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- #pragma strict
- public var layerName : String = "Foreground"; // the layer in which the particle should be placed
- public var orderInLayer : int = -1; // -1 to go behind the parent object, 1 to go in front of it
- public var destroyAfterTime : float = 0;
- private var pSys : ParticleSystem;
- function Start () {
- pSys = GetComponent.<ParticleSystem>();
- pSys.GetComponent.<Renderer>().sortingLayerName = layerName;
- pSys.GetComponent.<Renderer>().sortingOrder = orderInLayer;
- if (destroyAfterTime > 0)
- Destroy(pSys, pSys.duration + pSys.startLifetime);
- }
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