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- # Guild Play
- These are custom moves and resources to be used when playing a guild-based Dungeon World campaign. This presumes that all characters are members of a guild, and that each session will have a different cast of those guild members.
- ## Start of Session
- At the start of the session everyone look to your character sheets and remind yourself of the following:
- - Your alignment. Think of how you might fulfill it this session.
- - Your bonds. Think of which ones you might want to add for this session.
- - Your flag. Think of ways other players might be able to activate your flag this session.
- Start with the person who had the least dangerous previous session and have each player at the table remind the group of the following:
- - What their character has been doing recently.
- - What unsolved mysteries or existing dangers their character is aware of,
- - Their bonds with those here. If they wish to add a new one, they do so now.
- - Their flags, and how those here might activate it.
- ## Supply Run
- ### Wardens of the Flame Relics
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