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  1. $ cd /opt/unreal-engine/Engine/Binaries/Linux/
  2. $ ./UE4Editor
  3. Using binned.
  4. Increasing per-process limit of core file size to infinity.
  5. - Existing per-process limit (soft=18446744073709551615, hard=18446744073709551615) is enough for us (need only 18446744073709551615)
  6. LogInit:Display: Running engine without a game
  7. LogPlatformFile: Not using cached read wrapper
  8. LogInit:Display: RandInit(1258885387) SRandInit(1258885387).
  9. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  10. LogStats: Stats thread started at 0.029785
  11. LogPluginManager: Loaded Plugin RuntimeTests, From /opt/unreal-engine/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
  12. LogPluginManager: Loaded Plugin FunctionalTestingEditor, From /opt/unreal-engine/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
  13. LogPluginManager: Loaded Plugin EditorTests, From /opt/unreal-engine/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
  14. LogPluginManager: Loaded Plugin ScreenshotTools, From /opt/unreal-engine/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
  15. LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From /opt/unreal-engine/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
  16. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From /opt/unreal-engine/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  17. LogPluginManager: Loaded Plugin GitSourceControl, From /opt/unreal-engine/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  18. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From /opt/unreal-engine/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  19. LogPluginManager: Loaded Plugin BlankPlugin, From /opt/unreal-engine/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  20. LogPluginManager: Loaded Plugin UObjectPlugin, From /opt/unreal-engine/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  21. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From /opt/unreal-engine/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  22. LogPluginManager: Loaded Plugin PerforceSourceControl, From /opt/unreal-engine/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  23. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From /opt/unreal-engine/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  24. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From /opt/unreal-engine/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  25. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From /opt/unreal-engine/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  26. LogPluginManager: Loaded Plugin SubversionSourceControl, From /opt/unreal-engine/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  27. LogPluginManager: Loaded Plugin MessagingDebugger, From /opt/unreal-engine/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  28. LogPluginManager: Loaded Plugin TcpMessaging, From /opt/unreal-engine/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  29. LogPluginManager: Loaded Plugin UdpMessaging, From /opt/unreal-engine/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  30. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From /opt/unreal-engine/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  31. LogPluginManager: Loaded Plugin SoundVisualizations, From /opt/unreal-engine/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  32. LogPluginManager: Loaded Plugin OculusLibrary, From /opt/unreal-engine/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  33. LogPluginManager: Loaded Plugin Ansel, From /opt/unreal-engine/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
  34. LogPluginManager: Loaded Plugin ArchVisCharacter, From /opt/unreal-engine/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  35. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From /opt/unreal-engine/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  36. LogPluginManager: Loaded Plugin GoogleVRController, From /opt/unreal-engine/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  37. LogPluginManager: Loaded Plugin GoogleVRHMD, From /opt/unreal-engine/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  38. LogPluginManager: Loaded Plugin SteamVR, From /opt/unreal-engine/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  39. LogPluginManager: Loaded Plugin SteamController, From /opt/unreal-engine/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  40. LogPluginManager: Loaded Plugin LeapMotion, From /opt/unreal-engine/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  41. LogPluginManager: Loaded Plugin OculusInput, From /opt/unreal-engine/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  42. LogPluginManager: Loaded Plugin MobilePatchingUtils, From /opt/unreal-engine/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
  43. LogPluginManager: Loaded Plugin OculusRift, From /opt/unreal-engine/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  44. LogPluginManager: Loaded Plugin CableComponent, From /opt/unreal-engine/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  45. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From /opt/unreal-engine/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  46. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From /opt/unreal-engine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  47. LogPluginManager: Loaded Plugin IOSTapJoy, From /opt/unreal-engine/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  48. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From /opt/unreal-engine/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  49. LogPluginManager: Loaded Plugin AppleMoviePlayer, From /opt/unreal-engine/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  50. LogPluginManager: Loaded Plugin Oodle, From /opt/unreal-engine/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  51. LogPluginManager: Loaded Plugin GearVR, From /opt/unreal-engine/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  52. LogPluginManager: Loaded Plugin CustomMeshComponent, From /opt/unreal-engine/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  53. LogPluginManager: Loaded Plugin WebBrowserWidget, From /opt/unreal-engine/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  54. LogPluginManager: Loaded Plugin SoundMod, From /opt/unreal-engine/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  55. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From /opt/unreal-engine/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  56. LogPluginManager: Loaded Plugin TwitchLiveStreaming, From /opt/unreal-engine/Engine/Plugins/Runtime/TwitchLiveStreaming/TwitchLiveStreaming.uplugin
  57. LogPluginManager: Loaded Plugin OculusAudio, From /opt/unreal-engine/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  58. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From /opt/unreal-engine/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  59. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From /opt/unreal-engine/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  60. LogPluginManager: Loaded Plugin MIDIDevice, From /opt/unreal-engine/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
  61. LogPluginManager: Loaded Plugin AnalyticsMulticast, From /opt/unreal-engine/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  62. LogPluginManager: Loaded Plugin FileLogging, From /opt/unreal-engine/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  63. LogPluginManager: Loaded Plugin Flurry, From /opt/unreal-engine/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  64. LogPluginManager: Loaded Plugin Apsalar, From /opt/unreal-engine/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  65. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From /opt/unreal-engine/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  66. LogPluginManager: Loaded Plugin AudioCapture, From /opt/unreal-engine/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
  67. LogPluginManager: Loaded Plugin EpicSurvey, From /opt/unreal-engine/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  68. LogPluginManager: Loaded Plugin SuperSearchEditor, From /opt/unreal-engine/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  69. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From /opt/unreal-engine/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  70. LogPluginManager: Loaded Plugin SpeedTreeImporter, From /opt/unreal-engine/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  71. LogPluginManager: Loaded Plugin PluginBrowser, From /opt/unreal-engine/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  72. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From /opt/unreal-engine/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  73. LogPluginManager: Loaded Plugin Phya, From /opt/unreal-engine/Engine/Plugins/Experimental/Phya/Phya.uplugin
  74. LogPluginManager: Loaded Plugin CharacterAI, From /opt/unreal-engine/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  75. LogPluginManager: Loaded Plugin StructBox, From /opt/unreal-engine/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  76. LogPluginManager: Loaded Plugin CodeEditor, From /opt/unreal-engine/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  77. LogPluginManager: Loaded Plugin StereoPanorama, From /opt/unreal-engine/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  78. LogPluginManager: Loaded Plugin SimpleHMD, From /opt/unreal-engine/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  79. LogPluginManager: Loaded Plugin CodeView, From /opt/unreal-engine/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  80. LogPluginManager: Loaded Plugin SignificanceManager, From /opt/unreal-engine/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  81. LogPluginManager: Loaded Plugin BlueprintStats, From /opt/unreal-engine/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  82. LogPluginManager: Loaded Plugin HTML5Networking, From /opt/unreal-engine/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  83. LogPluginManager: Loaded Plugin OSVR, From /opt/unreal-engine/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  84. LogPluginManager: Loaded Plugin AlembicImporter, From /opt/unreal-engine/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  85. LogPluginManager: Loaded Plugin LightPropagationVolume, From /opt/unreal-engine/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  86. LogPluginManager: Loaded Plugin SlateRemote, From /opt/unreal-engine/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  87. LogPluginManager: Loaded Plugin ScriptPlugin, From /opt/unreal-engine/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  88. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From /opt/unreal-engine/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  89. LogPluginManager: Loaded Plugin NetcodeUnitTest, From /opt/unreal-engine/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  90. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From /opt/unreal-engine/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  91. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From /opt/unreal-engine/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  92. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From /opt/unreal-engine/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  93. LogPluginManager: Loaded Plugin OnlineFramework, From /opt/unreal-engine/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  94. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From /opt/unreal-engine/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  95. LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From /opt/unreal-engine/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
  96. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From /opt/unreal-engine/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  97. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From /opt/unreal-engine/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  98. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From /opt/unreal-engine/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  99. LogPluginManager: Loaded Plugin OnlineSubsystem, From /opt/unreal-engine/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  100. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From /opt/unreal-engine/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  101. LogPluginManager: Loaded Plugin Paper2D, From /opt/unreal-engine/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  102. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From /opt/unreal-engine/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  103. LogPluginManager: Loaded Plugin LevelSequenceEditor, From /opt/unreal-engine/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  104. LogPluginManager: Loaded Plugin MediaPlayerEditor, From /opt/unreal-engine/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  105. LogPluginManager: Loaded Plugin AndroidMedia, From /opt/unreal-engine/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  106. LogPluginManager: Loaded Plugin AvfMedia, From /opt/unreal-engine/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  107. LogPluginManager: Loaded Plugin WmfMedia, From /opt/unreal-engine/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  108. LogModuleManager:Warning: No filename provided for module XMPP
  109. LogModuleManager:Warning: ModuleManager: Unable to load module 'XMPP' because the file '/opt/unreal-engine/Engine/Binaries/Linux/' was not found.
  110. LogInit: Using libcurl 7.46.0
  111. LogInit: - built for x86_64-pc-linux-gnu
  112. LogInit: - supports SSL with OpenSSL/1.0.2d
  113. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  114. LogInit: - other features:
  115. LogInit: CURL_VERSION_SSL
  116. LogInit: CURL_VERSION_LIBZ
  117. LogInit: CURL_VERSION_IPV6
  118. LogInit: CURL_VERSION_ASYNCHDNS
  119. LogInit: CURL_VERSION_LARGEFILE
  120. LogInit: CURL_VERSION_TLSAUTH_SRP
  121. LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
  122. LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
  123. LogInit: CurlRequestOptions (configurable via config and command line):
  124. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  125. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  126. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  127. LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
  128. LogInit: Build: ++UE4+Release-4.14-CL-0
  129. LogInit: Engine Version: 4.14.0-0+++UE4+Release-4.14
  130. LogInit: Compatible Engine Version: 4.14.0-0+++UE4+Release-4.14
  131. LogInit: Net CL: 0
  132. LogDevObjectVersion: Number of dev versions registered: 13
  133. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
  134. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  135. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  136. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
  137. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
  138. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  139. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  140. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  141. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  142. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  143. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  144. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
  145. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  146. LogInit: Compiled (64-bit): Nov 25 2016 19:53:30
  147. LogInit: Compiled with Clang: 3.9.0 (tags/RELEASE_390/final)
  148. LogInit: Build Configuration: Development
  149. LogInit: Branch Name: ++UE4+Release-4.14
  150. LogInit: Command line:
  151. LogInit: Base directory: /opt/unreal-engine/Engine/Binaries/Linux/
  152. LogInit: Installed Engine Build: 0
  153. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  154. LogInit: Object subsystem initialized
  155. [2016.11.26-11.10.59:238][ 0]LogInit: Initializing SDL.
  156. [2016.11.26-11.10.59:457][ 0]LogInit: Initialized SDL 2.0.4 revision: 10374 (hg-10374:dccf51aee79b with EpicExtensions) (compiled against 2.0.4)
  157. [2016.11.26-11.10.59:457][ 0]LogInit: Display metrics:
  158. [2016.11.26-11.10.59:457][ 0]LogInit: PrimaryDisplayWidth: 1920
  159. [2016.11.26-11.10.59:457][ 0]LogInit: PrimaryDisplayHeight: 1080
  160. [2016.11.26-11.10.59:457][ 0]LogInit: PrimaryDisplayWorkAreaRect:
  161. [2016.11.26-11.10.59:457][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
  162. [2016.11.26-11.10.59:457][ 0]LogInit: VirtualDisplayRect:
  163. [2016.11.26-11.10.59:457][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
  164. [2016.11.26-11.10.59:457][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
  165. [2016.11.26-11.10.59:457][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
  166. [2016.11.26-11.10.59:457][ 0]LogInit: Number of monitors: 1
  167. [2016.11.26-11.10.59:457][ 0]LogInit: Monitor 0
  168. [2016.11.26-11.10.59:457][ 0]LogInit: Name: VK248 24"
  169. [2016.11.26-11.10.59:457][ 0]LogInit: ID: display0
  170. [2016.11.26-11.10.59:457][ 0]LogInit: NativeWidth: 1920
  171. [2016.11.26-11.10.59:457][ 0]LogInit: NativeHeight: 1080
  172. [2016.11.26-11.10.59:457][ 0]LogInit: bIsPrimary: true
  173. [2016.11.26-11.10.59:457][ 0]LogLinux: Selected Device Profile: [Linux]
  174. [2016.11.26-11.10.59:457][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
  175. [2016.11.26-11.10.59:465][ 0]LogInit: Linux hardware info:
  176. [2016.11.26-11.10.59:465][ 0]LogInit: - we are the first instance of this executable
  177. [2016.11.26-11.10.59:465][ 0]LogInit: - this process' id (pid) is 18185, parent process' id (ppid) is 18157
  178. [2016.11.26-11.10.59:465][ 0]LogInit: - we are not running under debugger
  179. [2016.11.26-11.10.59:465][ 0]LogInit: - machine network name is 'georgy-linux-pc'
  180. [2016.11.26-11.10.59:465][ 0]LogInit: - user name is 'glados' (glados)
  181. [2016.11.26-11.10.59:465][ 0]LogInit: - we're logged in locally
  182. [2016.11.26-11.10.59:465][ 0]LogInit: - we're running with rendering
  183. [2016.11.26-11.10.59:465][ 0]LogInit: - CPU: GenuineIntel ' Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz' (signature: 0x206A7)
  184. [2016.11.26-11.10.59:465][ 0]LogInit: - Number of physical cores available for the process: 4
  185. [2016.11.26-11.10.59:465][ 0]LogInit: - Number of logical cores available for the process: 4
  186. [2016.11.26-11.10.59:465][ 0]LogInit: - Cache line size: 64
  187. [2016.11.26-11.10.59:465][ 0]LogInit: - Memory allocator used: binned
  188. [2016.11.26-11.10.59:465][ 0]LogLinux: Benchmarking clocks:
  189. [2016.11.26-11.10.59:465][ 0]LogLinux: - CLOCK_REALTIME (id=0) can sustain 45246552 (45247K, 45M) calls per second without zero deltas.
  190. [2016.11.26-11.10.59:465][ 0]LogLinux: - CLOCK_MONOTONIC (id=1) can sustain 45084070 (45084K, 45M) calls per second without zero deltas.
  191. [2016.11.26-11.10.59:465][ 0]LogLinux: - CLOCK_MONOTONIC_RAW (id=4) can sustain 9409670 (9410K, 9M) calls per second without zero deltas.
  192. [2016.11.26-11.10.59:465][ 0]LogLinux: - CLOCK_MONOTONIC_COARSE (id=6) can sustain 122292424 (122292K, 122M) calls per second with 99.999818% zero deltas.
  193. [2016.11.26-11.10.59:465][ 0]LogLinux: Selected clock_id 0 (CLOCK_REALTIME) since it is the fastest support clock without zero deltas.
  194. [2016.11.26-11.10.59:465][ 0]LogInit: Linux-specific commandline switches:
  195. [2016.11.26-11.10.59:465][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  196. [2016.11.26-11.10.59:465][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  197. [2016.11.26-11.10.59:465][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
  198. [2016.11.26-11.10.59:465][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
  199. [2016.11.26-11.10.59:465][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  200. [2016.11.26-11.10.59:465][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  201. [2016.11.26-11.10.59:465][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  202. [2016.11.26-11.10.59:465][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7945 MB, 8135748 KB, 8331005952 bytes)
  203. [2016.11.26-11.10.59:476][ 0]LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data.
  204. [2016.11.26-11.11.00:913][ 0]LogRHI: Initializing OpenGL RHI
  205. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
  206. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
  207. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_VERSION: 3.2.0 NVIDIA 375.20
  208. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
  209. [2016.11.26-11.11.00:913][ 0]LogRHI: OpenGL Extensions:
  210. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_AMD_multi_draw_indirect
  211. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_arrays_of_arrays
  212. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_base_instance
  213. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_blend_func_extended
  214. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_buffer_storage
  215. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_clear_buffer_object
  216. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_clear_texture
  217. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_clip_control
  218. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_color_buffer_float
  219. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
  220. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_conservative_depth
  221. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_compute_shader
  222. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_compute_variable_group_size
  223. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_conditional_render_inverted
  224. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_copy_buffer
  225. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_copy_image
  226. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_cull_distance
  227. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_debug_output
  228. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_depth_buffer_float
  229. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_depth_clamp
  230. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_depth_texture
  231. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_derivative_control
  232. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_direct_state_access
  233. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_draw_buffers
  234. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_draw_buffers_blend
  235. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_draw_indirect
  236. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
  237. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_draw_instanced
  238. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_enhanced_layouts
  239. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_ES2_compatibility
  240. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_ES3_compatibility
  241. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_ES3_1_compatibility
  242. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_ES3_2_compatibility
  243. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_explicit_attrib_location
  244. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_explicit_uniform_location
  245. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_fragment_coord_conventions
  246. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_fragment_layer_viewport
  247. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_fragment_program
  248. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_fragment_program_shadow
  249. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_fragment_shader
  250. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
  251. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_framebuffer_object
  252. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_framebuffer_sRGB
  253. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_geometry_shader4
  254. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_get_program_binary
  255. [2016.11.26-11.11.00:913][ 0]LogRHI: GL_ARB_get_texture_sub_image
  256. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_gl_spirv
  257. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_gpu_shader5
  258. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_gpu_shader_fp64
  259. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_gpu_shader_int64
  260. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_half_float_pixel
  261. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_half_float_vertex
  262. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_imaging
  263. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_indirect_parameters
  264. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_instanced_arrays
  265. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_internalformat_query
  266. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_internalformat_query2
  267. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_invalidate_subdata
  268. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_map_buffer_alignment
  269. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_map_buffer_range
  270. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_multi_bind
  271. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_multi_draw_indirect
  272. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_multisample
  273. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_multitexture
  274. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_occlusion_query
  275. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_occlusion_query2
  276. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_parallel_shader_compile
  277. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_pipeline_statistics_query
  278. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_pixel_buffer_object
  279. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_point_parameters
  280. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_point_sprite
  281. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_program_interface_query
  282. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_provoking_vertex
  283. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_query_buffer_object
  284. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior
  285. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_robustness
  286. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_sample_shading
  287. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_sampler_objects
  288. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_seamless_cube_map
  289. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_separate_shader_objects
  290. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_atomic_counter_ops
  291. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_atomic_counters
  292. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_bit_encoding
  293. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_draw_parameters
  294. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_group_vote
  295. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_image_load_store
  296. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_image_size
  297. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_objects
  298. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_precision
  299. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
  300. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_subroutine
  301. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_texture_image_samples
  302. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shader_texture_lod
  303. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shading_language_100
  304. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shading_language_420pack
  305. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shading_language_include
  306. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shading_language_packing
  307. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_shadow
  308. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_sparse_buffer
  309. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_sparse_texture
  310. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_stencil_texturing
  311. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_sync
  312. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_tessellation_shader
  313. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_barrier
  314. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_border_clamp
  315. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_buffer_object
  316. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
  317. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_buffer_range
  318. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_compression
  319. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_compression_bptc
  320. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_compression_rgtc
  321. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_cube_map
  322. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_cube_map_array
  323. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_env_add
  324. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_env_combine
  325. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_env_crossbar
  326. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_env_dot3
  327. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_float
  328. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_gather
  329. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
  330. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_mirrored_repeat
  331. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_multisample
  332. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_non_power_of_two
  333. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_query_levels
  334. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_query_lod
  335. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_rectangle
  336. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_rg
  337. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
  338. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_stencil8
  339. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_storage
  340. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_storage_multisample
  341. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_swizzle
  342. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_texture_view
  343. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_timer_query
  344. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_transform_feedback2
  345. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_transform_feedback3
  346. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_transform_feedback_instanced
  347. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_transform_feedback_overflow_query
  348. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_transpose_matrix
  349. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_uniform_buffer_object
  350. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_array_bgra
  351. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_array_object
  352. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
  353. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_attrib_binding
  354. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_buffer_object
  355. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_program
  356. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_shader
  357. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
  358. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
  359. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_viewport_array
  360. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ARB_window_pos
  361. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ATI_draw_buffers
  362. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ATI_texture_float
  363. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_ATI_texture_mirror_once
  364. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_S3_s3tc
  365. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_texture_env_add
  366. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_abgr
  367. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_bgra
  368. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_bindable_uniform
  369. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_blend_color
  370. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_blend_equation_separate
  371. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_blend_func_separate
  372. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_blend_minmax
  373. [2016.11.26-11.11.00:914][ 0]LogRHI: GL_EXT_blend_subtract
  374. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_compiled_vertex_array
  375. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_Cg_shader
  376. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_depth_bounds_test
  377. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_direct_state_access
  378. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_draw_buffers2
  379. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_draw_instanced
  380. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_draw_range_elements
  381. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_fog_coord
  382. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_framebuffer_blit
  383. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_framebuffer_multisample
  384. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXTX_framebuffer_mixed_formats
  385. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
  386. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_framebuffer_object
  387. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_framebuffer_sRGB
  388. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_geometry_shader4
  389. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_gpu_program_parameters
  390. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_gpu_shader4
  391. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_multi_draw_arrays
  392. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_packed_depth_stencil
  393. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_packed_float
  394. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_packed_pixels
  395. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_pixel_buffer_object
  396. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_point_parameters
  397. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_polygon_offset_clamp
  398. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_provoking_vertex
  399. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_rescale_normal
  400. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_secondary_color
  401. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_separate_shader_objects
  402. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_separate_specular_color
  403. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_shader_image_load_store
  404. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_shader_integer_mix
  405. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_shadow_funcs
  406. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_stencil_two_side
  407. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_stencil_wrap
  408. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture3D
  409. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_array
  410. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_buffer_object
  411. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_compression_dxt1
  412. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_compression_latc
  413. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_compression_rgtc
  414. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_compression_s3tc
  415. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_cube_map
  416. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_edge_clamp
  417. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_env_combine
  418. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_env_dot3
  419. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  420. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_integer
  421. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_lod
  422. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_lod_bias
  423. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_mirror_clamp
  424. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_object
  425. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_shared_exponent
  426. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_sRGB
  427. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_sRGB_decode
  428. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_storage
  429. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_texture_swizzle
  430. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_timer_query
  431. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_transform_feedback2
  432. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_vertex_array
  433. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_vertex_array_bgra
  434. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_vertex_attrib_64bit
  435. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_x11_sync_object
  436. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_EXT_import_sync_object
  437. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_robustness_video_memory_purge
  438. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_IBM_rasterpos_clip
  439. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_IBM_texture_mirrored_repeat
  440. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_KHR_context_flush_control
  441. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_KHR_debug
  442. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_KHR_no_error
  443. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
  444. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_KHR_robustness
  445. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_KTX_buffer_region
  446. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_alpha_to_coverage_dither_control
  447. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect
  448. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect_count
  449. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_blend_equation_advanced
  450. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_blend_square
  451. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_command_list
  452. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_compute_program5
  453. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_conditional_render
  454. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_copy_depth_to_color
  455. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_copy_image
  456. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_depth_buffer_float
  457. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_depth_clamp
  458. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_draw_texture
  459. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_ES1_1_compatibility
  460. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_ES3_1_compatibility
  461. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_explicit_multisample
  462. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_fence
  463. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_float_buffer
  464. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_fog_distance
  465. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_fragment_program
  466. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_fragment_program_option
  467. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_fragment_program2
  468. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_framebuffer_multisample_coverage
  469. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_geometry_shader4
  470. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_gpu_program4
  471. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_internalformat_sample_query
  472. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_gpu_program4_1
  473. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_gpu_program5
  474. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_gpu_program5_mem_extended
  475. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_gpu_program_fp64
  476. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_gpu_shader5
  477. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_half_float
  478. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_light_max_exponent
  479. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_multisample_coverage
  480. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_multisample_filter_hint
  481. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_occlusion_query
  482. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_packed_depth_stencil
  483. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_parameter_buffer_object
  484. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_parameter_buffer_object2
  485. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_path_rendering
  486. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_pixel_data_range
  487. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_point_sprite
  488. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_primitive_restart
  489. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_register_combiners
  490. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_register_combiners2
  491. [2016.11.26-11.11.00:915][ 0]LogRHI: GL_NV_shader_atomic_counters
  492. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_shader_atomic_float
  493. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_shader_buffer_load
  494. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_shader_storage_buffer_object
  495. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texgen_reflection
  496. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_barrier
  497. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_compression_vtc
  498. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_env_combine4
  499. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_multisample
  500. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_rectangle
  501. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_shader
  502. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_shader2
  503. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_texture_shader3
  504. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_transform_feedback
  505. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_transform_feedback2
  506. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_uniform_buffer_unified_memory
  507. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vdpau_interop
  508. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_array_range
  509. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_array_range2
  510. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_attrib_integer_64bit
  511. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_buffer_unified_memory
  512. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_program
  513. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_program1_1
  514. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_program2
  515. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_program2_option
  516. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_vertex_program3
  517. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NVX_conditional_render
  518. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NVX_gpu_memory_info
  519. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_NV_shader_thread_group
  520. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_KHR_blend_equation_advanced
  521. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_SGIS_generate_mipmap
  522. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_SGIS_texture_lod
  523. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_SGIX_depth_texture
  524. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_SGIX_shadow
  525. [2016.11.26-11.11.00:916][ 0]LogRHI: GL_SUN_slice_accum
  526. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
  527. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  528. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  529. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
  530. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
  531. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
  532. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
  533. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
  534. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_SAMPLES: 32
  535. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 32
  536. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
  537. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 32
  538. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  539. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  540. [2016.11.26-11.11.00:917][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  541. [2016.11.26-11.11.00:917][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
  542. [2016.11.26-11.11.00:920][ 0]LogRHI: Texture pool is 1433 MB (70% of 2048 MB)
  543. [2016.11.26-11.11.00:922][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../Engine/Intermediate/Shaders/WorkingDirectory/18185/).
  544. [2016.11.26-11.11.00:922][ 0]LogShaderCompilers: Cleaned the shader compiler working directory '../../../Engine/Intermediate/Shaders/tmp/0003D9AE000B0E1A000B039A4B320BEA/'.
  545. [2016.11.26-11.11.00:922][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  546. [2016.11.26-11.11.03:331][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  547. [2016.11.26-11.11.03:383][ 0]LogTemp:Display: Failed to get target platform HTML5TargetPlatform
  548. [2016.11.26-11.11.03:449][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  549. [2016.11.26-11.11.03:520][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  550. [2016.11.26-11.11.03:578][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  551. [2016.11.26-11.11.03:653][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  552. [2016.11.26-11.11.03:724][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  553. [2016.11.26-11.11.03:793][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  554. [2016.11.26-11.11.03:870][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  555. [2016.11.26-11.11.03:938][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  556. [2016.11.26-11.11.04:003][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  557. [2016.11.26-11.11.04:076][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  558. [2016.11.26-11.11.04:238][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  559. [2016.11.26-11.11.04:244][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  560. [2016.11.26-11.11.04:244][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
  561. [2016.11.26-11.11.04:404][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  562. [2016.11.26-11.11.04:986][ 0]LogDerivedDataCache: Loaded boot cache 0.58s 57MB ../../../Engine/DerivedDataCache/Boot.ddc.
  563. [2016.11.26-11.11.04:986][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
  564. [2016.11.26-11.11.04:987][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  565. [2016.11.26-11.11.04:987][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  566. [2016.11.26-11.11.04:987][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  567. [2016.11.26-11.11.04:987][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  568. [2016.11.26-11.11.04:995][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
  569. [2016.11.26-11.11.04:995][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  570. [2016.11.26-11.11.04:995][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  571. [2016.11.26-11.11.05:230][ 0]LogLinux: Selected Device Profile: [Linux]
  572. [2016.11.26-11.11.05:238][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  573. [2016.11.26-11.11.05:480][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  574. [2016.11.26-11.11.05:482][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  575. [2016.11.26-11.11.05:482][ 0]LogMeshUtilities: No automatic mesh merging module available
  576. [2016.11.26-11.11.05:482][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
  577. [2016.11.26-11.11.06:048][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 0, ProjectName: , ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 654825492
  578. [2016.11.26-11.11.06:073][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
  579. [2016.11.26-11.11.06:178][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.048937 seconds
  580. [2016.11.26-11.11.06:183][ 0]LogUObjectArray: 31768 objects as part of root set at end of initial load.
  581. [2016.11.26-11.11.06:188][ 0]LogUObjectAllocator: 6877176 out of 0 bytes used by permanent object pool.
  582. [2016.11.26-11.11.06:188][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  583. [2016.11.26-11.11.06:324][ 0]LogHAL: Linux SourceCodeAccessSettings: NullSourceCodeAccessor
  584. [2016.11.26-11.11.06:999][ 0]LogSlate: Using Freetype 2.6.0
  585. [2016.11.26-11.11.07:000][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  586. [2016.11.26-11.11.07:000][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
  587. [2016.11.26-11.11.07:970][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  588. [2016.11.26-11.11.08:237][ 0]SourceControl: Info Source control is disabled
  589. [2016.11.26-11.11.08:738][ 0]SourceControl: Info Source control is disabled
  590. [2016.11.26-11.11.08:797][ 0]SourceControl: Info Source control is disabled
  591. [2016.11.26-11.11.08:804][ 0]LogDesktopPlatform: DesktopPlatformLinux is not using LinuxNativeDialogs.
  592. [2016.11.26-11.11.08:840][ 0]SourceControl: Info Source control is disabled
  593. [2016.11.26-11.11.09:946][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  594. [2016.11.26-11.11.10:405][ 0]LogEngine: Initializing Engine...
  595. [2016.11.26-11.11.10:757][ 0]LogAIModule: Creating AISystem for world Untitled
  596. [2016.11.26-11.11.10:765][ 0]LogALAudio: ALAudio device opened : OpenAL Soft
  597. [2016.11.26-11.11.10:767][ 0]LogALAudio: AL_VENDOR : OpenAL Community
  598. [2016.11.26-11.11.10:767][ 0]LogALAudio: AL_RENDERER : OpenAL Soft
  599. [2016.11.26-11.11.10:767][ 0]LogALAudio: AL_VERSION : 1.1 ALSOFT 1.15.1
  600. [2016.11.26-11.11.10:767][ 0]LogALAudio: AL_EXTENSIONS : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
  601. [2016.11.26-11.11.10:767][ 0]LogInit: FAudioDevice initialized.
  602. [2016.11.26-11.11.10:806][ 0]LogDerivedDataCache: Saved boot cache 0.04s 57MB ../../../Engine/DerivedDataCache/Boot.ddc.
  603. [2016.11.26-11.11.10:815][ 0]LogInit: Texture streaming: Enabled
  604. [2016.11.26-11.11.11:666][ 0]LogInit: Transaction tracking system initialized
  605. [2016.11.26-11.11.11:985][ 0]BlueprintLog: New page: Editor Load
  606. [2016.11.26-11.11.12:884][ 0]LocalizationService: Info Localization service is disabled
  607. [2016.11.26-11.11.13:278][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  608. [2016.11.26-11.11.13:506][ 0]LogConsoleResponse:Display:
  609. [2016.11.26-11.11.13:661][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  610. [2016.11.26-11.11.13:661][ 0]LogCook:Display: Mobile HDR setting 1
  611. [2016.11.26-11.11.14:400][ 0]SourceControl: Info Source control is disabled
  612. [2016.11.26-11.11.14:400][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=2
  613. [2016.11.26-11.11.14:401][ 0]LightingResults: New page: Lighting Build
  614. [2016.11.26-11.11.14:436][ 0]MapCheck: New page: Map Check
  615. [2016.11.26-11.11.14:438][ 0]LightingResults: New page: Lighting Build
  616. [2016.11.26-11.11.14:850][ 0]LogAIModule: Creating AISystem for world Untitled_1
  617. [2016.11.26-11.11.14:855][ 0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
  618. [2016.11.26-11.11.14:859][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  619. [2016.11.26-11.11.14:868][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  620. [2016.11.26-11.11.14:887][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 19.199ms to complete.
  621. [2016.11.26-11.11.14:887][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.487
  622. [2016.11.26-11.11.15:184][ 0]LogUProjectInfo: Found projects:
  623. [2016.11.26-11.11.15:260][ 0]LogLoad: (Engine Initialization) Total time: 17.05 seconds
  624. [2016.11.26-11.11.15:260][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.10 seconds
  625. [2016.11.26-11.11.15:260][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  626. [2016.11.26-11.11.15:697][ 0]LogContentStreaming: Texture pool size now 1000 MB
  627. [2016.11.26-11.11.15:699][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  628. [2016.11.26-11.11.15:706][ 1]LogAssetRegistry: Asset discovery search completed in 9.6330 seconds
  629. [2016.11.26-11.11.15:712][ 1]LogCollectionManager: Loaded 0 collections in 0.000710 seconds
  630. [2016.11.26-11.11.15:712][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  631. [2016.11.26-11.11.15:712][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000030 seconds (updated 0 objects)
  632. [2016.11.26-11.11.15:722][ 2]LogFileCache: Scanning file cache for directory '/opt/unreal-engine/Engine/Saved/Collections/' took 0.00s
  633. [2016.11.26-11.11.15:722][ 2]LogFileCache: Scanning file cache for directory '/opt/unreal-engine/Engine/Content/Developers/glados/Collections/' took 0.00s
  634. [2016.11.26-11.11.15:722][ 2]LogFileCache: Scanning file cache for directory '/opt/unreal-engine/Engine/Content/Collections/' took 0.00s
  635. X Error of failed request: BadMatch (invalid parameter attributes)
  636. Major opcode of failed request: 42 (X_SetInputFocus)
  637. Serial number of failed request: 2682
  638. Current serial number in output stream: 2682
  639. Assertion failed: IsInRenderingThread() [File:/home/glados/aur/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 41]
  640. [Callstack] 00 0x00007ffbcde0482f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
  641. [Callstack] 01 0x00007ffbcdd0bc45 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
  642. [Callstack] 02 0x00007ffbcddedc13 FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
  643. [Callstack] 03 0x00007ffbcde23bca FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
  644. [Callstack] 04 0x00007ffbc81c61eb FRenderResource::ReleaseResource()
  645. [Callstack] 05 0x00007ffb5c8dada7 TGlobalResource<FDummyPaperSpriteVertexBuffer>::~TGlobalResource()
  646. [Callstack] 06 0x00007ffbc356c990 /usr/lib/libc.so.6(+0x35990) [0x7ffbc356c990]
  647. [Callstack] 07 0x00007ffbc356c9ea /usr/lib/libc.so.6(+0x359ea) [0x7ffbc356c9ea]
  648. [Callstack] 08 0x00007ffba0e385c8 /usr/lib/libX11.so.6(+0x445c8) [0x7ffba0e385c8]
  649. [Callstack] 09 0x00007ffba0e386fd /usr/lib/libX11.so.6(_XError+0x11d) [0x7ffba0e386fd]
  650. [Callstack] 10 0x00007ffba0e35627 /usr/lib/libX11.so.6(+0x41627) [0x7ffba0e35627]
  651. [Callstack] 11 0x00007ffba0e356e5 /usr/lib/libX11.so.6(+0x416e5) [0x7ffba0e356e5]
  652. [Callstack] 12 0x00007ffba0e35fe5 /usr/lib/libX11.so.6(_XEventsQueued+0x55) [0x7ffba0e35fe5]
  653. [Callstack] 13 0x00007ffba0e1837a /usr/lib/libX11.so.6(XFlush+0x1a) [0x7ffba0e1837a]
  654. [Callstack] 14 0x00007ffbce0f44a3 /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x6984a3) [0x7ffbce0f44a3]
  655. [Callstack] 15 0x00007ffbce0a37d3 /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x6477d3) [0x7ffbce0a37d3]
  656. [Callstack] 16 0x00007ffbcdde0874 FLinuxPlatformMisc::PumpMessages(bool)
  657. [Callstack] 17 0x00007ffbc76ed511 FSlateApplication::TickPlatform(float)
  658. [Callstack] 18 0x00007ffbc76ecfea FSlateApplication::Tick()
  659. [Callstack] 19 0x00007ffbc573bfaa /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so(+0x104cfaa) [0x7ffbc573bfaa]
  660. [Callstack] 20 0x00007ffbc573bdd2 FFeedbackContextEditor::StartSlowTask(FText const&, bool)
  661. [Callstack] 21 0x00007ffbcde9f6bc FSlowTask::MakeDialog(bool, bool)
  662. [Callstack] 22 0x00007ffbbb0a6872 GameProjectUtils::CreateProject(FProjectInformation const&, FText&, FText&, TArray<FString, FDefaultAllocator>*)
  663. [Callstack] 23 0x00007ffbbb0fdf75 SNewProjectWizard::CreateProject(FString const&)
  664. [Callstack] 24 0x00007ffbbb0fe555 SNewProjectWizard::CreateAndOpenProject()
  665. [Callstack] 25 0x00007ffbbb19e8c5 TBaseSPMethodDelegateInstance<false, SNewProjectWizard, (ESPMode)0, void ()>::ExecuteIfSafe() const
  666. [Callstack] 26 0x00007ffbc29787b4 SWizard::HandleFinishButtonClicked()
  667. [Callstack] 27 0x00007ffbc2b75fde TBaseSPMethodDelegateInstance<false, SWizard, (ESPMode)0, FReply ()>::Execute() const
  668. [Callstack] 28 0x00007ffbc7875b39 SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)
  669. [Callstack] 29 0x00007ffbc7709237 FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&)
  670. [Callstack] 30 0x00007ffbc76d8e85 FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)
  671. [Callstack] 31 0x00007ffbc770e20d FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D)
  672. [Callstack] 32 0x00007ffbcdde0e57 FLinuxApplication::ProcessDeferredMessage(SDL_Event)
  673. [Callstack] 33 0x00007ffbcdde099d FLinuxApplication::AddPendingEvent(SDL_Event)
  674. [Callstack] 34 0x00007ffbcdde086c FLinuxPlatformMisc::PumpMessages(bool)
  675. [Callstack] 35 0x000000000041d98d FEngineLoop::Tick()
  676. [Callstack] 36 0x000000000042276a GuardedMain(wchar_t const*)
  677. [Callstack] 37 0x00007ffbc4183efb CommonLinuxMain(int, char**, int (*)(wchar_t const*))
  678. [Callstack] 38 0x00007ffbc3557291 /usr/lib/libc.so.6(__libc_start_main+0xf1) [0x7ffbc3557291]
  679. [Callstack] 39 0x000000000041385a ./UE4Editor(_start+0x2a) [0x41385a]
  680.  
  681. [2016.11.26-11.11.21:900][741]LogLinux:Error: appError called: Assertion failed: Assertion failed: IsInRenderingThread() [File:/home/glados/aur/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 41]
  682.  
  683.  
  684. Signal 11 caught.
  685. Malloc Size=131076 LargeMemoryPoolOffset=131092
  686. CommonLinuxCrashHandler: Signal=11
  687. Malloc Size=65535 LargeMemoryPoolOffset=196655
  688. [2016.11.26-11.11.21:910][741]LogCrashTracker:
  689.  
  690.  
  691. [2016.11.26-11.11.21:911][741]LogLinux: === Critical error: ===
  692. Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
  693.  
  694. [2016.11.26-11.11.21:911][741]LogLinux: Assertion failed: Assertion failed: IsInRenderingThread() [File:/home/glados/aur/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderResource.cpp] [Line: 41]
  695.  
  696.  
  697.  
  698. [Callstack] 00 0x00007ffbcde0482f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
  699. [Callstack] 01 0x00007ffbcdd0bc45 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
  700. [Callstack] 02 0x00007ffbcddedaa1 FLinuxCrashContext::CaptureStackTrace()
  701. [Callstack] 03 0x00007ffbc4183170 CommonLinuxCrashHandler(FGenericCrashContext const&)
  702. [Callstack] 04 0x00007ffbcddf1cea PlatformCrashHandler(int, siginfo_t*, void*)
  703. [Callstack] 05 0x00007ffbcea9a080 /usr/lib/libpthread.so.0(+0x11080) [0x7ffbcea9a080]
  704. [Callstack] 06 0x00007ffbcdd006db FGenericPlatformMisc::RaiseException(unsigned int)
  705. [Callstack] 07 0x00007ffbcddfbd1f FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
  706. [Callstack] 08 0x00007ffbcdead6bb FOutputDevice::Logf(wchar_t const*, ...)
  707. [Callstack] 09 0x00007ffbcde23e48 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
  708. [Callstack] 10 0x00007ffbc81c6229 FRenderResource::ReleaseResource()
  709. [Callstack] 11 0x00007ffb5c8dada7 TGlobalResource<FDummyPaperSpriteVertexBuffer>::~TGlobalResource()
  710. [Callstack] 12 0x00007ffbc356c990 /usr/lib/libc.so.6(+0x35990) [0x7ffbc356c990]
  711. [Callstack] 13 0x00007ffbc356c9ea /usr/lib/libc.so.6(+0x359ea) [0x7ffbc356c9ea]
  712. [Callstack] 14 0x00007ffba0e385c8 /usr/lib/libX11.so.6(+0x445c8) [0x7ffba0e385c8]
  713. [Callstack] 15 0x00007ffba0e386fd /usr/lib/libX11.so.6(_XError+0x11d) [0x7ffba0e386fd]
  714. [Callstack] 16 0x00007ffba0e35627 /usr/lib/libX11.so.6(+0x41627) [0x7ffba0e35627]
  715. [Callstack] 17 0x00007ffba0e356e5 /usr/lib/libX11.so.6(+0x416e5) [0x7ffba0e356e5]
  716. [Callstack] 18 0x00007ffba0e35fe5 /usr/lib/libX11.so.6(_XEventsQueued+0x55) [0x7ffba0e35fe5]
  717. [Callstack] 19 0x00007ffba0e1837a /usr/lib/libX11.so.6(XFlush+0x1a) [0x7ffba0e1837a]
  718. [Callstack] 20 0x00007ffbce0f44a3 /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x6984a3) [0x7ffbce0f44a3]
  719. [Callstack] 21 0x00007ffbce0a37d3 /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-Core.so(+0x6477d3) [0x7ffbce0a37d3]
  720. [Callstack] 22 0x00007ffbcdde0874 FLinuxPlatformMisc::PumpMessages(bool)
  721. [Callstack] 23 0x00007ffbc76ed511 FSlateApplication::TickPlatform(float)
  722. [Callstack] 24 0x00007ffbc76ecfea FSlateApplication::Tick()
  723. [Callstack] 25 0x00007ffbc573bfaa /opt/unreal-engine/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so(+0x104cfaa) [0x7ffbc573bfaa]
  724. [Callstack] 26 0x00007ffbc573bdd2 FFeedbackContextEditor::StartSlowTask(FText const&, bool)
  725. [Callstack] 27 0x00007ffbcde9f6bc FSlowTask::MakeDialog(bool, bool)
  726. [Callstack] 28 0x00007ffbbb0a6872 GameProjectUtils::CreateProject(FProjectInformation const&, FText&, FText&, TArray<FString, FDefaultAllocator>*)
  727. [Callstack] 29 0x00007ffbbb0fdf75 SNewProjectWizard::CreateProject(FString const&)
  728. [Callstack] 30 0x00007ffbbb0fe555 SNewProjectWizard::CreateAndOpenProject()
  729. [Callstack] 31 0x00007ffbbb19e8c5 TBaseSPMethodDelegateInstance<false, SNewProjectWizard, (ESPMode)0, void ()>::ExecuteIfSafe() const
  730. [Callstack] 32 0x00007ffbc29787b4 SWizard::HandleFinishButtonClicked()
  731. [Callstack] 33 0x00007ffbc2b75fde TBaseSPMethodDelegateInstance<false, SWizard, (ESPMode)0, FReply ()>::Execute() const
  732. [Callstack] 34 0x00007ffbc7875b39 SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)
  733. [Callstack] 35 0x00007ffbc7709237 FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&)
  734. [Callstack] 36 0x00007ffbc76d8e85 FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)
  735. [Callstack] 37 0x00007ffbc770e20d FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D)
  736. [Callstack] 38 0x00007ffbcdde0e57 FLinuxApplication::ProcessDeferredMessage(SDL_Event)
  737. [Callstack] 39 0x00007ffbcdde099d FLinuxApplication::AddPendingEvent(SDL_Event)
  738. [Callstack] 40 0x00007ffbcdde086c FLinuxPlatformMisc::PumpMessages(bool)
  739. [Callstack] 41 0x000000000041d98d FEngineLoop::Tick()
  740. [Callstack] 42 0x000000000042276a GuardedMain(wchar_t const*)
  741. [Callstack] 43 0x00007ffbc4183efb CommonLinuxMain(int, char**, int (*)(wchar_t const*))
  742. [Callstack] 44 0x00007ffbc3557291 /usr/lib/libc.so.6(__libc_start_main+0xf1) [0x7ffbc3557291]
  743. [Callstack] 45 0x000000000041385a ./UE4Editor(_start+0x2a) [0x41385a]
  744.  
  745. [2016.11.26-11.11.21:921][741]LogExit: Executing StaticShutdownAfterError
  746. Malloc Size=59034 LargeMemoryPoolOffset=255706
  747. Using binned.
  748. LogPlatformFile: Not using cached read wrapper
  749. LogInit:Display: RandInit(1282598377) SRandInit(1282598377).
  750. LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
  751. LogInit: Build: ++UE4+Release-4.14-CL-0
  752. LogInit: Engine Version: 4.14.0-0+++UE4+Release-4.14
  753. LogInit: Compatible Engine Version: 4.14.0-0+++UE4+Release-4.14
  754. LogInit: Net CL: 0
  755. LogInit: Compiled (64-bit): Nov 25 2016 18:43:53
  756. LogInit: Compiled with Clang: 3.9.0 (tags/RELEASE_390/final)
  757. LogInit: Build Configuration: Shipping
  758. LogInit: Branch Name: ++UE4+Release-4.14
  759. LogInit: Command line: -Abslog=/opt/unreal-engine/Engine/Saved/Logs/UE4-CRC.log /opt/unreal-engine/Engine/Saved/Crashes/crashinfo--pid-18185-15CCC702150B0E1A000B03994C727F85/
  760. LogInit: Base directory: /opt/unreal-engine/Engine/Binaries/Linux/
  761. LogInit: Installed Engine Build: 1
  762. LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  763. LogInit: Object subsystem initialized
  764. [2016.11.26-11.11.22:100][ 0]LogInit: Linux hardware info:
  765. [2016.11.26-11.11.22:100][ 0]LogInit: - we are the first instance of this executable
  766. [2016.11.26-11.11.22:100][ 0]LogInit: - this process' id (pid) is 18273, parent process' id (ppid) is 18185
  767. [2016.11.26-11.11.22:100][ 0]LogInit: - we are not running under debugger
  768. [2016.11.26-11.11.22:100][ 0]LogInit: - machine network name is 'georgy-linux-pc'
  769. [2016.11.26-11.11.22:100][ 0]LogInit: - user name is 'glados' (glados)
  770. [2016.11.26-11.11.22:100][ 0]LogInit: - we're logged in locally
  771. [2016.11.26-11.11.22:100][ 0]LogInit: - we're running with rendering
  772. [2016.11.26-11.11.22:100][ 0]LogInit: - CPU: GenuineIntel ' Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz' (signature: 0x206A7)
  773. [2016.11.26-11.11.22:100][ 0]LogInit: - Number of physical cores available for the process: 4
  774. [2016.11.26-11.11.22:100][ 0]LogInit: - Number of logical cores available for the process: 4
  775. [2016.11.26-11.11.22:100][ 0]LogInit: - Cache line size: 64
  776. [2016.11.26-11.11.22:100][ 0]LogInit: - Memory allocator used: binned
  777. [2016.11.26-11.11.22:100][ 0]LogLinux: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_REALTIME will be used.
  778. [2016.11.26-11.11.22:100][ 0]LogInit: Linux-specific commandline switches:
  779. [2016.11.26-11.11.22:100][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  780. [2016.11.26-11.11.22:100][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  781. [2016.11.26-11.11.22:100][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
  782. [2016.11.26-11.11.22:100][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
  783. [2016.11.26-11.11.22:100][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  784. [2016.11.26-11.11.22:100][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  785. [2016.11.26-11.11.22:100][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  786. [2016.11.26-11.11.22:100][ 0]LogInit: - Physical RAM available (not considering process quota): 8 GB (7945 MB, 8135748 KB, 8331005952 bytes)
  787. [2016.11.26-11.11.22:103][ 0]LogUObjectArray: 141 objects as part of root set at end of initial load.
  788. [2016.11.26-11.11.22:103][ 0]LogUObjectAllocator: 23664 out of 0 bytes used by permanent object pool.
  789. [2016.11.26-11.11.22:103][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  790. [2016.11.26-11.11.22:103][ 0]LogTextLocalizationManager: No translations for ('') exist, falling back to 'en' for localization and internationalization data.
  791. [2016.11.26-11.11.22:104][ 0]CrashReportClientLog: CrashReportClientVersion=1.0
  792. [2016.11.26-11.11.22:104][ 0]CrashReportClientLog: CrashReportReceiver disabled
  793. [2016.11.26-11.11.22:104][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data
  794. [2016.11.26-11.11.22:108][ 0]LogQoSReporter:Error: QoS API server is not configured, no QoS metrics will be reported.
  795. [2016.11.26-11.11.22:108][ 0]LogQoSReporter: QoSReporter initialized (InstanceId = '0004BEC9160B0E1A000B006C4C7554B2', SystemId = '0b9ec474528e4e1bb4575eefe15e8c1e')
  796. [2016.11.26-11.11.22:108][ 0]LogQoSReporter: APIKey = 'CrashReportClient.Release'. APIServer = ''. AppVersion = 'UE4-CL-0'. AppEnvironment = 'Release'
  797. [2016.11.26-11.11.22:108][ 0]LogQoSReporter: QoSReporter has been configured without a valid deployment name.
  798. [2016.11.26-11.11.22:108][ 0]LogQoSReporter: QoSReporter has been configured without a valid deployment name.
  799. [2016.11.26-11.11.22:108][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
  800. [2016.11.26-11.11.22:108][ 0]CrashReportClientLog: Initial state = Unknown UploadState value
  801. [2016.11.26-11.11.22:109][ 0]LogCrashDebugHelper: DepotName: //UE4/Release-4.14
  802. [2016.11.26-11.11.22:109][ 0]LogCrashDebugHelper: BuiltFromCL: 0
  803. [2016.11.26-11.11.22:109][ 0]LogCrashDebugHelper: EngineVersion: 4.14.0-0+++UE4+Release-4.14
  804. [2016.11.26-11.11.22:109][ 0]LogCrashDebugHelper: BuildVersion: ++UE4+Release-4.14-CL-0
  805. [2016.11.26-11.11.22:109][ 0]LogCrashDebugHelper:Warning: CrashDebugHelperConfig invalid
  806. [2016.11.26-11.11.22:109][ 0]LogCrashDebugHelper:Warning: PDB Cache disabled
  807. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: Got 5 pending files to upload from 'crashinfo--pid-18185-15CCC702150B0E1A000B03994C727F85'
  808. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: State change from Ready to SendingFiles
  809. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: CompressAndSendData have 5 pending files
  810. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: CompressAndSendData compressing 4 bytes ('/opt/unreal-engine/Engine/Saved/Crashes/crashinfo--pid-18185-15CCC702150B0E1A000B03994C727F85/minidump.dmp')
  811. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: CompressAndSendData compressing 4013 bytes ('/opt/unreal-engine/Engine/Saved/Crashes/crashinfo--pid-18185-15CCC702150B0E1A000B03994C727F85/Diagnostics.txt')
  812. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: CompressAndSendData compressing 59034 bytes ('/opt/unreal-engine/Engine/Saved/Crashes/crashinfo--pid-18185-15CCC702150B0E1A000B03994C727F85/UE4.log')
  813. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: CompressAndSendData compressing 85 bytes ('/opt/unreal-engine/Engine/Saved/Crashes/crashinfo--pid-18185-15CCC702150B0E1A000B03994C727F85/CrashReportClient.ini')
  814. [2016.11.26-11.11.23:128][ 0]CrashReportClientLog: CompressAndSendData compressing 1913 bytes ('/opt/unreal-engine/Engine/Saved/Crashes/crashinfo--pid-18185-15CCC702150B0E1A000B03994C727F85/wermeta.xml')
  815. [2016.11.26-11.11.23:131][ 0]LogInit: Using libcurl 7.46.0
  816. [2016.11.26-11.11.23:131][ 0]LogInit: - built for x86_64-pc-linux-gnu
  817. [2016.11.26-11.11.23:131][ 0]LogInit: - supports SSL with OpenSSL/1.0.2d
  818. [2016.11.26-11.11.23:131][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  819. [2016.11.26-11.11.23:131][ 0]LogInit: - other features:
  820. [2016.11.26-11.11.23:131][ 0]LogInit: CURL_VERSION_SSL
  821. [2016.11.26-11.11.23:131][ 0]LogInit: CURL_VERSION_LIBZ
  822. [2016.11.26-11.11.23:131][ 0]LogInit: CURL_VERSION_IPV6
  823. [2016.11.26-11.11.23:131][ 0]LogInit: CURL_VERSION_ASYNCHDNS
  824. [2016.11.26-11.11.23:131][ 0]LogInit: CURL_VERSION_LARGEFILE
  825. [2016.11.26-11.11.23:131][ 0]LogInit: CURL_VERSION_TLSAUTH_SRP
  826. [2016.11.26-11.11.23:131][ 0]LogInit: Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
  827. [2016.11.26-11.11.23:131][ 0]LogInit: Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
  828. [2016.11.26-11.11.23:131][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
  829. [2016.11.26-11.11.23:131][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  830. [2016.11.26-11.11.23:132][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  831. [2016.11.26-11.11.23:132][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  832. [2016.11.26-11.11.23:132][ 0]LogInit: - CertBundlePath = /etc/ssl/certs/ca-certificates.crt - Libcurl will set CURLOPT_CAINFO to it
  833. [2016.11.26-11.11.23:132][ 0]CrashReportClientLog: Sending HTTP request: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?AppID=CrashReporter&AppVersion=4.14.0-0%2B%2B%2BUE4%2BRelease-4.14&AppEnvironment=Release&UploadType=crashreports&UserID=00020196000a001000110101338b50ff%7C%7C0b9ec474528e4e1bb4575eefe15e8c1e
  834. [2016.11.26-11.11.24:229][ 0]CrashReportClientLog: OnProcessRequestComplete(), State=SendingFiles bSucceeded=1
  835. [2016.11.26-11.11.24:229][ 0]CrashReportClientLog: State change from SendingFiles to SendingFiles
  836. [2016.11.26-11.11.24:229][ 0]CrashReportClientLog: All uploads done
  837. [2016.11.26-11.11.24:229][ 0]CrashReportClientLog: State change from SendingFiles to Finished
  838. [2016.11.26-11.11.25:131][ 0]LogLinux: FLinuxPlatformMisc::RequestExit(0)
  839. [2016.11.26-11.11.25:131][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
  840. [2016.11.26-11.11.25:164][ 0]CrashReportClientLog: Final state (Receiver) = Finished
  841. [2016.11.26-11.11.25:164][ 0]CrashReportClientLog: Final state (Receiver) = Unknown UploadState value
  842. [2016.11.26-11.11.25:164][ 0]LogExit: Preparing to exit.
  843. [2016.11.26-11.11.25:164][ 0]LogObj: Freed 0b from 0 cluster array pools.
  844. [2016.11.26-11.11.25:164][ 0]LogExit: Object subsystem successfully closed.
  845. [2016.11.26-11.11.25:169][ 0]LogModuleManager: Shutting down and abandoning module HTTP (5)
  846. [2016.11.26-11.11.25:169][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (4)
  847. [2016.11.26-11.11.25:169][ 0]LogModuleManager: Shutting down and abandoning module QoSReporter (3)
  848. [2016.11.26-11.11.25:169][ 0]LogModuleManager: Shutting down and abandoning module Analytics (2)
  849. [2016.11.26-11.11.25:169][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (1)
  850. [2016.11.26-11.11.25:169][ 0]LogExit: Exiting.
  851. Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
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