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Joker Quest: CHAGAN

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Oct 4th, 2015
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  1. Forged of articulated brass, inlaid with twists of basalt and jet, CHAGAN is a massive Relic - a vast, inhuman limb that extends up the wearer's arm to the shoulder. While ostensibly a gauntlet, CHAGAN replaces the limb in its entirety, riveted directly into the internal structure of your left arm. Fortified with articulated brass plates and reinforcing struts, CHAGAN's entire surface is set with odd symbols - gylphs, or kill-markers - acid-etched directly into the metal; when in use or accumulating charge, these markings tend to smolder with spiraling whorls of green flame. Trigger-spines of green iron jut from each knuckle, a verdigrised orb of coruscating green fire set directly in the palm.
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  3. CHAGAN's savage appearance belies the Relic's true purpose: A mimetic conversion array, capable of optimizing and recreating the properties of any template uploaded to the Relic - On a much larger scale. Once meant for industry and construction, CHAGAN - in this fallen age - serves as a weapon of war.
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  5. ACTIVE:
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  7. Once a round, you can upload a non-Relic Primary Weapon or Level 1 Meter Weapon template to CHAGAN, reconfiguring the Relic into a variant of the weapon's template. All weapons created by CHAGAN in this manner are considered Heavy Weapons - the Relic incorporates the function of a Talon. Note that this precludes the use of the uploaded weapon until the attunement is cancelled. (i.e. If you upload the PLASMA VULCANS, you have access to CHERNOBOG - use of your Vulcans is prohibited until CHERNOBOG is disabled.)
  8.  
  9. Due to the unique nature of CHAGAN, weapons created in this matter cannot be replicated by the EMULATOR MODULE.
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  11. At present, the eligible targets for CHAGAN are:
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  13. PRIMARY:
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  15. i) CHERNOBOG - PLASMA CHAINGUN (TEMPLATE: PLASMA VULCANS)
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  17. Fed by twin fusion cores contained within powerful magnetic containment fields, this grossly upscaled weapon eliminates most of the flaws of your compact Plasma Vulcans. When fired, the containment fields dilate open, ejecting superheated plasma via linear magnetic acceleration in a constant stream of violent discharge - in contrast to the flaring bolts of the original design. This reduces the area of effect, but provides an even larger blast of heat on impact for greater armor penetration. The focused destruction of CHERNOBOG can rapidly vaporize armor and chew through even the toughest targets in a constant hail of plasma tracers - However, the weapon's heat dissipation requirement far exceeds the capacity of the original coolant sinks, even when brought to CHERNOBOG's scale: the backblast from continuous fire can be highly damaging to the user.
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  19. (tl;dr - A Heavy Weapon variant of your Plasma Vulcans with a significantly higher rate of fire and armor penetration. However, CHERNOBOG lacks the safety override of the original Plasma Vulcan design, as well as the area-effect. (i.e. Your original Plasma Vulcans hit the target with explosive bolts, causing a 'spread' effect. Chernobog fires armor-piercing munitions instead, and delivers focused damage to the target location.) Continuous fire can result in overheating - and damage - when CHERNOBOG explosively discharges excess heat.
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  21. Anything beyond two turns of continuous fire - the turn you start firing, then the next - has an cumulative chance of overheating. There's a visual cue when the weapon is about to overheat.)
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  23. ii) CATOBLEPAS - CALCIFIER BALLISTA (TEMPLATE: NOVA CANNON)
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  25. An elongated ballistae grown from verdigris-veined brass, studded with spines and flanges of clear crystal, the Catoblepas is an variation of the anti-matter Nova Cannon: Instead of rending matter, it transforms it. When active, silent filaments of gray lightning stream between the weapon's spines - Culminating in the launch of a gout of seething blackness, erupting on impact into a petrifying wave. Inanimate matter caught in the blast is instantly - and permanently - transmuted into solid, inert black stone; Players caught in the blast radius may be partially or totally transformed, suffering severe damage as their forms are warped into pitch-black marble.
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  27. Material converted in this manner is inherently inert, and extremely heavy. A limb transmuted into solid stone is rendered instantly useless - with any complex electronics or mechanisms instantly annihilated by the blast - and transformed armor tends to splinter and crumble away under its own weight, leaving hideous injuries.
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  29. Derived from the Nova Cannon's template, the Catoblepas may only fire once per round. If the bolt strikes unattended matter, it petrifies an area only one yard in diameter - Notably, it is substantially easier to resist the area-of-efefct blast than to withstand a direct hit.
  30.  
  31. SPECIAL WEAPONS:
  32.  
  33. LEVEL 1:
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  35. i) HAVOC LAUNCHER - TACTICAL GRENADE LAUNCHER (TEMPLATE: TRISKELION LAUNCHER)
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  37. (5% Meter/Grenade)
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  39. A heavy grenade launcher - with a distinctive drum magazine and revolving cylinder - the Havoc Launcher is a direct-fire weapon that incorporates the Triskelion Launcher's systems: However, instead of fragmentation missiles, the Havoc discharges a range of tactical grenades. While more suited to in-fighting than the Triskelion Launcher, the Havoc has a lower rate of fire - Up to two grenades a round - and a shorter range. Notably, the grenades can be set to detonate on impact or on command (within line-of-sight radius) making them extremely versatile.
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  41. - CONCUSSION GRENADE:
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  43. Designed to impart maximum kinetic force to the target, this cylindrical grenade has a comparatively small area-of-effect; However, it delivers an extremely focused blast that can smash targets aside. Meant for use against Players - rendering the name a misnomer - a direct hit can gouge great chunks of flesh from organic targets, when it doesn't down them outright.
  44.  
  45. - VOID GRENADE:
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  47. An unconventional munition, this grenade cleaves open a short-lived slice in reality - While exerting no physical force, the resulting vortex has an undeniable pressure, absorbing Essence from targets in the vicinity. The effect leeches away power in a rush of invisible winds, until the short-lived void closes.
  48.  
  49. (tl;dr - The Void Grenade inflicts no damage to armor or internal structure, but targets HP directly.)
  50.  
  51. - MASER GRENADE:
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  53. Extremely similar to the SOTTO VOCA emitter frame, this munition momentarily projects a field of high-intensity radiation - This effect is devastating against organic targets, and can easily detonate volatile like power cells and ammunition. Notably, this munition is very effective at momentarily disabling sensors and sophisticated electronics with the radiation burst, and can flash-boil myomer musculature and internal fluids into pressure explosions.
  54.  
  55. ii) MALEFACTOR - HEAVY FLAMETHROWER (TEMPLATE: PLASMA CASTER)
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  57. (8% Meter/Round)
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  59. For most Players, being set on fire is merely a distraction; the MALEFACTOR aims to redress that weakness. Built on a grotesque scale, the MALEFACTOR spews a vast torrent of acid green flame when triggered. At close range, it is extremely difficult to avoid the enormous gout of fire - In contrast to ENFER's variant, which resembled a welding torch and incorporated a focused cutting flame, the MALEFACTOR incorporates a highly-corrosive molecular acid into the flamer mix, which can rapidly slag lighter armor and weapons into uselessness.
  60.  
  61. Notably, while the MALEFACTOR can disgorge a continuous writhe of flames, the weapon's external fuel tanks can be targeted while this weapon is active; A direct hit on the bulky, relatively fragile canister can turn the user into a living torch.
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