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- ===================================================
- GPU Caps Viewer v1.42.4.0 report
- http://www.geeks3d.com
- http://www.ozone3d.net/gpu_caps_viewer/
- ===================================================
- ===================================[ System / CPU ]
- - CPU Name: Intel(R) Xeon(R) CPU X5660 @ 2.80GHz
- - CPU Core Speed: 2800 MHz
- - CPU logical cores: 12
- - Family: 6 - Model: 12 - Stepping: 2
- - Physical Memory Size: 12288 MB
- - Operating System: Windows 10 64-bit build 18362
- - PhysX Version: 9190218
- ===================================[ Graphics Adapters / GPUs ]
- - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- - Num GPUs: 1
- - GPU 1
- - Name: NVIDIA GeForce GTX 1060 3GB
- - GPU codename: GP106
- - Device ID: 10DE-1C02
- - Subdevice ID: 1462-3287
- - Revision ID: A1
- - GPU brand type: GeForce
- - Driver: 26.21.14.3602 (R436.02)
- - Branch: r435_95-4
- - Bus Id: 2
- - Shader cores: 1152
- - Texture units: 72
- - ROP units: 48
- - TDP: 120W
- - BIOS version: 86.06.3c.00.42
- - Memory size: 3071MB
- - Memory type: GDDR5
- - Memory bus width: 192-bit
- - GPU base clock: 1544 MHz
- - GPU boost clock: 1759 MHz
- - GPU power target: 100 % TDP
- - GPU min power target: 50 % TDP
- - GPU max power target: 114 % TDP
- ===================================[ OpenGL GPU Capabilities ]
- - GL_VENDOR: NVIDIA Corporation
- - GL_RENDERER: GeForce GTX 1060 3GB/PCIe/SSE2
- - GL_VERSION: 4.6.0 NVIDIA 436.02
- - GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
- - ARB Texture Units: 4
- - Vertex Shader Texture Units: 32
- - Pixel Shader Texture Units: 32
- - Geometry Shader Texture Units: 32
- - Max Texture Size: 32768x32768
- - Max Anisotropic Filtering Value: X16.0
- - Max Point Sprite Size: 2047.0
- - Max Dynamic Lights: 8
- - Max Viewport Size: 32768x32768
- - Max Vertex Uniform Components: 4096
- - Max Fragment Uniform Components: 4096
- - Max Geometry Uniform Components: 2048
- - Max Varying Float: 124
- - Max Vertex Bindable Uniforms: 14
- - Max Fragment Bindable Uniforms: 14
- - Max Geometry Bindable Uniforms: 14
- - Frame Buffer Objects (FBO) Support:[yes]
- - Multiple Render Targets / Max draw buffers: 8
- - Pixel Buffer Objects (PBO) Support:[yes]
- - S3TC Texture Compression Support:[yes]
- - ATI 3Dc Texture Compression Support:[no]
- - Texture Rectangle Support:[yes]
- - Floating Point Textures Support:[yes]
- - MSAA: 2X
- - MSAA: 4X
- - MSAA: 8X
- - MSAA: 16X
- - OpenGL Extensions: 419 extensions (GL=387 and WGL=32)
- - GL_AMD_multi_draw_indirect
- - GL_AMD_seamless_cubemap_per_texture
- - GL_AMD_vertex_shader_viewport_index
- - GL_AMD_vertex_shader_layer
- - GL_ARB_arrays_of_arrays
- - GL_ARB_base_instance
- - GL_ARB_bindless_texture
- - GL_ARB_blend_func_extended
- - GL_ARB_buffer_storage
- - GL_ARB_clear_buffer_object
- - GL_ARB_clear_texture
- - GL_ARB_clip_control
- - GL_ARB_color_buffer_float
- - GL_ARB_compatibility
- - GL_ARB_compressed_texture_pixel_storage
- - GL_ARB_conservative_depth
- - GL_ARB_compute_shader
- - GL_ARB_compute_variable_group_size
- - GL_ARB_conditional_render_inverted
- - GL_ARB_copy_buffer
- - GL_ARB_copy_image
- - GL_ARB_cull_distance
- - GL_ARB_debug_output
- - GL_ARB_depth_buffer_float
- - GL_ARB_depth_clamp
- - GL_ARB_depth_texture
- - GL_ARB_derivative_control
- - GL_ARB_direct_state_access
- - GL_ARB_draw_buffers
- - GL_ARB_draw_buffers_blend
- - GL_ARB_draw_indirect
- - GL_ARB_draw_elements_base_vertex
- - GL_ARB_draw_instanced
- - GL_ARB_enhanced_layouts
- - GL_ARB_ES2_compatibility
- - GL_ARB_ES3_compatibility
- - GL_ARB_ES3_1_compatibility
- - GL_ARB_ES3_2_compatibility
- - GL_ARB_explicit_attrib_location
- - GL_ARB_explicit_uniform_location
- - GL_ARB_fragment_coord_conventions
- - GL_ARB_fragment_layer_viewport
- - GL_ARB_fragment_program
- - GL_ARB_fragment_program_shadow
- - GL_ARB_fragment_shader
- - GL_ARB_fragment_shader_interlock
- - GL_ARB_framebuffer_no_attachments
- - GL_ARB_framebuffer_object
- - GL_ARB_framebuffer_sRGB
- - GL_ARB_geometry_shader4
- - GL_ARB_get_program_binary
- - GL_ARB_get_texture_sub_image
- - GL_ARB_gl_spirv
- - GL_ARB_gpu_shader5
- - GL_ARB_gpu_shader_fp64
- - GL_ARB_gpu_shader_int64
- - GL_ARB_half_float_pixel
- - GL_ARB_half_float_vertex
- - GL_ARB_imaging
- - GL_ARB_indirect_parameters
- - GL_ARB_instanced_arrays
- - GL_ARB_internalformat_query
- - GL_ARB_internalformat_query2
- - GL_ARB_invalidate_subdata
- - GL_ARB_map_buffer_alignment
- - GL_ARB_map_buffer_range
- - GL_ARB_multi_bind
- - GL_ARB_multi_draw_indirect
- - GL_ARB_multisample
- - GL_ARB_multitexture
- - GL_ARB_occlusion_query
- - GL_ARB_occlusion_query2
- - GL_ARB_parallel_shader_compile
- - GL_ARB_pipeline_statistics_query
- - GL_ARB_pixel_buffer_object
- - GL_ARB_point_parameters
- - GL_ARB_point_sprite
- - GL_ARB_polygon_offset_clamp
- - GL_ARB_post_depth_coverage
- - GL_ARB_program_interface_query
- - GL_ARB_provoking_vertex
- - GL_ARB_query_buffer_object
- - GL_ARB_robust_buffer_access_behavior
- - GL_ARB_robustness
- - GL_ARB_sample_locations
- - GL_ARB_sample_shading
- - GL_ARB_sampler_objects
- - GL_ARB_seamless_cube_map
- - GL_ARB_seamless_cubemap_per_texture
- - GL_ARB_separate_shader_objects
- - GL_ARB_shader_atomic_counter_ops
- - GL_ARB_shader_atomic_counters
- - GL_ARB_shader_ballot
- - GL_ARB_shader_bit_encoding
- - GL_ARB_shader_clock
- - GL_ARB_shader_draw_parameters
- - GL_ARB_shader_group_vote
- - GL_ARB_shader_image_load_store
- - GL_ARB_shader_image_size
- - GL_ARB_shader_objects
- - GL_ARB_shader_precision
- - GL_ARB_shader_storage_buffer_object
- - GL_ARB_shader_subroutine
- - GL_ARB_shader_texture_image_samples
- - GL_ARB_shader_texture_lod
- - GL_ARB_shading_language_100
- - GL_ARB_shader_viewport_layer_array
- - GL_ARB_shading_language_420pack
- - GL_ARB_shading_language_include
- - GL_ARB_shading_language_packing
- - GL_ARB_shadow
- - GL_ARB_sparse_buffer
- - GL_ARB_sparse_texture
- - GL_ARB_sparse_texture2
- - GL_ARB_sparse_texture_clamp
- - GL_ARB_spirv_extensions
- - GL_ARB_stencil_texturing
- - GL_ARB_sync
- - GL_ARB_tessellation_shader
- - GL_ARB_texture_barrier
- - GL_ARB_texture_border_clamp
- - GL_ARB_texture_buffer_object
- - GL_ARB_texture_buffer_object_rgb32
- - GL_ARB_texture_buffer_range
- - GL_ARB_texture_compression
- - GL_ARB_texture_compression_bptc
- - GL_ARB_texture_compression_rgtc
- - GL_ARB_texture_cube_map
- - GL_ARB_texture_cube_map_array
- - GL_ARB_texture_env_add
- - GL_ARB_texture_env_combine
- - GL_ARB_texture_env_crossbar
- - GL_ARB_texture_env_dot3
- - GL_ARB_texture_filter_anisotropic
- - GL_ARB_texture_filter_minmax
- - GL_ARB_texture_float
- - GL_ARB_texture_gather
- - GL_ARB_texture_mirror_clamp_to_edge
- - GL_ARB_texture_mirrored_repeat
- - GL_ARB_texture_multisample
- - GL_ARB_texture_non_power_of_two
- - GL_ARB_texture_query_levels
- - GL_ARB_texture_query_lod
- - GL_ARB_texture_rectangle
- - GL_ARB_texture_rg
- - GL_ARB_texture_rgb10_a2ui
- - GL_ARB_texture_stencil8
- - GL_ARB_texture_storage
- - GL_ARB_texture_storage_multisample
- - GL_ARB_texture_swizzle
- - GL_ARB_texture_view
- - GL_ARB_timer_query
- - GL_ARB_transform_feedback2
- - GL_ARB_transform_feedback3
- - GL_ARB_transform_feedback_instanced
- - GL_ARB_transform_feedback_overflow_query
- - GL_ARB_transpose_matrix
- - GL_ARB_uniform_buffer_object
- - GL_ARB_vertex_array_bgra
- - GL_ARB_vertex_array_object
- - GL_ARB_vertex_attrib_64bit
- - GL_ARB_vertex_attrib_binding
- - GL_ARB_vertex_buffer_object
- - GL_ARB_vertex_program
- - GL_ARB_vertex_shader
- - GL_ARB_vertex_type_10f_11f_11f_rev
- - GL_ARB_vertex_type_2_10_10_10_rev
- - GL_ARB_viewport_array
- - GL_ARB_window_pos
- - GL_ATI_draw_buffers
- - GL_ATI_texture_float
- - GL_ATI_texture_mirror_once
- - GL_S3_s3tc
- - GL_EXT_texture_env_add
- - GL_EXT_abgr
- - GL_EXT_bgra
- - GL_EXT_bindable_uniform
- - GL_EXT_blend_color
- - GL_EXT_blend_equation_separate
- - GL_EXT_blend_func_separate
- - GL_EXT_blend_minmax
- - GL_EXT_blend_subtract
- - GL_EXT_compiled_vertex_array
- - GL_EXT_Cg_shader
- - GL_EXT_depth_bounds_test
- - GL_EXT_direct_state_access
- - GL_EXT_draw_buffers2
- - GL_EXT_draw_instanced
- - GL_EXT_draw_range_elements
- - GL_EXT_fog_coord
- - GL_EXT_framebuffer_blit
- - GL_EXT_framebuffer_multisample
- - GL_EXTX_framebuffer_mixed_formats
- - GL_EXT_framebuffer_multisample_blit_scaled
- - GL_EXT_framebuffer_object
- - GL_EXT_framebuffer_sRGB
- - GL_EXT_geometry_shader4
- - GL_EXT_gpu_program_parameters
- - GL_EXT_gpu_shader4
- - GL_EXT_multi_draw_arrays
- - GL_EXT_multiview_texture_multisample
- - GL_EXT_multiview_timer_query
- - GL_EXT_packed_depth_stencil
- - GL_EXT_packed_float
- - GL_EXT_packed_pixels
- - GL_EXT_pixel_buffer_object
- - GL_EXT_point_parameters
- - GL_EXT_polygon_offset_clamp
- - GL_EXT_post_depth_coverage
- - GL_EXT_provoking_vertex
- - GL_EXT_raster_multisample
- - GL_EXT_rescale_normal
- - GL_EXT_secondary_color
- - GL_EXT_separate_shader_objects
- - GL_EXT_separate_specular_color
- - GL_EXT_shader_image_load_formatted
- - GL_EXT_shader_image_load_store
- - GL_EXT_shader_integer_mix
- - GL_EXT_shadow_funcs
- - GL_EXT_sparse_texture2
- - GL_EXT_stencil_two_side
- - GL_EXT_stencil_wrap
- - GL_EXT_texture3D
- - GL_EXT_texture_array
- - GL_EXT_texture_buffer_object
- - GL_EXT_texture_compression_dxt1
- - GL_EXT_texture_compression_latc
- - GL_EXT_texture_compression_rgtc
- - GL_EXT_texture_compression_s3tc
- - GL_EXT_texture_cube_map
- - GL_EXT_texture_edge_clamp
- - GL_EXT_texture_env_combine
- - GL_EXT_texture_env_dot3
- - GL_EXT_texture_filter_anisotropic
- - GL_EXT_texture_filter_minmax
- - GL_EXT_texture_integer
- - GL_EXT_texture_lod
- - GL_EXT_texture_lod_bias
- - GL_EXT_texture_mirror_clamp
- - GL_EXT_texture_object
- - GL_EXT_texture_shared_exponent
- - GL_EXT_texture_sRGB
- - GL_EXT_texture_sRGB_R8
- - GL_EXT_texture_sRGB_decode
- - GL_EXT_texture_storage
- - GL_EXT_texture_swizzle
- - GL_EXT_timer_query
- - GL_EXT_transform_feedback2
- - GL_EXT_vertex_array
- - GL_EXT_vertex_array_bgra
- - GL_EXT_vertex_attrib_64bit
- - GL_EXT_window_rectangles
- - GL_EXT_import_sync_object
- - GL_IBM_rasterpos_clip
- - GL_IBM_texture_mirrored_repeat
- - GL_KHR_context_flush_control
- - GL_KHR_debug
- - GL_EXT_memory_object
- - GL_EXT_memory_object_win32
- - GL_EXT_win32_keyed_mutex
- - GL_KHR_parallel_shader_compile
- - GL_KHR_no_error
- - GL_KHR_robust_buffer_access_behavior
- - GL_KHR_robustness
- - GL_EXT_semaphore
- - GL_EXT_semaphore_win32
- - GL_KHR_shader_subgroup
- - GL_KTX_buffer_region
- - GL_NV_alpha_to_coverage_dither_control
- - GL_NV_bindless_multi_draw_indirect
- - GL_NV_bindless_multi_draw_indirect_count
- - GL_NV_bindless_texture
- - GL_NV_blend_equation_advanced
- - GL_NV_blend_equation_advanced_coherent
- - GL_NVX_blend_equation_advanced_multi_draw_buffers
- - GL_NV_blend_minmax_factor
- - GL_NV_blend_square
- - GL_NV_clip_space_w_scaling
- - GL_NV_command_list
- - GL_NV_compute_program5
- - GL_NV_conditional_render
- - GL_NV_conservative_raster
- - GL_NV_conservative_raster_dilate
- - GL_NV_conservative_raster_pre_snap_triangles
- - GL_NV_copy_depth_to_color
- - GL_NV_copy_image
- - GL_NV_depth_buffer_float
- - GL_NV_depth_clamp
- - GL_NV_draw_texture
- - GL_NV_draw_vulkan_image
- - GL_NV_ES1_1_compatibility
- - GL_NV_ES3_1_compatibility
- - GL_NV_explicit_multisample
- - GL_NV_feature_query
- - GL_NV_fence
- - GL_NV_fill_rectangle
- - GL_NV_float_buffer
- - GL_NV_fog_distance
- - GL_NV_fragment_coverage_to_color
- - GL_NV_fragment_program
- - GL_NV_fragment_program_option
- - GL_NV_fragment_program2
- - GL_NV_fragment_shader_interlock
- - GL_NV_framebuffer_mixed_samples
- - GL_NV_framebuffer_multisample_coverage
- - GL_NV_geometry_shader4
- - GL_NV_geometry_shader_passthrough
- - GL_NV_gpu_program4
- - GL_NV_internalformat_sample_query
- - GL_NV_gpu_program4_1
- - GL_NV_gpu_program5
- - GL_NV_gpu_program5_mem_extended
- - GL_NV_gpu_program_fp64
- - GL_NV_gpu_shader5
- - GL_NV_half_float
- - GL_NV_light_max_exponent
- - GL_NV_memory_attachment
- - GL_NV_multisample_coverage
- - GL_NV_multisample_filter_hint
- - GL_NV_occlusion_query
- - GL_NV_packed_depth_stencil
- - GL_NV_parameter_buffer_object
- - GL_NV_parameter_buffer_object2
- - GL_NV_path_rendering
- - GL_NV_path_rendering_shared_edge
- - GL_NV_pixel_data_range
- - GL_NV_point_sprite
- - GL_NV_primitive_restart
- - GL_NV_query_resource
- - GL_NV_query_resource_tag
- - GL_NV_register_combiners
- - GL_NV_register_combiners2
- - GL_NV_sample_locations
- - GL_NV_sample_mask_override_coverage
- - GL_NV_shader_atomic_counters
- - GL_NV_shader_atomic_float
- - GL_NV_shader_atomic_float64
- - GL_NV_shader_atomic_fp16_vector
- - GL_NV_shader_atomic_int64
- - GL_NV_shader_buffer_load
- - GL_NV_shader_storage_buffer_object
- - GL_NV_shader_subgroup_partitioned
- - GL_NV_stereo_view_rendering
- - GL_NV_texgen_reflection
- - GL_NV_texture_barrier
- - GL_NV_texture_compression_vtc
- - GL_NV_texture_env_combine4
- - GL_NV_texture_multisample
- - GL_NV_texture_rectangle
- - GL_NV_texture_rectangle_compressed
- - GL_NV_texture_shader
- - GL_NV_texture_shader2
- - GL_NV_texture_shader3
- - GL_NV_transform_feedback
- - GL_NV_transform_feedback2
- - GL_NV_uniform_buffer_unified_memory
- - GL_NV_vertex_array_range
- - GL_NV_vertex_array_range2
- - GL_NV_vertex_attrib_integer_64bit
- - GL_NV_vertex_buffer_unified_memory
- - GL_NV_vertex_program
- - GL_NV_vertex_program1_1
- - GL_NV_vertex_program2
- - GL_NV_vertex_program2_option
- - GL_NV_vertex_program3
- - GL_NV_viewport_array2
- - GL_NV_viewport_swizzle
- - GL_NVX_conditional_render
- - GL_NVX_linked_gpu_multicast
- - GL_NV_gpu_multicast
- - GL_NVX_gpu_multicast2
- - GL_NVX_progress_fence
- - GL_NVX_gpu_memory_info
- - GL_NVX_multigpu_info
- - GL_NVX_nvenc_interop
- - GL_NV_shader_thread_group
- - GL_NV_shader_thread_shuffle
- - GL_KHR_blend_equation_advanced
- - GL_KHR_blend_equation_advanced_coherent
- - GL_OVR_multiview
- - GL_OVR_multiview2
- - GL_SGIS_generate_mipmap
- - GL_SGIS_texture_lod
- - GL_SGIX_depth_texture
- - GL_SGIX_shadow
- - GL_SUN_slice_accum
- - GL_WIN_swap_hint
- - WGL_EXT_swap_control
- - WGL_ARB_buffer_region
- - WGL_ARB_create_context
- - WGL_ARB_create_context_no_error
- - WGL_ARB_create_context_profile
- - WGL_ARB_create_context_robustness
- - WGL_ARB_context_flush_control
- - WGL_ARB_extensions_string
- - WGL_ARB_make_current_read
- - WGL_ARB_multisample
- - WGL_ARB_pbuffer
- - WGL_ARB_pixel_format
- - WGL_ARB_pixel_format_float
- - WGL_ARB_render_texture
- - WGL_ATI_pixel_format_float
- - WGL_EXT_colorspace
- - WGL_EXT_create_context_es_profile
- - WGL_EXT_create_context_es2_profile
- - WGL_EXT_extensions_string
- - WGL_EXT_framebuffer_sRGB
- - WGL_EXT_pixel_format_packed_float
- - WGL_EXT_swap_control_tear
- - WGL_NVX_DX_interop
- - WGL_NV_DX_interop
- - WGL_NV_DX_interop2
- - WGL_NV_copy_image
- - WGL_NV_delay_before_swap
- - WGL_NV_float_buffer
- - WGL_NV_multisample_coverage
- - WGL_NV_multigpu_context
- - WGL_NV_render_depth_texture
- - WGL_NV_render_texture_rectangle
- - OpenGL SPIR-V Extensions: 11
- - SPV_KHR_post_depth_coverage
- - SPV_KHR_shader_atomic_counter_ops
- - SPV_KHR_shader_ballot
- - SPV_KHR_shader_draw_parameters
- - SPV_KHR_storage_buffer_storage_class
- - SPV_KHR_subgroup_vote
- - SPV_NV_geometry_shader_passthrough
- - SPV_NV_sample_mask_override_coverage
- - SPV_NV_shader_subgroup_partitioned
- - SPV_NV_stereo_view_rendering
- - SPV_NV_viewport_array2
- - OpenGL core capabilities: 179 caps listed
- - GL_MAX_LIST_NESTING: 64
- - GL_MAX_EVAL_ORDER: 8
- - GL_MAX_LIGHTS: 8
- - GL_MAX_CLIP_PLANES: 8
- - GL_MAX_TEXTURE_SIZE: 32768
- - GL_MAX_PIXEL_MAP_TABLE: 65536
- - GL_MAX_ATTRIB_STACK_DEPTH: 16
- - GL_MAX_MODELVIEW_STACK_DEPTH: 32
- - GL_MAX_NAME_STACK_DEPTH: 128
- - GL_MAX_PROJECTION_STACK_DEPTH: 4
- - GL_MAX_TEXTURE_STACK_DEPTH: 10
- - GL_MAX_VIEWPORT_DIMS: 32768
- - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- - GL_MAX_3D_TEXTURE_SIZE: 16384
- - GL_MAX_ELEMENTS_VERTICES: 1048576
- - GL_MAX_ELEMENTS_INDICES: 1048576
- - GL_MAX_TEXTURE_UNITS: 4
- - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
- - GL_MAX_TEXTURE_LOD_BIAS: 15
- - GL_MAX_DRAW_BUFFERS: 8
- - GL_MAX_VERTEX_ATTRIBS: 16
- - GL_MAX_TEXTURE_COORDS: 8
- - GL_MAX_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- - GL_MAX_VARYING_FLOATS: 124
- - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
- - GL_MAX_CLIP_DISTANCES: 8
- - GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- - GL_MAX_VARYING_COMPONENTS: 124
- - GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- - GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- - GL_MAX_RENDERBUFFER_SIZE: 32768
- - GL_MAX_COLOR_ATTACHMENTS: 8
- - GL_MAX_SAMPLES: 32
- - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- - GL_RGBA_FLOAT_MODE_ARB: 0
- - GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- - GL_MAX_RENDERBUFFER_SIZE_EXT: 32768
- - GL_MAX_SAMPLES_EXT: 32
- - GL_RGBA_INTEGER_MODE_EXT: 0
- - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: 128
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
- - GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768
- - GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
- - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
- - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
- - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
- - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
- - GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
- - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- - GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
- - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
- - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
- - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
- - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- - GL_MAX_SERVER_WAIT_TIMEOUT: -1
- - GL_MAX_SAMPLE_MASK_WORDS: 2
- - GL_MAX_COLOR_TEXTURE_SAMPLES: 32
- - GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
- - GL_MAX_INTEGER_SAMPLES: 32
- - GL_PROVOKING_VERTEX: 36430
- - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
- - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
- - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
- - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- - GL_MIN_SAMPLE_SHADING_VALUE: 0
- - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
- - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
- - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
- - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
- - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- - GL_MAX_SUBROUTINES: 1024
- - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- - GL_MAX_PATCH_VERTICES: 32
- - GL_MAX_TESS_GEN_LEVEL: 64
- - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048
- - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048
- - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- - GL_MAX_TESS_PATCH_COMPONENTS: 120
- - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216
- - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
- - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
- - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424
- - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424
- - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- - GL_MAX_VERTEX_STREAMS: 4
- - GL_NUM_PROGRAM_BINARY_FORMATS: 1
- - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
- - GL_MAX_VARYING_VECTORS: 31
- - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
- - GL_MAX_VIEWPORTS: 16
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48
- - GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384
- - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384
- - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384
- - GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304
- - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536
- - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- - GL_MAX_IMAGE_UNITS: 8
- - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
- - GL_MAX_IMAGE_SAMPLES: 32
- - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
- - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
- - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
- - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
- - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- - GL_MAX_COMBINED_IMAGE_UNIFORMS: 48
- - GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- - GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
- - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
- - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
- - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384
- - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
- - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536
- - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535
- - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64
- - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- - GL_MAX_UNIFORM_LOCATIONS: 65536
- - GL_MAX_FRAMEBUFFER_WIDTH: 32768
- - GL_MAX_FRAMEBUFFER_HEIGHT: 32768
- - GL_MAX_FRAMEBUFFER_LAYERS: 2048
- - GL_MAX_FRAMEBUFFER_SAMPLES: 32
- - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536
- - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536
- - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 32768
- - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 16384
- - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
- - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
- - GL_MAX_CULL_DISTANCES: 8
- - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- - OpenGL extension capabilities: 200 caps listed
- - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- - GL_MAX_RENDERBUFFER_SIZE_EXT: 32768 (GL_EXT_framebuffer_object)
- - GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)
- - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
- - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
- - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)
- - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)
- - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
- - GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768 (GL_ARB_texture_rectangle)
- - GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
- - GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)
- - GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- - GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- - GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
- - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
- - GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
- - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
- - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
- - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- - GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- - GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)
- - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
- - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
- - GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
- - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
- - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)
- - GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- - GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)
- - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)
- - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- - GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
- - GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)
- - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- - GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)
- - GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
- - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)
- - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)
- - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)
- - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- - GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
- - GL_MAX_FRAMEBUFFER_WIDTH: 32768 (GL_ARB_framebuffer_no_attachments)
- - GL_MAX_FRAMEBUFFER_HEIGHT: 32768 (GL_ARB_framebuffer_no_attachments)
- - GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
- - GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)
- - GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 3145728 (GL_NVX_gpu_memory_info)
- - GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 3145728 (GL_NVX_gpu_memory_info)
- - GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 2838704 (GL_NVX_gpu_memory_info)
- - GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1 (GL_NVX_gpu_memory_info)
- - GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 2112 (GL_NVX_gpu_memory_info)
- - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- - GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
- - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 32768 (GL_ARB_texture_cube_map)
- - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)
- - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
- - GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)
- - GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
- - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
- - GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
- - GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
- - GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
- - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
- - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
- - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
- - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- - GL_MAX_RENDERBUFFER_SIZE: 32768 (GL_ARB_framebuffer_object)
- - GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)
- - GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
- - GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
- - GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
- - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- - GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
- - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- - GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)
- - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- - GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
- - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
- - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
- - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
- - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
- - GL_WARP_SIZE_NV: 32 (GL_NV_shader_thread_group)
- - GL_WARPS_PER_SM_NV: 64 (GL_NV_shader_thread_group)
- - GL_SM_COUNT_NV: 9 (GL_NV_shader_thread_group)
- - GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)
- - GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)
- - GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
- - GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
- - GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
- - GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
- - GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
- - GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
- - GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
- - GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 5 (GL_NV_framebuffer_multisample_coverage)
- - GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
- - GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
- - GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- - GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- - GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
- - GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
- - GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)
- - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)
- - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)
- - GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)
- - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)
- - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)
- - GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
- - GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
- - GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)
- - GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
- - GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
- - GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
- - GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 32768 (GL_NV_texture_rectangle)
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
- - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: 128 (GL_NV_transform_feedback)
- - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
- - GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
- - GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
- - GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)
- ===================================[ Vulkan Capabilities ]
- - Instance extensions: 13
- - VK_KHR_device_group_creation (version: 1)
- - VK_KHR_external_fence_capabilities (version: 1)
- - VK_KHR_external_memory_capabilities (version: 1)
- - VK_KHR_external_semaphore_capabilities (version: 1)
- - VK_KHR_get_physical_device_properties2 (version: 1)
- - VK_KHR_get_surface_capabilities2 (version: 1)
- - VK_KHR_surface (version: 25)
- - VK_KHR_surface_protected_capabilities (version: 1)
- - VK_KHR_win32_surface (version: 6)
- - VK_EXT_debug_report (version: 9)
- - VK_EXT_debug_utils (version: 1)
- - VK_EXT_swapchain_colorspace (version: 4)
- - VK_NV_external_memory_capabilities (version: 1)
- - Instance layers: 4
- - VK_LAYER_NV_optimus (version: 1.1.109, impl: 1)
- - VK_LAYER_VALVE_steam_overlay (version: 1.1.73, impl: 1)
- - VK_LAYER_VALVE_steam_fossilize (version: 1.1.73, impl: 1)
- - VK_LAYER_LUNARG_standard_validation (version: 1.0.106, impl: 1)
- - Physical devices: 1
- - [Vulkan device 0]: GeForce GTX 1060 3GB ------------------
- - API version: 1.1.109
- - vendorID: 4318
- - deviceID: 7170
- - driver version: 1828749312
- - NVIDIA driver version: 436.2
- - driver properties (VK_KHR_driver_properties):
- -> driver name: NVIDIA
- -> driver ID: VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR (4)
- -> driver conformance version: 1.1.0.5:
- -> driver info: 436.02
- - memory heap count: 2
- - heap1: 2988MB
- - heap2: 6142MB
- - memory type count: 4
- - mem type 7 - heap index : 0 - property flag : 1
- > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- - mem type 8 - heap index : 0 - property flag : 1
- > mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- - mem type 9 - heap index : 1 - property flag : 6
- > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
- > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
- - mem type 10 - heap index : 1 - property flag : 14
- > mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
- > mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
- > mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
- - extensions: 86
- - VK_KHR_8bit_storage (version: 1)
- - VK_KHR_16bit_storage (version: 1)
- - VK_KHR_bind_memory2 (version: 1)
- - VK_KHR_create_renderpass2 (version: 1)
- - VK_KHR_dedicated_allocation (version: 3)
- - VK_KHR_depth_stencil_resolve (version: 1)
- - VK_KHR_descriptor_update_template (version: 1)
- - VK_KHR_device_group (version: 3)
- - VK_KHR_draw_indirect_count (version: 1)
- - VK_KHR_driver_properties (version: 1)
- - VK_KHR_external_fence (version: 1)
- - VK_KHR_external_fence_win32 (version: 1)
- - VK_KHR_external_memory (version: 1)
- - VK_KHR_external_memory_win32 (version: 1)
- - VK_KHR_external_semaphore (version: 1)
- - VK_KHR_external_semaphore_win32 (version: 1)
- - VK_KHR_get_memory_requirements2 (version: 1)
- - VK_KHR_image_format_list (version: 1)
- - VK_KHR_imageless_framebuffer (version: 1)
- - VK_KHR_maintenance1 (version: 2)
- - VK_KHR_maintenance2 (version: 1)
- - VK_KHR_maintenance3 (version: 1)
- - VK_KHR_multiview (version: 1)
- - VK_KHR_push_descriptor (version: 2)
- - VK_KHR_relaxed_block_layout (version: 1)
- - VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
- - VK_KHR_sampler_ycbcr_conversion (version: 1)
- - VK_KHR_shader_atomic_int64 (version: 1)
- - VK_KHR_shader_draw_parameters (version: 1)
- - VK_KHR_shader_float16_int8 (version: 1)
- - VK_KHR_shader_float_controls (version: 1)
- - VK_KHR_storage_buffer_storage_class (version: 1)
- - VK_KHR_swapchain (version: 70)
- - VK_KHR_swapchain_mutable_format (version: 1)
- - VK_KHR_uniform_buffer_standard_layout (version: 1)
- - VK_KHR_variable_pointers (version: 1)
- - VK_KHR_vulkan_memory_model (version: 3)
- - VK_KHR_win32_keyed_mutex (version: 1)
- - VK_EXT_blend_operation_advanced (version: 2)
- - VK_EXT_buffer_device_address (version: 2)
- - VK_EXT_calibrated_timestamps (version: 1)
- - VK_EXT_conditional_rendering (version: 1)
- - VK_EXT_conservative_rasterization (version: 1)
- - VK_EXT_depth_clip_enable (version: 1)
- - VK_EXT_depth_range_unrestricted (version: 1)
- - VK_EXT_descriptor_indexing (version: 2)
- - VK_EXT_discard_rectangles (version: 1)
- - VK_EXT_external_memory_host (version: 1)
- - VK_EXT_fragment_shader_interlock (version: 1)
- - VK_EXT_full_screen_exclusive (version: 3)
- - VK_EXT_hdr_metadata (version: 1)
- - VK_EXT_host_query_reset (version: 1)
- - VK_EXT_inline_uniform_block (version: 1)
- - VK_EXT_memory_budget (version: 1)
- - VK_EXT_memory_priority (version: 1)
- - VK_EXT_pci_bus_info (version: 2)
- - VK_EXT_pipeline_creation_feedback (version: 1)
- - VK_EXT_post_depth_coverage (version: 1)
- - VK_EXT_sample_locations (version: 1)
- - VK_EXT_sampler_filter_minmax (version: 1)
- - VK_EXT_scalar_block_layout (version: 1)
- - VK_EXT_separate_stencil_usage (version: 1)
- - VK_EXT_shader_subgroup_ballot (version: 1)
- - VK_EXT_shader_subgroup_vote (version: 1)
- - VK_EXT_shader_viewport_index_layer (version: 1)
- - VK_EXT_transform_feedback (version: 1)
- - VK_EXT_vertex_attribute_divisor (version: 3)
- - VK_EXT_ycbcr_image_arrays (version: 1)
- - VK_NV_clip_space_w_scaling (version: 1)
- - VK_NV_dedicated_allocation (version: 1)
- - VK_NV_dedicated_allocation_image_aliasing (version: 1)
- - VK_NV_device_diagnostic_checkpoints (version: 2)
- - VK_NV_external_memory (version: 1)
- - VK_NV_external_memory_win32 (version: 1)
- - VK_NV_fill_rectangle (version: 1)
- - VK_NV_fragment_coverage_to_color (version: 1)
- - VK_NV_framebuffer_mixed_samples (version: 1)
- - VK_NV_coverage_reduction_mode (version: 1)
- - VK_NV_geometry_shader_passthrough (version: 1)
- - VK_NV_sample_mask_override_coverage (version: 1)
- - VK_NV_shader_subgroup_partitioned (version: 1)
- - VK_NV_viewport_array2 (version: 1)
- - VK_NV_viewport_swizzle (version: 1)
- - VK_NV_win32_keyed_mutex (version: 1)
- - VK_NVX_device_generated_commands (version: 3)
- - VK_NVX_multiview_per_view_attributes (version: 1)
- - device layers: 1
- - VK_LAYER_NV_optimus (version: 1.1.109, impl: 1)
- - device features:
- - robustBufferAccess: true
- - fullDrawIndexUint32: true
- - imageCubeArray: true
- - independentBlend: true
- - geometryShader: true
- - tessellationShader: true
- - sampleRateShading: true
- - dualSrcBlend: true
- - logicOp: true
- - multiDrawIndirect: true
- - drawIndirectFirstInstance: true
- - depthClamp: true
- - depthBiasClamp: true
- - fillModeNonSolid: true
- - depthBounds: true
- - wideLines: true
- - largePoints: true
- - alphaToOne: true
- - multiViewport: true
- - samplerAnisotropy: true
- - textureCompressionETC2: false
- - textureCompressionASTC_LDR: false
- - textureCompressionBC: true
- - occlusionQueryPrecise: true
- - pipelineStatisticsQuery: true
- - vertexPipelineStoresAndAtomics: true
- - fragmentStoresAndAtomics: true
- - shaderTessellationAndGeometryPointSize: true
- - shaderImageGatherExtended: true
- - shaderStorageImageExtendedFormats: true
- - shaderStorageImageMultisample: true
- - shaderStorageImageReadWithoutFormat: true
- - shaderStorageImageWriteWithoutFormat: true
- - shaderUniformBufferArrayDynamicIndexing: true
- - shaderSampledImageArrayDynamicIndexing: true
- - shaderStorageBufferArrayDynamicIndexing: true
- - shaderStorageImageArrayDynamicIndexing: true
- - shaderClipDistance: true
- - shaderCullDistance: true
- - shaderFloat64: true
- - shaderInt64: true
- - shaderInt16: true
- - shaderResourceResidency: true
- - shaderResourceMinLod: true
- - sparseBinding: true
- - sparseResidencyBuffer: true
- - sparseResidencyImage2D: true
- - sparseResidencyImage3D: true
- - sparseResidency2Samples: true
- - sparseResidency4Samples: true
- - sparseResidency8Samples: true
- - sparseResidency16Samples: true
- - sparseResidencyAliased: true
- - variableMultisampleRate: true
- - inheritedQueries: true
- - device limits
- - maxImageDimension1D: 32768
- - maxImageDimension2D: 32768
- - maxImageDimension3D: 16384
- - maxImageDimensionCube: 32768
- - maxImageArrayLayers: 2048
- - maxTexelBufferElements: 134217728
- - maxUniformBufferRange: 65536
- - maxStorageBufferRange: 4294967295
- - maxPushConstantsSize: 256
- - maxMemoryAllocationCount: 4096
- - maxSamplerAllocationCount: 4000
- - bufferImageGranularity: 1024
- - sparseAddressSpaceSize: 18446744073709551615
- - maxBoundDescriptorSets: 32
- - maxPerStageDescriptorSamplers: 1048576
- - maxPerStageDescriptorUniformBuffers: 15
- - maxPerStageDescriptorSampledImages: 1048576
- - maxPerStageDescriptorStorageImages: 1048576
- - maxPerStageDescriptorInputAttachments: 1048576
- - maxPerStageResources: 4294967295
- - maxDescriptorSetSamplers: 1048576
- - maxDescriptorSetUniformBuffers: 90
- - maxDescriptorSetUniformBuffersDynamic: 15
- - maxDescriptorSetStorageBuffers: 1048576
- - maxDescriptorSetStorageBuffersDynamic: 16
- - maxDescriptorSetSampledImages: 1048576
- - maxDescriptorSetStorageImages: 1048576
- - maxDescriptorSetInputAttachments: 1048576
- - maxVertexInputAttributes: 32
- - maxVertexInputBindings: 32
- - maxVertexInputAttributeOffset: 2047
- - maxVertexInputBindingStride: 2048
- - maxVertexOutputComponents: 128
- - maxTessellationGenerationLevel: 64
- - maxTessellationPatchSize: 32
- - maxTessellationControlPerVertexInputComponents: 128
- - maxTessellationControlPerVertexOutputComponents: 128
- - maxTessellationControlPerPatchOutputComponents: 120
- - maxTessellationControlTotalOutputComponents: 4216
- - maxTessellationEvaluationInputComponents: 128
- - maxTessellationEvaluationOutputComponents: 128
- - maxGeometryShaderInvocations: 32
- - maxGeometryInputComponents: 128
- - maxGeometryOutputComponents: 128
- - maxGeometryOutputVertices: 1024
- - maxGeometryTotalOutputComponents: 1024
- - maxFragmentInputComponents: 128
- - maxFragmentOutputAttachments: 8
- - maxFragmentDualSrcAttachments: 1
- - maxFragmentCombinedOutputResources: 16
- - maxComputeSharedMemorySize: 49152
- - maxComputeWorkGroupCount: [2147483647; 65535; 65535]
- - maxComputeWorkGroupInvocations: 1536
- - maxComputeWorkGroupSize: [1536; 1024; 64]
- - subPixelPrecisionBits: 8
- - subTexelPrecisionBits: 8
- - mipmapPrecisionBits: 8
- - maxDrawIndexedIndexValue: 4294967295
- - maxDrawIndirectCount: 4294967295
- - maxSamplerLodBias: 15.000000
- - maxSamplerAnisotropy: 16.000000
- - maxViewports: 16
- - maxViewportDimensions: [32768; 32768]
- - viewportBoundsRange: [-65536.000000 ; 65536.000000]
- - viewportSubPixelBits: 8
- - minMemoryMapAlignment: 64
- - minTexelBufferOffsetAlignment: 16
- - minUniformBufferOffsetAlignment: 256
- - minStorageBufferOffsetAlignment: 32
- - minTexelOffset: 4294967288
- - maxTexelOffset: 7
- - minTexelGatherOffset: 4294967264
- - maxTexelGatherOffset: 31
- - minInterpolationOffset: -0.500000
- - maxInterpolationOffset: 0.437500
- - subPixelInterpolationOffsetBits: 4
- - maxFramebufferWidth: 32768
- - maxFramebufferHeight: 32768
- - maxFramebufferLayers: 2048
- - framebufferColorSampleCounts: 15
- - framebufferDepthSampleCounts: 15
- - framebufferStencilSampleCounts: 31
- - framebufferNoAttachmentsSampleCounts: 31
- - maxColorAttachments: 8
- - sampledImageColorSampleCounts: 15
- - sampledImageIntegerSampleCounts: 15
- - sampledImageDepthSampleCounts: 15
- - sampledImageStencilSampleCounts: 31
- - storageImageSampleCounts: 15
- - maxSampleMaskWords: 1
- - timestampComputeAndGraphics: 1
- - timestampPeriod: 1.000000
- - maxClipDistances: 8
- - maxCullDistances: 8
- - maxCombinedClipAndCullDistances: 8
- - discreteQueuePriorities: 2
- - pointSizeRange: [1.000000 ; 2047.937500]
- - lineWidthRange: [1.000000 ; 64.000000]
- - pointSizeGranularity: 0.062500
- - lineWidthGranularity: 1.000000
- - strictLines: 1
- - standardSampleLocations: 1
- - optimalBufferCopyOffsetAlignment: 1
- - optimalBufferCopyRowPitchAlignment: 1
- - nonCoherentAtomSize: 64
- ===================================[ NVIDIA CUDA Capabilities ]
- - CUDA Device 0
- - Device name: GeForce GTX 1060 3GB
- - PCI bus ID: 2
- - Compute Capability: 6.1
- - Total memory: 3072 MB
- - Peak memory bandwidth: 192 GB/s
- - L2 cache: 1 MB
- - Core clock rate: 1759 MHz
- - Memory clock rate: 4004 MHz
- - Multiprocessors (SMs): 9
- - CUDA cores per SM: 128
- - CUDA cores: 1152
- - Async engines: 2
- - Warp Size: 32
- - Max Threads Per Block: 1024
- - Threads Per Block: 1024 x 1024 x 64
- - Grid Size: 2147483647 x 65535 x 65535
- - Registers Per Block: 65536
- - Texture Alignment: 512 byte
- - Total Constant Memory: 64 Kb
- ===================================[ OpenCL Capabilities ]
- - Num OpenCL platforms: 1
- - CL_PLATFORM_NAME: NVIDIA CUDA
- - CL_PLATFORM_VENDOR: NVIDIA Corporation
- - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 10.1.0
- - CL_PLATFORM_PROFILE: FULL_PROFILE
- - Num devices: 1
- - CL_DEVICE_NAME: GeForce GTX 1060 3GB
- - CL_DEVICE_VENDOR: NVIDIA Corporation
- - CL_DRIVER_VERSION: 436.02
- - CL_DEVICE_PROFILE: FULL_PROFILE
- - CL_DEVICE_VERSION: OpenCL 1.2 CUDA
- - CL_DEVICE_TYPE: GPU
- - CL_DEVICE_VENDOR_ID: 0x10DE
- - CL_DEVICE_MAX_COMPUTE_UNITS: 9
- - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1759MHz
- - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 6
- - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- - CL_NV_DEVICE_WARP_SIZE: 32
- - CL_NV_DEVICE_GPU_OVERLAP: 1
- - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- - CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- - CL_DEVICE_ADDRESS_BITS: 32
- - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 786432KB
- - CL_DEVICE_GLOBAL_MEM_SIZE: 3072MB
- - CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 432KB
- - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- - CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- - CL_EXEC_NATIVE_KERNEL: 6381556
- - CL_DEVICE_IMAGE_SUPPORT: YES
- - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- - CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
- - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
- - CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
- - CL_DEVICE_MAX_SAMPLERS: 32
- - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- - CL_DEVICE_EXTENSIONS: 15
- - Extensions:
- - cl_khr_global_int32_base_atomics
- - cl_khr_global_int32_extended_atomics
- - cl_khr_local_int32_base_atomics
- - cl_khr_local_int32_extended_atomics
- - cl_khr_fp64
- - cl_khr_byte_addressable_store
- - cl_khr_icd
- - cl_khr_gl_sharing
- - cl_nv_compiler_options
- - cl_nv_device_attribute_query
- - cl_nv_pragma_unroll
- - cl_nv_d3d10_sharing
- - cl_khr_d3d10_sharing
- - cl_nv_d3d11_sharing
- - cl_nv_copy_opts
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