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- private static void ComboMode()
- {
- Obj_AI_Hero m = TargetSelector.GetTarget(1000, TargetSelector.DamageType.Physical);
- if (Menu.Item("useW").GetValue<bool>())
- if (Player.Distance(m.Position) > 175 && (Q.IsReady()))
- W.Cast(m);
- if (Menu.Item("useE").GetValue<bool>() && E.IsReady() && m.IsValidTarget(E.Range))
- {
- E.CastOnUnit(m);
- }
- if (Menu.Item("useQ").GetValue<bool>() && Q.IsReady() && m.IsValidTarget(Q.Range))
- {
- Q.Cast();
- }
- if (R.IsReady())
- {
- var valR = Menu.Item("howmanyenemys").GetValue<Slider>().Value;
- if (valR > 0 && Player.CountEnemiesInRange(R.Range) >= valR && !(Player.HasBuff("MonkeyKingSpinToWin")))
- {
- R.Cast();
- }
- }
- }
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