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May 25th, 2016
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  1. `roll 2d100
  2.  
  3. SKILLS
  4. Expertise in espionage grants a -10 bonus to rolls.
  5. Investigator gains bonus to dissolving rings/identifying ACTIONS/PEOPLE.
  6. Covert grants a bonus to making sure spies are undiscovered. (+5 to discovery roll)
  7. Agent grants a -7 bonus to rolls
  8.  
  9. 1-15 success for level one rings
  10. 1-30 success for level two rings
  11. 1-45 success for level three rings
  12.  
  13. Spy Ring Strength 1
  14.  
  15. 1-5 flawless
  16. 5-10 A lot of information uncovered
  17. 10-15 A little bit of information uncovered
  18. 16-99 Failure
  19. Natural 100 - Instant revelation and capture of spy.
  20.  
  21. 1-10 - Captured (If failure)
  22. 11-20 - Discovered (11 - Absolute Worst)
  23. 21-30 - Discovered (30 - Not terribly bad)
  24. 31-100 - Clear
  25.  
  26. Spy Ring Strength 2
  27.  
  28. 1-10 Flawless
  29. 10-20 Major Success
  30. 20-30 Minor Success
  31. 31-99 Failure
  32. Natural 100 - Instant revelation and capture of spy.
  33.  
  34. 1-6 - Captured (If failure)
  35. 7-12 - Discovered (7 - Absolute Worst)
  36. 13-20 - Discovered (20 - Not terribly bad)
  37. 21-100 - Clear
  38.  
  39. Spy Ring Strength 3
  40.  
  41. 1-15 Flawless
  42. 16-30 Major Success
  43. 31-45 Minor Success
  44. 46-99 Failure
  45. Natural 100 - Instant revelation and capture of spy.
  46.  
  47. 1-3 - Captured (If failure)
  48. 4-7 - Discovered (4 - Absolute Worst)
  49. 8-10 - Discovered (10 - Not terribly bad)
  50. 11-100 - Clear
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