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  1.  
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  3.  
  4. materialPath: C:\Program Files (x86)\Steam\steamapps\Common\Source SDK Base 2013 Multiplayer\customConfig\custom\Custom\materials
  5. Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.vmf
  6. Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
  7. material "plaster/plasterwall007" not found.
  8. Material not found!: PLASTER/PLASTERWALL007
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. material "plaster/plasterwall007b" not found.
  11. Material not found!: PLASTER/PLASTERWALL007B
  12. material "stone/blendcobbledirt001a_avalanche" not found.
  13. Material not found!: STONE/BLENDCOBBLEDIRT001A_AVALANCHE
  14. Can't find surfaceprop concrete for material CONCRETE/EP2_CONCRETEWALL01B, using default
  15. material "highdef/metro2033/concrete/concrete_covers" not found.
  16. Material not found!: HIGHDEF/METRO2033/CONCRETE/CONCRETE_COVERS
  17. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\gameinfo.txt
  18. fixing up env_cubemap materials on brush sides...
  19. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  20. Building Faces...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day01_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (0) (3406 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 20 texinfos to 9
  41. Reduced 7 texdatas to 7 (191 bytes to 191)
  42. Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.bsp
  43. 0 seconds elapsed
  44.  
  45.  
  46.  
  47. 8 threads
  48. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.bsp
  49. reading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.prt
  50. 24 portalclusters
  51. 62 numportals
  52. 0...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
  53. Total clusters visible: 566
  54. Average clusters visible: 23
  55. Building PAS...
  56. Average clusters audible: 24
  57. visdatasize:340 compressed from 384
  58. writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.bsp
  59. 0 seconds elapsed
  60.  
  61.  
  62.  
  63. [Reading texlights from 'lights.rad']
  64. [45 texlights parsed from 'lights.rad']
  65.  
  66. Loading c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.bsp
  67. 40 faces
  68. 102065 square feet [14697407.00 square inches]
  69. 1 Displacements
  70. 694 Square Feet [100070.70 Square Inches]
  71. 40 patches before subdivision
  72. 544 patches after subdivision
  73. 4 direct lights
  74. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1092, max 40
  75. transfer lists: 0.0 megs
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1, 0, 0)
  77. Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
  78. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  79. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  80. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  81. Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
  82. Ready to Finish
  83.  
  84. Object names Objects/Maxobjs Memory / Maxmem Fullness
  85. ------------ --------------- --------------- --------
  86. models 1/1024 48/49152 ( 0.1%)
  87. brushes 9/8192 108/98304 ( 0.1%)
  88. brushsides 58/65536 464/524288 ( 0.1%)
  89. planes 86/65536 1720/1310720 ( 0.1%)
  90. vertexes 82/65536 984/786432 ( 0.1%)
  91. nodes 63/65536 2016/2097152 ( 0.1%)
  92. texinfos 9/12288 648/884736 ( 0.1%)
  93. texdata 7/2048 224/65536 ( 0.3%)
  94. dispinfos 1/0 176/0 ( 0.0%)
  95. disp_verts 25/0 500/0 ( 0.0%)
  96. disp_tris 32/0 64/0 ( 0.0%)
  97. disp_lmsamples 2112/0 2112/0 ( 0.0%)
  98. faces 40/65536 2240/3670016 ( 0.1%)
  99. hdr faces 0/65536 0/3670016 ( 0.0%)
  100. origfaces 14/65536 784/3670016 ( 0.0%)
  101. leaves 65/65536 2080/2097152 ( 0.1%)
  102. leaffaces 62/65536 124/131072 ( 0.1%)
  103. leafbrushes 32/65536 64/131072 ( 0.0%)
  104. areas 2/256 16/2048 ( 0.8%)
  105. surfedges 220/512000 880/2048000 ( 0.0%)
  106. edges 139/256000 556/1024000 ( 0.1%)
  107. LDR worldlights 4/8192 352/720896 ( 0.0%)
  108. HDR worldlights 0/8192 0/720896 ( 0.0%)
  109. leafwaterdata 0/32768 0/393216 ( 0.0%)
  110. waterstrips 1/32768 10/327680 ( 0.0%)
  111. waterverts 0/65536 0/786432 ( 0.0%)
  112. waterindices 12/65536 24/131072 ( 0.0%)
  113. cubemapsamples 0/1024 0/16384 ( 0.0%)
  114. overlays 0/512 0/180224 ( 0.0%)
  115. LDR lightdata [variable] 7744/0 ( 0.0%)
  116. HDR lightdata [variable] 0/0 ( 0.0%)
  117. visdata [variable] 340/16777216 ( 0.0%)
  118. entdata [variable] 1239/393216 ( 0.3%)
  119. LDR ambient table 65/65536 260/262144 ( 0.1%)
  120. HDR ambient table 65/65536 260/262144 ( 0.1%)
  121. LDR leaf ambient 217/65536 6076/1835008 ( 0.3%)
  122. HDR leaf ambient 65/65536 1820/1835008 ( 0.1%)
  123. occluders 0/0 0/0 ( 0.0%)
  124. occluder polygons 0/0 0/0 ( 0.0%)
  125. occluder vert ind 0/0 0/0 ( 0.0%)
  126. detail props [variable] 1/12 ( 8.3%)
  127. static props [variable] 1/1374 ( 0.1%)
  128. pakfile [variable] 132415/0 ( 0.0%)
  129. physics [variable] 3406/4194304 ( 0.1%)
  130. physics terrain [variable] 265/1048576 ( 0.0%)
  131.  
  132. Level flags = 1
  133.  
  134. Total triangle count: 84
  135. Writing c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\custom\custom\maps\new folder (2)\new folder (2)\testhl2.bsp
  136. 1 second elapsed
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