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- #pragma strict
- //random vars
- var lazor : Transform;
- var object : Transform;
- //ransdom vars
- var lazorRate : float = 0.1;
- var nextLazor : float;
- function Start () {
- }
- function Update () {
- //unrelated
- }
- if(Input.GetAxis("laser4") && Time.time >= nextLazor){
- object = Instantiate(lazor, transform.position, Quaternion.Euler(0, 0, 180));
- object.transform.parent = transform;//-----------------------------------------problem occurs here!!!
- nextLazor = Time.time + lazorRate;
- }
- }
- >---------------------lazor script-----------------------<
- function Start () {
- }
- function Update () {
- }
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