Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package com.franklygames.main;
- import java.awt.BorderLayout;
- import java.awt.Canvas;
- import java.awt.Color;
- import java.awt.Dimension;
- import java.awt.Graphics;
- import java.awt.image.BufferStrategy;
- import java.awt.image.BufferedImage;
- import java.awt.image.DataBufferInt;
- import javax.swing.JFrame;
- import com.franklygames.gfx.Screen;
- import com.franklygames.gfx.SpriteSheet;
- public class Game extends Canvas implements Runnable{
- private static final long serialVersionUID = 1L;
- public static final int WIDTH = 160;
- public static final int Height = WIDTH/12*9;
- public static final int SCALE = 6;
- public static final String NAME = "Game";
- private JFrame frame;
- public boolean running = false;
- public int tickCount = 0;
- private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
- private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
- private Screen screen;
- public Game(){
- setMinimumSize(new Dimension(WIDTH*SCALE, Height* SCALE));
- setMaximumSize(new Dimension(WIDTH*SCALE, Height* SCALE));
- setPreferredSize(new Dimension(WIDTH*SCALE, Height* SCALE));
- frame = new JFrame(NAME);
- frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- frame.setLayout(new BorderLayout());
- frame.add(this, BorderLayout.CENTER);
- frame.pack();
- frame.setResizable(false);
- frame.setLocationRelativeTo(null);
- frame.setVisible(true);
- }
- public void init(){
- screen = new Screen(WIDTH,HEIGHT, new SpriteSheet("/sprite_sheet.png"));
- }
- public synchronized void start() {
- running = true;
- new Thread(this).start();
- }
- public synchronized void stop() {
- running = false;
- }
- public void run(){
- long lastTime = System.nanoTime();
- double nsPerTick = 1000000000D/60D;
- int ticks = 0;
- int frames = 0;
- long lastTimer = System.currentTimeMillis();
- double delta = 0;
- init();
- while(running){
- long now = System.nanoTime();
- delta +=(now - lastTime) / nsPerTick;
- lastTime = now;
- boolean shouldRender = true;
- while(delta >= 1){
- ticks++;
- tick();
- delta -= 1;
- shouldRender = true;
- }
- try {
- Thread.sleep(2);
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
- if(shouldRender){
- frames++;
- render();
- }
- if(System.currentTimeMillis() - lastTimer >= 1000){
- lastTimer += 1000;
- System.out.println(frames + "," + ticks);
- frames = 0;
- ticks = 0;
- }
- }
- }
- public void tick(){
- tickCount++;
- for(int i = 0; i< pixels.length; i++){
- pixels[i] = i + tickCount;
- }
- }
- public void render(){
- BufferStrategy bs = getBufferStrategy();
- if(bs == null){
- createBufferStrategy(3);
- return;
- }
- //screen.render(pixels, 0, WIDTH);
- Graphics g = bs.getDrawGraphics();
- g.setColor(Color.BLACK);
- g.fillRect(0, 0, getWidth(), getHeight());
- g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
- g.dispose();
- bs.show();
- }
- public static void main(String[] args){
- new Game().start();
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement