util.AddNetworkString( "String" )
util.AddNetworkString( "Vector" )
util.AddNetworkString( "Bool" )
util.AddNetworkString( "Entity" )
util.AddNetworkString( "Angle" )
util.AddNetworkString( "Float" )
util.AddNetworkString( "NWVars" )
--Major update tons of fixes and optimizations both on client and server
local nwents = {}
local meta1 = _R.Entity
local meta2 = _R.Player
function meta1:SetNWString( str, val )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.String = self.NWvars.String or {}
self.NWvars.String[ str ] = self.NWvars.String[ str ] or {}
self.NWvars[ str ] = val
net.Start( "String" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteString( val )
net.Broadcast()
end
function meta1:SetNWEntity( str, ent )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Entity = self.NWvars.Entity or {}
self.NWvars.Entity[ str ] = self.NWvars.Entity[ str ] or {}
self.NWvars.Entity[ str ] = ent
net.Start( "Entity" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteEntity( ent )
net.Broadcast()
end
function meta1:SetNWBool( str, bool )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Bool = self.NWvars.Bool or {}
self.NWvars.Bool[ str ] = self.NWvars.Bool[ str ] or {}
self.NWvars.Bool[ str ] = bool
net.Start( "Bool" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteBit( bool )
net.Broadcast()
end
function meta1:SetNWFloat( str, fl )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Float = self.NWvars.Float or {}
self.NWvars.Float[ str ] = self.NWvars.Float[ str ] or {}
self.NWvars.Float[ str ] = fl
net.Start( "Float" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteFloat( fl )
net.Broadcast()
end
function meta1:SetNWInt( str, int )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Int = self.NWvars.Int or {}
self.NWvars.Int[ str ] = self.NWvars.Int[ str ] or {}
self.NWvars.Int[ str ] = int
net.Start( "Int" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteInt( int )
net.Broadcast()
end
function meta1:SetNWAngle( str, ang, b )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Angle = self.NWvars.Angle or {}
self.NWvars.Angle[ str ] = self.NWvars.Angle[ str ] or {}
self.NWvars.Angle[ str ] = ang
net.Start( "Angle" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteAngle( ang )
net.Broadcast()
end
function meta1:SetNWVector( str, vec )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Vector = self.NWvars.Vector or {}
self.NWvars.Vector[ str ] = self.NWvars.Vector[ str ] or {}
self.NWvars.Vector[ str ] = vec
net.Start( "Vector" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteVector( vec )
net.Broadcast()
end
function meta1:GetNWBool( str )
if !self.NWvars.Bool[ str ] then return end
return self.NWvars.Bool[ str ]
end
function meta1:GetNWString( str )
if !self.NWvars.String[ str ] then return end
return self.NWvars.String[ str ]
end
function meta1:GetNWAngle( str )
if !self.NWvars.Angle[ str ] then return end
return self.NWvars.Angle[ str ]
end
function meta1:GetNWVector( str )
if !self.NWvars.Vector[ str ] then return end
return self.NWvars.Vector[ str ]
end
function meta1:GetNWFloat( str )
if !self.NWvars.Float[ str ] then return end
return self.NWvars.Float[ str ]
end
function meta1:GetNWInt( str )
if !self.NWvars.Int[ str ] then return end
return self.NWvars.Int[ str ]
end
function meta1:GetNWEntity( str )
if !self.NWvars.Entity[ str ] then return end
return self.NWvars.Entity[ str ]
end
function meta1:GetNetworkedVar( str )
if self.NWvars.Vector[ str ] then
return self.NWvars.Vector[ str ]
elseif self.NWvars.Entity[ str ] then
return self.NWvars.Entity[ str ]
elseif self.NWvars.String[ str ] then
return self.NWvars.String[ str ]
elseif self.NWvars.Float[ str ] then
return self.NWvars.Float
elseif self.NWvars.Angle[ str ] then
return self.NWvars.Angle[ str ]
elseif self.NWvars.Bool[ str ] then
return self.NWvars.Bool[ str ]
end
end
function meta1:SetNetworkedVar( str, var )
if type(var) == "string" then
self:SetNWString( str, var )
return
elseif type(var) == "number" then
if tostring(var):find( "." ) then
self:SetNWFloat( str, var )
else
self:SetNWInt( str, var )
end
elseif type(var) == "bool" then
self:SetNWBool( str, var )
elseif var.p and var.y and var.r then
self:SetNWAngle( str, var )
elseif var.x and var.y and var.z then
self:SetNWVector( str, var )
elseif ValidEntity(var) then
self:SetNWEntity( str, var )
end
end
/*function meta2:SetNWString( str, val )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.String[ str ] = self.NWvars.String[ str ] or {}
self.NWvars.String[ str ] = val
net.Start( "String" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteString( val )
net.Broadcast()
end
function meta2:SetNWEntity( str, ent )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Entity[ str ] = self.NWvars.Entity[ str ] or {}
self.NWvars.Entity[ str ] = ent
net.Start( "Entity" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteEntity( ent )
net.Broadcast()
end
function meta2:SetNWBool( str, bool )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Bool[ str ] = self.NWvars.Bool[ str ] or {}
self.NWvars.Bool[ str ] = bool
net.Start( "Bool" )
net.WriteEntity( self )
net.WriteString( str )
if bool then
net.WriteInt( 1 )
else
net.WriteInt( 2 )
end
net.Broadcast()
end
function meta2:SetNWFloat( str, fl )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Float[ str ] = self.NWvars.Float[ str ] or {}
self.NWvars.Float[ str ] = fl
net.Start( "Float" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteFloat( fl )
net.Broadcast()
end
function meta2:SetNWInt( str, int )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Int[ str ] = self.NWvars.Int[ str ] or {}
self.NWvars.Int[ str ] = int
net.Start( "Int" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteInt( int )
net.Broadcast()
end
function meta2:SetNWAngle( str, ang, b )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Angle[ str ] = self.NWvars.Angle[ str ] or {}
self.NWvars.Angle[ str ] = ang
net.Start( "Angle" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteAngle( ang )
net.Broadcast()
end
function meta2:SetNWVector( str, vec )
nwents[self] = nwents[self] or true
self.NWvars = self.NWvars or {}
self.NWvars.Vector[ str ] = self.NWvars.Vector[ str ] or {}
self.NWvars.Vector[ str ] = vec
net.Start( "Vector" )
net.WriteEntity( self )
net.WriteString( str )
net.WriteVector( vec )
net.Broadcast()
end
function meta2:SetNetworkedVar( str, var )
if type(var) == "string" then
self:SetNWString( str, var )
return
elseif type(var) == "number" then
if tostring(var):find( "." ) then
self:SetNWFloat( str, var )
else
self:SetNWInt( str, var )
end
elseif type(var) == "bool" then
self:SetNWBool( str, var )
elseif var.p and var.y and var.r then
self:SetNWAngle( str, var )
elseif var.x and var.y and var.z then
self:SetNWVector( str, var )
elseif ValidEntity(var) then
self:SetNWEntity( str, var )
end
end
function meta2:GetNWBool( str )
if !self.NWvars.Bool[ str ] then return end
return self.NWvars.Bool[ str ]
end
function meta2:GetNWString( str )
if !self.NWvars.String[ str ] then return end
return self.NWvars.String[ str ]
end
function meta2:GetNWAngle( str )
if !self.NWvars.Angle[ str ] then return end
return self.NWvars.Angle[ str ]
end
function meta2:GetNWVector( str )
if !self.NWvars.Vector[ str ] then return end
return self.NWvars.Vector[ str ]
end
function meta2:GetNWFloat( str )
if !self.NWvars.Float[ str ] then return end
return self.NWvars.Float[ str ]
end
function meta2:GetNWInt( str )
if !self.NWvars.Int[ str ] then return end
return self.NWvars.Int[ str ]
end
function meta2:GetNWEntity( str )
if !self.NWvars.Entity[ str ] then return end
return self.NWvars.Entity[ str ]
end
function meta2:GetNetworkedVar( str )
if self.NWvars.Vector[ str ] then
return self.NWvars.Vector[ str ]
elseif self.NWvars.Entity[ str ] then
return self.NWvars.Entity[ str ]
elseif self.NWvars.String[ str ] then
return self.NWvars.String[ str ]
elseif self.NWvars.Float[ str ] then
return self.NWvars.Float
elseif self.NWvars.Angle[ str ] then
return self.NWvars.Angle[ str ]
elseif self.NWvars.Bool[ str ] then
return self.NWvars.Bool[ str ]
end
end
*/
hook.Add( "PlayerInitialSpawn", "NWVars", function( ply )
local time = 0 -- We should create some delays between the datastreams
if nwents then
for k, v in pairs(nwents) do
time = time + .3
timer.Simple( time, function()
if k.NWvars then
net.Start( "NWVars", ply )
net.WriteEntity( k )
net.WriteTable(k.NWvars)
net.Send(ply)
end
end )
end
end
end )
hook.Add( "PlayerDisconnected", "lolwut", function( ply )
if nwents and nwents[ply] then
nwents[ply] = nil
end
end )
net.Receive( "AngleCL", function(ply, len ) -- kinda messed up argument names
local ent = net.ReadEntity()
local str = net.ReadString()
local var = net.ReadAngle()
ent.NWvars = ent.NWvars or {}
ent.NWvars.Angle = ent.NWvars.Angle or {}
ent.NWvars.Angle[ str ] = ent.NWvars.Angle[ str ] or {}
ent.NWvars.Angle[ str ] = var
timer.Simple( .5, function()
ent:SetNWAngle( str, var )
end )
end )
net.Receive( "VectorCL", function(ply, len )
local ent = net.ReadEntity()
local str = net.ReadString()
local var = net.ReadVector()
ent.NWvars = ent.NWvars or {}
ent.NWvars.Vector = ent.NWvars.Vector or {}
ent.NWvars.Vector[ str ] = ent.NWvars.Vector[ str ] or {}
ent.NWvars.Vector[ str ] = var
timer.Simple( .5, function()
ent:SetNWVector( str, var )
end )
end )
net.Receive( "EntityCL", function(ply, len )
local ent = net.ReadEntity()
local str = net.ReadString()
local var = net.ReadEntity()
ent.NWvars = ent.NWvars or {}
ent.NWvars.Entity = ent.NWvars.Entity or {}
ent.NWvars.Entity[ str ] = ent.NWvars.String[ str ] or {}
ent.NWvars.Entity[ str ] = var
timer.Simple( .5, function()
ent:SetNWEntity( str, var )
end )
end )
net.Receive( "StringCL", function(ply, len )
local ent = net.ReadEntity()
local str = net.ReadString()
local var = net.ReadString()
ent.NWvars = ent.NWvars or {}
ent.NWvars.String = ent.NWvars.String or {}
ent.NWvars.String[ str ] = ent.NWvars.String[ str ] or {}
ent.NWvars.String[ str ] = var
timer.Simple( .5, function()
ent:SetNWString( str, var )
end )
end )
net.Receive( "FloatCL", function(ply, len )
local ent = net.ReadEntity()
local str = net.ReadString()
local var = net.ReadFloat()
ent.NWvars = ent.NWvars or {}
ent.NWvars.Float = ent.NWvars.Float or {}
ent.NWvars.Float[ str ] = ent.NWvars.Float[ str ] or {}
ent.NWvars.Float[ str ] = var
timer.Simple( .5, function()
ent:SetNWFloat( str, var )
end )
end )
net.Receive( "IntCL", function( le, ply )
local ent = net.ReadEntity()
local str = net.ReadString()
local var = net.ReadInt( 32 )
ent.NWvars = ent.NWvars or {}
ent.NWvars.Int = ent.NWvars.Int or {}
ent.NWvars.Int[ str ] = ent.NWvars.Int[ str ] or {}
ent.NWvars.Int[ str ] = var
timer.Simple( .5, function()
ent:SetNWInt( str, var )
end )
end )
net.Receive( "BoolCL", function(ply, len )
local ent = net.ReadEntity()
local str = net.ReadString()
local var = net.ReadBit()
ent.NWvars = ent.NWvars or {}
ent.NWvars.Bool = ent.NWvars.Bool or {}
ent.NWvars.Bool[ str ] = ent.NWvars.Bool[ str ] or {}
ent.NWvars.Bool[ str ] = var
timer.Simple( .5, function()
ent:SetNWBool( str, var )
end )
end )
_R.Entity.SetNWVar = meta1.SetNetworkedVar -- making sure that I override ALL of the nwvar functions
_R.Entity.SetNetworkedInt = meta1.SetNWInt
_R.Entity.SetNetworkedFloat = meta1.SetNWFloat
_R.Entity.SetNetworkedEntity = meta1.SetNWEntity
_R.Entity.SetNetworkedString = meta1.SetNWString
_R.Entity.SetNetworkedBool = meta1.SetNWBool
_R.Entity.SetNetworkedAngle = meta1.SetNWAngle
_R.Entity.SetNetworkedVector = meta1.SetNWVector
/*
_R.Player.SetNWVar = meta2.SetNetworkedVar -- making sure that I override ALL of the nwvar functions
_R.Player.SetNetworkedInt = meta2.SetNWInt
_R.Player.SetNetworkedFloat = meta2.SetNWFloat
_R.Player.SetNetworkedEntity = meta2.SetNWEntity
_R.Player.SetNetworkedString = meta2.SetNWString
_R.Player.SetNetworkedBool = meta2.SetNWBool
_R.Player.SetNetworkedAngle = meta2.SetNWAngle
_R.Player.SetNetworkedVector = meta2.SetNWVector*/