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HAMMERHEAD

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Feb 6th, 2016
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  1. Hammerhead Tank
  2.  
  3. Specs
  4.  
  5. Height -
  6. 4.1 Metres
  7.  
  8. Width -
  9. 6.8 Metres
  10.  
  11. Length -
  12. 8.25 Metres
  13.  
  14. Crew -
  15. 3: Pilot, Co-Pilot, Commander.
  16.  
  17. Means of Movement -
  18. Tracks
  19.  
  20. Weaponry -
  21. All Weapons are Optional.
  22.  
  23. Armour - Nanocrystalline Alloy in a matrix of graphene and composite Materials. [350mm.]
  24.  
  25. Primary Weaponry
  26.  
  27. Ion Cannon -
  28. A weapon that fire a stream of high energy particles accelerated by an electromagnetic field. These magnetic particles react explosively with a target on an atomic level. Ideal for use against light vehicles and heavily armoured infantry, an Ion Cannon can also be overcharged; whilst this risks a dangerous overload, it results in a larger blast capable of destroying great numbers of enemies.
  29.  
  30. Secondary Weaponry
  31.  
  32. Missile Pod -
  33. Hammerhead-mounted Missile Pods fire barrages of the same missiles used in Tau Battlesuit-mounted Missile Pods. They serve a similar role to Ion Cannons, but sacrifice effectiveness against armoured infantry for a chance to impact on larger groups of infantry.
  34.  
  35. Twin-Linked Plasma Cannons -
  36. Plasma Cannons are more powerful than traditional plasma weapons. They are primarily used to take down light tanks and heavy infantry, a role they often fulfil with exceptional ease.
  37.  
  38.  
  39. Twin-Linked Long-Barreled Burst Cannon -
  40. A Burst Cannon is a form of multi-barreled weapon that utilizes plasma induction technologies to fire micro-pulses of plasma accelerated to near-light speeds. With four rotating barrels to mitigate thermal stress, Burst cannons are able to sustain a ferocious rate of fire. Albeit the expense of longer ranges. [ Adjusted with Longer Barrels. ]
  41.  
  42. Secondary Weaponry
  43.  
  44. Twin-Linked Burst Cannon -
  45. Burst Cannons provide rapid-firing suppressive anti-infantry fire, acting as a self-defence weapon that can also be used to complement the fire of supporting squads.
  46.  
  47. Gun Drones -
  48. Hammerheads can be armed with two Gun Drones which ride with the vehicle in specially designed recesses. These Gun Drones are able to lend to their Hammerhead an additional weight of fire, or can detach themselves and move off independently to perform missions of their own.
  49.  
  50. Twin-Linked Smart Missile System -
  51. A Smart Missile System fires swarms of self-guided missiles, each with a built-in Drone intelligence so they can hunt down targets that could not normally be seen or targeted.
  52.  
  53. Vehicle Support Systems
  54.  
  55. Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.
  56.  
  57. Advanced Targeting System - An Advanced Targeting System assists the vehicle's gunner by identifying targets of particular value or danger, and plotting fire plans to counter them.
  58.  
  59. Decoy Launchers - Decoy Launchers are a form of defensive measure that is mounted near the engines. They are capable of firing clouds of reflective strips and sophisticated electronic decoys, which are combined with flare and chaff launchers to protect the tank's thruster arrays from enemy missiles.
  60.  
  61. Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target.
  62.  
  63. Flechette Discharger - Flechette Dischargers line the hull of the Hammerhead and fire high-velocity flechettes at infantry which try to assault the vehicle.
  64.  
  65. Multi-Tracker - A Multi-Tracker consists of advanced stabilisers that allow the vehicle to fire accurately even whilst moving at speed.
  66.  
  67. Point Defence Targeting Relay - Designed to provide superior covering fire for nearby units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.
  68.  
  69. Sensor Spines - Sensor Spines feed data to an advanced ground-following flight control system. This allows the vehicle to avoid hazardous terrain that could otherwise damage the vehicle's drive systems.
  70.  
  71. Target Lock - A Target Lock computer automatically identifies potential targets and plots fire plans accordingly. This grants the gunners more choice and accuracy in engaging various targets.
  72.  
  73. Optional Weapons
  74.  
  75. Seeker Missile – Hammerhead gunships can also optionally have up to two Seeker Missiles in addition to their primary and secondary armaments. Each Seeker Missile is most effective when fired and guided by Infrared.
  76.  
  77. \_______________________________________________________________________________________________________________________________/
  78.  
  79.  
  80. Stationary AA-AI Pods
  81.  
  82. Specs
  83.  
  84. Height -
  85. Same as Traditional AA-AI Pods.
  86.  
  87. Width -
  88. Thicker than Traditional AA-AI Pods.
  89.  
  90. Length -
  91. Longer than Traditional AA-AI Pods.
  92.  
  93. Armour -
  94. Traditional Vehicle Armour.
  95.  
  96. Crew -
  97. 0: AI controlled. -
  98. Optional 2: Commander, Main Gunner.
  99.  
  100. Primary Weaponry
  101.  
  102. Smart Missile System -
  103. A Smart Missile System fires swarms of self-guided missiles, each with a built-in Drone intelligence so they can hunt down targets that could not normally be seen or targeted. [ Higher damage, Longer Range, and more Missiles, Set in pods of 50. ]
  104. Can be modified to be Anti-Infantry.
  105.  
  106. Vehicle Support Systems
  107.  
  108. A.I Target Lock -
  109. A Target Lock computer automatically identifies potential targets and plots fire plans accordingly. This grants the AA more choice and accuracy in engaging various targets. [Jets, Helicopters, Troops, ETC.]
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