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Feb 5th, 2016
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  1. BRIEF:
  2.  
  3. Ogre -> Mence
  4.  
  5. Khan -> Ho-oh
  6.  
  7. Reasons: Original team was weak to Ekiller, Salamence and Ho-oh.
  8.  
  9. Changing Ogre to a DEFENSIVE Mega Salamence gives an Ekiller check, a Mence phaser and a Ho-oh switch in.
  10.  
  11. Mence meant no more Khan, Ho-oh is added so you aren't 6-0d by CM Arc Forms, a strong physical attacker to finish Xerneas and a win-con vs stall or balance. Also gives insurance against Darkrai. Ho-oh also patches up the Block Geoxern weakness since Klefki lacks Heal Block.
  12.  
  13. NEW TEAM:
  14.  
  15. Arceus-Dark @ Dread Plate
  16. Ability: Multitype
  17. EVs: 248 HP / 8 SpA / 252 Spe
  18. Timid Nature
  19. IVs: 0 Atk
  20. - Judgment
  21. - Calm Mind
  22. - Refresh
  23. - Recover
  24.  
  25. Groudon-Primal @ Red Orb
  26. Ability: Desolate Land
  27. EVs: 248 HP / 252 SpD / 8 Spe
  28. Sassy Nature
  29. - Precipice Blades
  30. - Lava Plume
  31. - Roar
  32. - Stealth Rock
  33.  
  34. Klefki @ Leftovers
  35. Ability: Prankster
  36. EVs: 248 HP / 8 Def / 252 SpD
  37. Careful Nature
  38. - Spikes
  39. - Play Rough
  40. - Thunder Wave
  41. - Toxic
  42.  
  43. - 2 Fairy checks to go with Darkceus patches up the weakness.
  44.  
  45. Salamence-Mega @ Salamencite
  46. Ability: Aerilate
  47. EVs: 248 HP / 204 Def / 56 Spe
  48. Impish Nature
  49. - Body Slam
  50. - Dragon Tail
  51. - Refresh
  52. - Roost
  53.  
  54. - Gives a more reliable check to things like Mega Salamence, Ho-oh and Ekiller. Refresh is so you can recover from burns from Ho-oh, and not get owned by Toxic. Body Slam is cool to spread Para. DTail is necessary to phase so you don't get set up on.
  55.  
  56. Ho-Oh @ Life Orb
  57. Ability: Regenerator
  58. EVs: 252 Atk / 4 Def / 252 Spe
  59. Adamant Nature
  60. - Brave Bird
  61. - Sacred Fire
  62. - Earthquake
  63. - Roost
  64.  
  65. - Patches up CM Arc weakness, Block Xern weakness, and gives insurance against Darkrai. Also has good offensive synergy with Darkceus, as it thrashes Fairies, while Darkceus can set up on Ho-oh checks like Waterceus etc.
  66.  
  67. Latias (F) @ Soul Dew
  68. Ability: Levitate
  69. EVs: 212 HP / 120 SpA / 176 Spe
  70. Timid Nature
  71. - Draco Meteor
  72. - Psyshock
  73. - Defog
  74. - Roost
  75.  
  76. Replaced Latios as better Ogre check and Defogger.
  77.  
  78. SUMMARY:
  79.  
  80. - Replaced Khan as it provided no real defensive synergy, and lacked real reason for helping on the offensive side.
  81.  
  82. - Replaced Ogre with Mence for better checks to strong physical attackers.
  83.  
  84. Top Threats and how you check them:
  85.  
  86. P-Don - Mence, Latias
  87.  
  88. Xerneas - Klefki, PDon, Ho-oh
  89.  
  90. Ekiller - Mence, Darkceus can live a hit and finish off.
  91.  
  92. Darkrai - Klefki, Ho-oh
  93.  
  94. Ho-oh - Mence
  95.  
  96. Salamence - your own Mence, P-Don with Roar, Klef with TWave.
  97.  
  98. Things to watch out for:
  99.  
  100. Ekiller setting up on -2 Lati.
  101.  
  102. Ho-oh still somewhat threatening as Mence can get overwhelmed, but a Ho-oh weakness is an inherent weakness when building with Darkceus as you take up the Arceus slot so you can't use Water or Rock. To patch up the issue, you can try Stone Edge on PDon over Lava Plume, DTail over Roar could also help with checking Mega Salamence, and annoys the Lati twins.
  103.  
  104. Fine otherwise.
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