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Nov 26th, 2015
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  1. private static void ComboMode()
  2. {
  3. Obj_AI_Hero m = TargetSelector.GetTarget(1000, TargetSelector.DamageType.Physical);
  4. if (Menu.Item("useW").GetValue<bool>())
  5. if (Player.Distance(m.Position) > 175 && (Q.IsReady()))
  6. W.Cast(m);
  7.  
  8. if (Menu.Item("useE").GetValue<bool>() && E.IsReady() && m.IsValidTarget(E.Range))
  9. {
  10. E.CastOnUnit(m);
  11. }
  12. if (Menu.Item("useQ").GetValue<bool>() && Q.IsReady() && m.IsValidTarget(Q.Range))
  13. {
  14. Q.Cast();
  15. }
  16. if (R.IsReady())
  17. {
  18. var valR = Menu.Item("howmanyenemys").GetValue<Slider>().Value;
  19. if (valR > 0 && Player.CountEnemiesInRange(R.Range) >= valR && !(Player.HasBuff("MonkeyKingSpinToWin")))
  20. {
  21. R.Cast();
  22. }
  23. }
  24. }
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