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  1. # Guild Play
  2. These are custom moves and resources to be used when playing a guild-based Dungeon World campaign. This presumes that all characters are members of a guild, and that each session will have a different cast of those guild members.
  3.  
  4. ## Start of Session
  5. At the start of the session everyone look to your character sheets and remind yourself of the following:
  6.  
  7. - Your alignment. Think of how you might fulfill it this session.
  8. - Your bonds. Think of which ones you might want to add for this session.
  9. - Your flag. Think of ways other players might be able to activate your flag this session.
  10.  
  11. Start with the person who had the least dangerous previous session and have each player at the table remind the group of the following:
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  13. - What their character has been doing recently.
  14. - What unsolved mysteries or existing dangers their character is aware of,
  15. - Their bonds with those here. If they wish to add a new one, they do so now.
  16. - Their flags, and how those here might activate it.
  17.  
  18. ## Supply Run
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  20. ### Wardens of the Flame Relics
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