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- This is basically Tw1tchy's guide with a few stuff I have found added since it was posted about 10 pages ago.
- If I missed anything let me know.
- --CONTENTS--
- CREATIONS
- HACKING
- MIXTURES
- SMOKE
- COOKING
- GENETICS
- WEIRD SHIT
- PIPE BOMB
- HACKING
- LOCATIONS
- SECRET ITEMS
- --CREATIONS--
- Cyborg: You must have robot parts in order to do this. Add a wire and power cell to your robot chest. Add two flashes to your robot head. Add your robot arms, legs, head, & chest to your robot frame. Add the brain to your robot. To get a brain, see --WEIRD SHIT-- category.
- Electric Chair: Add an electropack to a security helmet then attach to chair.
- Grenade: Add a timer/igniter assembly to a metal casing. Add a container with chemicals and/or any other biotic material necessary to the unsecured grenade. Use a screwdriver on to finish the grenade.
- Medibot: Empty a Medpack. Add a robot arm to the Medpack. Add a health analyzer to the unfinished product. Add a proximity sensor to finish your Medibot. You can now add containers to the Medibot to make it inject the chemicals in said container.
- Pills: Insert a beaker containing chemicals into the Chem-Master 3000. Click on the Chem-Master 3000 with nothing in hand. Select the create pill option. Name the pill. The chemicals that were in the beaker are now in a pill.
- Robot Parts: With metal in main hand, click a robotic fabricator several times until you have added enough metal to the fabricator to make robot part. Click on the robotic fabricator with nothing in hand, choose a robot part. Wait until you receive the robot part.
- Securibot: Use a screwdriver on a remote signalling device. Attach the remote signalling device to a helmet. Weld a hole in the helmet and signaller assembly. Add a proximity sensor to the helmet and signaller assembly. Add a robot arm to the assembly. Add a stun baton to finish the Securibot.
- Buttbot: Use a robot arm on a butt.
- --HACKING--
- Mulebot: NOTE: To ride a Mulebot, drag your character on to it. Use a screwdriver on a Mulebot. Method 1: Cut wires with wire cutter. Cut wires until you find the one that allows you to ride the Mulebot. Mend wires that do not allow you to ride it. Method 2: Use a multi-tool to pulse wires until you find the one that allows you to ride the Mulebot. Cut that wire.
- Airlocks: Use a Screwdriver on airlock. Method 1: Find a random airlock that you do not need. Cut wires until you find the one that drops the door bolts. Memorize the wire that drops the door bolts. Go to a useful airlock. Cut every wire except the one that drops the door bolts. Use a crowbar on the door. 2: Use a multi-tool to pulse wires until you find the one that drops the door bolts. Cut every wire except the one that drops the door bolts. Use a crowbar on the door.
- --MIXTURES--
- Alkysine (cures brain damage!): Chlorine + Nitrogen + Anti-Toxins.
- Antihol (cancels drunkenness): Anti-toxin + Ethanol
- Arithrazine (treats high radiation poisoning): Hyronalin + Hydrogen.
- Ammonia (a fertilizer): Hydrogen + Nitrogen.
- Bicaridine (heals brute dmg): Inaprovaline + Carbon
- Benzocytizine (removes all non-organic compounds from body, but does extreme toxic damage): Hydrogen + Carbon + Mercury
- Bilk (milk and beer mixed): Milk + Beer.
- Carpet: Space Fungus + Blood
- Cola (It is cola): Sugar + Water + Carbon + Oxygen
- Cryoxadone (Speeds cryogenic healing): Dexalin + Water + Oxygen.
- HEATING: changes into tricordrazine, heat fast
- Cryptobiolin (causes confusion): Potassium + Oxygen + Sugar.
- Cryostylane (Freeze): Leporazine, Water, and Oxygen
- Dexalin (treats oxygen deprivation): Plasma + Oxygen.
- Dexalin Plus (treats oxygen deprivation superbly): Dexalin + Carbon + Iron.
- Diethylamine (a better fertilizer): Ammonia + Ethanol.
- Enriched Plant Nutrients (Like Plant Nutrients, but with poo!): Poo+ Plant Nutrients
- Flash Powder (used in a flashbang): Aluminium + Potassium + Sulfur.
- Foam (causes people to slip unless they're walking): Carbon + Fluorine + Sulphuric Acid. The more Fluorine the better.
- NOTE: For this to work in a grenade, you must put in the container containing these ingredients and a reagent glass of water.
- DO NOT PUT WATER IN THE container OR RISK A CHEMICAL REACTION, IT MUST BE ADDED SEPERATELY.
- Foaming Agent (an agent for foam): Lithium + Hydrogen.
- NOTE: For this to work in a grenade, you must put in the container containing these ingredients and a reagent glass of water.
- DO NOT PUT WATER IN THE container OR RISK A CHEMICAL REACTION, IT MUST BE ADDED SEPERATELY.
- Holy Water: Wine, Mercury, and water
- Hyperzine (increases muscle strength temporarily): Sugar + Phosphorous + Sulfur.
- Hyronalin (treats radiation poisoning): Radium + Anti-Toxins.
- Ice: Cool down water!
- Imidazoline (heals blindness / eye dmg): Carbon + Hydrogen + Anti-toxin
- Impedrezene (impedes movement): Mercury + Oxygen + Sugar.
- Infernite (burns pretty hot) Carbon + Hydrogen + Ethanol + Heat to 300 degrees. DO NOT HEAT HIGHER OR RISK INFERNO!
- Jenkem (sewage drugs): Poo + Urine.
- Kelotane (treats burn damage): Silicon + Carbon.
- Leporazine (stabilizes body temperature): Silicon + Plasma.
- Lexorin (prevents suffocation but does brute dmg): Plasma + Hydrogen + Nitrogen
- Lipolicide (Makes you skinny if fat, but causes toxic damage if you are not): milk + kelotane
- LSD (makes you see trippy things): Space Fungus + Diethylamine
- Napalm (basically liquid fire): Aluminium + Plasma + Sulphuric Acid.
- Neurotoxin (causes brain damage, impairs movement, and gradual toxic damage):
- Heat up Space Drugs
- Unstable Mutagen (gives random genetic mutations): Radium + Phospherous + Chlorine.
- Plant Nutrients (it is good for plants!): Potassium + Phosphorus + Nitrogen
- Polytrinic Acid (an acid which is useful to make other substances): Sulphuric Acid + Chlorine + Potassium. Cool to 170 degrees.
- Ryetalyn (removes some genetic defects): Radium + Carbon + Hydrogen + Anti-Toxin.
- Silicate (Reinforces Windows): Silicon + Oxygen + Aluminium.
- Steam (Superheated water): Water + Heat
- Use in spraybottle to kill people silently!
- Smoke Powder (used in a smoke grenade): Potassium + Sugar + Phosphorous.
- Spaceacillin (heals clown disease): Cryptobiolin + Inaprovaline.
- Space Cleaner (cleans): Ammonia + Water
- Space Drugs (drugs... in space): Mercury + Sugar + Lithium.
- Space Lube (causes people to slip even if they're walking): Silicon + Oxygen + Water.
- Stable Mutagen (Add blood to it in syringe to change a person's DNA structure to person who you extracted the blood from): Unstable Mutagen + Space Drugs + Mercury
- Strange Reagent (used to revive the dead) Holy Water + Unstable Mutagen + Tricordrazine
- Synthflesh (Fake Flesh): Blood, Inapprovaline, Carbon, Carbon
- Synaptizine (Cures paralysis): Sugar + Lithium + Water.
- Thalmerite (It heats up on its own): Phosphorus + Radium + Iron Cool to 0 Thanks atomicthumbs!
- Thermite (can be applied to things and then used with a welding tool to melt them): Oxygen + Iron + Aluminium.
- Tribenzocytizine (like benzocytizine but does not damage you nearly as much!): Benzocytizine + Water + Iron
- Tricordrazine (heals superbly): Anti-Toxins + Inaprovaline. May also heat Cryoxadone.
- Metal Foam (goddamn you) : Aluminum(OR IRON) + Polyacid + Foaming Agent
- You can mix any of these recipes, but I cannot guarantee it will be useful, nor will I guarantee it will not explode in your face.
- --SMOKE--
- It'll use whatever is left after the reaction
- Beaker 1 - Potassium, phosphorus
- Beaker 2 - Sugar , <CHEMICAL>.
- Voila, <CHEMICAL> smoke.
- --COOKING--
- http://ss13.donglabs.com/index.php?title=Foods
- (not sure if correct) Bacon Cake (contains lethal amounts of porktonium) : Cake batter + bacon + bacon + bacon 7 seconds high
- Chili Con Carne: Meat + Chili cook: 6 seconds high
- Chili con flagaration: Meat + Chili + Hot sauce + Hot sauce cook: 6 seconds high
- El Diablo (sets people who eat it on fire!): Chili con Carne + Chili con Flagaration + Hot Sauce + Chili cook: 10 seconds high
- Swedish Meatballs (makes consumer talk with swedish accent) : Meatball + Meatball + Flour + Egg cook: six seconds high
- Herbal Sausage: Apply any herb to a sausage outside the bun.
- --GENETICS--
- READ THIS! http://forums.somethingawful.com/sh...4#post393003363
- --WEIRD SHIT--
- Ass: Put your subject on the operating table. Aiming at groin area, use a scalpel, saw, scalpel, and saw in that exact order. You can wear an ass on your head.
- Brain: Put your subject on the operating table. Aiming at the head area, use a scalpel, saw, scalpel, and saw in that exact order.
- These are used for cyborgs. See --CREATIONS-- for cyborg making.
- Piss: Fill your stomach with water. Use the "*piss" emote without quotes.
- Poo: Fill your stomach with food. Use the "*poop" emote without quotes.
- Yellow Vomit: Get the flu or witness someone scooping up green vomit.
- Green Vomit: Thrown up from slurrypod burst or ingestion. Can be scooped in a beaker to make others vomit.
- Superfart: RIP
- --PIPE BOMB--
- INGREDIENTS:
- 3 metal sheets
- Fluid container
- Welder
- Screwdriver
- Wires
- Igniter
- Timer (Get from vending machine, see Hacking)
- 1. With 3 metal sheets, make a pipe frame.
- 2. Weld the pipe frame to hollow it out.
- 3. Fill a beaker or other reagent container with welding fuel and pour it into the hollow frame (I like to hack a vending machine for free space cola, drink it, then use that).
- 4. Attach some wires to the filled pipe frame.
- 5. Use screwdriver on igniter.
- 6. Use timer on igniter.
- 7. Use Timer/Igniter assembly on pipe bomb frame.
- 8. Left click to start 3 second timer; then throw/drop!
- --HACKING--
- Vendor in tech storage to get the Prize vending module
- Cigarette vendor for igniter
- Drink machines for space cola
- Robotics manufacturers for flashes
- General manufacturers for vuvuzelas/bike horns/harmonicas
- VendTech (found in Tool storage and Janitorial room beside electronics) for ToolTimers/Flashlights
- Seed dispenser for Cannabis/Space Grass/Bad weeds
- SecTec for Helmet
- Mining fabricators for Rapid Construction Devices and Compressed Matter Cartridges
- --LOCATIONS--
- Zlevel1 - Landmark: Station:
- Station located at: 156, 133.
- Zeta (research) located at: 206, 189. (Northeast of Station)
- Syndicate Shuttle located at: 29, 30. (Southwest of Station)
- Wizard's Den located at: 10, 205.
- Zlevel2 - Landmark: Mining (Has asteroids!):
- Mining shuttle located at: 103, 204.
- Smuggler's cove located at: 43, 41.
- Abandoned Station at :45, 16
- Zlevel3 - Landmark: Unknown:
- McPubbies located at: 155, 152.
- BIOLAB III located at: 65, 36.
- Zlevel4 - Landmark: Unknown:
- AI Satellite located at: 93, 138.
- Robot Factory located at: 42, 67.
- AI Teleporter located at: 166, 34.
- Jurrasic Station located at :192, 118
- --SECRET ITEMS--
- Station:
- Full Clown Suit: In southwestern mantinence aft solar control room, in grill to the left of the airlock.
- Moonboots: behind "CLEAN HANDS SAVE LIVES" sign in Emergency B
- Monkey wrench: in grill behind robotics surrounded by walls.
- Nassa suit: usually behind Detectives behind grill OR Janatorial room beside electronics. Sometimes found outside the station on solar panels/satellites. (Does this thing even still exist?)
- Abandoned station:
- Working v-brig!*
- Working Teleporter*
- Shield: Prevents people with weapons from using harm intent. Careful it looks like a cloaking device when active!
- Boomerang: When thrown returns to person throwing unless it collided with an object.
- NanoTransen Brew
- Gilded Monocle
- *Must Restore power. Restore power by simply activating the main breaker on the APC near the solar panels.
- Smuggler's Cove:
- Another Gilded monocle
- Smuggler's horn (Vuvuzela reskin)
- Art Bucket
- '???' Data Disk (An SE with every block on it is F.)
- YellowGreen suit
- BIOLAB III:
- Peculiar Spectacles (Allows you to see ghosts)
- 2 Random Phaser Mods
- Stimpack
- Robot Factory:
- Odd Guardbuddy frame
- Basketball
- ID Modifier Module (Doesn't do anything!)
- Jurrasic Park:
- Clown PDA (slips you if you walk over it)
- Pizza Donk Pocket
- Locked Phaser
- Purple Hat
- Purple Suit
- High Power Flashlight Module
- Orange Tinted glasses
- Injector belt
- Edit: There we go that is pretty much all the information I have. Also added enriched plant nutrients.
- Benzocyatizine = hydrogen + carbon + mercury
- Kelotane = Silicon + carbon
- fluorosurfacant = sulphuric acid + fluorine + carbon
- Ammonia = hydrogen + nitrogen
- Space cleaner = Ammonia + water
- Flash = aluminium + potassium + sulfur
- Leporazine = silicon + plasma
- Cryostylane = oxygen + water + Leporazine
- Dexalin = Plasma + oxygen
- Cryoxadone = Dexalin + oxygen + water
- Tricordrazine = Heat Cryoxadone to 330 degrees.
- Lexorin = plasma + hydrogen + nitrogen
- Thermite = Ogyxen, iron, aluminium
- Impedrezene = mercury + oxygen + sugar
- Synaptizine = sugar + lithium + water
- Hyronalin = radium + anti-toxins
- Arithrazine = Hyronalin + hydrogen
- Cryptobiolin = potassium + oxygen + sugar
- Alkysine = chlorine + nitrogen + anti-toxin
- Dexalin Plus = Dexalin + carbon + iron
- Silicate = aluminium + silicon + oxygen
- Space Lube = water + silicon + oxygen
- Ryetalyn = Arithrazine + carbon
- Space Drugs = sugar + lithium + mercury
- Neurotoxin = Heat Space Drugs to 999
- Unstable Mutagen = radium + phosphorous + chlorine
- Napalm = aluminium + plasma + sulphuric acid
- Changeling's bite = Cryptobiolin + Impedrezene + Neurotoxin (add Benzocyatizine to turn it to Execution)
- Changeling's bite = Cryptobiolin + Impedrezene + Neurotoxin (add Lexorin to turn it to Execution)
- Metal Foam = Aluminum(OR IRON) + Polyacid + Foaming Agent
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