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Aug 29th, 2016
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  1. class MoveInFacingDirection : LogicalStateMachineBehaviour {
  2. [SerializeField] private float _speed = 5.0f;
  3.  
  4. void OnStateUpdate() {
  5. this.MoveInFacingDirection();
  6. }
  7.  
  8. ...
  9. }
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