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May 26th, 2015
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  1. Unfortunately it appears to need a code fix.
  2.  
  3. The TDX's are handled in a slightly different way to IMGs.
  4.  
  5. bz_Image_LoadAsTexture( "[VEHICLES]\\c1eagle\\ui_assets\\c1eagle_driver" ) finds the tdx and creates the following names:
  6. mName: {mInternal_buffer=0x0041e144 "Data_Core\\Content\\Vehicles\\c1eagle\\ui_assets\\c1eagle_driver.tdx" }
  7. mResolvedName: {mInternal_buffer=0x0041e254 "C1Eagle\\ui_assets\\c1eagle_driver.tdx" }
  8. mAbsoluteName: {mInternal_buffer=0x0041e364 "CarMODgeddon\\Vehicles\\C1Eagle.ZAD\\ui_assets\\c1eagle_driver.tdx" }
  9.  
  10. PDLoadTex() is then passed mName (extension stripped) and mResolvedName, the latter of which is used in an bz_File_Open() that subsequently fails.
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