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- Program.cs - Main: Write Commands
- Int64 OFFSET_ANGLES = Program.ReadInt64(0x1421e3400);
- Int64 GameContext = Program.ReadInt64(OFFSET_ANGLES + 0x4988);
- Int64 pManager = Program.ReadInt64(GameContext + 16);
- Overlay.cs - Main: Client Soldier
- Int64 ClientCharacter, OFFSET_SOLDIER, ClientSoldier, inVehicle;
- ClientCharacter = Program.ReadInt64(pClientPlayer + 0x14b0);
- inVehicle = Program.ReadInt64(pClientPlayer + 0x14c0);
- ClientSoldier = Program.ReadInt64(ClientCharacter + 0x0 + 0x40);
- if (IsValidPtr(ClientSoldier))
- {
- OFFSET_SOLDIER = ClientSoldier - 0x8;
- if (!IsValidPtr(OFFSET_SOLDIER))
- OFFSET_SOLDIER = Program.ReadInt64(pClientPlayer + 0x14d0 + 0x40);
- }
- else
- {
- OFFSET_SOLDIER = Program.ReadInt64(pClientPlayer + 0x14d0 + 0x40);
- }
- Program.cs - Main: Read Game
- long OFFSET_SHOTSTATS = Program.ReadInt64(0x1425677C8);
- this.ShotsOn = (float)Program.ReadInt32(OFFSET_SHOTSTATS + (long)60);
- this.ShotsHit = (float)Program.ReadInt32(OFFSET_SHOTSTATS + (long)64);
- long OFFSET_CLIENTGAMECONTEXT = Program.ReadInt64(0x1424A0C00);
- long OFFSET_PLAYERMANAGER = Program.ReadInt64(OFFSET_CLIENTGAMECONTEXT + 0x60);
- long OFFSET_LOCALPLAYER = Program.ReadInt64(OFFSET_PLAYERMANAGER + (long)0x540);
- long lSoldier = Program.ReadInt64(0x1424A91B0);
- //long lSoldier = this.GetClientSoldier(OFFSET_LOCALPLAYER, this.LocalPlayer);
- long lPosition = Program.ReadInt64(lSoldier + (long)0x490);
- long lClassHealth = Program.ReadInt64(lSoldier + (long)0x140);
- long pClientWeaponComponent = Program.ReadInt64(lSoldier + (long)0x550);
- long pWeaponHandle = Program.ReadInt64(pClientWeaponComponent + (long)0x890);
- int ActiveSlot = Program.ReadInt32(pClientWeaponComponent + (long)0xa98);
- long pSoldierWeapon = Program.ReadInt64(pWeaponHandle + ActiveSlot * 0x8);
- long pCorrectedFiring = Program.ReadInt64(pSoldierWeapon + 0x49c0);
- (No recoil)
- Int64 pSway = Program.ReadInt64(pCorrectedFiring + 0x78);
- Int64 pSwayData = Program.ReadInt64(pSway + 0x08);
- float m_FirstShotRecoilMultiplier = Program.ReadFloat(pSwayData + 0x374);
- (No spread)
- pSway & pSwayData from NoRecoil
- float NoSpread = Program.ReadFloat(pSwayData + 0x360);
- (Super climb)
- Int64 SuperClimbOffset2 = Program.ReadInt64(OFFSET_CLIENTGAMECONTEXT + 0x60 + 0x540 + 0x14D0 + 0xCF0 + 0x10 + 0x70);
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