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- `roll 2d100
- SKILLS
- Expertise in espionage grants a -10 bonus to rolls.
- Investigator gains bonus to dissolving rings/identifying ACTIONS/PEOPLE.
- Covert grants a bonus to making sure spies are undiscovered. (+5 to discovery roll)
- Agent grants a -7 bonus to rolls
- 1-15 success for level one rings
- 1-30 success for level two rings
- 1-45 success for level three rings
- Spy Ring Strength 1
- 1-5 flawless
- 5-10 A lot of information uncovered
- 10-15 A little bit of information uncovered
- 16-99 Failure
- Natural 100 - Instant revelation and capture of spy.
- 1-10 - Captured (If failure)
- 11-20 - Discovered (11 - Absolute Worst)
- 21-30 - Discovered (30 - Not terribly bad)
- 31-100 - Clear
- Spy Ring Strength 2
- 1-10 Flawless
- 10-20 Major Success
- 20-30 Minor Success
- 31-99 Failure
- Natural 100 - Instant revelation and capture of spy.
- 1-6 - Captured (If failure)
- 7-12 - Discovered (7 - Absolute Worst)
- 13-20 - Discovered (20 - Not terribly bad)
- 21-100 - Clear
- Spy Ring Strength 3
- 1-15 Flawless
- 16-30 Major Success
- 31-45 Minor Success
- 46-99 Failure
- Natural 100 - Instant revelation and capture of spy.
- 1-3 - Captured (If failure)
- 4-7 - Discovered (4 - Absolute Worst)
- 8-10 - Discovered (10 - Not terribly bad)
- 11-100 - Clear
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