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- Quality Determination
- Easy
- - consistent and reasonable spacing
- - map only prominent beat ( vocal or instrument or not if it sound prominent IT MUST BE MAPPED )
- - high bpm ( 170+ ) all 1/2 slider , 3/4 gap become questionable stuffs
- - no unique slider art/pathway
- - reasonable spinner
- - make sure flow is consistent with song and easy for beginners ( sharp flow with smooth or calm part of song is bad)
- - not much change in polarity ( if change make sure notes are all map to prominent sound )
- - 1/1 , 1/2 spacing stacking = guranteed dq
- - muti-reverse slider = guranteed dq
- - sv change = guranteed dq
- - 1/2 spacing = 90% dq
- - overlap = guranteed dq
- - spacing error = guranteed dq
- Normal
- - consistent and reasonable spacing
- - map only prominent beat ( vocal or instrument or not if it sound prominent IT MUST BE MAPPED )
- - no unique slider art/pathway
- - reasonable spinner
- - muti-reverse slider is always questionable
- - make sure flow is consistent with song ( sharp flow with smooth or calm part of song is bad )
- - sv change must 100% perfectly make sense with the music
- - spacing error = guranteed dq
- Hard
- - make sure jumps make sense ( circle jumps only reallyyyyyy emphasized beat )
- - slider jumps are always easy but make sure spacing is not too big
- - muti-reverse 1/2 or 1/1 slider is always questionable
- - don't overuse 1/4 slider
- - 145+ bpm song 1/4 slider become questionable stuffs
- - don't ignore some rhythm that play better when clickable
- - make sure rhythm and flow play intuitively
- - make sure diff spike is all balanced ( no 1/4 notes/spacing bombing when the others part use mostly 1/2 notes/spacing )
- - don't overuse sv change (0.5x --> 1.5x must not use)
- - hard diff need at least some basic insane elements ( all need to include in hard diff ) = ( triplet , multi-reverse 1/4 slider , small 1/4 spacing , 1/2 jumps)
- Insane
- - make sure jumps make sense ( big jumps on calm part is questionable )
- - make sure diff spike is all balanced ( no big circle jumps bombing when the others part is just mostly slider jumps and small circle jumps )
- - don't ignore some rhythm that play better when clickable
- - if insane bomb with 1/4 a lots it need another diff to fix spread between hard and insane
- - make sure all pattern is reasonable to read
- - make sure rhythm and flow play intuitively
- - sharp flow that destroy playability of the map is questionable
- Extra and above
- - make sure jumps make sense ( big jumps on calm part is questionable )
- things that questionable in here
- - 1/4 spacing big jumps
- - spaced stream that don't make sense to music
- - big jumps that don't make any sense to music
- - sharp flow that destroy playability of the map
- - hard to read pattern is ok but make sure most 7000+ ranked players( if it 5-5.5 star)or 5000+ ranked player ( 5.5-6.0 star ) or 3000+ ranked players ( if it 6+ star ) can still read it
- All diff
- - NO OVERMAPPED ALLOWED
- - UNREASONABLE EXTENED SLIDER IS NOT ALLOWED
- - OVERLAP 100% SLIDER BODY IS NOT ALLOWED
- Thing to take note : nazi mods solve everything
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