62. (Information) [Intelligence] [Wisdom]
  63. Skill:
  64. >
  65. Machinery {Mind}
  66. (Tech) [Wisdom] [Intelligence]
  67. Skill: 2
  68. >
  69. Martial Ballistics {Body}
  70. (Combat) [Dexterity] [Wits]
  71. Skill: 2
  72. >
  73. Martial Weaponry {Body}
  74. (Combat) [Strength] [Dexterity]
  75. Skill: 2
  76. >
  77. Occultism {Mind}
  78. (Supernatural) [Intelligence] [Willpower]
  79. Skill: 2
  80. >
  81. Perform* {Mind}
  82. (Social) [Wits] [Wisdom]
  83. Skill: 2
  84. >
  85. Psionics {Mind}
  86. (Psionics) [Wisdom] [Willpower]
  87. Skill: 2
  88. >
  89. Scrutiny {Mind}
  90. (Perception) [Intelligence] [Wisdom]
  91. Skill: 2
  92. >
  93. Sleight of Hand {Body}
  94. (Subtrefuge) [Dexterity] [Agility]
  95. Skill: 2
  96. >
  97. Spellcraft {Mind}
  98. (Spellcraft) [Wits] [Willpower]
  99. Skill: 2
  100. >
  101. Stand {Mind}
  102. (Supernatural) [Willpower]
  103. Skill: 2
  104. >
  105. Stealth {Body}
  106. (Subtrefuge) [Dexterity] [Wisdom]
  107. Skill: 2
  108.  
  109. >----------------------------------------------------------<
  110.  
  111. >----------------------------------------------------------<
  112. Base Movement: [STR mod + AGI mod + LVL mod]-----------| 4
  113. Base Health: [CON] | 8
  114. Base Energy: [STR mod + DEX mod + AGI mod + CON]-------| 14
  115. Base Spirit: [INT mod + WIT mod + WIS mod + WIL] | 19
  116. Base Vitality: [AGI mod + CON]-------------------------| 10
  117. Base Initiative: [AGI mod + WIT mod] | 4
  118. >----------------------------------------------------------<
  119.  
  120. >----------------------------------------------------------<
  121. Abilities:
  122. Basic Ability: No Place for Civility in a Wild World [Na]
  123. At the beginning of the session, a character playing a human can designate up to their Level Modifier in Specialist Skills. When rolling a specialist skill, a human can roll twice and take the better result. However, if the character chooses to take any specialist skills, they must take one of the following disadvantages:
  124. *Halve your Vitality Total for this session.
  125. *Halve your amount of Destiny Points for this session.
  126. *Halve your Energy Total for this session.
  127. *Halve your Spirit Total for this session.
  128. *Halve your Health Total for this session.
  129. *Lose a secondary action each turn for this session.
  130. >----------------------------------------------------------<
  131.  
  132. >----------------------------------------------------------<
  133. Inventory:
  134. 6 Shooter
  135. Handcuffs
  136. Bat
  137. Officer Badge
  138. Wallet
  139. Clothes on Back
  140. Mess Kit
  141. Rope
  142. Small Sack of Fresh Fruit
  143. Swiss Army Knife
  144. Cotton Rope Net of a Size to Use as Hammock
  145. English To Mandarin Dictionary
  146. Hair Comb
  147. Hair Wax
  148. Toothbrush
  149. Breathmints
  150. Family Heirloom "I Like Ike" Shirt Pin
  151. Oil Lighter
  152. Pack of Cigarettes
  153. One Cuban
  154. One Mostly Smoked Cuban
  155. Flask, but it's only got water in it
  156. Small Container of Dry Oats
  157. Holy Book
  158. >----------------------------------------------------------<
  159.  
  160. >----------------------------------------------------------<
  161. XP Spent:
  162. >
  163. Characteristic Advances
  164. >
  165. Str 5: 100
  166. Str 6: 100
  167. Str 7: 200
  168. Str 8: 200
  169. Str 9:
  170. Str 10:
  171. Str 11:
  172. Str 12:
  173. Str Total: 600
  174. =
  175. Agi 5: 100
  176. Agi 6: 100
  177. Agi 7: 200
  178. Agi 8: 200
  179. Agi 9:
  180. Agi 10:
  181. Agi 11:
  182. Agi 12:
  183. Agi Total: 600
  184. =
  185. Dex 5: 100
  186. Dex 6: 100
  187. Dex 7: 200
  188. Dex 8: 200
  189. Dex 9:
  190. Dex 10:
  191. Dex 11:
  192. Dex 12:
  193. Dex Total: 600
  194. =
  195. Con 5: 100
  196. Con 6: 100
  197. Con 7: 200
  198. Con 8: 200
  199. Con 9:
  200. Con 10:
  201. Con 11:
  202. Con 12:
  203. Con Total: 600
  204. =
  205. Int 5: 100
  206. Int 6: 100
  207. Int 7: 200
  208. Int 8: 200
  209. Int 9:
  210. Int 10:
  211. Int 11:
  212. Int 12:
  213. Int Total: 600
  214. =
  215. Wit 5: 100
  216. Wit 6: 100
  217. Wit 7: 200
  218. Wit 8: 200
  219. Wit 9:
  220. Wit 10:
  221. Wit 11:
  222. Wit 12:
  223. Wit Total: 600
  224. =
  225. Wis 5: 100
  226. Wis 6: 100
  227. Wis 7: 100
  228. Wis 8: 200
  229. Wis 9: 200
  230. Wis 10: 200
  231. Wis 11: 400
  232. Wis 12: 400
  233. Wis Total: 1700
  234. =
  235. Wil 5: 100
  236. Wil 6: 100
  237. Wil 7: 200
  238. Wil 8: 200
  239. Wil 9: 400
  240. Wil 10: 400
  241. Wil 11: 800
  242. Wil 12: 800
  243. Wil Total: 3000
  244.  
  245. Chararistic Total: 8300
  246.  
  247. >
  248. Skills Advances
  249. >
  250. Acrobatics 3 : 50
  251. Acrobatics 4 : 50
  252. Acrobatics 5 : 100
  253. Acrobatics 6 : 100
  254. Acrobatics 7 : 150
  255. Acrobatics 8 : 150
  256. Acrobatics 9 : 200
  257. Acrobatics 10 : 200
  258. Acrobatics Total: 1000
  259. =
  260. Armor-Use 3 : 50
  261. Armor-Use 4 : 50
  262. Armor-Use 5 : 50
  263. Armor-Use 6 : 100
  264. Armor-Use 7 : 100
  265. Armor-Use 8 : 100
  266. Armor-Use Total : 450
  267. =
  268. Athletics 3 : 50
  269. Athletics 4 : 50
  270. Athletics 5 : 100
  271. Athletics 6 : 100
  272. Athletics 7 : 150
  273. Athletics 8 : 150
  274. Athletics 9 : 200
  275. Athletics 10 : 200
  276. Athletics Total : 1000
  277. =
  278. Awareness 3 : 50
  279. Awareness 4 : 50
  280. Awareness 5 : 50
  281. Awareness 6 : 100
  282. Awareness 7 : 100
  283. Awareness 8 : 100
  284. Awareness 9 : 150
  285. Awareness 10 : 150
  286. Awareness 11 : 150
  287. Awareness 12 : 200
  288. Awareness 13 : 200
  289. Awareness 14 : 200
  290. Awareness Total : 1500
  291. =
  292. Bluff 3 : 50
  293. Bluff 4 : 50
  294. Bluff 5 : 100
  295. Bluff 6 : 100
  296. Bluff Total : 300
  297. =
  298. Charm 3 : 50
  299. Charm 4 : 50
  300. Charm 5 : 50
  301. Charm 6 : 100
  302. Charm 7 : 100
  303. Charm 8 : 100
  304. Charm 9 : 150
  305. Charm 10 : 150
  306. Charm 11 : 150
  307. Charm Total : 900
  308. =
  309. Coerce 3 : 50
  310. Coerce 4 : 50
  311. Coerce 5 : 100
  312. Coerce 6 : 100
  313. Coerce 7 : 150
  314. Coerce 8 : 150
  315. Coerce 9 : 200
  316. Coerce 10 : 200
  317. Coerce Total : 1000
  318. =
  319. Skills Total : 6150
  320. =
  321. XP Remaining: 10,550
  322.  
  323. XP Total: 25,000
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