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Apr 18th, 2014
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  1. g2d.clearRect(0, 0, width, height);
  2. for(var i = minx; i < maxx; i++){
  3. for(var j = miny; j < maxy; j++){
  4. var drawx = i * tileWidth + posx;
  5. var drawy = j * tileHeight + posy;
  6. g2d.drawImage(images["image0"], drawx, drawy);
  7. g2d.fillText("x: " + i, drawx + 3, drawy + 10);
  8. g2d.fillText("y: " + j, drawx + 3, drawy + 20);
  9. g2d.rect(drawx, drawy, tileWidth, tileHeight);
  10. g2d.stroke();
  11. }
  12. }
  13. for(var i = 0; i < bases.length; i++){
  14. var position = bases[i]["position"].split(":");
  15. var x = parseInt(position[0]);
  16. var y = parseInt(position[1]);
  17. g2d.drawImage(images["image1"], x * tileWidth + posx, y * tileHeight + posy);
  18. }
  19.  
  20. g2d.rect(drawx, drawy, tileWidth, tileHeight);
  21. g2d.stroke();
  22.  
  23. g2d.rect(drawx, drawy, tileWidth, tileHeight);
  24. g2d.stroke();
  25.  
  26. g2d.strokeRect(drawx, drawy, tileWidth, tileHeight);
  27.  
  28. g2d.beginPath();
  29. for(var i = minx; i < maxx; i++){
  30. for(var j = miny; j < maxy; j++){
  31. var drawx = i * tileWidth + posx;
  32. var drawy = j * tileHeight + posy;
  33. g2d.drawImage(images["image0"], drawx, drawy);
  34. g2d.fillText("x: " + i, drawx + 3, drawy + 10);
  35. g2d.fillText("y: " + j, drawx + 3, drawy + 20);
  36. g2d.rect(drawx, drawy, tileWidth, tileHeight);
  37. }
  38. }
  39. g2d.stroke();
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