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Zer0Scale

Alexander RP Sheet

Feb 14th, 2016
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  1. Name: Alexander Paladin. Also known as "The Paladin" or "The Commander"
  2. Race: Human.
  3. Personality: Wise, Anger against Overseer's, Calculating, Authoritarian.
  4. Location: ADVENT HQ, Colony 8.
  5. Appearance: 6" Tall Human with his Armour is always Polished and Functioning. His armour is coated in Black and Red paint with Red Shoulder Cape. His Heavy Armour is ideal for combat as he gives decent protection without sacrificing Speed. His Helmet covers his entire face and glows an ominous red that is identical to his armour.
  6. Hobbies: None
  7. Likes: Order, Discipline, Authority, ADVENT's Power.
  8. Dislikes: Chaos, Being Outmatched, Being Beaten.
  9. Character goal: To remove the Overseer threat and make ADVENT a unrivalled military force.
  10. Special power: Able to Command others an exert authority regardless of Charisma/Comrade stat.
  11.  
  12. Backstory: Alexander was just a small child when his colony was attacked by seemingly Alien Overseers which included the death of his family and friends. When a small organisation of freedom fighters helped repel the overseer's and took Alexander into their ranks. Over time when the freedom fighters were too old to continue fighting he broke away and returned to the colony he grew up in and began to rebuild and create a organisation to make sure no other colony or town is under threat of large scale attacks from overseer's or any organisation being raiders or a full brigade. Overtime, thanks to the education given to him by the freedom fighters he built the Organisation ADVENT to protect those in need but is often seen as a militaristic powerhouse and rival some brigades in its size and power. ADVENT accepts members ranging from Human, Certain Species of Fernadis and highly upgraded Mekani.
  13.  
  14. Current Brigade: ADVENT
  15.  
  16. Stats:
  17. Physical attack: 6
  18. Defence: 8
  19. Wisdom: 5
  20. Spirit level: 1
  21. Stamina: 8
  22. Determination: 7
  23. Repair: 110%
  24. Comrade: 6
  25. Charisma: 2
  26. Money: 6000
  27. Control: 5
  28.  
  29.  
  30. Mech Class: Defender-Class Mech
  31. Custom
  32. Nickname: Guànjūn
  33. Owner: Xylas
  34.  
  35. Element: Laser
  36.  
  37. Spirit Level: 2
  38. Weaponry:
  39. Right arm: Assault Laser Rifle
  40. Left arm: Wrist Mounted Laser Cannon
  41. Torso: Reflectors
  42. Left Leg: Booster
  43. Right Leg: Booster
  44. Head: Targeting Matrix
  45.  
  46. Armor: Cordnite (Higher Defences, lower speed.)
  47. Speciality Chip: Diamondback
  48.  
  49. Mech appearance: 10-11" foot tall humanoid mech. Has Incredibly thick armour that looks very bulky and is incredibly heavy and slow. The helmet has a ominous red glow that covers the entire face plate. The Entire Armor is Dark Red and Black with a shoulder cloak with a very authoritarian look of power. Has its own assault rifle with the means to instantly replace it if it is destroyed.
  50.  
  51. Stats:
  52. Physical Attack: 3
  53. Physical Defence: 9
  54. Magical Attack: 10
  55. Magical Defence: 9
  56. Mana Power (MP): 17000
  57. Movement Speed: 3
  58.  
  59. ~~~Attacks:
  60.  
  61. Automatically assigned:
  62.  
  63. Auto 2: Block
  64. Effect: Blocks the targets incoming attack, reducing the damage by giving a small armor buff depending on your mechs armor and class up to a total bonus of 45% damage reduction on top of the standard 15%
  65. Cost: None
  66. Damage: None
  67. Drawback: Causes damage to the part the mech used to defend with, this does break shields and weaponry if overused.
  68.  
  69. --Head:
  70.  
  71. Slot 1: Aimed Lock-on
  72. Effect: Increase Accuracy for the next move used.
  73. Cost: 3000
  74. Damage: None
  75. Drawback: Accuracy will return to normal after the move hits or misses.
  76.  
  77. --Left Arm:
  78.  
  79. Slot 1: Rapid Fire.
  80. Effect: Attacks Using the rifle's rapid fire mode which cripples specific limbs if attacked.
  81. Cost: 3000
  82. Damage: High
  83. Drawback: Move has Decreased accuracy.
  84.  
  85. Slot 2: Burst Fire.
  86. Effect: Attacks Using the rifle's Burst Fire mode which has increased accuracy and damage.
  87. Cost: 3000
  88. Damage: High
  89. Drawback: Fire rate has a short delay between shots and once reloaded the mode is shut down.
  90.  
  91. --Right Arm:
  92.  
  93. Slot 1: Ion Blast
  94. Effect: Releases an Ion blast which haywire's the mech's circuitry that movement speed or MP is decreased, Or the MP cost of the next 2 moves is increased by 2000.
  95. Cost: 5000
  96. Damage: Low
  97. Drawback: Can be reflected. Long Cool down Time.
  98.  
  99. Slot 2: Incendiary Shots.
  100. Effect: Attacks Using the rifle's Incendiary Rounds which deal damage overtime.
  101. Cost: 3000
  102. Damage: Medium
  103. Drawback: Can only be used 3 times per battle.
  104.  
  105. --Torso:
  106.  
  107. Slot 1: Armour Reflectors
  108. Effect: Emits a special field that reflects projectile back at the user.
  109. Cost: 3000
  110. Damage: None
  111. Drawback: Physical Defence is weakened.
  112.  
  113. Slot 2: ADVENT Cannon
  114. Effect: Opens up the torso piece and shoots a large laser cannon directly at the target for high damage.
  115. Cost: 6000
  116. Damage: Extremely High
  117. Drawback: Long Time to Charge and torso piece is exposed during charge.
  118.  
  119. --Legs:
  120.  
  121. Slot 1: Booster Modification
  122. Effect: Allows the Mech to jump long distances horizontally and vertically.
  123. Cost: 3000
  124. Damage: None
  125. Drawback: Cool down of 2 mins.
  126.  
  127. Slot 2: Emergency Cooldown
  128. Effect: Vents built up heat in the mech's frame and inner workings.
  129. Cost: 2000
  130. Damage: None
  131. Drawback: Has to remain stationary During heat ventilation.
  132.  
  133. Combination Move 1: ADVENT Andromedon Blast.
  134. Effect: A Small Squad of ADVENT Robot MCS' (Mechanised Combat Suits) Appear and attack the opponent with rapid fire laser bolts and end with a flurry of the suits running to the opponent and activating the self Destruct.
  135. Cost: 7000
  136. Damage: Extremely High and Cripples a limb, destroys it if the armor is weak.
  137. Drawback: Both parts have to be operational for this move to work and ADVENT mechs used self destruct after use.
  138.  
  139. Outburst Slot 1 - ADVENT Outburst
  140. Effect: ADVENT's Orbital bombardment device locks onto the mech and any surrounding targets and releases a large flurry of laser artillery across the area.
  141. Damage: Extremely High
  142. Drawback: The mech is shut down after the bombardment.
  143.  
  144. Omega Drive: (A Power boost, which also unlocks special combo moves, They cost almost nothing to use, but does drain your Mech's battery power)
  145.  
  146. Omega Drive Slot 1: Pulse Explosive Shot.
  147. Effect: Launches a High Powered Laser from Assault Rifle or Wrist Mounted Laser cannon which destroys a selected limb.
  148. Damage: Extremely High
  149. Cost:-
  150. Drawback: Only Allowed to be used once.
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