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D&D campaign 2 session 17

By: Darth_GW7 on Mar 7th, 2012  |  syntax: None  |  size: 121.13 KB  |  views: 36  |  expires: Never
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  1.  
  2.  
  3. Server started; please wait for map to refresh.
  4. Nirrti has connected.
  5. Lampshade has connected.
  6. GRiM has connected.
  7. DM has connected.
  8. Lampshade:
  9. Oh right, the dicktower
  10. DM:
  11. heh
  12. Lampshade:
  13. And the mighty chokepoint we, for some reason, all went into
  14. Lampshade:
  15. Who's turn was it?
  16. DM:
  17. I'm gonna assume, for the sake of clarity, and because I forgot to write it down, that the Sworwraith just took his turn, and now it's Canu.
  18. Jekk0 has connected.
  19. Nirrti:
  20. I have no idea on the turn order again
  21. Jekk0:
  22. brb
  23. Darth GW7:
  24. You just got here!
  25. Canuhearmenow has connected.
  26. DM:
  27. Swordwraith -> Canu -> Darth -> Nirrti -> Disco -> Jekko -> Lamp -> Grim -> Cultists
  28. Lampshade:
  29. Wrong port?
  30. Lampshade:
  31. Canu's turn
  32. Lampshade:
  33. Right?
  34. DM:
  35. Yup
  36. DM:
  37. Go ahead
  38. DM:
  39. Do stuff
  40. Lampshade:
  41. Magic missuls
  42. Canuhearmenow:
  43. I'm webbing the SHIT out of the Cultists
  44. Canuhearmenow:
  45. You know what this means
  46. Canuhearmenow:
  47. All four of them
  48. Canuhearmenow:
  49. ALL FOUR
  50. Lampshade:
  51. Ooh, what's the radius of web?
  52. Canuhearmenow:
  53. 30 feet wide
  54. Canuhearmenow:
  55. 100 feet long
  56. Canuhearmenow:
  57. So it'll connect
  58. Lampshade:
  59. That's.... a lot
  60. Canuhearmenow:
  61. Welcome to OP spells
  62. Nirrti:
  63. oh
  64. Nirrti:
  65. is web flammable
  66. * Elias fires his white, sticky strand all over the enemies
  67. Canuhearmenow:
  68. Yes
  69. Nirrti:
  70. good
  71. Canuhearmenow:
  72. I shot web
  73. Nirrti:
  74. it'll work well with my prestige then
  75. DM:
  76. Okay
  77. Jekk0:
  78. backj
  79. Darth GW7:
  80. Jekko the campaign is ruined and it's all YOUR FAULT
  81. Darth GW7:
  82. and lamp's
  83. DM:
  84. I get a Reflex save, right?
  85. Lampshade:
  86. Mostly Darth's, tho
  87. Canuhearmenow:
  88. Yes
  89. Canuhearmenow:
  90. If you fail, you can be couped
  91. GRiM:
  92. Darth's just being a cunt as usual. wb  
  93. Darth GW7:
  94. Yeah well if I'm a cunt you're a dick
  95. Darth GW7:
  96. You just want to fuck everyone
  97. * DM rolls: d20 + 4 => 12 + 4 = 16
  98. * DM rolls: d20 + 4 => 13 + 4 = 17
  99. * DM rolls: d20 + 4 => 11 + 4 = 15
  100. * DM rolls: d20 + 4 => 20 + 4 = 24
  101. Nirrti:
  102. canu, how'd you web through the wall?
  103. Canuhearmenow:
  104. ...
  105. Canuhearmenow:
  106. Fair enough
  107. Darth GW7:
  108. Through the hole in it?
  109. Canuhearmenow:
  110. I don't web then
  111. DM:
  112. He has Line of Sight to one of the cultists, the rest are in range.
  113. Nirrti:
  114. so it circles and automatically grows on them?
  115. Nirrti:
  116. fin stabilized web
  117. Canuhearmenow:
  118. Nope
  119. Canuhearmenow:
  120. it does as thus
  121. Nirrti:
  122. wouldn't the wall still get in the way
  123. Nirrti:
  124. because you know, it's a wall
  125. Nirrti:
  126. not a chest height cover
  127. Canuhearmenow:
  128. It attaches to the wall
  129. Canuhearmenow:
  130. Oh
  131. Canuhearmenow:
  132. True
  133. DM:
  134. True, I suppose.
  135. DM:
  136. Oh well, wasted a 20. What do you do instead?
  137. Lampshade:
  138. Run behind Nirrti
  139. Canuhearmenow:
  140. I...
  141. Canuhearmenow:
  142. I....
  143. Nirrti:
  144. not a gep gun
  145. Canuhearmenow:
  146. MAST FLECHETTE SWORDWARTH
  147. DM:
  148. What
  149. * Canuhearmenow rolls: 3d4 + 3 => 9 + 3 = 12
  150. Canuhearmenow:
  151. hAHAHHAHAHAH
  152. Canuhearmenow:
  153. Magic imssile
  154. Canuhearmenow:
  155. missile*
  156. Darth GW7:
  157. immsile
  158. Nirrti:
  159. he fired APFSDS at the swordwraith
  160. Canuhearmenow:
  161. 12 HP
  162. Canuhearmenow:
  163. That's 9 + 3
  164. Darth GW7:
  165. we can count thanks
  166. Darth GW7:
  167.  (
  168. Lampshade:
  169. Magic Missiles: You could be awesome, but you're just boring
  170. Canuhearmenow:
  171. Pfft
  172. Canuhearmenow:
  173. I got scorching ray
  174. Canuhearmenow:
  175. You want that?
  176. Canuhearmenow:
  177. I gotta save it
  178. Lampshade:
  179. Yes
  180. Lampshade:
  181. For what?
  182. DM:
  183. The missiles strike the creature, most of them dissipating on contact, barely causing it to even acknowledge the damage. Anything else?
  184. Lampshade:
  185. Oh right, the boss at the top
  186. Canuhearmenow:
  187.  
  188.  
  189. Elias:
  190. What was... How?
  191. Nirrti:
  192. what happened to that new palyer
  193. Lampshade:
  194. Shoot it with your crossbow
  195. Nirrti:
  196. *player
  197. Lampshade:
  198. Not here
  199. Nirrti:
  200. well gee
  201. Nirrti:
  202. superb observation there lamp
  203. Nirrti:
  204. I was asking what happened to the new player
  205. GRiM:
  206. he is getting here soon
  207. GRiM:
  208. ish
  209. Lampshade:
  210. Hey, I only have +3 spot, I can't help it
  211. GRiM:
  212. apprarently
  213. Nirrti:
  214. right
  215. GRiM:
  216. Nirrti, on your turn. please move
  217. DM:
  218. Darth's turn.
  219. Darth GW7:
  220. Oh hey I almost forgot I was here
  221. GRiM:
  222. so i can get away from the melee thing that is weakening me
  223. Nirrti:
  224. sorry pal, no can do
  225. Darth GW7:
  226. I'm grappling this guy, right?
  227. Lampshade:
  228. Umm, where can he move?
  229. DM:
  230. Er
  231. Darth GW7:
  232. Does that count as making him helpless
  233. Canuhearmenow:
  234. Did someone say GRAPPLE!
  235. DM:
  236. I think so
  237. Nirrti:
  238. sidestep left, lamp
  239. DM:
  240. Wait, let me check the rules again. Sigh.
  241. Nirrti:
  242. well, upwards in the view
  243. Darth GW7:
  244. Use Ctrl+F
  245. Darth GW7:
  246. Don't use the contents page
  247. Nirrti:
  248. man we should all just grapple the swordwraith
  249. Darth GW7:
  250. You'll never find it
  251. Canuhearmenow:
  252. I want to get the earth shattering mega mage spells  
  253. Darth GW7:
  254. Nirrti, no!
  255. DM:
  256. The swordwraith does Strength damage on contact
  257. Darth GW7:
  258. Don't tempt the D&D god!
  259. Nirrti:
  260. I GET BONUS BECAUSE I'M LARGE
  261. Nirrti:
  262. I will rip and tear his tiny guts
  263. Nirrti:
  264. watch as I roll nat 1 and grapple myself
  265. Canuhearmenow:
  266. Rip and... What?
  267. Canuhearmenow:
  268. :q: you grab yourself
  269. Nirrti:
  270. canu
  271. Nirrti:
  272. http://www.doomworld.com/10years/doomcomic/comic.php
  273. Canuhearmenow:
  274. I know of the legend, Nirrti
  275. Canuhearmenow:
  276. I'm a man and a half too
  277. Nirrti:
  278. well I'm the night train
  279. Canuhearmenow:
  280. DYNAMITE!
  281. Canuhearmenow:
  282. Every page of this is gold
  283. Nirrti:
  284. the best comic
  285. Nirrti:
  286. of all comics
  287. Canuhearmenow:
  288. He always needs a bigger gun
  289. Canuhearmenow:
  290. But then he finds a biggest gun
  291. * Darth GW7 rolls: d4 => 1
  292. Darth GW7:
  293. Oh hey
  294. Darth GW7:
  295. I could breathe in his face again
  296. Canuhearmenow:
  297. Groovy
  298. Canuhearmenow:
  299. Just bite his face with your mouth
  300. Canuhearmenow:
  301. Then breath
  302. Lampshade:
  303. You should've tripped him
  304. Canuhearmenow:
  305. Tripped
  306. Canuhearmenow:
  307. Oh god no
  308. Canuhearmenow:
  309. That's like Grapplling light
  310. Darth GW7:
  311. Hey guys
  312. Darth GW7:
  313. Guys
  314. Darth GW7:
  315. Are you watching this
  316. Darth GW7:
  317. Watch my token
  318. Lampshade:
  319. ...ok
  320. Darth GW7:
  321. Aren't you going to laugh
  322. Darth GW7:
  323. joke about me being on top
  324. Darth GW7:
  325. rrerr etc. etc?
  326. Lampshade:
  327. Nah
  328. Nirrti:
  329. it's too obvious
  330. Lampshade:
  331. So what are you going to do?
  332. Darth GW7:
  333. So hjort
  334. Nirrti:
  335. we wouldn't expect anything less from you darth
  336. Darth GW7:
  337. How does it feel being wrong
  338. DM:
  339. Hm
  340. Darth GW7:
  341. c:
  342. DM:
  343. It's at this point I realise that Grappling is actually useless.
  344. Darth GW7:
  345. Yeah
  346. Darth GW7:
  347. -4 to melee attacks
  348. DM:
  349. Unless
  350. DM:
  351. Unless you can cast spells
  352. Darth GW7:
  353. That's dumb though
  354. Darth GW7:
  355. Why would wizards be grappling
  356. DM:
  357. Heh
  358. Nirrti:
  359. you can use light weapons though
  360. DM:
  361. This is true
  362. GRiM:
  363. who is next?
  364. Lampshade:
  365. Or natural attacks
  366. Nirrti:
  367. yeah
  368. Darth GW7:
  369. Longsword isn't a light weapon, is it.
  370. Lampshade:
  371. Darth is still going on
  372. Lampshade:
  373. No
  374. Nirrti:
  375. plus it constricts the thing you're grappling
  376. Darth GW7:
  377. Fuck it
  378. Darth GW7:
  379. BREATH ATTACK
  380. Darth GW7:
  381. Can I set fire to his clothes
  382. Darth GW7:
  383. For massive damage
  384. DM:
  385. I... no?
  386. Darth GW7:
  387. What? Why not  
  388. DM:
  389. Oh sure, go ahead
  390. DM:
  391. Set fire to the thing you're grappling
  392. Darth GW7:
  393. Plate armour and thick scales
  394. Darth GW7:
  395. I'll be okay
  396. DM:
  397. Go ahead, then.
  398. * Darth GW7 rolls: 3d8 => 15
  399. Darth GW7:
  400. 15/24
  401. Darth GW7:
  402. That's...
  403. Darth GW7:
  404. 62%
  405. Darth GW7:
  406. That's a C
  407. Darth GW7:
  408.  
  409. DM:
  410. Alright
  411. Lampshade:
  412. But max damage is pretty damn unlikely
  413. Darth GW7:
  414. So is getting 100% in an exam
  415. Lampshade:
  416. I don't think it works like that
  417. Nirrti:
  418. works like that for darth
  419. Darth GW7:
  420. No one gets full marks in proper exams
  421. DM:
  422. Are you done?
  423. Darth GW7:
  424. only stupid fake school test
  425. Darth GW7:
  426. Uh
  427. Darth GW7:
  428. I rolled for damage?
  429. DM:
  430. Indeed
  431. Darth GW7:
  432. ...is that it?
  433. Nirrti:
  434. also grim you forgot that you can move through friendly squares
  435. DM:
  436. Yes, why? He took damage. Quite a lot, given that he's a mage.
  437. Nirrti:
  438. you just can't stop in them
  439. Darth GW7:
  440. Is there a nearby window?
  441. DM:
  442. Yes
  443. Darth GW7:
  444. Where
  445. Nirrti:
  446. defenestrate him
  447. Nirrti:
  448. and i'll gut him midair
  449. Darth GW7:
  450. Defenestration for the nation
  451. Nirrti:
  452. do enemies that fall on you/next to you cause aoo?
  453. Darth GW7:
  454. Where is it jort
  455. Darth GW7:
  456. point it out
  457. Darth GW7:
  458. Also can I move while grappling
  459. Darth GW7:
  460. Like, pulling him by the collar
  461. Nirrti:
  462. yeah, I think so
  463. DM:
  464. Yeah
  465. DM:
  466. Half speed
  467. Darth GW7:
  468. Oh you bitch
  469. Darth GW7:
  470. It couldn't be like
  471. Darth GW7:
  472. 2 squares away
  473. Darth GW7:
  474. I guess that's all I can do for now
  475. DM:
  476. You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple.
  477. DM:
  478. So, no, you couldn't do that
  479. Darth GW7:
  480. Oh
  481. Darth GW7:
  482. Can I knock him to the ground or something cool
  483. Nirrti:
  484. give him some boot
  485. DM:
  486. You set fire to him.
  487. Nirrti:
  488. mighty boot times two
  489. Darth GW7:
  490. I want to knock him prone!
  491. GRiM:
  492. nearly finished my project work...
  493. GRiM:
  494. phew
  495. Darth GW7:
  496. fine
  497. Darth GW7:
  498. I can't do anything it seems
  499. GRiM:
  500. as soon as I'm done I can relax for about a week XD
  501. Darth GW7:
  502. because pushing someone to the ground is a standard action
  503. GRiM:
  504. fuck 3rd year
  505. Darth GW7:
  506. apparently
  507. * Darth GW7 passes the baton
  508. DM:
  509. Nirrti
  510. Nirrti:
  511. I guess I'll just attack then
  512. Nirrti:
  513. lets go with good old power attack while we're at it, -2 I guess
  514. * Nirrti rolls: d20+12 => 14 + 12 = 26
  515. Jekk0:
  516. +6 str
  517. Darth GW7:
  518. nice
  519. Lampshade:
  520. It hit!
  521. Lampshade:
  522. Hopefully
  523. Nirrti:
  524. I think it only has 15 AC
  525. Nirrti:
  526. if I remember correctly from the last fight
  527. Nirrti:
  528. or was that something else
  529. GRiM:
  530. DONE
  531. GRiM:
  532. FINALLY
  533. Nirrti:
  534. I don't remember anymore
  535. GRiM:
  536. Full attention on D&D now
  537. DM:
  538. It hits
  539. Lampshade:
  540. It was probably the wraith
  541. DM:
  542. The wraith had 15, this has 20
  543. Jekk0:
  544. you didn't rage
  545. * Nirrti rolls: 3d6+12+1+4 => 12 + 12 + 1 + 4 = 29
  546. DM:
  547. I... uh. Wow.
  548. Nirrti:
  549. no need to waste a rage here
  550. Lampshade:
  551. Is it dead?
  552. Nirrti:
  553. let me guess, it has 1hp left
  554. Jekk0:
  555. its dead cleave the bodger
  556. Darth GW7:
  557. Soon you'll be able to cause death by massive damaeg
  558. DM:
  559. He will, yeah
  560. Nirrti:
  561. that 3d6 is just because of being large though
  562. Nirrti:
  563. can't really take any feats that improve my damage before I get the prestige
  564. Lampshade:
  565. Did you have Bull's Strength?
  566. Nirrti:
  567. yeah
  568. DM:
  569. You strike it with your axe, cleaving its head off of its shoulders. The skin beneath the armour begins to rapidly rot away, as the malignant glow flees its eyes. It falls to its knees, and dies.
  570. Nirrti:
  571. good enough
  572. Lampshade:
  573. Buff Nirrti, win
  574. DM:
  575. Seems to be a solid strategy
  576. Lampshade:
  577. Our combat plan is pretty simple
  578. Nirrti:
  579. I wish I could use darth as a shield
  580. Nirrti:
  581. like, strap him onto my arm
  582. DM:
  583. You can, probably
  584. Nirrti:
  585. then when somebody strikes
  586. Nirrti:
  587. block with darth
  588. Nirrti:
  589. darth strikes back
  590. DM:
  591. There's armour that does that, technically.
  592. DM:
  593. What will we do about Disco's turn?
  594. Nirrti:
  595. skip I guess
  596. Nirrti:
  597. or you play it?
  598. Lampshade:
  599. Is he online?
  600. Darth GW7:
  601. What can he do?
  602. Darth GW7:
  603. Shoot his bow?
  604. Canuhearmenow:
  605. Just like Xannan
  606. Darth GW7:
  607. Is he chained up or something?
  608. Canuhearmenow:
  609. Kinky
  610. Nirrti:
  611. shoot bow with legs
  612. Darth GW7:
  613. Careful canu
  614. Nirrti:
  615. like those chinese performers
  616. Darth GW7:
  617. Hjort threatened me if I said stuff like that
  618. Canuhearmenow:
  619. Oh
  620. Canuhearmenow:
  621. Sorry Hjort!
  622. Darth GW7:
  623. I'm more concerned about why he has a bow if he's meant to be chained up
  624. Darth GW7:
  625. These guys are dumb
  626. Darth GW7:
  627. Or...
  628. Darth GW7:
  629. ...
  630. Darth GW7:
  631. oh god
  632. Nirrti:
  633. maybe it was hidden
  634. Darth GW7:
  635. oh god
  636. Nirrti:
  637. somewhere very deep
  638. DM:
  639. Isn't chained up.
  640. Darth GW7:
  641. that's... that's HORRIBLE
  642. Nirrti:
  643. or maybe it's a tiny bow
  644. Darth GW7:
  645. The WHOLE BOW?
  646. Darth GW7:
  647. Jesus how did he get the whole bow down his throat
  648. Lampshade:
  649. I say we skip
  650. Nirrti:
  651. that's not the right cavity, darth
  652. Lampshade:
  653. Who's next?
  654. Darth GW7:
  655. Just make him shoot arrow
  656. DM:
  657. Okay
  658. Darth GW7:
  659. Gimme his sheet
  660. DM:
  661. Or two?
  662. Canuhearmenow:
  663. level 5 with +3 dex
  664. Nirrti:
  665. all of the arrows
  666. Canuhearmenow:
  667. So +8
  668. Canuhearmenow:
  669. I think
  670. DM:
  671. mhm
  672. Lampshade:
  673. More if MW bow or weapon focus
  674. Nirrti:
  675. man I'd do wicked damage by throwing shit as large
  676. Darth GW7:
  677. Uh
  678. Darth GW7:
  679. Xan
  680. Nirrti:
  681. oh shit
  682. Darth GW7:
  683. Why does xan have -10 Strength?
  684. Nirrti:
  685. did I get some bonus for attacking smaller enemies?
  686. DM:
  687. What
  688. Darth GW7:
  689. I just looked at grim's sheet
  690. Darth GW7:
  691. his temp STR score is -10
  692. Jekk0:
  693. what armor dose she have its on 13ac
  694. Darth GW7:
  695. he should be like
  696. Darth GW7:
  697. on the ground
  698. Darth GW7:
  699. unable to support his own body weight
  700. Lampshade:
  701. Jekko
  702. Lampshade:
  703. Shit dex
  704. Nirrti:
  705. his armor keeps him upright, darth
  706. Darth GW7:
  707. His CHAIN armour?
  708. Nirrti:
  709. or maybe he's leaning on the bow
  710. Nirrti:
  711. it's very rigid chain armor
  712. Darth GW7:
  713. He wouldn't even be able to pull the string
  714. Jekk0:
  715. i mean kiera
  716. Lampshade:
  717. Oh
  718. DM:
  719. No armour
  720. DM:
  721. Just dex mod
  722. Jekk0:
  723. ah
  724. * DM rolls: d20 + 8 => 17 + 8 = 25
  725. Nirrti:
  726. guys
  727. * DM rolls: d8 + 4 => 8 + 4 = 12
  728. Nirrti:
  729. did I get some bonus for attacking smaller enemies
  730. Nirrti:
  731. for being large
  732. DM:
  733. Jekko's turn
  734. Lampshade:
  735. No
  736. Jekk0:
  737. +4 intimidate
  738. Lampshade:
  739. Nice damage
  740. * Jekk0 rolls: 1d20+8 => 18 + 8 = 26
  741. Jekk0:
  742. crit
  743. * Jekk0 rolls: 1d20+8 => 7 + 8 = 15
  744. DM:
  745. Yup.
  746. GRiM is disconnected.
  747. Darth GW7:
  748. What is your crit range?
  749. Jekk0:
  750. 17-20
  751. DM:
  752. That's a crit, roll for damage.
  753. GRiM has connected.
  754. * Jekk0 rolls: 2d3 => 4
  755. GRiM:
  756. everytthing froze
  757. GRiM:
  758. i trust it wasnt my turn yet
  759. GRiM:
  760. ?
  761. Nirrti:
  762. jekko, are you really happy with that toothpick
  763. GRiM:
  764. who killed the swordwraith? where did these cultists come from?
  765. Nirrti:
  766. cultist's have been there the whole time
  767. DM:
  768. Cultist have always been there, Nirrti killed the SW
  769. Nirrti:
  770. *cultists
  771. Jekk0:
  772. next
  773. Nirrti:
  774. oh man, finally winamp plays a good song
  775. DM:
  776. Alright, Mage's turn
  777. Lampshade:
  778. Get a better playlist
  779. Nirrti:
  780. I've got like 90% of my music in the playlist
  781. Darth GW7:
  782. thetimestheyareachangin.mp3
  783. Nirrti:
  784. well, actually more like 75%
  785. Nirrti:
  786. because I CBA to hand select songs for a playlist
  787. Nirrti:
  788. and I'd get bored of them faster
  789. Lampshade:
  790. What does the mage do?
  791. Lampshade:
  792. Fail his concentration check and fuck all?
  793. DM:
  794. Hang on
  795. DM:
  796. Need to make the check first, actually. 20 + spell level, right?
  797. Lampshade:
  798. I don't know
  799. Darth GW7:
  800. Yeah
  801. Darth GW7:
  802. And only if it's a castable spell
  803. Darth GW7:
  804. It can't involve any complicated movements or material components
  805. Canuhearmenow:
  806. So
  807. Canuhearmenow:
  808. Meteor Strike
  809. Nirrti:
  810. indoors?
  811. Canuhearmenow:
  812. Walls can be destroyed
  813. Nirrti:
  814. well yes
  815. DM:
  816. This is true
  817. Nirrti:
  818. but they kind of get in the way of it
  819. DM:
  820. Well, yes
  821. Canuhearmenow:
  822. You get 4
  823. DM:
  824. You get Meteor + Walls falling on you
  825. DM:
  826. Can't have any Somatic components, either. Hm.
  827. Nirrti:
  828. and on the mage
  829. DM:
  830. Darth, opposed grapple check
  831. Darth GW7:
  832. Just an attack roll yeah?
  833. DM:
  834. Essentially. No weapon bonuses.
  835. * Darth GW7 rolls: d20+9 => 7 + 9 = 16
  836. Lampshade:
  837. Unarmed touch attack
  838. Darth GW7:
  839. Lucky seven?  
  840. Lampshade:
  841. Dude, it's a mage
  842. Darth GW7:
  843. true but he might have got lucky
  844. * DM rolls: d20+ 3 => 3 + 3 = 6
  845. DM:
  846. Nope
  847. DM:
  848. Lamp's turn
  849. Lampshade:
  850. I hit him with my sword
  851. * Lampshade rolls: d20+7 => 2 + 7 = 9
  852. Lampshade:
  853. Nope
  854. Darth GW7:
  855. What sort of action is it to break a grapple anyways
  856. DM:
  857. In place of an attack
  858. DM:
  859. So, standard
  860. Darth GW7:
  861. right
  862. Lampshade:
  863. I'm done
  864. DM:
  865. Grim's turn
  866. GRiM:
  867. good timing
  868. Jekk0:
  869. escape artis is for getting out off grapple
  870. Nirrti:
  871. battle musiiiiiic
  872. Nirrti:
  873. http://www.youtube.com/watch?v=J6Za0rZs0Qk
  874. DM:
  875. You can use it instead of a grapple check
  876. GRiM:
  877. IT CONFLICTS WITH MY SMOOTH JAZZ
  878. GRiM:
  879. ok
  880. GRiM:
  881. hmm
  882. GRiM:
  883. so
  884. GRiM:
  885. swordwraith is dead
  886. Jekk0:
  887. yes
  888. GRiM:
  889. my STR still fucked?
  890. Darth GW7:
  891. conflicts with my waifu music
  892. DM:
  893. Yes
  894. GRiM:
  895. ok
  896. GRiM:
  897. rapid shot
  898. GRiM:
  899. cultist 2
  900. DM:
  901. Wait
  902. Nirrti:
  903. raped shot
  904. Canuhearmenow:
  905. Raping shot
  906. DM:
  907. Can't move and do that, can you?
  908. GRiM:
  909. ok
  910. GRiM:
  911. rapid shot
  912. DM:
  913. Targets?
  914. GRiM:
  915. cultist 2
  916. GRiM:
  917. wait
  918. GRiM:
  919. i can shoot 2 things?
  920. GRiM:
  921. with a rapid shot, like1 on each?
  922. Darth GW7:
  923. I'd imagine so
  924. GRiM:
  925. ok
  926. GRiM:
  927. LETS DO THEEES
  928. GRiM:
  929. 1 then 2
  930. GRiM:
  931. ahwassa and halfred better duck
  932. * GRiM rolls: d20 +8 => 17 + 8 = 25
  933. * GRiM rolls: d20 +8 => 8 + 8 = 16
  934. DM:
  935. Both hit
  936. * GRiM rolls: d8 => 3
  937. * GRiM rolls: d8 => 4
  938. DM:
  939. And yes, no limit on who you attack with them.
  940. GRiM:
  941. now you tell me
  942. DM:
  943. The arrows fly, people die.
  944. Nirrti:
  945. you can even ATTACK YOURSELF
  946. DM:
  947. Well
  948. DM:
  949. ...hm.
  950. GRiM:
  951. do they die?
  952. Darth GW7:
  953. That would require... skill
  954. Canuhearmenow:
  955. Whose turn is it NOW!
  956. Nirrti:
  957. skill that xannan has already shown, darth
  958. Darth GW7:
  959. nacho's!
  960. Darth GW7:
  961. That is true nirrti
  962. Darth GW7:
  963. The reflect crit was amazing
  964. DM:
  965. Yes, they die.
  966. DM:
  967. Still Grim's turn.
  968. Nirrti:
  969. so did you hear about paradox entertainment's dungeonland?
  970. GRiM:
  971. ok
  972. GRiM:
  973. bodger
  974. GRiM:
  975. can he move that far?
  976. DM:
  977. 30 feet
  978. GRiM:
  979. ok
  980. GRiM:
  981. thats fine then
  982. GRiM:
  983. he attacks
  984. GRiM:
  985. he's still ragey
  986. GRiM:
  987. so it's what rolls again
  988. GRiM:
  989. ?
  990. DM:
  991. d20 + 6
  992. DM:
  993. 1d2 + 1 damage
  994. DM:
  995. Only one attack since you moved
  996. Lampshade:
  997. So..
  998. Lampshade:
  999. Who's after Xannan and his bodger?
  1000. DM:
  1001. The cultists.
  1002. DM:
  1003. Cultist.
  1004. GRiM:
  1005. ok
  1006. * GRiM rolls: d20+6 => 14 + 6 = 20
  1007. GRiM:
  1008. nice!
  1009. GRiM:
  1010. Crit roll for badger? XD
  1011. GRiM:
  1012. oh wait
  1013. GRiM:
  1014. not
  1015. GRiM:
  1016. durr
  1017. DM:
  1018. heh
  1019. GRiM:
  1020. damage
  1021. * GRiM rolls: d2+1 => 2 + 1 = 3
  1022. Lampshade:
  1023. Wasn't a crit
  1024. GRiM:
  1025. well thats good
  1026. DM:
  1027. Right
  1028. DM:
  1029. Anything else?
  1030. GRiM:
  1031. nope
  1032. DM:
  1033. Alright
  1034. Canuhearmenow:
  1035. Who turn what
  1036. DiscoInferno has connected.
  1037. Canuhearmenow:
  1038. My turn?
  1039. DM:
  1040. No
  1041. Canuhearmenow:
  1042. My turn!
  1043. DM:
  1044. vs Lamp.
  1045. * DM rolls: d20 + 5 => 6 + 5 = 11
  1046. Canuhearmenow:
  1047. Shit
  1048. DM:
  1049. ...Canu's turn.
  1050. Darth GW7:
  1051. wotcher furfag ~LMAO~
  1052. Darth GW7:
  1053. I kid
  1054. * Canuhearmenow rolls: 3d4 + 3 => 10 + 3 = 13
  1055. Canuhearmenow:
  1056. Cultist Chan
  1057. DiscoInferno:
  1058. Just pretend I was too scared out of my wits
  1059. DiscoInferno:
  1060. Oh
  1061. Canuhearmenow:
  1062. Disco you actually shot someone
  1063. Darth GW7:
  1064. I can't exactly talk since I jerk off to dergon porn
  1065. Darth GW7:
  1066. wait what
  1067. DiscoInferno:
  1068. I just heard
  1069. Darth GW7:
  1070. ....
  1071. Darth GW7:
  1072. DID you now
  1073. Darth GW7:
  1074. hjort care to step outside for a minute
  1075. DM:
  1076. Wait what
  1077. DM:
  1078. Right, the cultist dies.
  1079. Lampshade:
  1080. Yay
  1081. GRiM:
  1082. ok
  1083. Nirrti:
  1084. are the stairs big enough to accommodate me
  1085. DM:
  1086. Yes
  1087. Nirrti:
  1088. good
  1089.  
  1090. Elias:
  1091. You know what, if we weren't pressed on time I'd ask who the hell you are
  1092.  
  1093. Elias:
  1094. But if you're going to help us, I'd recommend following
  1095.  
  1096. Kiera:
  1097. I don't even know how I got here..
  1098.  
  1099. Kiera:
  1100. Or who you are, or why those guys attacked me
  1101. Darth GW7:
  1102. MEANWHILE ON THE NEXT FLOOR
  1103.  
  1104. Ahwassa:
  1105. We really don't have time for this, just follow us if you think you can handle yourself in a fight
  1106.  
  1107. Kiera:
  1108. Ok...
  1109.  
  1110. Kiera:
  1111. Lead the way
  1112. * Halfred loot's the bodys
  1113. Canuhearmenow:
  1114. You must gather your party before you venture forth
  1115. Nirrti:
  1116. STOMPY STOMP YA GITZ
  1117. Nirrti:
  1118. we're going to do the whole tower in combat though, aren't we
  1119. Nirrti:
  1120. so we also move in combat
  1121. DM:
  1122. Yeah
  1123. DM:
  1124. Because of the spell
  1125. Nirrti:
  1126. so what is elias doing all the way there then
  1127. DiscoInferno:
  1128. What spell?
  1129. Lampshade:
  1130. He ran there on his turn
  1131. DM:
  1132. He can't have
  1133. Nirrti:
  1134. a spell that does damage
  1135. * Canuhearmenow rolls: 1d20 + 13 => 10 + 13 = 23
  1136. Canuhearmenow:
  1137. Spellcraft check
  1138. Canuhearmenow:
  1139. This is a TOWER OF POWER
  1140. DM:
  1141. I... still, no, that's not enough.
  1142. Nirrti:
  1143. http://www.youtube.com/watch?v=VkqBRflowJ4
  1144. Canuhearmenow:
  1145. Fuck this
  1146. Nirrti:
  1147. man, I've forgotten how good soundtrack magicka has
  1148. Darth GW7:
  1149. must be very high level
  1150. Canuhearmenow:
  1151. Are rocks falling?
  1152. DM:
  1153. Yes
  1154. Nirrti:
  1155. has defecation hit the oscillation?
  1156. Canuhearmenow:
  1157. Spaghetti spills out of my component pouch
  1158. Nirrti:
  1159. that's -4 AC, canu
  1160. Darth GW7:
  1161. F*** you and F*** spagheeeeeeeeeeetti
  1162. Nirrti:
  1163. so, whose turn is it
  1164. Canuhearmenow:
  1165. We need a batshit insane Beholder
  1166. DM:
  1167. Canu, are you done?
  1168. Canuhearmenow:
  1169. yes
  1170. DM:
  1171. Darth's turn
  1172. Nirrti:
  1173. so darth then
  1174. Nirrti:
  1175. DEFENESTRATE HIM DARTH
  1176. Nirrti:
  1177. DO IT FOR THE GREATER GOOD
  1178. Darth GW7:
  1179. I told you what I want to do hjort
  1180. Darth GW7:
  1181. Wat do
  1182. Nirrti:
  1183. you're actually dragging him closer to the stairs we'll be coming up from
  1184. DM:
  1185. Oh right
  1186. Canuhearmenow:
  1187. Nirrti
  1188. Canuhearmenow:
  1189. There's a black space between us
  1190. Canuhearmenow:
  1191. And Darth
  1192. Canuhearmenow:
  1193. Aka, another floor
  1194. Canuhearmenow:
  1195. Or two
  1196. DM:
  1197. Nah
  1198. Nirrti:
  1199. I thought it was just one floor he went up to
  1200. Nirrti:
  1201. because he can't fly
  1202. DM:
  1203. It's just the next floor up
  1204. Darth GW7:
  1205. ...yet
  1206. Nirrti:
  1207. see
  1208. DM:
  1209. I was bad with spacing.
  1210. DiscoInferno:
  1211. I can jump higj
  1212. DiscoInferno:
  1213. high* I think...
  1214. Darth GW7:
  1215. I have +15 jump
  1216. Darth GW7:
  1217. I use it ALLLLLL THE TIIIIIIME
  1218. Nirrti:
  1219. i only have +11 now
  1220. Nirrti:
  1221. because I trained some points off of jump
  1222. * Darth GW7 rolls: d4 => 4
  1223. Darth GW7:
  1224. huh
  1225. DiscoInferno:
  1226. 11 plus a jump spell
  1227. DiscoInferno:
  1228. i am a bunny
  1229. Darth GW7:
  1230. You have spells?
  1231. Darth GW7:
  1232. oh that reminds me can I have your sheet
  1233. Lampshade:
  1234. Rangers have spells
  1235. Darth GW7:
  1236. They do?
  1237. Canuhearmenow:
  1238. Not yet
  1239. DM:
  1240. It's just Grim used Wisdom as his dump stat
  1241. Lampshade:
  1242. Yes
  1243. Darth GW7:
  1244. ah
  1245. DM:
  1246. THey can get spells through Bonus spells at this level
  1247. Canuhearmenow:
  1248. Because Grim is a silly billy goat
  1249. DiscoInferno:
  1250. Who what's who sheey?
  1251. Darth GW7:
  1252. what
  1253. DiscoInferno:
  1254. sheet*
  1255. Darth GW7:
  1256. no matter how much I read that sentence
  1257. Darth GW7:
  1258. no sense it makes
  1259. DiscoInferno:
  1260. Who wants who's sheet?
  1261. GRiM:
  1262. what?
  1263. Darth GW7:
  1264. I want your babi- SHEET
  1265. GRiM:
  1266. why am i silly?
  1267. Darth GW7:
  1268. guys guess how far i can throw people
  1269. Darth GW7:
  1270. TEN FEET
  1271. GRiM:
  1272. wisdom is a dump stat for me
  1273. Darth GW7:
  1274. No defenestration guys sorreh
  1275. DiscoInferno:
  1276. http://www.myth-weavers.com/sheetview.php?sheetid=374790 my sheet
  1277. Darth GW7:
  1278. Just disembowlation
  1279. DiscoInferno:
  1280. my sheet: http://www.myth-weavers.com/sheetview.php?sheetid=374790
  1281. Darth GW7:
  1282. 1sec
  1283.  
  1284. Elias:
  1285. Hey you Imperial Guardsmen? Aren't you going to join us?
  1286. Darth GW7:
  1287. never mind
  1288. DM:
  1289. Oh wait the militiaman died
  1290. Nirrti:
  1291. yeah I wonder why
  1292. Darth GW7:
  1293. Okay
  1294. Darth GW7:
  1295. I use my sword
  1296. DM:
  1297. HOW
  1298. Nirrti:
  1299. can't use it in grapple darth
  1300. DiscoInferno:
  1301. And I use my bow
  1302. Darth GW7:
  1303. ah fuck
  1304. Darth GW7:
  1305. Can I break grapple?
  1306. Nirrti:
  1307. throw him down the stairs
  1308. Darth GW7:
  1309. It was totally worth it though
  1310. Darth GW7:
  1311. TOTALLY
  1312. Darth GW7:
  1313. I can't
  1314. Darth GW7:
  1315. Moving while grappling is a standard action
  1316. Darth GW7:
  1317. As is throwing
  1318. Nirrti:
  1319. drag him closer
  1320. Darth GW7:
  1321. And I can only throw 10 feet
  1322. Nirrti:
  1323. and then we'll come up the stairs
  1324. Nirrti:
  1325. and kill him while you grapple
  1326. Darth GW7:
  1327. It would take at least 3 turns to throw him down the stairs
  1328. Nirrti:
  1329. you might or might not receive collateral
  1330. Darth GW7:
  1331. seriously why does grapple exist
  1332. Darth GW7:
  1333. so pointless
  1334. Canuhearmenow:
  1335. So
  1336. Canuhearmenow:
  1337. Now what
  1338. Canuhearmenow:
  1339. Where are we
  1340. Canuhearmenow:
  1341. What are we doing
  1342. Darth GW7:
  1343. Can I break grapple and attack him
  1344. Canuhearmenow:
  1345. Why
  1346. Darth GW7:
  1347. don't tell me that letting go of him is a standard action
  1348. DM:
  1349. It is
  1350. DM:
  1351. Escaping a grapple takes place instead of an attack
  1352. Darth GW7:
  1353. >Escaping
  1354. Darth GW7:
  1355. I'm the one doing the grappling
  1356. DM:
  1357. Actually, it goes both ways
  1358. Darth GW7:
  1359. Are you fucking kidding me
  1360. DM:
  1361. Not till one of you pins the other
  1362. Darth GW7:
  1363. So grabbing someone by the scruff of their neck means that you can't simply let go of them again?
  1364. GRiM:
  1365. not in D&D BIATCH
  1366. Nirrti:
  1367. darth, they're grappling back
  1368. Nirrti:
  1369. it's mutual feeling, if you catch my drift
  1370. Darth GW7:
  1371. grappling was a terrible idea and I hate you all for suggesting it
  1372. Lampshade:
  1373. I said you should trip
  1374. Lampshade:
  1375. Which you totally should've done
  1376. Nirrti:
  1377. not my fault you don't have claws darth
  1378. Nirrti:
  1379. you should've told me you don't have claws
  1380. Jekk0:
  1381. whos turn is it?
  1382. Darth GW7:
  1383. not my fault either
  1384. Nirrti:
  1385. i guess mine if darth is done
  1386. Darth GW7:
  1387. Hold on
  1388. Darth GW7:
  1389. I'm looking for something to do
  1390. Darth GW7:
  1391. there must be SOMETHING
  1392. Nirrti:
  1393. you can't run through friendly squares, can you?
  1394. Lampshade:
  1395. Nah
  1396. Lampshade:
  1397. Just walk
  1398. Nirrti:
  1399. everyone is in the way gorramnit
  1400. Lampshade:
  1401. Try to pin him
  1402. DM whispers: You could pin him, make him helpless.
  1403. Darth GW7:
  1404. ...Aha!
  1405. Darth GW7:
  1406. I can use my spiked shield
  1407. Darth GW7:
  1408. for.. 1d6 damage
  1409. Darth GW7:
  1410. +4
  1411. Lampshade:
  1412. Do it
  1413. Darth GW7:
  1414. ...
  1415. Darth GW7:
  1416. wait
  1417. Darth GW7:
  1418. Oh nevermind
  1419. Darth GW7:
  1420. I replaced my armour spikes
  1421. Darth GW7:
  1422. darn
  1423. Lampshade:
  1424. Just do it
  1425. Darth GW7:
  1426. I was gonna say that I do damage on grappling with armour spikes
  1427. Darth GW7:
  1428. but I don't got them anymoar
  1429. Darth GW7:
  1430. alright
  1431. * Darth GW7 rolls: d20+9 => 10 + 9 = 19
  1432. Darth GW7:
  1433. I'm guessing that to be a hit
  1434. DM:
  1435. Roll for damage
  1436. * Darth GW7 rolls: d6+4 => 1 + 4 = 5
  1437. Darth GW7:
  1438. ...fuck you d6
  1439. DM:
  1440. Anything else?
  1441. Darth GW7:
  1442. I guess not
  1443. Darth GW7:
  1444. sigh
  1445. Darth GW7:
  1446. guys
  1447. Darth GW7:
  1448. Let's agree to never use grapple again
  1449. DM:
  1450. I agree
  1451. Nirrti:
  1452. what
  1453. Nirrti:
  1454. nooooooo
  1455. DM:
  1456. Well
  1457. DM:
  1458. I could see the point if an unarmed attack did damage
  1459. Darth GW7:
  1460. it's pointless and retarded and actually makes it harder to do anything
  1461. DM:
  1462. Or in certain situations
  1463. DM:
  1464. Nirrti's turn
  1465. Nirrti:
  1466. well since I can't run because everyone is in the way
  1467. Lampshade:
  1468. You can use standard action to move again
  1469. Nirrti:
  1470. the corpse isn't in the way if I move there, is it
  1471. Canuhearmenow:
  1472. Oh my god Darth why did you actually initiate grappling in the first place
  1473. DM:
  1474. No
  1475. DM:
  1476. Corpses don;t count
  1477. Darth GW7:
  1478. Because they said it was a good idea
  1479. * Darth GW7 rolls: d4 => 3
  1480. Lampshade:
  1481. Ne we didn't!
  1482. Nirrti:
  1483. lamp, you sure?
  1484. Canuhearmenow:
  1485. Y'all have been arguing silly little rules for 30 minutes
  1486. Lampshade:
  1487. yeah
  1488. Canuhearmenow:
  1489. For what advantage?
  1490. Canuhearmenow:
  1491. None
  1492. Lampshade:
  1493. You can move as a standard action
  1494. DM:
  1495. Alright
  1496. Nirrti:
  1497. well then I shall
  1498. Nirrti:
  1499. hold on
  1500. Nirrti:
  1501. actually nevermind
  1502. Nirrti:
  1503. running wouldn't do any good
  1504. Lampshade:
  1505. Next
  1506. DM:
  1507. Jekko
  1508. DM:
  1509. Wait Disco, rather
  1510. DiscoInferno:
  1511. Umm
  1512. DiscoInferno:
  1513. I go up the stairs?
  1514. Lampshade:
  1515. Yep
  1516. DiscoInferno:
  1517. Is that the plan?
  1518. DiscoInferno:
  1519. That grey blob is the stairs?
  1520. Lampshade:
  1521. If you want to go first, then go ahead
  1522. Canuhearmenow:
  1523. yes
  1524. Lampshade:
  1525. Oh wait, darth already went
  1526. Jekk0:
  1527. looting
  1528. DiscoInferno:
  1529. Ok
  1530. Lampshade:
  1531. We're taking constant damage, no time for looting
  1532. DiscoInferno:
  1533. Umm
  1534. Lampshade:
  1535. You can move up to 60 feet if you use your standard action to move
  1536. DiscoInferno:
  1537. Ok
  1538. Jekk0:
  1539. making sure that the gurd's dont take the items
  1540. Jekk0:
  1541. *guard's
  1542. Nirrti:
  1543. what guards
  1544. Nirrti:
  1545. oh, those
  1546. Lampshade:
  1547. I don't think these guys have any loot worth taking
  1548. Lampshade:
  1549. Oh yay, I got a crossbow worth 15 gp
  1550. Lampshade:
  1551. Totally worth it
  1552. Jekk0:
  1553. swordwraith?
  1554. DM:
  1555. They have bolts, at least.
  1556. Lampshade:
  1557. Bolts are known for their immense value, yes
  1558. DM:
  1559. Oh, the SW, that's right
  1560. DM:
  1561. Hang on Jekko
  1562. DiscoInferno:
  1563. Can you put me on the second floor?
  1564. Canuhearmenow:
  1565. ctrl + c character
  1566. DiscoInferno:
  1567. Thanks
  1568. Nirrti:
  1569. or just drag
  1570. Canuhearmenow:
  1571. ctrl + p there
  1572. DiscoInferno:
  1573. Done now
  1574. Lampshade:
  1575. p?
  1576. Canuhearmenow:
  1577. I mean v
  1578. DiscoInferno:
  1579. Thaks my turn
  1580. DiscoInferno:
  1581. that's*
  1582. DM:
  1583. Darth, make an opposed grapple check.
  1584. * Darth GW7 rolls: d20+9 => 20 + 9 = 29
  1585. Darth GW7:
  1586. ...
  1587. Canuhearmenow:
  1588. Use as human shield
  1589. Darth GW7:
  1590. Against what exactly
  1591. DM:
  1592. Escaping.
  1593. Canuhearmenow:
  1594. Kiera fires arrow
  1595. Darth GW7:
  1596. No I mean
  1597. Darth GW7:
  1598. What canu said
  1599. Canuhearmenow:
  1600. Meat shield
  1601. Darth GW7:
  1602. If I use him as a human shield I can walk 10ft per turn
  1603. Canuhearmenow:
  1604. You're trying to kill the guy
  1605. Darth GW7:
  1606. I know I'm a tank but jesus
  1607. DiscoInferno:
  1608. What?
  1609. Darth GW7:
  1610. Hey since I got a nat 20
  1611. Darth GW7:
  1612. Can I pin him
  1613. DM:
  1614. ...sure, I'll allow that.
  1615. Darth GW7:
  1616.  
  1617.  
  1618. Z'ar Kor:
  1619. Don't fight it. It'll hurt more that way.
  1620. Lampshade:
  1621. ....
  1622. DM:
  1623. ...great.
  1624. Lampshade:
  1625. Does the mage have to do a will save now?
  1626. Canuhearmenow:
  1627. Didn't.. The German guy say that
  1628. Canuhearmenow:
  1629. in Saving Private Ryan?
  1630. Darth GW7:
  1631. I thought it was the medic
  1632. Darth GW7:
  1633. "Zis will only hurt for a moment"
  1634. Canuhearmenow:
  1635. The Nazi guy that was stabbing the other GI
  1636. Canuhearmenow:
  1637. In the last battle
  1638. Darth GW7:
  1639. Never seen it actually
  1640. Darth GW7:
  1641. not the whole thing
  1642. Darth GW7:
  1643. bits and pieces
  1644. Canuhearmenow:
  1645. Whose turn
  1646. Nirrti:
  1647. is darth done?
  1648. DM:
  1649. It wasn't Darth, it was the mage
  1650. Nirrti:
  1651. oh
  1652. DM:
  1653. Working out Jekko's search check results
  1654. Jekk0:
  1655. mine?
  1656. DM:
  1657. Lamp's turn
  1658. DiscoInferno:
  1659. I'll be right back after these messages
  1660. Jekk0:
  1661. loot is worth abought 4K gp
  1662. Lampshade:
  1663. Oh, so it was worthwile
  1664. Lampshade:
  1665. My mistake
  1666. Lampshade:
  1667. Done
  1668. DM:
  1669. Grim's turn
  1670. GRiM:
  1671. ok
  1672. GRiM:
  1673. err
  1674. GRiM:
  1675. everything down here is dead?
  1676. GRiM:
  1677. so it's mostly moving
  1678. GRiM:
  1679. ?
  1680. Nirrti:
  1681. yeah
  1682. Nirrti:
  1683. unless you want to kill the guards
  1684. GRiM:
  1685. one sec
  1686. Jekk0:
  1687. hmm i found a cloak i need help from elias
  1688.  
  1689. Elias:
  1690. What'd you find there Halfred?
  1691. Canuhearmenow:
  1692. Arcana then Spellcraft, just so y'all know
  1693. * Canuhearmenow rolls: 1d20 + 11 => 20 + 11 = 31
  1694. * Canuhearmenow rolls: 1d20 + 13 => 15 + 13 = 28
  1695. DM:
  1696. Alright
  1697. Lampshade:
  1698. Nice mods
  1699. GRiM:
  1700. ok
  1701. Canuhearmenow:
  1702. Aww yea
  1703.  
  1704. Halfred:
  1705. magical sword armor , cant make it out of the cloak
  1706. GRiM:
  1707. back
  1708. GRiM:
  1709. why are people rolling and RPing during my turn?
  1710. * Halfred shows the cloak to elias
  1711. Lampshade:
  1712. Because you're slow
  1713.  
  1714. Elias:
  1715. Appears to be a Cloak of Resistance, it will make you more proficient at surviving
  1716. GRiM:
  1717. i said "one sec"
  1718. Canuhearmenow:
  1719. Basically, +1 to all saving rolls
  1720. GRiM:
  1721. it means "I have shit in real life to do, AFK one moment...."
  1722. Jekk0:
  1723. appraice?
  1724. Lampshade:
  1725. We're just using this time efficiently
  1726. DM:
  1727. Not till next turn, Jekko.
  1728. Jekk0:
  1729. ok
  1730. GRiM:
  1731. since i'm just moving, that distance is ok right?
  1732. Jekk0:
  1733. i think the loot is now 6k
  1734. Jekk0:
  1735. or more
  1736. DiscoInferno:
  1737. Back with an apple
  1738. Nirrti:
  1739. why is everyone piling up behind me again
  1740. DiscoInferno:
  1741. Did I miss anything boring and tedious?
  1742. DM:
  1743. Yes
  1744. Lampshade:
  1745. Because we want to get up
  1746. DM:
  1747. ...
  1748. DiscoInferno:
  1749. Balls
  1750. Nirrti:
  1751. you can move past me
  1752. Jekk0:
  1753. just move
  1754. Nirrti:
  1755. as long as you don't stop in the squares I'm in
  1756. Darth GW7:
  1757. Yeah
  1758. Lampshade:
  1759. We don't have enough move for that
  1760. Nirrti:
  1761. right
  1762. DM:
  1763. Canu's turn.
  1764. GRiM:
  1765. ok
  1766. GRiM:
  1767. i did
  1768. GRiM:
  1769. since i was closer
  1770. DM:
  1771. Okay
  1772. Nirrti:
  1773. how many feet are the stairs
  1774. Nirrti:
  1775. or is getting up them a free action
  1776. DM:
  1777. Nah, standard move
  1778. Nirrti:
  1779. k
  1780. DM:
  1781. Just consider them normal squares
  1782. Canuhearmenow:
  1783. I told you
  1784. Canuhearmenow:
  1785. The appraise and such are standard action
  1786. Canuhearmenow:
  1787. Right?
  1788. Nirrti:
  1789. if I move, and then move again by standard action, am I allowed to run
  1790. DM:
  1791. Run is a full round action.
  1792. Lampshade:
  1793. Running is a full round action
  1794. Nirrti:
  1795. is it
  1796. Lampshade:
  1797. Yes
  1798. Nirrti:
  1799. I thought it was related to move actions
  1800. Nirrti:
  1801. well, whatever
  1802. DM:
  1803. You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat
  1804. DM:
  1805. Darth's turn
  1806. Darth GW7:
  1807. So can I attack him with my sword now?
  1808. Darth GW7:
  1809. He's pinned
  1810. DM:
  1811. er
  1812. DiscoInferno:
  1813. Alotta rules in this game
  1814. Darth GW7:
  1815. Only the grappling ones
  1816. Darth GW7:
  1817. seriously
  1818. Darth GW7:
  1819. don't go there
  1820. DiscoInferno:
  1821. BUNDLE!
  1822. Nirrti:
  1823. always grapple
  1824. Nirrti:
  1825. ALWAYS
  1826. Nirrti:
  1827. well if you're a monk then you should grapple
  1828. DiscoInferno:
  1829. Damn this is a good apple
  1830. Darth GW7:
  1831. CULTIST
  1832. Darth GW7:
  1833. I RELEASE YOU FROM YOUR DRAGONBORN BOND
  1834. Darth GW7:
  1835. that was meant to be a PotC reference
  1836. Darth GW7:
  1837. I don't think I did it right
  1838. Darth GW7:
  1839. and now
  1840. Darth GW7:
  1841. rape
  1842. * Darth GW7 rolls: d20+13 => 17 + 13 = 30
  1843. Darth GW7:
  1844. o lawd
  1845. Nirrti:
  1846. you didn't say it sensually darth
  1847. DiscoInferno:
  1848. Plus it's not a very memorable line...
  1849. Darth GW7:
  1850. that would put fuel on the jokes fire
  1851. * Darth GW7 rolls: d8+4+3+4 => 5 + 4 + 3 + 4 = 16
  1852. Nirrti:
  1853. I actually remember it because I watched the movies not long ago
  1854. Darth GW7:
  1855. 16 damage!
  1856. DM:
  1857. He dies, screaming in agony, flesh ablaze.
  1858. Lampshade:
  1859. PotC?
  1860. Nirrti:
  1861. pirates of the caribbean
  1862. Lampshade:
  1863. Well that was easy
  1864. Lampshade:
  1865. Ah
  1866. Darth GW7:
  1867. Pining of the Cultist
  1868. Lampshade:
  1869. So why did this guy have a floor all to himself?
  1870. Darth GW7:
  1871. He was probably having dinner or something
  1872. DM:
  1873. Because he was a seventh level wizard
  1874. DM:
  1875. With Fireball
  1876. Canuhearmenow:
  1877. WIZERD
  1878. Darth GW7:
  1879. Then I burst through the window
  1880. Canuhearmenow:
  1881. Wait
  1882. Canuhearmenow:
  1883. WAIT!
  1884. Canuhearmenow:
  1885. WAIT!
  1886. DM:
  1887. And then Darth comes up and pins him.
  1888. Lampshade:
  1889. .....wat
  1890. Canuhearmenow:
  1891. It's.... Over?
  1892. Darth GW7:
  1893. When did hjort say that
  1894. Nirrti:
  1895. see darth, it was a good idea that you grappled him
  1896. Nirrti:
  1897. you could've been fireball'd
  1898. Darth GW7:
  1899. I WAS fireball'd
  1900. Nirrti:
  1901. again
  1902. Canuhearmenow:
  1903. Can I get up the stairs  
  1904. Canuhearmenow:
  1905. You're a guddamn lizard
  1906. Darth GW7:
  1907. Lamp
  1908. Darth GW7:
  1909. care to heal me
  1910. Darth GW7:
  1911. I'm a lizard, yes
  1912. Lampshade:
  1913. How much you missing?
  1914. Darth GW7:
  1915. I can't cope with extreme changes in environment
  1916. Darth GW7:
  1917. Almost half
  1918. DiscoInferno:
  1919. Must dispose of this citric corpse brb
  1920. Jekk0:
  1921. move
  1922. Lampshade:
  1923. When it's my turn, sure
  1924.  
  1925. Elias 1:
  1926. Look at you, Z'ar!
  1927. Canuhearmenow:
  1928. Oh
  1929. Canuhearmenow:
  1930. Fuck
  1931.  
  1932. Z'ar Kor:
  1933. Look at me?
  1934. Canuhearmenow:
  1935. Nvm
  1936. Canuhearmenow:
  1937. Apaprently still doing combat turns
  1938. Nirrti:
  1939. elias 1 clone
  1940. Canuhearmenow:
  1941. apparently*
  1942. Nirrti:
  1943. obviously
  1944. Nirrti:
  1945. like hjort has said many times the whole tower will be in combat
  1946. Canuhearmenow:
  1947. The tower of power sucks
  1948. Lampshade:
  1949. Who's turn is it?
  1950. Nirrti:
  1951. if darth is done, mine
  1952. Darth GW7:
  1953. Hold on
  1954. DiscoInferno:
  1955. The deed is done
  1956. Darth GW7:
  1957. I'll move so lamp can heal me
  1958. DM:
  1959. Sorry, my computer froze for a moment there.
  1960. DM:
  1961. Wow, that was weird.
  1962. DM:
  1963. Yeah, Nirrti's turn
  1964. DiscoInferno:
  1965. Talking in-character is a free action right?
  1966. DM:
  1967. Yes
  1968. Darth GW7:
  1969. ...
  1970. Nirrti:
  1971. well, it's no action
  1972. Lampshade:
  1973. Yeah
  1974. Darth GW7:
  1975. Why wouldn't it be
  1976. DiscoInferno:
  1977. Ok
  1978. Nirrti:
  1979. so standard action to go up the stairs right
  1980. Lampshade:
  1981. Immediate free action then
  1982. Nirrti:
  1983. then i'll have another to move
  1984. DM:
  1985. Just move as normal
  1986. Nirrti:
  1987. well kind of hard considering the stairs are there
  1988. Nirrti:
  1989. as in, how many feet is it to climb the stairs
  1990. Nirrti:
  1991. 20?
  1992. Nirrti:
  1993. 40?
  1994. Nirrti:
  1995. 10?
  1996. DM:
  1997. 20 from the base
  1998. GRiM:
  1999. 20
  2000. Nirrti:
  2001. so i'll be able to move 60 after getting up the stairs?
  2002. DM:
  2003. Yeah
  2004. Nirrti:
  2005. there then
  2006. DM:
  2007. Alright
  2008. DM:
  2009. Disco's turn
  2010. Lampshade:
  2011. Disco
  2012. * Kiera calls out to Z'ar Kor in Draconic
  2013. Darth GW7:
  2014. Wait
  2015. Darth GW7:
  2016. WHAT
  2017. Lampshade:
  2018. Suggestion, do that when it's not your turn so this thing actually moves forward
  2019. DiscoInferno whispers: Dragon-Man!
  2020. Canuhearmenow:
  2021. Darth, she's smart
  2022. Canuhearmenow:
  2023. And apparently knows Draconic
  2024. Canuhearmenow:
  2025. Z'ar takes this as a threat
  2026. Canuhearmenow:
  2027. And proceeds to eat Kiera
  2028. DiscoInferno:
  2029. I learned it form a book
  2030. * Z'ar Kor is taken aback
  2031. Darth GW7:
  2032. HOW ARE YOU SIIIIR
  2033. Darth GW7:
  2034. I CAN SPEEAAK DRACOOONIIICC
  2035. Darth GW7:
  2036. Sorry ignore me I'm from barcelona
  2037. Nirrti:
  2038. BR
  2039. Nirrti:
  2040. I REPORT U
  2041. Nirrti:
  2042. HUEHUE
  2043. DiscoInferno:
  2044. Can I make it to the next floor?
  2045. Darth GW7:
  2046. Barcelona is in brazil now
  2047. Nirrti:
  2048. yes I know it's brazil and not barcelona
  2049. Nirrti:
  2050. but for some reason it just reminded me of that
  2051. Canuhearmenow:
  2052. Whose turn is it
  2053. DiscoInferno:
  2054. Mine
  2055. Canuhearmenow:
  2056. Ah
  2057. Canuhearmenow:
  2058. ok
  2059. You whisper to DiscoInferno: You speak my language, ranger? Where did you come from?
  2060. DiscoInferno whispers: Learned it from a book
  2061. DM:
  2062. Do allies block running?
  2063. GRiM:
  2064. no
  2065. Nirrti:
  2066. they don't?
  2067. Nirrti:
  2068. I thought they did
  2069. Nirrti:
  2070. you said they do which is why I couldn't run in the ground floor
  2071. You whisper to DiscoInferno: I take it that you are fighting on our side, then?
  2072. GRiM:
  2073. charging != running
  2074. Nirrti:
  2075. I wasn't talking about charging
  2076. Nirrti:
  2077. what would I charge at anyway
  2078. DiscoInferno whispers: Of course
  2079. DM:
  2080. No, allies don't block it, but it needs to be in a straight line, and it ends your turn.
  2081. Nirrti:
  2082. well it would've still been easier than having to do it the way I did
  2083. DiscoInferno:
  2084. There, moved
  2085. Nirrti:
  2086. IE, two turns to reach the stairs
  2087. Lampshade:
  2088. Me next?
  2089. Lampshade:
  2090. Or Jekko
  2091. You whisper to DM: Then we shall be glad to have your bow on our side.
  2092. Nirrti:
  2093. jekko
  2094. You whisper to DM: wait
  2095. You whisper to DM: damn it
  2096. DM whispers: Ha
  2097. You whisper to DM: Automatically sent it to you instead of disco
  2098. DM whispers: D'aw, it's like you care.
  2099. You whisper to DiscoInferno: Then we shall be glad to have your bow on our side.
  2100. DM:
  2101. No, Jekko's turn
  2102. You whisper to DM:  
  2103. Jekk0:
  2104. run next
  2105. DM:
  2106. Alright
  2107. DiscoInferno whispers: Thank you, Dragon-man
  2108. DM:
  2109. Lamp's turn now
  2110. Lampshade:
  2111. Done
  2112. DM:
  2113. Grim's turn
  2114. GRiM:
  2115. ok
  2116. Canuhearmenow:
  2117. Oh my god I'm still going to be on ground floor by the end of my next turn
  2118. You whisper to DiscoInferno: ...You can call me Z'ar, by the way. Z'ar Kor. My true name is a little longer so that shall suffice.
  2119. GRiM:
  2120. next floor?
  2121. Nirrti:
  2122. :iiam:
  2123. * Z'ar Kor and Kiera have been conversing in a bizarre tongue for the past minute or so
  2124. GRiM:
  2125. why was i moved?
  2126. Canuhearmenow:
  2127. wait
  2128. Canuhearmenow:
  2129. A minute?
  2130. DM:
  2131. Wrong stairs
  2132. Canuhearmenow:
  2133. In that case I'd be up there already!
  2134. Canuhearmenow:
  2135. Huzzah
  2136. DM:
  2137. Presumably not literally.
  2138. Canuhearmenow:
  2139.  
  2140. GRiM:
  2141. yeah my turn was moving there
  2142. DiscoInferno whispers: I call myself Kiera, that is what you may call me
  2143. GRiM:
  2144. duh
  2145. DM:
  2146. Wait
  2147. Canuhearmenow:
  2148. Do you have to run in a straight line
  2149. DM:
  2150. Yes, Canu
  2151. Canuhearmenow:
  2152. if not, I"m running
  2153. Canuhearmenow:
  2154. FUCK
  2155. GRiM:
  2156. ok
  2157. Lampshade:
  2158. Yes
  2159. GRiM:
  2160. watch closely
  2161. GRiM:
  2162. I AM MOVING
  2163. GRiM:
  2164. TO THE OTHER STAIRS#
  2165. * Canuhearmenow rolls: DM 30 feet => Invalid expression: DM 30 feet.
  2166. DM:
  2167. Okay
  2168. GRiM:
  2169. tada
  2170. DiscoInferno:
  2171. Any way to zoom out this map? a laptop makes right-click dragging tedious
  2172. Nirrti:
  2173. mouse wheel
  2174. DM:
  2175. Or -
  2176. DiscoInferno:
  2177. I thank ye
  2178. DiscoInferno:
  2179. -
  2180. DiscoInferno:
  2181. ?
  2182. DM:
  2183. The minus key.
  2184. Nirrti:
  2185. numpad minus and plus work too
  2186. DiscoInferno:
  2187. I have no numpad
  2188. Canuhearmenow:
  2189. Who trn
  2190. Canuhearmenow:
  2191. tren
  2192. Canuhearmenow:
  2193. tarn
  2194. Canuhearmenow:
  2195. turgugrn
  2196. DM:
  2197. Canu's. But first.
  2198. * DM rolls: d6 => 5
  2199. Nirrti:
  2200. use laptop's function numpad then
  2201. DM:
  2202. Take 5 damage, everyone.
  2203. Darth GW7:
  2204. tasdtuthturtnr
  2205. Darth GW7:
  2206. Hey lamp did you heal me
  2207. DM whispers: ...what?
  2208. DiscoInferno:
  2209. So where is the floor above mine?
  2210. DM:
  2211. The stairs that Grim's at right now. I'll draw it in on his next turn.
  2212.  
  2213. Elias:
  2214. Hey! Wait up!
  2215. Lampshade:
  2216. No
  2217. Nirrti:
  2218. DM
  2219. Lampshade:
  2220. Healing is a touch spell
  2221. Nirrti:
  2222. i'll be making it to the next floor on my turn
  2223. Nirrti:
  2224. and be able to move 55 feet there
  2225. DM:
  2226. Or then, yeah.
  2227. Nirrti:
  2228. no wait
  2229. Nirrti:
  2230. 25ft
  2231. Nirrti:
  2232. no wait
  2233. Nirrti:
  2234. what
  2235. Nirrti:
  2236. the stairs were 20ft right
  2237. Nirrti:
  2238. so then it's 35ft
  2239. DM:
  2240. If Canu is done, it's Darth
  2241. Canuhearmenow:
  2242. I done
  2243. Lampshade:
  2244. Darth, delay until my turn
  2245. Darth GW7:
  2246. Ready action?
  2247. Canuhearmenow:
  2248. Oh my god why is this going so slow
  2249. Canuhearmenow:
  2250. We're not even in combat
  2251. Lampshade:
  2252. No
  2253. Lampshade:
  2254. Delay
  2255. Darth GW7:
  2256. I delay until lamp heals me
  2257. DM:
  2258. Okay
  2259. DM:
  2260. That puts you after Ahwassa in the Initiative count, right?
  2261. Lampshade:
  2262. Yes
  2263. Lampshade:
  2264. For one turn
  2265. DM:
  2266. Right
  2267. DM:
  2268. Nirrti's turn
  2269. Nirrti:
  2270. well then up the stairs we go
  2271. Nirrti:
  2272. where's the next floor
  2273. DiscoInferno:
  2274. Up, up, up, up the stairs we go, until we come to...
  2275. DiscoInferno:
  2276. the tunnel
  2277. DM:
  2278. Go on up
  2279. Darth GW7:
  2280. tunnle
  2281. Nirrti:
  2282. well I can't run up the stairs if there's no next floor to run to
  2283. Nirrti:
  2284. oh there
  2285. Lampshade:
  2286. It's the one below the ground floor?
  2287. DM:
  2288. The stench of rotting flesh greets you on the next floor. A group of zombies with dull hunger in their eyes crowd around a horrific creature near the centre of the room. This creature is an amalgamation of rotting flesh wrapped by bonds of steel to twisted limbs. As you enter the room, it begins to move towards you, crawling slowly on all four of its awkward appendages.
  2289. Nirrti:
  2290. good, bad, I'm the guy with the gun
  2291. Lampshade:
  2292. Unkillable Zombie?
  2293. DM:
  2294. Yes
  2295. DM:
  2296. It just means they have more health and regain health over time, don't worry.
  2297. Nirrti:
  2298. i've still got those 35ft, right
  2299. DM:
  2300. Yup
  2301. Nirrti:
  2302. there
  2303. DM:
  2304. Okay
  2305. Nirrti:
  2306. I guess it's time to rage on next turn
  2307. Lampshade:
  2308. Who's next?
  2309. DM:
  2310. Disco
  2311. DiscoInferno:
  2312. fffff
  2313. Lampshade:
  2314. You moving?
  2315. DiscoInferno:
  2316. Yup
  2317. Nirrti:
  2318. what caused me to lose constitution again
  2319. DM:
  2320. Wraiths
  2321. Nirrti:
  2322. right
  2323. Nirrti:
  2324. well, i'll be getting those temporarily back when I rage
  2325. DiscoInferno:
  2326. Umm
  2327. DiscoInferno:
  2328. Could someone move me to the next floor again?
  2329. DM:
  2330. Yes
  2331. Nirrti:
  2332. you're already there
  2333. DiscoInferno:
  2334. The one with the nasty zombie on it
  2335. Nirrti:
  2336. yep, you're there
  2337. Nirrti:
  2338. well, seems like there's two of your tokens
  2339. DiscoInferno:
  2340. Oh
  2341. DiscoInferno:
  2342. Not anymore
  2343. DiscoInferno:
  2344. I move 40 feet that move, I can't attack then, right?
  2345. DM:
  2346. Indeed.
  2347. DM is disconnected.
  2348. GRiM is disconnected.
  2349. Nirrti is disconnected.
  2350. Canuhearmenow is disconnected.
  2351. Jekk0 is disconnected.
  2352. Lampshade is disconnected.
  2353. DiscoInferno is disconnected.
  2354. Nirrti has connected.
  2355. Canuhearmenow has connected.
  2356. Lampshade has connected.
  2357. Jekk0 has connected.
  2358. DM has connected.
  2359. GRiM has connected.
  2360. GRiM:
  2361. ok
  2362. Jekk0:
  2363. my turn
  2364. DM:
  2365. Once Disco has finished moving
  2366. DiscoInferno has connected.
  2367. DiscoInferno:
  2368. So I can move another 20 spaces, right?
  2369. DM:
  2370. Mhm.
  2371. DiscoInferno:
  2372. save me big man
  2373. DM:
  2374. Jekko's turn
  2375. DiscoInferno:
  2376. Done
  2377. Jekk0:
  2378. done
  2379. * Lampshade rolls: 2d8+5 => 11 + 5 = 16
  2380. Lampshade:
  2381. Darth is healed 16 hp
  2382. DM:
  2383. Alright
  2384. Lampshade:
  2385. Done
  2386. Jekk0:
  2387. loot the mage
  2388. Darth GW7:
  2389. done
  2390. Lampshade:
  2391. Later
  2392. Lampshade:
  2393. Got turnin' to do
  2394. Canuhearmenow:
  2395. Ooh
  2396. * DM rolls: 2d6 + 2 => 10 + 2 = 12
  2397. Canuhearmenow:
  2398. This is the good time for Web'
  2399. Nirrti:
  2400. well you're a bit late on that already
  2401. Nirrti:
  2402. since i'm on the field
  2403. Jekk0:
  2404. well ill loot im not any good against undead
  2405. Nirrti:
  2406. do you have any bolts jekko?
  2407. Nirrti:
  2408. just take potshots at them from distance or something
  2409. Lampshade:
  2410. That's still 1d6 damage
  2411. Lampshade:
  2412. Not very much
  2413. Nirrti:
  2414. well it's more than he'd do with the toothpick due to no flanking/backstab
  2415. Lampshade:
  2416. True
  2417. Nirrti:
  2418. so whose turn
  2419. Nirrti:
  2420. grim?
  2421. DM:
  2422. Yes
  2423. GRiM:
  2424. ok
  2425. Jekk0:
  2426. maybe the mage has some usefull items
  2427. GRiM:
  2428. actually
  2429. GRiM:
  2430. gonna stay on the stairs
  2431. GRiM:
  2432. can i shoot from here?
  2433. DiscoInferno:
  2434. sissy
  2435. Canuhearmenow:
  2436. Says the guy hiding behind Omg'ah
  2437. DM:
  2438. -2 penalty.
  2439. Canuhearmenow:
  2440. Omg'ahr
  2441. Lampshade:
  2442. Do 5ft step
  2443. GRiM:
  2444. ok i'll move
  2445. Nirrti:
  2446. well, won't be hiding for long due to me CHARGING on next tur
  2447. Nirrti:
  2448. n
  2449. DM:
  2450. That works, yeah.
  2451. GRiM:
  2452. ok
  2453. GRiM:
  2454. here then
  2455. GRiM:
  2456. 2 shots to the necrosis thing
  2457. * GRiM rolls: d20+8 => 14 + 8 = 22
  2458. * GRiM rolls: d20+8 => 13 + 8 = 21
  2459. DM:
  2460. Both hit
  2461. * GRiM rolls: d8 => 1
  2462. * GRiM rolls: d8 => 7
  2463. Canuhearmenow:
  2464. Impressive
  2465. Canuhearmenow:
  2466. Wait
  2467. Canuhearmenow:
  2468. Wait
  2469. Canuhearmenow:
  2470. How close is it?
  2471. Canuhearmenow:
  2472. +1 damage?
  2473. Lampshade:
  2474. No point blank
  2475. DM:
  2476. No
  2477. Lampshade:
  2478. 35 fee
  2479. Lampshade:
  2480. feet
  2481. Canuhearmenow:
  2482. aw
  2483. GRiM:
  2484. so, did it do good damage?  
  2485. DM:
  2486. Yeah
  2487. GRiM:
  2488. bodger moves to meatshield his master
  2489. Lampshade:
  2490. Average damage
  2491. GRiM:
  2492. i'm done
  2493. DM:
  2494. And zombies only get one action per round, so, Canu's turn again.
  2495. Nirrti:
  2496. well, I guess I won't be charging after all
  2497. Canuhearmenow:
  2498. RUn
  2499. Canuhearmenow:
  2500. RUN*
  2501. Nirrti:
  2502. run who
  2503. Canuhearmenow:
  2504. Now next turn I can join fight
  2505. Nirrti:
  2506. oh, you
  2507. Canuhearmenow:
  2508. Done
  2509. DM:
  2510. Darth's turn
  2511. Darth GW7:
  2512. If I'm running how far do I get
  2513. Darth GW7:
  2514. On the next floor
  2515. DM:
  2516. You don't
  2517. DM:
  2518. Running needs to be in a straight line
  2519. Darth GW7:
  2520. ugh
  2521. Darth GW7:
  2522. Is here fine?
  2523. DM:
  2524. Sure
  2525. DM:
  2526. Done?
  2527. Lampshade:
  2528. Yes, he is done
  2529. Darth GW7:
  2530. Yep
  2531. DM:
  2532. Nirrti's turn
  2533. Darth GW7:
  2534. Why does running have to be in a straight line
  2535. Nirrti:
  2536. RAAAAAAAGEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeee
  2537. Darth GW7:
  2538. is it that hard to turn around corners while running
  2539. Lampshade:
  2540. Using a standard action to move is running
  2541. Lampshade:
  2542. Running as a full round is running even faster
  2543. DiscoInferno:
  2544. How many and what actions do we get again?
  2545. Canuhearmenow:
  2546. Nirrti
  2547. Nirrti:
  2548. gonna go with power attack aswell
  2549. DM:
  2550. By default, Standard, Move, Minor.
  2551. Canuhearmenow:
  2552. Kill them all
  2553. Canuhearmenow:
  2554. All of them
  2555. Nirrti:
  2556. the normal -2 +4dmg
  2557. DM:
  2558. There are a few more, but they don't apply to normal situations.
  2559. Nirrti:
  2560. going for zombie 4 first
  2561. * Nirrti rolls: d20+14 => 20 + 14 = 34
  2562. Canuhearmenow:
  2563. ...
  2564. Nirrti:
  2565. oh look
  2566. DM:
  2567. Right
  2568. Lampshade:
  2569. Yes!
  2570. Nirrti:
  2571. now it rolls 20 when I can't crit
  2572. Nirrti:
  2573. thanks dice
  2574. Nirrti:
  2575. thanks
  2576. Nirrti:
  2577. fucking
  2578. DM:
  2579. Roll for damage anyway.
  2580. Canuhearmenow:
  2581. Cleave
  2582. Lampshade:
  2583. Oh right, undeads
  2584. Jekk0:
  2585. unkillable
  2586. * Nirrti rolls: 4d6+15+1+4 => 18 + 15 + 1 + 4 = 38
  2587. DM:
  2588. Well, uh.
  2589. DM:
  2590. I need to rename them, it seems.
  2591. Darth GW7:
  2592. I like the +1
  2593. Nirrti:
  2594. and then cleaveeeeeeee
  2595. * Nirrti rolls: d20+14 => 11 + 14 = 25
  2596. DM:
  2597. Target?
  2598. Nirrti:
  2599. zombie 5
  2600. Nirrti:
  2601. no wait
  2602. DM:
  2603. Okay
  2604. Nirrti:
  2605. I don't have reach do I
  2606. DiscoInferno:
  2607. I'm sticking close to the big guy
  2608. Lampshade:
  2609. ¨You do
  2610. Nirrti:
  2611. oh
  2612. Lampshade:
  2613. Because enlarge
  2614. Nirrti:
  2615. well then zombie 5
  2616. DiscoInferno:
  2617. Not a good film
  2618. DiscoInferno:
  2619. Not even any zombies in it
  2620. Nirrti:
  2621. did that hit?
  2622. DM:
  2623. heh
  2624. Lampshade:
  2625. Why is it called Zombie 5 then?
  2626. DM:
  2627. Yeah
  2628. DiscoInferno:
  2629. No idea
  2630.  
  2631. Elias:
  2632. Ahwassa! Is it just me or do I hear combat upstairs?
  2633. * Nirrti rolls: 3d6+15+1+4 => 9 + 15 + 1 + 4 = 29
  2634. * Lampshade rolls: d20+3 => 3 + 3 = 6
  2635.  
  2636. Ahwassa:
  2637. I don't hear anything
  2638.  
  2639. OMG'ahr:
  2640. I AM DESTRUCTION INCARNATE
  2641.  
  2642. Ahwassa:
  2643. Oh, now I do
  2644. DM:
  2645. Yup.
  2646.  
  2647. Ahwassa:
  2648. Yeah, sounds like combat
  2649. DM:
  2650. Done?
  2651. Nirrti:
  2652. yeah
  2653. DM:
  2654. Disco's turn.
  2655. Canuhearmenow:
  2656. If only you had Great Cleave, nirrti
  2657. Nirrti:
  2658. yeah
  2659. DiscoInferno:
  2660. Hmm
  2661. GRiM:
  2662. why are 2 zombies deaded?
  2663. Canuhearmenow:
  2664. Arror
  2665. Canuhearmenow:
  2666. Necrossi
  2667. GRiM:
  2668. i thought they were invincible
  2669. Nirrti:
  2670. Grim because OMG'ahe
  2671. Nirrti:
  2672. *OMG'ahr
  2673. GRiM:
  2674. lol
  2675. Lampshade:
  2676. They were simply badly named
  2677. DM:
  2678. Nirrti killed the unkillable.
  2679. * Kiera attacks zombie (2) with her longbow
  2680. GRiM:
  2681. haha
  2682. DM:
  2683. Alright
  2684. DiscoInferno:
  2685. Gotta save the badger
  2686. DiscoInferno:
  2687. 1d8 right?
  2688. Canuhearmenow:
  2689. 1d20
  2690. DM:
  2691. Roll to hit first
  2692. DiscoInferno:
  2693. 20?
  2694. Canuhearmenow:
  2695. With modifiers
  2696. Nirrti:
  2697. that is not dead which can eternal lie
  2698. DM:
  2699. 1d20 + Dex mod + Base attack bonus
  2700. Nirrti:
  2701. and with strange eons even death may die
  2702. DM:
  2703. d20 + 3 + 5, effectively
  2704. Canuhearmenow:
  2705. For you that'd be d20 + 8
  2706. Nirrti:
  2707. man I wish I could trample
  2708. * DiscoInferno rolls: 1D20 + 3 + 5 => 20 + 3 + 5 = 28
  2709. Canuhearmenow:
  2710. ...
  2711. Nirrti:
  2712. gj dice
  2713. Canuhearmenow:
  2714. Roll again
  2715. Lampshade:
  2716. WHat the fuck guys
  2717. DM:
  2718. Why is the D a capital?
  2719. * DM rolls: 1D6 => 1
  2720. Nirrti:
  2721. they're giving us the crits when we can't crit
  2722. DiscoInferno:
  2723. I don't know  
  2724. DM:
  2725. AH
  2726. Lampshade:
  2727. Can't crit undeads
  2728. DM:
  2729. Doesn't matter
  2730. Canuhearmenow:
  2731. oh
  2732. DiscoInferno:
  2733. What do I roll?
  2734. Nirrti:
  2735. nothing
  2736. Darth GW7:
  2737. ...
  2738. Canuhearmenow:
  2739. d8
  2740. Darth GW7:
  2741. Wait
  2742. Nirrti:
  2743. can't crit undead
  2744. Darth GW7:
  2745. Talking of trample
  2746. Darth GW7:
  2747. Where the fuck is steve
  2748. DiscoInferno:
  2749. Oh
  2750. Nirrti:
  2751. Darth, I'm sorry
  2752. DiscoInferno:
  2753. Just 1D8?
  2754. Canuhearmenow:
  2755. Darth, Steve is your charge
  2756. Nirrti:
  2757. I was hungry
  2758. Canuhearmenow:
  2759. Disco yeah
  2760. DM whispers: Steve is the BBEG now.
  2761. Lampshade:
  2762. You left him behind you cruel bastard
  2763. * DiscoInferno rolls: 1D8 => 7
  2764. Darth GW7:
  2765. Steve... STEVE?!
  2766. Nirrti:
  2767. he's in the glue factory
  2768.  
  2769. Z'ar Kor:
  2770. STEEEEEEEEEEEEEEEEEEEVE!
  2771. DiscoInferno:
  2772. 7, mmkay
  2773. Nirrti:
  2774. darth
  2775. Nirrti:
  2776. you need an ocarina
  2777. Nirrti:
  2778. then play http://www.youtube.com/watch?v=ITTRalxQOes
  2779.  
  2780. Xannan Hawkflight:
  2781. who is steve?
  2782. DM:
  2783. Right. 7 damage.
  2784. DiscoInferno:
  2785. Steve the red pikmin?
  2786. Nirrti:
  2787. steve the useless horse
  2788. DM:
  2789. Anything else, Disco?
  2790. DiscoInferno:
  2791. Nope, stay next to OMG
  2792. DM:
  2793. Okay
  2794. Darth GW7:
  2795. Nirrti
  2796. DM:
  2797. Jekko's turn.
  2798. Darth GW7:
  2799. He gives me a bonus to hit while riding him
  2800. Darth GW7:
  2801. Not useless at all
  2802. Lampshade:
  2803. This place seems to have a lot of room to ride in
  2804. Nirrti:
  2805. yeah, and we can cook him if we run out of rations
  2806. Darth GW7:
  2807. Also he jumped over a motherfucking chasm
  2808. Jekk0:
  2809. loot or come up stairs?
  2810. Lampshade:
  2811. loot
  2812. Jekk0:
  2813. ok
  2814. Darth GW7:
  2815. You have a dagger
  2816. Darth GW7:
  2817. They regenerate health
  2818. Darth GW7:
  2819. This is not your battle, child
  2820. Nirrti:
  2821. I don't see any health regeneration going on
  2822. Nirrti:
  2823. they seem to fall apart on touch
  2824. DM:
  2825. No, you don't. Not yet.
  2826. Nirrti:
  2827. is that yet or anymore
  2828. * Jekk0 rolls: 1d20+10 => 12 + 10 = 22
  2829. Jekk0:
  2830. search
  2831. Jekk0:
  2832. mage
  2833. Nirrti:
  2834. I'm assuming the two dead ones will get back up soon
  2835. Canuhearmenow:
  2836. Decap them
  2837. Canuhearmenow:
  2838. Or kill Necrosis
  2839. Canuhearmenow:
  2840. That's the thing
  2841. DiscoInferno:
  2842. You gotta shoot them in the head
  2843. Nirrti:
  2844. well I think they're a bit of mush already
  2845. Jekk0:
  2846. burn them to ash
  2847. Nirrti:
  2848. since you know, massive damage
  2849. Canuhearmenow:
  2850. So whose turn is it
  2851. Nirrti:
  2852. lamp
  2853. Nirrti:
  2854. if jekko is done
  2855. Lampshade:
  2856. Done
  2857. DM:
  2858. Okay
  2859. Jekk0:
  2860. done
  2861. Jekk0:
  2862. i found scorlls
  2863. Lampshade:
  2864. What scrolls?
  2865. DM:
  2866. Can't tell yet
  2867. Jekk0:
  2868. need magical expertice
  2869.  
  2870. Elias:
  2871. Kind of across the room here
  2872. Jekk0:
  2873. yea
  2874. Nirrti:
  2875. 5ft step didn't trigger aoo, did it
  2876. Jekk0:
  2877. nope
  2878. Nirrti:
  2879. *doesn't
  2880. Lampshade:
  2881. no
  2882. Nirrti:
  2883. good
  2884. Jekk0:
  2885. lamp your turn
  2886. Lampshade:
  2887. I did my turn
  2888. DM:
  2889. The air around the Carnex begins to drain of colour. Everyone within 30 feet of it takes a -2 penalty to attack rolls.
  2890. GRiM:
  2891. fuuck
  2892. Darth GW7:
  2893. Fuck you too special abilities
  2894. GRiM:
  2895. my turn now then
  2896. Darth GW7:
  2897. Does the carnex have any resistances?
  2898. DM:
  2899. Additionally, it reaches out a twisted limb towards Zombie 2. The arrow wound begins to close up.
  2900. DM:
  2901. Need a religion check for that
  2902. Canuhearmenow:
  2903. KILL IT NIRRTI
  2904. Canuhearmenow:
  2905. KILL IT
  2906. * Lampshade rolls: d20+9 => 17 + 9 = 26
  2907. Darth GW7:
  2908. Lamp
  2909. Darth GW7:
  2910. ninja
  2911. GRiM:
  2912. its my turn now right?
  2913. DM:
  2914. Yup
  2915. Nirrti:
  2916. ?
  2917. GRiM:
  2918. ok
  2919. Canuhearmenow:
  2920. My turn
  2921. Canuhearmenow:
  2922. ?
  2923. Canuhearmenow:
  2924. Wait
  2925. Canuhearmenow:
  2926. oh
  2927. Nirrti:
  2928. kill what
  2929. GRiM:
  2930. 1 shot
  2931. GRiM:
  2932. so i can still do +8
  2933. GRiM:
  2934. on 1 at least.  
  2935. Nirrti:
  2936. well, not really a big minus to me
  2937. GRiM:
  2938. on the carnex
  2939. GRiM:
  2940. again
  2941. Lampshade:
  2942. One shot?
  2943. GRiM:
  2944. and it's close , so + 1 to Damage
  2945. Lampshade:
  2946. Why?
  2947. GRiM:
  2948. because rapid shot is -2
  2949. GRiM:
  2950. to attack roll
  2951. GRiM:
  2952. so it would be d20+6
  2953. * GRiM rolls: d20 +8 => 17 + 8 = 25
  2954. DM:
  2955. Okay
  2956. * GRiM rolls: d8+1 => 5 + 1 = 6
  2957. Lampshade:
  2958. I like how you managed to take the one favored enemy that we will never meet
  2959. Nirrti:
  2960. what is that
  2961. Darth GW7:
  2962. Animal
  2963. Darth GW7:
  2964. heh
  2965. DiscoInferno:
  2966. I took animal favoured enemies...
  2967. Darth GW7:
  2968. Kill bodger
  2969. Darth GW7:
  2970. wait
  2971. Nirrti:
  2972. ah
  2973. Darth GW7:
  2974. Animals are your favoured enemies
  2975. Darth GW7:
  2976. And yet you have a badger as a pet
  2977. DM:
  2978. It just means he's spent a lot of time hunting them.
  2979. Nirrti:
  2980. bodger is xannan's pet
  2981. GRiM:
  2982. yeah
  2983. Lampshade:
  2984. He also get sense motive bonus against them
  2985. Darth GW7:
  2986. Disco you could ask hjort if you can change it if you like
  2987. Lampshade:
  2988. That'll be useful
  2989. GRiM:
  2990. yep
  2991. DiscoInferno:
  2992. Nah
  2993. GRiM:
  2994. now
  2995. Nirrti:
  2996. xannan can sense motive his badger better
  2997. Darth GW7:
  2998. please do
  2999. Darth GW7:
  3000. two people with favoured enemy as animal
  3001. DM:
  3002. You can change it as you level up. Retrain it.
  3003. Nirrti:
  3004. YOU'RE LYING TO ME BADGER
  3005. Darth GW7:
  3006. so pointless
  3007. Nirrti:
  3008. AREN'T YOU
  3009. Darth GW7:
  3010. You could make it dragon
  3011. GRiM:
  3012. bodger will attack carnex
  3013. Darth GW7:
  3014. That would be useful
  3015. DM:
  3016. Right, the arrow flies into the twisted mass of limbs.
  3017. Darth GW7:
  3018. oh god I just looked at the image of the carnex
  3019. Darth GW7:
  3020. :wtc:
  3021. DM:
  3022. Yu[
  3023. Lampshade:
  3024. You know, we have forgotten to take the melee penalty into account
  3025. DM:
  3026. Yup
  3027. Lampshade:
  3028. Shooting into melee
  3029. Lampshade:
  3030. -4
  3031. DM:
  3032. This is true
  3033. GRiM:
  3034. WHAT?
  3035. DiscoInferno:
  3036. But I've never fought anything but animals until I stumbled here
  3037. GRiM:
  3038. nope
  3039. DM:
  3040. Except, I don't think the size of badgers counts
  3041. GRiM:
  3042. they arent that close
  3043. DM:
  3044. In this case
  3045. GRiM:
  3046. 5feet
  3047. GRiM:
  3048. i am 10 feet
  3049. Lampshade:
  3050. Melee is when they threaten each other
  3051. DM:
  3052. It means shooting into melee combat, Grim.
  3053. Darth GW7:
  3054. Why did you guys both have to make such unoriginal rangers
  3055. Darth GW7:
  3056.  
  3057. DM:
  3058. Not shooting while in melee range
  3059. DM:
  3060. Anything else, grim?
  3061. Darth GW7:
  3062. Also disco
  3063. Darth GW7:
  3064. >No deity
  3065. Darth GW7:
  3066. O LAWD DIS GUN B GUD
  3067. GRiM:
  3068. ok
  3069. GRiM:
  3070. well
  3071. GRiM:
  3072. badger is attacking the zombie hten
  3073. Canuhearmenow:
  3074. Disco, diety could be Imatar
  3075. DM:
  3076. Well, the Athar and Rilmani don't worship a deity, and they get along quite fine.
  3077. DiscoInferno:
  3078. I grew up in a forest OK?!
  3079. GRiM:
  3080. so as not to interfere with my arrows
  3081. Canuhearmenow:
  3082. Imatar is goddess of forests and such
  3083. DiscoInferno:
  3084. I've never seen anyone other than you guys my whole life
  3085. * GRiM rolls: d20+4 => 11 + 4 = 15
  3086. Darth GW7:
  3087. FOREVER ARONE
  3088. * GRiM rolls: d20+4 => 20 + 4 = 24
  3089. Darth GW7:
  3090. Nice
  3091. * GRiM rolls: d20-1 => 19 - 1 = 18
  3092. DM:
  3093. They all hit.
  3094. DiscoInferno:
  3095. How the heck am I meant to know about a goddess?
  3096. Canuhearmenow:
  3097. Books
  3098. Lampshade:
  3099. Maybe you had a vision
  3100. GRiM:
  3101. damage roll?
  3102. Darth GW7:
  3103. She may have appeared to you
  3104. DM:
  3105. ...is the badger still ragin?
  3106. Darth GW7:
  3107. in a tree
  3108. GRiM:
  3109. yes
  3110. DiscoInferno:
  3111. God don't do nuthin
  3112. Darth GW7:
  3113. ...
  3114. Darth GW7:
  3115. Youmustbenewhere.png
  3116. Canuhearmenow:
  3117. Aka a Dryad fucking with you
  3118. Nirrti:
  3119. well so far all Khorne has done is fucked up my rolls
  3120. DiscoInferno:
  3121. Yes, I am new here
  3122. DiscoInferno:
  3123. deal with it
  3124. Darth GW7:
  3125. Gods can and will fuck you up if they feel like it
  3126. Darth GW7:
  3127. It's good to have one on your side
  3128. * GRiM rolls: d2-1 => 1 - 1 = 0
  3129. * GRiM rolls: d2-1 => 2 - 1 = 1
  3130. * GRiM rolls: d2-1 => 2 - 1 = 1
  3131. DM:
  3132. So can Archdevils, Darth.
  3133. Lampshade:
  3134. Our group has Kord on its side
  3135. GRiM:
  3136. right?
  3137. Lampshade:
  3138. The ost important god of all
  3139. Darth GW7:
  3140. Yeah well they can kiss my scaly green ass
  3141. Lampshade:
  3142. most*
  3143. DM whispers: heh
  3144. Nirrti:
  3145. kord is wannabe khorne
  3146. Lampshade:
  3147. The damage rolls were 1d2+1
  3148. Lampshade:
  3149. since rage
  3150. Darth GW7:
  3151. BAHAMUT KING OF THE DRAGONS
  3152. DiscoInferno:
  3153. Let's just kill these Unkillable Zombies and save this for another time
  3154. Darth GW7:
  3155. bahamut x tiamat OTP
  3156. Lampshade:
  3157. This is multitasking
  3158. DM:
  3159. 1d2 + 1, twice, and 1d3 + 1
  3160. Canuhearmenow:
  3161. Lamp, an IC argument about this would be possibly funner then what we're doing now
  3162. Darth GW7:
  3163. GUYS
  3164. Lampshade:
  3165. True
  3166. Darth GW7:
  3167. guys
  3168. Darth GW7:
  3169. let's all just like
  3170. Darth GW7:
  3171. believe what we want to believe
  3172. Nirrti:
  3173. yeah, let's not listen to darth
  3174.  
  3175. Z'ar Kor:
  3176. GUYS
  3177. Canuhearmenow:
  3178. Let's just kill this stuff and then have this argument later
  3179.  
  3180. Z'ar Kor:
  3181. guys
  3182.  
  3183. Z'ar Kor:
  3184. what if like
  3185.  
  3186. Z'ar Kor:
  3187. what if
  3188.  
  3189. Z'ar Kor:
  3190. the whole world
  3191. Lampshade:
  3192. Tiamat is shit, it costs too much and the splash has way too little range
  3193.  
  3194. Z'ar Kor:
  3195. was just a dream
  3196. Canuhearmenow:
  3197. And then Z'ar was CHIM
  3198. DiscoInferno:
  3199. wohw
  3200. Lampshade:
  3201. Grim
  3202. DiscoInferno:
  3203. On no, not CHIM again
  3204. Lampshade:
  3205. Need you to roll shit
  3206.  
  3207. Z'ar Kor:
  3208. holy shit guys my mind just blew
  3209. Canuhearmenow:
  3210. GRIM
  3211. Darth GW7:
  3212. what's CHIM
  3213. Canuhearmenow:
  3214. Is it Grim's turn?
  3215. Nirrti:
  3216. whose turn was last
  3217. Lampshade:
  3218. He needs to reroll badger damage because he fucked it up
  3219. DiscoInferno:
  3220. Madness, that's what CHIM is
  3221. Canuhearmenow:
  3222. Holy shit this is such a cluster fuck
  3223. Darth GW7:
  3224. the fuck is CHIM
  3225. Darth GW7:
  3226. You're a cluster fuck
  3227. Lampshade:
  3228. DM, can you roll the damage for him?
  3229. Nirrti:
  3230. well badger has done it's turn, hasn't it
  3231. DiscoInferno:
  3232. Shutting up now
  3233. Nirrti:
  3234. so then it's zombies?
  3235. Canuhearmenow:
  3236. CHIM is the idea when a game character realizes his world doesn't technically exist
  3237. Lampshade:
  3238. Yeah, but the damage roll was fucked up
  3239. Canuhearmenow:
  3240. Vivec is CHIM, for example
  3241. Canuhearmenow:
  3242. Same with the Nerevarine
  3243. Canuhearmenow:
  3244. Because he has save and load
  3245. Nirrti:
  3246. well then fix dem damage rolls so that the game can continue
  3247. DM:
  3248. Shall we assume each of its attacks deal 1 damage?
  3249. Lampshade:
  3250. Yes
  3251. Canuhearmenow:
  3252. Yes please
  3253. Nirrti:
  3254. yeah sure
  3255. DM:
  3256. Okay
  3257. Lampshade:
  3258. Even though the minimum damage was two
  3259. Lampshade:
  3260. whatever
  3261. DM:
  3262. What
  3263. Canuhearmenow:
  3264. I don't understand how GRiM is one second rolling then disappears for a minute
  3265. Lampshade:
  3266. 1d2+1
  3267. Lampshade:
  3268. since rage
  3269. Nirrti:
  3270. it's a very small badger
  3271. DM:
  3272. Right, right.
  3273. Nirrti:
  3274. I bet grim is dorffing again
  3275. Lampshade:
  3276. Next
  3277. Nirrti:
  3278. zombies then
  3279. GRiM:
  3280. i'm here
  3281. GRiM:
  3282. i'm her
  3283. GRiM:
  3284. e
  3285. * GRiM rolls: d2 +1 => 1 + 1 = 2
  3286. Lampshade:
  3287. finally
  3288. Nirrti:
  3289. stop dorffing and pay attention to dnd
  3290. * GRiM rolls: d2+14 => 2 + 14 = 16
  3291. GRiM:
  3292. fuck
  3293. DiscoInferno:
  3294. dorffing?
  3295. * GRiM rolls: d2+1 => 1 + 1 = 2
  3296. Nirrti:
  3297. dwarf fortress
  3298. * GRiM rolls: d2+1 => 1 + 1 = 2
  3299. DiscoInferno:
  3300. ganondorf
  3301. GRiM:
  3302. WOO
  3303. DM:
  3304. Hey, right
  3305. DiscoInferno:
  3306. Oh
  3307. DM:
  3308. The zombies attack
  3309. DM:
  3310. In this order - Grim, Badger, Nirrti
  3311. Nirrti:
  3312. can zombies crit
  3313. DiscoInferno:
  3314. nooo, not the badger!
  3315. Lampshade:
  3316. yes
  3317. * DM rolls: d20 + 3 => 3 + 3 = 6
  3318. * DM rolls: d20 + 3 => 5 + 3 = 8
  3319. * DM rolls: d20 + 3 => 13 + 3 = 16
  3320. GRiM:
  3321. NOOOO
  3322. Nirrti:
  3323. oh look, they hit
  3324. Nirrti:
  3325. because my 15 AC due to rage
  3326. DM:
  3327. Why do zombies insist on being awful?
  3328. GRiM:
  3329. lol
  3330. * DM rolls: d6 + 3 => 6 + 3 = 9
  3331. DM:
  3332. Nirrti takes 9 damage.
  3333. DM:
  3334. Canu's turn
  3335. Darth GW7:
  3336. brb din dins
  3337. * Elias runs up the stair
  3338.  
  3339. Elias:
  3340. Hey guys wha-
  3341.  
  3342. Elias:
  3343. What in the nine hells is that
  3344. Canuhearmenow:
  3345. I fire scorching ray at Necrosis
  3346. DM:
  3347. AoE?
  3348. Canuhearmenow:
  3349. Nope
  3350. * Canuhearmenow rolls: 1d20 + 4 => 19 + 4 = 23
  3351. Canuhearmenow:
  3352. Ranged touch
  3353. Canuhearmenow:
  3354. Fire
  3355. Lampshade:
  3356. Funfact: touch spells can crit
  3357. Lampshade:
  3358. with nat 20
  3359. Lampshade:
  3360. Oh, and it has no resistances so it's good
  3361. DiscoInferno:
  3362. I assumed the no-crit thing was due to our enemies being undead
  3363. Canuhearmenow:
  3364. Yes
  3365. * Canuhearmenow rolls: 4d6 => 16
  3366. Canuhearmenow:
  3367. Damage
  3368. Darth GW7:
  3369. back
  3370. DM:
  3371. Alright
  3372.  
  3373. Ahwassa:
  3374. Be careful, when that thing dies, it will explode
  3375. DM:
  3376. Funny thing, actually.
  3377.  
  3378. OMG'ahr:
  3379. So a proper Blood Shower then? Khorne will be pleased!
  3380. Canuhearmenow:
  3381. I'd prefer a golden shower
  3382.  
  3383. Ahwassa:
  3384. Explode as in fill the room with negative energy
  3385. Darth GW7:
  3386. You and your corn
  3387.  
  3388. Ahwassa:
  3389. You will not like it
  3390.  
  3391. Xannan Hawkflight:
  3392. If MY badger FUCKING explodes , I'll kill something
  3393. Canuhearmenow:
  3394. Khorne Flakes
  3395. DM:
  3396. Yeah, sorry, the badger's probably gonna die.
  3397. Darth GW7:
  3398. khorne dogs
  3399. * DM rolls: 2d6 + 2 => 7 + 2 = 9
  3400.  
  3401. Kiera:
  3402. I have no idae what's going on so I'm just going to go along with all this...
  3403. DM:
  3404. Everyone takes 9 damage, and the zombies gane 9 temp. health.
  3405.  
  3406. Z'ar Kor:
  3407. It's what we all do.
  3408.  
  3409. Xannan Hawkflight:
  3410. BODGER! ENDURE!
  3411.  
  3412. Ahwassa:
  3413. You can still just walk away, I have no idea why you came with us anyways
  3414. DM:
  3415. Not Jekko, he's at a safe distance.
  3416. Darth GW7:
  3417. BODGER used ENDURE!
  3418. Darth GW7:
  3419. BODGER endured the hit!
  3420. Lampshade:
  3421. DM, no save?
  3422. DM:
  3423. None.
  3424. DiscoInferno:
  3425. Curses
  3426. Nirrti:
  3427. 33hp left
  3428. DM:
  3429. Darth's turn.
  3430.  
  3431. Elias:
  3432. I don't think it's smart to turn down an extra bow Ahwassa, at least not yet
  3433. Nirrti:
  3434. if I go less than 10hp guys, it's gonna hurt when my rage ends
  3435. GRiM:
  3436. is bodger ok?
  3437.  
  3438. Ahwassa:
  3439. I don't want to get more people involved with this
  3440.  
  3441. Elias:
  3442. I'm not... Feeling too good
  3443. GRiM:
  3444. also if his health is low, no more raging.  P
  3445. Canuhearmenow:
  3446. 10 HP left
  3447. * DM rolls: d8 + 2 => 7 + 2 = 9
  3448. DM:
  3449. Bodger's dying.
  3450. Darth GW7:
  3451. you MONSTER
  3452. GRiM:
  3453.  
  3454. GRiM:
  3455. D:
  3456. Canuhearmenow:
  3457. Wait, did my Scorching Ray cause the Necrosis guy to explode?
  3458. DiscoInferno:
  3459.  
  3460. DM:
  3461. Yes
  3462. Canuhearmenow:
  3463. Yay
  3464. Lampshade:
  3465. Gee, thanks
  3466. DiscoInferno:
  3467. ewwww
  3468. DM:
  3469. So, Canu killed Bodger.
  3470.  
  3471. Xannan Hawkflight:
  3472. BODGER#
  3473. Lampshade:
  3474. Also, Jekko didn't take that damage right?
  3475. DM:
  3476. No
  3477. DiscoInferno:
  3478. That show sucked though...
  3479. DM:
  3480. Too far away
  3481.  
  3482. Elias:
  3483. That was quite a show, wasn't it?
  3484. * Elias seems quite proud of himself
  3485.  
  3486. Xannan Hawkflight:
  3487. *to Elias* What happend!?
  3488.  
  3489. Elias:
  3490. Just raining firey arcane death on our enemies
  3491.  
  3492. Xannan Hawkflight:
  3493. with friendly fire...
  3494. DM:
  3495. Darth's turn
  3496. Canuhearmenow:
  3497. fiery*
  3498.  
  3499. Elias:
  3500. No battle is without it's sacrifices, Xannan
  3501.  
  3502. Kiera:
  3503. I didn't know such a thing was really possible!
  3504. Darth GW7:
  3505. Er
  3506. Darth GW7:
  3507. Can I do this?
  3508.  
  3509. Ahwassa:
  3510. You get used to it if you spend any time with us
  3511.  
  3512. Ahwassa:
  3513. Crazy things happening
  3514. DM:
  3515. No
  3516. Darth GW7:
  3517. I FIVE FOOT STEP
  3518.  
  3519. Elias:
  3520. That is but a taste of magic, Half-Elf, it's quite a glorious thing
  3521.  
  3522. Xannan Hawkflight:
  3523. HE WAS INNOCENT *SOBS*
  3524. DM:
  3525. ...no.
  3526.  
  3527. Xannan Hawkflight:
  3528. HE WAS A... A GOOD BADGER
  3529. DM:
  3530. You're on stairs Darth.
  3531. Darth GW7:
  3532. fucking stairs
  3533. GRiM:
  3534. do i ever get another companion?
  3535.  
  3536. Ahwassa:
  3537. Stop whining, we have bigger problems
  3538. Darth GW7:
  3539. when are they gonna invent the lift
  3540. DiscoInferno:
  3541. We can rebuild him, we have the technology
  3542. Darth GW7:
  3543. sup zombie
  3544. * Darth GW7 rolls: d20+13 => 10 + 13 = 23
  3545. DM:
  3546. Hit
  3547. * Elias turns around and notices the zombie next to him
  3548. * Darth GW7 rolls: d8+11 => 6 + 11 = 17
  3549. Darth GW7:
  3550. You blind elias?
  3551. DM:
  3552. Wow
  3553. DM:
  3554. 17 damage?
  3555. DiscoInferno:
  3556. Oh, I also have humans as a favoured enemy
  3557. DM:
  3558. That'll come in handy.
  3559. DM:
  3560. Nirrti's turn when you're done, Darth.
  3561. DiscoInferno:
  3562. those poor silly humans
  3563. Canuhearmenow:
  3564. Darth, just 60 feet
  3565. Canuhearmenow:
  3566. But getting worse as time goes on
  3567. Nirrti:
  3568. is that -2 attack mod still active
  3569. DM:
  3570. No
  3571. Nirrti:
  3572. good
  3573. Darth GW7:
  3574. Why are these zombies supposedly unkillable again?
  3575. DM:
  3576. Extra health
  3577. DM:
  3578. Rapid healing
  3579. Darth GW7:
  3580. so OP
  3581. DM:
  3582. Nirrti?
  3583. Nirrti:
  3584. is it my turn?
  3585. DM:
  3586. Think so
  3587. Nirrti:
  3588. well, 5ft step then and I'll attack mr.3 with power attack
  3589. DiscoInferno:
  3590. hopefully we can go shopping soon
  3591.  
  3592. Elias:
  3593. These zombies aren't making this easy
  3594. Lampshade:
  3595. Why?
  3596. * Nirrti rolls: d20+14 => 19 + 14 = 33
  3597. Jekk0:
  3598. well i found nice team work skill
  3599. DM:
  3600. That's a hit
  3601. Jekk0:
  3602. for casters
  3603. Nirrti:
  3604. gee taunt me some more dice, won't you
  3605. DiscoInferno:
  3606. arrows and trap-making supplies
  3607. * Nirrti rolls: 3d6+15+1+4 => 10 + 15 + 1 + 4 = 30
  3608. GRiM:
  3609. if you like i'll sell you some of mine
  3610. GRiM:
  3611. i over bought
  3612. Jekk0:
  3613. dead cleave
  3614. Canuhearmenow:
  3615. Cleave
  3616. Canuhearmenow:
  3617. Cleave
  3618. Canuhearmenow:
  3619. 5 foot step
  3620. DiscoInferno:
  3621. I need money first
  3622. Nirrti:
  3623. don't need 5ft step anymore
  3624. Canuhearmenow:
  3625. Disco all this stuff has value
  3626. GRiM:
  3627. or i could loan you some
  3628. * Nirrti rolls: d20+14 => 2 + 14 = 16
  3629. Nirrti:
  3630. :|
  3631. GRiM:
  3632. and you pay me back later
  3633. Canuhearmenow:
  3634. pay back with FAVORS
  3635. Nirrti:
  3636. that was at zombie 2
  3637. GRiM:
  3638. yeah
  3639. GRiM:
  3640. favours !
  3641. GRiM:
  3642. :d
  3643. DiscoInferno:
  3644. I can heal peeps
  3645. GRiM:
  3646. ok
  3647. GRiM:
  3648. heal me next turn
  3649. GRiM:
  3650. and i'll give you...
  3651. DiscoInferno:
  3652. Ok
  3653. GRiM:
  3654. 20 arrows
  3655. Canuhearmenow:
  3656. nirrti
  3657. DiscoInferno:
  3658. Woo
  3659. Canuhearmenow:
  3660. Cleave
  3661. Nirrti:
  3662. I did
  3663. DM:
  3664. The attack doesn't seem to do anything to it.
  3665. Nirrti:
  3666. DM hasn't said if it hit or not
  3667. Nirrti:
  3668. I did 30dmg on zombie 3
  3669. DM:
  3670. I know.
  3671. Nirrti:
  3672. so it didn't die?
  3673. DM:
  3674. Nope.
  3675. * Lampshade rolls: d20+9 => 13 + 9 = 22
  3676. Lampshade:
  3677. religion
  3678. Nirrti:
  3679. right
  3680. Canuhearmenow:
  3681. God dammit not Religion
  3682. Jekk0:
  3683. oh yea the extra 9 helth
  3684. Jekk0:
  3685. *health
  3686. DiscoInferno:
  3687. I remember that apple I ate today...
  3688.  
  3689. Ahwassa:
  3690. They got energy when the carnifex exploded
  3691. DiscoInferno:
  3692. nice job fixing it, hero
  3693. DiscoInferno:
  3694. breaking*
  3695. Canuhearmenow:
  3696. Welp, time to do some dorfing
  3697. DM:
  3698. ha
  3699. DM:
  3700. Disco's turn.
  3701. Canuhearmenow:
  3702. Tell me when it's my turn
  3703. GRiM:
  3704. disco  
  3705. DiscoInferno:
  3706. Ok
  3707. GRiM:
  3708. heal me for free arrows!
  3709. DiscoInferno:
  3710. How do I heal Xannan?
  3711. Nirrti:
  3712. heal me to keep your life
  3713. Canuhearmenow:
  3714. I need health more
  3715. Lampshade:
  3716. Do you have a healing spell prepared?
  3717. DiscoInferno:
  3718. Wait
  3719. Nirrti:
  3720. I'm assuming a scroll or something
  3721. DiscoInferno:
  3722. What does the heal skill do?
  3723. Jekk0:
  3724. i hope the scolls are healing ones
  3725. Canuhearmenow:
  3726. Heal skill is if you're dying
  3727. Canuhearmenow:
  3728. Or non-combat
  3729. DiscoInferno:
  3730. Ohhhh
  3731. Jekk0:
  3732. *scrolls
  3733. Lampshade:
  3734. Yeah, Heal is useless here
  3735. Nirrti:
  3736. I hope they're permanency scrolls
  3737. Nirrti:
  3738. or one of them
  3739. Nirrti:
  3740. then make me permanently large
  3741. DiscoInferno:
  3742. Can I save the badger?
  3743. Canuhearmenow:
  3744. yes, actually
  3745. DM:
  3746. You can try, sure.
  3747. Lampshade:
  3748. Fuck no, I wouldn't do that
  3749. DiscoInferno:
  3750. Woo
  3751. Lampshade:
  3752. There's a hefty xp cost
  3753. Nirrti:
  3754. CPR on the badger
  3755. DM:
  3756. Grim can get a free one anyway.
  3757. GRiM:
  3758. free what~?
  3759. DM:
  3760. Free badger.
  3761. DiscoInferno:
  3762. Wait? So how would that work?
  3763. GRiM:
  3764. ok
  3765. Nirrti:
  3766. does grim like have a bag of badgers or what
  3767. GRiM:
  3768. this one will have a good name
  3769. DM:
  3770. Bag of Badgers.
  3771. Canuhearmenow:
  3772. Rodrick
  3773. GRiM:
  3774. and it'll appear when we get outside.  
  3775. DM:
  3776. I'm going to sell that at some point to you guys.
  3777. Jekk0:
  3778. whos turn?
  3779. Nirrti:
  3780. bag of holding
  3781. DM:
  3782. Disco's.
  3783. Nirrti:
  3784. full of badgers
  3785. DiscoInferno:
  3786. How would healing the badger work?
  3787. GRiM:
  3788. sell it to me!
  3789. DM:
  3790. Right, a skill check
  3791. Canuhearmenow:
  3792. Go to Badger
  3793. GRiM:
  3794. bag of holding full of badgers XD
  3795. Canuhearmenow:
  3796. d20 + heal modifier
  3797. GRiM:
  3798. then I CAN THROW BADGERS
  3799. DiscoInferno:
  3800. Is there any cost?
  3801. DM:
  3802. d20 + Relevant mod + Ranks in the skill.
  3803. Canuhearmenow:
  3804. No
  3805. GRiM:
  3806. OR FIRE THEM WITH MY BOW
  3807. DM:
  3808. No cost, usually.
  3809. DiscoInferno:
  3810. And I have a healer's kit
  3811. Canuhearmenow:
  3812. That's a modifer
  3813. Darth GW7:
  3814. Grim
  3815. Canuhearmenow:
  3816. modifier
  3817. Darth GW7:
  3818. then you drop the bag
  3819. Canuhearmenow:
  3820. It's added to the total score
  3821. Darth GW7:
  3822. BADGERS, BADGERS EVERYWHERE
  3823. GRiM:
  3824. YEAH! D:
  3825. DiscoInferno:
  3826. How much is it a modifer
  3827. GRiM:
  3828. AWESOME  
  3829. Canuhearmenow:
  3830. +2
  3831. DiscoInferno:
  3832. Ok
  3833. Darth GW7:
  3834. I'd want a pet alligator
  3835. Canuhearmenow:
  3836. Pet snake
  3837. Canuhearmenow:
  3838. That evolves along with me
  3839. Darth GW7:
  3840. if not a dragon
  3841. DM:
  3842. You could probably get a dragon if you took leadership at a higher level.
  3843. Nirrti:
  3844. grim, good way to rob a shop
  3845. Nirrti:
  3846. bag of holding with badgers
  3847. Nirrti:
  3848. open window
  3849. Nirrti:
  3850. pour in badgers
  3851. Darth GW7:
  3852. ...
  3853. Nirrti:
  3854. profit
  3855. Darth GW7:
  3856. For serious?
  3857. DM:
  3858. I think so
  3859. Lampshade:
  3860. Who next?
  3861. Darth GW7:
  3862. HOOOO BOY
  3863. Nirrti:
  3864. jekko
  3865. Darth GW7:
  3866. Wouldn't be a pet though
  3867. Darth GW7:
  3868. Still
  3869. Darth GW7:
  3870. Who the fuck cares
  3871. Lampshade:
  3872. Does a religion roll reveal how many HD do these zombies have?
  3873. Canuhearmenow:
  3874. Roll Disco
  3875. DiscoInferno:
  3876. I forgot what to roll
  3877. Nirrti:
  3878. heal
  3879. Canuhearmenow:
  3880. Give sheet
  3881. * DiscoInferno rolls: 1D20 + 5 + 2 => 18 + 5 + 2 = 25
  3882. DM:
  3883. ...I think that'd be enough to stabilize it, right?
  3884. Canuhearmenow:
  3885. yes
  3886. Lampshade:
  3887. yeah
  3888. DM:
  3889. Fantastic
  3890. Darth GW7:
  3891. Hey
  3892. Darth GW7:
  3893. You have a hawk
  3894. DiscoInferno:
  3895. Can I carry him to saftey?
  3896. Darth GW7:
  3897. You should get a token for that
  3898. DiscoInferno:
  3899. It's outside
  3900. Darth GW7:
  3901. Bring it inside  
  3902. DiscoInferno:
  3903. Later
  3904. DiscoInferno:
  3905. If you behave
  3906. Lampshade:
  3907. And who's after disco?
  3908. Nirrti:
  3909. lamp had a hawk too
  3910. DiscoInferno:
  3911. Can I pick up the badger?
  3912. Lampshade:
  3913. It died
  3914. Lampshade:
  3915. Twice
  3916. DM:
  3917. Er, I guess. But you can't move again.
  3918. DiscoInferno:
  3919. I saved it
  3920. * Kiera carries the badger and shields it with her body
  3921. Canuhearmenow:
  3922. but
  3923. Jekk0:
  3924. well im moving
  3925. Canuhearmenow:
  3926. You're in the middle of a combat zone
  3927. Lampshade:
  3928. Done?
  3929. Canuhearmenow:
  3930. Whose turn
  3931. Jekk0:
  3932. done next
  3933. Lampshade:
  3934. Mine
  3935. DM:
  3936. Lamp
  3937. DiscoInferno:
  3938. A good soldier never leaves abadger behind
  3939.  
  3940. Elias:
  3941. What are you doing with that damn badger! Leave it, it's fine!
  3942. * Lampshade rolls: d20+5 => 11 + 5 = 16
  3943. Lampshade:
  3944. Turning
  3945.  
  3946. Xannan Hawkflight:
  3947. It is now
  3948. * Lampshade rolls: 2d6+4+3 => 6 + 4 + 3 = 13
  3949. DM:
  3950. Oh god turning
  3951. Lampshade:
  3952. They died
  3953. Lampshade:
  3954. All of them
  3955. Darth GW7:
  3956. Er
  3957. Darth GW7:
  3958. Were you meaning for us to actually kill the unkillable zobmes?
  3959. DM:
  3960. YEah
  3961.  
  3962. Xannan Hawkflight:
  3963. *to Bodger* I was SO worried! NEVER DO THAT AGAIN
  3964. DiscoInferno:
  3965. right i need a piss
  3966.  
  3967. bodger:
  3968. arf?
  3969. DM:
  3970. ...grim's turn.
  3971. GRiM:
  3972. ok
  3973. Jekk0:
  3974. i wonder how much xp we got from all of these monsters
  3975. DM:
  3976. A lot
  3977. GRiM:
  3978. is there anything i can do to heal?
  3979. GRiM:
  3980. or fix my STR mod?
  3981. Jekk0:
  3982. nope rest
  3983. Lampshade:
  3984. Nope
  3985. Jekk0:
  3986. 8 hour rest
  3987. Nirrti:
  3988. no rest
  3989. Nirrti:
  3990. we're still in combat ffs
  3991. GRiM:
  3992. ok....
  3993. Canuhearmenow:
  3994. I need someone to heal me
  3995. DiscoInferno:
  3996. Back
  3997. GRiM:
  3998. but everything on this floor is dead
  3999. Nirrti:
  4000. how many times do I need to repeat it
  4001. Nirrti:
  4002. the whole tower is in combat
  4003. Canuhearmenow:
  4004. Ahwassa?
  4005. Canuhearmenow:
  4006. Kiera?
  4007. Canuhearmenow:
  4008. Anyone got heal?
  4009. Lampshade:
  4010. I have heals
  4011. DiscoInferno:
  4012. You're not a badger
  4013. DM:
  4014. The next floor up is the roof, by the way.
  4015. Canuhearmenow:
  4016. I know
  4017. DiscoInferno:
  4018. Finally
  4019. Canuhearmenow:
  4020. With the Dragon
  4021. DM:
  4022. Yes.
  4023. Canuhearmenow:
  4024. Ooooooh
  4025. Nirrti:
  4026. i'll be losing 10hp when my rage ends
  4027. DiscoInferno:
  4028. But you're not dying
  4029. Nirrti:
  4030. which it does in 3 rounds
  4031. Lampshade:
  4032. Note the capitalized D in Dragon
  4033. Jekk0:
  4034. and if we are lucky the half elf can teach us how to rest 4 hours and its still 8 hour rest
  4035. Lampshade:
  4036. That means it is the trope version of Dragon
  4037. Darth GW7:
  4038. Wait
  4039. Darth GW7:
  4040. oh
  4041. DM:
  4042. Yes, yes
  4043. Darth GW7:
  4044. Read canu's then Lamp's
  4045. Darth GW7:
  4046. Curse you guys
  4047. Darth GW7:
  4048. getting my hopes up
  4049. Canuhearmenow:
  4050. Get your rrerr on
  4051. Canuhearmenow:
  4052. Whose turn
  4053. Lampshade:
  4054. Trope Dragon being the BBEGs right hand
  4055. DiscoInferno:
  4056. dergons
  4057. Darth GW7:
  4058. yes
  4059. Darth GW7:
  4060. I know
  4061. Lampshade:
  4062. Grim, move
  4063. DiscoInferno:
  4064. hurrdurrgons
  4065. GRiM:
  4066. ok
  4067. GRiM:
  4068. fine
  4069. GRiM:
  4070. no way to heal
  4071. GRiM:
  4072. so i guess
  4073. DM:
  4074. Since this is the boss, it might be best to group up and do some tactical stuff before proceeding.
  4075. GRiM:
  4076. shouldn't we all rest then?
  4077. Lampshade:
  4078. But we already used our spells  
  4079. Nirrti:
  4080. no can do, rage will be ending too sooooooooon
  4081. Canuhearmenow:
  4082. Grim's turn, everyone go to the restroom
  4083. Canuhearmenow:
  4084. You'll have time
  4085. DiscoInferno:
  4086. I have a badger
  4087. DiscoInferno:
  4088. He has hump attack
  4089. DM:
  4090. Ahaha
  4091. GRiM:
  4092. most lag in games is me waiting for DM to reply
  4093. Canuhearmenow:
  4094. Happy badger
  4095. Canuhearmenow:
  4096. Very, very happy
  4097. GRiM:
  4098. when i ask something
  4099. Darth GW7:
  4100. MONEY TRAIN
  4101. Darth GW7:
  4102. GROUP UP
  4103. Lampshade:
  4104. Most lag in games is when we try to grapple
  4105.  
  4106. Elias:
  4107. You can't shoot a bow holding that thing, Half-elf
  4108. Jekk0:
  4109. still in turns
  4110.  
  4111. Elias:
  4112. Give it back to Xannan and let's move on
  4113. Lampshade:
  4114. Can we regroup in three turns?
  4115. Canuhearmenow:
  4116. News flash: Elias is a dick
  4117. Nirrti:
  4118. my rage is ending in 3 turns, then i'll have to re-rage
  4119. Lampshade:
  4120. Let's just say that in three turns we take tactically sound positions and then restart combat
  4121. * Kiera gives the badger back to Xannan
  4122.  
  4123. Xannan Hawkflight:
  4124. thanks
  4125. Lampshade:
  4126. Otherwise this will take FOREVER
  4127.  
  4128. Xannan Hawkflight:
  4129. *places Bodger on the ground*
  4130. Darth GW7:
  4131. Why three turns?
  4132.  
  4133. Xannan Hawkflight:
  4134. STAY
  4135. Jekk0:
  4136. there is still three guards following me
  4137. DM:
  4138. They're meant to help
  4139. Lampshade:
  4140. About the time that it takes for us to get to the stairs
  4141.  
  4142. Xannan Hawkflight:
  4143. WE ARE GOING TO DANGEROUS PLACE
  4144. DM:
  4145. But they aren't fast enough to do anything of value
  4146. Lampshade:
  4147. With Jekko and the guards
  4148. Darth GW7:
  4149. Oh sure they'll last long
  4150. Canuhearmenow:
  4151. Darth, because otherwise we'll be spending forever just doing random useless crap
  4152. Lampshade:
  4153. And that
  4154. Darth GW7:
  4155. okay
  4156. Lampshade:
  4157. DM, can we do that?
  4158. Canuhearmenow:
  4159. Such as moving up the stairs, slowly
  4160. DM:
  4161. I guess
  4162. Canuhearmenow:
  4163. If you have another damage attack going on
  4164. Lampshade:
  4165. yay, we saved 45 minutes
  4166. Nirrti:
  4167. so what, we skipped 3 turns?
  4168. DM:
  4169. Shall we make it 2?
  4170. DM:
  4171. 2 sounds reasonable.
  4172. Lampshade:
  4173. Okay
  4174. DiscoInferno:
  4175. What?
  4176. Nirrti:
  4177. well that doesn't really help
  4178. DM:
  4179. Get into position at the bottom of the stairs.
  4180. Nirrti:
  4181. rage ends in a turn
  4182. Canuhearmenow:
  4183. Do you heal me Ahwassa?
  4184.  
  4185. Halfred:
  4186. well you guys had some action
  4187. Lampshade:
  4188. Sure
  4189. * Lampshade rolls: 1d8+4 => 7 + 4 = 11
  4190. Nirrti:
  4191. so where am I supposed to go
  4192.  
  4193. Elias:
  4194. Guys, I think I should go up and greet this mage first
  4195.  
  4196. Elias:
  4197. I might... Well I might know her
  4198. Lampshade:
  4199. Get 11 hp
  4200. Lampshade:
  4201. Nirrti, you go in first ofc
  4202. DiscoInferno:
  4203. An ex of yours?
  4204.  
  4205. Z'ar Kor:
  4206. Are you sure?
  4207.  
  4208. Halfred:
  4209. ah elias i have some scrolls for you
  4210. Canuhearmenow:
  4211. Hell, she might
  4212. Canuhearmenow:
  4213. Not sure
  4214. DiscoInferno:
  4215. A dorm mate at Hogwarts?
  4216.  
  4217. Z'ar Kor:
  4218. If she turns nasty, you'll be completely exposed.
  4219.  
  4220. Elias:
  4221. Scrolls? What of?
  4222. Darth GW7:
  4223. er
  4224. Darth GW7:
  4225. not THAT kind of exposed
  4226. Nirrti:
  4227. well, i've got 33hp left
  4228.  
  4229. Elias:
  4230. Z'ar, it's part of being an Imperial mage
  4231.  
  4232. Xannan Hawkflight:
  4233. Great, lets see if she's an old college friend you fucked.
  4234.  
  4235. Elias:
  4236. No risk, no reward
  4237. Canuhearmenow:
  4238. Spellcraft
  4239. Canuhearmenow:
  4240. Then arcana
  4241. Canuhearmenow:
  4242. For scrolls
  4243. Lampshade:
  4244. I'll... use my other turn to heal you
  4245. Canuhearmenow:
  4246. Or do I know them automatically?
  4247. Darth GW7:
  4248. Oh yeah
  4249. Darth GW7:
  4250. We do kind of need heals
  4251. * Lampshade rolls: 1d8+4 => 2 + 4 = 6
  4252. Darth GW7:
  4253. Heal us all
  4254. Canuhearmenow:
  4255. Lamp, it's a waste
  4256. Lampshade:
  4257. Get 6 hp
  4258.  
  4259. Halfred:
  4260. i dont know you tell me "gives 4 scrolls to elias"
  4261. Canuhearmenow:
  4262. For who
  4263. Lampshade:
  4264. I can't
  4265. Lampshade:
  4266. It's all gone now
  4267. Lampshade:
  4268. Nirrti got 6 hp
  4269. Darth GW7:
  4270. I thought you did healing checks or something
  4271. Nirrti:
  4272. that's not much sadly
  4273. Lampshade:
  4274. Too bad
  4275.  
  4276. Kiera:
  4277. I don't plan on getting hit
  4278. Lampshade:
  4279. We ready?
  4280.  
  4281. Halfred:
  4282. so elias what the scrolls are?
  4283. Darth GW7:
  4284. Disco can you do heals?
  4285. Darth GW7:
  4286. You healed the bodger
  4287. DiscoInferno:
  4288. I'm not too sure
  4289. Lampshade:
  4290. Nope
  4291. Nirrti:
  4292. darth, that was stabilization etc
  4293. Lampshade:
  4294. If she has no healing spells prepared
  4295. Darth GW7:
  4296. ah
  4297. Lampshade:
  4298. Nope
  4299. DiscoInferno:
  4300. No healing spell do I possess
  4301. DiscoInferno:
  4302. Only the skill
  4303. Canuhearmenow:
  4304. Oh
  4305. Darth GW7:
  4306. OH WELL
  4307. Darth GW7:
  4308. UNPREPARED AND UNHEALED IT IS
  4309. Canuhearmenow:
  4310. Spellcraft
  4311. * Canuhearmenow rolls: 1d20 + 13 => 14 + 13 = 27
  4312. * Canuhearmenow rolls: 1d20 + 11 => 8 + 11 = 19
  4313. Canuhearmenow:
  4314. That was Arcana
  4315. Lampshade:
  4316. Imagine how screwed we would be if I had rolled a rogue
  4317. DM:
  4318. Hang on
  4319. Canuhearmenow:
  4320. For scrolls
  4321. Jekk0:
  4322. then i rolled druid
  4323. Lampshade:
  4324. Are druids good at healing?
  4325. Jekk0:
  4326. yea realy good
  4327. Lampshade:
  4328. They can heal, that I know
  4329. Lampshade:
  4330. But not as good as clerics
  4331. DiscoInferno:
  4332. Stil thinking about that apple
  4333. GRiM:
  4334. http://video.unity3d.com/video/4655480
  4335. GRiM:
  4336. HOLY SHEEET
  4337. Lampshade:
  4338. There's one prestige class that specializes in healing
  4339. DM:
  4340. However, druids can tank and heal at the same time much better than clerics.
  4341. Lampshade:
  4342. It gets automatic empower and maximize for almost all healing spells for free
  4343. Nirrti:
  4344. man, Interstellar Marines will look good when that update comes out
  4345. Lampshade:
  4346. DM
  4347. Lampshade:
  4348. But druids don't get DMM
  4349. Canuhearmenow:
  4350. Why Disco
  4351. Canuhearmenow:
  4352. It's an apple
  4353. DiscoInferno:
  4354. It was a tasty apple
  4355. Canuhearmenow:
  4356. And Hjort
  4357. Canuhearmenow:
  4358. Scrolls
  4359. Canuhearmenow:
  4360. Is it an ELDER SCROLL?
  4361. Canuhearmenow:
  4362. Snicker snicker
  4363. DM:
  4364. Yes
  4365. Lampshade:
  4366. You better hope not, those things weigh 20lb
  4367. DiscoInferno:
  4368. It's a scroll of slightly tickle
  4369. Lampshade:
  4370. And you can't get rid of it
  4371. DM:
  4372. Two of them are divine, two are arcane
  4373. Canuhearmenow:
  4374. Turns out they're covered in explosive runes
  4375. DiscoInferno:
  4376. boom
  4377. Lampshade:
  4378. And we all die
  4379. Canuhearmenow:
  4380. Do I recognize the spells of the arcane one?
  4381. Nirrti:
  4382. Lamp, I actually got rid of it through a bug or something
  4383. Lampshade:
  4384. Oh?
  4385. Nirrti:
  4386. it diseappeared from my inventory, but it never appeared in the game world
  4387. Nirrti:
  4388. it just vanished
  4389. Jekk0:
  4390. 2 scrolls for lamp
  4391. Lampshade:
  4392. Not that it actually weighed anything though
  4393. Lampshade:
  4394. Since quest item
  4395. DM:
  4396. The Arcane ones are Lightning Bolt, and Summon Monster 3.
  4397. Nirrti:
  4398. it does weigh in skyrim
  4399. DiscoInferno:
  4400. I have a grappling hook
  4401. Canuhearmenow:
  4402. YES
  4403. Lampshade:
  4404. It does?
  4405. Nirrti:
  4406. yeah
  4407. Canuhearmenow:
  4408. LIGHTNING BOLT
  4409. Lampshade:
  4410. I thought it was weightless
  4411. Canuhearmenow:
  4412. Time to do a wicked air lute solo
  4413. DM:
  4414. Also
  4415. * DM rolls: d6 => 1
  4416. Canuhearmenow:
  4417. And fire a bolt of lightning
  4418. Lampshade:
  4419. And the divine ones?
  4420. DM:
  4421. ...everyone take 1 damage
  4422. DM:
  4423. I dunno, you'd have to roll for that.
  4424. Lampshade:
  4425. roll what?
  4426. * Elias gives the divine scrolls to Ahwassa
  4427.  
  4428. Elias:
  4429. You'll have more use for them then I do
  4430. DiscoInferno:
  4431. it may help you on your quest
  4432. Lampshade:
  4433. Don't they just have the name of the spell written on them?
  4434. Lampshade:
  4435. Like "Scroll of Cure Light Wounds"
  4436. Darth GW7:
  4437. You're really getting lucky with the d6s aren't you hjort
  4438. Nirrti:
  4439. isn't the damage halved while we're inside anyway
  4440. Lampshade:
  4441. Nah
  4442. DM:
  4443. Yeah
  4444. Lampshade:
  4445. The windows were broken
  4446. DM:
  4447. Minimum of 1
  4448. Lampshade:
  4449. But you said to me no  
  4450. Jekk0:
  4451. and divine ones are?
  4452. DM:
  4453. They're intact on this floor.
  4454. * Elias breathes in deep, then begins climbing up the stairs
  4455. DM:
  4456. What was the roll?
  4457. Nirrti:
  4458. so who goes first
  4459. Nirrti:
  4460. whose turn is it
  4461. Lampshade:
  4462. Oh right, negative energy doesn't do anything to those
  4463. Lampshade:
  4464. What should I roll Hjort
  4465. Lampshade:
  4466. Spellcraft?
  4467. DM:
  4468. And/or religion
  4469. Canuhearmenow:
  4470. Oh, whose turn is it actually
  4471. * Lampshade rolls: d20+9 => 6 + 9 = 15
  4472. Canuhearmenow:
  4473. I guess I'll wait for someone else to go up
  4474. DM:
  4475. We'll start the init over again, for whoever wants to go first
  4476. Canuhearmenow:
  4477. Anyone want to go first?
  4478. Lampshade:
  4479. Time to get another very bad roll
  4480. Nirrti:
  4481. well who goes first
  4482. Darth GW7:
  4483. I'm guessing nirrti
  4484. Darth GW7:
  4485. Because y'know
  4486. Darth GW7:
  4487. he's kind of right at the front
  4488. Canuhearmenow:
  4489. was thinking a mage woudl be more comfortable with another mage
  4490. Darth GW7:
  4491. Oh yeah
  4492. Nirrti:
  4493. YA GITZ AIN'T NUFFIN BUT A BAG O' SQUIGZ
  4494. Canuhearmenow:
  4495. at least conversing
  4496. Darth GW7:
  4497. Try diplomacy
  4498. Darth GW7:
  4499. Nothing could possibly go wrong
  4500. * Elias thinks of what to say in any possible conversation
  4501. DiscoInferno:
  4502. I have inherant bonus to diplomacy...
  4503. Canuhearmenow:
  4504. *with the mage
  4505. Lampshade:
  4506. Elias has a shitloads of bonus to diplomacy
  4507. DiscoInferno:
  4508. Ahh
  4509. Canuhearmenow:
  4510. +9 dip
  4511. DiscoInferno:
  4512. Ok
  4513. Canuhearmenow:
  4514. +9 Intimidate
  4515. Canuhearmenow:
  4516. And +15 Bluff
  4517. GRiM:
  4518. and he probably fucked her in wizard school
  4519. Lampshade:
  4520. He's the resident talker who gets us into trouble all the time
  4521. GRiM:
  4522. i think thats me
  4523. Canuhearmenow:
  4524. I'm the horrible party face
  4525. Canuhearmenow:
  4526. Well
  4527. Nirrti:
  4528. I really really wish intimidate was str based
  4529. Canuhearmenow:
  4530. Party voice
  4531. Nirrti:
  4532. instead of charisma based
  4533. Canuhearmenow:
  4534. It can be Nirrti
  4535. DiscoInferno:
  4536. Can I hide and move silently to sneak attack her?
  4537. Canuhearmenow:
  4538. There's a feat for that
  4539. Lampshade:
  4540. There is a feat to get it str based
  4541. Nirrti:
  4542. is there
  4543. Lampshade:
  4544. Yes
  4545. Canuhearmenow:
  4546. Yes
  4547. Nirrti:
  4548. well fuck I need that then
  4549. Canuhearmenow:
  4550. Get Great Cleave first
  4551. Lampshade:
  4552. Intimidating Prowess
  4553. Canuhearmenow:
  4554. I guess I'll walk up first?
  4555. Lampshade:
  4556. Add your str mod to intimidate checks
  4557. Lampshade:
  4558. Yes
  4559. Lampshade:
  4560. You do that
  4561. Nirrti:
  4562. so wait
  4563. Nirrti:
  4564. you use both charisma and str?
  4565. Canuhearmenow:
  4566. Where do I post
  4567. Canuhearmenow:
  4568. Whichever is higher Nirrti
  4569. Nirrti:
  4570. well lamp said "add"
  4571. DM:
  4572. Top right corner, sorry.
  4573. Lampshade:
  4574. I'm not sure if it double dips
  4575. Canuhearmenow:
  4576. Hey
  4577. DM:
  4578. The vortex of energy is centred around a point just above the roof of the tower. In there, floating above the roof, is a woman, who seems to be the catalyst for the spell. A group of robed humans are standing around an intricate diagram in the centre of the rooftop, an area filled with all sorts of bones. As you watch, they begin to fit together in the shape of some huge creature. And, presiding over all this madness, standing tall among the destruction, clutching the flesh-covered book in one hand, is a Secret of Vecna.
  4579. Darth GW7:
  4580. holy shit
  4581. Canuhearmenow:
  4582. SKELETAL BLACK DRAGOn
  4583. Darth GW7:
  4584. there IS a dragon
  4585. Lampshade:
  4586. ...skeltal black dragon
  4587. Nirrti:
  4588. well I'd think it would add to the roll instead of replacing it, since you know, it says "add"
  4589. Lampshade:
  4590. skeletal*
  4591. Nirrti:
  4592. yep
  4593. Darth GW7:
  4594. HEY GUYS LOOK
  4595. Nirrti:
  4596. it's add
  4597. Darth GW7:
  4598. IT'S OUR BEST FRIEND
  4599. Nirrti:
  4600. atleast according to this one
  4601. Darth GW7:
  4602. THE SECRET OF VECNA
  4603. Nirrti:
  4604. "Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier."
  4605.  
  4606. Elias:
  4607. Oh, it's you again!
  4608. Lampshade:
  4609. Ouch
  4610. Darth GW7:
  4611. well
  4612. Darth GW7:
  4613. brilliant diplomacy
  4614. DiscoInferno:
  4615. Umm
  4616. Lampshade:
  4617. That can add up to some huge intimidate checks
  4618.  
  4619. Elias:
  4620. Do I know you?
  4621. Nirrti:
  4622. yeah
  4623. Canuhearmenow:
  4624. Do i?
  4625. Nirrti:
  4626. well i'm huge
  4627. Nirrti:
  4628. I have huge guts
  4629. DiscoInferno:
  4630. How screwed am I?
  4631. Nirrti:
  4632. dunno
  4633. Lampshade:
  4634. Large creatures get extra intimidate against smaller creatures
  4635. Nirrti:
  4636. I need to find a way to make me permanently large
  4637. Lampshade:
  4638. I agree
  4639. Jekk0:
  4640. we need more people here
  4641. Canuhearmenow:
  4642. Init Jekko
  4643. Lampshade:
  4644. Jekko, why are you in front?
  4645. GRiM:
  4646. secret of vecna?
  4647. Nirrti:
  4648. why is jekko there
  4649. Nirrti:
  4650. jekko what the fuck are you doing
  4651. DiscoInferno:
  4652. Can I search the room?
  4653. Lampshade:
  4654. I missed the part where you were actually useful in combat
  4655. Nirrti:
  4656. wasn't I supposed to go in first anyway
  4657. GRiM:
  4658. and also. how will you argue, with a dragon in your face?
  4659. Lampshade:
  4660. We'll see if Elias can do anything with dip
  4661. Lampshade:
  4662. then you go
  4663. Nirrti:
  4664. with an axe, Grim
  4665. Canuhearmenow:
  4666. Hjort
  4667. Canuhearmenow:
  4668. Do I recognize?
  4669. * Elias speaks in a strange, alien tongue
  4670. DM:
  4671. Not without a spot check.
  4672. DiscoInferno:
  4673. Can I search the room?
  4674. DM:
  4675. Which room?
  4676. DiscoInferno:
  4677. This one
  4678. DiscoInferno:
  4679. The one I'm on
  4680. DM:
  4681. If you want to spend your turn doing that, sure.
  4682. * Kiera searches the room
  4683. DiscoInferno:
  4684. What's the check for that?
  4685. Lampshade:
  4686. ....search
  4687. Jekk0:
  4688. search
  4689. DiscoInferno:
  4690. Just search?
  4691. DM:
  4692. It'd be a search check, and they tend to take time.
  4693. Canuhearmenow:
  4694. doned
  4695. DiscoInferno:
  4696. Am I needed elsewhere?
  4697. DM:
  4698. Technically, it's one for every square.
  4699. Lampshade:
  4700. Yes
  4701. Canuhearmenow:
  4702. What should I roll for that last thing, DM
  4703. DiscoInferno:
  4704. Fine, nevermind
  4705. Lampshade:
  4706. We need to shoot tiny arrows into this skeletal monstrosity
  4707. Canuhearmenow:
  4708. Dip? Bluff?
  4709. DM:
  4710. Yes.
  4711. DM:
  4712. Whichever you choose.
  4713. Canuhearmenow:
  4714. Bluff then
  4715. * Canuhearmenow rolls: 1d20 + 15 => 14 + 15 = 29
  4716. Nirrti:
  4717. Lamp, intimidating prowess is combat thing though
  4718. Nirrti:
  4719. so doesn't work out of combat
  4720. Lampshade:
  4721. It doesn't?
  4722. Lampshade:
  4723. Fuck
  4724. Canuhearmenow:
  4725. The battlefield I excel in is of the courts
  4726. Nirrti:
  4727. well I'd assume it doesn't since it's combat skill/feat
  4728. Lampshade:
  4729. Yeah, like that one time in Ecstasy
  4730. Canuhearmenow:
  4731. Hey shuddup
  4732. Canuhearmenow:
  4733. That was a bad roll
  4734. Canuhearmenow:
  4735.  
  4736. GRiM:
  4737. ELIAS : ACE ARCHMAGE
  4738. GRiM:
  4739. "OBJECTION"
  4740. Lampshade:
  4741. Does it say it only works in combat?
  4742. Lampshade:
  4743. If not, works everywhere
  4744. Lampshade:
  4745. Combat feat just means that fighters can take it as a bonus feat
  4746. DiscoInferno:
  4747. Couldn't I have snuck upstairs and souted it out?
  4748. DM:
  4749. If you want
  4750. Nirrti:
  4751. it's kind of hard to confirm since everything say a bit different things about it lamp
  4752. DM:
  4753. You can make a hide check to avoid being seen
  4754. Lampshade:
  4755. Hmm
  4756. DiscoInferno:
  4757. Best not risk it
  4758. Nirrti:
  4759. some say that use str instead of cha, some say add str to cha
  4760. Jekk0:
  4761. hide
  4762. * Jekk0 rolls: 1d20+17 => 20 + 17 = 37
  4763. Lampshade:
  4764. Hmm
  4765. Nirrti:
  4766. jekko has just lost himself
  4767. DiscoInferno:
  4768. But to what end? Elias is up there
  4769. Nirrti:
  4770. make a new character
  4771. Lampshade:
  4772. Oh right, now I remember
  4773. Lampshade:
  4774. It was in PF
  4775. Lampshade:
  4776. Not sure if it's in 3.5
  4777. Nirrti:
  4778. yeah
  4779. Jekk0:
  4780. ok
  4781. Lampshade:
  4782. Is stuff happening or are we waiting for someone?
  4783. DM:
  4784. The former.
  4785. DiscoInferno:
  4786. Elias to get some make-up canudoling
  4787. Canuhearmenow:
  4788. Will save?
  4789. DM:
  4790. No
  4791. Canuhearmenow:
  4792. ok
  4793. DiscoInferno:
  4794. Tha'ts not good
  4795. Canuhearmenow:
  4796. Eh, it happens
  4797.  
  4798. Secret of Vecna:
  4799. Rise up, worms, from the hole you cower in. Rise up and face your demise.
  4800.  
  4801. Kiera:
  4802. Who is that?!
  4803. DM:
  4804. Are you planning on doing anything useful on your turn beyond arguing?
  4805. Canuhearmenow:
  4806. Me?
  4807. DM:
  4808. Yes
  4809. Lampshade:
  4810. Are we rolling new init?
  4811. Canuhearmenow:
  4812. Hmm
  4813. DM:
  4814. If you guys want
  4815. Lampshade:
  4816. I'm okay with mine
  4817. Canuhearmenow:
  4818. I'm willing if it's obv we're entering combat
  4819. Nirrti:
  4820. well most of the party is still downstairs
  4821. Lampshade:
  4822. But yeah, new inits would be nice
  4823. Canuhearmenow:
  4824. Are we entering combat?
  4825. Canuhearmenow:
  4826. Or still Master Debating mode
  4827. DiscoInferno:
  4828. Don't you know, you never split the party
  4829. DM:
  4830. We split the party before, actually
  4831. DM:
  4832. A few times
  4833. DiscoInferno:
  4834. :C
  4835. Lampshade:
  4836. It didn't end up well
  4837. Canuhearmenow:
  4838. Z'ar went on a magical adventure
  4839. Lampshade:
  4840. Oh wait, it did
  4841. DM:
  4842. ...everything went to hell every time we did, now that I think back on it.
  4843. Canuhearmenow:
  4844. Z'ar ventured through the candy cane forest
  4845. Canuhearmenow:
  4846. And the gum drop mountains
  4847. Lampshade:
  4848. I roll init!
  4849. * Lampshade rolls: d20-2 => 16 - 2 = 14
  4850. DiscoInferno:
  4851. In the marmerlade forest?
  4852. Canuhearmenow:
  4853. No silly
  4854. Canuhearmenow:
  4855. Marmelade RIVER
  4856. DiscoInferno:
  4857. Between the makebelieve trees?
  4858. DiscoInferno:
  4859. In a cottage cheese cottage?
  4860. Canuhearmenow:
  4861. Shit shit shit Elias is going to die
  4862. Darth GW7:
  4863. Uh
  4864. Nirrti:
  4865. so everyone roll inits or?
  4866. Darth GW7:
  4867. I ventured through devil-filled mountains
  4868. Darth GW7:
  4869. Through burning forests of spiders
  4870. Nirrti:
  4871. forest of firespiders
  4872. Nirrti:
  4873. flamethrower does nothing
  4874. Lampshade:
  4875. They were burning inly after you left
  4876. Lampshade:
  4877. only*
  4878. Darth GW7:
  4879. that's irrelevant
  4880. Jekk0:
  4881. combat or talking?
  4882. Nirrti:
  4883. combalking
  4884. Lampshade:
  4885. I'm waiting for people to actually start the combat
  4886. Nirrti:
  4887. well do we roll init or not
  4888. DiscoInferno:
  4889. Talbating
  4890. DM:
  4891. If you want
  4892. Canuhearmenow:
  4893. Oh god
  4894. Nirrti:
  4895. most of us are still a level below
  4896. Canuhearmenow:
  4897. Oh god guys we gotta get out of her
  4898. Canuhearmenow:
  4899. here*
  4900. Canuhearmenow:
  4901. NOW
  4902. Nirrti:
  4903. due to some people going up to do fuckall
  4904. GRiM:
  4905. yes
  4906. Lampshade:
  4907. Just roll the fucking ini
  4908. GRiM:
  4909. lets run
  4910. Lampshade:
  4911. so we can get something done
  4912. GRiM:
  4913. and rest
  4914. DiscoInferno:
  4915. I don't know howwww
  4916. Darth GW7:
  4917. what is it canu
  4918. Darth GW7:
  4919. what is it
  4920. * Nirrti rolls: d20+1 => 13 + 1 = 14
  4921. Nirrti:
  4922. that's my init
  4923. Canuhearmenow:
  4924. LOCATE CITY NUKE
  4925. Canuhearmenow:
  4926. THEY'RE DOING A LOCATE CITY NUKE
  4927. DM:
  4928. No they aren;t.
  4929. Canuhearmenow:
  4930.  
  4931. DM:
  4932. Don't be silly, that wouldn't work this high up.
  4933. Darth GW7:
  4934. It would work as an EMP
  4935. Nirrti:
  4936. people get a move on
  4937. Darth GW7:
  4938. CUPTUN PROOCE DID ET IN MW2
  4939. Lampshade:
  4940. ROLL THE GODDAMN INIT
  4941. DiscoInferno:
  4942. I have improved init,,,
  4943. * Canuhearmenow rolls: 1d20 + 2 => 13 + 2 = 15
  4944. * Jekk0 rolls: 1d20+3 => 7 + 3 = 10
  4945. * Darth GW7 rolls: d20+1 => 12 + 1 = 13
  4946. Lampshade:
  4947. Well get rolling
  4948. DiscoInferno:
  4949. I don't know how
  4950. Nirrti:
  4951. lamp what was your init
  4952. Lampshade:
  4953. 14
  4954. Lampshade:
  4955. You go before me
  4956. DiscoInferno:
  4957. yey?
  4958. Lampshade:
  4959. disco, d20+ init mod
  4960. Nirrti:
  4961. grim
  4962. DiscoInferno:
  4963. What's my init mod then?
  4964. Lampshade:
  4965. +7 for you I guess
  4966. Nirrti:
  4967. where the fuck are you
  4968. DiscoInferno:
  4969. Ok
  4970. Lampshade:
  4971. I don't know, check your sheet
  4972. * GRiM rolls: d20 +4 => 13 + 4 = 17
  4973. DM:
  4974. It's +7, Disco
  4975. * DiscoInferno rolls: 1D20 + 7 => 7 + 7 = 14
  4976. Lampshade:
  4977. three got 14
  4978. Nirrti:
  4979. how was it decided again
  4980. Nirrti:
  4981. was it mod or highest roll
  4982. Lampshade:
  4983. best mod
  4984. DM:
  4985. Mhm
  4986. Nirrti:
  4987. so current order is
  4988. Nirrti:
  4989. Grim -> Canu -> Disco -> Nirrti -> Lamp -> Darth -> Jekko ->
  4990. GRiM:
  4991. yay
  4992. Lampshade:
  4993. Yeah
  4994. DM:
  4995. Let me roll for the enemies, yeah
  4996. Nirrti:
  4997. can the rest of the party just move upstairs to get rid of this annoying stairshit
  4998. GRiM:
  4999. yeah3
  5000. DiscoInferno:
  5001. I was going to sneak...
  5002. DM:
  5003. That do?
  5004. Lampshade:
  5005. Thank you
  5006. Nirrti:
  5007. yeah
  5008. DM:
  5009. You still can, Disco
  5010. Nirrti:
  5011. I'm gonna have to rage again on my turn
  5012. Nirrti:
  5013. due to my rage ending
  5014. Lampshade:
  5015. Disco, it wouldn't help
  5016. Lampshade:
  5017. At all
  5018. Nirrti:
  5019. and I'd get fatigue
  5020. DiscoInferno:
  5021. Ok
  5022. Lampshade:
  5023. No sneak attack for rangers
  5024. DiscoInferno:
  5025. :c
  5026. Nirrti:
  5027. so am I to duel with the dragon?
  5028. DiscoInferno:
  5029. Gary!!!
  5030. Nirrti:
  5031. I've got the best idea
  5032. Darth GW7:
  5033. Nirrti
  5034. Darth GW7:
  5035. Me and you
  5036. Nirrti:
  5037. I'm going to grapple the dragon
  5038. Darth GW7:
  5039. OH GOD NO
  5040. Lampshade:
  5041. ....
  5042. Darth GW7:
  5043. wait
  5044. Darth GW7:
  5045. YES
  5046. Darth GW7:
  5047. YES
  5048. Darth GW7:
  5049. THIS IS A GOOD IEA
  5050. Darth GW7:
  5051. IDEA
  5052. DM:
  5053. Why
  5054. Nirrti:
  5055. group grapple
  5056. Darth GW7:
  5057. I CAN JUMP ON ITS NECK
  5058. Nirrti:
  5059. everyone grapple the dragon
  5060. Darth GW7:
  5061. *BACK
  5062. DM:
  5063. It has high damaging natural attacks
  5064. DiscoInferno:
  5065. BUNDLE!
  5066. Darth GW7:
  5067. You grapple it
  5068. Darth GW7:
  5069. I jump on its back
  5070. Lampshade:
  5071. Question
  5072. Lampshade:
  5073. Are the cultists casters?
  5074.  
  5075. Cultist 3:
  5076. Well Joe I got an odd feeling about this
  5077. DM:
  5078. Yes
  5079.  
  5080. Cultist 4:
  5081. Why is that Dan?
  5082. Canuhearmenow:
  5083. Currently re-naming all the Cultists
  5084. DiscoInferno:
  5085. I'll take the one in the robes
  5086.  
  5087. Cultist 3:
  5088. I don't know Joe, I've been doing this whole cultist business for a while
  5089.  
  5090. Cultist 3:
  5091. And everytime we begin to do some horrible magic ritual, a band of adventurers shows up
  5092.  
  5093. Cultist 1:
  5094. ME WORSHOP COLT. ME LIKEY RITUAL
  5095.  
  5096. Cultist 3:
  5097. SHUT UP JOHN!
  5098.  
  5099. Cultist 4:
  5100. Must be a coincidence, surely.
  5101.  
  5102. Cultist 1:
  5103. why you no likey cult?
  5104. Canuhearmenow:
  5105. And then Cultist Mage sounds like Dr. Chakwas
  5106. Canuhearmenow:
  5107. Cultist 1 is George
  5108. Canuhearmenow:
  5109. Or was it Lenny
  5110. Nirrti:
  5111. george
  5112. Nirrti:
  5113. I was just about to say George
  5114. Nirrti:
  5115. cultist 2 that is
  5116. GRiM:
  5117. insert generic old woman bioware hires to voice everything
  5118. Nirrti:
  5119. 1 is john
  5120.  
  5121. Cultist 4:
  5122. Hey Dan you remember that old guy who always told everyone to listen to him?
  5123. DM:
  5124. Right
  5125.  
  5126. Cultist 1:
  5127. hey guys
  5128.  
  5129. Cultist 1:
  5130. guys
  5131.  
  5132. Cultist 1:
  5133. watch this
  5134. DM:
  5135. Grim's turn
  5136.  
  5137. Cultist 1:
  5138. IA IA OOF OOF POOM
  5139. Lampshade:
  5140. So...
  5141.  
  5142. Cultist 1:
  5143. guys
  5144.  
  5145. Cultist 1:
  5146. guys did you see that
  5147. Lampshade:
  5148. Stuff happening?
  5149. Jekk0:
  5150. any tactics?
  5151. GRiM:
  5152. ;.;.
  5153.  
  5154. Cultist 1:
  5155. my mushloom escape
  5156. GRiM:
  5157. just checking this hasnt frozen
  5158.  
  5159. MUSHROOM:
  5160. mush mush
  5161. Lampshade:
  5162. Hjort?
  5163.  
  5164. Cultist 1:
  5165. bad mushloom
  5166. GRiM:
  5167. WAOH
  5168. Nirrti:
  5169. holy shit what
  5170. GRiM:
  5171. LAG spike
  5172. Nirrti:
  5173. I lagged out momentarily
  5174. Darth GW7:
  5175. what
  5176. Darth GW7:
  5177. I didn't lag
  5178. GRiM:
  5179. sam
  5180. GRiM:
  5181. same
  5182. Lampshade:
  5183. oh god
  5184. GRiM:
  5185. DARTH YOU ARE HOSTING
  5186. Jekk0:
  5187. yea
  5188. Darth GW7:
  5189. ...oh yeah.
  5190. GRiM:
  5191. OF COURSE YOU DIDNT LAG
  5192. Darth GW7:
  5193. SHUT UP
  5194. Lampshade:
  5195. Right
  5196. Lampshade:
  5197. Grim
  5198.  
  5199. Cultist 1:
  5200. CRAAAZY MUSHLOOM
  5201.  
  5202. Cultist 1:
  5203. OHHHHH NOOOOO
  5204. Lampshade:
  5205. Do stuff
  5206.  
  5207. Cultist 1:
  5208. THE MUSHLOOM
  5209. DiscoInferno:
  5210. what
  5211.  
  5212. MUSHROOM:
  5213. MUSH MUSH MUSH
  5214. Lampshade:
  5215. I got an error message
  5216. GRiM:
  5217. unexpected error
  5218. Nirrti:
  5219. so DM, rolling init for the enemies?
  5220. DM:
  5221. Yeah
  5222. Lampshade:
  5223. Grim, do stuff!
  5224. DM:
  5225. Done
  5226. DM:
  5227. Grim's turn
  5228. GRiM:
  5229. lamp stfu i just stopped lagging
  5230. Canuhearmenow:
  5231. George kill him
  5232. Lampshade:
  5233. We all lagged
  5234. GRiM:
  5235. ok
  5236. Nirrti:
  5237. what's the init order then
  5238. Canuhearmenow:
  5239. ARROW IN NECK
  5240. GRiM:
  5241. so we attacking?
  5242. Lampshade:
  5243. Duh
  5244.  
  5245. Cultist 4:
  5246. STAY A WHILE AND LISTEN
  5247. GRiM:
  5248. i'll go for a rapid shot
  5249. GRiM:
  5250. George
  5251. GRiM:
  5252. 2 shots
  5253. Lampshade:
  5254. Go for the cultists
  5255. Canuhearmenow:
  5256. Go for the optics!
  5257. * GRiM rolls: d20+8 => 18 + 8 = 26
  5258.  
  5259. Kiera:
  5260. Are these the bad guys?
  5261. * GRiM rolls: d20+8 => 19 + 8 = 27
  5262.  
  5263. Cultist 2:
  5264. TWO HOUSEHOLDS, BOTH ALIKE IN DIGNITY
  5265.  
  5266. Elias:
  5267. No, we're murderers
  5268.  
  5269. Cultist 2:
  5270. IN FAIR VERONA WHERE WE DO LAY OUR SCENE
  5271.  
  5272. Elias:
  5273. OF COURSE THEY'RE THE BAD GUYS
  5274. Nirrti:
  5275. http://www.youtube.com/watch?v=BCx_QsiMBU0
  5276. * GRiM rolls: d8+1 => 4 + 1 = 5
  5277.  
  5278. Cultist 2:
  5279. FROM ANCIENT STRIFE BREAK TO NEW MUTINY
  5280. * GRiM rolls: d8+1 => 5 + 1 = 6
  5281. DM:
  5282. Which ones were you aiming for?
  5283.  
  5284. Cultist 2:
  5285. WHERE CIVIL HANDS MAKE CIVIL BLOOD UNCLEAN
  5286. GRiM:
  5287. GEORGE
  5288.  
  5289. Kiera:
  5290. How bad are the bad guys?
  5291.  
  5292. Cultist 2:
  5293. sorry sir
  5294.  
  5295. Elias:
  5296. Does it MATTER
  5297.  
  5298. Ahwassa:
  5299. They have a skeletal black dragon
  5300.  
  5301. Ahwassa:
  5302. Figure it out from there
  5303. * Z'ar Kor looks at the dragon
  5304.  
  5305. Kiera:
  5306. ....Very bad?
  5307. * Z'ar Kor tightens his grip on his sword
  5308. Lampshade:
  5309. Note: I will figure a way to get one for myself
  5310. Nirrti:
  5311. canu, you gotta move out of my way
  5312.  
  5313. Elias:
  5314. You're a big girl Half-elf, figure it out
  5315. DM:
  5316. They're causing the sky to fall, killing several million people. HOW BAD DO YOU THINK?
  5317. Nirrti:
  5318. I'm going to charge the dragon
  5319. GRiM:
  5320. i demand story fluff about killing george!
  5321. GRiM:
  5322.  
  5323. Darth GW7:
  5324. Me too, nirrti
  5325. Darth GW7:
  5326. Shall we do it together?
  5327. Canuhearmenow:
  5328. Here we are
  5329.  
  5330. Cultist 4:
  5331. GEORGE, NO, GEORGE, WHAT HAVE YOU MONSTERS DONE!?
  5332.  
  5333. Z'ar Kor:
  5334. Spawn of tiamat...
  5335. * Z'ar Kor points his sword at the dragon
  5336. Canuhearmenow:
  5337. It's not the end of the world, but you can see it from here
  5338. DM:
  5339. George had a family, Grim. He had a wife and two kids. They loved him very dearly. You bastard.
  5340. Nirrti:
  5341. darth, you don't have group charge, plus I don't have leader training in it
  5342. GRiM:
  5343. haha
  5344.  
  5345. Cultist 2:
  5346. It HURTS
  5347. * Cultist 2 rolls around in pain on the ground
  5348.  
  5349. Z'ar Kor:
  5350. I SHALL DESTROY YOUR KIND FOR THE GOOD OF BAHAMUT
  5351.  
  5352. Cultist 2:
  5353. My family...
  5354. * Z'ar Kor roars
  5355. Nirrti:
  5356. has anyone of you played red orchestra 2?
  5357. Nirrti:
  5358. apart from jekko
  5359. Canuhearmenow:
  5360. I cast...
  5361. Darth GW7:
  5362. yes
  5363. Canuhearmenow:
  5364. MAGIC MISSILE
  5365. Darth GW7:
  5366. and I fail at it
  5367. Canuhearmenow:
  5368. CULTIST 3
  5369. Nirrti:
  5370. some of the deaths in it are horrifying
  5371. * Canuhearmenow rolls: 3d4 + 3 => 9 + 3 = 12
  5372. Darth GW7:
  5373. Mostly because I lag at the worst moments
  5374. Darth GW7:
  5375. Or rather my FPS drops horribly
  5376. Nirrti:
  5377. like, once my squad leader got shot in the throat when we were taking cover
  5378. GRiM:
  5379. http://youtu.be/Ag_AFraxj-4
  5380. GRiM:
  5381. George ^
  5382. Nirrti:
  5383. and he just fell down gurgling and screaming in pain, twitching on the ground for a moment
  5384. Canuhearmenow:
  5385. Nirrti
  5386. Canuhearmenow:
  5387. What's worse
  5388. Canuhearmenow:
  5389. Well
  5390. DiscoInferno:
  5391. Magic missile is super effective against darkness
  5392. Nirrti:
  5393. and then the ones when you shoot a guy at close range and he falls clutching his chest and crying for his family
  5394. Canuhearmenow:
  5395. I also just shot Dan with a magic missile
  5396. Canuhearmenow:
  5397. I wonder how painful that is
  5398.  
  5399. Cultist 4:
  5400. Alas poor George, I knew him, Horatio!
  5401. Canuhearmenow:
  5402. What kind of pain is a magic missile
  5403.  
  5404. Cultist 3:
  5405. IT BURNS!
  5406.  
  5407. Cultist 4:
  5408. Wait, which one of you guys is horatio again?
  5409. Nirrti:
  5410. magical pain
  5411.  
  5412. Cultist 3:
  5413. MY INSIDES ARE ON FIRE
  5414.  
  5415. Cultist 3:
  5416. It's... It's cold
  5417.  
  5418. Cultist 3:
  5419. I'm scared
  5420. DiscoInferno:
  5421. Transdimentional cultists with an nglish qualification?
  5422.  
  5423. Xannan Hawkflight:
  5424. Shut it Joe, YOUR NEXT
  5425. Nirrti:
  5426. the black dragon is horatio
  5427.  
  5428. Cultist 3:
  5429. I was going to get a wedding ring for my long-term girlfriend
  5430.  
  5431. Cultist 3:
  5432. My mind is tearing APART
  5433.  
  5434. Cultist 3:
  5435. Ahdanalrktnalhknatg
  5436. Lampshade:
  5437. Dm, who is next?
  5438.  
  5439. Cultist 1:
  5440. Shall I compare thee to a summer's day? Thou art more lovely and more temperate.
  5441. Nirrti:
  5442. disco
  5443.  
  5444. Cultist 1:
  5445. Also, the scales.
  5446.  
  5447. Cultist 1:
  5448. And the breathing fire.
  5449. Nirrti:
  5450. unless cultists or other enemies
  5451. DiscoInferno:
  5452. Was George a fellow of infinite jest and more exellent fancy?
  5453. DiscoInferno:
  5454. most*
  5455.  
  5456. Cultist 1:
  5457. Actually, I think a summer's day is quite an understatement.
  5458. DM:
  5459. The dragon is next
  5460. Lampshade:
  5461. And Canu dies here
  5462.  
  5463. Cultist 1:
  5464. More like a burning eternity in hell.
  5465. Canuhearmenow:
  5466. Here I die
  5467.  
  5468. Cultist 1:
  5469. But thy eternal summer shall not fade
  5470. * Elias stares terrified at the Dergon
  5471. DiscoInferno:
  5472. I can heal you when you're dying
  5473.  
  5474. Cultist 1:
  5475. Apart from George's, bless his soul.
  5476.  
  5477. Cultist 1:
  5478. And Dan if he doesn't pull himself together.
  5479.  
  5480. Cultist 1:
  5481. Anyway where was I
  5482.  
  5483. Cultist 1:
  5484. Oh, right, anachronisms!
  5485. Nirrti:
  5486. oh look it's gonna attack me and i'll take like 15 damage
  5487.  
  5488. Cultist 1:
  5489. Is this a dragon I see before me?
  5490. * Skeletal Black Dragon looks lustily at Z'ar
  5491. Darth GW7:
  5492. er
  5493. DiscoInferno:
  5494. rrerr
  5495. Nirrti:
  5496. I think I might do a -4 power attack on the dragon
  5497. Darth GW7:
  5498. then they porked
  5499. DM:
  5500. 2 claws, vs Darth.
  5501. Lampshade:
  5502. Can't attack from there
  5503. Lampshade:
  5504. And it moved more than 5 feet
  5505. Darth GW7:
  5506. he lost his shirt somewhere
  5507. Canuhearmenow:
  5508. Good going Darth, being a dragon
  5509. Darth GW7:
  5510. it's probably stuck to the wall
  5511. Darth GW7:
  5512. dragon jizz is powerful glue
  5513. Nirrti:
  5514. wouldn't it moving there provoke aoo from me
  5515. DM:
  5516. Oh, you're right
  5517. DM:
  5518. One attack then
  5519. * Skeletal Black Dragon raises his tail and flicks it softly in the air
  5520. * DM rolls: d20 + 18 => 1 + 18 = 19
  5521. Lampshade:
  5522. No aoo if it moves properly
  5523. DM:
  5524. Ahaha
  5525. Nirrti:
  5526. no aoo from me?
  5527. DM:
  5528. No
  5529. Nirrti:
  5530. well it's still in range on me
  5531. Darth GW7:
  5532. Oh my god
  5533. Darth GW7:
  5534. Did the dragon just crit fail
  5535. Darth GW7:
  5536. on its FIRST ATTACK
  5537. Lampshade:
  5538. But it didn't leave any square you threatened
  5539. DM:
  5540. It did. :D
  5541. Canuhearmenow:
  5542. It falls off the building
  5543. Canuhearmenow:
  5544. FALLS OF BUILDING
  5545. Canuhearmenow:
  5546. MAKE BALANCE CHECK
  5547. DM:
  5548. To be fair, it would take like 10 damage.
  5549. Nirrti:
  5550. but it attacking?
  5551. Darth GW7:
  5552. Z'ar: "Well, um. I VANQUISH YOU FOR THE GLORY OF BAHAMUT"
  5553. DM:
  5554. And then climb back up and attack you.
  5555. DiscoInferno:
  5556. It hurt itself in its confusion
  5557. Lampshade:
  5558. Doesn't provoke aoo
  5559. Lampshade:
  5560. I'm going to hit it with my healing spells
  5561. Darth GW7:
  5562. Z'ar: "Are all evil dragons this stupid? Kind of ruins the fun."
  5563. Canuhearmenow:
  5564. Guys
  5565. DM:
  5566. Disco's turn.
  5567. DiscoInferno:
  5568. I piss myself
  5569. Lampshade:
  5570. We're kinda stuck in the corner now
  5571. Darth GW7:
  5572. Oh god guys
  5573. Darth GW7:
  5574. Kiera's waters just broke
  5575. DiscoInferno:
  5576. Any tips?
  5577. Jekk0:
  5578. it didnt hit him self dragon
  5579. Lampshade:
  5580. Shoot it with your arrows
  5581. GRiM:
  5582. run
  5583. DiscoInferno:
  5584. Which it?
  5585. Lampshade:
  5586. That's pretty much it
  5587. GRiM:
  5588. left
  5589. Lampshade:
  5590. Cultists
  5591. Nirrti:
  5592. goddamn dragon
  5593. DiscoInferno:
  5594. Oh
  5595. DiscoInferno:
  5596. But they have names
  5597. Nirrti:
  5598. now it's too close for me to charge
  5599. Lampshade:
  5600. That makes them more important
  5601. Lampshade:
  5602. Meaning more xp for us
  5603. Lampshade:
  5604. This is how this shit works, trust me
  5605. DiscoInferno:
  5606. Can't I shoot the dragon?
  5607. Canuhearmenow:
  5608. Shoot the mage
  5609. Lampshade:
  5610. It has damage reduction
  5611. Canuhearmenow:
  5612. SHOOT THE MAGE
  5613. Darth GW7:
  5614. Shoot the medic first!
  5615. Jekk0:
  5616. i can flank it and lower the ac
  5617. Lampshade:
  5618. and mages are squishier
  5619. Darth GW7:
  5620. THIS MOTHERFUCKER RIGHT HERE
  5621. Darth GW7:
  5622. SHOOT HIM FIRST
  5623. DiscoInferno:
  5624. Ok
  5625. Lampshade:
  5626. Don't shoot that one!
  5627. Lampshade:
  5628. Shoot the baddie ones
  5629. Lampshade:
  5630. cultists
  5631. DM:
  5632. That one is evil
  5633. Canuhearmenow:
  5634. Well it's true
  5635. Lampshade:
  5636. ...right
  5637. Canuhearmenow:
  5638. Elias IS evil
  5639. DM:
  5640. The woman Canu think he knows is inside that black square there.
  5641. * Kiera nocks an arrow and aims her longbow at the head cultist, she shoots for the throat
  5642. Lampshade:
  5643. Oh!
  5644. Canuhearmenow:
  5645. Throat shot eh
  5646. Lampshade:
  5647. Do rapid shot
  5648. DiscoInferno:
  5649. donney have that
  5650. Nirrti:
  5651. rapping shot
  5652. Lampshade:
  5653. All rangers do
  5654. DM:
  5655. Did you take Archery as your combat style?
  5656. Lampshade:
  5657. ...right?
  5658. DiscoInferno:
  5659. I did
  5660. DM:
  5661. Because, if so, you have it.
  5662. Lampshade:
  5663. You have it
  5664. DiscoInferno:
  5665. No-one told me I had that
  5666. GRiM:
  5667. yeah
  5668. GRiM:
  5669. you have it
  5670. DiscoInferno:
  5671. Ok
  5672. DM:
  5673. It lets you make an extra attack as a full round action, -2 to all attack rolls.
  5674. Lampshade:
  5675. Well, you do
  5676. GRiM:
  5677. if u take archery
  5678. Lampshade:
  5679. Congrats
  5680. DiscoInferno:
  5681. I use rapid sot too
  5682. Jekk0:
  5683. you took Two-Weapon Fighting
  5684. DiscoInferno:
  5685. shot*
  5686. DiscoInferno:
  5687. As a feat
  5688. DiscoInferno:
  5689. Not as a weapon specialisation
  5690. DiscoInferno:
  5691. Or something
  5692. Jekk0:
  5693. and the improved iniation is
  5694. DiscoInferno:
  5695. A feat
  5696. DiscoInferno:
  5697. So do i have rapid shot or not?
  5698. Jekk0:
  5699. my fault
  5700. Lampshade:
  5701. Yes, you do have it
  5702. Lampshade:
  5703. Roll d20+6
  5704. DiscoInferno:
  5705. Ok
  5706. Lampshade:
  5707. twice
  5708. Darth GW7:
  5709. AIM FOR THE OPTICS
  5710. * DiscoInferno rolls: 1D20 + 6 => 10 + 6 = 16
  5711.  
  5712. Ahwassa:
  5713. What the hell is Secret of Vecna doing here?
  5714. * DiscoInferno rolls: 1D20 + 6 => 13 + 6 = 19
  5715. DM:
  5716. Both hit.
  5717. DiscoInferno:
  5718. woo
  5719. DM:
  5720. Roll damage twice.
  5721. Darth GW7:
  5722. Really?
  5723. Darth GW7:
  5724. 16 AC?
  5725. Darth GW7:
  5726. :V
  5727. Lampshade:
  5728. It IS a mage
  5729. Lampshade:
  5730. They got pretty bad AC
  5731. * DiscoInferno rolls: 1d8 => 2
  5732. * DiscoInferno rolls: 1d8 => 3
  5733. Darth GW7:
  5734. true
  5735. Darth GW7:
  5736. o lawd
  5737. Lampshade:
  5738. And are fairly well known for their shit ac
  5739. Darth GW7:
  5740. this is gonna take a while
  5741. DM:
  5742. Done?
  5743. Nirrti:
  5744. my turn?
  5745. DiscoInferno:
  5746. Is there anything useful I can do?
  5747. Lampshade:
  5748. Nope
  5749. Canuhearmenow:
  5750. Kill things
  5751. Canuhearmenow:
  5752. With arrows
  5753. DM:
  5754. Full round action. So, no.
  5755.  
  5756. Ahwassa:
  5757. Nice shot
  5758. DiscoInferno:
  5759. I'm spent then
  5760.  
  5761. Elias:
  5762. She's got a knack for archery, apparently
  5763. DM:
  5764. Right. Nirrti, do what you do best.
  5765.  
  5766. Elias:
  5767. Hey Xannan! You got competition!
  5768. Darth GW7:
  5769. CHAAAARGE
  5770.  
  5771. Kiera:
  5772. I would prefer the praise after we live to see tomorrow
  5773. Darth GW7:
  5774. CHARGE FIVE FEET
  5775. Nirrti:
  5776. well I would but the ass dragon came in too close so now I can't charge
  5777. Darth GW7:
  5778. FIVE FOOT CHARGE
  5779. Nirrti:
  5780. so I guess I'll go wiht normal attack then
  5781. Darth GW7:
  5782. DO IT
  5783.  
  5784. Ahwassa:
  5785. We've seen her do only a few shots but already she seems to be better at this than Xannan
  5786.  
  5787. Elias:
  5788. It's a stress reliever we like to do Kiera, you should try it sometime
  5789.  
  5790. Xannan Hawkflight:
  5791. An extra bow not pointed at me is always welcome, an Ally and friend.
  5792.  
  5793. Xannan Hawkflight:
  5794. not competition
  5795. Nirrti:
  5796. darth, it isn't a charge unless it's more than 10ft
  5797. Nirrti:
  5798. oh right, rage first
  5799. Lampshade:
  5800. Yeah
  5801. Darth GW7:
  5802. Also does the dragon have any weaknesses?
  5803.  
  5804. Elias:
  5805. You're just saying that because you'd lose the competition, Xannan
  5806. Darth GW7:
  5807. Hey, could I do a knowledge check on this?
  5808. * Lampshade rolls: d20+9 => 7 + 9 = 16
  5809. Lampshade:
  5810. Does it have any weaknesses
  5811. Darth GW7:
  5812. It's something I might actually know
  5813. Nirrti:
  5814. how much AC you guys reckon the dragon has
  5815. Lampshade:
  5816. Loads
  5817. DM:
  5818. Nature or Religion, Darth gets +2
  5819. Canuhearmenow:
  5820. Too much
  5821. Darth GW7:
  5822. Probably 20
  5823. Nirrti:
  5824. if I could go with -4 attack for +8 damage
  5825. Lampshade:
  5826. I'd say over 20
  5827. Lampshade:
  5828. I got 16
  5829. * Darth GW7 rolls: d20+2 => 5 + 2 = 7
  5830. Darth GW7:
  5831. well
  5832. Jekk0:
  5833. 24
  5834. Darth GW7:
  5835. go with lamp's
  5836. Darth GW7:
  5837. let's just say I wasn't paying attention in that particular lecture
  5838. Nirrti:
  5839. well, I guess I'll try it once
  5840. Nirrti:
  5841. power attack with -4
  5842. DM:
  5843. Go ahead
  5844. * Nirrti rolls: d20+12 => 1 + 12 = 13
  5845. Lampshade:
  5846. Yeah, I mean, when are we ever going to use this information anyways
  5847. Nirrti:
  5848. :|
  5849. Nirrti:
  5850. I love them dice
  5851. Lampshade:
  5852. Clash of the titans....
  5853. Nirrti:
  5854. watch as this hits elias
  5855. Darth GW7:
  5856. Clash of the titans that hit themselves?
  5857. DM:
  5858. Shall we... shall we just negate both critical fails, then?
  5859. Jekk0:
  5860. grim or elias is dead
  5861. Lampshade:
  5862. Yes
  5863. DM:
  5864. Okay.
  5865. Nirrti:
  5866. so what
  5867. DiscoInferno:
  5868. Phew
  5869. Lampshade:
  5870. I cast cure moderate wounds
  5871. Darth GW7:
  5872. They both stumble and fall on top of each other, entering grapple
  5873. Darth GW7:
  5874. OH GOD NO
  5875. Nirrti:
  5876. I don't hit anything?
  5877. Nirrti:
  5878. you guys are no fun
  5879. Canuhearmenow:
  5880. The dragon and Nirrti fall on top of each other
  5881. Canuhearmenow:
  5882. Rolling around playfully
  5883. Darth GW7:
  5884. hey you were the one rolling the 1
  5885. Nirrti:
  5886. I wanted to see darth take another hit like last time
  5887. Canuhearmenow:
  5888. ok I'll stop
  5889. Darth GW7:
  5890. Z'ar turns a shade of green
  5891. DM:
  5892. Anything else Nirrti?
  5893. Nirrti:
  5894. well since I can't, no
  5895. Nirrti:
  5896. well actually
  5897. DM:
  5898. Lamp, then.
  5899. Nirrti:
  5900. 5ft step
  5901. Lampshade:
  5902. I cast cure moderate wounds
  5903. Nirrti:
  5904. actually no
  5905. Lampshade:
  5906. then
  5907. Nirrti:
  5908. that's not enough
  5909. Darth GW7:
  5910. On whom
  5911. Lampshade:
  5912. 5ft step
  5913. DM:
  5914. On?
  5915. Lampshade:
  5916. and touch attack!
  5917. DiscoInferno whispers: One of Dragon Birht, I do not recognise the dark one of your kin before me
  5918. Darth GW7:
  5919. rrerr
  5920. * Lampshade rolls: d20+7 => 12 + 7 = 19
  5921. DM:
  5922. Hit
  5923. DiscoInferno whispers: birth*
  5924. * Lampshade rolls: 2d8+4 => 13 + 4 = 17
  5925. DM:
  5926. Nice
  5927. Nirrti:
  5928. so onto what was that
  5929. * Kiera speaks to Z'ar Kpr in his native tounge
  5930. Lampshade:
  5931. Dergon
  5932. * Lampshade rolls: d20+4 => 6 + 4 = 10
  5933. Nirrti:
  5934. so it has less than 20 AC then?
  5935. DiscoInferno:
  5936. Kor*
  5937. Lampshade:
  5938. That was touch ac
  5939. DM:
  5940. Touch AC of less than that, Nirrti
  5941. Nirrti:
  5942. oh
  5943. DM:
  5944. That ignores armour.
  5945. Nirrti:
  5946. it was a touch attack
  5947. You whisper to DiscoInferno: It is a foul spawn of Tiamat. I have waited many years for a moment such as this - A chance to rid the world of one of these monstrosities!
  5948. Nirrti:
  5949. missed that
  5950. You whisper to DM: It is a foul spawn of Tiamat. I have waited many years for a moment such as this - A chance to rid the world of one of these monstrosities!
  5951. You whisper to DM: Is what I said to Disco
  5952. You whisper to DM: Dragon can hear me I guess so thought I'd send it to you too
  5953. Jekk0:
  5954. whos next
  5955. Nirrti:
  5956. darth
  5957. Darth GW7:
  5958. Me?
  5959. Lampshade:
  5960. Done
  5961. DM:
  5962. Darth
  5963. Darth GW7:
  5964. DOES it have any weaknesses?
  5965. Lampshade:
  5966. No
  5967. Darth GW7:
  5968. Or resistances
  5969. Lampshade:
  5970. yes
  5971. DiscoInferno:
  5972. The power of rock!
  5973. Lampshade:
  5974. vs slash and piercing
  5975. Darth GW7:
  5976. ...
  5977. Darth GW7:
  5978. Fuck you, hjort.
  5979. Lampshade:
  5980. Oh, and spell resistance
  5981. Darth GW7:
  5982. Any elemental resistances?
  5983. DM:
  5984. Yeah
  5985. DM:
  5986. Immune to Acid
  5987. DM:
  5988. And cold
  5989. DiscoInferno:
  5990. Real acid?
  5991. Darth GW7:
  5992. RIGHT ACID IT IS
  5993. Darth GW7:
  5994. LOLOLOLOLOLOLOL
  5995. Lampshade:
  5996. Deja vu
  5997. DM:
  5998. Oh dear
  5999. Darth GW7:
  6000. Fire and Electricity fine, then?
  6001. Lampshade:
  6002. Darth, I'm casting enlarge on you next turn
  6003. DM:
  6004. Yeah
  6005. DiscoInferno:
  6006. Is jumping any good here?
  6007. Darth GW7:
  6008. Better make room
  6009. Lampshade:
  6010. Where would you jump?
  6011. DM:
  6012. It could be
  6013. Darth GW7:
  6014. Onto its back
  6015. DiscoInferno:
  6016. Up
  6017. Darth GW7:
  6018. ONTO ITS BACK
  6019. DM:
  6020. The raised area at the South is about 10 feet up, btw.
  6021. GRiM:
  6022. yes
  6023. DiscoInferno:
  6024. Onto Darth's back!
  6025. Darth GW7:
  6026. AND THEN I JUMP ONTO ITS BACK
  6027. Darth GW7:
  6028. GENIUS
  6029. GRiM:
  6030. jump onto it's back
  6031. GRiM:
  6032. then
  6033. DiscoInferno:
  6034. Handle animal?
  6035. Darth GW7:
  6036. ...
  6037. GRiM:
  6038. get enlarged and kill it with your fat dragon ass XD
  6039. Jekk0:
  6040. ride
  6041. Darth GW7:
  6042. Let's not go into handling dragons shall we
  6043. Darth GW7:
  6044. or riding them
  6045. Darth GW7:
  6046. oh god
  6047. DM:
  6048. Ha
  6049. Darth GW7:
  6050. or enlarging
  6051. DiscoInferno:
  6052. oh my
  6053. Darth GW7:
  6054. this game just gets better and better
  6055. Darth GW7:
  6056. I blast fire at that nig-
  6057. Darth GW7:
  6058. er
  6059. Darth GW7:
  6060. bitch
  6061. Darth GW7:
  6062. wait
  6063. Darth GW7:
  6064. "nig-"
  6065. Darth GW7:
  6066. "er"
  6067. Darth GW7:
  6068. fuck
  6069. Canuhearmenow:
  6070. Well it IS a black dragon
  6071. Nirrti:
  6072. skeletal
  6073. Darth GW7:
  6074. O lawd
  6075. Nirrti:
  6076. black dragon
  6077. Nirrti:
  6078. do black dragons have black bones
  6079. Darth GW7:
  6080. Let's not go into boning, either.
  6081. * Darth GW7 rolls: 3d8 => 9
  6082. Darth GW7:
  6083. areyoufuckingkiddingme.png
  6084. Lampshade:
  6085. And then halved by reflex
  6086. Lampshade:
  6087. And negated by sr
  6088. DM:
  6089. Isn't a spell.
  6090. Darth GW7:
  6091. It's not a spell
  6092. Darth GW7:
  6093. breath weapon =/= spell
  6094. Lampshade:
  6095. Great!
  6096. Darth GW7:
  6097. Oh well
  6098. * DM rolls: d20 + 7 => 8 + 7 = 15
  6099. Darth GW7:
  6100. My damage given/damage taken ratio is alright
  6101. DM:
  6102. What's the DC?
  6103. Darth GW7:
  6104. 16 I think
  6105. Darth GW7:
  6106.  
  6107. DM:
  6108. Ha, alright.
  6109. DM:
  6110. 9 whole damage.
  6111. Nirrti:
  6112. brb
  6113. Darth GW7:
  6114. WOO
  6115. Darth GW7:
  6116. 9 damage dealt / 0 damage taken
  6117. DM:
  6118. Done?
  6119. Darth GW7:
  6120. That's 900% better than the negro dragon is doing
  6121. Darth GW7:
  6122.  
  6123. Lampshade:
  6124. Still better than me
  6125. Darth GW7:
  6126. Done
  6127. Canuhearmenow:
  6128. What level is the lightning bolt, Hjort
  6129. Lampshade:
  6130. 3
  6131. Canuhearmenow:
  6132. Max of 10
  6133. Lampshade:
  6134. oh nvm
  6135. Canuhearmenow:
  6136. O
  6137. Canuhearmenow:
  6138. h
  6139. Lampshade:
  6140. I didn't say anything
  6141. DM:
  6142. Cast by a level 5
  6143. Canuhearmenow:
  6144. Ok
  6145. DiscoInferno:
  6146. Did something bad happen?
  6147. DM:
  6148. Not yet
  6149. DiscoInferno:
  6150. ...ok...
  6151. Nirrti:
  6152. back
  6153. DM:
  6154. Cultist one casts Inflict Moderate Wounds on the dragon
  6155. * DM rolls: 2d8 + 4 => 10 + 4 = 14
  6156. Darth GW7:
  6157. Wait what
  6158. Darth GW7:
  6159. The cultists are GOOD?
  6160. Canuhearmenow:
  6161. Undead
  6162. Lampshade:
  6163. goddamnit
  6164. Canuhearmenow:
  6165. inflict is good for undead
  6166. Lampshade:
  6167. It heals it
  6168. GRiM:
  6169. lol
  6170. Darth GW7:
  6171. Oh
  6172. Darth GW7:
  6173. fuck
  6174. Darth GW7:
  6175. wait
  6176. Darth GW7:
  6177. oh
  6178. Darth GW7:
  6179. right
  6180. Darth GW7:
  6181. yes
  6182. Darth GW7:
  6183. wait
  6184. Darth GW7:
  6185. no
  6186. * Darth GW7 is confused!
  6187. Lampshade:
  6188. The same reason why cure deals damage to it
  6189. DiscoInferno:
  6190. So the Undead are the soviets of the healing world?
  6191. Nirrti:
  6192. undead are backwards people
  6193. * Darth GW7 hurt himself in his confusion!
  6194. Lampshade:
  6195. Undeads feed off of negative energy
  6196. Lampshade:
  6197. And get damaged by positive energy
  6198. Lampshade:
  6199. Living things are the opposite
  6200. DiscoInferno:
  6201. Let's defeat it with the POWER OF LOVE!
  6202. Lampshade:
  6203. They're immune to that
  6204. Lampshade:
  6205. Makes them pretty good
  6206. DiscoInferno:
  6207. Let's all sing Pollyanna!
  6208. Nirrti:
  6209. what's pollyanna
  6210. DM:
  6211. I'd like to point out Positive Energy can also cause effects akin to cancer.
  6212. Canuhearmenow:
  6213. This sucks, my sound died on me
  6214. DM:
  6215. And can eventually cause people to explode.
  6216. DiscoInferno:
  6217. yum
  6218. DM:
  6219. ....not in that sense.
  6220. Nirrti:
  6221. so whose turn
  6222. DM:
  6223. Jekko's
  6224. Nirrti:
  6225. so cultists are after darth
  6226. Lampshade:
  6227. Sounds awesome, I should prepare more inflict wound spells
  6228. Nirrti:
  6229. it's like using super stimpaks on people
  6230. Lampshade:
  6231. Except there is no healing involved
  6232. Nirrti:
  6233. unless you keep using cure wounds on somebody
  6234. Lampshade:
  6235. Ah
  6236. Lampshade:
  6237. Now that would be evil
  6238. Nirrti:
  6239. reminds me of that one speedrun of fallout 2
  6240. Jekk0:
  6241. ok shooting cultis 1
  6242. * Jekk0 rolls: 1d20+7 => 6 + 7 = 13
  6243. DM:
  6244. Miss
  6245. Jekk0:
  6246. next
  6247. Nirrti:
  6248. grim I assume
  6249. Canuhearmenow:
  6250. The spell I'm about to use is fucking awesome as hell
  6251. Canuhearmenow:
  6252. Wait, fuck
  6253. Canuhearmenow:
  6254. Oh, even better
  6255. * Cultist Mage casts silence on Elias.
  6256. GRiM:
  6257. ok
  6258. GRiM:
  6259. ?
  6260. Canuhearmenow:
  6261. What is the roll to counter
  6262. Lampshade:
  6263. hahaha
  6264. DM:
  6265. I'm kidding
  6266. Lampshade:
  6267. You get a will save
  6268. Canuhearmenow:
  6269. Oh
  6270. Canuhearmenow:
  6271. What does she cast then?
  6272. DiscoInferno:
  6273. A come hither stare
  6274. Canuhearmenow:
  6275. Giggidy
  6276. Canuhearmenow:
  6277. Actually
  6278. Canuhearmenow:
  6279. Now that she's closer
  6280. Nirrti:
  6281. I think it might be a trap
  6282. Canuhearmenow:
  6283. Do I recognize her?
  6284. Canuhearmenow:
  6285. Or should I just drop the whole do I know her idea
  6286. Jekk0:
  6287. spot
  6288. DM:
  6289. Not her, Canu.
  6290. Canuhearmenow:
  6291. The Cultists!
  6292. Canuhearmenow:
  6293. Do I recognize any of them?
  6294. DM:
  6295. No
  6296. Nirrti:
  6297. is canu still half-blind btw
  6298. DM:
  6299. Yes
  6300. Canuhearmenow:
  6301. 60 feet left
  6302. DiscoInferno:
  6303. Would there actually be anybenefit to me jumping onto the back of the dragon
  6304. Lampshade:
  6305. No
  6306. Canuhearmenow:
  6307. no
  6308. DM:
  6309. Probably.
  6310. DiscoInferno:
  6311. Oh
  6312. DM:
  6313. Just checking a spell
  6314. Canuhearmenow:
  6315. Oh no
  6316. Darth GW7:
  6317. Do it. disco
  6318. Darth GW7:
  6319. It would have a benefit in that it can't hit you
  6320. Canuhearmenow:
  6321. Disco, remember we're on a tower
  6322. DiscoInferno:
  6323. And...?
  6324. Canuhearmenow:
  6325. With no safety ledges
  6326. Canuhearmenow:
  6327. It's going to fling you off
  6328. DiscoInferno:
  6329. I can use a grappling hook!
  6330. DiscoInferno:
  6331. mmaybe
  6332. Canuhearmenow:
  6333. If your reflexes are high enough
  6334. DiscoInferno:
  6335. Adnwhat do I do when on it?
  6336. * DM rolls: d4 + 1 => 1 + 1 = 2
  6337. Nirrti:
  6338. well lets start from a simple question
  6339. Nirrti:
  6340. do you have a melee weapon
  6341. DiscoInferno:
  6342. Nope
  6343. Nirrti:
  6344. well then don't do it
  6345. DiscoInferno:
  6346. Grappling hook to the eye, maybe?
  6347. Nirrti:
  6348. you could use arrows as improvised weapons
  6349. Lampshade:
  6350. It's a skeleton
  6351. Lampshade:
  6352. What eye?
  6353. DiscoInferno:
  6354. Legolas style?
  6355. Lampshade:
  6356. Legolas had a sword
  6357. Nirrti:
  6358. but the damage you'd do is so tiny
  6359. Lampshade:
  6360. And was higher level than you
  6361. Jekk0:
  6362. summons
  6363. Lampshade:
  6364. oh yay, summons
  6365. Nirrti:
  6366. I think it's -4 on attack rolls if you use arrows as melee weapons
  6367. DiscoInferno:
  6368. Anyone got a spare dagger?
  6369. Nirrti:
  6370. and they do dagger damage
  6371. DiscoInferno:
  6372. No-one spare weapons on any of you?
  6373. Nirrti:
  6374. nope
  6375. Lampshade:
  6376. Nope
  6377. Nirrti:
  6378. I used to have another 2h axe
  6379. Jekk0:
  6380. i can
  6381. Nirrti:
  6382. but sold it in last town
  6383. * Secret of Vecna begins chanting in an ancient, unknown language.
  6384. DM:
  6385. Grim's turn.
  6386. Lampshade:
  6387. ...shit
  6388. DiscoInferno:
  6389. Is it French?
  6390. Lampshade:
  6391. We are screwed
  6392. Darth GW7:
  6393. oh fuck
  6394. GRiM:
  6395. finally
  6396. Lampshade:
  6397. Ooh
  6398. GRiM:
  6399. ok
  6400. Lampshade:
  6401. Planar/religion on secret dude
  6402. GRiM:
  6403. rapid shot
  6404. * Lampshade rolls: d20+9 => 13 + 9 = 22
  6405. DM:
  6406. On, Grim?
  6407. Jekk0:
  6408. so what do you want?
  6409. GRiM:
  6410. dragon
  6411. Lampshade:
  6412. Does he have sr?
  6413. GRiM:
  6414. sr?
  6415. Lampshade:
  6416. spell resist
  6417. DM:
  6418. AoO?
  6419. DM:
  6420. AoO.
  6421. Lampshade:
  6422. Do a 5ft step back
  6423. Lampshade:
  6424. then shoot
  6425. DM:
  6426. Or do that
  6427. Nirrti:
  6428. yeah
  6429. GRiM:
  6430. ok
  6431. * GRiM rolls: d20+8 => 5 + 8 = 13
  6432. * GRiM rolls: d20+8 => 6 + 8 = 14
  6433. GRiM:
  6434. hits?
  6435. DM:
  6436. Nope
  6437. GRiM:
  6438.  
  6439. DM:
  6440. Done?
  6441. Lampshade:
  6442. You forgot shooting into melee penalty
  6443. DM:
  6444. That's true. It'd be -4 to those as well. Doesn't matter at this point, though.
  6445. DM:
  6446. Canu.
  6447. GRiM:
  6448. next then
  6449. Canuhearmenow:
  6450. Me?
  6451. Lampshade:
  6452. Yes
  6453. DM:
  6454. Yes
  6455. * Elias takes out the Lightning scroll and uses it
  6456. DiscoInferno:
  6457. Playing TSfH music
  6458. Lampshade:
  6459. TsfH?
  6460. DiscoInferno:
  6461. Two Steps From Hell
  6462. Lampshade:
  6463. ah
  6464.  
  6465. Elias:
  6466. An arc of blinding white electricity darts from his hands to the Cultist mage
  6467. Canuhearmenow:
  6468. Dammit
  6469. * Canuhearmenow rolls: 5d6 => 12
  6470. Canuhearmenow:
  6471. ...
  6472. * Darth GW7 rolls: 5d6 => 17
  6473. * Darth GW7 rolls: 5d6 => 18
  6474. * Darth GW7 rolls: 5d6 => 10
  6475. * Darth GW7 rolls: 5d6 => 15
  6476. Canuhearmenow:
  6477. It's a damage roll
  6478. Darth GW7:
  6479. yeah
  6480.  
  6481. Kiera:
  6482. Elias, why are you narrating?
  6483. Darth GW7:
  6484. I know
  6485. Darth GW7:
  6486. I was just seeing what sort of rolls you can get
  6487.  
  6488. Ahwassa:
  6489. Don't mind him, he's a bit.... special
  6490. Canuhearmenow:
  6491. Reflex halves
  6492. Canuhearmenow:
  6493. Hey, that was accidental
  6494. Canuhearmenow:
  6495. I was trying to do an / me
  6496. DM:
  6497. Hang on a second
  6498. DiscoInferno:
  6499. Retcon time: Forget I said your name, I instead referred to you as "magic man"
  6500. DM:
  6501. Nm, continue
  6502. DM:
  6503. Reflex?
  6504. * DM rolls: d20 + 3 => 17 + 3 = 20
  6505. DiscoInferno:
  6506. If we take you the head mage, do the summons die too?
  6507. Canuhearmenow:
  6508. Is that reflex
  6509. Canuhearmenow:
  6510. ?
  6511. Canuhearmenow:
  6512. So she takes 6 damage
  6513. DM:
  6514. Yes
  6515. DM:
  6516. Right
  6517. DM:
  6518. Done?
  6519. Canuhearmenow:
  6520. Yes
  6521. Canuhearmenow:
  6522. Also
  6523. DM:
  6524. Aha, right.
  6525. Canuhearmenow:
  6526. Fun fact
  6527. Canuhearmenow:
  6528. The bolt continues to move
  6529. Canuhearmenow:
  6530. Even after it hits an enemy
  6531. Canuhearmenow:
  6532. Aka, it smashes on the wall behind her
  6533. DM:
  6534. Indeed
  6535. Canuhearmenow:
  6536. And it explodes into chunks
  6537. DM:
  6538. Did I mention the orphans on the roof?
  6539. Canuhearmenow:
  6540. Or whatever
  6541. Lampshade:
  6542. heh
  6543. Canuhearmenow:
  6544. ORPHANS! What a good day
  6545. DM:
  6546. I should have mentioned the orphans on the roof.
  6547. DM:
  6548. Dragons turn
  6549. Nirrti:
  6550. oo orphans
  6551. Nirrti:
  6552. finally I can make an armor out of orphans
  6553. Canuhearmenow:
  6554. Adventurers always adopt Orphans
  6555. Lampshade:
  6556. Darth, you need to wait one more turn for that enlarge
  6557. Darth GW7:
  6558. okay
  6559. DM:
  6560. In this order - Darth, Darth, Nirrti, Lamp, Disco.
  6561. DiscoInferno:
  6562. wink wink
  6563. * DM rolls: d20 + 18 => 12 + 18 = 30
  6564. Lampshade:
  6565. That's a lot of attacks
  6566. Darth GW7:
  6567. ouch
  6568. DiscoInferno:
  6569. nooooo
  6570. * DM rolls: d20 + 15 => 11 + 15 = 26
  6571. Darth GW7:
  6572. ouch again
  6573. DiscoInferno:
  6574. I have terrible AC
  6575. Darth GW7:
  6576. IT'S OKAY I CAN TAKE IT
  6577. * DM rolls: d20 + 15 => 14 + 15 = 29
  6578. * DM rolls: d20 + 15 => 13 + 15 = 28
  6579. Nirrti:
  6580. well I have even worse
  6581. Darth GW7:
  6582. I hope
  6583. * DM rolls: d20 + 15 => 7 + 15 = 22
  6584. Darth GW7:
  6585. I haven't seen the damage rolls yet
  6586. * DM rolls: d20 + 15 => 19 + 15 = 34
  6587. Darth GW7:
  6588. D:
  6589. Nirrti:
  6590. well, almost as worse
  6591. Nirrti:
  6592. *bad
  6593. DM:
  6594. So, they all hit?
  6595. Nirrti:
  6596. because of rage
  6597. Lampshade:
  6598. ye
  6599. Darth GW7:
  6600. pretty much it seems
  6601. Canuhearmenow:
  6602. STOP THE ROLLS, THEY HURT
  6603. DiscoInferno:
  6604.  
  6605. * Darth GW7 prepares to die
  6606. * DM rolls: 2d6 + 1d8 + 3 => 8 + 7 + 3 = 18
  6607. DM:
  6608. Darth takes 18 damage.
  6609. * DM rolls: 1d8 + 1 => 5 + 1 = 6
  6610. DM:
  6611. Nirrti takes 6
  6612. * DM rolls: d6 + 1 => 3 + 1 = 4
  6613. * DM rolls: d6 + 1 => 6 + 1 = 7
  6614. DM:
  6615. Lamp takes 4, Disco takes 7
  6616. DiscoInferno:
  6617. :0
  6618. Darth GW7:
  6619. Why did I get 2d6 AND 1d8
  6620. Darth GW7:
  6621. It attacked me twice
  6622. Lampshade:
  6623. It hit you twice
  6624. Lampshade:
  6625. 2d6 is one attack
  6626. Darth GW7:
  6627. woah
  6628. Lampshade:
  6629. 1d8 another
  6630. Lampshade:
  6631. I imagine 2d6 was bite
  6632. DM:
  6633. Yup
  6634. DM:
  6635. Everyone make a Will save.
  6636. DiscoInferno:
  6637. For?
  6638. * Lampshade rolls: d20+7 => 12 + 7 = 19
  6639. DM:
  6640. Frightful Presence
  6641. * GRiM rolls: d20 => 15
  6642. DiscoInferno:
  6643. Will save?
  6644. * Jekk0 rolls: 1d20+3 => 7 + 3 = 10
  6645. * Nirrti rolls: d20+4 => 13 + 4 = 17
  6646. DM:
  6647. I'll explain in a second
  6648. * Canuhearmenow rolls: 1d20 + 5 => 13 + 5 = 18
  6649. Lampshade:
  6650. Yeah, should be in your sheet
  6651. * DiscoInferno rolls: 1d20 + 2 => 11 + 2 = 13
  6652. Darth GW7:
  6653. Immune
  6654. Lampshade:
  6655. Next to the "Will" text
  6656. DM:
  6657. Cool, Darth
  6658. DiscoInferno:
  6659. Got it
  6660. Darth GW7:
  6661. Oh!
  6662. Darth GW7:
  6663. I have +2AC
  6664. Darth GW7:
  6665. Still got hit though
  6666. DiscoInferno:
  6667. I only got 13 on the will save...
  6668. Darth GW7:
  6669. God all these bonuses that apply only to dragons that have just been sitting here for ages
  6670. DiscoInferno:
  6671. How bad is that?
  6672. Lampshade:
  6673. Depends on the DC
  6674. Lampshade:
  6675. What was the dc?
  6676. * Darth GW7 rolls: d4 => 1
  6677. DM:
  6678. 17
  6679. Darth GW7:
  6680. heh, good
  6681. Lampshade:
  6682. oh,
  6683. DiscoInferno:
  6684. Damn
  6685. Lampshade:
  6686. At least I made it
  6687. Nirrti:
  6688. I rolled 17
  6689. Nirrti:
  6690. what happens now
  6691. Lampshade:
  6692. You made it
  6693. Darth GW7:
  6694. You passed
  6695. DM:
  6696. Disco, Jekko, Grim, you are now Shaken.
  6697. DM:
  6698. A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
  6699. DiscoInferno:
  6700. So Was I doomed from the start?
  6701. Lampshade:
  6702. Pretty much
  6703. GRiM:
  6704. ok
  6705. Lampshade:
  6706. I had 50/50 chance of beating it
  6707. DM:
  6708. Disco's turn
  6709. Lampshade:
  6710. Who had that ability?
  6711. Lampshade:
  6712. The dergon?
  6713. DiscoInferno:
  6714. These guys are going down
  6715. Lampshade:
  6716. Shoot the cultist
  6717. * Kiera takes a shot at the first Cultist
  6718. Canuhearmenow:
  6719. How are we supposed to even kill a Skeletal Black Dragon
  6720. Canuhearmenow:
  6721. No hope
  6722. Lampshade:
  6723. With amazing rolls
  6724. Lampshade:
  6725. You know, the ones we aren't getting
  6726. * DiscoInferno rolls: 1d20+3 => 6 + 3 = 9
  6727. DM:
  6728. That's a miss.
  6729. DiscoInferno:
  6730. damn...
  6731. Lampshade:
  6732. Why only +3?
  6733. Canuhearmenow:
  6734. Shaken
  6735. DiscoInferno:
  6736. Umm
  6737. Lampshade:
  6738. oh right
  6739. Canuhearmenow:
  6740. wait
  6741. DiscoInferno:
  6742. I just guessed actuall
  6743. Canuhearmenow:
  6744. You have a +8
  6745. Lampshade:
  6746. Wasn't it +8
  6747. Canuhearmenow:
  6748. -2
  6749. Canuhearmenow:
  6750. +6
  6751. Canuhearmenow:
  6752. It's a +6
  6753. DiscoInferno:
  6754. Oh
  6755. DiscoInferno:
  6756. Sorry
  6757. Canuhearmenow:
  6758. So 12
  6759. DM:
  6760. Still not.
  6761. Canuhearmenow:
  6762. Still, doesn't hit Ahwassa
  6763. Canuhearmenow:
  6764. Or Z'ar
  6765. Lampshade:
  6766. heh
  6767. DM:
  6768. True
  6769. DM:
  6770. Nirrti's turn
  6771. Nirrti:
  6772. well what else can I do than attack
  6773. Lampshade:
  6774. Do a 5ft step forward
  6775. Darth GW7:
  6776. He doesn't need to?
  6777. Lampshade:
  6778. Kill cultist and cleave dragon
  6779. DiscoInferno:
  6780. Wait
  6781. DiscoInferno:
  6782. I can still move
  6783. Lampshade:
  6784. nvm
  6785. Nirrti:
  6786. not enough range for cultist
  6787. Lampshade:
  6788. not enough reach
  6789. DM:
  6790. Alright Disco, go ahead
  6791. DiscoInferno:
  6792. Only 30, right?
  6793. Lampshade:
  6794. yeah
  6795.  
  6796. Kiera:
  6797. Save me magic man!
  6798. Canuhearmenow:
  6799. Ha
  6800.  
  6801. Elias:
  6802. You're fine, just kill something
  6803.  
  6804. Ahwassa:
  6805. Hah! Good luck with that
  6806. DM:
  6807. If you're done, it's Nirrti's turn.
  6808.  
  6809. Kiera:
  6810. But it's a dragon! An Evil skeletone one!
  6811.  
  6812. Kiera:
  6813. Skeleton*
  6814.  
  6815. Elias:
  6816. The Dragon... Is another story
  6817.  
  6818. Z'ar Kor:
  6819. It won't be here for long.
  6820. Nirrti:
  6821. lets just go with -2 power attack on the dragon
  6822.  
  6823. Elias:
  6824. Just kill the Cultists dammit, then we can stop this ritual
  6825. Darth GW7:
  6826. Unless I keep getting these rolls
  6827. * Nirrti rolls: d20+14 => 3 + 14 = 17
  6828. Nirrti:
  6829. :|
  6830. Darth GW7:
  6831. or those ones
  6832. DM:
  6833. That's a hit, still.
  6834. Nirrti:
  6835. it is?
  6836. Lampshade:
  6837. Phew
  6838. Nirrti:
  6839. how awful AC does the dragon have
  6840. Darth GW7:
  6841. Wow
  6842. Darth GW7:
  6843. It makes up for it in damage
  6844. Lampshade:
  6845. Well, not good apparently
  6846. Darth GW7:
  6847. Glass cannon
  6848. * Nirrti rolls: 3d6+15+1+4 => 15 + 15 + 1 + 4 = 35
  6849. Lampshade:
  6850. It has loads of hp
  6851. DM:
  6852. It loses its natural stuff and gains new ones for being undead.
  6853. Lampshade:
  6854. So not a glass cannon
  6855. Darth GW7:
  6856. 35 damage
  6857. Lampshade:
  6858. And almost max damage
  6859. Darth GW7:
  6860. nice
  6861. DiscoInferno:
  6862. Damage sponge?
  6863. Lampshade:
  6864. Yeah
  6865. DM:
  6866. Done?
  6867. Darth GW7:
  6868. You always sound so condescending
  6869. DM:
  6870. Do I? I feel bad now.
  6871. Darth GW7:
  6872. "*yawn* are you done now? Excellent. my turn. EVERYONE DIES"
  6873. Canuhearmenow:
  6874. Sarcasm
  6875. DiscoInferno:
  6876. You sound like a grumpy wife after the husband just sexed her up
  6877. DM:
  6878. Haha, what?
  6879. Lampshade:
  6880. What
  6881. DiscoInferno:
  6882. Yes
  6883. Canuhearmenow:
  6884. What?
  6885. DM:
  6886. That's... good to know, I guess.
  6887. DiscoInferno:
  6888. Perhaps
  6889. Lampshade:
  6890. My turn?
  6891. DM:
  6892. Yes
  6893. Lampshade:
  6894. Silence on Vecna
  6895. * Lampshade rolls: d20+4 => 3 + 4 = 7
  6896. DM:
  6897. ...
  6898. Lampshade:
  6899. goddamnit fucking these caster rolls
  6900. Lampshade:
  6901. done
  6902. DM:
  6903. Silence on... on Vecna? Not the secret?
  6904. Lampshade:
  6905. the secret guy ofc
  6906. DM:
  6907. Oh, alright.
  6908. DM:
  6909. Darth's turn
  6910.  
  6911. Z'ar Kor:
  6912. I
  6913.  
  6914. Z'ar Kor:
  6915. AM
  6916.  
  6917. Z'ar Kor:
  6918. KROGAAAAAAAAAAAAN
  6919.  
  6920. Z'ar Kor:
  6921. er, DRAGOOOOOOOOOON
  6922. Darth GW7:
  6923. more fire for the fuel
  6924. * Darth GW7 rolls: 3d8 => 8
  6925. Darth GW7:
  6926. AREYOUFUCKINGKIDDINGME.PNG
  6927. * DM rolls: d20 + 7 => 17 + 7 = 24
  6928. DM:
  6929. Yup
  6930. Lampshade:
  6931. cultist too
  6932. DM:
  6933. Oh right
  6934. Darth GW7:
  6935. That's true
  6936. * DM rolls: 20 + 3 => 20 + 3 = 23
  6937. DM:
  6938. Yup
  6939. Darth GW7:
  6940. fuck
  6941. Lampshade:
  6942. ....
  6943. Darth GW7:
  6944. you
  6945. Darth GW7:
  6946. hjort
  6947. Lampshade:
  6948. You stealing my rolls dude
  6949. Darth GW7:
  6950. and your fucking
  6951. Lampshade:
  6952. Look at this
  6953. * Lampshade rolls: d20 => 5
  6954. * Darth GW7 picks up hjort's dice
  6955. Darth GW7:
  6956. SHITTY
  6957. Lampshade:
  6958. See?
  6959. * Darth GW7 pulls arm back
  6960. Darth GW7:
  6961. CHEATING
  6962. * Darth GW7 throws out window
  6963. Darth GW7:
  6964. DIIIIIIICE
  6965. * DM rolls: d20 => 16
  6966. DM:
  6967. Nope
  6968. Nirrti:
  6969. Darth
  6970. Nirrti:
  6971. stealing your rolls?
  6972. Nirrti:
  6973. you mean my rolls
  6974. Darth GW7:
  6975. I didn't say that lamp did
  6976. Darth GW7:
  6977. also 3d8=8
  6978. Nirrti:
  6979. well whoever said it
  6980. Darth GW7:
  6981. I CALL SHENANIGANTS
  6982. DM:
  6983. Cultist uses Inflict again
  6984. DM:
  6985. The other cultist continues to buff the Leader
  6986. DM:
  6987. Jekko's turn
  6988. Lampshade:
  6989. Attack the cultist
  6990. Jekk0:
  6991. shoot cultis 1
  6992. * Jekk0 rolls: 1d20+5 => 10 + 5 = 15
  6993. DM:
  6994. Hit
  6995. * Jekk0 rolls: 1d6 => 3
  6996. DiscoInferno:
  6997. Did I get hit out of my turn, I've not been paying attention for a bit
  6998. Lampshade:
  6999. Nope
  7000. DM:
  7001. No, not yet
  7002. DiscoInferno:
  7003. Phew
  7004. DM:
  7005. Done?
  7006. Canuhearmenow:
  7007. Whose turn
  7008. DM:
  7009. Mage's
  7010. Canuhearmenow:
  7011. Ok
  7012. Canuhearmenow:
  7013. Cool
  7014. Canuhearmenow:
  7015. Brilliant
  7016. Canuhearmenow:
  7017. Nice
  7018. Canuhearmenow:
  7019. Neat
  7020. Lampshade:
  7021. Who next?
  7022. Canuhearmenow:
  7023. Grm
  7024. DM:
  7025. Magic Missile
  7026. Canuhearmenow:
  7027. Grim
  7028. Canuhearmenow:
  7029. Against
  7030. DiscoInferno:
  7031. Busy talking about Mass Effect
  7032. Canuhearmenow:
  7033. Who
  7034. DM:
  7035. 2 at Elias, 2 at Nirrti
  7036. Nirrti:
  7037. foff dergon
  7038.  
  7039. Elias:
  7040. Ha, been a while since I've felt THAT, you bitch
  7041. * DM rolls: 2d4 + 2 => 5 + 2 = 7
  7042. * DM rolls: 2d4 + 2 => 6 + 2 = 8
  7043. DM:
  7044. 7 for Elias, 8 for Nirrti
  7045. DM:
  7046. Secret's turn
  7047. DiscoInferno:
  7048. I shouldn't be standing behind the sorcerer
  7049. Canuhearmenow:
  7050. That's a bad idea
  7051. Canuhearmenow:
  7052. Magic will happen
  7053. DiscoInferno:
  7054. Dance magic?
  7055. Canuhearmenow:
  7056. Fire magic
  7057. Canuhearmenow:
  7058. I'm using Scorching Ray next turn
  7059. DiscoInferno:
  7060. Burn, baby, burn!
  7061. Canuhearmenow:
  7062. ...
  7063. Canuhearmenow:
  7064. We're all going to die
  7065. DM:
  7066. Secret's turn is over
  7067. DM:
  7068. Grim's turn
  7069. DiscoInferno:
  7070. dang
  7071. Jekk0:
  7072. where is our meat shields
  7073.  
  7074. Elias:
  7075. Guys, I think it's time we make a tactical withdrawal
  7076. Darth GW7:
  7077. Guys I need to go :v
  7078. Jekk0:
  7079. the 3 guards
  7080. DiscoInferno:
  7081. skelebones all over the shop
  7082. Canuhearmenow:
  7083. Let's go to Darth's turn and then end it
  7084. Darth GW7:
  7085. A-Level results tomorrow :toot:
  7086. Canuhearmenow:
  7087. I guess
  7088. Darth GW7:
  7089. That might take a while since I took it just now
  7090. Canuhearmenow:
  7091. Also won't be here two weeks from now
  7092. DiscoInferno:
  7093. It's only nearly 11...
  7094. Nirrti:
  7095. 0:47 over here
  7096. Canuhearmenow:
  7097. 5:47 here
  7098. Canuhearmenow:
  7099. Hungry
  7100. Canuhearmenow:
  7101. But I'm still powering through
  7102. Darth GW7:
  7103. *ONLY* nearly 11
  7104. DiscoInferno:
  7105. Ye
  7106. Darth GW7:
  7107. I'm used to regularly sleeping at like 10
  7108. Canuhearmenow:
  7109. ..
  7110. Canuhearmenow:
  7111. .
  7112. DiscoInferno:
  7113. You wierd
  7114. Canuhearmenow:
  7115.  
  7116. DM:
  7117. Hang on Darth
  7118. DM:
  7119. Let me at least save the map
  7120. Darth GW7:
  7121. just because I'm not an insomniac basement dweller
  7122. Darth GW7:
  7123. >
  7124. Lampshade:
  7125. Save the turn too
  7126. Lampshade:
  7127. and the inits
  7128. DiscoInferno:
  7129. Hey, I don't have a basemnet
  7130. Nirrti:
  7131. I live in a block of flats, second floor, that's pretty far from a basement
  7132. DM:
  7133. Same here, actually.
  7134. DiscoInferno:
  7135. I live in my room upstairs
  7136. Lampshade:
  7137. I guess my apartment could technically be called a basement
  7138. GRiM:
  7139. yeah save everything
  7140. Darth GW7:
  7141. So you're all apartment dwellers
  7142. Canuhearmenow:
  7143. Same
  7144. GRiM:
  7145. i'm g2g
  7146. Canuhearmenow:
  7147. Apartment dweller here
  7148. Darth GW7:
  7149. You're g2g
  7150. Darth GW7:
  7151. good to know
  7152. GRiM:
  7153. going 2 go
  7154. GRiM is disconnected.
  7155. Canuhearmenow is disconnected.
  7156. Nirrti is disconnected.
  7157. Jekk0 is disconnected.
  7158. DM is disconnected.
  7159. DiscoInferno is disconnected.
  7160. Lampshade is disconnected.
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