Don't like ads? PRO users don't see any ads ;-)
Guest

Dantarion

By: dantarion on Dec 23rd, 2009  |  syntax: None  |  size: 368.82 KB  |  hits: 11  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. ##########################################
  2. # OpenSA2 Version 1.0.3644.12206
  3. ##########################################
  4. ##########################################
  5. # W:\brawl_hax\brawl_dump\fighter\Fighter.pac
  6. ##########################################
  7. Filename: W:\brawl_hax\brawl_dump\fighter\Fighter.pac
  8. Moveset Total Size: 177599
  9. Data Size: 148276
  10. Offset Table Count: 5498
  11. Data Section Count: 195
  12. External Subroutine Count: 0
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @0242d8 dataCommon
  20. @020e28 effectAnimCmd_BatSwing4Common
  21. @020ee8 effectAnimCmd_HarisenSwing4HoldCommon
  22. @020f38 effectAnimCmd_LipStickSwing4HoldCommon
  23. @0210e0 effectAnimCmd_ScopeAirFireCommon
  24. @0210b0 effectAnimCmd_ScopeAirRapidCommon
  25. @021088 effectAnimCmd_ScopeAirStartCommon
  26. @021030 effectAnimCmd_ScopeFireUpperCommon
  27. @021000 effectAnimCmd_ScopeRapidUpperCommon
  28. @020f60 effectAnimCmd_ScopeStartUpperCommon
  29. @020da8 effectAnimCmd_SmashThrowBCommon
  30. @020d90 effectAnimCmd_SmashThrowFCommon
  31. @020dc0 effectAnimCmd_SmashThrowHiCommon
  32. @020dd8 effectAnimCmd_SmashThrowLwCommon
  33. @020f10 effectAnimCmd_StarRodSwing4HoldCommon
  34. @020df0 effectAnimCmd_Swing4Impact
  35. @020e00 effectAnimCmd_SwordSwing4HoldCommon
  36. @021290 gameAnimCmd_BatSwing1Common
  37. @0212c0 gameAnimCmd_BatSwing3Common
  38. @0212f0 gameAnimCmd_BatSwing4Common
  39. @021320 gameAnimCmd_BatSwingDashCommon
  40. @021350 gameAnimCmd_BatSwingDashCommon2
  41. @021378 gameAnimCmd_BatSwingDashCommon3
  42. @021768 gameAnimCmd_CaptureCutCommon
  43. @021788 gameAnimCmd_DamageFlyIndirectCommon
  44. @021778 gameAnimCmd_DamageFlyIndirectNoReactionCommon
  45. @0213a8 gameAnimCmd_HarisenSwing1Common
  46. @0213d8 gameAnimCmd_HarisenSwing3Common
  47. @021408 gameAnimCmd_HarisenSwing4Common
  48. @021440 gameAnimCmd_HarisenSwingDashCommon
  49. @021470 gameAnimCmd_HarisenSwingDashCommon2
  50. @021498 gameAnimCmd_HarisenSwingDashCommon3
  51. @021610 gameAnimCmd_LipStickSwing1Common
  52. @021640 gameAnimCmd_LipStickSwing3Common
  53. @021670 gameAnimCmd_LipStickSwing4Common
  54. @0216a8 gameAnimCmd_LipStickSwingDashCommon
  55. @0216d8 gameAnimCmd_LipStickSwingDashCommon2
  56. @021700 gameAnimCmd_LipStickSwingDashCommon3
  57. @021730 gameAnimCmd_ScrewCommon
  58. @0214c8 gameAnimCmd_StarRodSwing1Common
  59. @021500 gameAnimCmd_StarRodSwing3Common
  60. @021538 gameAnimCmd_StarRodSwing4Common
  61. @021578 gameAnimCmd_StarRodSwingDashCommon
  62. @0215b0 gameAnimCmd_StarRodSwingDashCommon2
  63. @0215d8 gameAnimCmd_StarRodSwingDashCommon3
  64. @021758 gameAnimCmd_StarShotCommon
  65. @021138 gameAnimCmd_SwordSwing1Common
  66. @021170 gameAnimCmd_SwordSwing3Common
  67. @0211b0 gameAnimCmd_SwordSwing4Common
  68. @0211f8 gameAnimCmd_SwordSwingDashCommon
  69. @021230 gameAnimCmd_SwordSwingDashCommon2
  70. @021258 gameAnimCmd_SwordSwingDashCommon3
  71. @020d04 itemSwingData
  72. @020d68 patternPowerMul
  73. @022f58 statusAnimCmdExit_AirLasso
  74. @023100 statusAnimCmdExit_AirLassoFailure
  75. @023078 statusAnimCmdExit_AirLassoHang
  76. @022fc8 statusAnimCmdExit_AirLassoReach
  77. @0230c0 statusAnimCmdExit_AirLassoRewind
  78. @023d28 statusAnimCmdExit_Appeal
  79. @022cb8 statusAnimCmdExit_AttackAir
  80. @022138 statusAnimCmdExit_CatchPull
  81. @022208 statusAnimCmdExit_CatchTurn
  82. @022250 statusAnimCmdExit_CatchWait
  83. @022690 statusAnimCmdExit_Guard
  84. @022708 statusAnimCmdExit_GuardDamage
  85. @0225c8 statusAnimCmdExit_GuardOn
  86. @023d30 statusAnimCmdExit_SmashAppeal
  87. @024248 statusAnimCmdGroup_CHK_AIR_ATTACK
  88. @0241a8 statusAnimCmdGroup_CHK_AIR_CLIFF
  89. @024228 statusAnimCmdGroup_CHK_AIR_ESCAPE
  90. @0241e8 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  91. @0242a8 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  92. @024188 statusAnimCmdGroup_CHK_AIR_LANDING
  93. @024208 statusAnimCmdGroup_CHK_AIR_LASSO
  94. @0241c8 statusAnimCmdGroup_CHK_AIR_SPECIAL
  95. @024268 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  96. @024288 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  97. @024168 statusAnimCmdGroup_CHK_GROUND
  98. @0240e8 statusAnimCmdGroup_CHK_GROUND_ATTACK
  99. @0240c8 statusAnimCmdGroup_CHK_GROUND_CATCH
  100. @024108 statusAnimCmdGroup_CHK_GROUND_ESCAPE
  101. @024128 statusAnimCmdGroup_CHK_GROUND_GUARD
  102. @0240a8 statusAnimCmdGroup_CHK_GROUND_ITEM
  103. @024148 statusAnimCmdGroup_CHK_GROUND_JUMP
  104. @024088 statusAnimCmdGroup_CHK_GROUND_SPECIAL
  105. @0242c8 statusAnimCmdGroup_MAIN
  106. @0242d0 statusAnimCmdGroup_TEMPORARY
  107. @022e20 statusAnimCmdPre_Bind
  108. @023a30 statusAnimCmdPre_Bury
  109. @022e10 statusAnimCmdPre_DamageSongStart
  110. @022738 statusAnimCmdPre_EscapeFb
  111. @021eb0 statusAnimCmdPre_Fall
  112. @021e78 statusAnimCmdPre_Fly
  113. @0239d0 statusAnimCmdPre_ItemShoot
  114. @023110 statusAnimCmdPre_ItemSwingS4Start
  115. @021ca0 statusAnimCmdPre_Jump
  116. @021d90 statusAnimCmdPre_JumpAerial
  117. @021f80 statusAnimCmdPre_Landing
  118. @021b30 statusAnimCmdPre_Run
  119. @024050 statusAnimCmdPre_SpecialN
  120. @024078 statusAnimCmdPre_SpecialNCommon
  121. @022e30 statusAnimCmdPre_TreadJump
  122. @021a80 statusAnimCmdPre_Wait
  123. @021b10 statusAnimCmdPre_Walk
  124. @0218c0 statusAnimCmd_AIRChkAttack
  125. @021820 statusAnimCmd_AIRChkCliff
  126. @021848 statusAnimCmd_AIRChkCliffForce
  127. @0218a8 statusAnimCmd_AIRChkEscape
  128. @021c50 statusAnimCmd_AIRChkFallCommon
  129. @021860 statusAnimCmd_AIRChkItemThrow
  130. @0219c8 statusAnimCmd_AIRChkJumpAerial
  131. @021800 statusAnimCmd_AIRChkLanding
  132. @0218f0 statusAnimCmd_AIRChkStopCeil
  133. @021908 statusAnimCmd_AIRChkTreadJump
  134. @021980 statusAnimCmd_AIRChkWallJump
  135. @022ef0 statusAnimCmd_AirLasso
  136. @0230d0 statusAnimCmd_AirLassoFailure
  137. @022ff0 statusAnimCmd_AirLassoHang
  138. @022f80 statusAnimCmd_AirLassoReach
  139. @023098 statusAnimCmd_AirLassoRewind
  140. @023ae0 statusAnimCmd_Appeal
  141. @022be8 statusAnimCmd_AttackAir
  142. @022ba0 statusAnimCmd_AttackAirCommon
  143. @022b70 statusAnimCmd_AttackAirUniq
  144. @022b48 statusAnimCmd_AttackHi4
  145. @022b10 statusAnimCmd_AttackHi4Hold
  146. @022ad0 statusAnimCmd_AttackHi4Start
  147. @022878 statusAnimCmd_AttackLw3
  148. @022aa8 statusAnimCmd_AttackLw4
  149. @022a70 statusAnimCmd_AttackLw4Hold
  150. @022a30 statusAnimCmd_AttackLw4Start
  151. @022958 statusAnimCmd_AttackS4
  152. @022920 statusAnimCmd_AttackS4Hold
  153. @0228a8 statusAnimCmd_AttackS4Start
  154. @0220c0 statusAnimCmd_Catch
  155. @022158 statusAnimCmd_CatchDash
  156. @022108 statusAnimCmd_CatchPull
  157. @0220e8 statusAnimCmd_CatchPullCommon
  158. @0221a8 statusAnimCmd_CatchTurn
  159. @022228 statusAnimCmd_CatchWait
  160. @022e80 statusAnimCmd_CliffCatch
  161. @022e50 statusAnimCmd_CliffCatchMove
  162. @022dc0 statusAnimCmd_DamageFall
  163. @023e00 statusAnimCmd_Dead
  164. @023d38 statusAnimCmd_Entry
  165. @022770 statusAnimCmd_EscapeAirCommon
  166. @021c20 statusAnimCmd_FALLCommonUniq
  167. @021ee0 statusAnimCmd_Fall
  168. @021f40 statusAnimCmd_FallAerial
  169. @021f60 statusAnimCmd_FallSpecial
  170. @021798 statusAnimCmd_GROUNDChkEscape
  171. @0239f8 statusAnimCmd_GimmickCatapult
  172. @022cc0 statusAnimCmd_Glide
  173. @022d30 statusAnimCmd_GlideAttack
  174. @022d78 statusAnimCmd_GlideEnd
  175. @022640 statusAnimCmd_Guard
  176. @0223e8 statusAnimCmd_GuardCont
  177. @0226c8 statusAnimCmd_GuardDamageUniq
  178. @022538 statusAnimCmd_GuardOnUniq
  179. @022600 statusAnimCmd_GuardUniq
  180. @0239c0 statusAnimCmd_ItemShootAir_Common
  181. @0238f8 statusAnimCmd_ItemShootDashB_Common
  182. @023880 statusAnimCmd_ItemShootDashF_Common
  183. @023950 statusAnimCmd_ItemShootJumpSquat_Common
  184. @023970 statusAnimCmd_ItemShootLanding_Common
  185. @023610 statusAnimCmd_ItemShootWait_Common
  186. @023820 statusAnimCmd_ItemShootWalkBBrake_Common
  187. @023738 statusAnimCmd_ItemShootWalkB_Common
  188. @0237c0 statusAnimCmd_ItemShootWalkFBrake_Common
  189. @0236b0 statusAnimCmd_ItemShootWalkF_Common
  190. @023268 statusAnimCmd_ItemSwingS4
  191. @023350 statusAnimCmd_ItemSwingS4Hold
  192. @023160 statusAnimCmd_ItemSwingS4Start
  193. @023238 statusAnimCmd_ItemSwingS4Uniq
  194. @023398 statusAnimCmd_ItemThrow
  195. @0234f8 statusAnimCmd_ItemThrowHeavyCommon
  196. @021cd8 statusAnimCmd_Jump
  197. @021dc8 statusAnimCmd_JumpAerial
  198. @021ba0 statusAnimCmd_JumpSquat
  199. @021fa0 statusAnimCmd_Landing
  200. @022038 statusAnimCmd_LandingAttackAir
  201. @022080 statusAnimCmd_LandingFallSpecial
  202. @021fe8 statusAnimCmd_LandingLight
  203. @024010 statusAnimCmd_Lose
  204. @022eb0 statusAnimCmd_MissFoot
  205. @023e40 statusAnimCmd_RebirthCommon
  206. @023a80 statusAnimCmd_SpecialJumpAttack
  207. @023a40 statusAnimCmd_SpecialJumpAttackCommon
  208. @0223a8 statusAnimCmd_Throw
  209. @022350 statusAnimCmd_ThrowLogCommon
  210. @021b38 statusAnimCmd_TurnRunUniq
  211. @021af8 statusAnimCmd_Wait
  212. @021ac0 statusAnimCmd_WaitCommon
  213. @023e80 statusAnimCmd_Win
  214. ##########################################
  215. # Special Offsets
  216. ##########################################
  217. 0@354
  218. 1@E10
  219. 2@410
  220. 3@ECC
  221. 4@2036C
  222. 5@207B4
  223. 6@6714
  224. 7@20BFC
  225. 8@148
  226. 9@20D04
  227. 10@2EC
  228. 11@20C84
  229. 12@CAC
  230. 13@D2C
  231. 14@DAC
  232. 15@DEC
  233. 16@2FC
  234. 17@20D68
  235. 18@344
  236. 19@5B64
  237. 20@6514
  238. 21@20CEC
  239. 22@20CFC
  240. ##########################################
  241. # Special Attribute Offsets?
  242. ##########################################
  243. ##########################################
  244. # Misc Data
  245. ##########################################
  246. ##########################################
  247. # External Subroutines
  248. ##########################################
  249. ##########################################
  250. # Actions
  251. ##########################################
  252. Action 0x0
  253. @21AF8
  254.  
  255. -----------|START|--------------------------
  256. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  257. Subroutine - Offset=@BC74
  258. ----------------------------|END|-----------
  259.  
  260. Action 0x1
  261. @C13C
  262.  
  263. -----------|START|--------------------------
  264. Bit Variable Set - RA-Bit[0][16]
  265. Change Action(2) - ID=0xE, Requirement=In Air
  266. Subroutine - Offset=@BA6C
  267. Selective IASA - 0x1
  268. Selective IASA - 0x2
  269. Selective IASA - 0x3
  270. Selective IASA - 0x4
  271. Selective IASA - 0x5
  272. Selective IASA - 0x6
  273. Selective IASA - 0x7
  274. Selective IASA - 0x8
  275. !Status-09! 02090200 - 0x8, 0x273E
  276. !Status-09! 02090200 - 0x8, 0x274B
  277. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  278. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  279. Additional Requirement - Requirement=On Ground
  280. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  281. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  282. Additional Requirement - Requirement=On Ground
  283. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  284. Additional Requirement - Requirement=On Ground
  285. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  286. Additional Requirement - Requirement=On Ground
  287. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x3
  288. Additional Requirement - Requirement=On Ground
  289. !Status-08! 02080100 - 0x271A
  290. !Animation Command-00! 0D000200 - 0x9, @BF2C
  291. ----------------------------|END|-----------
  292.  
  293. Action 0x2
  294. @C24C
  295. WalkBrake,
  296. -----------|START|--------------------------
  297. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  298. Change Action(2) - ID=0x0, Requirement=Animation End
  299. Change Subaction - WalkBrake
  300. ----------------------------|END|-----------
  301.  
  302. Action 0x3
  303. @C814
  304. Dash,
  305. -----------|START|--------------------------
  306. !Controller-00! 07000000
  307. Change Action(2) - ID=0xE, Requirement=In Air
  308. Change Action(EXT) - Unknown=0x2772, ID=0x113, Requirement=Button Pressed, Variable=0x1
  309. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][113]
  310. Change Action(EXT) - Unknown=0x2783, ID=0x9B, Requirement=20, Variable=0x8
  311. Additional Requirement - Requirement=Button Pressed, 0x0
  312. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  313. Change Action(EXT) - Unknown=0x277F, ID=0x9C, Requirement=20, Variable=0x8
  314. Additional Requirement - Requirement=Button Pressed, 0x0
  315. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  316. Additional Requirement - Requirement=Button Held, 0x3
  317. Additional Requirement - Requirement=Button Pressed, 0x0
  318. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  319. Additional Requirement - Requirement=Not 20, 0x400000
  320. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  321. Additional Requirement - Requirement=Button Held, 0x3
  322. Additional Requirement - Requirement=Button Pressed, 0x0
  323. Additional Requirement - Requirement=Not 20, 0x400000
  324. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  325. Additional Requirement - Requirement=Button Held, 0x3
  326. Additional Requirement - Requirement=Button Pressed, 0x0
  327. Additional Requirement - Requirement=Not Holding Item
  328. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  329. Additional Requirement - Requirement=Button Pressed, 0x0
  330. Additional Requirement - Requirement=Not Holding Item
  331. Change Action(EXT) - Unknown=0x2786, ID=0xA0, Requirement=20, Variable=0x4
  332. Additional Requirement - Requirement=Button Pressed, 0x0
  333. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  334. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  335. Change Action(EXT) - Unknown=0x278D, ID=0xA4, Requirement=20, Variable=0x2
  336. Additional Requirement - Requirement=Button Pressed, 0x0
  337. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  338. Change Action(EXT) - Unknown=0x2768, ID=0x2A, Requirement=Button Pressed, Variable=0x0
  339. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  340. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  341. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  342. Additional Requirement - Requirement=Button Pressed, 0x0
  343. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  344. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  345. Additional Requirement - Requirement=Button Pressed, 0x0
  346. Additional Requirement - Requirement=Not 19
  347. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  348. Additional Requirement - Requirement=Button Pressed, 0x0
  349. Additional Requirement - Requirement=Not Holding Item
  350. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  351. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  352. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x1, IC-Basic[22784][248]
  353. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  354. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  355. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[22784][249]
  356. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  357. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][17]
  358. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  359. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  360. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  361. Additional Requirement - Requirement=Not 25
  362. Change Action - Unknown=0x2719, ID=0x4, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][54]
  363. !Status-08! 02080100 - 0x2719
  364. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  365. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x2
  366. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][19]
  367. Subroutine - Offset=@A6E4
  368. Change Subaction - Dash
  369. ----------------------------|END|-----------
  370.  
  371. Action 0x4
  372. @CD4C
  373. Run,
  374. -----------|START|--------------------------
  375. Change Action(2) - ID=0xE, Requirement=In Air
  376. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  377. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  378. Additional Requirement - Requirement=Not 14, 0x1
  379. Selective IASA - 0x1
  380. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  381. Additional Requirement - Requirement=Button Pressed, 0x0
  382. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  383. Additional Requirement - Requirement=Button Held, 0x3
  384. Additional Requirement - Requirement=Button Pressed, 0x0
  385. Additional Requirement - Requirement=Not 20, 0x400000
  386. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  387. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  388. Additional Requirement - Requirement=Button Held, 0x3
  389. Additional Requirement - Requirement=Button Pressed, 0x0
  390. Additional Requirement - Requirement=Not Holding Item
  391. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  392. Additional Requirement - Requirement=Button Pressed, 0x0
  393. Additional Requirement - Requirement=Not Holding Item
  394. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  395. Additional Requirement - Requirement=Button Pressed, 0x0
  396. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  397. Selective IASA - 0x6
  398. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  399. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  400. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  401. Additional Requirement - Requirement=Not 25
  402. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  403. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  404. If - Requirement=Bit is Set, Variable=LA-Bit[0][10]
  405. Change Action - Unknown=0x279D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  406. Else
  407. Change Action - Unknown=0x273D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][54]
  408. End If
  409. Subroutine - Offset=@A6E4
  410. Change Subaction - Run
  411. ----------------------------|END|-----------
  412.  
  413. Action 0x5
  414. @D1CC
  415. RunBrake,
  416. -----------|START|--------------------------
  417. Change Action(2) - ID=0xE, Requirement=In Air
  418. Selective IASA - 0x6
  419. Selective IASA - 0x1
  420. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  421. Additional Requirement - Requirement=Button Pressed, 0x0
  422. Additional Requirement - Requirement=Not 19
  423. Additional Requirement - Requirement=On Ground
  424. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  425. Additional Requirement - Requirement=Button Pressed, 0x0
  426. Additional Requirement - Requirement=Not Holding Item
  427. Additional Requirement - Requirement=On Ground
  428. Subroutine - Offset=@9A84
  429. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  430. Additional Requirement - Requirement=Button Pressed, 0x0
  431. Additional Requirement - Requirement=On Ground
  432. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  433. Additional Requirement - Requirement=Button Pressed, 0x0
  434. Additional Requirement - Requirement=On Ground
  435. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  436. Additional Requirement - Requirement=On Ground
  437. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  438. Additional Requirement - Requirement=On Ground
  439. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  440. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  441. Additional Requirement - Requirement=Not 25
  442. Additional Requirement - Requirement=On Ground
  443. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  444. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  445. Additional Requirement - Requirement=Not 14, 0x1
  446. Additional Requirement - Requirement=On Ground
  447. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  448. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  449. Additional Requirement - Requirement=On Ground
  450. Subroutine - Offset=@BAD4
  451. Change Action(2) - ID=0x0, Requirement=Animation End
  452. Additional Requirement - Requirement=On Ground
  453. !Animation Command-00! 0D000200 - 0x9, @CED4
  454. Change Subaction - RunBrake
  455. ----------------------------|END|-----------
  456.  
  457. Action 0x6
  458. @D5DC
  459.  
  460. -----------|START|--------------------------
  461. Subroutine - Offset=@D4A4
  462. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  463. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  464. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  465. Additional Requirement - Requirement=On Ground
  466. ----------------------------|END|-----------
  467.  
  468. Action 0x7
  469. @D66C
  470.  
  471. -----------|START|--------------------------
  472. Subroutine - Offset=@D4A4
  473. Change Action(EXT) - Unknown=0x2741, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  474. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  475. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  476. Additional Requirement - Requirement=On Ground
  477. ----------------------------|END|-----------
  478.  
  479. Action 0x8
  480. @D9FC
  481. TurnRun,
  482. -----------|START|--------------------------
  483. Change Action(2) - ID=0xE, Requirement=In Air
  484. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Button Held, Variable=0x3
  485. Additional Requirement - Requirement=Button Pressed, 0x0
  486. Additional Requirement - Requirement=On Ground
  487. Additional Requirement - Requirement=Not Holding Item
  488. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][1]
  489. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  490. Additional Requirement - Requirement=On Ground
  491. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  492. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  493. Additional Requirement - Requirement=Not 25
  494. Additional Requirement - Requirement=On Ground
  495. Change Action(EXT) - Unknown=0x271B, ID=0x4, Requirement=Animation End
  496. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][54]
  497. Additional Requirement - Requirement=On Ground
  498. Change Action(2) - ID=0x9, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  499. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  500. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][54]
  501. Additional Requirement - Requirement=On Ground
  502. Change Action(2) - ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  503. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  504. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][54]
  505. Additional Requirement - Requirement=On Ground
  506. Change Subaction - TurnRun
  507. Basic Variable Set - IC-Basic[22784][217], RA-Basic[0][0]
  508. !Animation Command-00! 0D000200 - 0x9, @21B38
  509. ----------------------------|END|-----------
  510.  
  511. Action 0x9
  512. @DB94
  513. TurnRunBrake,
  514. -----------|START|--------------------------
  515. Change Action(2) - ID=0xE, Requirement=In Air
  516. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  517. Additional Requirement - Requirement=On Ground
  518. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  519. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  520. Additional Requirement - Requirement=Not 25
  521. Additional Requirement - Requirement=On Ground
  522. Subroutine - Offset=@BA6C
  523. Change Action(2) - ID=0x0, Requirement=Animation End
  524. Additional Requirement - Requirement=On Ground
  525. Change Subaction - TurnRunBrake
  526. ----------------------------|END|-----------
  527.  
  528. Action 0xA
  529. @21BA0
  530.  
  531. -----------|START|--------------------------
  532. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  533. !Unknown-0C! 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  534. Bit Variable Set - RA-Bit[0][16]
  535. End If
  536. Change Action(2) - ID=0xB, Requirement=Animation End
  537. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  538. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  539. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  540. Additional Requirement - Requirement=On Ground
  541. Subroutine - Offset=@9A84
  542. !Controller-01! 07010000
  543. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  544. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  545. Additional Requirement - Requirement=On Ground
  546. !Animation Command-00! 0D000200 - 0x9, @DC44
  547. ----------------------------|END|-----------
  548.  
  549. Action 0xB
  550. @21CD8
  551. JumpB, JumpB, JumpF, JumpF,
  552. -----------|START|--------------------------
  553. !Controller-01! 07010000
  554. !Controller-02! 07020000
  555. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  556. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  557. Change Action(2) - ID=0xE, Requirement=Animation End
  558. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  559. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  560. Change Subaction - JumpB
  561. Else
  562. Change Subaction - JumpB
  563. End If
  564. Else
  565. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  566. Change Subaction - JumpF
  567. Else
  568. Change Subaction - JumpF
  569. End If
  570. End If
  571. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  572. Sound Effect - ID=0x1FAB
  573. End If
  574. !Animation Command-00! 0D000200 - 0x9, @21C20
  575. ----------------------------|END|-----------
  576.  
  577. Action 0xC
  578. @21DC8
  579. JumpAerialB, JumpAerialF,
  580. -----------|START|--------------------------
  581. !Controller-01! 07010000
  582. !Controller-02! 07020000
  583. !Work-03! 12030100 - LA-Basic[0][1]
  584. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  585. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  586. Change Action(2) - ID=0xF, Requirement=Animation End
  587. Additional Requirement - Requirement=In Air
  588. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  589. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  590. Bit Variable Set - RA-Bit[0][18]
  591. Subroutine - Offset=@B9F4
  592. End If
  593. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  594. Change Subaction - JumpAerialB
  595. Else
  596. Change Subaction - JumpAerialF
  597. End If
  598. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  599. Sound Effect - ID=0x1FAC
  600. End If
  601. !Animation Command-00! 0D000200 - 0x9, @E20C
  602. ----------------------------|END|-----------
  603.  
  604. Action 0xD
  605. @E524
  606. JumpAerialF, JumpAerialF2, JumpAerialF3, JumpAerialF4, JumpAerialF5,
  607. -----------|START|--------------------------
  608. !Controller-00! 07000000
  609. !Controller-01! 07010000
  610. !Controller-02! 07020000
  611. !Work-03! 12030100 - LA-Basic[0][1]
  612. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  613. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  614. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  615. Bit Variable Set - RA-Bit[0][18]
  616. Subroutine - Offset=@B9F4
  617. End If
  618. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=IC-Basic[22784][219]
  619. Change Action(2) - ID=0xF, Requirement=Animation End
  620. Additional Requirement - Requirement=In Air
  621. Else
  622. Change Action(2) - ID=0xE, Requirement=Animation End
  623. Additional Requirement - Requirement=In Air
  624. End If
  625. Set Air/Ground - 0x3
  626. Switch - 0x2710, LA-Basic[0][1]
  627. Case - 0x2
  628. Change Subaction - JumpAerialF
  629. Case - 0x3
  630. Change Subaction - JumpAerialF2
  631. Case - 0x4
  632. Change Subaction - JumpAerialF3
  633. Case - 0x5
  634. Change Subaction - JumpAerialF4
  635. Case - 0x6
  636. Change Subaction - JumpAerialF5
  637. End Switch
  638. !Animation Command-00! 0D000200 - 0x9, @E3BC
  639. ----------------------------|END|-----------
  640.  
  641. Action 0xE
  642. @21EE0
  643. Fall,
  644. -----------|START|--------------------------
  645. Change Action(EXT) - Unknown=0x273B, ID=0xB, Requirement=Button Pressed, Variable=0x2
  646. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  647. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  648. Change Action(EXT) - Unknown=0x273A, ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  649. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  650. Additional Requirement - Requirement=Not 25
  651. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  652. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  653. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  654. Change Subaction - Fall
  655. !Animation Command-00! 0D000200 - 0x9, @21C20
  656. ----------------------------|END|-----------
  657.  
  658. Action 0xF
  659. @21F40
  660. FallAerial,
  661. -----------|START|--------------------------
  662. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  663. Change Subaction - FallAerial
  664. !Animation Command-00! 0D000200 - 0x9, @21C20
  665. ----------------------------|END|-----------
  666.  
  667. Action 0x10
  668. @21F60
  669. FallSpecial,
  670. -----------|START|--------------------------
  671. Change Action - Unknown=0x272D, ID=0x19, Requirement=On Ground
  672. Change Subaction - FallSpecial
  673. !Animation Command-00! 0D000200 - 0x9, @21C20
  674. ----------------------------|END|-----------
  675.  
  676. Action 0x11
  677. @EBA4
  678. Squat,
  679. -----------|START|--------------------------
  680. Change Action(2) - ID=0xE, Requirement=In Air
  681. Change Action(2) - ID=0x12, Requirement=Animation End
  682. Additional Requirement - Requirement=On Ground
  683. Subroutine - Offset=@EABC
  684. !Status-09! 02090200 - 0x8, 0x274B
  685. Selective IASA - 0x3
  686. !Status-0C! 020C0100 - 0x13
  687. Change Action(2) - ID=0x72, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=0.00x
  688. Additional Requirement - Requirement=On Ground
  689. !Status-0C! 020C0100 - 0x0
  690. Selective IASA - 0x13
  691. Change Subaction - Squat
  692. ----------------------------|END|-----------
  693.  
  694. Action 0x12
  695. @EE64
  696. SquatWaitItem, SquatWait2, SquatWait,
  697. -----------|START|--------------------------
  698. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  699. Change Action(2) - ID=0xE, Requirement=In Air
  700. Subroutine - Offset=@EABC
  701. !Status-09! 02090200 - 0x1, 0x2771
  702. !Status-09! 02090200 - 0x1, 0x2772
  703. !Status-09! 02090200 - 0x8, 0x274B
  704. If - Requirement=Compare, Variable=IC-Basic[23040][147], Comparison=0x2, Variable=1.00x
  705. !Status-09! 02090200 - 0x8, 0x273C
  706. Subroutine - Offset=@EC64
  707. Subroutine - Offset=@ECDC
  708. End If
  709. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  710. Additional Requirement - Requirement=On Ground
  711. Set Loop - Iterations=0xFFFFFFFF
  712. If - Requirement=Compare, Variable=IC-Basic[20992][35], Comparison=0x2, Variable=45.00x
  713. Change Subaction - SquatWaitItem
  714. !Motion-02! 04020400 - Not Compare, IC-Basic[20992][35], 0x2, 45.00x
  715. Else
  716. Switch - 0x3E9, 0x2B
  717. Case - 0x1
  718. Change Subaction - SquatWait2
  719. Case - 0xFFFFFFFF
  720. !Motion-14! 04140100 - 0.00x
  721. Default Case
  722. Change Subaction - SquatWait
  723. End Switch
  724. Synchronous Timer - Frames=1.00x
  725. !Motion-02! 04020100 - Animation End
  726. End If
  727. Loop Rest
  728. Execute Loop
  729. ----------------------------|END|-----------
  730.  
  731. Action 0x13
  732. @F084
  733. SquatF,
  734. -----------|START|--------------------------
  735. Change Action(2) - ID=0xE, Requirement=In Air
  736. Subroutine - Offset=@EABC
  737. !Status-09! 02090200 - 0x1, 0x2771
  738. !Status-09! 02090200 - 0x1, 0x2772
  739. !Status-09! 02090200 - 0x8, 0x274B
  740. Subroutine - Offset=@ECDC
  741. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  742. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  743. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  744. Additional Requirement - Requirement=On Ground
  745. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  746. Additional Requirement - Requirement=On Ground
  747. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  748. Additional Requirement - Requirement=On Ground
  749. Change Subaction - SquatF
  750. ----------------------------|END|-----------
  751.  
  752. Action 0x14
  753. @F224
  754. SquatB,
  755. -----------|START|--------------------------
  756. Change Action(2) - ID=0xE, Requirement=In Air
  757. Subroutine - Offset=@EABC
  758. !Status-09! 02090200 - 0x1, 0x2771
  759. !Status-09! 02090200 - 0x1, 0x2772
  760. !Status-09! 02090200 - 0x8, 0x274B
  761. Subroutine - Offset=@EC64
  762. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x0, Variable=IC-Basic[3072][61]
  763. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  764. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  765. Additional Requirement - Requirement=On Ground
  766. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  767. Additional Requirement - Requirement=On Ground
  768. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  769. Additional Requirement - Requirement=On Ground
  770. Change Subaction - SquatB
  771. ----------------------------|END|-----------
  772.  
  773. Action 0x15
  774. @F2FC
  775. SquatRv,
  776. -----------|START|--------------------------
  777. Change Action(2) - ID=0xE, Requirement=In Air
  778. Subroutine - Offset=@EABC
  779. !Status-09! 02090200 - 0x1, 0x2771
  780. !Status-09! 02090200 - 0x1, 0x2772
  781. Change Action(2) - ID=0x0, Requirement=Animation End
  782. Additional Requirement - Requirement=On Ground
  783. Change Subaction - SquatRv
  784. ----------------------------|END|-----------
  785.  
  786. Action 0x16
  787. @21FA0
  788.  
  789. -----------|START|--------------------------
  790. Change Action(2) - ID=0xE, Requirement=In Air
  791. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  792. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  793. Subroutine - Offset=@F6BC
  794. !Animation Command-00! 0D000200 - 0x9, @F464
  795. Else
  796. Change Action(2) - ID=0x0, Requirement=Animation End
  797. End If
  798. ----------------------------|END|-----------
  799.  
  800. Action 0x17
  801. @21FE8
  802. LandingLight,
  803. -----------|START|--------------------------
  804. Change Action(2) - ID=0xE, Requirement=In Air
  805. Change Subaction - LandingLight
  806. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  807. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  808. Subroutine - Offset=@F6BC
  809. !Animation Command-00! 0D000200 - 0x9, @F464
  810. Else
  811. Change Action(2) - ID=0x0, Requirement=Animation End
  812. End If
  813. ----------------------------|END|-----------
  814.  
  815. Action 0x18
  816. @22038
  817.  
  818. -----------|START|--------------------------
  819. Change Action(2) - ID=0xE, Requirement=In Air
  820. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  821. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  822. Subroutine - Offset=@F6BC
  823. !Animation Command-00! 0D000200 - 0x9, @F5D4
  824. Else
  825. Change Action(2) - ID=0x0, Requirement=Animation End
  826. End If
  827. ----------------------------|END|-----------
  828.  
  829. Action 0x19
  830. @22080
  831.  
  832. -----------|START|--------------------------
  833. Change Action(2) - ID=0xE, Requirement=In Air
  834. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  835. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  836. Subroutine - Offset=@F6BC
  837. Else
  838. Change Action(2) - ID=0x0, Requirement=Animation End
  839. End If
  840. ----------------------------|END|-----------
  841.  
  842. Action 0x1A
  843. @10FFC
  844. GuardOn,
  845. -----------|START|--------------------------
  846. Change Action(2) - ID=0x7E, Requirement=In Air
  847. Additional Requirement - Requirement=3B
  848. Change Action(2) - ID=0xE, Requirement=In Air
  849. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  850. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  851. Change Action(2) - ID=0x1B, Requirement=Animation End
  852. Additional Requirement - Requirement=On Ground
  853. Basic Variable Set - IC-Basic[23040][36], RA-Basic[0][0]
  854. Basic Variable Set - IC-Basic[23040][38], RA-Basic[0][1]
  855. Change Subaction - GuardOn
  856. !Motion-0A! 040A0100 - 0x40
  857. !Motion-0B! 040B0100 - 0.00x
  858. !Animation Command-00! 0D000200 - 0x9, @22538
  859. Subroutine - Offset=@2D9C
  860. ----------------------------|END|-----------
  861.  
  862. Action 0x1B
  863. @22640
  864.  
  865. -----------|START|--------------------------
  866. Change Action(2) - ID=0x7E, Requirement=In Air
  867. Additional Requirement - Requirement=3B
  868. Change Action(2) - ID=0xE, Requirement=In Air
  869. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  870. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  871. Change Action(2) - ID=0x1C, Requirement=Button Not Held, Variable=0x3
  872. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  873. Additional Requirement - Requirement=On Ground
  874. !Animation Command-00! 0D000200 - 0x9, @22600
  875. ----------------------------|END|-----------
  876.  
  877. Action 0x1C
  878. @113FC
  879. GuardOff,
  880. -----------|START|--------------------------
  881. Change Action(2) - ID=0x7E, Requirement=In Air
  882. Additional Requirement - Requirement=3B
  883. Change Action(2) - ID=0xE, Requirement=In Air
  884. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  885. Additional Requirement - Requirement=On Ground
  886. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  887. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  888. Additional Requirement - Requirement=Not 25
  889. Additional Requirement - Requirement=On Ground
  890. Change Action(2) - ID=0x0, Requirement=Animation End
  891. Additional Requirement - Requirement=On Ground
  892. Change Subaction - GuardOff
  893. If - Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x5, Variable=0.00x
  894. Selective IASA - 0x1
  895. Selective IASA - 0x2
  896. Selective IASA - 0x4
  897. End If
  898. Basic Variable Set - IC-Basic[23040][40], RA-Basic[0][5]
  899. !Animation Command-00! 0D000200 - 0x9, @1129C
  900. ----------------------------|END|-----------
  901.  
  902. Action 0x1D
  903. @115E4
  904.  
  905. -----------|START|--------------------------
  906. Change Action(2) - ID=0x7E, Requirement=In Air
  907. Additional Requirement - Requirement=3B
  908. Change Action(2) - ID=0x49, Requirement=In Air
  909. !Controller-00! 07000000
  910. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=0.00x
  911. Basic Variable Set - 0x0, RA-Basic[0][0]
  912. Basic Variable Set - IC-Basic[23040][39], RA-Basic[0][3]
  913. Sound Effect - ID=0xD9
  914. Else
  915. Subroutine - Offset=@2E04
  916. End If
  917. Change Action - Unknown=0x2739, ID=0x1B, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  918. Change Action(2) - ID=0x1C, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  919. Additional Requirement - Requirement=On Ground
  920. !Animation Command-00! 0D000200 - 0x9, @226C8
  921. ----------------------------|END|-----------
  922.  
  923. Action 0x1E
  924. @11704
  925. EscapeN,
  926. -----------|START|--------------------------
  927. !Controller-01! 07010000
  928. Change Action(2) - ID=0xE, Requirement=In Air
  929. Change Action(2) - ID=0x0, Requirement=Animation End
  930. Additional Requirement - Requirement=On Ground
  931. Change Subaction - EscapeN
  932. Rumble - 0x18, 0x0
  933. !Animation Command-00! 0D000200 - 0x9, @116A4
  934. ----------------------------|END|-----------
  935.  
  936. Action 0x1F
  937. @1187C
  938. EscapeF,
  939. -----------|START|--------------------------
  940. Subroutine - Offset=@11814
  941. Change Subaction - EscapeF
  942. ----------------------------|END|-----------
  943.  
  944. Action 0x20
  945. @118A4
  946. EscapeB,
  947. -----------|START|--------------------------
  948. Subroutine - Offset=@11814
  949. Change Subaction - EscapeB
  950. ----------------------------|END|-----------
  951.  
  952. Action 0x21
  953. @11CD4
  954. EscapeAir,
  955. -----------|START|--------------------------
  956. Subroutine - statusAnimCmd_EscapeAirCommonOffset=@22770
  957. Change Subaction - EscapeAir
  958. ----------------------------|END|-----------
  959.  
  960. Action 0x22
  961. @11D84
  962.  
  963. -----------|START|--------------------------
  964. Change Action(2) - ID=0xE, Requirement=In Air
  965. Frame Speed - Multiplier=0.00x
  966. Asynchronous Timer - Frames=1.00x
  967. Change Action(2) - ID=0x23, Requirement=0F
  968. ----------------------------|END|-----------
  969.  
  970. Action 0x23
  971. @11DEC
  972. Rebound,
  973. -----------|START|--------------------------
  974. Change Action(2) - ID=0xE, Requirement=In Air
  975. Change Action(2) - ID=0x0, Requirement=Animation End
  976. Additional Requirement - Requirement=On Ground
  977. Change Subaction - Rebound
  978. ----------------------------|END|-----------
  979.  
  980. Action 0x24
  981. @1241C
  982. Attack11, Attack12, Attack13,
  983. -----------|START|--------------------------
  984. Change Action(2) - ID=0xE, Requirement=In Air
  985. Change Action(2) - ID=0x0, Requirement=Animation End
  986. Additional Requirement - Requirement=On Ground
  987. If - Requirement=Compare, Variable=IC-Basic[23040][142], Comparison=0x3, Variable=0.00x
  988. Change Action(2) - ID=0x25, Requirement=3D
  989. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  990. Additional Requirement - Requirement=Button Held, 0x0
  991. Additional Requirement - Requirement=Compare, IC-Basic[20992][8], 0x4, IC-Basic[23040][141]
  992. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  993. Additional Requirement - Requirement=On Ground
  994. Change Action - Unknown=0x2762, ID=0x25, Requirement=Bit is Set, Variable=RA-Bit[0][20]
  995. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x4, IC-Basic[22784][221]
  996. Additional Requirement - Requirement=On Ground
  997. End If
  998. If - Requirement=Compare, Variable=IC-Basic[20992][8], Comparison=0x4, Variable=IC-Basic[23040][141]
  999. !Combo-01! 13010000
  1000. End If
  1001. Switch - 0x2710, IC-Basic[23040][140]
  1002. Case - 0x0
  1003. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1004. !Animation Command-00! 0D000200 - 0x9, @11FDC
  1005. Case - 0x1
  1006. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1007. !Animation Command-00! 0D000200 - 0x9, @120B4
  1008. Case - 0x2
  1009. !Animation Command-00! 0D000200 - 0x9, @120B4
  1010. End Switch
  1011. Set Loop - Iterations=0xFFFFFFFF
  1012. !Controller-02! 07020000
  1013. Terminate Collisions
  1014. !Collision-2D! 062D0000
  1015. !Cancel-01! 64010000
  1016. !Controller-0C! 070C0000
  1017. Bit Variable Clear - RA-Bit[0][21]
  1018. Bit Variable Clear - RA-Bit[0][22]
  1019. Bit Variable Clear - RA-Bit[0][16]
  1020. Bit Variable Clear - RA-Bit[0][17]
  1021. Bit Variable Clear - RA-Bit[0][19]
  1022. Bit Variable Clear - RA-Bit[0][28]
  1023. Bit Variable Clear - RA-Bit[0][29]
  1024. !Combo-00! 13000100 - 0x1
  1025. Switch - 0x2710, IC-Basic[20992][8]
  1026. Case - 0x1
  1027. Change Subaction - Attack11
  1028. !Character Specific-1C! 0C1C0300 - 0x2, 0x1, True
  1029. Case - 0x2
  1030. Change Subaction - Attack12
  1031. !Character Specific-1C! 0C1C0200 - 0x2, 0x2
  1032. Vertical Momentum - 0x0
  1033. !Character Specific-27! 0C270000
  1034. Case - 0x3
  1035. Change Subaction - Attack13
  1036. !Character Specific-1C! 0C1C0200 - 0x2, 0x3
  1037. !Character Specific-27! 0C270000
  1038. End Switch
  1039. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][141]
  1040. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][21]
  1041. Loop Rest
  1042. Execute Loop
  1043. ----------------------------|END|-----------
  1044.  
  1045. Action 0x25
  1046. @1267C
  1047. Attack100Start, Attack100, AttackEnd,
  1048. -----------|START|--------------------------
  1049. Change Action(2) - ID=0xE, Requirement=In Air
  1050. Change Action(2) - ID=0x0, Requirement=Animation End
  1051. Additional Requirement - Requirement=On Ground
  1052. Change Subaction - Attack100Start
  1053. !Motion-02! 04020100 - Animation End
  1054. Loop Rest
  1055. Bit Variable Set - RA-Bit[0][24]
  1056. Bit Variable Clear - RA-Bit[0][25]
  1057. Bit Variable Clear - RA-Bit[0][26]
  1058. Change Subaction - Attack100
  1059. !Animation Command-00! 0D000200 - 0x9, @11F24
  1060. !Motion-02! 04020200 - Not Bit is Set, RA-Bit[0][24]
  1061. Loop Rest
  1062. Change Subaction - AttackEnd
  1063. ----------------------------|END|-----------
  1064.  
  1065. Action 0x26
  1066. @1298C
  1067. AttackDash,
  1068. -----------|START|--------------------------
  1069. Change Action(2) - ID=0xE, Requirement=In Air
  1070. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  1071. Additional Requirement - Requirement=Button Held, 0x3
  1072. Additional Requirement - Requirement=On Ground
  1073. Additional Requirement - Requirement=Not Holding Item
  1074. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  1075. Additional Requirement - Requirement=On Ground
  1076. Additional Requirement - Requirement=Not Holding Item
  1077. Basic Variable Set - IC-Basic[23040][41], RA-Basic[0][0]
  1078. !Animation Command-00! 0D000200 - 0x9, @127A4
  1079. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  1080. Additional Requirement - Requirement=Not 25
  1081. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  1082. Additional Requirement - Requirement=On Ground
  1083. Switch - 0x2710, IC-Basic[23040][148]
  1084. Case - 0x1
  1085. Change Action - Unknown=0x2731, ID=0x12, Requirement=Animation End
  1086. Case - 0x0
  1087. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1088. Default Case
  1089. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1090. End Switch
  1091. Change Subaction - AttackDash
  1092. ----------------------------|END|-----------
  1093.  
  1094. Action 0x27
  1095. @12C24
  1096. AttackS3Hi, AttackS3Lw, AttackS3S, AttackS3S2, AttackS3S3,
  1097. -----------|START|--------------------------
  1098. !Controller-02! 07020000
  1099. Change Action(2) - ID=0xE, Requirement=In Air
  1100. Change Action(2) - ID=0x0, Requirement=Animation End
  1101. Additional Requirement - Requirement=On Ground
  1102. !Animation Command-00! 0D000200 - 0x9, @12A9C
  1103. Set Loop - Iterations=0xFFFFFFFF
  1104. !Controller-02! 07020000
  1105. Bit Variable Clear - RA-Bit[0][16]
  1106. Bit Variable Clear - RA-Bit[0][19]
  1107. Bit Variable Set - RA-Bit[0][18]
  1108. !Combo-00! 13000100 - 0x2
  1109. Switch - 0x2710, IC-Basic[20992][8]
  1110. Case - 0x1
  1111. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][80]
  1112. Change Subaction - AttackS3Hi
  1113. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][81]
  1114. Change Subaction - AttackS3Lw
  1115. Else
  1116. Change Subaction - AttackS3S
  1117. End If
  1118. Case - 0x2
  1119. Change Subaction - AttackS3S2
  1120. !Character Specific-1C! 0C1C0200 - 0x2, 0x7
  1121. !Character Specific-27! 0C270000
  1122. Case - 0x3
  1123. Change Subaction - AttackS3S3
  1124. !Character Specific-1C! 0C1C0200 - 0x2, 0x8
  1125. !Character Specific-27! 0C270000
  1126. End Switch
  1127. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][143]
  1128. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][19]
  1129. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][16]
  1130. Loop Rest
  1131. Execute Loop
  1132. ----------------------------|END|-----------
  1133.  
  1134. Action 0x28
  1135. @12DAC
  1136. AttackHi3,
  1137. -----------|START|--------------------------
  1138. Change Action(2) - ID=0xE, Requirement=In Air
  1139. Change Action(2) - ID=0x0, Requirement=Animation End
  1140. Additional Requirement - Requirement=On Ground
  1141. Change Subaction - AttackHi3
  1142. ----------------------------|END|-----------
  1143.  
  1144. Action 0x29
  1145. @22878
  1146. AttackLw3,
  1147. -----------|START|--------------------------
  1148. Change Action(2) - ID=0xE, Requirement=In Air
  1149. Change Action(2) - ID=0x12, Requirement=Animation End
  1150. Additional Requirement - Requirement=On Ground
  1151. !Status-09! 02090200 - 0x8, 0x2743
  1152. Change Subaction - AttackLw3
  1153. ----------------------------|END|-----------
  1154.  
  1155. Action 0x2A
  1156. @228A8
  1157. AttackS4Start,
  1158. -----------|START|--------------------------
  1159. Change Action(2) - ID=0xE, Requirement=In Air
  1160. Change Action - Unknown=0x2769, ID=0x2B, Requirement=Animation End
  1161. Additional Requirement - Requirement=Button Held, 0x0
  1162. Additional Requirement - Requirement=On Ground
  1163. Change Action - Unknown=0x2767, ID=0x2C, Requirement=Animation End
  1164. Additional Requirement - Requirement=On Ground
  1165. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  1166. !Posture-02! 05020000
  1167. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  1168. !Posture-01! 05010000
  1169. End If
  1170. !Posture-04! 05040000
  1171. !Character Specific-01! 0C010000
  1172. Change Subaction - AttackS4Start
  1173. ----------------------------|END|-----------
  1174.  
  1175. Action 0x2B
  1176. @22920
  1177. AttackS4Hold,
  1178. -----------|START|--------------------------
  1179. Change Action(2) - ID=0xE, Requirement=In Air
  1180. Change Action(2) - ID=0x2C, Requirement=Animation End
  1181. Additional Requirement - Requirement=On Ground
  1182. Change Action(2) - ID=0x2C, Requirement=Button Not Held, Variable=0x0
  1183. Additional Requirement - Requirement=On Ground
  1184. Change Subaction - AttackS4Hold
  1185. ----------------------------|END|-----------
  1186.  
  1187. Action 0x2C
  1188. @22958
  1189. AttackS4S2,
  1190. -----------|START|--------------------------
  1191. Change Action(2) - ID=0xE, Requirement=In Air
  1192. Change Action(2) - ID=0x0, Requirement=Animation End
  1193. Additional Requirement - Requirement=On Ground
  1194. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][84]
  1195. Basic Variable Set - 0x57, RA-Basic[0][0]
  1196. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][85]
  1197. Basic Variable Set - 0x5A, RA-Basic[0][0]
  1198. Else
  1199. Basic Variable Set - 0x58, RA-Basic[0][0]
  1200. End If
  1201. Set Loop - Iterations=0xFFFFFFFF
  1202. !Controller-02! 07020000
  1203. Bit Variable Clear - RA-Bit[0][16]
  1204. !Combo-00! 13000100 - 0x3
  1205. Switch - 0x2710, IC-Basic[20992][8]
  1206. Case - 0x1
  1207. Change Subaction - ID=RA-Basic[0][0]
  1208. Case - 0x2
  1209. Change Subaction - AttackS4S2
  1210. !Character Specific-27! 0C270000
  1211. End Switch
  1212. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][144]
  1213. !Motion-03! 04030200 - Button Pressed, 0x0
  1214. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][16]
  1215. Loop Rest
  1216. Execute Loop
  1217. ----------------------------|END|-----------
  1218.  
  1219. Action 0x2D
  1220. @22A30
  1221. AttackLw4Start,
  1222. -----------|START|--------------------------
  1223. Change Action(2) - ID=0xE, Requirement=In Air
  1224. Change Action - Unknown=0x276F, ID=0x2E, Requirement=Animation End
  1225. Additional Requirement - Requirement=Button Held, 0x0
  1226. Additional Requirement - Requirement=On Ground
  1227. Change Action - Unknown=0x276D, ID=0x2F, Requirement=Animation End
  1228. Additional Requirement - Requirement=On Ground
  1229. Change Subaction - AttackLw4Start
  1230. ----------------------------|END|-----------
  1231.  
  1232. Action 0x2E
  1233. @22A70
  1234. AttackLw4Hold,
  1235. -----------|START|--------------------------
  1236. Change Action(2) - ID=0xE, Requirement=In Air
  1237. Change Action(2) - ID=0x2F, Requirement=Animation End
  1238. Additional Requirement - Requirement=On Ground
  1239. Change Action(2) - ID=0x2F, Requirement=Button Not Held, Variable=0x0
  1240. Additional Requirement - Requirement=On Ground
  1241. Change Subaction - AttackLw4Hold
  1242. ----------------------------|END|-----------
  1243.  
  1244. Action 0x2F
  1245. @22AA8
  1246. AttackLw4,
  1247. -----------|START|--------------------------
  1248. Change Action(2) - ID=0xE, Requirement=In Air
  1249. Change Action(2) - ID=0x0, Requirement=Animation End
  1250. Additional Requirement - Requirement=On Ground
  1251. Change Subaction - AttackLw4
  1252. ----------------------------|END|-----------
  1253.  
  1254. Action 0x30
  1255. @22AD0
  1256. AttackHi4Start,
  1257. -----------|START|--------------------------
  1258. Change Action(2) - ID=0xE, Requirement=In Air
  1259. Change Action - Unknown=0x276C, ID=0x31, Requirement=Animation End
  1260. Additional Requirement - Requirement=Button Held, 0x0
  1261. Additional Requirement - Requirement=On Ground
  1262. Change Action - Unknown=0x276A, ID=0x32, Requirement=Animation End
  1263. Additional Requirement - Requirement=On Ground
  1264. Change Subaction - AttackHi4Start
  1265. ----------------------------|END|-----------
  1266.  
  1267. Action 0x31
  1268. @22B10
  1269. AttackHi4Hold,
  1270. -----------|START|--------------------------
  1271. Change Action(2) - ID=0xE, Requirement=In Air
  1272. Change Action(2) - ID=0x32, Requirement=Animation End
  1273. Additional Requirement - Requirement=On Ground
  1274. Change Action(2) - ID=0x32, Requirement=Button Not Held, Variable=0x0
  1275. Additional Requirement - Requirement=On Ground
  1276. Change Subaction - AttackHi4Hold
  1277. ----------------------------|END|-----------
  1278.  
  1279. Action 0x32
  1280. @22B48
  1281. AttackHi4,
  1282. -----------|START|--------------------------
  1283. Change Action(2) - ID=0xE, Requirement=In Air
  1284. Change Action(2) - ID=0x0, Requirement=Animation End
  1285. Additional Requirement - Requirement=On Ground
  1286. Change Subaction - AttackHi4
  1287. ----------------------------|END|-----------
  1288.  
  1289. Action 0x33
  1290. @22BE8
  1291. AttackAirN, AttackAirF, AttackAirB, AttackAirHi, AttackAirLw,
  1292. -----------|START|--------------------------
  1293. Subroutine - statusAnimCmd_AttackAirCommonOffset=@22BA0
  1294. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  1295. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  1296. Change Subaction - AttackAirN
  1297. !Character Specific-1C! 0C1C0200 - 0x2, 0xE
  1298. Else
  1299. If - Requirement=34
  1300. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1301. Change Subaction - AttackAirF
  1302. !Character Specific-1C! 0C1C0200 - 0x2, 0xF
  1303. Else
  1304. Change Subaction - AttackAirB
  1305. !Character Specific-1C! 0C1C0200 - 0x2, 0x10
  1306. End If
  1307. Else
  1308. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  1309. Change Subaction - AttackAirHi
  1310. !Character Specific-1C! 0C1C0200 - 0x2, 0x11
  1311. Else
  1312. Change Subaction - AttackAirLw
  1313. !Character Specific-1C! 0C1C0200 - 0x2, 0x12
  1314. End If
  1315. End If
  1316. End If
  1317. Basic Variable Set - IC-Basic[19968][32], RA-Basic[0][0]
  1318. ----------------------------|END|-----------
  1319.  
  1320. Action 0x34
  1321. @220C0
  1322. Catch,
  1323. -----------|START|--------------------------
  1324. Change Action(2) - ID=0xE, Requirement=In Air
  1325. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1326. Additional Requirement - Requirement=On Ground
  1327. Change Subaction - Catch
  1328. ----------------------------|END|-----------
  1329.  
  1330. Action 0x35
  1331. @22108
  1332. CatchWait,
  1333. -----------|START|--------------------------
  1334. Subroutine - statusAnimCmd_CatchPullCommonOffset=@220E8
  1335. Change Subaction - CatchWait
  1336. Asynchronous Timer - Frames=1.00x
  1337. Change Action(2) - ID=0x39, Requirement=0F
  1338. Additional Requirement - Requirement=On Ground
  1339. ----------------------------|END|-----------
  1340.  
  1341. Action 0x36
  1342. @22158
  1343. CatchDash,
  1344. -----------|START|--------------------------
  1345. Change Action(2) - ID=0xE, Requirement=In Air
  1346. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  1347. Additional Requirement - Requirement=On Ground
  1348. Additional Requirement - Requirement=Not Holding Item
  1349. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][0]
  1350. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1351. Additional Requirement - Requirement=On Ground
  1352. Change Subaction - CatchDash
  1353. !Animation Command-00! 0D000200 - 0x9, @F994
  1354. ----------------------------|END|-----------
  1355.  
  1356. Action 0x37
  1357. @FA6C
  1358.  
  1359. -----------|START|--------------------------
  1360. Subroutine - statusAnimCmd_CatchPullOffset=@22108
  1361. ----------------------------|END|-----------
  1362.  
  1363. Action 0x38
  1364. @221A8
  1365. CatchTurn, CatchTurn,
  1366. -----------|START|--------------------------
  1367. Change Action(2) - ID=0xE, Requirement=In Air
  1368. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1369. Additional Requirement - Requirement=On Ground
  1370. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=8.00x
  1371. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  1372. Change Subaction - CatchTurn
  1373. !Motion-06! 04060100 - RA-Float[0][4]
  1374. Else
  1375. Change Subaction - CatchTurn
  1376. End If
  1377. Reverse Direction
  1378. ----------------------------|END|-----------
  1379.  
  1380. Action 0x39
  1381. @22228
  1382. CatchWait,
  1383. -----------|START|--------------------------
  1384. Change Action(2) - ID=0x10A, Requirement=In Air
  1385. Change Action - Unknown=0x27A0, ID=0x3C, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1386. Subroutine - Offset=@FC3C
  1387. Change Subaction - CatchWait
  1388. ----------------------------|END|-----------
  1389.  
  1390. Action 0x3A
  1391. @FEE4
  1392. CatchAttack,
  1393. -----------|START|--------------------------
  1394. Change Action(2) - ID=0x10A, Requirement=In Air
  1395. Change Action(2) - ID=0x39, Requirement=Animation End
  1396. Additional Requirement - Requirement=On Ground
  1397. Change Subaction - CatchAttack
  1398. !Animation Command-00! 0D000200 - 0x9, @FE7C
  1399. ----------------------------|END|-----------
  1400.  
  1401. Action 0x3B
  1402. @FF8C
  1403. CatchCut,
  1404. -----------|START|--------------------------
  1405. Change Action(2) - ID=0x0, Requirement=Animation End
  1406. Additional Requirement - Requirement=On Ground
  1407. Change Action(2) - ID=0xE, Requirement=Animation End
  1408. Additional Requirement - Requirement=In Air
  1409. Change Subaction - CatchCut
  1410. Set Loop - Iterations=0xFFFFFFFF
  1411. If - Requirement=On Ground
  1412. Set Air/Ground - 0x2D
  1413. Edge Sticky - 0x1
  1414. !Motion-02! 04020100 - In Air
  1415. Else
  1416. Set Air/Ground - 0x0
  1417. Edge Sticky - 0x5
  1418. !Motion-02! 04020100 - On Ground
  1419. End If
  1420. Loop Rest
  1421. Execute Loop
  1422. ----------------------------|END|-----------
  1423.  
  1424. Action 0x3C
  1425. @223A8
  1426.  
  1427. -----------|START|--------------------------
  1428. Change Action(2) - ID=0xE, Requirement=In Air
  1429. Additional Requirement - Requirement=Not 3C
  1430. Change Action(2) - ID=0x10A, Requirement=In Air
  1431. Change Action(2) - ID=0x0, Requirement=Animation End
  1432. Additional Requirement - Requirement=On Ground
  1433. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, RA-Float[0][4]
  1434. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  1435. ----------------------------|END|-----------
  1436.  
  1437. Action 0x3D
  1438. @103EC
  1439.  
  1440. -----------|START|--------------------------
  1441. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1442. Subroutine - Offset=@102F4
  1443. ----------------------------|END|-----------
  1444.  
  1445. Action 0x3E
  1446. @10634
  1447. CaptureWaitHi, CaptureWaitHi,
  1448. -----------|START|--------------------------
  1449. Subroutine - Offset=@1054C
  1450. !Character Specific-29! 0C290000
  1451. !Motion-1A! 041A0100 - 0x1CB
  1452. !Motion-18! 04180100 - RA-Basic[0][2]
  1453. !Animation Command-00! 0D000200 - 0x9, @104A4
  1454. Set Loop - Iterations=0xFFFFFFFF
  1455. If - Requirement=On Ground
  1456. Edge Sticky - 0x1
  1457. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1458. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  1459. Else
  1460. Change Subaction - ID=RA-Basic[0][0]
  1461. Bit Variable Set - RA-Bit[0][16]
  1462. End If
  1463. !Motion-02! 04020100 - In Air
  1464. Else
  1465. Edge Sticky - 0x5
  1466. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1467. Change Subaction - CaptureWaitHi
  1468. Else
  1469. Change Subaction - CaptureWaitHi
  1470. Bit Variable Set - RA-Bit[0][16]
  1471. End If
  1472. !Motion-02! 04020100 - On Ground
  1473. End If
  1474. Loop Rest
  1475. Execute Loop
  1476. ----------------------------|END|-----------
  1477.  
  1478. Action 0x3F
  1479. @108F4
  1480.  
  1481. -----------|START|--------------------------
  1482. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1483. Subroutine - Offset=@107FC
  1484. ----------------------------|END|-----------
  1485.  
  1486. Action 0x40
  1487. @109CC
  1488. CaptureCut,
  1489. -----------|START|--------------------------
  1490. Change Action(2) - ID=0x0, Requirement=Animation End
  1491. Additional Requirement - Requirement=On Ground
  1492. Change Action(2) - ID=0xE, Requirement=Animation End
  1493. Additional Requirement - Requirement=In Air
  1494. Change Subaction - CaptureCut
  1495. Set Loop - Iterations=0xFFFFFFFF
  1496. If - Requirement=On Ground
  1497. Set Air/Ground - 0x2D
  1498. Edge Sticky - 0x1
  1499. !Motion-02! 04020100 - In Air
  1500. Else
  1501. Set Air/Ground - 0x0
  1502. Edge Sticky - 0x5
  1503. !Motion-02! 04020100 - On Ground
  1504. End If
  1505. Loop Rest
  1506. Execute Loop
  1507. ----------------------------|END|-----------
  1508.  
  1509. Action 0x41
  1510. @10A94
  1511. CaptureJump,
  1512. -----------|START|--------------------------
  1513. Selective IASA - 0x9
  1514. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  1515. Basic Variable Set - IC-Basic[23040][44], RA-Basic[0][0]
  1516. Change Subaction - CaptureJump
  1517. ----------------------------|END|-----------
  1518.  
  1519. Action 0x42
  1520. @10ACC
  1521.  
  1522. -----------|START|--------------------------
  1523. !Character Specific-29! 0C290000
  1524. !Motion-1A! 041A0100 - 0x1CB
  1525. Change Subaction - ID=RA-Basic[0][0]
  1526. ----------------------------|END|-----------
  1527.  
  1528. Action 0x43
  1529. @137B4
  1530.  
  1531. -----------|START|--------------------------
  1532. Change Action(2) - ID=0x7E, Requirement=In Air
  1533. Additional Requirement - Requirement=3B
  1534. Change Action - Unknown=0x2712, ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1535. Additional Requirement - Requirement=Animation End
  1536. Additional Requirement - Requirement=In Air
  1537. Change Action - Unknown=0x2710, ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1538. Additional Requirement - Requirement=Animation End
  1539. Additional Requirement - Requirement=On Ground
  1540. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x2
  1541. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  1542. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x4
  1543. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  1544. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1545. !Animation Command-00! 0D000200 - 0x9, @1366C
  1546. ----------------------------|END|-----------
  1547.  
  1548. Action 0x44
  1549. @13A1C
  1550.  
  1551. -----------|START|--------------------------
  1552. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  1553. Additional Requirement - Requirement=Animation End
  1554. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1555. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1556. Additional Requirement - Requirement=Compare, IC-Basic[768][237], 0x4, IC-Basic[3072][105]
  1557. Additional Requirement - Requirement=Not 23
  1558. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1559. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  1560. Additional Requirement - Requirement=Not 23
  1561. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1562. !Animation Command-00! 0D000200 - 0x9, @138C4
  1563. ----------------------------|END|-----------
  1564.  
  1565. Action 0x45
  1566. @1431C
  1567.  
  1568. -----------|START|--------------------------
  1569. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1570. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1571. Subroutine - Offset=@1424C
  1572. Subroutine - Offset=@B1FC
  1573. Subroutine - Offset=@B37C
  1574. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1575. Asynchronous Timer - Frames=3.00x
  1576. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1577. ----------------------------|END|-----------
  1578.  
  1579. Action 0x46
  1580. @143B4
  1581.  
  1582. -----------|START|--------------------------
  1583. Change Action - Unknown=0x2715, ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1584. Subroutine - Offset=@1424C
  1585. Subroutine - Offset=@B1FC
  1586. Subroutine - Offset=@B37C
  1587. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1588. Asynchronous Timer - Frames=3.00x
  1589. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1590. ----------------------------|END|-----------
  1591.  
  1592. Action 0x47
  1593. @1443C
  1594.  
  1595. -----------|START|--------------------------
  1596. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1597. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1598. !Work-03! 12030100 - LA-Basic[0][61]
  1599. Subroutine - Offset=@1424C
  1600. Subroutine - Offset=@B37C
  1601. Subroutine - Offset=@B1FC
  1602. ----------------------------|END|-----------
  1603.  
  1604. Action 0x48
  1605. @144B4
  1606.  
  1607. -----------|START|--------------------------
  1608. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1609. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1610. !Work-03! 12030100 - LA-Basic[0][61]
  1611. Subroutine - Offset=@1424C
  1612. Subroutine - Offset=@B1FC
  1613. ----------------------------|END|-----------
  1614.  
  1615. Action 0x49
  1616. @22DC0
  1617. DamageFall,
  1618. -----------|START|--------------------------
  1619. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1620. Change Subaction - DamageFall
  1621. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][24]
  1622. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][227]
  1623. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[23040][55]
  1624. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  1625. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][11]
  1626. !Animation Command-00! 0D000200 - 0x9, @1451C
  1627. End If
  1628. ----------------------------|END|-----------
  1629.  
  1630. Action 0x4A
  1631. @149A4
  1632.  
  1633. -----------|START|--------------------------
  1634. Subroutine - Offset=@14904
  1635. If - Requirement=Hit Wall, Variable=0x8
  1636. Set Air/Ground - 0x6
  1637. End If
  1638. ----------------------------|END|-----------
  1639.  
  1640. Action 0x4B
  1641. @149D4
  1642.  
  1643. -----------|START|--------------------------
  1644. Subroutine - Offset=@149A4
  1645. ----------------------------|END|-----------
  1646.  
  1647. Action 0x4C
  1648. @149EC
  1649.  
  1650. -----------|START|--------------------------
  1651. Subroutine - Offset=@14904
  1652. ----------------------------|END|-----------
  1653.  
  1654. Action 0x4D
  1655. @14CB4
  1656. DownWaitD, DownWaitU, DownWaitD,
  1657. -----------|START|--------------------------
  1658. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1659. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=134.00x
  1660. Change Subaction - DownWaitD
  1661. Else
  1662. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1663. Change Subaction - DownWaitU
  1664. Else
  1665. Change Subaction - DownWaitD
  1666. End If
  1667. End If
  1668. Subroutine - Offset=@14B8C
  1669. ----------------------------|END|-----------
  1670.  
  1671. Action 0x4E
  1672. @14D3C
  1673. DownWaitU, DownWaitD,
  1674. -----------|START|--------------------------
  1675. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1676. Change Subaction - DownWaitU
  1677. Else
  1678. Change Subaction - DownWaitD
  1679. End If
  1680. Subroutine - Offset=@14B8C
  1681. ----------------------------|END|-----------
  1682.  
  1683. Action 0x4F
  1684. @14DE4
  1685. DownEatU, DownEatD,
  1686. -----------|START|--------------------------
  1687. Change Action(2) - ID=0xE, Requirement=In Air
  1688. Change Action(2) - ID=0x4D, Requirement=Animation End
  1689. If - Requirement=48, Variable=0x6
  1690. !Area-06! 14060200 - 0x6, True
  1691. End If
  1692. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1693. Change Subaction - DownEatU
  1694. Else
  1695. Change Subaction - DownEatD
  1696. End If
  1697. !Animation Command-00! 0D000200 - 0x9, @14A0C
  1698. ----------------------------|END|-----------
  1699.  
  1700. Action 0x50
  1701. @14E84
  1702. DownWaitU,
  1703. -----------|START|--------------------------
  1704. If - Requirement=Hit Wall, Variable=0x8
  1705. !Situation-00! 09000100 - 0x0
  1706. End If
  1707. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1708. Bit Variable Set - RA-Bit[0][25]
  1709. Change Subaction - DownWaitU
  1710. Subroutine - Offset=@14B8C
  1711. ----------------------------|END|-----------
  1712.  
  1713. Action 0x51
  1714. @14F0C
  1715. DownStandU, DownStandD,
  1716. -----------|START|--------------------------
  1717. Change Action(2) - ID=0xE, Requirement=In Air
  1718. Change Action(2) - ID=0x0, Requirement=Animation End
  1719. Additional Requirement - Requirement=On Ground
  1720. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1721. Change Subaction - DownStandU
  1722. Else
  1723. Change Subaction - DownStandD
  1724. End If
  1725. ----------------------------|END|-----------
  1726.  
  1727. Action 0x52
  1728. @14FDC
  1729. DownForwardU, DownForwardD, DownBackU, DownBackD,
  1730. -----------|START|--------------------------
  1731. Change Action(2) - ID=0xE, Requirement=In Air
  1732. Change Action(2) - ID=0x0, Requirement=Animation End
  1733. Additional Requirement - Requirement=On Ground
  1734. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1735. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1736. Change Subaction - DownForwardU
  1737. Else
  1738. Change Subaction - DownForwardD
  1739. End If
  1740. Else
  1741. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1742. Change Subaction - DownBackU
  1743. Else
  1744. Change Subaction - DownBackD
  1745. End If
  1746. End If
  1747. ----------------------------|END|-----------
  1748.  
  1749. Action 0x53
  1750. @150AC
  1751. DownAttackU, DownAttackD,
  1752. -----------|START|--------------------------
  1753. Change Action(2) - ID=0xE, Requirement=In Air
  1754. Change Action(2) - ID=0x0, Requirement=Animation End
  1755. Additional Requirement - Requirement=On Ground
  1756. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1757. Change Subaction - DownAttackU
  1758. Else
  1759. Change Subaction - DownAttackD
  1760. End If
  1761. ----------------------------|END|-----------
  1762.  
  1763. Action 0x54
  1764. @15294
  1765. DownDamageU3, DownDamageD3, DownDamageU, DownDamageD,
  1766. -----------|START|--------------------------
  1767. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][28]
  1768. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1769. End If
  1770. Change Action - Unknown=0x2712, ID=0x49, Requirement=Animation End
  1771. Additional Requirement - Requirement=In Air
  1772. Change Action - Unknown=0x271E, ID=0x51, Requirement=On Ground
  1773. Additional Requirement - Requirement=Animation End
  1774. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][24]
  1775. Additional Requirement - Requirement=Compare, RA-Float[0][9], 0x1, 0.00x
  1776. Change Action - Unknown=0x271D, ID=0x4E, Requirement=On Ground
  1777. Additional Requirement - Requirement=Animation End
  1778. Subroutine - Offset=@147AC
  1779. !Animation Command-00! 0D000200 - 0x9, @150FC
  1780. If - Requirement=Bit is Set, Variable=RA-Bit[0][27]
  1781. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1782. Change Subaction - DownDamageU3
  1783. Else
  1784. Change Subaction - DownDamageD3
  1785. End If
  1786. Else
  1787. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1788. Change Subaction - DownDamageU
  1789. Else
  1790. Change Subaction - DownDamageD
  1791. End If
  1792. End If
  1793. Set Loop - Iterations=0xFFFFFFFF
  1794. If - Requirement=On Ground
  1795. Edge Sticky - 0x1
  1796. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1797. Set Air/Ground - 0x6
  1798. End If
  1799. !Motion-02! 04020100 - In Air
  1800. Else
  1801. Edge Sticky - 0x5
  1802. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1803. Set Air/Ground - 0xA
  1804. End If
  1805. !Motion-02! 04020100 - On Ground
  1806. End If
  1807. Loop Rest
  1808. Bit Variable Set - RA-Bit[0][29]
  1809. Execute Loop
  1810. ----------------------------|END|-----------
  1811.  
  1812. Action 0x55
  1813. @15434
  1814.  
  1815. -----------|START|--------------------------
  1816. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1817. Change Action - Unknown=0x271C, ID=0x4C, Requirement=On Ground
  1818. !Animation Command-00! 0D000200 - 0x9, @21C20
  1819. ----------------------------|END|-----------
  1820.  
  1821. Action 0x56
  1822. @154A4
  1823. DamageFlyN,
  1824. -----------|START|--------------------------
  1825. Change Action(2) - ID=0x57, Requirement=Animation End
  1826. Change Action(2) - ID=0x58, Requirement=On Ground
  1827. Float Variable Set - IC-Basic[3072][167], LA-Float[0][3]
  1828. Bit Variable Set - RA-Bit[0][4]
  1829. Body Collision - State=0x2
  1830. Change Subaction - DamageFlyN
  1831. Sound Effect - ID=0x62
  1832. ----------------------------|END|-----------
  1833.  
  1834. Action 0x57
  1835. @1550C
  1836. DamageFall,
  1837. -----------|START|--------------------------
  1838. Change Action(2) - ID=0x58, Requirement=On Ground
  1839. Change Subaction - DamageFall
  1840. !Controller-0B! 070B0200 - 0x9, 0x0
  1841. ----------------------------|END|-----------
  1842.  
  1843. Action 0x58
  1844. @15594
  1845. DownBoundU, DownBoundD,
  1846. -----------|START|--------------------------
  1847. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x8
  1848. Change Action(2) - ID=0x59, Requirement=Animation End
  1849. Additional Requirement - Requirement=On Ground
  1850. If - Requirement=Not Article Exists
  1851. Bit Variable Set - RA-Bit[0][25]
  1852. Else
  1853. Bit Variable Clear - RA-Bit[0][25]
  1854. End If
  1855. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1856. Change Subaction - DownBoundU
  1857. Else
  1858. Change Subaction - DownBoundD
  1859. End If
  1860. ----------------------------|END|-----------
  1861.  
  1862. Action 0x59
  1863. @1564C
  1864. FuraFuraStartD, FuraFuraStartU,
  1865. -----------|START|--------------------------
  1866. Change Action(2) - ID=0xE, Requirement=In Air
  1867. Change Action(2) - ID=0x5A, Requirement=Animation End
  1868. Additional Requirement - Requirement=On Ground
  1869. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1870. Change Subaction - FuraFuraStartD
  1871. Else
  1872. Change Subaction - FuraFuraStartU
  1873. End If
  1874. ----------------------------|END|-----------
  1875.  
  1876. Action 0x5A
  1877. @156C4
  1878. FuraFura,
  1879. -----------|START|--------------------------
  1880. Change Action(2) - ID=0xE, Requirement=In Air
  1881. Change Action(2) - ID=0x5B, Requirement=2E
  1882. Additional Requirement - Requirement=On Ground
  1883. Change Subaction - FuraFura
  1884. ----------------------------|END|-----------
  1885.  
  1886. Action 0x5B
  1887. @1571C
  1888. FuraFuraEnd,
  1889. -----------|START|--------------------------
  1890. Change Action(2) - ID=0xE, Requirement=In Air
  1891. Change Action(2) - ID=0x0, Requirement=Animation End
  1892. Additional Requirement - Requirement=On Ground
  1893. Change Subaction - FuraFuraEnd
  1894. ----------------------------|END|-----------
  1895.  
  1896. Action 0x5C
  1897. @1580C
  1898. FuraSleepStart,
  1899. -----------|START|--------------------------
  1900. Change Action(2) - ID=0xE, Requirement=In Air
  1901. Change Action(2) - ID=0x5D, Requirement=Animation End
  1902. Additional Requirement - Requirement=On Ground
  1903. Change Subaction - FuraSleepStart
  1904. ----------------------------|END|-----------
  1905.  
  1906. Action 0x5D
  1907. @15864
  1908. FuraSleepLoop,
  1909. -----------|START|--------------------------
  1910. Change Action(2) - ID=0xE, Requirement=In Air
  1911. Change Action(2) - ID=0x5E, Requirement=2E
  1912. Additional Requirement - Requirement=On Ground
  1913. Change Subaction - FuraSleepLoop
  1914. ----------------------------|END|-----------
  1915.  
  1916. Action 0x5E
  1917. @158BC
  1918. FuraSleepEnd,
  1919. -----------|START|--------------------------
  1920. Change Action(2) - ID=0xE, Requirement=In Air
  1921. Change Action(2) - ID=0x0, Requirement=Animation End
  1922. Additional Requirement - Requirement=On Ground
  1923. Change Subaction - FuraSleepEnd
  1924. ----------------------------|END|-----------
  1925.  
  1926. Action 0x5F
  1927. @1591C
  1928. FuraFura,
  1929. -----------|START|--------------------------
  1930. Change Action(2) - ID=0xE, Requirement=In Air
  1931. Change Action(2) - ID=0x5B, Requirement=2E
  1932. Additional Requirement - Requirement=On Ground
  1933. Change Subaction - FuraFura
  1934. ----------------------------|END|-----------
  1935.  
  1936. Action 0x60
  1937. @15974
  1938. Passive,
  1939. -----------|START|--------------------------
  1940. !Character Specific-2B! 0C2B0000
  1941. Change Action(2) - ID=0xE, Requirement=In Air
  1942. Change Action(2) - ID=0x0, Requirement=Animation End
  1943. Additional Requirement - Requirement=On Ground
  1944. Change Subaction - Passive
  1945. ----------------------------|END|-----------
  1946.  
  1947. Action 0x61
  1948. @159FC
  1949. PassiveStandF, PassiveStandB,
  1950. -----------|START|--------------------------
  1951. !Character Specific-2B! 0C2B0000
  1952. Change Action(2) - ID=0xE, Requirement=In Air
  1953. Change Action(2) - ID=0x0, Requirement=Animation End
  1954. Additional Requirement - Requirement=On Ground
  1955. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1956. Change Subaction - PassiveStandF
  1957. Else
  1958. Change Subaction - PassiveStandB
  1959. End If
  1960. ----------------------------|END|-----------
  1961.  
  1962. Action 0x62
  1963. @15BD4
  1964.  
  1965. -----------|START|--------------------------
  1966. !Character Specific-2B! 0C2B0000
  1967. !Controller-00! 07000000
  1968. !Controller-01! 07010000
  1969. Change Action - Unknown=0x2726, ID=0x63, Requirement=Compare, Variable=IC-Basic[20992][21], Comparison=0x0, Variable=IC-Basic[23040][14]
  1970. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1971. Change Action - Unknown=0x2725, ID=0x63, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1972. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1973. Change Action(2) - ID=0xE, Requirement=Animation End
  1974. Basic Variable Set - 0x0, LA-Basic[0][3]
  1975. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1976. !Animation Command-00! 0D000200 - 0x9, @15AAC
  1977. ----------------------------|END|-----------
  1978.  
  1979. Action 0x63
  1980. @15D0C
  1981.  
  1982. -----------|START|--------------------------
  1983. !Character Specific-2B! 0C2B0000
  1984. !Controller-01! 07010000
  1985. !Controller-02! 07020000
  1986. Change Action(2) - ID=0xE, Requirement=Animation End
  1987. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1988. !Animation Command-00! 0D000200 - 0x9, @15C94
  1989. ----------------------------|END|-----------
  1990.  
  1991. Action 0x64
  1992. @15D64
  1993.  
  1994. -----------|START|--------------------------
  1995. !Character Specific-2B! 0C2B0000
  1996. Change Action(2) - ID=0xE, Requirement=Animation End
  1997. !Animation Command-00! 0D000200 - 0x9, @21C20
  1998. ----------------------------|END|-----------
  1999.  
  2000. Action 0x65
  2001. @15DAC
  2002.  
  2003. -----------|START|--------------------------
  2004. Change Action(2) - ID=0xE, Requirement=In Air
  2005. Change Action(2) - ID=0x0, Requirement=Animation End
  2006. Additional Requirement - Requirement=On Ground
  2007. ----------------------------|END|-----------
  2008.  
  2009. Action 0x66
  2010. @15E9C
  2011.  
  2012. -----------|START|--------------------------
  2013. Change Action(2) - ID=0xE, Requirement=Animation End
  2014. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x1
  2015. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2016. !Animation Command-00! 0D000200 - 0x9, @15E14
  2017. ----------------------------|END|-----------
  2018.  
  2019. Action 0x67
  2020. @15FFC
  2021.  
  2022. -----------|START|--------------------------
  2023. !Controller-00! 07000000
  2024. !Controller-01! 07010000
  2025. !Controller-02! 07020000
  2026. Change Action(2) - ID=0xE, Requirement=Animation End
  2027. Basic Variable Set - IC-Basic[23040][31], RA-Basic[0][0]
  2028. Basic Variable Set - IC-Basic[23040][32], RA-Basic[0][2]
  2029. !Work-03! 12030100 - LA-Basic[0][3]
  2030. !Animation Command-00! 0D000200 - 0x9, @15F4C
  2031. ----------------------------|END|-----------
  2032.  
  2033. Action 0x68
  2034. @161C4
  2035.  
  2036. -----------|START|--------------------------
  2037. Change Action(2) - ID=0xE, Requirement=Not 3E
  2038. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  2039. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  2040. Change Action(2) - ID=0x0, Requirement=On Ground
  2041. Change Action(2) - ID=0x67, Requirement=Button Pressed, Variable=0x2
  2042. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2043. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  2044. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  2045. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  2046. Change Action(2) - ID=0x69, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2047. Change Action(2) - ID=0x69, Requirement=Animation End
  2048. Selective IASA - 0xC
  2049. Selective IASA - 0xF
  2050. !Animation Command-00! 0D000200 - 0x9, @1606C
  2051. ----------------------------|END|-----------
  2052.  
  2053. Action 0x69
  2054. @1641C
  2055. PassiveWall,
  2056. -----------|START|--------------------------
  2057. Change Action(2) - ID=0x0, Requirement=Hit Wall, Variable=0x8
  2058. Change Action(2) - ID=0xE, Requirement=Not 3E
  2059. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  2060. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  2061. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x1, Variable=0.00x
  2062. Change Action(2) - ID=0x6C, Requirement=Button Pressed, Variable=0x2
  2063. Change Action(2) - ID=0x6C, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2064. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  2065. Change Action(2) - ID=0x6A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  2066. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  2067. Selective IASA - 0xC
  2068. Selective IASA - 0xF
  2069. Change Subaction - PassiveWall
  2070. Frame Speed - Multiplier=0.00x
  2071. !Animation Command-00! 0D000200 - 0x9, @1628C
  2072. ----------------------------|END|-----------
  2073.  
  2074. Action 0x6A
  2075. @164EC
  2076. PassiveWall,
  2077. -----------|START|--------------------------
  2078. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2079. Change Action(2) - ID=0xE, Requirement=Animation End
  2080. Change Subaction - PassiveWall
  2081. Frame Speed - Multiplier=1.00x
  2082. ----------------------------|END|-----------
  2083.  
  2084. Action 0x6B
  2085. @1651C
  2086.  
  2087. -----------|START|--------------------------
  2088. Subroutine - Offset=@164EC
  2089. ----------------------------|END|-----------
  2090.  
  2091. Action 0x6C
  2092. @16534
  2093.  
  2094. -----------|START|--------------------------
  2095. Subroutine - statusAnimCmd_JumpAerialOffset=@21DC8
  2096. ----------------------------|END|-----------
  2097.  
  2098. Action 0x6D
  2099. @166A4
  2100.  
  2101. -----------|START|--------------------------
  2102. If - Requirement=Button Pressed, Variable=0x2
  2103. Bit Variable Set - RA-Bit[0][17]
  2104. !Controller-02! 07020000
  2105. Else
  2106. !Controller-01! 07010000
  2107. End If
  2108. !Work-03! 12030100 - LA-Basic[0][5]
  2109. Basic Variable Set - IC-Basic[23040][33], LA-Basic[0][6]
  2110. Bit Variable Set - RA-Bit[0][7]
  2111. Change Action(2) - ID=0xB, Requirement=Animation End
  2112. Change Action(2) - ID=0xB, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2113. Change Action(2) - ID=0xB, Requirement=Not 0D, Variable=0x3
  2114. !Animation Command-00! 0D000200 - 0x9, @165A4
  2115. ----------------------------|END|-----------
  2116.  
  2117. Action 0x6E
  2118. @16764
  2119. StepPose,
  2120. -----------|START|--------------------------
  2121. Change Subaction - StepPose
  2122. Change Action(2) - ID=0x6F, Requirement=Animation End
  2123. Additional Requirement - Requirement=On Ground
  2124. Change Action(2) - ID=0xE, Requirement=In Air
  2125. ----------------------------|END|-----------
  2126.  
  2127. Action 0x6F
  2128. @167BC
  2129. StepBack,
  2130. -----------|START|--------------------------
  2131. Change Subaction - StepBack
  2132. Change Action(2) - ID=0x0, Requirement=Animation End
  2133. Additional Requirement - Requirement=On Ground
  2134. Change Action(2) - ID=0xE, Requirement=In Air
  2135. ----------------------------|END|-----------
  2136.  
  2137. Action 0x70
  2138. @167FC
  2139. StepAirPose,
  2140. -----------|START|--------------------------
  2141. Change Subaction - StepAirPose
  2142. Change Action(2) - ID=0x71, Requirement=Animation End
  2143. ----------------------------|END|-----------
  2144.  
  2145. Action 0x71
  2146. @168C4
  2147. StepFall,
  2148. -----------|START|--------------------------
  2149. Change Action(2) - ID=0x4A, Requirement=On Ground
  2150. Change Subaction - StepFall
  2151. !Animation Command-00! 0D000200 - 0x9, @1685C
  2152. ----------------------------|END|-----------
  2153.  
  2154. Action 0x72
  2155. @11D24
  2156. Pass,
  2157. -----------|START|--------------------------
  2158. Subroutine - Offset=@B7FC
  2159. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2160. Change Action(2) - ID=0xE, Requirement=Animation End
  2161. Change Subaction - Pass
  2162. !Animation Command-00! 0D000200 - 0x9, @21C20
  2163. ----------------------------|END|-----------
  2164.  
  2165. Action 0x73
  2166. @22E50
  2167.  
  2168. -----------|START|--------------------------
  2169. Change Action(2) - ID=0xE, Requirement=In Air
  2170. Change Action(2) - ID=0xE, Requirement=Not 39
  2171. Basic Variable Set - IC-Basic[23040][7], RA-Basic[0][0]
  2172. Change Action(2) - ID=0x74, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  2173. Change Action(2) - ID=0x0, Requirement=On Ground
  2174. ----------------------------|END|-----------
  2175.  
  2176. Action 0x74
  2177. @22E80
  2178.  
  2179. -----------|START|--------------------------
  2180. Frame Speed - Multiplier=1.00x
  2181. Change Action(2) - ID=0x0, Requirement=On Ground
  2182. Change Action(2) - ID=0xE, Requirement=In Air
  2183. Change Action(2) - ID=0xE, Requirement=Not 39
  2184. Change Action(2) - ID=0x75, Requirement=Animation End
  2185. ----------------------------|END|-----------
  2186.  
  2187. Action 0x75
  2188. @16B0C
  2189. CliffWait,
  2190. -----------|START|--------------------------
  2191. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  2192. Change Action(2) - ID=0x0, Requirement=On Ground
  2193. Change Action(2) - ID=0xE, Requirement=In Air
  2194. Change Action(2) - ID=0xE, Requirement=Not 39
  2195. Change Action(2) - ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  2196. Change Action(EXT) - Unknown=0x275B, ID=0x79, Requirement=05
  2197. Additional Requirement - Requirement=Button Pressed, 0x2
  2198. Change Action(EXT) - Unknown=0x275A, ID=0x79, Requirement=05
  2199. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  2200. Change Action(EXT) - Unknown=0x2755, ID=0x76, Requirement=05
  2201. Additional Requirement - Requirement=Button Pressed, 0x0
  2202. Change Action(EXT) - Unknown=0x2756, ID=0x76, Requirement=05
  2203. Additional Requirement - Requirement=Button Pressed, 0x1
  2204. Change Action(EXT) - Unknown=0x2757, ID=0x78, Requirement=05
  2205. Additional Requirement - Requirement=Button Pressed, 0x3
  2206. Change Action(EXT) - Unknown=0x2758, ID=0x77, Requirement=05
  2207. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2208. Change Action(EXT) - Unknown=0x2712, ID=0xE, Requirement=05
  2209. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  2210. Change Subaction - CliffWait
  2211. ----------------------------|END|-----------
  2212.  
  2213. Action 0x76
  2214. @16C44
  2215. CliffAttackQuick, CliffAttackSlow,
  2216. -----------|START|--------------------------
  2217. Change Action(2) - ID=0xE, Requirement=In Air
  2218. Change Action(2) - ID=0x0, Requirement=Animation End
  2219. Additional Requirement - Requirement=On Ground
  2220. Change Action(2) - ID=0xE, Requirement=Animation End
  2221. Additional Requirement - Requirement=05
  2222. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2223. Change Subaction - CliffAttackQuick
  2224. !Character Specific-1C! 0C1C0200 - 0x2, 0x4B
  2225. Else
  2226. Change Subaction - CliffAttackSlow
  2227. !Character Specific-1C! 0C1C0200 - 0x2, 0x4A
  2228. End If
  2229. ----------------------------|END|-----------
  2230.  
  2231. Action 0x77
  2232. @16D1C
  2233. CliffClimbQuick, CliffClimbSlow,
  2234. -----------|START|--------------------------
  2235. Change Action(2) - ID=0xE, Requirement=In Air
  2236. Change Action(2) - ID=0x0, Requirement=Animation End
  2237. Additional Requirement - Requirement=On Ground
  2238. Change Action(2) - ID=0xE, Requirement=Animation End
  2239. Additional Requirement - Requirement=05
  2240. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2241. Change Subaction - CliffClimbQuick
  2242. Else
  2243. Change Subaction - CliffClimbSlow
  2244. End If
  2245. ----------------------------|END|-----------
  2246.  
  2247. Action 0x78
  2248. @16DE4
  2249. CliffEscapeQuick, CliffEscapeSlow,
  2250. -----------|START|--------------------------
  2251. Change Action(2) - ID=0xE, Requirement=In Air
  2252. Change Action(2) - ID=0x0, Requirement=Animation End
  2253. Additional Requirement - Requirement=On Ground
  2254. Change Action(2) - ID=0xE, Requirement=Animation End
  2255. Additional Requirement - Requirement=05
  2256. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2257. Change Subaction - CliffEscapeQuick
  2258. Else
  2259. Change Subaction - CliffEscapeSlow
  2260. End If
  2261. ----------------------------|END|-----------
  2262.  
  2263. Action 0x79
  2264. @16E94
  2265. CliffJumpQuick1, CliffJumpSlow1,
  2266. -----------|START|--------------------------
  2267. !Controller-0C! 070C0000
  2268. !Controller-02! 07020000
  2269. !Controller-01! 07010000
  2270. Change Action(2) - ID=0xE, Requirement=In Air
  2271. Change Action - Unknown=0x275A, ID=0x7A, Requirement=Animation End
  2272. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2273. Change Subaction - CliffJumpQuick1
  2274. Else
  2275. Change Subaction - CliffJumpSlow1
  2276. End If
  2277. ----------------------------|END|-----------
  2278.  
  2279. Action 0x7A
  2280. @16FFC
  2281. CliffJumpQuick2, CliffJumpSlow2,
  2282. -----------|START|--------------------------
  2283. !Controller-0C! 070C0000
  2284. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2285. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  2286. !Status-0B! 020B0100 - 0xB
  2287. !Status-0B! 020B0100 - 0xC
  2288. !Status-0B! 020B0100 - 0xF
  2289. Change Action(2) - ID=0xE, Requirement=Animation End
  2290. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  2291. Change Subaction - CliffJumpQuick2
  2292. Else
  2293. Change Subaction - CliffJumpSlow2
  2294. End If
  2295. !Animation Command-00! 0D000200 - 0x9, @16F3C
  2296. ----------------------------|END|-----------
  2297.  
  2298. Action 0x7B
  2299. @17074
  2300.  
  2301. -----------|START|--------------------------
  2302. Subroutine - Offset=@16FFC
  2303. ----------------------------|END|-----------
  2304.  
  2305. Action 0x7C
  2306. @1712C
  2307. Ottotto,
  2308. -----------|START|--------------------------
  2309. Subroutine - Offset=@170DC
  2310. Change Action(2) - ID=0x7D, Requirement=Animation End
  2311. Change Subaction - Ottotto
  2312. ----------------------------|END|-----------
  2313.  
  2314. Action 0x7D
  2315. @1715C
  2316. OttottoWait,
  2317. -----------|START|--------------------------
  2318. Subroutine - Offset=@170DC
  2319. Change Subaction - OttottoWait
  2320. ----------------------------|END|-----------
  2321.  
  2322. Action 0x7E
  2323. @22EB0
  2324. MissFoot,
  2325. -----------|START|--------------------------
  2326. !Kinetic-06! 0E060100 - 0x2
  2327. Change Subaction - MissFoot
  2328. Change Action(2) - ID=0x49, Requirement=Animation End
  2329. Additional Requirement - Requirement=In Air
  2330. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  2331. Synchronous Timer - Frames=8.00x
  2332. !Kinetic-07! 0E070100 - 0x2
  2333. ----------------------------|END|-----------
  2334.  
  2335. Action 0x7F
  2336. @22EF0
  2337. AirCatch,
  2338. -----------|START|--------------------------
  2339. Selective IASA - 0x9
  2340. Change Action(2) - ID=0xE, Requirement=Animation End
  2341. Change Action(2) - ID=0x80, Requirement=Not 1A
  2342. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2343. If - Requirement=2C, Variable=0xEA
  2344. Change Subaction - AirCatch
  2345. End If
  2346. !Animation Command-00! 0D000200 - 0x9, @17214
  2347. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x4, Variable=2.00x
  2348. !Ground-02! 08020100 - RA-Basic[0][2]
  2349. !Status-0B! 020B0100 - 0xA
  2350. End If
  2351. ----------------------------|END|-----------
  2352.  
  2353. Action 0x80
  2354. @22F80
  2355. AirCatchPose,
  2356. -----------|START|--------------------------
  2357. Change Action(2) - ID=0x16, Requirement=On Ground
  2358. Basic Variable Set - 0xED, RA-Basic[0][2]
  2359. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  2360. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][18]
  2361. Change Subaction - AirCatchPose
  2362. Frame Speed - Multiplier=0.00x
  2363. End If
  2364. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  2365. ----------------------------|END|-----------
  2366.  
  2367. Action 0x81
  2368. @22FF0
  2369. AirCatchHit,
  2370. -----------|START|--------------------------
  2371. Change Subaction - AirCatchHit
  2372. !Work-03! 12030100 - LA-Basic[0][62]
  2373. Synchronous Timer - Frames=1.00x
  2374. Change Action(2) - ID=0xE, Requirement=Not 39
  2375. Change Action(2) - ID=0x16, Requirement=On Ground
  2376. Selective IASA - 0x9
  2377. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x0
  2378. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x1
  2379. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x2
  2380. Change Action(2) - ID=0x82, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x1, Variable=0.00x
  2381. Change Action(2) - ID=0x82, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2382. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  2383. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  2384. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  2385. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  2386. !Animation Command-00! 0D000200 - 0x9, @17414
  2387. ----------------------------|END|-----------
  2388.  
  2389. Action 0x82
  2390. @23098
  2391.  
  2392. -----------|START|--------------------------
  2393. Selective IASA - 0x9
  2394. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  2395. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  2396. Change Action(2) - ID=0xE, Requirement=Not 39
  2397. ----------------------------|END|-----------
  2398.  
  2399. Action 0x83
  2400. @230D0
  2401.  
  2402. -----------|START|--------------------------
  2403. Change Action(2) - ID=0x16, Requirement=On Ground
  2404. Change Action(2) - ID=0xE, Requirement=Animation End
  2405. Additional Requirement - Requirement=In Air
  2406. !Motion-06! 04060100 - RA-Float[0][4]
  2407. Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
  2408. ----------------------------|END|-----------
  2409.  
  2410. Action 0x84
  2411. @133AC
  2412. GlideStart,
  2413. -----------|START|--------------------------
  2414. !Controller-02! 07020000
  2415. Change Action - Unknown=0x272F, ID=0x85, Requirement=Animation End
  2416. Additional Requirement - Requirement=In Air
  2417. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  2418. Change Subaction - GlideStart
  2419. ----------------------------|END|-----------
  2420.  
  2421. Action 0x85
  2422. @22CC0
  2423.  
  2424. -----------|START|--------------------------
  2425. Bit Variable Set - LA-Bit[0][22]
  2426. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  2427. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3072][97]
  2428. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x4, IC-Basic[3072][98]
  2429. Selective IASA - 0x9
  2430. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x2
  2431. Additional Requirement - Requirement=In Air
  2432. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x1
  2433. Additional Requirement - Requirement=In Air
  2434. Change Action(2) - ID=0x88, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2435. Additional Requirement - Requirement=In Air
  2436. Change Action - Unknown=0x275E, ID=0x87, Requirement=Button Pressed, Variable=0x0
  2437. Additional Requirement - Requirement=In Air
  2438. ----------------------------|END|-----------
  2439.  
  2440. Action 0x86
  2441. @13534
  2442. GlideLanding,
  2443. -----------|START|--------------------------
  2444. Change Action(2) - ID=0xE, Requirement=In Air
  2445. If - Requirement=2C, Variable=0x3E
  2446. Change Subaction - GlideLanding
  2447. Change Action - Unknown=0x271D, ID=0x4D, Requirement=Animation End
  2448. Additional Requirement - Requirement=On Ground
  2449. Else
  2450. Change Action - Unknown=0x271E, ID=0x51, Requirement=0F
  2451. Additional Requirement - Requirement=On Ground
  2452. End If
  2453. ----------------------------|END|-----------
  2454.  
  2455. Action 0x87
  2456. @22D30
  2457. GlideAttack,
  2458. -----------|START|--------------------------
  2459. Selective IASA - 0x9
  2460. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  2461. Change Action(2) - ID=0xF, Requirement=Animation End
  2462. Else
  2463. Change Action(2) - ID=0x10, Requirement=Animation End
  2464. End If
  2465. Change Subaction - GlideAttack
  2466. !Animation Command-00! 0D000200 - 0x9, @21C20
  2467. ----------------------------|END|-----------
  2468.  
  2469. Action 0x88
  2470. @22D78
  2471. GlideEnd,
  2472. -----------|START|--------------------------
  2473. Selective IASA - 0x9
  2474. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  2475. Change Action(2) - ID=0xF, Requirement=Animation End
  2476. Else
  2477. Change Action(2) - ID=0x10, Requirement=Animation End
  2478. End If
  2479. Change Subaction - GlideEnd
  2480. !Animation Command-00! 0D000200 - 0x9, @21C20
  2481. ----------------------------|END|-----------
  2482.  
  2483. Action 0x89
  2484. @176D4
  2485. Slip,
  2486. -----------|START|--------------------------
  2487. Subroutine - Offset=@1769C
  2488. Change Subaction - Slip
  2489. ----------------------------|END|-----------
  2490.  
  2491. Action 0x8A
  2492. @17724
  2493. SlipDown,
  2494. -----------|START|--------------------------
  2495. Basic Variable Set - IC-Basic[23040][17], LA-Basic[0][10]
  2496. Change Action(2) - ID=0x7E, Requirement=In Air
  2497. Additional Requirement - Requirement=3B
  2498. Subroutine - Offset=@1769C
  2499. Change Subaction - SlipDown
  2500. ----------------------------|END|-----------
  2501.  
  2502. Action 0x8B
  2503. @1778C
  2504. SlipTurn,
  2505. -----------|START|--------------------------
  2506. Reverse Direction
  2507. Subroutine - Offset=@1769C
  2508. Change Subaction - SlipTurn
  2509. ----------------------------|END|-----------
  2510.  
  2511. Action 0x8C
  2512. @17764
  2513. SlipDash,
  2514. -----------|START|--------------------------
  2515. Subroutine - Offset=@1769C
  2516. Change Subaction - SlipDash
  2517. ----------------------------|END|-----------
  2518.  
  2519. Action 0x8D
  2520. @1793C
  2521. SlipWait,
  2522. -----------|START|--------------------------
  2523. Basic Variable Set - IC-Basic[23040][18], RA-Basic[0][0]
  2524. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x0
  2525. Additional Requirement - Requirement=On Ground
  2526. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x1
  2527. Additional Requirement - Requirement=On Ground
  2528. Change Action(2) - ID=0x90, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][109]
  2529. Additional Requirement - Requirement=34
  2530. Additional Requirement - Requirement=On Ground
  2531. Change Action(2) - ID=0x91, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][109]
  2532. Additional Requirement - Requirement=34
  2533. Additional Requirement - Requirement=On Ground
  2534. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][108]
  2535. Additional Requirement - Requirement=35
  2536. Additional Requirement - Requirement=On Ground
  2537. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  2538. Additional Requirement - Requirement=On Ground
  2539. Subroutine - Offset=@1765C
  2540. Change Subaction - SlipWait
  2541. !Animation Command-00! 0D000200 - 0x9, @177D4
  2542. ----------------------------|END|-----------
  2543.  
  2544. Action 0x8E
  2545. @17A1C
  2546. SlipStand,
  2547. -----------|START|--------------------------
  2548. Subroutine - Offset=@179F4
  2549. Change Subaction - SlipStand
  2550. ----------------------------|END|-----------
  2551.  
  2552. Action 0x8F
  2553. @17A44
  2554. SlipAttack,
  2555. -----------|START|--------------------------
  2556. Subroutine - Offset=@179F4
  2557. Change Subaction - SlipAttack
  2558. ----------------------------|END|-----------
  2559.  
  2560. Action 0x90
  2561. @17A6C
  2562. SlipEscapeF,
  2563. -----------|START|--------------------------
  2564. Subroutine - Offset=@179F4
  2565. Change Subaction - SlipEscapeF
  2566. ----------------------------|END|-----------
  2567.  
  2568. Action 0x91
  2569. @17A94
  2570. SlipEscapeB,
  2571. -----------|START|--------------------------
  2572. Subroutine - Offset=@179F4
  2573. Change Subaction - SlipEscapeB
  2574. ----------------------------|END|-----------
  2575.  
  2576. Action 0x92
  2577. @17CB4
  2578. LadderCatchR, LadderCatchR, LadderCatchL, LadderCatchL, LadderCatchAirR, LadderCatchAirR, LadderCatchAirL, LadderCatchAirL,
  2579. -----------|START|--------------------------
  2580. Change Action(2) - ID=0xE, Requirement=In Air
  2581. Additional Requirement - Requirement=Hit Wall, 0x6
  2582. Change Action(2) - ID=0x0, Requirement=On Ground
  2583. Additional Requirement - Requirement=Hit Wall, 0x6
  2584. Change Action(2) - ID=0x94, Requirement=Compare, Variable=IC-Basic[768][251], Comparison=0x4, Variable=IC-Basic[3328][22]
  2585. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3328][23]
  2586. Change Action(2) - ID=0x94, Requirement=Animation End
  2587. Set Loop - Iterations=0xFFFFFFFF
  2588. If - Requirement=On Ground
  2589. Edge Sticky - 0x1
  2590. !Motion-02! 04020100 - In Air
  2591. Selective IASA - 0x1
  2592. Selective IASA - 0x2
  2593. Selective IASA - 0x4
  2594. !Status-0B! 020B0100 - 0x9
  2595. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2596. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2597. Change Subaction - LadderCatchR
  2598. Else
  2599. Change Subaction - LadderCatchR
  2600. Bit Variable Set - RA-Bit[0][5]
  2601. End If
  2602. Else
  2603. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2604. Change Subaction - LadderCatchL
  2605. Else
  2606. Change Subaction - LadderCatchL
  2607. Bit Variable Set - RA-Bit[0][5]
  2608. End If
  2609. End If
  2610. Else
  2611. Edge Sticky - 0x5
  2612. !Motion-02! 04020100 - On Ground
  2613. !Status-0B! 020B0100 - 0x1
  2614. !Status-0B! 020B0100 - 0x2
  2615. !Status-0B! 020B0100 - 0x4
  2616. Selective IASA - 0x9
  2617. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2618. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2619. Change Subaction - LadderCatchAirR
  2620. Else
  2621. Change Subaction - LadderCatchAirR
  2622. Bit Variable Set - RA-Bit[0][5]
  2623. End If
  2624. Else
  2625. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2626. Change Subaction - LadderCatchAirL
  2627. Else
  2628. Change Subaction - LadderCatchAirL
  2629. Bit Variable Set - RA-Bit[0][5]
  2630. End If
  2631. End If
  2632. End If
  2633. Loop Rest
  2634. Execute Loop
  2635. ----------------------------|END|-----------
  2636.  
  2637. Action 0x93
  2638. @17EDC
  2639.  
  2640. -----------|START|--------------------------
  2641. Change Action(2) - ID=0x94, Requirement=Animation End
  2642. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2643. Change Action(2) - ID=0x0, Requirement=On Ground
  2644. !Ground-07! 08070000
  2645. !Character Specific-04! 0C040000
  2646. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2647. !Motion-0C! 040C0100 - 0x186
  2648. Else
  2649. !Motion-0C! 040C0100 - 0x187
  2650. End If
  2651. ----------------------------|END|-----------
  2652.  
  2653. Action 0x94
  2654. @1807C
  2655. LadderWait,
  2656. -----------|START|--------------------------
  2657. Bit Variable Set - RA-Bit[0][8]
  2658. Selective IASA - 0x9
  2659. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2660. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2661. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2662. Change Subaction - LadderWait
  2663. !Animation Command-00! 0D000200 - 0x9, @17FA4
  2664. ----------------------------|END|-----------
  2665.  
  2666. Action 0x95
  2667. @180D4
  2668.  
  2669. -----------|START|--------------------------
  2670. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x7
  2671. ----------------------------|END|-----------
  2672.  
  2673. Action 0x96
  2674. @1820C
  2675. LightWalkEat, LightEat, LightWalkGet, LightGet,
  2676. -----------|START|--------------------------
  2677. Set Air/Ground - 0xF
  2678. If - Requirement=23, Variable=0x2000
  2679. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2680. Change Subaction - LightWalkEat
  2681. Else
  2682. Change Subaction - LightEat
  2683. End If
  2684. Else
  2685. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2686. Change Subaction - LightWalkGet
  2687. Else
  2688. Change Subaction - LightGet
  2689. End If
  2690. End If
  2691. Change Action(2) - ID=0xAD, Requirement=In Air
  2692. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2693. Change Action(2) - ID=0xE, Requirement=In Air
  2694. Additional Requirement - Requirement=Not Compare, IC-Basic[19968][41], 0x2, 13.00x
  2695. Change Action(2) - ID=0xA4, Requirement=Animation End
  2696. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2697. Additional Requirement - Requirement=On Ground
  2698. Change Action(2) - ID=0x0, Requirement=Animation End
  2699. Additional Requirement - Requirement=On Ground
  2700. ----------------------------|END|-----------
  2701.  
  2702. Action 0x97
  2703. @18CE4
  2704.  
  2705. -----------|START|--------------------------
  2706. Change Action(2) - ID=0x49, Requirement=In Air
  2707. Change Action(2) - ID=0x9D, Requirement=Animation End
  2708. Additional Requirement - Requirement=Holding Item
  2709. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 83.00x
  2710. Additional Requirement - Requirement=On Ground
  2711. Change Action(2) - ID=0x98, Requirement=Animation End
  2712. Additional Requirement - Requirement=Holding Item
  2713. Additional Requirement - Requirement=On Ground
  2714. Change Action(2) - ID=0x0, Requirement=Animation End
  2715. Additional Requirement - Requirement=On Ground
  2716. ----------------------------|END|-----------
  2717.  
  2718. Action 0x98
  2719. @1A164
  2720.  
  2721. -----------|START|--------------------------
  2722. Subroutine - Offset=@1A034
  2723. Change Action(2) - ID=0x9A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3328][119]
  2724. Additional Requirement - Requirement=On Ground
  2725. Change Action(2) - ID=0x99, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3328][120]
  2726. Additional Requirement - Requirement=On Ground
  2727. ----------------------------|END|-----------
  2728.  
  2729. Action 0x99
  2730. @1A09C
  2731.  
  2732. -----------|START|--------------------------
  2733. Subroutine - Offset=@1A034
  2734. !Turn-00! 20000100 - IC-Basic[43008][20]
  2735. Change Action(2) - ID=0x98, Requirement=Not 24
  2736. Additional Requirement - Requirement=On Ground
  2737. ----------------------------|END|-----------
  2738.  
  2739. Action 0x9A
  2740. @1A23C
  2741. HeavyWalk1, HeavyWalk2,
  2742. -----------|START|--------------------------
  2743. Subroutine - Offset=@1A034
  2744. Change Action(2) - ID=0x98, Requirement=Animation End
  2745. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3328][119]
  2746. Additional Requirement - Requirement=On Ground
  2747. Change Action(2) - ID=0x9A, Requirement=Animation End
  2748. Additional Requirement - Requirement=On Ground
  2749. Switch - 0x2710, RA-Basic[0][0]
  2750. Case - 0x0
  2751. Basic Variable Set - 0x1, RA-Basic[0][0]
  2752. Change Subaction - HeavyWalk1
  2753. Case - 0x1
  2754. Basic Variable Set - 0x0, RA-Basic[0][0]
  2755. Change Subaction - HeavyWalk2
  2756. End Switch
  2757. ----------------------------|END|-----------
  2758.  
  2759. Action 0x9B
  2760. @23398
  2761.  
  2762. -----------|START|--------------------------
  2763. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2764. Change Action(2) - ID=0xE, Requirement=Animation End
  2765. Additional Requirement - Requirement=In Air
  2766. Change Action(2) - ID=0x0, Requirement=Animation End
  2767. Additional Requirement - Requirement=On Ground
  2768. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2769. !Character Specific-13! 0C130000
  2770. If - Requirement=On Ground
  2771. Subroutine - Offset=@18E7C
  2772. Else
  2773. Subroutine - Offset=@1905C
  2774. End If
  2775. !Unknown-0D! 000D0400 - Compare, RA-Basic[0][0], 0x2, 0.00x
  2776. If - Requirement=On Ground
  2777. Subroutine - Offset=@1942C
  2778. Else
  2779. Subroutine - Offset=@19834
  2780. End If
  2781. End If
  2782. !Controller-00! 07000000
  2783. !Controller-01! 07010000
  2784. !Controller-02! 07020000
  2785. Set Loop - Iterations=0xFFFFFFFF
  2786. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2787. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  2788. Else
  2789. Change Subaction - ID=RA-Basic[0][0]
  2790. Bit Variable Set - RA-Bit[0][16]
  2791. End If
  2792. If - Requirement=On Ground
  2793. Edge Sticky - 0x2
  2794. Set Air/Ground - 0xF
  2795. !Motion-02! 04020100 - In Air
  2796. Else
  2797. Edge Sticky - 0x5
  2798. Set Air/Ground - 0x0
  2799. !Motion-02! 04020100 - On Ground
  2800. End If
  2801. Loop Rest
  2802. Basic Variable Set - RA-Basic[0][0], RA-Basic[0][2]
  2803. Basic Variable Set - RA-Basic[0][1], RA-Basic[0][0]
  2804. Basic Variable Set - RA-Basic[0][2], RA-Basic[0][1]
  2805. Execute Loop
  2806. ----------------------------|END|-----------
  2807.  
  2808. Action 0x9C
  2809. @19CA4
  2810. SmashThrowDash, LightThrowDash,
  2811. -----------|START|--------------------------
  2812. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2813. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2814. !Character Specific-13! 0C130000
  2815. Change Subaction - SmashThrowDash
  2816. Else
  2817. Change Subaction - LightThrowDash
  2818. End If
  2819. Change Action(2) - ID=0xE, Requirement=In Air
  2820. Change Action(2) - ID=0x0, Requirement=Animation End
  2821. Additional Requirement - Requirement=On Ground
  2822. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  2823. Additional Requirement - Requirement=Not 25
  2824. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  2825. Additional Requirement - Requirement=On Ground
  2826. !Animation Command-00! 0D000200 - 0x9, @19BB4
  2827. ----------------------------|END|-----------
  2828.  
  2829. Action 0x9D
  2830. @19F9C
  2831.  
  2832. -----------|START|--------------------------
  2833. Change Action(2) - ID=0xE, Requirement=In Air
  2834. Change Action(2) - ID=0x0, Requirement=Animation End
  2835. Additional Requirement - Requirement=On Ground
  2836. Set Air/Ground - 0xF
  2837. Subroutine - statusAnimCmd_ItemThrowHeavyCommonOffset=@234F8
  2838. ----------------------------|END|-----------
  2839.  
  2840. Action 0x9E
  2841. @18484
  2842.  
  2843. -----------|START|--------------------------
  2844. Subroutine - Offset=@1836C
  2845. Change Subaction - ID=IC-Basic[20992][30], Pass Frame?=False, IC-Basic[1024][9]
  2846. Switch - 0x2710, IC-Basic[20992][30]
  2847. Case - 0x121
  2848. !Character Specific-1C! 0C1C0300 - 0x2, 0x4E, True
  2849. Subroutine - Offset=@447C
  2850. Case - 0x128
  2851. !Character Specific-1C! 0C1C0300 - 0x2, 0x52, True
  2852. Subroutine - Offset=@474C
  2853. Case - 0x133
  2854. !Character Specific-1C! 0C1C0300 - 0x2, 0x5A, True
  2855. Subroutine - Offset=@4F64
  2856. Case - 0x13A
  2857. !Character Specific-1C! 0C1C0300 - 0x2, 0x5E, True
  2858. Subroutine - Offset=@5234
  2859. Case - 0x12C
  2860. !Character Specific-1C! 0C1C0300 - 0x2, 0x56, True
  2861. Subroutine - Offset=@4C94
  2862. End Switch
  2863. ----------------------------|END|-----------
  2864.  
  2865. Action 0x9F
  2866. @1861C
  2867.  
  2868. -----------|START|--------------------------
  2869. Subroutine - Offset=@1836C
  2870. Change Subaction - ID=IC-Basic[20992][31], Pass Frame?=False, IC-Basic[1024][9]
  2871. Switch - 0x2710, IC-Basic[20992][31]
  2872. Case - 0x122
  2873. !Character Specific-1C! 0C1C0300 - 0x2, 0x4F, True
  2874. Subroutine - Offset=@450C
  2875. Case - 0x129
  2876. !Character Specific-1C! 0C1C0300 - 0x2, 0x53, True
  2877. Subroutine - Offset=@47DC
  2878. Case - 0x134
  2879. !Character Specific-1C! 0C1C0300 - 0x2, 0x5B, True
  2880. Subroutine - Offset=@4FF4
  2881. Case - 0x13B
  2882. !Character Specific-1C! 0C1C0300 - 0x2, 0x5F, True
  2883. Subroutine - Offset=@52C4
  2884. Case - 0x12D
  2885. !Character Specific-1C! 0C1C0300 - 0x2, 0x57, True
  2886. Subroutine - Offset=@4D24
  2887. End Switch
  2888. ----------------------------|END|-----------
  2889.  
  2890. Action 0xA0
  2891. @23160
  2892.  
  2893. -----------|START|--------------------------
  2894. Change Action(2) - ID=0xE, Requirement=In Air
  2895. Change Action - Unknown=0x2787, ID=0xA2, Requirement=Animation End
  2896. Additional Requirement - Requirement=Button Held, 0x0
  2897. Additional Requirement - Requirement=On Ground
  2898. Change Action - Unknown=0x2786, ID=0xA1, Requirement=Animation End
  2899. Additional Requirement - Requirement=On Ground
  2900. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  2901. !Posture-02! 05020000
  2902. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  2903. !Posture-01! 05010000
  2904. End If
  2905. !Posture-04! 05040000
  2906. !Character Specific-01! 0C010000
  2907. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2908. !Work-04! 12040100 - RA-Basic[0][0]
  2909. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2910. Switch - 0x2710, IC-Basic[20992][32]
  2911. Case - 0x124
  2912. !Character Specific-1C! 0C1C0300 - 0x2, 0x50, True
  2913. Case - 0x136
  2914. !Character Specific-1C! 0C1C0300 - 0x2, 0x5C, True
  2915. Case - 0x13D
  2916. !Character Specific-1C! 0C1C0300 - 0x2, 0x60, True
  2917. Case - 0x12F
  2918. !Character Specific-1C! 0C1C0300 - 0x2, 0x58, True
  2919. End Switch
  2920. ----------------------------|END|-----------
  2921.  
  2922. Action 0xA1
  2923. @23268
  2924.  
  2925. -----------|START|--------------------------
  2926. !Controller-02! 07020000
  2927. Subroutine - Offset=@1836C
  2928. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2929. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2930. !Animation Command-00! 0D000200 - 0x9, @23238
  2931. Switch - 0x2710, IC-Basic[20992][32]
  2932. Case - 0x124
  2933. Subroutine - Offset=@459C
  2934. Case - 0x12A
  2935. !Character Specific-1C! 0C1C0300 - 0x2, 0x54, True
  2936. Case - 0x136
  2937. Subroutine - Offset=@5084
  2938. Case - 0x13D
  2939. Subroutine - Offset=@5354
  2940. Case - 0x12F
  2941. Subroutine - Offset=@4DB4
  2942. End Switch
  2943. If - Requirement=Compare, Variable=IC-Basic[20992][32], Comparison=0x3, Variable=298.00x
  2944. Basic Variable Add - 0x1, RA-Basic[0][0]
  2945. If - Requirement=2C, Variable=RA-Basic[0][0]
  2946. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  2947. !Motion-03! 04030200 - Not Bit is Set, RA-Bit[0][17]
  2948. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  2949. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][18]
  2950. Loop Rest
  2951. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2952. End If
  2953. End If
  2954. ----------------------------|END|-----------
  2955.  
  2956. Action 0xA2
  2957. @23350
  2958.  
  2959. -----------|START|--------------------------
  2960. Change Action(2) - ID=0xE, Requirement=In Air
  2961. Change Action(2) - ID=0xA1, Requirement=Animation End
  2962. Additional Requirement - Requirement=On Ground
  2963. Change Action(2) - ID=0xA1, Requirement=Button Not Held, Variable=0x0
  2964. Additional Requirement - Requirement=On Ground
  2965. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2966. Basic Variable Add - 0x2, RA-Basic[0][0]
  2967. Change Subaction - ID=RA-Basic[0][0]
  2968. ----------------------------|END|-----------
  2969.  
  2970. Action 0xA3
  2971. @18BBC
  2972.  
  2973. -----------|START|--------------------------
  2974. Subroutine - Offset=@1836C
  2975. Change Subaction - ID=IC-Basic[20992][33], Pass Frame?=False, IC-Basic[1024][9]
  2976. Switch - 0x2710, IC-Basic[20992][33]
  2977. Case - 0x127
  2978. !Character Specific-1C! 0C1C0300 - 0x2, 0x51, True
  2979. Subroutine - Offset=@46BC
  2980. Case - 0x12B
  2981. !Character Specific-1C! 0C1C0300 - 0x2, 0x55, True
  2982. Subroutine - Offset=@4C04
  2983. Case - 0x139
  2984. !Character Specific-1C! 0C1C0300 - 0x2, 0x5D, True
  2985. Subroutine - Offset=@51A4
  2986. Case - 0x140
  2987. !Character Specific-1C! 0C1C0300 - 0x2, 0x61, True
  2988. Subroutine - Offset=@5474
  2989. Case - 0x132
  2990. !Character Specific-1C! 0C1C0300 - 0x2, 0x59, True
  2991. Subroutine - Offset=@4ED4
  2992. End Switch
  2993. ----------------------------|END|-----------
  2994.  
  2995. Action 0xA4
  2996. @1BB8C
  2997.  
  2998. -----------|START|--------------------------
  2999. !Controller-02! 07020000
  3000. Subroutine - Offset=@1BB0C
  3001. Switch - 0x2710, IC-Basic[19968][41]
  3002. Case - 0x18
  3003. Subroutine - Offset=@1B19C
  3004. Case - 0x2C
  3005. Subroutine - Offset=@1AFBC
  3006. Case - 0x3D
  3007. Subroutine - Offset=@1B3FC
  3008. Case - 0xD
  3009. Subroutine - Offset=@1B89C
  3010. End Switch
  3011. ----------------------------|END|-----------
  3012.  
  3013. Action 0xA5
  3014. @1BC4C
  3015.  
  3016. -----------|START|--------------------------
  3017. Subroutine - Offset=@1BB0C
  3018. Switch - 0x2710, IC-Basic[19968][41]
  3019. Case - 0x18
  3020. Subroutine - Offset=@1B1EC
  3021. Case - 0x2C
  3022. Subroutine - Offset=@1B00C
  3023. Case - 0x3D
  3024. Subroutine - Offset=@1B474
  3025. Case - 0xD
  3026. Subroutine - Offset=@1B8E4
  3027. End Switch
  3028. ----------------------------|END|-----------
  3029.  
  3030. Action 0xA6
  3031. @1BD04
  3032.  
  3033. -----------|START|--------------------------
  3034. Subroutine - Offset=@1BB0C
  3035. Switch - 0x2710, IC-Basic[19968][41]
  3036. Case - 0x18
  3037. Subroutine - Offset=@1B264
  3038. Case - 0x2C
  3039. Subroutine - Offset=@1B084
  3040. Case - 0x3D
  3041. Subroutine - Offset=@1B51C
  3042. Case - 0xD
  3043. Subroutine - Offset=@1B96C
  3044. End Switch
  3045. ----------------------------|END|-----------
  3046.  
  3047. Action 0xA7
  3048. @1BDBC
  3049.  
  3050. -----------|START|--------------------------
  3051. Subroutine - Offset=@1BB0C
  3052. Switch - 0x2710, IC-Basic[19968][41]
  3053. Case - 0x18
  3054. Subroutine - Offset=@1B23C
  3055. Case - 0x2C
  3056. Subroutine - Offset=@1B05C
  3057. Case - 0x3D
  3058. Subroutine - Offset=@1B4EC
  3059. Case - 0xD
  3060. Subroutine - Offset=@1B92C
  3061. End Switch
  3062. ----------------------------|END|-----------
  3063.  
  3064. Action 0xA8
  3065. @1BE74
  3066.  
  3067. -----------|START|--------------------------
  3068. Subroutine - Offset=@1BB0C
  3069. Switch - 0x2710, IC-Basic[19968][41]
  3070. Case - 0x18
  3071. Subroutine - Offset=@1B27C
  3072. Case - 0x2C
  3073. Subroutine - Offset=@1B09C
  3074. Case - 0x3D
  3075. Subroutine - Offset=@1B534
  3076. Case - 0xD
  3077. Subroutine - Offset=@1B9A4
  3078. End Switch
  3079. ----------------------------|END|-----------
  3080.  
  3081. Action 0xA9
  3082. @1BF2C
  3083.  
  3084. -----------|START|--------------------------
  3085. !Controller-00! 07000000
  3086. Subroutine - Offset=@1BB0C
  3087. Switch - 0x2710, IC-Basic[19968][41]
  3088. Case - 0x18
  3089. Subroutine - Offset=@1B294
  3090. Case - 0x2C
  3091. Subroutine - Offset=@1B0B4
  3092. Case - 0x3D
  3093. Subroutine - Offset=@1B54C
  3094. Case - 0xD
  3095. Subroutine - Offset=@1B9E4
  3096. End Switch
  3097. ----------------------------|END|-----------
  3098.  
  3099. Action 0xAA
  3100. @1BFEC
  3101.  
  3102. -----------|START|--------------------------
  3103. !Controller-00! 07000000
  3104. Subroutine - Offset=@1BB0C
  3105. Switch - 0x2710, IC-Basic[19968][41]
  3106. Case - 0x18
  3107. Subroutine - Offset=@1B2AC
  3108. Case - 0x2C
  3109. Subroutine - Offset=@1B0CC
  3110. Case - 0x3D
  3111. Subroutine - Offset=@1B564
  3112. Case - 0xD
  3113. Subroutine - Offset=@1BA24
  3114. End Switch
  3115. ----------------------------|END|-----------
  3116.  
  3117. Action 0xAB
  3118. @1C1AC
  3119.  
  3120. -----------|START|--------------------------
  3121. !Controller-00! 07000000
  3122. Subroutine - Offset=@1BB0C
  3123. Switch - 0x2710, IC-Basic[19968][41]
  3124. Case - 0x18
  3125. Subroutine - Offset=@1B2C4
  3126. Case - 0x2C
  3127. Subroutine - Offset=@1B0E4
  3128. Case - 0x3D
  3129. Subroutine - Offset=@1B57C
  3130. Case - 0xD
  3131. Subroutine - Offset=@1BA54
  3132. End Switch
  3133. ----------------------------|END|-----------
  3134.  
  3135. Action 0xAC
  3136. @1C26C
  3137.  
  3138. -----------|START|--------------------------
  3139. Subroutine - Offset=@1BB0C
  3140. Switch - 0x2710, IC-Basic[19968][41]
  3141. Case - 0x18
  3142. Subroutine - Offset=@1B154
  3143. Case - 0x2C
  3144. Subroutine - Offset=@1AF74
  3145. Case - 0x3D
  3146. Subroutine - Offset=@1B38C
  3147. Case - 0xD
  3148. Subroutine - Offset=@1B5F4
  3149. End Switch
  3150. ----------------------------|END|-----------
  3151.  
  3152. Action 0xAD
  3153. @1C0C4
  3154.  
  3155. -----------|START|--------------------------
  3156. !Controller-00! 07000000
  3157. Subroutine - Offset=@1BB0C
  3158. If - Requirement=On Ground
  3159. Subroutine - Offset=@B7FC
  3160. End If
  3161. !Character Specific-04! 0C040000
  3162. Set Air/Ground - 0x13
  3163. Switch - 0x2710, IC-Basic[19968][41]
  3164. Case - 0x18
  3165. Subroutine - Offset=@1B124
  3166. Case - 0x2C
  3167. Subroutine - Offset=@1AF44
  3168. Case - 0x3D
  3169. Subroutine - Offset=@1B32C
  3170. Case - 0xD
  3171. Subroutine - Offset=@1B5CC
  3172. End Switch
  3173. ----------------------------|END|-----------
  3174.  
  3175. Action 0xAE
  3176. @1C324
  3177.  
  3178. -----------|START|--------------------------
  3179. Subroutine - Offset=@1BB0C
  3180. Switch - 0x2710, IC-Basic[19968][41]
  3181. Case - 0x18
  3182. Subroutine - Offset=@1B2DC
  3183. Case - 0x2C
  3184. Subroutine - Offset=@1B0FC
  3185. Case - 0x3D
  3186. Subroutine - Offset=@1B594
  3187. Case - 0xD
  3188. Subroutine - Offset=@1BA7C
  3189. End Switch
  3190. ----------------------------|END|-----------
  3191.  
  3192. Action 0xAF
  3193. @E744
  3194. ItemScrew,
  3195. -----------|START|--------------------------
  3196. !Controller-01! 07010000
  3197. !Controller-02! 07020000
  3198. Item Visibility - False
  3199. Change Action(2) - ID=0xB1, Requirement=Animation End
  3200. Change Action - Unknown=0x272B, ID=0x17, Requirement=On Ground
  3201. Additional Requirement - Requirement=Compare, LA-Basic[0][13], 0x0, IC-Basic[22784][223]
  3202. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  3203. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  3204. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  3205. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  3206. !Status-0B! 020B0100 - 0x9
  3207. !Work-03! 12030100 - LA-Basic[0][59]
  3208. Sound Effect - ID=0x1F69
  3209. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  3210. Sound Effect - ID=0x1FAB
  3211. End If
  3212. Change Subaction - ItemScrew
  3213. ----------------------------|END|-----------
  3214.  
  3215. Action 0xB0
  3216. @E82C
  3217. ItemScrew,
  3218. -----------|START|--------------------------
  3219. !Controller-01! 07010000
  3220. !Controller-02! 07020000
  3221. Item Visibility - False
  3222. !Work-03! 12030100 - LA-Basic[0][1]
  3223. Change Action(2) - ID=0xB1, Requirement=Animation End
  3224. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  3225. !Work-03! 12030100 - LA-Basic[0][59]
  3226. Sound Effect - ID=0x1F6A
  3227. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  3228. Sound Effect - ID=0x1FAC
  3229. End If
  3230. Change Subaction - ItemScrew
  3231. ----------------------------|END|-----------
  3232.  
  3233. Action 0xB1
  3234. @E8BC
  3235. ItemScrewFall,
  3236. -----------|START|--------------------------
  3237. Item Visibility - False
  3238. Change Subaction - ItemScrewFall
  3239. Change Action(2) - ID=0xE, Requirement=Animation End
  3240. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  3241. ----------------------------|END|-----------
  3242.  
  3243. Action 0xB2
  3244. @1C3B4
  3245. ItemAssist,
  3246. -----------|START|--------------------------
  3247. Change Action(2) - ID=0xE, Requirement=In Air
  3248. Change Action(2) - ID=0x0, Requirement=Animation End
  3249. Change Subaction - ItemAssist
  3250. !Character Specific-13! 0C130000
  3251. Asynchronous Timer - Frames=12.00x
  3252. !Item-0D! 1F0D0000
  3253. ----------------------------|END|-----------
  3254.  
  3255. Action 0xB3
  3256. @1C4C4
  3257. Fall,
  3258. -----------|START|--------------------------
  3259. Subroutine - Offset=@1C464
  3260. Change Subaction - Fall
  3261. ----------------------------|END|-----------
  3262.  
  3263. Action 0xB4
  3264. @1C4EC
  3265. SwimRise,
  3266. -----------|START|--------------------------
  3267. Subroutine - Offset=@1C464
  3268. Change Subaction - SwimRise
  3269. ----------------------------|END|-----------
  3270.  
  3271. Action 0xB5
  3272. @1C53C
  3273. SwimUpDamage, SwimUp,
  3274. -----------|START|--------------------------
  3275. Change Action(2) - ID=0xB6, Requirement=Animation End
  3276. Subroutine - Offset=@1C464
  3277. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3278. Change Subaction - SwimUpDamage
  3279. Else
  3280. Change Subaction - SwimUp
  3281. End If
  3282. ----------------------------|END|-----------
  3283.  
  3284. Action 0xB6
  3285. @1C6F4
  3286. Swim,
  3287. -----------|START|--------------------------
  3288. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  3289. Change Action(2) - ID=0xB7, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  3290. Subroutine - Offset=@1C5DC
  3291. Subroutine - Offset=@1C65C
  3292. Subroutine - Offset=@1C464
  3293. Change Subaction - Swim
  3294. ----------------------------|END|-----------
  3295.  
  3296. Action 0xB7
  3297. @1C794
  3298. SwimF,
  3299. -----------|START|--------------------------
  3300. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  3301. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  3302. Subroutine - Offset=@1C5DC
  3303. Subroutine - Offset=@1C65C
  3304. Change Subaction - SwimF
  3305. ----------------------------|END|-----------
  3306.  
  3307. Action 0xB8
  3308. @1C814
  3309. SwimEnd,
  3310. -----------|START|--------------------------
  3311. Change Action(2) - ID=0xB6, Requirement=Animation End
  3312. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  3313. Subroutine - Offset=@1C5DC
  3314. Subroutine - Offset=@1C65C
  3315. Change Subaction - SwimEnd
  3316. ----------------------------|END|-----------
  3317.  
  3318. Action 0xB9
  3319. @1C86C
  3320. SwimTurn,
  3321. -----------|START|--------------------------
  3322. Reverse Direction
  3323. Change Action(2) - ID=0xB6, Requirement=Animation End
  3324. Subroutine - Offset=@1C5DC
  3325. Subroutine - Offset=@1C65C
  3326. Change Subaction - SwimTurn
  3327. ----------------------------|END|-----------
  3328.  
  3329. Action 0xBA
  3330. @1C93C
  3331. JumpF,
  3332. -----------|START|--------------------------
  3333. !Controller-01! 07010000
  3334. !Controller-02! 07020000
  3335. Basic Variable Set - 0x0, RA-Basic[0][1]
  3336. If - Requirement=Compare, Variable=LA-Basic[0][19], Comparison=0x0, Variable=IC-Basic[23040][70]
  3337. !Work-03! 12030100 - LA-Basic[0][19]
  3338. End If
  3339. Bit Variable Set - RA-Bit[0][11]
  3340. Change Subaction - JumpF
  3341. Frame Speed - Multiplier=0.00x
  3342. Change Action(2) - ID=0xB, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][69]
  3343. !Animation Command-00! 0D000200 - 0x9, @1C8A4
  3344. ----------------------------|END|-----------
  3345.  
  3346. Action 0xBB
  3347. @1CA0C
  3348. SwimDrown,
  3349. -----------|START|--------------------------
  3350. Basic Variable Set - 0x0, RA-Basic[0][1]
  3351. Change Action(2) - ID=0xBC, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][73]
  3352. Subroutine - Offset=@1C5DC
  3353. Change Subaction - SwimDrown
  3354. !Animation Command-00! 0D000200 - 0x9, @1C9A4
  3355. ----------------------------|END|-----------
  3356.  
  3357. Action 0xBC
  3358. @1CA54
  3359. SwimDrownOut,
  3360. -----------|START|--------------------------
  3361. Body Collision - State=0x3
  3362. !Area-05! 14050100 - False
  3363. Change Subaction - SwimDrownOut
  3364. ----------------------------|END|-----------
  3365.  
  3366. Action 0xBD
  3367. @23E00
  3368.  
  3369. -----------|START|--------------------------
  3370. Body Collision - State=0x3
  3371. !Controller-06! 07060100 - False
  3372. !Item-0A! 1F0A0000
  3373. !Unknown-01! 19010000
  3374. !Area-05! 14050100 - False
  3375. !Character Specific-16! 0C160000
  3376. Change Action(2) - ID=0x10B, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3377. ----------------------------|END|-----------
  3378.  
  3379. Action 0xBE
  3380. @1FF04
  3381.  
  3382. -----------|START|--------------------------
  3383. Subroutine - statusAnimCmd_RebirthCommonOffset=@23E40
  3384. Subroutine - Offset=@BC74
  3385. ----------------------------|END|-----------
  3386.  
  3387. Action 0xBF
  3388. @1CA9C
  3389.  
  3390. -----------|START|--------------------------
  3391. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  3392. Drop Item
  3393. End If
  3394. Body Collision - State=0x2
  3395. !Controller-06! 07060100 - False
  3396. !Area-05! 14050100 - False
  3397. !Cancel-02! 64020000
  3398. ----------------------------|END|-----------
  3399.  
  3400. Action 0xC0
  3401. @1CB4C
  3402. Unloaded?(-1),
  3403. -----------|START|--------------------------
  3404. Body Collision - State=0x2
  3405. !Area-05! 14050100 - False
  3406. Visibility - False
  3407. !Character Specific-17! 0C170100 - True
  3408. Item Visibility - False
  3409. !Item-0F! 1F0F0100 - False
  3410. Change Subaction - Unloaded?(-1)
  3411. Subroutine - Offset=@B504
  3412. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  3413. Subroutine - Offset=@B1FC
  3414. Subroutine - Offset=@B37C
  3415. Selective IASA - 0x9
  3416. ----------------------------|END|-----------
  3417.  
  3418. Action 0xC1
  3419. @239F8
  3420.  
  3421. -----------|START|--------------------------
  3422. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  3423. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  3424. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  3425. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  3426. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  3427. Additional Requirement - Requirement=Not 25
  3428. ----------------------------|END|-----------
  3429.  
  3430. Action 0xC2
  3431. @1CD4C
  3432. Unloaded?(-1),
  3433. -----------|START|--------------------------
  3434. Body Collision - State=0x2
  3435. Visibility - False
  3436. Item Visibility - False
  3437. !Item-0F! 1F0F0100 - False
  3438. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  3439. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3440. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  3441. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3442. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  3443. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3444. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  3445. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  3446. Additional Requirement - Requirement=Not 25
  3447. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  3448. Change Subaction - Unloaded?(-1)
  3449. ----------------------------|END|-----------
  3450.  
  3451. Action 0xC3
  3452. @1CDEC
  3453. JumpSquat,
  3454. -----------|START|--------------------------
  3455. Change Subaction - JumpSquat
  3456. Bit Variable Set - RA-Bit[0][12]
  3457. !Motion-06! 04060100 - 1.00x
  3458. Frame Speed - Multiplier=0.00x
  3459. ----------------------------|END|-----------
  3460.  
  3461. Action 0xC4
  3462. @1CE1C
  3463.  
  3464. -----------|START|--------------------------
  3465. Subroutine - statusAnimCmd_JumpOffset=@21CD8
  3466. ----------------------------|END|-----------
  3467.  
  3468. Action 0xC5
  3469. @1CE54
  3470. DamageN3,
  3471. -----------|START|--------------------------
  3472. Change Subaction - DamageN3
  3473. Change Action(2) - ID=0x49, Requirement=In Air
  3474. Change Action(2) - ID=0x0, Requirement=Animation End
  3475. ----------------------------|END|-----------
  3476.  
  3477. Action 0xC6
  3478. @1CEAC
  3479. Unloaded?(-1),
  3480. -----------|START|--------------------------
  3481. Body Collision - State=0x2
  3482. !Controller-06! 07060100 - False
  3483. !Area-05! 14050100 - False
  3484. Visibility - False
  3485. Item Visibility - False
  3486. !Item-0F! 1F0F0100 - False
  3487. Change Subaction - Unloaded?(-1)
  3488. ----------------------------|END|-----------
  3489.  
  3490. Action 0xC7
  3491. @1CFB4
  3492.  
  3493. -----------|START|--------------------------
  3494. !Area-05! 14050100 - False
  3495. Item Visibility - False
  3496. Basic Variable Set - IC-Basic[23040][64], RA-Basic[0][0]
  3497. Change Action(2) - ID=0xC9, Requirement=2E
  3498. Change Action(2) - ID=0xC9, Requirement=In Air
  3499. Change Action(2) - ID=0xC8, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  3500. !Damage-00! 1E000200 - 0x2, IC-Basic[3328][8]
  3501. !Animation Command-00! 0D000200 - 0x9, @1CEFC
  3502. ----------------------------|END|-----------
  3503.  
  3504. Action 0xC8
  3505. @1D03C
  3506.  
  3507. -----------|START|--------------------------
  3508. !Area-05! 14050100 - False
  3509. Item Visibility - False
  3510. Change Action(2) - ID=0xC9, Requirement=2E
  3511. Change Action(2) - ID=0xC9, Requirement=In Air
  3512. !Damage-00! 1E000200 - 0x2, IC-Basic[3328][8]
  3513. ----------------------------|END|-----------
  3514.  
  3515. Action 0xC9
  3516. @1D194
  3517. JumpF,
  3518. -----------|START|--------------------------
  3519. Change Subaction - JumpF
  3520. Change Action(2) - ID=0xE, Requirement=Animation End
  3521. !Damage-00! 1E000200 - 0x0, 0.00x
  3522. !Animation Command-00! 0D000200 - 0x9, @1D0EC
  3523. ----------------------------|END|-----------
  3524.  
  3525. Action 0xCA
  3526. @1D264
  3527.  
  3528. -----------|START|--------------------------
  3529. !Area-05! 14050100 - False
  3530. Change Action(2) - ID=0xCB, Requirement=2E
  3531. Sound Effect - ID=0xC3
  3532. !Physics-05! 17050000
  3533. !Animation Command-00! 0D000200 - 0x9, @1D1C4
  3534. Set Loop - Iterations=0xFFFFFFFF
  3535. If - Requirement=On Ground
  3536. Set Air/Ground - 0x6
  3537. Edge Sticky - 0x1
  3538. !Motion-02! 04020100 - In Air
  3539. Else
  3540. Set Air/Ground - 0x43
  3541. Edge Sticky - 0x5
  3542. !Motion-02! 04020100 - On Ground
  3543. !Motion-03! 04030400 - Compare, RA-Basic[0][0], 0x4, RA-Basic[0][2]
  3544. End If
  3545. Loop Rest
  3546. Execute Loop
  3547. ----------------------------|END|-----------
  3548.  
  3549. Action 0xCB
  3550. @1D384
  3551. JumpF,
  3552. -----------|START|--------------------------
  3553. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  3554. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  3555. Change Action(2) - ID=0xE, Requirement=Animation End
  3556. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23040][66]
  3557. Change Subaction - JumpF
  3558. !Animation Command-00! 0D000200 - 0x9, @1D30C
  3559. ----------------------------|END|-----------
  3560.  
  3561. Action 0xCC
  3562. @1D5AC
  3563.  
  3564. -----------|START|--------------------------
  3565. !Character Specific-29! 0C290000
  3566. !Item-0F! 1F0F0100 - False
  3567. Change Action(2) - ID=0xCD, Requirement=Compare, Variable=IC-Basic[1024][11], Comparison=0x4, Variable=RA-Float[0][4]
  3568. ----------------------------|END|-----------
  3569.  
  3570. Action 0xCD
  3571. @1D61C
  3572.  
  3573. -----------|START|--------------------------
  3574. !Character Specific-29! 0C290000
  3575. !Item-0F! 1F0F0100 - False
  3576. !Animation Command-00! 0D000200 - 0x9, @1D5E4
  3577. ----------------------------|END|-----------
  3578.  
  3579. Action 0xCE
  3580. @1D644
  3581.  
  3582. -----------|START|--------------------------
  3583. !Character Specific-29! 0C290000
  3584. !Item-0F! 1F0F0100 - False
  3585. ----------------------------|END|-----------
  3586.  
  3587. Action 0xCF
  3588. @1D66C
  3589. SpecialHiCapture,
  3590. -----------|START|--------------------------
  3591. !Character Specific-29! 0C290000
  3592. !Motion-1A! 041A0100 - 0x1CB
  3593. Change Subaction - SpecialHiCapture
  3594. ----------------------------|END|-----------
  3595.  
  3596. Action 0xD0
  3597. @1D6AC
  3598. DamageFall,
  3599. -----------|START|--------------------------
  3600. !Area-05! 14050100 - False
  3601. Item Visibility - False
  3602. !Item-0F! 1F0F0100 - False
  3603. Change Subaction - DamageFall
  3604. ----------------------------|END|-----------
  3605.  
  3606. Action 0xD1
  3607. @1D6F4
  3608.  
  3609. -----------|START|--------------------------
  3610. !Area-05! 14050100 - False
  3611. Item Visibility - False
  3612. !Item-0F! 1F0F0100 - False
  3613. Change Subaction - ID=RA-Basic[0][3]
  3614. ----------------------------|END|-----------
  3615.  
  3616. Action 0xD2
  3617. @1D73C
  3618. Unloaded?(-1),
  3619. -----------|START|--------------------------
  3620. !Area-05! 14050100 - False
  3621. Item Visibility - False
  3622. !Item-0F! 1F0F0100 - False
  3623. Change Subaction - Unloaded?(-1)
  3624. ----------------------------|END|-----------
  3625.  
  3626. Action 0xD3
  3627. @1D79C
  3628. Unloaded?(-1), Unloaded?(-1),
  3629. -----------|START|--------------------------
  3630. !Area-05! 14050100 - False
  3631. Item Visibility - False
  3632. !Item-0F! 1F0F0100 - False
  3633. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3634. Change Subaction - Unloaded?(-1)
  3635. Else
  3636. Change Subaction - Unloaded?(-1)
  3637. End If
  3638. ----------------------------|END|-----------
  3639.  
  3640. Action 0xD4
  3641. @1D7EC
  3642. DamageAir1,
  3643. -----------|START|--------------------------
  3644. Change Subaction - DamageAir1
  3645. ----------------------------|END|-----------
  3646.  
  3647. Action 0xD5
  3648. @1D804
  3649. DamageAir1,
  3650. -----------|START|--------------------------
  3651. Change Subaction - DamageAir1
  3652. ----------------------------|END|-----------
  3653.  
  3654. Action 0xD6
  3655. @1D874
  3656. SpecialSDxStickCapture, SpecialSStickCapture,
  3657. -----------|START|--------------------------
  3658. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3659. Change Subaction - SpecialSDxStickCapture
  3660. Else
  3661. Change Subaction - SpecialSStickCapture
  3662. End If
  3663. Set Loop - Iterations=0xFFFFFFFF
  3664. If - Requirement=On Ground
  3665. Set Air/Ground - 0x6
  3666. Edge Sticky - 0x1
  3667. !Motion-02! 04020100 - In Air
  3668. Else
  3669. Set Air/Ground - 0xA
  3670. Edge Sticky - 0x5
  3671. !Motion-02! 04020100 - On Ground
  3672. End If
  3673. Loop Rest
  3674. Execute Loop
  3675. ----------------------------|END|-----------
  3676.  
  3677. Action 0xD7
  3678. @1D974
  3679.  
  3680. -----------|START|--------------------------
  3681. Change Subaction - ID=RA-Basic[0][0]
  3682. Set Loop - Iterations=0xFFFFFFFF
  3683. If - Requirement=On Ground
  3684. Set Air/Ground - 0x6
  3685. Edge Sticky - 0x1
  3686. !Motion-02! 04020100 - In Air
  3687. Else
  3688. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=416.00x
  3689. Set Air/Ground - 0xD
  3690. Else
  3691. Set Air/Ground - 0xA
  3692. End If
  3693. Edge Sticky - 0x5
  3694. !Motion-02! 04020100 - On Ground
  3695. End If
  3696. Loop Rest
  3697. Execute Loop
  3698. ----------------------------|END|-----------
  3699.  
  3700. Action 0xD8
  3701. @FFFFFFFF
  3702.  
  3703. -----------|START|--------------------------
  3704. ----------------------------|END|-----------
  3705.  
  3706. Action 0xD9
  3707. @1DA24
  3708. ThrownF,
  3709. -----------|START|--------------------------
  3710. Change Action(2) - ID=0xDA, Requirement=Animation End
  3711. !Character Specific-29! 0C290000
  3712. !Motion-1A! 041A0100 - 0x1CB
  3713. Change Subaction - ThrownF
  3714. ----------------------------|END|-----------
  3715.  
  3716. Action 0xDA
  3717. @1DAA4
  3718. ThrownZitabata,
  3719. -----------|START|--------------------------
  3720. !Character Specific-29! 0C290000
  3721. !Motion-1A! 041A0100 - 0x1CB
  3722. Change Subaction - ThrownZitabata
  3723. !Animation Command-00! 0D000200 - 0x9, @1DA64
  3724. ----------------------------|END|-----------
  3725.  
  3726. Action 0xDB
  3727. @1DADC
  3728.  
  3729. -----------|START|--------------------------
  3730. !Character Specific-29! 0C290000
  3731. !Motion-1A! 041A0100 - 0x1CB
  3732. Change Subaction - ID=RA-Basic[0][0]
  3733. ----------------------------|END|-----------
  3734.  
  3735. Action 0xDC
  3736. @1DB2C
  3737. ItemDragoonRide,
  3738. -----------|START|--------------------------
  3739. Body Collision - State=0x2
  3740. !Area-05! 14050100 - False
  3741. Item Visibility - False
  3742. !Character Specific-16! 0C160000
  3743. !Posture-0D! 050D0100 - 0x0
  3744. Bit Variable Set - LA-Bit[0][1]
  3745. Change Subaction - ItemDragoonRide
  3746. ----------------------------|END|-----------
  3747.  
  3748. Action 0xDD
  3749. @1DBEC
  3750. JumpB,
  3751. -----------|START|--------------------------
  3752. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  3753. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  3754. Change Action(2) - ID=0xE, Requirement=Animation End
  3755. Change Subaction - JumpB
  3756. !Animation Command-00! 0D000200 - 0x9, @21C20
  3757. ----------------------------|END|-----------
  3758.  
  3759. Action 0xDE
  3760. @1DC5C
  3761. ItemDragoonGet, ItemDragoonRide,
  3762. -----------|START|--------------------------
  3763. Body Collision - State=0x2
  3764. !Area-05! 14050100 - False
  3765. Item Visibility - False
  3766. !Character Specific-16! 0C160000
  3767. Bit Variable Set - LA-Bit[0][1]
  3768. Change Subaction - ItemDragoonGet
  3769. !Motion-02! 04020100 - Animation End
  3770. Loop Rest
  3771. !Character Specific-08! 0C080000
  3772. !Camera-07! 1A070100 - False
  3773. Change Subaction - ItemDragoonRide
  3774. ----------------------------|END|-----------
  3775.  
  3776. Action 0xDF
  3777. @1DEFC
  3778.  
  3779. -----------|START|--------------------------
  3780. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3781. Additional Requirement - Requirement=On Ground
  3782. Change Action(2) - ID=0xE4, Requirement=In Air
  3783. Change Action(2) - ID=0xE1, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  3784. Additional Requirement - Requirement=On Ground
  3785. Change Action(2) - ID=0xE0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  3786. Additional Requirement - Requirement=On Ground
  3787. Subroutine - Offset=@1DD4C
  3788. Basic Variable Set - 0x141, RA-Basic[0][5]
  3789. Subroutine - Offset=@1DDEC
  3790. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  3791. ----------------------------|END|-----------
  3792.  
  3793. Action 0xE0
  3794. @1E01C
  3795.  
  3796. -----------|START|--------------------------
  3797. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3798. Additional Requirement - Requirement=On Ground
  3799. Change Action(2) - ID=0xE4, Requirement=In Air
  3800. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  3801. Additional Requirement - Requirement=On Ground
  3802. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  3803. Additional Requirement - Requirement=On Ground
  3804. Subroutine - Offset=@1DD4C
  3805. Basic Variable Set - 0x142, RA-Basic[0][5]
  3806. Subroutine - Offset=@1DDEC
  3807. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  3808. ----------------------------|END|-----------
  3809.  
  3810. Action 0xE1
  3811. @1E17C
  3812.  
  3813. -----------|START|--------------------------
  3814. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3815. Additional Requirement - Requirement=On Ground
  3816. Change Action(2) - ID=0xE4, Requirement=In Air
  3817. !Turn-00! 20000100 - IC-Basic[43008][22]
  3818. Change Action(2) - ID=0xDF, Requirement=Not 24
  3819. Additional Requirement - Requirement=On Ground
  3820. Subroutine - Offset=@1DD4C
  3821. Basic Variable Set - 0x142, RA-Basic[0][5]
  3822. Subroutine - Offset=@1DDEC
  3823. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  3824. ----------------------------|END|-----------
  3825.  
  3826. Action 0xE2
  3827. @1E354
  3828.  
  3829. -----------|START|--------------------------
  3830. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3831. Additional Requirement - Requirement=On Ground
  3832. Change Action(2) - ID=0xE3, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[22784][218]
  3833. Additional Requirement - Requirement=On Ground
  3834. Change Action(2) - ID=0xE4, Requirement=In Air
  3835. Basic Variable Set - 0x142, RA-Basic[0][5]
  3836. Subroutine - Offset=@1DDEC
  3837. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  3838. !Unknown-0C! 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  3839. Bit Variable Set - RA-Bit[0][16]
  3840. End If
  3841. !Animation Command-00! 0D000200 - 0x9, @1E22C
  3842. ----------------------------|END|-----------
  3843.  
  3844. Action 0xE3
  3845. @1E3FC
  3846.  
  3847. -----------|START|--------------------------
  3848. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3849. Change Action(2) - ID=0xE5, Requirement=On Ground
  3850. Basic Variable Set - 0x143, RA-Basic[0][5]
  3851. Subroutine - Offset=@1DDEC
  3852. ----------------------------|END|-----------
  3853.  
  3854. Action 0xE4
  3855. @1E464
  3856.  
  3857. -----------|START|--------------------------
  3858. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3859. Change Action(2) - ID=0xE5, Requirement=On Ground
  3860. Basic Variable Set - 0x143, RA-Basic[0][5]
  3861. Subroutine - Offset=@1DDEC
  3862. ----------------------------|END|-----------
  3863.  
  3864. Action 0xE5
  3865. @1E52C
  3866.  
  3867. -----------|START|--------------------------
  3868. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[23040][111]
  3869. Additional Requirement - Requirement=On Ground
  3870. Change Action(2) - ID=0xE4, Requirement=In Air
  3871. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  3872. Additional Requirement - Requirement=On Ground
  3873. Basic Variable Set - 0x142, RA-Basic[0][5]
  3874. Subroutine - Offset=@1DDEC
  3875. !Animation Command-00! 0D000200 - 0x9, @1E494
  3876. ----------------------------|END|-----------
  3877.  
  3878. Action 0xE6
  3879. @1E584
  3880. GanonSpecialHiCapture,
  3881. -----------|START|--------------------------
  3882. !Character Specific-29! 0C290000
  3883. !Motion-1A! 041A0100 - 0x1CB
  3884. Change Subaction - GanonSpecialHiCapture
  3885. ----------------------------|END|-----------
  3886.  
  3887. Action 0xE7
  3888. @1E5C4
  3889. SpecialSCapture,
  3890. -----------|START|--------------------------
  3891. !Character Specific-29! 0C290000
  3892. !Motion-1A! 041A0100 - 0x1CB
  3893. Change Subaction - SpecialSCapture
  3894. Change Action(2) - ID=0xEA, Requirement=0F
  3895. ----------------------------|END|-----------
  3896.  
  3897. Action 0xE8
  3898. @1E5FC
  3899. SpecailAirSCatchCapture,
  3900. -----------|START|--------------------------
  3901. !Character Specific-29! 0C290000
  3902. !Motion-1A! 041A0100 - 0x1CB
  3903. Change Subaction - SpecailAirSCatchCapture
  3904. ----------------------------|END|-----------
  3905.  
  3906. Action 0xE9
  3907. @1E62C
  3908. SpecialAirSFallCapture,
  3909. -----------|START|--------------------------
  3910. !Character Specific-29! 0C290000
  3911. !Motion-1A! 041A0100 - 0x1CB
  3912. Change Subaction - SpecialAirSFallCapture
  3913. ----------------------------|END|-----------
  3914.  
  3915. Action 0xEA
  3916. @1E66C
  3917.  
  3918. -----------|START|--------------------------
  3919. !Character Specific-29! 0C290000
  3920. !Motion-1A! 041A0100 - 0x1CB
  3921. Change Subaction - ID=RA-Basic[0][0]
  3922. Change Action(2) - ID=0x49, Requirement=Animation End
  3923. ----------------------------|END|-----------
  3924.  
  3925. Action 0xEB
  3926. @1E75C
  3927. CapturePulledHi, CapturePulledHi,
  3928. -----------|START|--------------------------
  3929. !Area-05! 14050100 - False
  3930. Item Visibility - False
  3931. !Item-0F! 1F0F0100 - False
  3932. Set Loop - Iterations=0xFFFFFFFF
  3933. If - Requirement=On Ground
  3934. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  3935. Edge Sticky - 0x1
  3936. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3937. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  3938. Else
  3939. Change Subaction - ID=RA-Basic[0][0]
  3940. Bit Variable Set - RA-Bit[0][16]
  3941. End If
  3942. End If
  3943. !Motion-02! 04020100 - In Air
  3944. Else
  3945. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  3946. Edge Sticky - 0x5
  3947. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3948. Change Subaction - CapturePulledHi
  3949. Else
  3950. Change Subaction - CapturePulledHi
  3951. Bit Variable Set - RA-Bit[0][16]
  3952. End If
  3953. End If
  3954. !Motion-02! 04020100 - On Ground
  3955. End If
  3956. Loop Rest
  3957. Execute Loop
  3958. ----------------------------|END|-----------
  3959.  
  3960. Action 0xEC
  3961. @1E88C
  3962.  
  3963. -----------|START|--------------------------
  3964. !Area-05! 14050100 - False
  3965. Item Visibility - False
  3966. !Item-0F! 1F0F0100 - False
  3967. !Character Specific-17! 0C170100 - True
  3968. !Character Specific-24! 0C240100 - True
  3969. ----------------------------|END|-----------
  3970.  
  3971. Action 0xED
  3972. @1E934
  3973. DamageFlyN,
  3974. -----------|START|--------------------------
  3975. !Area-05! 14050100 - False
  3976. Bit Variable Set - LA-Bit[0][1]
  3977. !Situation-00! 09000100 - 0x2
  3978. Edge Sticky - 0x0
  3979. Set Air/Ground - 0xA
  3980. Frame Speed - Multiplier=0.00x
  3981. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  3982. Loop Rest
  3983. Switch - 0x2710, RA-Basic[0][0]
  3984. Case - 0x3
  3985. Change Subaction - ID=RA-Basic[0][1]
  3986. !Unknown-18! 00180000
  3987. Case - 0x4
  3988. Change Subaction - DamageFlyN
  3989. Frame Speed - Multiplier=0.40x
  3990. !Unknown-18! 00180000
  3991. Default Case
  3992. !Unknown-18! 00180000
  3993. End Switch
  3994. ----------------------------|END|-----------
  3995.  
  3996. Action 0xEE
  3997. @1E9E4
  3998.  
  3999. -----------|START|--------------------------
  4000. !Character Specific-29! 0C290000
  4001. !Area-05! 14050100 - False
  4002. Item Visibility - False
  4003. ----------------------------|END|-----------
  4004.  
  4005. Action 0xEF
  4006. @1EACC
  4007. DamageFlyN, DamageFlyLw, DamageFlyTop, DamageFlyRoll, DamageFlyHi,
  4008. -----------|START|--------------------------
  4009. !Area-05! 14050100 - False
  4010. Item Visibility - False
  4011. Bit Variable Clear - LA-Bit[0][25]
  4012. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=-1.00x
  4013. Switch - 0x2711, 0x5
  4014. Case - 0x1
  4015. Change Subaction - DamageFlyN
  4016. Case - 0x2
  4017. Change Subaction - DamageFlyLw
  4018. Case - 0x3
  4019. Change Subaction - DamageFlyTop
  4020. Case - 0x4
  4021. Change Subaction - DamageFlyRoll
  4022. Default Case
  4023. Change Subaction - DamageFlyHi
  4024. End Switch
  4025. End If
  4026. Frame Speed - Multiplier=0.00x
  4027. Body Collision - State=0x2
  4028. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  4029. Loop Rest
  4030. Synchronous Timer - Frames=3.00x
  4031. Change Action(2) - ID=0xE, Requirement=0F
  4032. ----------------------------|END|-----------
  4033.  
  4034. Action 0xF0
  4035. @1F2F4
  4036.  
  4037. -----------|START|--------------------------
  4038. !Ground-07! 08070000
  4039. !Character Specific-04! 0C040000
  4040. Set Air/Ground - 0x4B
  4041. Change Action(2) - ID=0x4A, Requirement=On Ground
  4042. Change Action(2) - ID=0xE, Requirement=Animation End
  4043. ----------------------------|END|-----------
  4044.  
  4045. Action 0xF1
  4046. @1020C
  4047.  
  4048. -----------|START|--------------------------
  4049. Change Action - Unknown=0x279E, ID=0xE, Requirement=In Air
  4050. ?Running? - 0x279E
  4051. Change Action(2) - ID=0xE, Requirement=Animation End
  4052. Change Subaction - ID=RA-Basic[0][0]
  4053. !Animation Command-00! 0D000200 - 0x9, @1017C
  4054. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  4055. ----------------------------|END|-----------
  4056.  
  4057. Action 0xF2
  4058. @1F5F4
  4059.  
  4060. -----------|START|--------------------------
  4061. Subroutine - Offset=@1F47C
  4062. ----------------------------|END|-----------
  4063.  
  4064. Action 0xF3
  4065. @1F624
  4066.  
  4067. -----------|START|--------------------------
  4068. Subroutine - Offset=@1F47C
  4069. ----------------------------|END|-----------
  4070.  
  4071. Action 0xF4
  4072. @1FABC
  4073. DamageN3, DamageN3, DamageAir3, DamageAir3,
  4074. -----------|START|--------------------------
  4075. Body Collision - State=0x3
  4076. !Area-05! 14050100 - False
  4077. Change Action(2) - ID=0x0, Requirement=Animation End
  4078. Additional Requirement - Requirement=On Ground
  4079. Change Action(2) - ID=0xE, Requirement=Animation End
  4080. Additional Requirement - Requirement=In Air
  4081. Set Loop - Iterations=0xFFFFFFFF
  4082. If - Requirement=On Ground
  4083. Edge Sticky - 0x1
  4084. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  4085. Change Subaction - DamageN3
  4086. Else
  4087. Change Subaction - DamageN3
  4088. Frame Speed - Multiplier=0.00x
  4089. Bit Variable Set - RA-Bit[0][5]
  4090. End If
  4091. !Motion-02! 04020100 - In Air
  4092. Else
  4093. Edge Sticky - 0x5
  4094. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  4095. Change Subaction - DamageAir3
  4096. Else
  4097. Change Subaction - DamageAir3
  4098. Frame Speed - Multiplier=0.00x
  4099. Bit Variable Set - RA-Bit[0][5]
  4100. End If
  4101. !Motion-02! 04020100 - On Ground
  4102. End If
  4103. Loop Rest
  4104. Execute Loop
  4105. ----------------------------|END|-----------
  4106.  
  4107. Action 0xF5
  4108. @1FBBC
  4109.  
  4110. -----------|START|--------------------------
  4111. Subroutine - Offset=@1FABC
  4112. ----------------------------|END|-----------
  4113.  
  4114. Action 0xF6
  4115. @1FC14
  4116. Unloaded?(-1),
  4117. -----------|START|--------------------------
  4118. !Item-11! 1F110100 - 0x2
  4119. Item Visibility - False
  4120. !Item-0F! 1F0F0100 - False
  4121. Change Subaction - Unloaded?(-1)
  4122. !Camera-07! 1A070100 - False
  4123. !Area-05! 14050100 - False
  4124. Visibility - False
  4125. Body Collision - State=0x3
  4126. !Controller-06! 07060100 - False
  4127. !Character Specific-16! 0C160000
  4128. !Unknown-01! 19010000
  4129. !Physics-01! 17010000
  4130. ----------------------------|END|-----------
  4131.  
  4132. Action 0xF7
  4133. @1EBAC
  4134.  
  4135. -----------|START|--------------------------
  4136. !Area-05! 14050100 - False
  4137. !Damage-00! 1E000200 - 0x1, 0.00x
  4138. Change Subaction - ID=RA-Basic[0][1]
  4139. ----------------------------|END|-----------
  4140.  
  4141. Action 0xF8
  4142. @1EBEC
  4143.  
  4144. -----------|START|--------------------------
  4145. !Area-05! 14050100 - False
  4146. !Damage-00! 1E000200 - 0x1, 0.00x
  4147. Change Subaction - ID=RA-Basic[0][1]
  4148. ----------------------------|END|-----------
  4149.  
  4150. Action 0xF9
  4151. @1EC2C
  4152.  
  4153. -----------|START|--------------------------
  4154. !Area-05! 14050100 - False
  4155. !Damage-00! 1E000200 - 0x1, 0.00x
  4156. Change Subaction - ID=RA-Basic[0][1]
  4157. ----------------------------|END|-----------
  4158.  
  4159. Action 0xFA
  4160. @1EC94
  4161. Unloaded?(-1),
  4162. -----------|START|--------------------------
  4163. Visibility - False
  4164. !Area-05! 14050100 - False
  4165. Item Visibility - False
  4166. !Item-0F! 1F0F0100 - False
  4167. Body Collision - State=0x2
  4168. Change Subaction - Unloaded?(-1)
  4169. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  4170. ----------------------------|END|-----------
  4171.  
  4172. Action 0xFB
  4173. @1F084
  4174.  
  4175. -----------|START|--------------------------
  4176. Frame Speed - Multiplier=0.00x
  4177. Set Air/Ground - 0xC
  4178. !Area-05! 14050100 - False
  4179. Body Collision - State=0x3
  4180. !Animation Command-00! 0D000200 - 0x9, @1EFAC
  4181. Bit Variable Set - RA-Bit[0][16]
  4182. !Motion-02! 04020200 - Not Bit is Set, RA-Bit[0][16]
  4183. Loop Rest
  4184. Visibility - True
  4185. If - Requirement=On Ground
  4186. Change Action(2) - ID=0x0, Requirement=0F
  4187. Else
  4188. Change Action(2) - ID=0xE, Requirement=0F
  4189. End If
  4190. ----------------------------|END|-----------
  4191.  
  4192. Action 0xFC
  4193. @1F104
  4194.  
  4195. -----------|START|--------------------------
  4196. !Area-05! 14050100 - False
  4197. ----------------------------|END|-----------
  4198.  
  4199. Action 0xFD
  4200. @1F124
  4201.  
  4202. -----------|START|--------------------------
  4203. !Area-05! 14050100 - False
  4204. Edge Sticky - 0x0
  4205. ----------------------------|END|-----------
  4206.  
  4207. Action 0xFE
  4208. @1F174
  4209. DamageFall,
  4210. -----------|START|--------------------------
  4211. !Area-05! 14050100 - False
  4212. !Motion-02! 04020400 - Compare, IC-Basic[0][0], 0x4, 3.00x
  4213. Loop Rest
  4214. Change Subaction - DamageFall
  4215. Frame Speed - Multiplier=4.00x
  4216. ----------------------------|END|-----------
  4217.  
  4218. Action 0xFF
  4219. @1F1AC
  4220.  
  4221. -----------|START|--------------------------
  4222. !Area-05! 14050100 - False
  4223. ----------------------------|END|-----------
  4224.  
  4225. Action 0x100
  4226. @1F1D4
  4227.  
  4228. -----------|START|--------------------------
  4229. Body Collision - State=0x3
  4230. !Area-05! 14050100 - False
  4231. Change Subaction - ID=RA-Basic[0][0]
  4232. ----------------------------|END|-----------
  4233.  
  4234. Action 0x101
  4235. @1F26C
  4236.  
  4237. -----------|START|--------------------------
  4238. Visibility - False
  4239. !Area-05! 14050100 - False
  4240. Body Collision - State=0x2
  4241. Change Subaction - ID=RA-Basic[0][0]
  4242. ----------------------------|END|-----------
  4243.  
  4244. Action 0x102
  4245. @1ED3C
  4246. DamageFall, Swallowed, Unloaded?(-1),
  4247. -----------|START|--------------------------
  4248. !Area-05! 14050100 - False
  4249. Item Visibility - False
  4250. !Item-0F! 1F0F0100 - False
  4251. Change Subaction - DamageFall
  4252. Synchronous Timer - Frames=19.00x
  4253. Change Subaction - Swallowed
  4254. !Motion-02! 04020100 - Animation End
  4255. Loop Rest
  4256. Change Subaction - Unloaded?(-1)
  4257. Visibility - False
  4258. !Area-05! 14050100 - False
  4259. ----------------------------|END|-----------
  4260.  
  4261. Action 0x103
  4262. @1EE04
  4263. DamageFlyN,
  4264. -----------|START|--------------------------
  4265. Change Subaction - DamageFlyN
  4266. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  4267. Change Action(2) - ID=0x49, Requirement=Animation End
  4268. Additional Requirement - Requirement=In Air
  4269. Subroutine - Offset=@1424C
  4270. Subroutine - Offset=@B1FC
  4271. Subroutine - Offset=@B37C
  4272. ----------------------------|END|-----------
  4273.  
  4274. Action 0x104
  4275. @1EE5C
  4276. DamageFlyN,
  4277. -----------|START|--------------------------
  4278. Item Visibility - False
  4279. !Character Specific-16! 0C160000
  4280. Bit Variable Set - LA-Bit[0][1]
  4281. Change Subaction - DamageFlyN
  4282. ----------------------------|END|-----------
  4283.  
  4284. Action 0x105
  4285. @1EECC
  4286. CapturePulledLw, CaptureWaitLw,
  4287. -----------|START|--------------------------
  4288. Item Visibility - False
  4289. Change Action(2) - ID=0x106, Requirement=In Air
  4290. Change Subaction - CapturePulledLw
  4291. !Motion-02! 04020100 - Animation End
  4292. Loop Rest
  4293. Change Subaction - CaptureWaitLw
  4294. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  4295. ----------------------------|END|-----------
  4296.  
  4297. Action 0x106
  4298. @1EF2C
  4299. Dash,
  4300. -----------|START|--------------------------
  4301. Item Visibility - False
  4302. Change Subaction - Dash
  4303. Change Action(2) - ID=0x105, Requirement=On Ground
  4304. ----------------------------|END|-----------
  4305.  
  4306. Action 0x107
  4307. @1040C
  4308.  
  4309. -----------|START|--------------------------
  4310. Subroutine - Offset=@102F4
  4311. ----------------------------|END|-----------
  4312.  
  4313. Action 0x108
  4314. @1072C
  4315.  
  4316. -----------|START|--------------------------
  4317. Subroutine - Offset=@1054C
  4318. !Animation Command-00! 0D000200 - 0x9, @104A4
  4319. ----------------------------|END|-----------
  4320.  
  4321. Action 0x109
  4322. @1093C
  4323.  
  4324. -----------|START|--------------------------
  4325. Change Action - Unknown=0x2733, ID=0x108, Requirement=Animation End
  4326. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  4327. ----------------------------|END|-----------
  4328.  
  4329. Action 0x10A
  4330. @1004C
  4331. CatchCut,
  4332. -----------|START|--------------------------
  4333. Selective IASA - 0x9
  4334. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  4335. Change Subaction - CatchCut
  4336. Set Air/Ground - 0x2E
  4337. ----------------------------|END|-----------
  4338.  
  4339. Action 0x10B
  4340. @1FCF4
  4341. Unloaded?(-1),
  4342. -----------|START|--------------------------
  4343. Item Visibility - False
  4344. !Item-0F! 1F0F0100 - False
  4345. Change Subaction - Unloaded?(-1)
  4346. !Camera-07! 1A070100 - False
  4347. !Area-05! 14050100 - False
  4348. Visibility - False
  4349. Body Collision - State=0x3
  4350. !Controller-06! 07060100 - False
  4351. !Character Specific-16! 0C160000
  4352. !Unknown-01! 19010000
  4353. !Physics-01! 17010000
  4354. ----------------------------|END|-----------
  4355.  
  4356. Action 0x10C
  4357. @23AE0
  4358.  
  4359. -----------|START|--------------------------
  4360. !Controller-02! 07020000
  4361. Change Action(2) - ID=0xE, Requirement=In Air
  4362. If - Requirement=Not 1B
  4363. !Unknown-0B! 000B0200 - Not Bit is Set, RA-Bit[0][14]
  4364. !Unknown-0B! 000B0200 - Button Held, 0x7
  4365. Asynchronous Timer - Frames=1.00x
  4366. If - Requirement=Not Button Held, Variable=0x7
  4367. !Unknown-0B! 000B0100 - Not 1C
  4368. Change Action(2) - ID=0x10D, Requirement=0F
  4369. Bit Variable Set - RA-Bit[0][16]
  4370. !Character Specific-26! 0C260100 - True
  4371. Else
  4372. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  4373. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  4374. End If
  4375. End If
  4376. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  4377. If - Requirement=Bit is Set, Variable=RA-Bit[0][14]
  4378. Switch - 0x2711, 0x3
  4379. Case - 0x0
  4380. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  4381. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  4382. !Character Specific-0A! 0C0A0100 - 0x0
  4383. Case - 0x1
  4384. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  4385. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  4386. !Character Specific-0A! 0C0A0100 - 0x1
  4387. Case - 0x2
  4388. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  4389. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  4390. If - Requirement=2B, Variable=0x1
  4391. !Character Specific-0A! 0C0A0100 - 0x2
  4392. Else
  4393. !Character Specific-0A! 0C0A0100 - 0x3
  4394. End If
  4395. End Switch
  4396. Else
  4397. If - Requirement=Button Held, Variable=0x6
  4398. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  4399. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  4400. !Character Specific-0A! 0C0A0100 - 0x0
  4401. !Unknown-0D! 000D0200 - Button Held, 0x7
  4402. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  4403. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  4404. !Character Specific-0A! 0C0A0100 - 0x1
  4405. !Unknown-0D! 000D0200 - Button Held, 0x8
  4406. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  4407. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  4408. If - Requirement=Button Held, Variable=0x9
  4409. !Character Specific-0A! 0C0A0100 - 0x2
  4410. !Unknown-0D! 000D0200 - Button Held, 0xA
  4411. !Character Specific-0A! 0C0A0100 - 0x3
  4412. Else
  4413. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  4414. !Character Specific-0A! 0C0A0100 - 0x2
  4415. Else
  4416. !Character Specific-0A! 0C0A0100 - 0x3
  4417. End If
  4418. End If
  4419. End If
  4420. End If
  4421. If - Requirement=2C, Variable=RA-Basic[0][1]
  4422. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  4423. Change Subaction - ID=RA-Basic[0][1]
  4424. Else
  4425. Change Subaction - ID=RA-Basic[0][0]
  4426. End If
  4427. Else
  4428. Change Subaction - ID=RA-Basic[0][0]
  4429. End If
  4430. Change Action(2) - ID=0x0, Requirement=Animation End
  4431. End If
  4432. ----------------------------|END|-----------
  4433.  
  4434. Action 0x10D
  4435. @FFFFFFFF
  4436.  
  4437. -----------|START|--------------------------
  4438. ----------------------------|END|-----------
  4439.  
  4440. Action 0x10E
  4441. @23D38
  4442. EntryL, EntryR,
  4443. -----------|START|--------------------------
  4444. Body Collision - State=0x3
  4445. !Controller-06! 07060100 - False
  4446. !Area-05! 14050100 - False
  4447. !Character Specific-16! 0C160000
  4448. !Character Specific-17! 0C170100 - True
  4449. If - Requirement=Facing Left
  4450. !Unknown-0B! 000B0200 - 2C, 0x1C3
  4451. Change Subaction - EntryL
  4452. !Unknown-0D! 000D0100 - Facing Right
  4453. !Unknown-0B! 000B0200 - 2C, 0x1C2
  4454. Change Subaction - EntryR
  4455. Else
  4456. Change Action(2) - ID=0x0, Requirement=0F
  4457. End If
  4458. Set Loop - Iterations=0xFFFFFFFF
  4459. If - Requirement=On Ground
  4460. Edge Sticky - 0x2
  4461. !Motion-02! 04020100 - In Air
  4462. Else
  4463. Edge Sticky - 0x5
  4464. !Motion-02! 04020100 - On Ground
  4465. End If
  4466. Loop Rest
  4467. Execute Loop
  4468. ----------------------------|END|-----------
  4469.  
  4470. Action 0x10F
  4471. @23E80
  4472.  
  4473. -----------|START|--------------------------
  4474. Bit Variable Set - LA-Bit[0][1]
  4475. !Controller-06! 07060100 - False
  4476. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=271.00x
  4477. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x0, Variable=454.00x
  4478. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  4479. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  4480. !Unknown-0D! 000D0400 - Compare, IC-Basic[19968][32], 0x0, 456.00x
  4481. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  4482. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  4483. Else
  4484. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  4485. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  4486. End If
  4487. Else
  4488. Basic Variable Set - IC-Basic[20992][36], RA-Basic[0][0]
  4489. !Character Specific-1B! 0C1B0100 - RA-Basic[0][0]
  4490. !Posture-07! 05070300 - 0.00x, IC-Basic[3328][180], 0.00x
  4491. Switch - 0x2710, RA-Basic[0][0]
  4492. Case - 0x0
  4493. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  4494. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  4495. Case - 0x1
  4496. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  4497. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  4498. Case - 0x2
  4499. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  4500. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  4501. End Switch
  4502. End If
  4503. !Character Specific-01! 0C010000
  4504. If - Requirement=Not 2C, Variable=RA-Basic[0][1]
  4505. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  4506. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  4507. End If
  4508. If - Requirement=2C, Variable=RA-Basic[0][1]
  4509. If - Requirement=2C, Variable=RA-Basic[0][2]
  4510. Change Subaction - ID=RA-Basic[0][1]
  4511. Synchronous Timer - Frames=1.00x
  4512. !Motion-02! 04020100 - Animation End
  4513. Loop Rest
  4514. Change Subaction - ID=RA-Basic[0][2]
  4515. Else
  4516. Change Subaction - ID=RA-Basic[0][1]
  4517. End If
  4518. Bit Variable Set - RA-Bit[0][16]
  4519. End If
  4520. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  4521. Subroutine - Offset=@BC74
  4522. End If
  4523. ----------------------------|END|-----------
  4524.  
  4525. Action 0x110
  4526. @24010
  4527. SlipWait, Lose,
  4528. -----------|START|--------------------------
  4529. Bit Variable Set - LA-Bit[0][1]
  4530. !Controller-06! 07060100 - False
  4531. If - Requirement=Not 2C, Variable=0x1CA
  4532. Change Subaction - SlipWait
  4533. Else
  4534. Change Subaction - Lose
  4535. End If
  4536. ----------------------------|END|-----------
  4537.  
  4538. Action 0x111
  4539. @FFFFFFFF
  4540.  
  4541. -----------|START|--------------------------
  4542. ----------------------------|END|-----------
  4543.  
  4544. ##########################################
  4545. # Hidden Actions?
  4546. ##########################################
  4547. ##########################################
  4548. # Known Subroutines
  4549. ##########################################
  4550. Subroutine (dataCommon) @FFFFFFFF
  4551.  
  4552. -----------|START|--------------------------
  4553. ----------------------------|END|-----------
  4554.  
  4555. Subroutine (statusAnimCmdExit_Appeal) @FFFFFFFF
  4556.  
  4557. -----------|START|--------------------------
  4558. ----------------------------|END|-----------
  4559.  
  4560. Subroutine (statusAnimCmdExit_AttackAir) @FFFFFFFF
  4561.  
  4562. -----------|START|--------------------------
  4563. ----------------------------|END|-----------
  4564.  
  4565. Subroutine (statusAnimCmdExit_SmashAppeal) @FFFFFFFF
  4566.  
  4567. -----------|START|--------------------------
  4568. ----------------------------|END|-----------
  4569.  
  4570. Subroutine (statusAnimCmdGroup_MAIN) @FFFFFFFF
  4571.  
  4572. -----------|START|--------------------------
  4573. ----------------------------|END|-----------
  4574.  
  4575. Subroutine (statusAnimCmdGroup_TEMPORARY) @FFFFFFFF
  4576.  
  4577. -----------|START|--------------------------
  4578. ----------------------------|END|-----------
  4579.  
  4580. Subroutine (statusAnimCmdPre_Run) @FFFFFFFF
  4581.  
  4582. -----------|START|--------------------------
  4583. ----------------------------|END|-----------
  4584.  
  4585. Subroutine @2D9C
  4586.  
  4587. -----------|START|--------------------------
  4588. External Graphic Effect - File#=0x14, Bone=0x12C, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.10x, Anchored?=False, 0x0, IC-Basic[20992][37]
  4589. External Graphic Effect(2) - 0x15, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  4590. ----------------------------|END|-----------
  4591.  
  4592. Subroutine @2E04
  4593.  
  4594. -----------|START|--------------------------
  4595. External Graphic Effect - File#=0x16, Bone=0x12C, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.10x, Anchored?=True
  4596. ----------------------------|END|-----------
  4597.  
  4598. Subroutine @351C
  4599.  
  4600. -----------|START|--------------------------
  4601. !Effect-00! 11001000 - 0x34, 0x12C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4602. ----------------------------|END|-----------
  4603.  
  4604. Subroutine @447C
  4605.  
  4606. -----------|START|--------------------------
  4607. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4608. ----------------------------|END|-----------
  4609.  
  4610. Subroutine @450C
  4611.  
  4612. -----------|START|--------------------------
  4613. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4614. ----------------------------|END|-----------
  4615.  
  4616. Subroutine @459C
  4617.  
  4618. -----------|START|--------------------------
  4619. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4620. ----------------------------|END|-----------
  4621.  
  4622. Subroutine @46BC
  4623.  
  4624. -----------|START|--------------------------
  4625. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4626. ----------------------------|END|-----------
  4627.  
  4628. Subroutine @474C
  4629.  
  4630. -----------|START|--------------------------
  4631. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4632. ----------------------------|END|-----------
  4633.  
  4634. Subroutine @47DC
  4635.  
  4636. -----------|START|--------------------------
  4637. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4638. ----------------------------|END|-----------
  4639.  
  4640. Subroutine @4C04
  4641.  
  4642. -----------|START|--------------------------
  4643. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4644. ----------------------------|END|-----------
  4645.  
  4646. Subroutine @4C94
  4647.  
  4648. -----------|START|--------------------------
  4649. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4650. ----------------------------|END|-----------
  4651.  
  4652. Subroutine @4D24
  4653.  
  4654. -----------|START|--------------------------
  4655. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4656. ----------------------------|END|-----------
  4657.  
  4658. Subroutine @4DB4
  4659.  
  4660. -----------|START|--------------------------
  4661. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4662. ----------------------------|END|-----------
  4663.  
  4664. Subroutine @4ED4
  4665.  
  4666. -----------|START|--------------------------
  4667. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4668. ----------------------------|END|-----------
  4669.  
  4670. Subroutine @4F64
  4671.  
  4672. -----------|START|--------------------------
  4673. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4674. ----------------------------|END|-----------
  4675.  
  4676. Subroutine @4FF4
  4677.  
  4678. -----------|START|--------------------------
  4679. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4680. ----------------------------|END|-----------
  4681.  
  4682. Subroutine @5084
  4683.  
  4684. -----------|START|--------------------------
  4685. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4686. ----------------------------|END|-----------
  4687.  
  4688. Subroutine @51A4
  4689.  
  4690. -----------|START|--------------------------
  4691. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4692. ----------------------------|END|-----------
  4693.  
  4694. Subroutine @5234
  4695.  
  4696. -----------|START|--------------------------
  4697. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4698. ----------------------------|END|-----------
  4699.  
  4700. Subroutine @52C4
  4701.  
  4702. -----------|START|--------------------------
  4703. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4704. ----------------------------|END|-----------
  4705.  
  4706. Subroutine @5354
  4707.  
  4708. -----------|START|--------------------------
  4709. !Effect-00! 11001000 - 0x21, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4710. ----------------------------|END|-----------
  4711.  
  4712. Subroutine @5474
  4713.  
  4714. -----------|START|--------------------------
  4715. !Effect-00! 11001000 - 0x27, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4716. ----------------------------|END|-----------
  4717.  
  4718. Subroutine @9964
  4719.  
  4720. -----------|START|--------------------------
  4721. Change Action(EXT) - Unknown=0x2772, ID=0x113, Requirement=Button Pressed, Variable=0x1
  4722. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][113]
  4723. Additional Requirement - Requirement=On Ground
  4724. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  4725. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  4726. Additional Requirement - Requirement=On Ground
  4727. Change Action(EXT) - Unknown=0x2774, ID=0x115, Requirement=Button Pressed, Variable=0x1
  4728. Additional Requirement - Requirement=Compare, IC-Basic[768][252], 0x4, IC-Basic[3072][114]
  4729. Additional Requirement - Requirement=On Ground
  4730. Change Action(EXT) - Unknown=0x279F, ID=0x116, Requirement=Button Pressed, Variable=0x1
  4731. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][113]
  4732. Additional Requirement - Requirement=Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][114]
  4733. Additional Requirement - Requirement=Not 17
  4734. Additional Requirement - Requirement=On Ground
  4735. Change Action(EXT) - Unknown=0x2771, ID=0x112, Requirement=Button Pressed, Variable=0x1
  4736. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][113]
  4737. Additional Requirement - Requirement=Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][114]
  4738. Additional Requirement - Requirement=On Ground
  4739. ----------------------------|END|-----------
  4740.  
  4741. Subroutine @9A84
  4742.  
  4743. -----------|START|--------------------------
  4744. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  4745. Additional Requirement - Requirement=Button Held, 0x3
  4746. Additional Requirement - Requirement=Button Pressed, 0x0
  4747. Additional Requirement - Requirement=Not 20, 0x400000
  4748. Additional Requirement - Requirement=On Ground
  4749. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=20, Variable=0x8
  4750. Additional Requirement - Requirement=Button Pressed, 0x0
  4751. Additional Requirement - Requirement=On Ground
  4752. ----------------------------|END|-----------
  4753.  
  4754. Subroutine @9AD4
  4755.  
  4756. -----------|START|--------------------------
  4757. Subroutine - Offset=@9A84
  4758. ----------------------------|END|-----------
  4759.  
  4760. Subroutine @9B1C
  4761.  
  4762. -----------|START|--------------------------
  4763. Change Action(EXT) - Unknown=0x2778, ID=0x34, Requirement=Button Held, Variable=0x3
  4764. Additional Requirement - Requirement=Button Pressed, 0x0
  4765. Additional Requirement - Requirement=On Ground
  4766. ----------------------------|END|-----------
  4767.  
  4768. Subroutine @9FBC
  4769.  
  4770. -----------|START|--------------------------
  4771. Change Action(EXT) - Unknown=0x2786, ID=0xA0, Requirement=20, Variable=0x4
  4772. Additional Requirement - Requirement=Not 1D, IC-Basic[3072][50], IC-Basic[22784][247]
  4773. Additional Requirement - Requirement=On Ground
  4774. Change Action(EXT) - Unknown=0x278D, ID=0xA4, Requirement=20, Variable=0x2
  4775. Additional Requirement - Requirement=Not 1D, IC-Basic[3072][50], IC-Basic[22784][247]
  4776. Additional Requirement - Requirement=On Ground
  4777. Change Action(EXT) - Unknown=0x2768, ID=0x2A, Requirement=Not 1D, Variable=IC-Basic[3072][50], Comparison=IC-Basic[22784][247]
  4778. Additional Requirement - Requirement=On Ground
  4779. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  4780. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  4781. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[3072][87]
  4782. Additional Requirement - Requirement=On Ground
  4783. Change Action(EXT) - Unknown=0x276E, ID=0x2D, Requirement=Button Pressed, Variable=0x0
  4784. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  4785. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[3072][89]
  4786. Additional Requirement - Requirement=On Ground
  4787. Change Action(EXT) - Unknown=0x2765, ID=0x28, Requirement=Button Pressed, Variable=0x0
  4788. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][82]
  4789. Additional Requirement - Requirement=35
  4790. Additional Requirement - Requirement=On Ground
  4791. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  4792. Additional Requirement - Requirement=Not 19
  4793. Additional Requirement - Requirement=Button Pressed, 0x0
  4794. Additional Requirement - Requirement=On Ground
  4795. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  4796. Additional Requirement - Requirement=Not Holding Item
  4797. Additional Requirement - Requirement=Button Pressed, 0x0
  4798. Additional Requirement - Requirement=On Ground
  4799. Change Action(EXT) - Unknown=0x2788, ID=0x9F, Requirement=20, Variable=0x4
  4800. Additional Requirement - Requirement=Button Pressed, 0x0
  4801. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][79]
  4802. Additional Requirement - Requirement=34
  4803. Additional Requirement - Requirement=On Ground
  4804. Change Action(EXT) - Unknown=0x2766, ID=0x29, Requirement=Button Pressed, Variable=0x0
  4805. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  4806. Additional Requirement - Requirement=35
  4807. Additional Requirement - Requirement=On Ground
  4808. Change Action(EXT) - Unknown=0x278C, ID=0xA4, Requirement=20, Variable=0x2
  4809. Additional Requirement - Requirement=Button Pressed, 0x0
  4810. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][79]
  4811. Additional Requirement - Requirement=34
  4812. Additional Requirement - Requirement=On Ground
  4813. Change Action(EXT) - Unknown=0x2764, ID=0x27, Requirement=Button Pressed, Variable=0x0
  4814. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][79]
  4815. Additional Requirement - Requirement=34
  4816. Additional Requirement - Requirement=On Ground
  4817. Change Action(EXT) - Unknown=0x2789, ID=0x9E, Requirement=20, Variable=0x4
  4818. Additional Requirement - Requirement=Button Pressed, 0x0
  4819. Additional Requirement - Requirement=On Ground
  4820. Change Action(EXT) - Unknown=0x278B, ID=0xA4, Requirement=20, Variable=0x2
  4821. Additional Requirement - Requirement=Button Pressed, 0x0
  4822. Additional Requirement - Requirement=On Ground
  4823. Change Action(EXT) - Unknown=0x2762, ID=0x25, Requirement=Button Pressed, Variable=0x0
  4824. Additional Requirement - Requirement=Compare, IC-Basic[23040][140], 0x2, 3.00x
  4825. Additional Requirement - Requirement=On Ground
  4826. Change Action(EXT) - Unknown=0x2761, ID=0x24, Requirement=Button Pressed, Variable=0x0
  4827. Additional Requirement - Requirement=On Ground
  4828. ----------------------------|END|-----------
  4829.  
  4830. Subroutine @A2EC
  4831.  
  4832. -----------|START|--------------------------
  4833. Change Action - Unknown=0x2738, ID=0x1A, Requirement=Button Held, Variable=0x3
  4834. Additional Requirement - Requirement=On Ground
  4835. ----------------------------|END|-----------
  4836.  
  4837. Subroutine @A38C
  4838.  
  4839. -----------|START|--------------------------
  4840. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  4841. Additional Requirement - Requirement=On Ground
  4842. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  4843. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  4844. Additional Requirement - Requirement=Not 25
  4845. Additional Requirement - Requirement=On Ground
  4846. ----------------------------|END|-----------
  4847.  
  4848. Subroutine @A5B4
  4849.  
  4850. -----------|START|--------------------------
  4851. Change Action(EXT) - Unknown=0x2748, ID=0x10C, Requirement=Button Pressed, Variable=0x6
  4852. Additional Requirement - Requirement=On Ground
  4853. Change Action(EXT) - Unknown=0x274A, ID=0x10C, Requirement=Button Pressed, Variable=0x7
  4854. Additional Requirement - Requirement=On Ground
  4855. Change Action(EXT) - Unknown=0x2749, ID=0x10C, Requirement=Button Pressed, Variable=0x8
  4856. Additional Requirement - Requirement=On Ground
  4857. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  4858. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  4859. Additional Requirement - Requirement=On Ground
  4860. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  4861. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  4862. Additional Requirement - Requirement=On Ground
  4863. Change Action(EXT) - Unknown=0x2743, ID=0x11, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  4864. Additional Requirement - Requirement=On Ground
  4865. Change Action(EXT) - Unknown=0x273E, ID=0x6, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  4866. Additional Requirement - Requirement=On Ground
  4867. Change Action - Unknown=0x274B, ID=0x1, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  4868. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x5, IC-Basic[3072][61]
  4869. Additional Requirement - Requirement=On Ground
  4870. ----------------------------|END|-----------
  4871.  
  4872. Subroutine @A6E4
  4873.  
  4874. -----------|START|--------------------------
  4875. Change Action(2) - ID=0x65, Requirement=Hit Wall, Variable=0x2
  4876. Additional Requirement - Requirement=Facing Left
  4877. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x5, IC-Basic[2816][187]
  4878. Additional Requirement - Requirement=On Ground
  4879. Change Action(2) - ID=0x65, Requirement=Hit Wall, Variable=0x4
  4880. Additional Requirement - Requirement=Facing Right
  4881. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x5, IC-Basic[2816][187]
  4882. Additional Requirement - Requirement=On Ground
  4883. ----------------------------|END|-----------
  4884.  
  4885. Subroutine @A9AC
  4886.  
  4887. -----------|START|--------------------------
  4888. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  4889. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  4890. Additional Requirement - Requirement=In Air
  4891. Change Action(EXT) - Unknown=0x2774, ID=0x115, Requirement=Button Pressed, Variable=0x1
  4892. Additional Requirement - Requirement=Compare, IC-Basic[768][252], 0x4, IC-Basic[3072][114]
  4893. Additional Requirement - Requirement=In Air
  4894. Change Action(EXT) - Unknown=0x2772, ID=0x113, Requirement=Button Pressed, Variable=0x1
  4895. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][113]
  4896. Additional Requirement - Requirement=In Air
  4897. Change Action(EXT) - Unknown=0x279F, ID=0x116, Requirement=Button Pressed, Variable=0x1
  4898. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][113]
  4899. Additional Requirement - Requirement=Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][114]
  4900. Additional Requirement - Requirement=Not 17
  4901. Additional Requirement - Requirement=In Air
  4902. Change Action(EXT) - Unknown=0x2771, ID=0x112, Requirement=Button Pressed, Variable=0x1
  4903. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][113]
  4904. Additional Requirement - Requirement=Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][114]
  4905. Additional Requirement - Requirement=In Air
  4906. ----------------------------|END|-----------
  4907.  
  4908. Subroutine @AB24
  4909.  
  4910. -----------|START|--------------------------
  4911. Change Action(EXT) - Unknown=0x2760, ID=0x7F, Requirement=Compare, Variable=IC-Basic[23040][151], Comparison=0x3, Variable=0.00x
  4912. Additional Requirement - Requirement=Button Pressed, 0x0
  4913. Additional Requirement - Requirement=Button Held, 0x3
  4914. Additional Requirement - Requirement=In Air
  4915. ----------------------------|END|-----------
  4916.  
  4917. Subroutine @B064
  4918.  
  4919. -----------|START|--------------------------
  4920. Change Action - Unknown=0x2716, ID=0x47, Requirement=In Air
  4921. Additional Requirement - Requirement=Hit Wall, 0x2
  4922. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  4923. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4924. Change Action - Unknown=0x2717, ID=0x47, Requirement=In Air
  4925. Additional Requirement - Requirement=Hit Wall, 0x4
  4926. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  4927. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4928. ----------------------------|END|-----------
  4929.  
  4930. Subroutine @B1FC
  4931.  
  4932. -----------|START|--------------------------
  4933. Change Action - Unknown=0x2716, ID=0x47, Requirement=In Air
  4934. Additional Requirement - Requirement=Hit Wall, 0x2
  4935. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  4936. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 2.00x
  4937. Additional Requirement - Requirement=Compare, RA-Float[0][8], 0x1, 0.00x
  4938. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4939. Change Action - Unknown=0x2717, ID=0x47, Requirement=In Air
  4940. Additional Requirement - Requirement=Hit Wall, 0x4
  4941. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  4942. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 1.00x
  4943. Additional Requirement - Requirement=Compare, RA-Float[0][8], 0x1, 0.00x
  4944. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4945. ----------------------------|END|-----------
  4946.  
  4947. Subroutine @B2CC
  4948.  
  4949. -----------|START|--------------------------
  4950. Change Action - Unknown=0x2718, ID=0x48, Requirement=In Air
  4951. Additional Requirement - Requirement=Hit Wall, 0x1
  4952. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x5, IC-Basic[3072][212]
  4953. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4954. ----------------------------|END|-----------
  4955.  
  4956. Subroutine @B37C
  4957.  
  4958. -----------|START|--------------------------
  4959. Change Action - Unknown=0x2718, ID=0x48, Requirement=In Air
  4960. Additional Requirement - Requirement=Hit Wall, 0x1
  4961. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x5, IC-Basic[3072][212]
  4962. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 3.00x
  4963. Additional Requirement - Requirement=Compare, LA-Basic[0][61], 0x1, IC-Basic[23040][53]
  4964. ----------------------------|END|-----------
  4965.  
  4966. Subroutine @B48C
  4967.  
  4968. -----------|START|--------------------------
  4969. Change Action - Unknown=0x2723, ID=0x61, Requirement=On Ground
  4970. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4971. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  4972. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][126]
  4973. Additional Requirement - Requirement=Not 23
  4974. Change Action - Unknown=0x2722, ID=0x60, Requirement=On Ground
  4975. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4976. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  4977. Additional Requirement - Requirement=Not 23
  4978. ----------------------------|END|-----------
  4979.  
  4980. Subroutine @B504
  4981.  
  4982. -----------|START|--------------------------
  4983. Subroutine - Offset=@B48C
  4984. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  4985. Additional Requirement - Requirement=Not 23
  4986. ----------------------------|END|-----------
  4987.  
  4988. Subroutine @B644
  4989.  
  4990. -----------|START|--------------------------
  4991. Change Action - Unknown=0x2726, ID=0x63, Requirement=Hit Wall, Variable=0x6
  4992. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4993. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  4994. Additional Requirement - Requirement=Compare, IC-Basic[20992][21], 0x0, IC-Basic[23040][14]
  4995. Additional Requirement - Requirement=Not 23
  4996. Additional Requirement - Requirement=In Air
  4997. Change Action - Unknown=0x2725, ID=0x63, Requirement=Hit Wall, Variable=0x6
  4998. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  4999. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  5000. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  5001. Additional Requirement - Requirement=Not 23
  5002. Additional Requirement - Requirement=In Air
  5003. ----------------------------|END|-----------
  5004.  
  5005. Subroutine @B71C
  5006.  
  5007. -----------|START|--------------------------
  5008. Change Action - Unknown=0x2724, ID=0x62, Requirement=Hit Wall, Variable=0x6
  5009. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  5010. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  5011. Additional Requirement - Requirement=Not 23
  5012. Additional Requirement - Requirement=In Air
  5013. ----------------------------|END|-----------
  5014.  
  5015. Subroutine @B7BC
  5016.  
  5017. -----------|START|--------------------------
  5018. Change Action - Unknown=0x2727, ID=0x64, Requirement=Hit Wall, Variable=0x1
  5019. Additional Requirement - Requirement=Compare, IC-Basic[20992][25], 0x0, IC-Basic[23040][14]
  5020. Additional Requirement - Requirement=Compare, IC-Basic[20992][26], 0x4, IC-Basic[23040][13]
  5021. Additional Requirement - Requirement=Not 23
  5022. Additional Requirement - Requirement=In Air
  5023. ----------------------------|END|-----------
  5024.  
  5025. Subroutine @B7FC
  5026.  
  5027. -----------|START|--------------------------
  5028. !Controller-01! 07010000
  5029. !Ground-07! 08070000
  5030. !Character Specific-04! 0C040000
  5031. Momentum - 0.00x, IC-Basic[3072][116]
  5032. ----------------------------|END|-----------
  5033.  
  5034. Subroutine @B9F4
  5035.  
  5036. -----------|START|--------------------------
  5037. Change Action(2) - ID=0x84, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[22784][220]
  5038. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  5039. Additional Requirement - Requirement=In Air
  5040. Change Action(2) - ID=0x84, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  5041. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  5042. Additional Requirement - Requirement=In Air
  5043. ----------------------------|END|-----------
  5044.  
  5045. Subroutine @BA6C
  5046.  
  5047. -----------|START|--------------------------
  5048. Change Action(2) - ID=0x7C, Requirement=3A
  5049. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, 0.75x
  5050. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][36]
  5051. ----------------------------|END|-----------
  5052.  
  5053. Subroutine @BAD4
  5054.  
  5055. -----------|START|--------------------------
  5056. Change Action(2) - ID=0x7C, Requirement=3A
  5057. Additional Requirement - Requirement=Animation End
  5058. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, 0.75x
  5059. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][36]
  5060. ----------------------------|END|-----------
  5061.  
  5062. Subroutine @BC74
  5063. GekikaraWait, WaitItem, Wait1, Wait2, Wait3, Wait4, Wait5, Wait1,
  5064. -----------|START|--------------------------
  5065. Set Loop - Iterations=0xFFFFFFFF
  5066. If - Requirement=Bit is Set, Variable=LA-Bit[0][10]
  5067. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=380.00x
  5068. !Motion-14! 04140100 - 0.00x
  5069. Else
  5070. Change Subaction - GekikaraWait
  5071. End If
  5072. Synchronous Timer - Frames=1.00x
  5073. !Motion-02! 04020200 - Not Bit is Set, LA-Bit[0][10]
  5074. !Motion-02! 04020100 - Animation End
  5075. !Unknown-0D! 000D0100 - Holding Item
  5076. If - Requirement=Compare, Variable=IC-Basic[20992][34], Comparison=0x2, Variable=5.00x
  5077. Change Subaction - WaitItem
  5078. Synchronous Timer - Frames=1.00x
  5079. !Motion-02! 04020400 - Not Compare, IC-Basic[20992][34], 0x2, 5.00x
  5080. Else
  5081. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=0.00x
  5082. !Motion-14! 04140100 - 0.00x
  5083. Else
  5084. Change Subaction - Wait1
  5085. End If
  5086. Synchronous Timer - Frames=1.00x
  5087. !Motion-02! 04020100 - Animation End
  5088. End If
  5089. Else
  5090. Switch - 0x3E8, 0x0
  5091. Case - 0x1
  5092. Change Subaction - Wait2
  5093. Case - 0x2
  5094. Change Subaction - Wait3
  5095. Case - 0x3
  5096. Change Subaction - Wait4
  5097. Case - 0x4
  5098. Change Subaction - Wait5
  5099. Case - 0xFFFFFFFF
  5100. !Motion-14! 04140100 - 0.00x
  5101. Default Case
  5102. Change Subaction - Wait1
  5103. End Switch
  5104. Synchronous Timer - Frames=1.00x
  5105. !Motion-02! 04020100 - Animation End
  5106. End If
  5107. Loop Rest
  5108. Execute Loop
  5109. ----------------------------|END|-----------
  5110.  
  5111. Subroutine @BE74
  5112.  
  5113. -----------|START|--------------------------
  5114. Selective IASA - 0x1
  5115. Selective IASA - 0x2
  5116. Selective IASA - 0x3
  5117. Selective IASA - 0x4
  5118. Selective IASA - 0x5
  5119. Selective IASA - 0x6
  5120. Selective IASA - 0x7
  5121. Selective IASA - 0x8
  5122. ----------------------------|END|-----------
  5123.  
  5124. Subroutine @D4A4
  5125. Turn,
  5126. -----------|START|--------------------------
  5127. Change Action(2) - ID=0xE, Requirement=In Air
  5128. Change Action(2) - ID=0x0, Requirement=Animation End
  5129. Additional Requirement - Requirement=On Ground
  5130. Selective IASA - 0x1
  5131. Selective IASA - 0x2
  5132. Selective IASA - 0x3
  5133. Selective IASA - 0x4
  5134. Selective IASA - 0x5
  5135. Selective IASA - 0x6
  5136. Selective IASA - 0x7
  5137. Selective IASA - 0x8
  5138. !Status-09! 02090200 - 0x5, 0x2736
  5139. !Status-09! 02090200 - 0x5, 0x2737
  5140. !Status-09! 02090200 - 0x8, 0x2740
  5141. !Status-09! 02090200 - 0x8, 0x273E
  5142. !Status-09! 02090200 - 0x8, 0x273C
  5143. !Status-09! 02090200 - 0x8, 0x274B
  5144. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  5145. Additional Requirement - Requirement=Compare, IC-Basic[768][247], 0x4, IC-Basic[3072][77]
  5146. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  5147. Additional Requirement - Requirement=On Ground
  5148. Change Action(EXT) - Unknown=0x2737, ID=0x20, Requirement=Button Held, Variable=0x3
  5149. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][77]
  5150. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  5151. Additional Requirement - Requirement=On Ground
  5152. Change Subaction - Turn
  5153. ----------------------------|END|-----------
  5154.  
  5155. Subroutine @DDBC
  5156.  
  5157. -----------|START|--------------------------
  5158. If - Requirement=Not 16
  5159. !Controller-01! 07010000
  5160. Bit Variable Set - RA-Bit[0][2]
  5161. End If
  5162. ----------------------------|END|-----------
  5163.  
  5164. Subroutine @DE24
  5165.  
  5166. -----------|START|--------------------------
  5167. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][4]
  5168. Pickup Item - 0x0, 0x0, 0xFFFFFFFF, 0x1
  5169. If - Requirement=47
  5170. Bit Variable Set - LA-Bit[0][4]
  5171. !Controller-02! 07020000
  5172. End If
  5173. End If
  5174. ----------------------------|END|-----------
  5175.  
  5176. Subroutine @DEAC
  5177.  
  5178. -----------|START|--------------------------
  5179. If - Requirement=Button Pressed, Variable=0x0
  5180. !Unknown-0B! 000B0200 - Button Held, 0x3
  5181. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][18], 0x4, IC-Basic[23040][13]
  5182. Subroutine - Offset=@DE24
  5183. End If
  5184. ----------------------------|END|-----------
  5185.  
  5186. Subroutine @DF94
  5187.  
  5188. -----------|START|--------------------------
  5189. If - Requirement=Holding Item
  5190. !Unknown-0B! 000B0200 - Button Pressed, 0x0
  5191. !Unknown-0B! 000B0200 - Button Held, 0x3
  5192. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][92]
  5193. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  5194. !Unknown-0B! 000B0200 - Not 20, 0x400000
  5195. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  5196. Drop Item
  5197. Else
  5198. Throw Item - 0.00x, 0.00x, IC-Basic[2816][250]
  5199. End If
  5200. !Controller-02! 07020000
  5201. Bit Variable Set - LA-Bit[0][4]
  5202. End If
  5203. ----------------------------|END|-----------
  5204.  
  5205. Subroutine @EABC
  5206.  
  5207. -----------|START|--------------------------
  5208. Selective IASA - 0x1
  5209. Selective IASA - 0x2
  5210. Selective IASA - 0x4
  5211. Selective IASA - 0x6
  5212. Selective IASA - 0x8
  5213. !Status-09! 02090200 - 0x8, 0x273E
  5214. !Status-09! 02090200 - 0x8, 0x2740
  5215. !Status-09! 02090200 - 0x8, 0x2743
  5216. Selective IASA - 0x7
  5217. ----------------------------|END|-----------
  5218.  
  5219. Subroutine @EC64
  5220.  
  5221. -----------|START|--------------------------
  5222. Change Action(EXT) - Unknown=0x2746, ID=0x13, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  5223. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][62]
  5224. Additional Requirement - Requirement=On Ground
  5225. ----------------------------|END|-----------
  5226.  
  5227. Subroutine @ECDC
  5228.  
  5229. -----------|START|--------------------------
  5230. Change Action(EXT) - Unknown=0x2747, ID=0x14, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  5231. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][64]
  5232. Additional Requirement - Requirement=On Ground
  5233. ----------------------------|END|-----------
  5234.  
  5235. Subroutine @F6BC
  5236.  
  5237. -----------|START|--------------------------
  5238. Change Action(2) - ID=0x0, Requirement=Animation End
  5239. Additional Requirement - Requirement=On Ground
  5240. Bit Variable Set - RA-Bit[0][19]
  5241. Change Action - Unknown=0x271A, ID=0x8D, Requirement=Not 14, Variable=0x4
  5242. Additional Requirement - Requirement=On Ground
  5243. !Status-08! 02080100 - 0x271A
  5244. ----------------------------|END|-----------
  5245.  
  5246. Subroutine @FC3C
  5247.  
  5248. -----------|START|--------------------------
  5249. Change Action(2) - ID=0x3A, Requirement=Button Pressed, Variable=0x0
  5250. Additional Requirement - Requirement=On Ground
  5251. Change Action - Unknown=0x2775, ID=0x3C, Requirement=Compare, Variable=IC-Basic[1024][1], Comparison=0x0, Variable=IC-Basic[3072][50]
  5252. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  5253. Additional Requirement - Requirement=On Ground
  5254. Change Action - Unknown=0x2776, ID=0x3C, Requirement=Compare, Variable=IC-Basic[1024][2], Comparison=0x0, Variable=IC-Basic[3072][86]
  5255. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  5256. Additional Requirement - Requirement=On Ground
  5257. Change Action - Unknown=0x2777, ID=0x3C, Requirement=Compare, Variable=IC-Basic[1024][2], Comparison=0x5, Variable=IC-Basic[3072][88]
  5258. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  5259. Additional Requirement - Requirement=On Ground
  5260. ----------------------------|END|-----------
  5261.  
  5262. Subroutine @102F4
  5263. CapturePulledHi, CapturePulledHi,
  5264. -----------|START|--------------------------
  5265. Basic Variable Set - IC-Basic[23040][43], RA-Basic[0][1]
  5266. !Character Specific-29! 0C290000
  5267. !Motion-1A! 041A0100 - 0x1CB
  5268. !Motion-18! 04180100 - RA-Basic[0][2]
  5269. Set Loop - Iterations=0xFFFFFFFF
  5270. If - Requirement=On Ground
  5271. Edge Sticky - 0x1
  5272. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  5273. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  5274. Else
  5275. Change Subaction - ID=RA-Basic[0][0]
  5276. Bit Variable Set - RA-Bit[0][16]
  5277. End If
  5278. !Motion-02! 04020100 - In Air
  5279. Else
  5280. Edge Sticky - 0x5
  5281. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  5282. Change Subaction - CapturePulledHi
  5283. Else
  5284. Change Subaction - CapturePulledHi
  5285. Bit Variable Set - RA-Bit[0][16]
  5286. End If
  5287. !Motion-02! 04020100 - On Ground
  5288. End If
  5289. Loop Rest
  5290. Execute Loop
  5291. ----------------------------|END|-----------
  5292.  
  5293. Subroutine @1054C
  5294.  
  5295. -----------|START|--------------------------
  5296. Change Action(2) - ID=0x41, Requirement=2E
  5297. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  5298. Change Action(2) - ID=0x41, Requirement=2E
  5299. Additional Requirement - Requirement=In Air
  5300. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  5301. ----------------------------|END|-----------
  5302.  
  5303. Subroutine @107FC
  5304. CaptureDamageHi, CaptureDamageHi,
  5305. -----------|START|--------------------------
  5306. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  5307. !Character Specific-29! 0C290000
  5308. !Motion-1A! 041A0100 - 0x1CB
  5309. !Motion-18! 04180100 - RA-Basic[0][2]
  5310. Set Loop - Iterations=0xFFFFFFFF
  5311. If - Requirement=On Ground
  5312. Edge Sticky - 0x1
  5313. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  5314. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  5315. Else
  5316. Change Subaction - ID=RA-Basic[0][0]
  5317. Bit Variable Set - RA-Bit[0][16]
  5318. End If
  5319. !Motion-02! 04020100 - In Air
  5320. Else
  5321. Edge Sticky - 0x5
  5322. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  5323. Change Subaction - CaptureDamageHi
  5324. Else
  5325. Change Subaction - CaptureDamageHi
  5326. Bit Variable Set - RA-Bit[0][16]
  5327. End If
  5328. !Motion-02! 04020100 - On Ground
  5329. End If
  5330. Loop Rest
  5331. Execute Loop
  5332. ----------------------------|END|-----------
  5333.  
  5334. Subroutine @11814
  5335.  
  5336. -----------|START|--------------------------
  5337. !Controller-00! 07000000
  5338. Change Action(2) - ID=0xE, Requirement=In Air
  5339. Change Action(2) - ID=0x0, Requirement=Animation End
  5340. Additional Requirement - Requirement=On Ground
  5341. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  5342. Additional Requirement - Requirement=Holding Item
  5343. Additional Requirement - Requirement=Not 20, 0x400000
  5344. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, IC-Basic[23040][92]
  5345. Rumble - 0x18, 0x0
  5346. !Animation Command-00! 0D000200 - 0x9, @116A4
  5347. ----------------------------|END|-----------
  5348.  
  5349. Subroutine @14054
  5350.  
  5351. -----------|START|--------------------------
  5352. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  5353. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  5354. Additional Requirement - Requirement=Compare, IC-Basic[20992][22], 0x4, IC-Basic[23040][13]
  5355. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  5356. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  5357. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  5358. Additional Requirement - Requirement=In Air
  5359. If - Requirement=Compare, Variable=IC-Basic[23040][145], Comparison=0x2, Variable=1.00x
  5360. Change Action(EXT) - Unknown=0x274E, ID=0xC, Requirement=Button Pressed, Variable=0x2
  5361. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  5362. Additional Requirement - Requirement=Compare, IC-Basic[20992][22], 0x4, IC-Basic[23040][13]
  5363. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  5364. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  5365. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  5366. Additional Requirement - Requirement=In Air
  5367. Change Action(EXT) - Unknown=0x274D, ID=0xC, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  5368. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5369. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  5370. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  5371. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  5372. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  5373. Additional Requirement - Requirement=Not 25
  5374. Additional Requirement - Requirement=In Air
  5375. Else
  5376. Change Action(EXT) - Unknown=0x2753, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  5377. Additional Requirement - Requirement=Button Pressed, 0x2
  5378. Additional Requirement - Requirement=Compare, IC-Basic[20992][22], 0x4, IC-Basic[23040][13]
  5379. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  5380. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  5381. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  5382. Additional Requirement - Requirement=In Air
  5383. Change Action(EXT) - Unknown=0x2752, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  5384. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  5385. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  5386. Additional Requirement - Requirement=Compare, LA-Basic[0][57], 0x1, 0.00x
  5387. Additional Requirement - Requirement=Compare, RA-Basic[0][2], 0x1, 0.00x
  5388. Additional Requirement - Requirement=Compare, IC-Basic[768][240], 0x0, 0.00x
  5389. Additional Requirement - Requirement=Not 25
  5390. Additional Requirement - Requirement=In Air
  5391. End If
  5392. ----------------------------|END|-----------
  5393.  
  5394. Subroutine @1424C
  5395.  
  5396. -----------|START|--------------------------
  5397. If - Requirement=Compare, Variable=IC-Basic[0][38], Comparison=0x0, Variable=IC-Basic[3072][231]
  5398. Basic Variable Set - 0x1, RA-Basic[0][5]
  5399. !Unknown-0D! 000D0400 - Compare, IC-Basic[0][38], 0x0, IC-Basic[3072][232]
  5400. Basic Variable Set - 0x2, RA-Basic[0][5]
  5401. Else
  5402. Basic Variable Set - 0x3, RA-Basic[0][5]
  5403. End If
  5404. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  5405. Subroutine - Offset=@14054
  5406. End If
  5407. Subroutine - Offset=@B644
  5408. Subroutine - Offset=@B71C
  5409. Subroutine - Offset=@B7BC
  5410. !Animation Command-00! 0D000200 - 0x9, @13B6C
  5411. ----------------------------|END|-----------
  5412.  
  5413. Subroutine @147AC
  5414.  
  5415. -----------|START|--------------------------
  5416. Change Action - Unknown=0x2716, ID=0x47, Requirement=In Air
  5417. Additional Requirement - Requirement=Hit Wall, 0x2
  5418. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  5419. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 2.00x
  5420. Change Action - Unknown=0x2717, ID=0x47, Requirement=In Air
  5421. Additional Requirement - Requirement=Hit Wall, 0x4
  5422. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  5423. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 1.00x
  5424. Change Action - Unknown=0x2720, ID=0x55, Requirement=On Ground
  5425. Additional Requirement - Requirement=Hit Wall, 0x2
  5426. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  5427. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 2.00x
  5428. Change Action - Unknown=0x2721, ID=0x55, Requirement=On Ground
  5429. Additional Requirement - Requirement=Hit Wall, 0x4
  5430. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  5431. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x3, 1.00x
  5432. ----------------------------|END|-----------
  5433.  
  5434. Subroutine @14904
  5435.  
  5436. -----------|START|--------------------------
  5437. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x8
  5438. Change Action(2) - ID=0x53, Requirement=Animation End
  5439. Additional Requirement - Requirement=Button Pressed, 0x0
  5440. Additional Requirement - Requirement=On Ground
  5441. Change Action(2) - ID=0x53, Requirement=Animation End
  5442. Additional Requirement - Requirement=Button Pressed, 0x1
  5443. Additional Requirement - Requirement=On Ground
  5444. Change Action(2) - ID=0x52, Requirement=Animation End
  5445. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][109]
  5446. Additional Requirement - Requirement=34
  5447. Additional Requirement - Requirement=On Ground
  5448. Change Action(2) - ID=0x4D, Requirement=Animation End
  5449. Additional Requirement - Requirement=On Ground
  5450. Subroutine - Offset=@147AC
  5451. Change Subaction - ID=RA-Basic[0][8]
  5452. ----------------------------|END|-----------
  5453.  
  5454. Subroutine @149A4
  5455.  
  5456. -----------|START|--------------------------
  5457. Subroutine - Offset=@14904
  5458. If - Requirement=Hit Wall, Variable=0x8
  5459. Set Air/Ground - 0x6
  5460. End If
  5461. ----------------------------|END|-----------
  5462.  
  5463. Subroutine @14B8C
  5464.  
  5465. -----------|START|--------------------------
  5466. Change Action(2) - ID=0xE, Requirement=In Air
  5467. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][24]
  5468. If - Requirement=48, Variable=0x6
  5469. !Area-06! 14060200 - 0x6, True
  5470. End If
  5471. Change Action(2) - ID=0x4F, Requirement=21
  5472. Additional Requirement - Requirement=Not 19
  5473. Additional Requirement - Requirement=23, 0x2000
  5474. Additional Requirement - Requirement=Button Pressed, 0x0
  5475. Additional Requirement - Requirement=On Ground
  5476. Change Action(2) - ID=0x53, Requirement=Button Pressed, Variable=0x0
  5477. Additional Requirement - Requirement=On Ground
  5478. Change Action(2) - ID=0x53, Requirement=Button Pressed, Variable=0x1
  5479. Additional Requirement - Requirement=On Ground
  5480. Change Action(2) - ID=0x52, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][109]
  5481. Additional Requirement - Requirement=34
  5482. Additional Requirement - Requirement=On Ground
  5483. Change Action(2) - ID=0x51, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][108]
  5484. Additional Requirement - Requirement=35
  5485. Additional Requirement - Requirement=On Ground
  5486. Change Action(2) - ID=0x51, Requirement=Compare, Variable=RA-Float[0][9], Comparison=0x1, Variable=0.00x
  5487. Additional Requirement - Requirement=On Ground
  5488. !Animation Command-00! 0D000200 - 0x9, @14A0C
  5489. End If
  5490. ----------------------------|END|-----------
  5491.  
  5492. Subroutine @157B4
  5493.  
  5494. -----------|START|--------------------------
  5495. If - Requirement=Bit is Set, Variable=LA-Bit[0][24]
  5496. !Status-0D! 020D0100 - 0x54
  5497. End If
  5498. ----------------------------|END|-----------
  5499.  
  5500. Subroutine @164EC
  5501. PassiveWall,
  5502. -----------|START|--------------------------
  5503. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  5504. Change Action(2) - ID=0xE, Requirement=Animation End
  5505. Change Subaction - PassiveWall
  5506. Frame Speed - Multiplier=1.00x
  5507. ----------------------------|END|-----------
  5508.  
  5509. Subroutine @16FFC
  5510. CliffJumpQuick2, CliffJumpSlow2,
  5511. -----------|START|--------------------------
  5512. !Controller-0C! 070C0000
  5513. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  5514. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  5515. !Status-0B! 020B0100 - 0xB
  5516. !Status-0B! 020B0100 - 0xC
  5517. !Status-0B! 020B0100 - 0xF
  5518. Change Action(2) - ID=0xE, Requirement=Animation End
  5519. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  5520. Change Subaction - CliffJumpQuick2
  5521. Else
  5522. Change Subaction - CliffJumpSlow2
  5523. End If
  5524. !Animation Command-00! 0D000200 - 0x9, @16F3C
  5525. ----------------------------|END|-----------
  5526.  
  5527. Subroutine @170DC
  5528.  
  5529. -----------|START|--------------------------
  5530. Change Action(2) - ID=0xE, Requirement=In Air
  5531. Subroutine - Offset=@BE74
  5532. !Status-09! 02090200 - 0x8, 0x274B
  5533. Change Action(2) - ID=0x1, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.75x
  5534. Additional Requirement - Requirement=On Ground
  5535. ----------------------------|END|-----------
  5536.  
  5537. Subroutine @1765C
  5538.  
  5539. -----------|START|--------------------------
  5540. Change Action(2) - ID=0xE, Requirement=In Air
  5541. ----------------------------|END|-----------
  5542.  
  5543. Subroutine @1769C
  5544.  
  5545. -----------|START|--------------------------
  5546. Basic Variable Set - IC-Basic[23040][19], LA-Basic[0][9]
  5547. Subroutine - Offset=@1765C
  5548. Change Action(2) - ID=0x8D, Requirement=Animation End
  5549. Additional Requirement - Requirement=On Ground
  5550. ----------------------------|END|-----------
  5551.  
  5552. Subroutine @179F4
  5553.  
  5554. -----------|START|--------------------------
  5555. Subroutine - Offset=@1765C
  5556. Change Action(2) - ID=0x0, Requirement=Animation End
  5557. ----------------------------|END|-----------
  5558.  
  5559. Subroutine @1836C
  5560.  
  5561. -----------|START|--------------------------
  5562. Change Action(2) - ID=0xE, Requirement=In Air
  5563. Change Action(2) - ID=0x0, Requirement=Animation End
  5564. Additional Requirement - Requirement=On Ground
  5565. ----------------------------|END|-----------
  5566.  
  5567. Subroutine @18E7C
  5568.  
  5569. -----------|START|--------------------------
  5570. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][82]
  5571. Basic Variable Set - 0x11A, RA-Basic[0][0]
  5572. Basic Variable Set - 0x11F, RA-Basic[0][1]
  5573. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  5574. Basic Variable Set - 0x11B, RA-Basic[0][0]
  5575. Basic Variable Set - 0x120, RA-Basic[0][1]
  5576. Else
  5577. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x1, Variable=IC-Basic[3072][45]
  5578. !Unknown-0B! 000B0200 - Button Held, 0x3
  5579. Basic Variable Set - 0xFE, RA-Basic[0][0]
  5580. Basic Variable Set - 0xFE, RA-Basic[0][1]
  5581. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][243], 0x4, 0.00x
  5582. Basic Variable Set - 0x118, RA-Basic[0][0]
  5583. Basic Variable Set - 0x11D, RA-Basic[0][1]
  5584. Else
  5585. Basic Variable Set - 0x119, RA-Basic[0][0]
  5586. Basic Variable Set - 0x11E, RA-Basic[0][1]
  5587. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  5588. End If
  5589. End If
  5590. ----------------------------|END|-----------
  5591.  
  5592. Subroutine @1905C
  5593.  
  5594. -----------|START|--------------------------
  5595. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  5596. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  5597. Basic Variable Set - 0x11D, RA-Basic[0][0]
  5598. Basic Variable Set - 0x118, RA-Basic[0][1]
  5599. Else
  5600. If - Requirement=34
  5601. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  5602. Basic Variable Set - 0x11D, RA-Basic[0][0]
  5603. Basic Variable Set - 0x118, RA-Basic[0][1]
  5604. Else
  5605. Basic Variable Set - 0x11E, RA-Basic[0][0]
  5606. Basic Variable Set - 0x119, RA-Basic[0][1]
  5607. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  5608. End If
  5609. Else
  5610. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  5611. Basic Variable Set - 0x11F, RA-Basic[0][0]
  5612. Basic Variable Set - 0x11A, RA-Basic[0][1]
  5613. Else
  5614. Basic Variable Set - 0x120, RA-Basic[0][0]
  5615. Basic Variable Set - 0x11B, RA-Basic[0][1]
  5616. End If
  5617. End If
  5618. End If
  5619. ----------------------------|END|-----------
  5620.  
  5621. Subroutine @1942C
  5622.  
  5623. -----------|START|--------------------------
  5624. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][50]
  5625. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][11], 0x0, IC-Basic[23040][84]
  5626. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  5627. Basic Variable Set - 0x103, RA-Basic[0][0]
  5628. Basic Variable Set - 0x10C, RA-Basic[0][1]
  5629. Else
  5630. Basic Variable Set - 0x104, RA-Basic[0][0]
  5631. Basic Variable Set - 0x10D, RA-Basic[0][1]
  5632. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  5633. End If
  5634. Bit Variable Set - LA-Bit[0][42]
  5635. !Character Specific-20! 0C200200 - 0x1, 0x19
  5636. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  5637. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][87]
  5638. Basic Variable Set - 0x105, RA-Basic[0][0]
  5639. Basic Variable Set - 0x10E, RA-Basic[0][1]
  5640. Bit Variable Set - LA-Bit[0][42]
  5641. !Character Specific-20! 0C200200 - 0x1, 0x19
  5642. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  5643. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][89]
  5644. Basic Variable Set - 0x106, RA-Basic[0][0]
  5645. Basic Variable Set - 0x10F, RA-Basic[0][1]
  5646. Bit Variable Set - LA-Bit[0][42]
  5647. !Character Specific-20! 0C200200 - 0x1, 0x19
  5648. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][82]
  5649. Basic Variable Set - 0x101, RA-Basic[0][0]
  5650. Basic Variable Set - 0x10A, RA-Basic[0][1]
  5651. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  5652. Basic Variable Set - 0x102, RA-Basic[0][0]
  5653. Basic Variable Set - 0x10B, RA-Basic[0][1]
  5654. Else
  5655. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x1, Variable=IC-Basic[3072][45]
  5656. !Unknown-0B! 000B0200 - Button Held, 0x3
  5657. !Unknown-0B! 000B0200 - Not 20, 0x8
  5658. Basic Variable Set - 0xFE, RA-Basic[0][0]
  5659. Basic Variable Set - 0xFE, RA-Basic[0][1]
  5660. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][243], 0x4, 0.00x
  5661. Basic Variable Set - 0xFF, RA-Basic[0][0]
  5662. Basic Variable Set - 0x108, RA-Basic[0][1]
  5663. Else
  5664. Basic Variable Set - 0x100, RA-Basic[0][0]
  5665. Basic Variable Set - 0x109, RA-Basic[0][1]
  5666. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  5667. End If
  5668. End If
  5669. ----------------------------|END|-----------
  5670.  
  5671. Subroutine @19834
  5672.  
  5673. -----------|START|--------------------------
  5674. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  5675. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  5676. Basic Variable Set - 0x108, RA-Basic[0][0]
  5677. Basic Variable Set - 0xFF, RA-Basic[0][1]
  5678. Else
  5679. If - Requirement=34
  5680. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  5681. If - Requirement=Compare, Variable=IC-Basic[20992][11], Comparison=0x0, Variable=IC-Basic[23040][85]
  5682. Basic Variable Set - 0x10C, RA-Basic[0][0]
  5683. Basic Variable Set - 0x103, RA-Basic[0][1]
  5684. Bit Variable Set - LA-Bit[0][42]
  5685. !Character Specific-20! 0C200200 - 0x1, 0x19
  5686. Else
  5687. Basic Variable Set - 0x108, RA-Basic[0][0]
  5688. Basic Variable Set - 0xFF, RA-Basic[0][1]
  5689. End If
  5690. Else
  5691. If - Requirement=Compare, Variable=IC-Basic[20992][11], Comparison=0x0, Variable=IC-Basic[23040][85]
  5692. Basic Variable Set - 0x10D, RA-Basic[0][0]
  5693. Basic Variable Set - 0x104, RA-Basic[0][1]
  5694. Bit Variable Set - LA-Bit[0][42]
  5695. !Character Specific-20! 0C200200 - 0x1, 0x19
  5696. Else
  5697. Basic Variable Set - 0x109, RA-Basic[0][0]
  5698. Basic Variable Set - 0x100, RA-Basic[0][1]
  5699. End If
  5700. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  5701. End If
  5702. Else
  5703. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  5704. If - Requirement=Compare, Variable=IC-Basic[20992][12], Comparison=0x0, Variable=IC-Basic[23040][85]
  5705. Basic Variable Set - 0x10E, RA-Basic[0][0]
  5706. Basic Variable Set - 0x105, RA-Basic[0][1]
  5707. Bit Variable Set - LA-Bit[0][42]
  5708. !Character Specific-20! 0C200200 - 0x1, 0x19
  5709. Else
  5710. Basic Variable Set - 0x10A, RA-Basic[0][0]
  5711. Basic Variable Set - 0x101, RA-Basic[0][1]
  5712. End If
  5713. Else
  5714. If - Requirement=Compare, Variable=IC-Basic[20992][12], Comparison=0x0, Variable=IC-Basic[23040][85]
  5715. Basic Variable Set - 0x10F, RA-Basic[0][0]
  5716. Basic Variable Set - 0x106, RA-Basic[0][1]
  5717. Bit Variable Set - LA-Bit[0][42]
  5718. !Character Specific-20! 0C200200 - 0x1, 0x19
  5719. Else
  5720. Basic Variable Set - 0x10B, RA-Basic[0][0]
  5721. Basic Variable Set - 0x102, RA-Basic[0][1]
  5722. End If
  5723. End If
  5724. End If
  5725. End If
  5726. ----------------------------|END|-----------
  5727.  
  5728. Subroutine @1A034
  5729.  
  5730. -----------|START|--------------------------
  5731. Change Action(2) - ID=0x49, Requirement=In Air
  5732. Change Action - Unknown=0x277F, ID=0x9D, Requirement=Button Pressed, Variable=0x0
  5733. Additional Requirement - Requirement=On Ground
  5734. Change Action(2) - ID=0x49, Requirement=Not Holding Item
  5735. Additional Requirement - Requirement=In Air
  5736. Change Action(2) - ID=0x0, Requirement=Not Holding Item
  5737. Additional Requirement - Requirement=On Ground
  5738. ----------------------------|END|-----------
  5739.  
  5740. Subroutine @1AF44
  5741.  
  5742. -----------|START|--------------------------
  5743. Change Action(2) - ID=0xE, Requirement=Animation End
  5744. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5745. ----------------------------|END|-----------
  5746.  
  5747. Subroutine @1AF74
  5748.  
  5749. -----------|START|--------------------------
  5750. Change Action(2) - ID=0xE, Requirement=Animation End
  5751. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5752. ----------------------------|END|-----------
  5753.  
  5754. Subroutine @1AFBC
  5755.  
  5756. -----------|START|--------------------------
  5757. Change Action - Unknown=0x2710, ID=0x0, Requirement=25, Variable=0x1
  5758. Additional Requirement - Requirement=On Ground
  5759. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  5760. ----------------------------|END|-----------
  5761.  
  5762. Subroutine @1B00C
  5763.  
  5764. -----------|START|--------------------------
  5765. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5766. Additional Requirement - Requirement=On Ground
  5767. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  5768. ----------------------------|END|-----------
  5769.  
  5770. Subroutine @1B05C
  5771.  
  5772. -----------|START|--------------------------
  5773. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5774. Additional Requirement - Requirement=On Ground
  5775. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  5776. ----------------------------|END|-----------
  5777.  
  5778. Subroutine @1B084
  5779.  
  5780. -----------|START|--------------------------
  5781. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  5782. ----------------------------|END|-----------
  5783.  
  5784. Subroutine @1B09C
  5785.  
  5786. -----------|START|--------------------------
  5787. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  5788. ----------------------------|END|-----------
  5789.  
  5790. Subroutine @1B0B4
  5791.  
  5792. -----------|START|--------------------------
  5793. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  5794. ----------------------------|END|-----------
  5795.  
  5796. Subroutine @1B0CC
  5797.  
  5798. -----------|START|--------------------------
  5799. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  5800. ----------------------------|END|-----------
  5801.  
  5802. Subroutine @1B0E4
  5803.  
  5804. -----------|START|--------------------------
  5805. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  5806. ----------------------------|END|-----------
  5807.  
  5808. Subroutine @1B0FC
  5809.  
  5810. -----------|START|--------------------------
  5811. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  5812. ----------------------------|END|-----------
  5813.  
  5814. Subroutine @1B124
  5815.  
  5816. -----------|START|--------------------------
  5817. Change Action(2) - ID=0xE, Requirement=Animation End
  5818. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5819. ----------------------------|END|-----------
  5820.  
  5821. Subroutine @1B154
  5822.  
  5823. -----------|START|--------------------------
  5824. Change Action(2) - ID=0xE, Requirement=Animation End
  5825. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5826. ----------------------------|END|-----------
  5827.  
  5828. Subroutine @1B19C
  5829.  
  5830. -----------|START|--------------------------
  5831. Change Action - Unknown=0x2710, ID=0x0, Requirement=25, Variable=0x1
  5832. Additional Requirement - Requirement=On Ground
  5833. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  5834. ----------------------------|END|-----------
  5835.  
  5836. Subroutine @1B1EC
  5837.  
  5838. -----------|START|--------------------------
  5839. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5840. Additional Requirement - Requirement=On Ground
  5841. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  5842. ----------------------------|END|-----------
  5843.  
  5844. Subroutine @1B23C
  5845.  
  5846. -----------|START|--------------------------
  5847. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5848. Additional Requirement - Requirement=On Ground
  5849. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  5850. ----------------------------|END|-----------
  5851.  
  5852. Subroutine @1B264
  5853.  
  5854. -----------|START|--------------------------
  5855. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  5856. ----------------------------|END|-----------
  5857.  
  5858. Subroutine @1B27C
  5859.  
  5860. -----------|START|--------------------------
  5861. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  5862. ----------------------------|END|-----------
  5863.  
  5864. Subroutine @1B294
  5865.  
  5866. -----------|START|--------------------------
  5867. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  5868. ----------------------------|END|-----------
  5869.  
  5870. Subroutine @1B2AC
  5871.  
  5872. -----------|START|--------------------------
  5873. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  5874. ----------------------------|END|-----------
  5875.  
  5876. Subroutine @1B2C4
  5877.  
  5878. -----------|START|--------------------------
  5879. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  5880. ----------------------------|END|-----------
  5881.  
  5882. Subroutine @1B2DC
  5883.  
  5884. -----------|START|--------------------------
  5885. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  5886. ----------------------------|END|-----------
  5887.  
  5888. Subroutine @1B32C
  5889.  
  5890. -----------|START|--------------------------
  5891. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  5892. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5893. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5894. ----------------------------|END|-----------
  5895.  
  5896. Subroutine @1B38C
  5897.  
  5898. -----------|START|--------------------------
  5899. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  5900. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5901. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5902. ----------------------------|END|-----------
  5903.  
  5904. Subroutine @1B3FC
  5905.  
  5906. -----------|START|--------------------------
  5907. Change Action - Unknown=0x2710, ID=0x0, Requirement=25, Variable=0x1
  5908. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5909. Additional Requirement - Requirement=On Ground
  5910. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  5911. ----------------------------|END|-----------
  5912.  
  5913. Subroutine @1B474
  5914.  
  5915. -----------|START|--------------------------
  5916. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5917. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5918. Additional Requirement - Requirement=On Ground
  5919. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  5920. ----------------------------|END|-----------
  5921.  
  5922. Subroutine @1B4EC
  5923.  
  5924. -----------|START|--------------------------
  5925. Change Action - Unknown=0x274B, ID=0x1, Requirement=25, Variable=0x1
  5926. Additional Requirement - Requirement=Compare, RA-Basic[0][12], 0x4, 3.00x
  5927. Additional Requirement - Requirement=On Ground
  5928. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  5929. ----------------------------|END|-----------
  5930.  
  5931. Subroutine @1B51C
  5932.  
  5933. -----------|START|--------------------------
  5934. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  5935. ----------------------------|END|-----------
  5936.  
  5937. Subroutine @1B534
  5938.  
  5939. -----------|START|--------------------------
  5940. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  5941. ----------------------------|END|-----------
  5942.  
  5943. Subroutine @1B54C
  5944.  
  5945. -----------|START|--------------------------
  5946. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  5947. ----------------------------|END|-----------
  5948.  
  5949. Subroutine @1B564
  5950.  
  5951. -----------|START|--------------------------
  5952. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  5953. ----------------------------|END|-----------
  5954.  
  5955. Subroutine @1B57C
  5956.  
  5957. -----------|START|--------------------------
  5958. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  5959. ----------------------------|END|-----------
  5960.  
  5961. Subroutine @1B594
  5962.  
  5963. -----------|START|--------------------------
  5964. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  5965. ----------------------------|END|-----------
  5966.  
  5967. Subroutine @1B5AC
  5968.  
  5969. -----------|START|--------------------------
  5970. Selective IASA - 0xC
  5971. ----------------------------|END|-----------
  5972.  
  5973. Subroutine @1B5CC
  5974.  
  5975. -----------|START|--------------------------
  5976. Subroutine - Offset=@1B5AC
  5977. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5978. ----------------------------|END|-----------
  5979.  
  5980. Subroutine @1B5F4
  5981.  
  5982. -----------|START|--------------------------
  5983. Subroutine - Offset=@1B5AC
  5984. Subroutine - statusAnimCmd_ItemShootAir_CommonOffset=@239C0
  5985. ----------------------------|END|-----------
  5986.  
  5987. Subroutine @1B674
  5988.  
  5989. -----------|START|--------------------------
  5990. Change Action(EXT) - Unknown=0x2784, ID=0x9B, Requirement=Compare, Variable=IC-Basic[19968][50], Comparison=0x1, Variable=0.00x
  5991. Additional Requirement - Requirement=Button Pressed, 0x0
  5992. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x1, IC-Basic[3072][51]
  5993. Additional Requirement - Requirement=On Ground
  5994. ----------------------------|END|-----------
  5995.  
  5996. Subroutine @1B7A4
  5997.  
  5998. -----------|START|--------------------------
  5999. !Status-05! 02050600 - 0x0, 0x2797, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  6000. !Status-05! 02050600 - 0x0, 0x2798, Compare, IC-Basic[20992][10], 0x0, IC-Basic[23040][100]
  6001. !Status-05! 02050600 - 0x0, 0x278F, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  6002. !Status-05! 02050600 - 0x0, 0x2791, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  6003. !Status-05! 02050600 - 0x0, 0x2793, Not Compare, RA-Basic[0][12], 0x2, 1.00x
  6004. !Status-05! 02050300 - 0x0, 0x2794, Not 0F
  6005. ----------------------------|END|-----------
  6006.  
  6007. Subroutine @1B854
  6008.  
  6009. -----------|START|--------------------------
  6010. Subroutine - Offset=@9A84
  6011. Change Action(EXT) - Unknown=0x2799, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  6012. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  6013. Additional Requirement - Requirement=Not Compare, RA-Basic[0][12], 0x2, 1.00x
  6014. ----------------------------|END|-----------
  6015.  
  6016. Subroutine @1B89C
  6017.  
  6018. -----------|START|--------------------------
  6019. Subroutine - statusAnimCmd_ItemShootWait_CommonOffset=@23610
  6020. Subroutine - Offset=@9A84
  6021. Subroutine - Offset=@1B7A4
  6022. Subroutine - Offset=@1B854
  6023. ----------------------------|END|-----------
  6024.  
  6025. Subroutine @1B8E4
  6026.  
  6027. -----------|START|--------------------------
  6028. Subroutine - statusAnimCmd_ItemShootWalkF_CommonOffset=@236B0
  6029. Subroutine - Offset=@9A84
  6030. Subroutine - Offset=@1B7A4
  6031. Subroutine - Offset=@1B854
  6032. ----------------------------|END|-----------
  6033.  
  6034. Subroutine @1B92C
  6035.  
  6036. -----------|START|--------------------------
  6037. Subroutine - statusAnimCmd_ItemShootWalkB_CommonOffset=@23738
  6038. Subroutine - Offset=@9A84
  6039. Subroutine - Offset=@1B7A4
  6040. Subroutine - Offset=@1B854
  6041. ----------------------------|END|-----------
  6042.  
  6043. Subroutine @1B96C
  6044.  
  6045. -----------|START|--------------------------
  6046. Subroutine - statusAnimCmd_ItemShootWalkFBrake_CommonOffset=@237C0
  6047. Subroutine - Offset=@9A84
  6048. Subroutine - Offset=@1B7A4
  6049. ----------------------------|END|-----------
  6050.  
  6051. Subroutine @1B9A4
  6052.  
  6053. -----------|START|--------------------------
  6054. Subroutine - statusAnimCmd_ItemShootWalkBBrake_CommonOffset=@23820
  6055. Subroutine - Offset=@9A84
  6056. Subroutine - Offset=@1B7A4
  6057. ----------------------------|END|-----------
  6058.  
  6059. Subroutine @1B9E4
  6060.  
  6061. -----------|START|--------------------------
  6062. Subroutine - statusAnimCmd_ItemShootDashF_CommonOffset=@23880
  6063. Subroutine - Offset=@1B674
  6064. Subroutine - Offset=@9A84
  6065. Subroutine - Offset=@1B7A4
  6066. ----------------------------|END|-----------
  6067.  
  6068. Subroutine @1BA24
  6069.  
  6070. -----------|START|--------------------------
  6071. Subroutine - statusAnimCmd_ItemShootDashB_CommonOffset=@238F8
  6072. Subroutine - Offset=@9A84
  6073. Subroutine - Offset=@1B7A4
  6074. ----------------------------|END|-----------
  6075.  
  6076. Subroutine @1BA54
  6077.  
  6078. -----------|START|--------------------------
  6079. Subroutine - Offset=@9A84
  6080. Subroutine - statusAnimCmd_ItemShootJumpSquat_CommonOffset=@23950
  6081. ----------------------------|END|-----------
  6082.  
  6083. Subroutine @1BA7C
  6084.  
  6085. -----------|START|--------------------------
  6086. Subroutine - Offset=@9A84
  6087. Subroutine - statusAnimCmd_ItemShootLanding_CommonOffset=@23970
  6088. ----------------------------|END|-----------
  6089.  
  6090. Subroutine @1BB0C
  6091.  
  6092. -----------|START|--------------------------
  6093. Change Action(2) - ID=0xE, Requirement=Not Holding Item
  6094. Additional Requirement - Requirement=In Air
  6095. Change Action(2) - ID=0x0, Requirement=Not Holding Item
  6096. Additional Requirement - Requirement=On Ground
  6097. ----------------------------|END|-----------
  6098.  
  6099. Subroutine @1C464
  6100.  
  6101. -----------|START|--------------------------
  6102. Switch - 0x2710, IC-Basic[19968][41]
  6103. Case - 0x55
  6104. Case - 0x5B
  6105. Case - 0x6
  6106. Case - 0x38
  6107. Drop Item
  6108. Default Case
  6109. !Unknown-18! 00180000
  6110. End Switch
  6111. ----------------------------|END|-----------
  6112.  
  6113. Subroutine @1C5DC
  6114.  
  6115. -----------|START|--------------------------
  6116. Change Action(2) - ID=0xBA, Requirement=Button Pressed, Variable=0x2
  6117. Change Action(2) - ID=0xBA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  6118. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  6119. ----------------------------|END|-----------
  6120.  
  6121. Subroutine @1C65C
  6122.  
  6123. -----------|START|--------------------------
  6124. Change Action(2) - ID=0xBC, Requirement=Bit is Set, Variable=LA-Bit[0][24]
  6125. Basic Variable Set - IC-Basic[23040][72], RA-Basic[0][0]
  6126. Basic Variable Add - IC-Basic[23040][135], RA-Basic[0][0]
  6127. Change Action(2) - ID=0xBB, Requirement=Compare, Variable=LA-Basic[0][20], Comparison=0x4, Variable=RA-Basic[0][0]
  6128. ----------------------------|END|-----------
  6129.  
  6130. Subroutine @1DD4C
  6131.  
  6132. -----------|START|--------------------------
  6133. Change Action(2) - ID=0xE2, Requirement=Button Pressed, Variable=0x2
  6134. Additional Requirement - Requirement=On Ground
  6135. Change Action(2) - ID=0xE2, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  6136. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  6137. Additional Requirement - Requirement=Not 25
  6138. Additional Requirement - Requirement=On Ground
  6139. ----------------------------|END|-----------
  6140.  
  6141. Subroutine @1DDEC
  6142.  
  6143. -----------|START|--------------------------
  6144. !Character Specific-13! 0C130000
  6145. If - Requirement=Not 18
  6146. Change Subaction - ID=RA-Basic[0][5], Pass Frame?=True, IC-Basic[0][24]
  6147. Else
  6148. Change Subaction - ID=RA-Basic[0][5]
  6149. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=27.00x
  6150. Frame Speed - Multiplier=2.00x
  6151. End If
  6152. End If
  6153. ----------------------------|END|-----------
  6154.  
  6155. Subroutine @1F47C
  6156.  
  6157. -----------|START|--------------------------
  6158. !Area-05! 14050100 - False
  6159. !Motion-0D! 040D0100 - 0x1
  6160. Switch - 0x2710, IC-Basic[19968][35]
  6161. Case - 0xF
  6162. Change Action(2) - ID=0xF, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  6163. Additional Requirement - Requirement=In Air
  6164. Case - 0x10
  6165. Change Action(2) - ID=0x10, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  6166. Additional Requirement - Requirement=In Air
  6167. Default Case
  6168. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  6169. Additional Requirement - Requirement=In Air
  6170. End Switch
  6171. Change Action(2) - ID=0x0, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=RA-Basic[0][1]
  6172. Additional Requirement - Requirement=On Ground
  6173. Additional Requirement - Requirement=Animation End
  6174. Set Loop - Iterations=0xFFFFFFFF
  6175. If - Requirement=On Ground
  6176. Edge Sticky - 0x1
  6177. Set Air/Ground - 0x6
  6178. !Motion-02! 04020100 - In Air
  6179. Else
  6180. Edge Sticky - 0x5
  6181. !Kinetic-05! 0E050100 - 0x0
  6182. !Kinetic-05! 0E050100 - 0x1
  6183. !Kinetic-05! 0E050100 - 0x3
  6184. !Kinetic-05! 0E050100 - 0x2
  6185. !Kinetic-05! 0E050100 - 0x4
  6186. !Motion-02! 04020100 - On Ground
  6187. End If
  6188. Loop Rest
  6189. Execute Loop
  6190. ----------------------------|END|-----------
  6191.  
  6192. Subroutine @1FABC
  6193. DamageN3, DamageN3, DamageAir3, DamageAir3,
  6194. -----------|START|--------------------------
  6195. Body Collision - State=0x3
  6196. !Area-05! 14050100 - False
  6197. Change Action(2) - ID=0x0, Requirement=Animation End
  6198. Additional Requirement - Requirement=On Ground
  6199. Change Action(2) - ID=0xE, Requirement=Animation End
  6200. Additional Requirement - Requirement=In Air
  6201. Set Loop - Iterations=0xFFFFFFFF
  6202. If - Requirement=On Ground
  6203. Edge Sticky - 0x1
  6204. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  6205. Change Subaction - DamageN3
  6206. Else
  6207. Change Subaction - DamageN3
  6208. Frame Speed - Multiplier=0.00x
  6209. Bit Variable Set - RA-Bit[0][5]
  6210. End If
  6211. !Motion-02! 04020100 - In Air
  6212. Else
  6213. Edge Sticky - 0x5
  6214. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  6215. Change Subaction - DamageAir3
  6216. Else
  6217. Change Subaction - DamageAir3
  6218. Frame Speed - Multiplier=0.00x
  6219. Bit Variable Set - RA-Bit[0][5]
  6220. End If
  6221. !Motion-02! 04020100 - On Ground
  6222. End If
  6223. Loop Rest
  6224. Execute Loop
  6225. ----------------------------|END|-----------
  6226.  
  6227. Subroutine (effectAnimCmd_SmashThrowFCommon) @20D90
  6228.  
  6229. -----------|START|--------------------------
  6230. Asynchronous Timer - Frames=25.00x
  6231. !Effect-00! 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6232. ----------------------------|END|-----------
  6233.  
  6234. Subroutine (effectAnimCmd_SmashThrowBCommon) @20DA8
  6235.  
  6236. -----------|START|--------------------------
  6237. Asynchronous Timer - Frames=25.00x
  6238. !Effect-00! 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6239. ----------------------------|END|-----------
  6240.  
  6241. Subroutine (effectAnimCmd_SmashThrowHiCommon) @20DC0
  6242.  
  6243. -----------|START|--------------------------
  6244. Asynchronous Timer - Frames=25.00x
  6245. !Effect-00! 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6246. ----------------------------|END|-----------
  6247.  
  6248. Subroutine (effectAnimCmd_SmashThrowLwCommon) @20DD8
  6249.  
  6250. -----------|START|--------------------------
  6251. Asynchronous Timer - Frames=25.00x
  6252. !Effect-00! 11001000 - 0xE, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6253. ----------------------------|END|-----------
  6254.  
  6255. Subroutine (effectAnimCmd_Swing4Impact) @20DF0
  6256.  
  6257. -----------|START|--------------------------
  6258. !Effect-00! 11001000 - 0x11, 0x131, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6259. ----------------------------|END|-----------
  6260.  
  6261. Subroutine (effectAnimCmd_SwordSwing4HoldCommon) @20E00
  6262.  
  6263. -----------|START|--------------------------
  6264. Set Loop - Iterations=0xFFFFFFFF
  6265. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6266. Synchronous Timer - Frames=5.00x
  6267. Execute Loop
  6268. ----------------------------|END|-----------
  6269.  
  6270. Subroutine (effectAnimCmd_BatSwing4Common) @20E28
  6271.  
  6272. -----------|START|--------------------------
  6273. Set Loop - Iterations=0x4
  6274. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6275. !Effect-00! 11001000 - 0x11, 0x131, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6276. Flash Overlay Effect - 0xFF, 0xFF, 0x0, 0x78
  6277. Synchronous Timer - Frames=1.00x
  6278. Flash Overlay Effect - 0x80, 0x0, 0x0, 0x78
  6279. Synchronous Timer - Frames=1.00x
  6280. Change Flash Overlay Color - 0x5, 0x80, 0x0, 0x0, 0x0
  6281. Synchronous Timer - Frames=5.00x
  6282. !Effect-00! 11001000 - 0x11, 0x131, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6283. Flash Overlay Effect - 0xFF, 0xFF, 0x0, 0x78
  6284. Synchronous Timer - Frames=1.00x
  6285. Flash Overlay Effect - 0x80, 0x0, 0x0, 0x78
  6286. Synchronous Timer - Frames=1.00x
  6287. Change Flash Overlay Color - 0x5, 0x80, 0x0, 0x0, 0x0
  6288. Synchronous Timer - Frames=5.00x
  6289. Terminate Flash Effect
  6290. Execute Loop
  6291. !Effect-00! 11001000 - 0x28, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6292. Set Loop - Iterations=0xA
  6293. !Effect-00! 11001000 - 0x11, 0x131, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6294. Synchronous Timer - Frames=1.00x
  6295. Execute Loop
  6296. ----------------------------|END|-----------
  6297.  
  6298. Subroutine (effectAnimCmd_HarisenSwing4HoldCommon) @20EE8
  6299.  
  6300. -----------|START|--------------------------
  6301. Set Loop - Iterations=0xFFFFFFFF
  6302. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6303. Synchronous Timer - Frames=5.00x
  6304. Execute Loop
  6305. ----------------------------|END|-----------
  6306.  
  6307. Subroutine (effectAnimCmd_StarRodSwing4HoldCommon) @20F10
  6308.  
  6309. -----------|START|--------------------------
  6310. Set Loop - Iterations=0xFFFFFFFF
  6311. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6312. Synchronous Timer - Frames=5.00x
  6313. Execute Loop
  6314. ----------------------------|END|-----------
  6315.  
  6316. Subroutine (effectAnimCmd_LipStickSwing4HoldCommon) @20F38
  6317.  
  6318. -----------|START|--------------------------
  6319. Set Loop - Iterations=0xFFFFFFFF
  6320. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6321. Synchronous Timer - Frames=5.00x
  6322. Execute Loop
  6323. ----------------------------|END|-----------
  6324.  
  6325. Subroutine (effectAnimCmd_ScopeStartUpperCommon) @20F60
  6326.  
  6327. -----------|START|--------------------------
  6328. Flash Light Effect - 0xFF, 0xDC, 0x0, 0x0, 75.00x, -10.00x
  6329. !Color Blend-07! 21070500 - 0x48, 0xFF, 0xDC, 0x0, 0x5A
  6330. Set Loop - Iterations=0x7
  6331. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6332. Synchronous Timer - Frames=10.00x
  6333. Execute Loop
  6334. Asynchronous Timer - Frames=72.00x
  6335. Set Loop - Iterations=0xA
  6336. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6337. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xAA
  6338. Synchronous Timer - Frames=1.00x
  6339. Change Flash Overlay Color - 0x3, 0x50, 0x50, 0x50, 0x5A
  6340. Synchronous Timer - Frames=3.00x
  6341. Change Flash Overlay Color - 0x3, 0x50, 0x50, 0x50, 0x0
  6342. Synchronous Timer - Frames=3.00x
  6343. Change Flash Overlay Color - 0x4, 0xFF, 0xFF, 0x80, 0xAA
  6344. Synchronous Timer - Frames=3.00x
  6345. Execute Loop
  6346. Terminate Flash Effect
  6347. ----------------------------|END|-----------
  6348.  
  6349. Subroutine (effectAnimCmd_ScopeRapidUpperCommon) @21000
  6350.  
  6351. -----------|START|--------------------------
  6352. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6353. Flash Light Effect - 0xFF, 0xDC, 0x0, 0x64, 75.00x, -10.00x
  6354. !Color Blend-07! 21070500 - 0x2, 0xFF, 0xDC, 0x0, 0x0
  6355. Synchronous Timer - Frames=2.00x
  6356. Terminate Flash Effect
  6357. ----------------------------|END|-----------
  6358.  
  6359. Subroutine (effectAnimCmd_ScopeFireUpperCommon) @21030
  6360.  
  6361. -----------|START|--------------------------
  6362. !Effect-00! 11001000 - 0x28, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6363. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xC8
  6364. Synchronous Timer - Frames=1.00x
  6365. Flash Overlay Effect - 0xFF, 0x64, 0x0, 0xC8
  6366. Synchronous Timer - Frames=1.00x
  6367. Terminate Flash Effect
  6368. Flash Light Effect - 0xFF, 0xDC, 0x0, 0x64, 75.00x, -10.00x
  6369. !Color Blend-07! 21070500 - 0x28, 0xFF, 0xDC, 0x0, 0x0
  6370. Synchronous Timer - Frames=40.00x
  6371. Terminate Flash Effect
  6372. ----------------------------|END|-----------
  6373.  
  6374. Subroutine (effectAnimCmd_ScopeAirStartCommon) @21088
  6375.  
  6376. -----------|START|--------------------------
  6377. Set Loop - Iterations=0xFFFFFFFF
  6378. !Effect-00! 11001000 - 0xA, 0x0, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  6379. Synchronous Timer - Frames=10.00x
  6380. Execute Loop
  6381. ----------------------------|END|-----------
  6382.  
  6383. Subroutine (effectAnimCmd_ScopeAirRapidCommon) @210B0
  6384.  
  6385. -----------|START|--------------------------
  6386. !Effect-00! 11001000 - 0x1A, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6387. Flash Light Effect - 0xFF, 0xDC, 0x0, 0x64, 80.00x, 0.00x
  6388. !Color Blend-07! 21070500 - 0x2, 0xFF, 0xDC, 0x0, 0x0
  6389. Synchronous Timer - Frames=2.00x
  6390. Terminate Flash Effect
  6391. ----------------------------|END|-----------
  6392.  
  6393. Subroutine (effectAnimCmd_ScopeAirFireCommon) @210E0
  6394.  
  6395. -----------|START|--------------------------
  6396. !Effect-00! 11001000 - 0x28, 0x0, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6397. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xC8
  6398. Synchronous Timer - Frames=1.00x
  6399. Flash Overlay Effect - 0xFF, 0x64, 0x0, 0xC8
  6400. Synchronous Timer - Frames=1.00x
  6401. Terminate Flash Effect
  6402. Flash Light Effect - 0xFF, 0xDC, 0x0, 0x64, 80.00x, 0.00x
  6403. !Color Blend-07! 21070500 - 0x28, 0xFF, 0xDC, 0x0, 0x0
  6404. Synchronous Timer - Frames=40.00x
  6405. Terminate Flash Effect
  6406. ----------------------------|END|-----------
  6407.  
  6408. Subroutine (gameAnimCmd_SwordSwing1Common) @21138
  6409.  
  6410. -----------|START|--------------------------
  6411. Special Offensive Collision - 0x1310002, 0x4, 0x1E, 0x50, 0x2000A, 5.00x, 0.00x, 19.00x, -2.00x, 0.00x, 1.00x, 1.00x, 0x26430602, 0x0, 0x4FFFC3
  6412. Special Offensive Collision - 0x1310001, 0x4, 0x169, 0x50, 0x2000A, 5.00x, 0.00x, 9.30x, -2.00x, 0.00x, 1.00x, 1.00x, 0x3E430602, 0x0, 0x4FFFC3
  6413. Special Offensive Collision - 0x1310000, 0x5, 0x169, 0x50, 0x2000A, 4.10x, 0.00x, 2.00x, -2.00x, 0.00x, 1.00x, 1.00x, 0x3E430602, 0x0, 0x4FFFC3
  6414. Special Offensive Collision - 0x1310003, 0x5, 0x169, 0x50, 0x2000A, 3.00x, 0.00x, -4.00x, -2.00x, 0.00x, 1.00x, 1.00x, 0x3E430602, 0x0, 0x4FFFC3
  6415. Sound Effect - ID=0x1F81
  6416. ?Item2? - 0x64
  6417. ----------------------------|END|-----------
  6418.  
  6419. Subroutine (gameAnimCmd_SwordSwing3Common) @21170
  6420.  
  6421. -----------|START|--------------------------
  6422. Offensive Collision - Bone/ID=0x1310000, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x4001E, Size=4.10x, Z Offset=0.00x, Y Offset=23.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6423. Offensive Collision - Bone/ID=0x1310001, Damage=0x7, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x4001E, Size=6.00x, Z Offset=0.00x, Y Offset=17.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6424. Offensive Collision - Bone/ID=0x1310002, Damage=0x7, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x4001E, Size=6.00x, Z Offset=0.00x, Y Offset=9.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x26430642
  6425. Offensive Collision - Bone/ID=0x1310004, Damage=0x7, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x4001E, Size=6.00x, Z Offset=0.00x, Y Offset=2.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x26430642
  6426. Offensive Collision - Bone/ID=0x1310003, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x4001E, Size=3.00x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6427. Sound Effect - ID=0x1F80
  6428. ?Item2? - 0x64
  6429. ----------------------------|END|-----------
  6430.  
  6431. Subroutine (gameAnimCmd_SwordSwing4Common) @211B0
  6432.  
  6433. -----------|START|--------------------------
  6434. Offensive Collision - Bone/ID=0x1310000, Damage=0xC, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=4.30x, Z Offset=0.00x, Y Offset=30.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430682
  6435. Offensive Collision - Bone/ID=0x1310001, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=6.00x, Z Offset=0.00x, Y Offset=21.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430682
  6436. Offensive Collision - Bone/ID=0x1310002, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=6.00x, Z Offset=0.00x, Y Offset=12.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x26430682
  6437. Offensive Collision - Bone/ID=0x1310004, Damage=0xC, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430682
  6438. Offensive Collision - Bone/ID=0x1310003, Damage=0xC, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x60032, Size=3.00x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430682
  6439. Sound Effect - ID=0x1F7F
  6440. ?Item2? - 0x64
  6441. Subroutine - effectAnimCmd_Swing4ImpactOffset=@20DF0
  6442. ----------------------------|END|-----------
  6443.  
  6444. Subroutine (gameAnimCmd_SwordSwingDashCommon) @211F8
  6445.  
  6446. -----------|START|--------------------------
  6447. Offensive Collision - Bone/ID=0x1310002, Damage=0x7, Trajectory=0x37, Base Knockback=0x3C, Knockback Growth=0x37, Size=6.00x, Z Offset=0.00x, Y Offset=21.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6448. Offensive Collision - Bone/ID=0x1310001, Damage=0x7, Trajectory=0x37, Base Knockback=0x3C, Knockback Growth=0x37, Size=6.00x, Z Offset=0.00x, Y Offset=9.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6449. Offensive Collision - Bone/ID=0x1310000, Damage=0x7, Trajectory=0x37, Base Knockback=0x3C, Knockback Growth=0x37, Size=4.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6450. Offensive Collision - Bone/ID=0x1310003, Damage=0x7, Trajectory=0x37, Base Knockback=0x3C, Knockback Growth=0x37, Size=3.00x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6451. Sound Effect - ID=0x1F80
  6452. ?Item2? - 0x64
  6453. ----------------------------|END|-----------
  6454.  
  6455. Subroutine (gameAnimCmd_SwordSwingDashCommon2) @21230
  6456.  
  6457. -----------|START|--------------------------
  6458. !Collision-01! 06010200 - 0x0, 0x5
  6459. !Collision-01! 06010200 - 0x1, 0x5
  6460. !Collision-01! 06010200 - 0x2, 0x6
  6461. !Collision-01! 06010200 - 0x3, 0x6
  6462. ----------------------------|END|-----------
  6463.  
  6464. Subroutine (gameAnimCmd_SwordSwingDashCommon3) @21258
  6465.  
  6466. -----------|START|--------------------------
  6467. Offensive Collision - Bone/ID=0x1310002, Damage=0xB, Trajectory=0x3C, Base Knockback=0x4B, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=21.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6468. Offensive Collision - Bone/ID=0x1310001, Damage=0xB, Trajectory=0x3C, Base Knockback=0x4B, Knockback Growth=0x3C, Size=6.00x, Z Offset=0.00x, Y Offset=9.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6469. Offensive Collision - Bone/ID=0x1310000, Damage=0xB, Trajectory=0x3C, Base Knockback=0x4B, Knockback Growth=0x3C, Size=4.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6470. Offensive Collision - Bone/ID=0x1310003, Damage=0xB, Trajectory=0x3C, Base Knockback=0x4B, Knockback Growth=0x3C, Size=3.00x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3E430642
  6471. Sound Effect - ID=0x1F80
  6472. ?Item2? - 0x64
  6473. ----------------------------|END|-----------
  6474.  
  6475. Subroutine (gameAnimCmd_BatSwing1Common) @21290
  6476.  
  6477. -----------|START|--------------------------
  6478. Offensive Collision - Bone/ID=0x1310000, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=5.52x, Z Offset=0.00x, Y Offset=10.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A00
  6479. Offensive Collision - Bone/ID=0x1310001, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A00
  6480. Offensive Collision - Bone/ID=0x1310002, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A00
  6481. Offensive Collision - Bone/ID=0x1310003, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=4.00x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A00
  6482. Sound Effect - ID=0x38
  6483. ----------------------------|END|-----------
  6484.  
  6485. Subroutine (gameAnimCmd_BatSwing3Common) @212C0
  6486.  
  6487. -----------|START|--------------------------
  6488. Offensive Collision - Bone/ID=0x1310000, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x60010, Size=5.52x, Z Offset=0.00x, Y Offset=10.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6489. Offensive Collision - Bone/ID=0x1310001, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x60010, Size=5.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6490. Offensive Collision - Bone/ID=0x1310002, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x60010, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6491. Offensive Collision - Bone/ID=0x1310003, Damage=0xC, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x60010, Size=4.00x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6492. Sound Effect - ID=0x39
  6493. ----------------------------|END|-----------
  6494.  
  6495. Subroutine (gameAnimCmd_BatSwing4Common) @212F0
  6496.  
  6497. -----------|START|--------------------------
  6498. Offensive Collision - Bone/ID=0x1310000, Damage=0x1E, Trajectory=0x1C, Base Knockback=0x64, Knockback Growth=0x1400C8, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A80
  6499. Offensive Collision - Bone/ID=0x1310001, Damage=0x1E, Trajectory=0x1C, Base Knockback=0x64, Knockback Growth=0x1400D7, Size=4.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A80
  6500. Offensive Collision - Bone/ID=0x1310002, Damage=0x1E, Trajectory=0x1C, Base Knockback=0x64, Knockback Growth=0x1400E6, Size=4.00x, Z Offset=0.00x, Y Offset=12.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A80
  6501. Offensive Collision - Bone/ID=0x1310003, Damage=0xF, Trajectory=0x3C, Base Knockback=0x64, Knockback Growth=0x140028, Size=3.00x, Z Offset=0.00x, Y Offset=-4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6502. Sound Effect - ID=0xC2
  6503. ----------------------------|END|-----------
  6504.  
  6505. Subroutine (gameAnimCmd_BatSwingDashCommon) @21320
  6506.  
  6507. -----------|START|--------------------------
  6508. Offensive Collision - Bone/ID=0x1310000, Damage=0x10, Trajectory=0x46, Base Knockback=0x64, Knockback Growth=0x32, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6509. Offensive Collision - Bone/ID=0x1310001, Damage=0xE, Trajectory=0x46, Base Knockback=0x64, Knockback Growth=0x32, Size=5.40x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6510. Offensive Collision - Bone/ID=0x1310002, Damage=0xC, Trajectory=0x46, Base Knockback=0x64, Knockback Growth=0x32, Size=4.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6511. Offensive Collision - Bone/ID=0x1310003, Damage=0xC, Trajectory=0x46, Base Knockback=0x64, Knockback Growth=0x32, Size=3.50x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6512. Sound Effect - ID=0x39
  6513. ----------------------------|END|-----------
  6514.  
  6515. Subroutine (gameAnimCmd_BatSwingDashCommon2) @21350
  6516.  
  6517. -----------|START|--------------------------
  6518. !Collision-01! 06010200 - 0x0, 0xA
  6519. !Collision-01! 06010200 - 0x1, 0x8
  6520. !Collision-01! 06010200 - 0x2, 0x6
  6521. !Collision-01! 06010200 - 0x3, 0x6
  6522. ----------------------------|END|-----------
  6523.  
  6524. Subroutine (gameAnimCmd_BatSwingDashCommon3) @21378
  6525.  
  6526. -----------|START|--------------------------
  6527. Offensive Collision - Bone/ID=0x1310000, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x3C, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6528. Offensive Collision - Bone/ID=0x1310001, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x3C, Size=5.40x, Z Offset=0.00x, Y Offset=3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6529. Offensive Collision - Bone/ID=0x1310002, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x3C, Size=4.00x, Z Offset=0.00x, Y Offset=6.20x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6530. Offensive Collision - Bone/ID=0x1310003, Damage=0xF, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x3C, Size=3.50x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430A40
  6531. Sound Effect - ID=0x39
  6532. ----------------------------|END|-----------
  6533.  
  6534. Subroutine (gameAnimCmd_HarisenSwing1Common) @213A8
  6535.  
  6536. -----------|START|--------------------------
  6537. Offensive Collision - Bone/ID=0x1310000, Damage=0x2, Trajectory=0xAE, Base Knockback=0x60064, Knockback Growth=0xA0000, Size=6.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.10x, Hitlag Multiplier=0.30x, SDI Multiplier=1.18x, Flags=0x3A430C80
  6538. Offensive Collision - Bone/ID=0x1310001, Damage=0x2, Trajectory=0xAE, Base Knockback=0x60064, Knockback Growth=0xA0000, Size=5.50x, Z Offset=0.00x, Y Offset=3.80x, X Offset=0.00x, Tripping Rate=0.10x, Hitlag Multiplier=0.30x, SDI Multiplier=1.18x, Flags=0x3A430C80
  6539. Offensive Collision - Bone/ID=0x1310002, Damage=0x2, Trajectory=0xAE, Base Knockback=0x90064, Knockback Growth=0xA0000, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.10x, Hitlag Multiplier=0.30x, SDI Multiplier=1.18x, Flags=0x3A430C80
  6540. Offensive Collision - Bone/ID=0x1310003, Damage=0x2, Trajectory=0xAE, Base Knockback=0x90064, Knockback Growth=0xA0000, Size=4.00x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.10x, Hitlag Multiplier=0.30x, SDI Multiplier=1.18x, Flags=0x3A430C80
  6541. Sound Effect - ID=0x38
  6542. ----------------------------|END|-----------
  6543.  
  6544. Subroutine (gameAnimCmd_HarisenSwing3Common) @213D8
  6545.  
  6546. -----------|START|--------------------------
  6547. Offensive Collision - Bone/ID=0x1310000, Damage=0x6, Trajectory=0xA0, Base Knockback=0x3C0064, Knockback Growth=0x140000, Size=6.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=0.30x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6548. Offensive Collision - Bone/ID=0x1310001, Damage=0x6, Trajectory=0xA0, Base Knockback=0x3C0064, Knockback Growth=0x140000, Size=5.50x, Z Offset=0.00x, Y Offset=3.80x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=0.30x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6549. Offensive Collision - Bone/ID=0x1310002, Damage=0x6, Trajectory=0xA0, Base Knockback=0x3C0064, Knockback Growth=0x140000, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=0.30x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6550. Offensive Collision - Bone/ID=0x1310003, Damage=0x6, Trajectory=0xA0, Base Knockback=0x3C0064, Knockback Growth=0x140000, Size=4.00x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.20x, Hitlag Multiplier=0.30x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6551. Sound Effect - ID=0x38
  6552. ----------------------------|END|-----------
  6553.  
  6554. Subroutine (gameAnimCmd_HarisenSwing4Common) @21408
  6555.  
  6556. -----------|START|--------------------------
  6557. Offensive Collision - Bone/ID=0x1310000, Damage=0xA, Trajectory=0x78, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=6.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6558. Offensive Collision - Bone/ID=0x1310001, Damage=0xA, Trajectory=0x78, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=5.50x, Z Offset=0.00x, Y Offset=3.80x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6559. Offensive Collision - Bone/ID=0x1310002, Damage=0xA, Trajectory=0x78, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=4.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6560. Offensive Collision - Bone/ID=0x1310003, Damage=0xA, Trajectory=0x78, Base Knockback=0x5A0064, Knockback Growth=0x640000, Size=4.00x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6561. Sound Effect - ID=0x39
  6562. Subroutine - effectAnimCmd_Swing4ImpactOffset=@20DF0
  6563. ----------------------------|END|-----------
  6564.  
  6565. Subroutine (gameAnimCmd_HarisenSwingDashCommon) @21440
  6566.  
  6567. -----------|START|--------------------------
  6568. Offensive Collision - Bone/ID=0x1310000, Damage=0x8, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280032, Size=7.20x, Z Offset=0.00x, Y Offset=8.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6569. Offensive Collision - Bone/ID=0x1310001, Damage=0x7, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280032, Size=5.76x, Z Offset=0.00x, Y Offset=3.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6570. Offensive Collision - Bone/ID=0x1310002, Damage=0x6, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280032, Size=4.32x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6571. Offensive Collision - Bone/ID=0x1310003, Damage=0x6, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280032, Size=4.32x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6572. Sound Effect - ID=0x38
  6573. ----------------------------|END|-----------
  6574.  
  6575. Subroutine (gameAnimCmd_HarisenSwingDashCommon2) @21470
  6576.  
  6577. -----------|START|--------------------------
  6578. !Collision-01! 06010200 - 0x0, 0x5
  6579. !Collision-01! 06010200 - 0x1, 0x5
  6580. !Collision-01! 06010200 - 0x2, 0x4
  6581. !Collision-01! 06010200 - 0x3, 0x4
  6582. ----------------------------|END|-----------
  6583.  
  6584. Subroutine (gameAnimCmd_HarisenSwingDashCommon3) @21498
  6585.  
  6586. -----------|START|--------------------------
  6587. Offensive Collision - Bone/ID=0x1310000, Damage=0x9, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280023, Size=7.20x, Z Offset=0.00x, Y Offset=8.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6588. Offensive Collision - Bone/ID=0x1310001, Damage=0x9, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280023, Size=5.76x, Z Offset=0.00x, Y Offset=3.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6589. Offensive Collision - Bone/ID=0x1310002, Damage=0x9, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280023, Size=4.32x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6590. Offensive Collision - Bone/ID=0x1310003, Damage=0x9, Trajectory=0x78, Base Knockback=0x500046, Knockback Growth=0x280023, Size=4.32x, Z Offset=0.00x, Y Offset=-2.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430C80
  6591. Sound Effect - ID=0x38
  6592. ----------------------------|END|-----------
  6593.  
  6594. Subroutine (gameAnimCmd_StarRodSwing1Common) @214C8
  6595.  
  6596. -----------|START|--------------------------
  6597. Offensive Collision - Bone/ID=0x1310000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=5.76x, Z Offset=0.00x, Y Offset=7.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430240
  6598. Offensive Collision - Bone/ID=0x1310001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430240
  6599. Offensive Collision - Bone/ID=0x1310002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430240
  6600. Offensive Collision - Bone/ID=0x1310003, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x20005, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430240
  6601. !Character Specific-1A! 0C1A0200 - 0x1F8F, 0x1F90
  6602. ?Item2? - 0x64
  6603. ----------------------------|END|-----------
  6604.  
  6605. Subroutine (gameAnimCmd_StarRodSwing3Common) @21500
  6606.  
  6607. -----------|START|--------------------------
  6608. Offensive Collision - Bone/ID=0x1310000, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x40008, Size=5.76x, Z Offset=0.00x, Y Offset=7.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6609. Offensive Collision - Bone/ID=0x1310001, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x40008, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6610. Offensive Collision - Bone/ID=0x1310002, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x40008, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6611. Offensive Collision - Bone/ID=0x1310003, Damage=0xD, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x40008, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6612. !Character Specific-1A! 0C1A0200 - 0x1F8E, 0x1F90
  6613. ?Item2? - 0x64
  6614. ----------------------------|END|-----------
  6615.  
  6616. Subroutine (gameAnimCmd_StarRodSwing4Common) @21538
  6617.  
  6618. -----------|START|--------------------------
  6619. Offensive Collision - Bone/ID=0x1310000, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x6000C, Size=5.76x, Z Offset=0.00x, Y Offset=7.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6620. Offensive Collision - Bone/ID=0x1310001, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x6000C, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6621. Offensive Collision - Bone/ID=0x1310002, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x6000C, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6622. Offensive Collision - Bone/ID=0x1310003, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x6000C, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6623. !Character Specific-1A! 0C1A0200 - 0x1F8D, 0x1F90
  6624. ?Item2? - 0x64
  6625. Subroutine - effectAnimCmd_Swing4ImpactOffset=@20DF0
  6626. ----------------------------|END|-----------
  6627.  
  6628. Subroutine (gameAnimCmd_StarRodSwingDashCommon) @21578
  6629.  
  6630. -----------|START|--------------------------
  6631. Offensive Collision - Bone/ID=0x1310000, Damage=0xF, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=5.76x, Z Offset=0.00x, Y Offset=7.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6632. Offensive Collision - Bone/ID=0x1310001, Damage=0xE, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6633. Offensive Collision - Bone/ID=0x1310002, Damage=0xD, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=2.40x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6634. Offensive Collision - Bone/ID=0x1310003, Damage=0xC, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=2.40x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6635. !Character Specific-1A! 0C1A0200 - 0x1F8E, 0x1F90
  6636. ?Item2? - 0x64
  6637. ----------------------------|END|-----------
  6638.  
  6639. Subroutine (gameAnimCmd_StarRodSwingDashCommon2) @215B0
  6640.  
  6641. -----------|START|--------------------------
  6642. !Collision-01! 06010200 - 0x0, 0xA
  6643. !Collision-01! 06010200 - 0x1, 0x8
  6644. !Collision-01! 06010200 - 0x2, 0x6
  6645. !Collision-01! 06010200 - 0x3, 0x6
  6646. ----------------------------|END|-----------
  6647.  
  6648. Subroutine (gameAnimCmd_StarRodSwingDashCommon3) @215D8
  6649.  
  6650. -----------|START|--------------------------
  6651. Offensive Collision - Bone/ID=0x1310000, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x32, Size=5.76x, Z Offset=0.00x, Y Offset=7.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6652. Offensive Collision - Bone/ID=0x1310001, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6653. Offensive Collision - Bone/ID=0x1310002, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x32, Size=2.40x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6654. Offensive Collision - Bone/ID=0x1310003, Damage=0xD, Trajectory=0x169, Base Knockback=0x5A, Knockback Growth=0x32, Size=2.40x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A430280
  6655. !Character Specific-1A! 0C1A0200 - 0x1F8E, 0x1F90
  6656. ?Item2? - 0x64
  6657. ----------------------------|END|-----------
  6658.  
  6659. Subroutine (gameAnimCmd_LipStickSwing1Common) @21610
  6660.  
  6661. -----------|START|--------------------------
  6662. Offensive Collision - Bone/ID=0x1310000, Damage=0x4, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x20009, Size=5.76x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43024E
  6663. Offensive Collision - Bone/ID=0x1310001, Damage=0x4, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x20009, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43024E
  6664. Offensive Collision - Bone/ID=0x1310002, Damage=0x4, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x20009, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43024E
  6665. Offensive Collision - Bone/ID=0x1310003, Damage=0x4, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x20009, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43024E
  6666. !Character Specific-1A! 0C1A0200 - 0x1F85, 0x1F87
  6667. ----------------------------|END|-----------
  6668.  
  6669. Subroutine (gameAnimCmd_LipStickSwing3Common) @21640
  6670.  
  6671. -----------|START|--------------------------
  6672. Offensive Collision - Bone/ID=0x1310000, Damage=0x7, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x4000C, Size=5.76x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6673. Offensive Collision - Bone/ID=0x1310001, Damage=0x7, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x4000C, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6674. Offensive Collision - Bone/ID=0x1310002, Damage=0x7, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x4000C, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6675. Offensive Collision - Bone/ID=0x1310003, Damage=0x7, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x4000C, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6676. !Character Specific-1A! 0C1A0200 - 0x1F85, 0x1F87
  6677. ----------------------------|END|-----------
  6678.  
  6679. Subroutine (gameAnimCmd_LipStickSwing4Common) @21670
  6680.  
  6681. -----------|START|--------------------------
  6682. Offensive Collision - Bone/ID=0x1310000, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=5.76x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6683. Offensive Collision - Bone/ID=0x1310001, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=2.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6684. Offensive Collision - Bone/ID=0x1310002, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6685. Offensive Collision - Bone/ID=0x1310003, Damage=0xB, Trajectory=0x169, Base Knockback=0x96, Knockback Growth=0x60010, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6686. !Character Specific-1A! 0C1A0200 - 0x1F85, 0x1F87
  6687. Subroutine - effectAnimCmd_Swing4ImpactOffset=@20DF0
  6688. ----------------------------|END|-----------
  6689.  
  6690. Subroutine (gameAnimCmd_LipStickSwingDashCommon) @216A8
  6691.  
  6692. -----------|START|--------------------------
  6693. Offensive Collision - Bone/ID=0x1310000, Damage=0x6, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=5.70x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6694. Offensive Collision - Bone/ID=0x1310001, Damage=0x6, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6695. Offensive Collision - Bone/ID=0x1310002, Damage=0x6, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=3.50x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6696. Offensive Collision - Bone/ID=0x1310003, Damage=0x6, Trajectory=0x169, Base Knockback=0x46, Knockback Growth=0x32, Size=3.50x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6697. !Character Specific-1A! 0C1A0200 - 0x1F85, 0x1F87
  6698. ----------------------------|END|-----------
  6699.  
  6700. Subroutine (gameAnimCmd_LipStickSwingDashCommon2) @216D8
  6701.  
  6702. -----------|START|--------------------------
  6703. !Collision-01! 06010200 - 0x0, 0xA
  6704. !Collision-01! 06010200 - 0x1, 0xA
  6705. !Collision-01! 06010200 - 0x2, 0xA
  6706. !Collision-01! 06010200 - 0x3, 0xA
  6707. ----------------------------|END|-----------
  6708.  
  6709. Subroutine (gameAnimCmd_LipStickSwingDashCommon3) @21700
  6710.  
  6711. -----------|START|--------------------------
  6712. Offensive Collision - Bone/ID=0x1310000, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x28, Size=5.70x, Z Offset=0.00x, Y Offset=4.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6713. Offensive Collision - Bone/ID=0x1310001, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x28, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6714. Offensive Collision - Bone/ID=0x1310002, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x28, Size=3.50x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6715. Offensive Collision - Bone/ID=0x1310003, Damage=0xB, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x28, Size=3.50x, Z Offset=0.00x, Y Offset=-6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A43028E
  6716. !Character Specific-1A! 0C1A0200 - 0x1F85, 0x1F87
  6717. ----------------------------|END|-----------
  6718.  
  6719. Subroutine (gameAnimCmd_ScrewCommon) @21730
  6720.  
  6721. -----------|START|--------------------------
  6722. Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0x64, Base Knockback=0x64, Knockback Growth=0x30050, Size=2.88x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=5.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.20x, Flags=0x3B430400
  6723. Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0x64, Base Knockback=0x64, Knockback Growth=0x30050, Size=2.88x, Z Offset=0.00x, Y Offset=-1.00x, X Offset=-5.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.20x, Flags=0x3B430400
  6724. Offensive Collision - Bone/ID=0x2, Damage=0x1, Trajectory=0x82, Base Knockback=0x64, Knockback Growth=0x30028, Size=2.88x, Z Offset=0.00x, Y Offset=9.00x, X Offset=5.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.20x, Flags=0x3B430400
  6725. Offensive Collision - Bone/ID=0x3, Damage=0x1, Trajectory=0x82, Base Knockback=0x64, Knockback Growth=0x30028, Size=2.88x, Z Offset=0.00x, Y Offset=9.00x, X Offset=-5.20x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.20x, Flags=0x3B430400
  6726. ----------------------------|END|-----------
  6727.  
  6728. Subroutine (gameAnimCmd_StarShotCommon) @21758
  6729.  
  6730. -----------|START|--------------------------
  6731. Offensive Collision - Bone/ID=0x0, Damage=0x8, Trajectory=0x46, Base Knockback=0x46, Knockback Growth=0x46, Size=6.40x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38030480
  6732. ----------------------------|END|-----------
  6733.  
  6734. Subroutine (gameAnimCmd_CaptureCutCommon) @21768
  6735.  
  6736. -----------|START|--------------------------
  6737. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  6738. ----------------------------|END|-----------
  6739.  
  6740. Subroutine @21778
  6741.  
  6742. -----------|START|--------------------------
  6743. !Collision-2C! 062C0F00 - 0x12D0000, 0x0, 0x169, 0x0, 0x0, 5.76x, 0.00x, 2.73x, 0.00x, 0.00x, 0.00x, 0.00x, 0x20030040, 0x0, 0x604F0040
  6744. ----------------------------|END|-----------
  6745.  
  6746. Subroutine (gameAnimCmd_DamageFlyIndirectNoReactionCommon) @21778
  6747.  
  6748. -----------|START|--------------------------
  6749. !Collision-2C! 062C0F00 - 0x12D0000, 0x0, 0x169, 0x0, 0x0, 5.76x, 0.00x, 2.73x, 0.00x, 0.00x, 0.00x, 0.00x, 0x20030040, 0x0, 0x604F0040
  6750. ----------------------------|END|-----------
  6751.  
  6752. Subroutine @21788
  6753.  
  6754. -----------|START|--------------------------
  6755. !Collision-2C! 062C0F00 - 0x12D0000, 0x6, 0x169, 0x64, 0x1E, 5.76x, 0.00x, 2.73x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20030440, 0x0, 0x4F0040
  6756. ----------------------------|END|-----------
  6757.  
  6758. Subroutine (gameAnimCmd_DamageFlyIndirectCommon) @21788
  6759.  
  6760. -----------|START|--------------------------
  6761. !Collision-2C! 062C0F00 - 0x12D0000, 0x6, 0x169, 0x64, 0x1E, 5.76x, 0.00x, 2.73x, 0.00x, 0.00x, 1.00x, 1.00x, 0x20030440, 0x0, 0x4F0040
  6762. ----------------------------|END|-----------
  6763.  
  6764. Subroutine @21798
  6765.  
  6766. -----------|START|--------------------------
  6767. Change Action(EXT) - Unknown=0x2735, ID=0x1E, Requirement=Button Held, Variable=0x3
  6768. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][76]
  6769. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][253]
  6770. Additional Requirement - Requirement=On Ground
  6771. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  6772. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][77]
  6773. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  6774. Additional Requirement - Requirement=On Ground
  6775. Change Action(EXT) - Unknown=0x2737, ID=0x20, Requirement=Button Held, Variable=0x3
  6776. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][77]
  6777. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  6778. Additional Requirement - Requirement=On Ground
  6779. ----------------------------|END|-----------
  6780.  
  6781. Subroutine (statusAnimCmd_GROUNDChkEscape) @21798
  6782.  
  6783. -----------|START|--------------------------
  6784. Change Action(EXT) - Unknown=0x2735, ID=0x1E, Requirement=Button Held, Variable=0x3
  6785. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][76]
  6786. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][253]
  6787. Additional Requirement - Requirement=On Ground
  6788. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  6789. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][77]
  6790. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  6791. Additional Requirement - Requirement=On Ground
  6792. Change Action(EXT) - Unknown=0x2737, ID=0x20, Requirement=Button Held, Variable=0x3
  6793. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][77]
  6794. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  6795. Additional Requirement - Requirement=On Ground
  6796. ----------------------------|END|-----------
  6797.  
  6798. Subroutine @21800
  6799.  
  6800. -----------|START|--------------------------
  6801. Change Action - Unknown=0x272B, ID=0x17, Requirement=On Ground
  6802. Additional Requirement - Requirement=Compare, LA-Basic[0][13], 0x0, IC-Basic[22784][223]
  6803. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  6804. ----------------------------|END|-----------
  6805.  
  6806. Subroutine (statusAnimCmd_AIRChkLanding) @21800
  6807.  
  6808. -----------|START|--------------------------
  6809. Change Action - Unknown=0x272B, ID=0x17, Requirement=On Ground
  6810. Additional Requirement - Requirement=Compare, LA-Basic[0][13], 0x0, IC-Basic[22784][223]
  6811. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  6812. ----------------------------|END|-----------
  6813.  
  6814. Subroutine @21820
  6815.  
  6816. -----------|START|--------------------------
  6817. Change Action - Unknown=0x272E, ID=0x73, Requirement=39
  6818. Additional Requirement - Requirement=In Air
  6819. Additional Requirement - Requirement=Compare, LA-Basic[0][2], 0x2, 0.00x
  6820. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x5, IC-Basic[3072][120]
  6821. ----------------------------|END|-----------
  6822.  
  6823. Subroutine (statusAnimCmd_AIRChkCliff) @21820
  6824.  
  6825. -----------|START|--------------------------
  6826. Change Action - Unknown=0x272E, ID=0x73, Requirement=39
  6827. Additional Requirement - Requirement=In Air
  6828. Additional Requirement - Requirement=Compare, LA-Basic[0][2], 0x2, 0.00x
  6829. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x5, IC-Basic[3072][120]
  6830. ----------------------------|END|-----------
  6831.  
  6832. Subroutine (statusAnimCmd_AIRChkCliffForce) @21848
  6833.  
  6834. -----------|START|--------------------------
  6835. Change Action - Unknown=0x272E, ID=0x73, Requirement=39
  6836. Additional Requirement - Requirement=In Air
  6837. ----------------------------|END|-----------
  6838.  
  6839. Subroutine @21860
  6840.  
  6841. -----------|START|--------------------------
  6842. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  6843. Additional Requirement - Requirement=Button Pressed, 0x0
  6844. Additional Requirement - Requirement=Button Held, 0x3
  6845. Additional Requirement - Requirement=Not 20, 0x400000
  6846. Additional Requirement - Requirement=In Air
  6847. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=20, Variable=0x8
  6848. Additional Requirement - Requirement=Button Pressed, 0x0
  6849. Additional Requirement - Requirement=In Air
  6850. ----------------------------|END|-----------
  6851.  
  6852. Subroutine (statusAnimCmd_AIRChkItemThrow) @21860
  6853.  
  6854. -----------|START|--------------------------
  6855. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  6856. Additional Requirement - Requirement=Button Pressed, 0x0
  6857. Additional Requirement - Requirement=Button Held, 0x3
  6858. Additional Requirement - Requirement=Not 20, 0x400000
  6859. Additional Requirement - Requirement=In Air
  6860. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=20, Variable=0x8
  6861. Additional Requirement - Requirement=Button Pressed, 0x0
  6862. Additional Requirement - Requirement=In Air
  6863. ----------------------------|END|-----------
  6864.  
  6865. Subroutine @218A8
  6866.  
  6867. -----------|START|--------------------------
  6868. Change Action(EXT) - Unknown=0x274C, ID=0x21, Requirement=Button Pressed, Variable=0x3
  6869. Additional Requirement - Requirement=In Air
  6870. ----------------------------|END|-----------
  6871.  
  6872. Subroutine (statusAnimCmd_AIRChkEscape) @218A8
  6873.  
  6874. -----------|START|--------------------------
  6875. Change Action(EXT) - Unknown=0x274C, ID=0x21, Requirement=Button Pressed, Variable=0x3
  6876. Additional Requirement - Requirement=In Air
  6877. ----------------------------|END|-----------
  6878.  
  6879. Subroutine @218C0
  6880.  
  6881. -----------|START|--------------------------
  6882. Change Action(EXT) - Unknown=0x2795, ID=0xAD, Requirement=Button Pressed, Variable=0x0
  6883. Additional Requirement - Requirement=Not 22
  6884. Additional Requirement - Requirement=In Air
  6885. Change Action(EXT) - Unknown=0x2770, ID=0x33, Requirement=Button Pressed, Variable=0x0
  6886. Additional Requirement - Requirement=In Air
  6887. ----------------------------|END|-----------
  6888.  
  6889. Subroutine (statusAnimCmd_AIRChkAttack) @218C0
  6890.  
  6891. -----------|START|--------------------------
  6892. Change Action(EXT) - Unknown=0x2795, ID=0xAD, Requirement=Button Pressed, Variable=0x0
  6893. Additional Requirement - Requirement=Not 22
  6894. Additional Requirement - Requirement=In Air
  6895. Change Action(EXT) - Unknown=0x2770, ID=0x33, Requirement=Button Pressed, Variable=0x0
  6896. Additional Requirement - Requirement=In Air
  6897. ----------------------------|END|-----------
  6898.  
  6899. Subroutine @218F0
  6900.  
  6901. -----------|START|--------------------------
  6902. Change Action - Unknown=0x2729, ID=0x66, Requirement=Hit Wall, Variable=0x1
  6903. Additional Requirement - Requirement=In Air
  6904. ----------------------------|END|-----------
  6905.  
  6906. Subroutine (statusAnimCmd_AIRChkStopCeil) @218F0
  6907.  
  6908. -----------|START|--------------------------
  6909. Change Action - Unknown=0x2729, ID=0x66, Requirement=Hit Wall, Variable=0x1
  6910. Additional Requirement - Requirement=In Air
  6911. ----------------------------|END|-----------
  6912.  
  6913. Subroutine @21908
  6914.  
  6915. -----------|START|--------------------------
  6916. Change Action(EXT) - Unknown=0x274F, ID=0x6D, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  6917. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  6918. Additional Requirement - Requirement=Not 25
  6919. Additional Requirement - Requirement=Compare, LA-Basic[0][6], 0x2, 0.00x
  6920. Additional Requirement - Requirement=Compare, IC-Basic[1024][10], 0x4, IC-Basic[3072][155]
  6921. Additional Requirement - Requirement=Not 13
  6922. Additional Requirement - Requirement=In Air
  6923. Change Action(EXT) - Unknown=0x2750, ID=0x6D, Requirement=Button Pressed, Variable=0x2
  6924. Additional Requirement - Requirement=Compare, LA-Basic[0][6], 0x2, 0.00x
  6925. Additional Requirement - Requirement=Compare, IC-Basic[1024][10], 0x4, IC-Basic[3072][155]
  6926. Additional Requirement - Requirement=Not 13
  6927. Additional Requirement - Requirement=In Air
  6928. Change Action - Unknown=0x2751, ID=0x6D, Requirement=Not 13, Variable=True
  6929. Additional Requirement - Requirement=In Air
  6930. ----------------------------|END|-----------
  6931.  
  6932. Subroutine (statusAnimCmd_AIRChkTreadJump) @21908
  6933.  
  6934. -----------|START|--------------------------
  6935. Change Action(EXT) - Unknown=0x274F, ID=0x6D, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  6936. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  6937. Additional Requirement - Requirement=Not 25
  6938. Additional Requirement - Requirement=Compare, LA-Basic[0][6], 0x2, 0.00x
  6939. Additional Requirement - Requirement=Compare, IC-Basic[1024][10], 0x4, IC-Basic[3072][155]
  6940. Additional Requirement - Requirement=Not 13
  6941. Additional Requirement - Requirement=In Air
  6942. Change Action(EXT) - Unknown=0x2750, ID=0x6D, Requirement=Button Pressed, Variable=0x2
  6943. Additional Requirement - Requirement=Compare, LA-Basic[0][6], 0x2, 0.00x
  6944. Additional Requirement - Requirement=Compare, IC-Basic[1024][10], 0x4, IC-Basic[3072][155]
  6945. Additional Requirement - Requirement=Not 13
  6946. Additional Requirement - Requirement=In Air
  6947. Change Action - Unknown=0x2751, ID=0x6D, Requirement=Not 13, Variable=True
  6948. Additional Requirement - Requirement=In Air
  6949. ----------------------------|END|-----------
  6950.  
  6951. Subroutine @21980
  6952.  
  6953. -----------|START|--------------------------
  6954. If - Requirement=Compare, Variable=IC-Basic[23040][150], Comparison=0x2, Variable=1.00x
  6955. Change Action(2) - ID=0x68, Requirement=Not 12
  6956. Additional Requirement - Requirement=In Air
  6957. End If
  6958. If - Requirement=Compare, Variable=IC-Basic[23040][149], Comparison=0x2, Variable=1.00x
  6959. Change Action(2) - ID=0x67, Requirement=Not 11
  6960. Additional Requirement - Requirement=In Air
  6961. End If
  6962. ----------------------------|END|-----------
  6963.  
  6964. Subroutine (statusAnimCmd_AIRChkWallJump) @21980
  6965.  
  6966. -----------|START|--------------------------
  6967. If - Requirement=Compare, Variable=IC-Basic[23040][150], Comparison=0x2, Variable=1.00x
  6968. Change Action(2) - ID=0x68, Requirement=Not 12
  6969. Additional Requirement - Requirement=In Air
  6970. End If
  6971. If - Requirement=Compare, Variable=IC-Basic[23040][149], Comparison=0x2, Variable=1.00x
  6972. Change Action(2) - ID=0x67, Requirement=Not 11
  6973. Additional Requirement - Requirement=In Air
  6974. End If
  6975. ----------------------------|END|-----------
  6976.  
  6977. Subroutine @219C8
  6978.  
  6979. -----------|START|--------------------------
  6980. If - Requirement=Compare, Variable=IC-Basic[23040][145], Comparison=0x2, Variable=1.00x
  6981. Change Action(EXT) - Unknown=0x274D, ID=0xC, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  6982. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  6983. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  6984. Additional Requirement - Requirement=Not 25
  6985. Additional Requirement - Requirement=In Air
  6986. Change Action(EXT) - Unknown=0x274E, ID=0xC, Requirement=Button Pressed, Variable=0x2
  6987. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  6988. Additional Requirement - Requirement=In Air
  6989. Else
  6990. Change Action(EXT) - Unknown=0x2753, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  6991. Additional Requirement - Requirement=Button Pressed, 0x2
  6992. Additional Requirement - Requirement=In Air
  6993. Change Action(EXT) - Unknown=0x2752, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  6994. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  6995. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  6996. Additional Requirement - Requirement=Not 25
  6997. Additional Requirement - Requirement=In Air
  6998. Change Action(EXT) - Unknown=0x2754, ID=0xD, Requirement=Not 00
  6999. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  7000. Additional Requirement - Requirement=In Air
  7001. End If
  7002. ----------------------------|END|-----------
  7003.  
  7004. Subroutine (statusAnimCmd_AIRChkJumpAerial) @219C8
  7005.  
  7006. -----------|START|--------------------------
  7007. If - Requirement=Compare, Variable=IC-Basic[23040][145], Comparison=0x2, Variable=1.00x
  7008. Change Action(EXT) - Unknown=0x274D, ID=0xC, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  7009. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  7010. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  7011. Additional Requirement - Requirement=Not 25
  7012. Additional Requirement - Requirement=In Air
  7013. Change Action(EXT) - Unknown=0x274E, ID=0xC, Requirement=Button Pressed, Variable=0x2
  7014. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  7015. Additional Requirement - Requirement=In Air
  7016. Else
  7017. Change Action(EXT) - Unknown=0x2753, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  7018. Additional Requirement - Requirement=Button Pressed, 0x2
  7019. Additional Requirement - Requirement=In Air
  7020. Change Action(EXT) - Unknown=0x2752, ID=0xD, Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=1.00x
  7021. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  7022. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  7023. Additional Requirement - Requirement=Not 25
  7024. Additional Requirement - Requirement=In Air
  7025. Change Action(EXT) - Unknown=0x2754, ID=0xD, Requirement=Not 00
  7026. Additional Requirement - Requirement=Compare, LA-Basic[0][1], 0x0, IC-Basic[22784][219]
  7027. Additional Requirement - Requirement=In Air
  7028. End If
  7029. ----------------------------|END|-----------
  7030.  
  7031. Subroutine (statusAnimCmdPre_Wait) @21A80
  7032.  
  7033. -----------|START|--------------------------
  7034. If - Requirement=Bit is Set, Variable=LA-Bit[0][24]
  7035. !Status-0D! 020D0100 - 0x4B
  7036. !Unknown-0D! 000D0200 - Bit is Set, LA-Bit[0][11]
  7037. !Status-0D! 020D0100 - 0xDF
  7038. !Unknown-0D! 000D0400 - Compare, IC-Basic[19968][41], 0x2, 0.00x
  7039. !Status-0D! 020D0100 - 0xB2
  7040. End If
  7041. ----------------------------|END|-----------
  7042.  
  7043. Subroutine @21AC0
  7044.  
  7045. -----------|START|--------------------------
  7046. !Character Specific-2B! 0C2B0000
  7047. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  7048. Tag Display - True
  7049. Change Action(2) - ID=0xE, Requirement=In Air
  7050. Subroutine - Offset=@BE74
  7051. Subroutine - Offset=@BA6C
  7052. ----------------------------|END|-----------
  7053.  
  7054. Subroutine (statusAnimCmd_WaitCommon) @21AC0
  7055.  
  7056. -----------|START|--------------------------
  7057. !Character Specific-2B! 0C2B0000
  7058. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  7059. Tag Display - True
  7060. Change Action(2) - ID=0xE, Requirement=In Air
  7061. Subroutine - Offset=@BE74
  7062. Subroutine - Offset=@BA6C
  7063. ----------------------------|END|-----------
  7064.  
  7065. Subroutine (statusAnimCmd_Wait) @21AF8
  7066.  
  7067. -----------|START|--------------------------
  7068. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  7069. Subroutine - Offset=@BC74
  7070. ----------------------------|END|-----------
  7071.  
  7072. Subroutine (statusAnimCmdPre_Walk) @21B10
  7073.  
  7074. -----------|START|--------------------------
  7075. If - Requirement=Bit is Set, Variable=LA-Bit[0][10]
  7076. !Status-0D! 020D0100 - 0x4
  7077. End If
  7078. ----------------------------|END|-----------
  7079.  
  7080. Subroutine (statusAnimCmd_TurnRunUniq) @21B38
  7081.  
  7082. -----------|START|--------------------------
  7083. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=0.00x
  7084. !Work-04! 12040100 - RA-Basic[0][0]
  7085. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x0, Variable=0.00x
  7086. Reverse Direction
  7087. End If
  7088. End If
  7089. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x4, Variable=0.00x
  7090. !Work-04! 12040100 - RA-Basic[0][1]
  7091. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x0, Variable=0.00x
  7092. !Status-08! 02080100 - 0x277A
  7093. End If
  7094. End If
  7095. ----------------------------|END|-----------
  7096.  
  7097. Subroutine (statusAnimCmd_JumpSquat) @21BA0
  7098.  
  7099. -----------|START|--------------------------
  7100. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  7101. !Unknown-0C! 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  7102. Bit Variable Set - RA-Bit[0][16]
  7103. End If
  7104. Change Action(2) - ID=0xB, Requirement=Animation End
  7105. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  7106. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  7107. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  7108. Additional Requirement - Requirement=On Ground
  7109. Subroutine - Offset=@9A84
  7110. !Controller-01! 07010000
  7111. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  7112. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  7113. Additional Requirement - Requirement=On Ground
  7114. !Animation Command-00! 0D000200 - 0x9, @DC44
  7115. ----------------------------|END|-----------
  7116.  
  7117. Subroutine @21C20
  7118.  
  7119. -----------|START|--------------------------
  7120. If - Requirement=1E, Variable=0xF
  7121. Subroutine - Offset=@DF94
  7122. Subroutine - Offset=@DEAC
  7123. End If
  7124. Subroutine - Offset=@DDBC
  7125. ----------------------------|END|-----------
  7126.  
  7127. Subroutine (statusAnimCmd_FALLCommonUniq) @21C20
  7128.  
  7129. -----------|START|--------------------------
  7130. If - Requirement=1E, Variable=0xF
  7131. Subroutine - Offset=@DF94
  7132. Subroutine - Offset=@DEAC
  7133. End If
  7134. Subroutine - Offset=@DDBC
  7135. ----------------------------|END|-----------
  7136.  
  7137. Subroutine @21C50
  7138.  
  7139. -----------|START|--------------------------
  7140. Selective IASA - 0x9
  7141. Selective IASA - 0xB
  7142. Selective IASA - 0xC
  7143. Selective IASA - 0xD
  7144. Selective IASA - 0xE
  7145. Selective IASA - 0xF
  7146. Selective IASA - 0x10
  7147. Selective IASA - 0x11
  7148. Selective IASA - 0x12
  7149. ----------------------------|END|-----------
  7150.  
  7151. Subroutine (statusAnimCmd_AIRChkFallCommon) @21C50
  7152.  
  7153. -----------|START|--------------------------
  7154. Selective IASA - 0x9
  7155. Selective IASA - 0xB
  7156. Selective IASA - 0xC
  7157. Selective IASA - 0xD
  7158. Selective IASA - 0xE
  7159. Selective IASA - 0xF
  7160. Selective IASA - 0x10
  7161. Selective IASA - 0x11
  7162. Selective IASA - 0x12
  7163. ----------------------------|END|-----------
  7164.  
  7165. Subroutine (statusAnimCmdPre_Jump) @21CA0
  7166.  
  7167. -----------|START|--------------------------
  7168. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  7169. !Status-0D! 020D0100 - 0xE3
  7170. !Unknown-0D! 000D0200 - Bit is Set, LA-Bit[0][15]
  7171. !Unknown-0B! 000B0400 - Compare, LA-Basic[0][59], 0x0, 2.00x
  7172. !Status-0D! 020D0100 - 0xAF
  7173. End If
  7174. ----------------------------|END|-----------
  7175.  
  7176. Subroutine @21CD8
  7177. JumpB, JumpB, JumpF, JumpF,
  7178. -----------|START|--------------------------
  7179. !Controller-01! 07010000
  7180. !Controller-02! 07020000
  7181. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  7182. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  7183. Change Action(2) - ID=0xE, Requirement=Animation End
  7184. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  7185. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  7186. Change Subaction - JumpB
  7187. Else
  7188. Change Subaction - JumpB
  7189. End If
  7190. Else
  7191. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  7192. Change Subaction - JumpF
  7193. Else
  7194. Change Subaction - JumpF
  7195. End If
  7196. End If
  7197. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  7198. Sound Effect - ID=0x1FAB
  7199. End If
  7200. !Animation Command-00! 0D000200 - 0x9, @21C20
  7201. ----------------------------|END|-----------
  7202.  
  7203. Subroutine (statusAnimCmd_Jump) @21CD8
  7204. JumpB, JumpB, JumpF, JumpF,
  7205. -----------|START|--------------------------
  7206. !Controller-01! 07010000
  7207. !Controller-02! 07020000
  7208. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  7209. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  7210. Change Action(2) - ID=0xE, Requirement=Animation End
  7211. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  7212. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  7213. Change Subaction - JumpB
  7214. Else
  7215. Change Subaction - JumpB
  7216. End If
  7217. Else
  7218. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  7219. Change Subaction - JumpF
  7220. Else
  7221. Change Subaction - JumpF
  7222. End If
  7223. End If
  7224. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  7225. Sound Effect - ID=0x1FAB
  7226. End If
  7227. !Animation Command-00! 0D000200 - 0x9, @21C20
  7228. ----------------------------|END|-----------
  7229.  
  7230. Subroutine (statusAnimCmdPre_JumpAerial) @21D90
  7231.  
  7232. -----------|START|--------------------------
  7233. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  7234. !Status-0D! 020D0100 - 0xE3
  7235. !Unknown-0D! 000D0200 - Bit is Set, LA-Bit[0][15]
  7236. !Unknown-0B! 000B0400 - Compare, LA-Basic[0][59], 0x0, 2.00x
  7237. !Status-0D! 020D0100 - 0xB0
  7238. End If
  7239. ----------------------------|END|-----------
  7240.  
  7241. Subroutine @21DC8
  7242. JumpAerialB, JumpAerialF,
  7243. -----------|START|--------------------------
  7244. !Controller-01! 07010000
  7245. !Controller-02! 07020000
  7246. !Work-03! 12030100 - LA-Basic[0][1]
  7247. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  7248. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  7249. Change Action(2) - ID=0xF, Requirement=Animation End
  7250. Additional Requirement - Requirement=In Air
  7251. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  7252. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  7253. Bit Variable Set - RA-Bit[0][18]
  7254. Subroutine - Offset=@B9F4
  7255. End If
  7256. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  7257. Change Subaction - JumpAerialB
  7258. Else
  7259. Change Subaction - JumpAerialF
  7260. End If
  7261. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  7262. Sound Effect - ID=0x1FAC
  7263. End If
  7264. !Animation Command-00! 0D000200 - 0x9, @E20C
  7265. ----------------------------|END|-----------
  7266.  
  7267. Subroutine (statusAnimCmd_JumpAerial) @21DC8
  7268. JumpAerialB, JumpAerialF,
  7269. -----------|START|--------------------------
  7270. !Controller-01! 07010000
  7271. !Controller-02! 07020000
  7272. !Work-03! 12030100 - LA-Basic[0][1]
  7273. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  7274. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  7275. Change Action(2) - ID=0xF, Requirement=Animation End
  7276. Additional Requirement - Requirement=In Air
  7277. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  7278. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  7279. Bit Variable Set - RA-Bit[0][18]
  7280. Subroutine - Offset=@B9F4
  7281. End If
  7282. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  7283. Change Subaction - JumpAerialB
  7284. Else
  7285. Change Subaction - JumpAerialF
  7286. End If
  7287. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  7288. Sound Effect - ID=0x1FAC
  7289. End If
  7290. !Animation Command-00! 0D000200 - 0x9, @E20C
  7291. ----------------------------|END|-----------
  7292.  
  7293. Subroutine (statusAnimCmdPre_Fly) @21E78
  7294.  
  7295. -----------|START|--------------------------
  7296. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  7297. !Status-0D! 020D0100 - 0xE3
  7298. !Unknown-0D! 000D0200 - Bit is Set, LA-Bit[0][15]
  7299. !Unknown-0B! 000B0400 - Compare, LA-Basic[0][59], 0x0, 2.00x
  7300. !Status-0D! 020D0100 - 0xB0
  7301. End If
  7302. ----------------------------|END|-----------
  7303.  
  7304. Subroutine (statusAnimCmdPre_Fall) @21EB0
  7305.  
  7306. -----------|START|--------------------------
  7307. If - Requirement=Bit is Set, Variable=LA-Bit[0][24]
  7308. !Status-0D! 020D0100 - 0x49
  7309. !Unknown-0D! 000D0200 - Bit is Set, LA-Bit[0][11]
  7310. !Status-0D! 020D0100 - 0xE4
  7311. End If
  7312. ----------------------------|END|-----------
  7313.  
  7314. Subroutine (statusAnimCmd_Fall) @21EE0
  7315. Fall,
  7316. -----------|START|--------------------------
  7317. Change Action(EXT) - Unknown=0x273B, ID=0xB, Requirement=Button Pressed, Variable=0x2
  7318. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  7319. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  7320. Change Action(EXT) - Unknown=0x273A, ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  7321. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  7322. Additional Requirement - Requirement=Not 25
  7323. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  7324. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  7325. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  7326. Change Subaction - Fall
  7327. !Animation Command-00! 0D000200 - 0x9, @21C20
  7328. ----------------------------|END|-----------
  7329.  
  7330. Subroutine (statusAnimCmd_FallAerial) @21F40
  7331. FallAerial,
  7332. -----------|START|--------------------------
  7333. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  7334. Change Subaction - FallAerial
  7335. !Animation Command-00! 0D000200 - 0x9, @21C20
  7336. ----------------------------|END|-----------
  7337.  
  7338. Subroutine (statusAnimCmd_FallSpecial) @21F60
  7339. FallSpecial,
  7340. -----------|START|--------------------------
  7341. Change Action - Unknown=0x272D, ID=0x19, Requirement=On Ground
  7342. Change Subaction - FallSpecial
  7343. !Animation Command-00! 0D000200 - 0x9, @21C20
  7344. ----------------------------|END|-----------
  7345.  
  7346. Subroutine (statusAnimCmdPre_Landing) @21F80
  7347.  
  7348. -----------|START|--------------------------
  7349. If - Requirement=Bit is Set, Variable=LA-Bit[0][24]
  7350. !Status-0D! 020D0100 - 0x4A
  7351. End If
  7352. ----------------------------|END|-----------
  7353.  
  7354. Subroutine (statusAnimCmd_Landing) @21FA0
  7355.  
  7356. -----------|START|--------------------------
  7357. Change Action(2) - ID=0xE, Requirement=In Air
  7358. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  7359. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  7360. Subroutine - Offset=@F6BC
  7361. !Animation Command-00! 0D000200 - 0x9, @F464
  7362. Else
  7363. Change Action(2) - ID=0x0, Requirement=Animation End
  7364. End If
  7365. ----------------------------|END|-----------
  7366.  
  7367. Subroutine (statusAnimCmd_LandingLight) @21FE8
  7368. LandingLight,
  7369. -----------|START|--------------------------
  7370. Change Action(2) - ID=0xE, Requirement=In Air
  7371. Change Subaction - LandingLight
  7372. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  7373. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  7374. Subroutine - Offset=@F6BC
  7375. !Animation Command-00! 0D000200 - 0x9, @F464
  7376. Else
  7377. Change Action(2) - ID=0x0, Requirement=Animation End
  7378. End If
  7379. ----------------------------|END|-----------
  7380.  
  7381. Subroutine (statusAnimCmd_LandingAttackAir) @22038
  7382.  
  7383. -----------|START|--------------------------
  7384. Change Action(2) - ID=0xE, Requirement=In Air
  7385. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  7386. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  7387. Subroutine - Offset=@F6BC
  7388. !Animation Command-00! 0D000200 - 0x9, @F5D4
  7389. Else
  7390. Change Action(2) - ID=0x0, Requirement=Animation End
  7391. End If
  7392. ----------------------------|END|-----------
  7393.  
  7394. Subroutine (statusAnimCmd_LandingFallSpecial) @22080
  7395.  
  7396. -----------|START|--------------------------
  7397. Change Action(2) - ID=0xE, Requirement=In Air
  7398. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  7399. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  7400. Subroutine - Offset=@F6BC
  7401. Else
  7402. Change Action(2) - ID=0x0, Requirement=Animation End
  7403. End If
  7404. ----------------------------|END|-----------
  7405.  
  7406. Subroutine (statusAnimCmd_Catch) @220C0
  7407. Catch,
  7408. -----------|START|--------------------------
  7409. Change Action(2) - ID=0xE, Requirement=In Air
  7410. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  7411. Additional Requirement - Requirement=On Ground
  7412. Change Subaction - Catch
  7413. ----------------------------|END|-----------
  7414.  
  7415. Subroutine @220E8
  7416.  
  7417. -----------|START|--------------------------
  7418. Change Action(2) - ID=0x10A, Requirement=In Air
  7419. Change Action(2) - ID=0x39, Requirement=Animation End
  7420. Additional Requirement - Requirement=On Ground
  7421. ----------------------------|END|-----------
  7422.  
  7423. Subroutine (statusAnimCmd_CatchPullCommon) @220E8
  7424.  
  7425. -----------|START|--------------------------
  7426. Change Action(2) - ID=0x10A, Requirement=In Air
  7427. Change Action(2) - ID=0x39, Requirement=Animation End
  7428. Additional Requirement - Requirement=On Ground
  7429. ----------------------------|END|-----------
  7430.  
  7431. Subroutine @22108
  7432. CatchWait,
  7433. -----------|START|--------------------------
  7434. Subroutine - statusAnimCmd_CatchPullCommonOffset=@220E8
  7435. Change Subaction - CatchWait
  7436. Asynchronous Timer - Frames=1.00x
  7437. Change Action(2) - ID=0x39, Requirement=0F
  7438. Additional Requirement - Requirement=On Ground
  7439. ----------------------------|END|-----------
  7440.  
  7441. Subroutine (statusAnimCmd_CatchPull) @22108
  7442. CatchWait,
  7443. -----------|START|--------------------------
  7444. Subroutine - statusAnimCmd_CatchPullCommonOffset=@220E8
  7445. Change Subaction - CatchWait
  7446. Asynchronous Timer - Frames=1.00x
  7447. Change Action(2) - ID=0x39, Requirement=0F
  7448. Additional Requirement - Requirement=On Ground
  7449. ----------------------------|END|-----------
  7450.  
  7451. Subroutine (statusAnimCmdExit_CatchPull) @22138
  7452.  
  7453. -----------|START|--------------------------
  7454. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=57.00x
  7455. Subroutine - Offset=@351C
  7456. End If
  7457. ----------------------------|END|-----------
  7458.  
  7459. Subroutine (statusAnimCmd_CatchDash) @22158
  7460. CatchDash,
  7461. -----------|START|--------------------------
  7462. Change Action(2) - ID=0xE, Requirement=In Air
  7463. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  7464. Additional Requirement - Requirement=On Ground
  7465. Additional Requirement - Requirement=Not Holding Item
  7466. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][0]
  7467. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  7468. Additional Requirement - Requirement=On Ground
  7469. Change Subaction - CatchDash
  7470. !Animation Command-00! 0D000200 - 0x9, @F994
  7471. ----------------------------|END|-----------
  7472.  
  7473. Subroutine (statusAnimCmd_CatchTurn) @221A8
  7474. CatchTurn, CatchTurn,
  7475. -----------|START|--------------------------
  7476. Change Action(2) - ID=0xE, Requirement=In Air
  7477. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  7478. Additional Requirement - Requirement=On Ground
  7479. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=8.00x
  7480. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  7481. Change Subaction - CatchTurn
  7482. !Motion-06! 04060100 - RA-Float[0][4]
  7483. Else
  7484. Change Subaction - CatchTurn
  7485. End If
  7486. Reverse Direction
  7487. ----------------------------|END|-----------
  7488.  
  7489. Subroutine (statusAnimCmdExit_CatchTurn) @22208
  7490.  
  7491. -----------|START|--------------------------
  7492. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=53.00x
  7493. !Posture-04! 05040000
  7494. End If
  7495. ----------------------------|END|-----------
  7496.  
  7497. Subroutine (statusAnimCmd_CatchWait) @22228
  7498. CatchWait,
  7499. -----------|START|--------------------------
  7500. Change Action(2) - ID=0x10A, Requirement=In Air
  7501. Change Action - Unknown=0x27A0, ID=0x3C, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  7502. Subroutine - Offset=@FC3C
  7503. Change Subaction - CatchWait
  7504. ----------------------------|END|-----------
  7505.  
  7506. Subroutine (statusAnimCmdExit_CatchWait) @22250
  7507.  
  7508. -----------|START|--------------------------
  7509. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=60.00x
  7510. If - Requirement=1D, Variable=0x27A0
  7511. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][50]
  7512. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  7513. Basic Variable Set - 0x72, RA-Basic[0][0]
  7514. Else
  7515. Basic Variable Set - 0x73, RA-Basic[0][0]
  7516. End If
  7517. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  7518. Basic Variable Set - 0x74, RA-Basic[0][0]
  7519. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  7520. Basic Variable Set - 0x75, RA-Basic[0][0]
  7521. Else
  7522. Basic Variable Set - 0x73, RA-Basic[0][0]
  7523. End If
  7524. Else
  7525. If - Requirement=1D, Variable=0x2775
  7526. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x5, Variable=0.00x
  7527. Basic Variable Set - 0x73, RA-Basic[0][0]
  7528. Else
  7529. Basic Variable Set - 0x72, RA-Basic[0][0]
  7530. End If
  7531. Else
  7532. If - Requirement=1D, Variable=0x2776
  7533. Basic Variable Set - 0x74, RA-Basic[0][0]
  7534. Else
  7535. Basic Variable Set - 0x75, RA-Basic[0][0]
  7536. End If
  7537. End If
  7538. End If
  7539. End If
  7540. ----------------------------|END|-----------
  7541.  
  7542. Subroutine @22350
  7543.  
  7544. -----------|START|--------------------------
  7545. Switch - 0x2710, RA-Basic[0][0]
  7546. Case - 0x73
  7547. !Character Specific-1C! 0C1C0200 - 0x2, 0x42
  7548. Case - 0x72
  7549. !Character Specific-1C! 0C1C0200 - 0x2, 0x43
  7550. Case - 0x74
  7551. !Character Specific-1C! 0C1C0200 - 0x2, 0x44
  7552. Case - 0x75
  7553. !Character Specific-1C! 0C1C0200 - 0x2, 0x45
  7554. End Switch
  7555. ----------------------------|END|-----------
  7556.  
  7557. Subroutine (statusAnimCmd_ThrowLogCommon) @22350
  7558.  
  7559. -----------|START|--------------------------
  7560. Switch - 0x2710, RA-Basic[0][0]
  7561. Case - 0x73
  7562. !Character Specific-1C! 0C1C0200 - 0x2, 0x42
  7563. Case - 0x72
  7564. !Character Specific-1C! 0C1C0200 - 0x2, 0x43
  7565. Case - 0x74
  7566. !Character Specific-1C! 0C1C0200 - 0x2, 0x44
  7567. Case - 0x75
  7568. !Character Specific-1C! 0C1C0200 - 0x2, 0x45
  7569. End Switch
  7570. ----------------------------|END|-----------
  7571.  
  7572. Subroutine (statusAnimCmd_Throw) @223A8
  7573.  
  7574. -----------|START|--------------------------
  7575. Change Action(2) - ID=0xE, Requirement=In Air
  7576. Additional Requirement - Requirement=Not 3C
  7577. Change Action(2) - ID=0x10A, Requirement=In Air
  7578. Change Action(2) - ID=0x0, Requirement=Animation End
  7579. Additional Requirement - Requirement=On Ground
  7580. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, RA-Float[0][4]
  7581. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  7582. ----------------------------|END|-----------
  7583.  
  7584. Subroutine @223E8
  7585.  
  7586. -----------|START|--------------------------
  7587. Change Action(EXT) - Unknown=0x2780, ID=0x9B, Requirement=Holding Item
  7588. Additional Requirement - Requirement=Not 20, 0x400000
  7589. Additional Requirement - Requirement=Button Pressed, 0x0
  7590. Additional Requirement - Requirement=On Ground
  7591. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=26.00x
  7592. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=4.00x
  7593. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  7594. Additional Requirement - Requirement=Button Held, 0x0
  7595. Additional Requirement - Requirement=On Ground
  7596. Additional Requirement - Requirement=Not Holding Item
  7597. End If
  7598. End If
  7599. Change Action(EXT) - Unknown=0x2735, ID=0x1E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][76]
  7600. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][253]
  7601. Additional Requirement - Requirement=On Ground
  7602. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][77]
  7603. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  7604. Additional Requirement - Requirement=On Ground
  7605. Change Action(EXT) - Unknown=0x2737, ID=0x20, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][77]
  7606. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  7607. Additional Requirement - Requirement=On Ground
  7608. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=26.00x
  7609. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=4.00x
  7610. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x0
  7611. Additional Requirement - Requirement=On Ground
  7612. Additional Requirement - Requirement=Not Holding Item
  7613. Basic Variable Set - IC-Basic[23040][41], RA-Basic[0][2]
  7614. End If
  7615. End If
  7616. Change Action(EXT) - Unknown=0x2778, ID=0x34, Requirement=Button Held, Variable=0x3
  7617. Additional Requirement - Requirement=Button Pressed, 0x0
  7618. Additional Requirement - Requirement=On Ground
  7619. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  7620. Additional Requirement - Requirement=On Ground
  7621. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  7622. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  7623. Additional Requirement - Requirement=Not 25
  7624. Additional Requirement - Requirement=On Ground
  7625. Change Action(2) - ID=0x72, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][115]
  7626. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[23040][6]
  7627. Additional Requirement - Requirement=06
  7628. ----------------------------|END|-----------
  7629.  
  7630. Subroutine (statusAnimCmd_GuardCont) @223E8
  7631.  
  7632. -----------|START|--------------------------
  7633. Change Action(EXT) - Unknown=0x2780, ID=0x9B, Requirement=Holding Item
  7634. Additional Requirement - Requirement=Not 20, 0x400000
  7635. Additional Requirement - Requirement=Button Pressed, 0x0
  7636. Additional Requirement - Requirement=On Ground
  7637. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=26.00x
  7638. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=4.00x
  7639. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  7640. Additional Requirement - Requirement=Button Held, 0x0
  7641. Additional Requirement - Requirement=On Ground
  7642. Additional Requirement - Requirement=Not Holding Item
  7643. End If
  7644. End If
  7645. Change Action(EXT) - Unknown=0x2735, ID=0x1E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][76]
  7646. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][253]
  7647. Additional Requirement - Requirement=On Ground
  7648. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][77]
  7649. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  7650. Additional Requirement - Requirement=On Ground
  7651. Change Action(EXT) - Unknown=0x2737, ID=0x20, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][77]
  7652. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  7653. Additional Requirement - Requirement=On Ground
  7654. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=26.00x
  7655. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=4.00x
  7656. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x0
  7657. Additional Requirement - Requirement=On Ground
  7658. Additional Requirement - Requirement=Not Holding Item
  7659. Basic Variable Set - IC-Basic[23040][41], RA-Basic[0][2]
  7660. End If
  7661. End If
  7662. Change Action(EXT) - Unknown=0x2778, ID=0x34, Requirement=Button Held, Variable=0x3
  7663. Additional Requirement - Requirement=Button Pressed, 0x0
  7664. Additional Requirement - Requirement=On Ground
  7665. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  7666. Additional Requirement - Requirement=On Ground
  7667. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  7668. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  7669. Additional Requirement - Requirement=Not 25
  7670. Additional Requirement - Requirement=On Ground
  7671. Change Action(2) - ID=0x72, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][115]
  7672. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[23040][6]
  7673. Additional Requirement - Requirement=06
  7674. ----------------------------|END|-----------
  7675.  
  7676. Subroutine (statusAnimCmd_GuardOnUniq) @22538
  7677.  
  7678. -----------|START|--------------------------
  7679. Float Variable Subtract - IC-Basic[3072][165], LA-Float[0][3]
  7680. If - Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=LA-Float[0][4]
  7681. Float Variable Set - LA-Float[0][4], LA-Float[0][3]
  7682. End If
  7683. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=0.00x
  7684. !Work-04! 12040100 - RA-Basic[0][0]
  7685. End If
  7686. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=0.00x
  7687. !Work-04! 12040100 - RA-Basic[0][1]
  7688. End If
  7689. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x4, Variable=0.00x
  7690. !Work-04! 12040100 - RA-Basic[0][2]
  7691. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x0, Variable=0.00x
  7692. !Status-08! 02080100 - 0x277A
  7693. !Status-08! 02080100 - 0x2779
  7694. End If
  7695. End If
  7696. ----------------------------|END|-----------
  7697.  
  7698. Subroutine (statusAnimCmdExit_GuardOn) @225C8
  7699.  
  7700. -----------|START|--------------------------
  7701. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=27.00x
  7702. !Unknown-0C! 000C0400 - Compare, IC-Basic[19968][33], 0x2, 29.00x
  7703. Else
  7704. !Effect-15! 11150300 - 0x14, True, True
  7705. !Effect-15! 11150300 - 0x15, True, True
  7706. End If
  7707. ----------------------------|END|-----------
  7708.  
  7709. Subroutine (statusAnimCmd_GuardUniq) @22600
  7710.  
  7711. -----------|START|--------------------------
  7712. Subroutine - statusAnimCmd_GuardOnUniqOffset=@22538
  7713. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=0.00x
  7714. !Work-04! 12040100 - RA-Basic[0][1]
  7715. End If
  7716. If - Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x5, Variable=0.00x
  7717. !Work-04! 12040100 - RA-Basic[0][3]
  7718. End If
  7719. ----------------------------|END|-----------
  7720.  
  7721. Subroutine (statusAnimCmd_Guard) @22640
  7722.  
  7723. -----------|START|--------------------------
  7724. Change Action(2) - ID=0x7E, Requirement=In Air
  7725. Additional Requirement - Requirement=3B
  7726. Change Action(2) - ID=0xE, Requirement=In Air
  7727. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  7728. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  7729. Change Action(2) - ID=0x1C, Requirement=Button Not Held, Variable=0x3
  7730. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  7731. Additional Requirement - Requirement=On Ground
  7732. !Animation Command-00! 0D000200 - 0x9, @22600
  7733. ----------------------------|END|-----------
  7734.  
  7735. Subroutine (statusAnimCmdExit_Guard) @22690
  7736.  
  7737. -----------|START|--------------------------
  7738. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=27.00x
  7739. !Unknown-0C! 000C0400 - Compare, IC-Basic[19968][33], 0x2, 29.00x
  7740. Else
  7741. !Effect-15! 11150300 - 0x14, True, True
  7742. !Effect-15! 11150300 - 0x15, True, True
  7743. End If
  7744. ----------------------------|END|-----------
  7745.  
  7746. Subroutine (statusAnimCmd_GuardDamageUniq) @226C8
  7747.  
  7748. -----------|START|--------------------------
  7749. If - Requirement=Button Released, Variable=0x3
  7750. !Unknown-0B! 000B0400 - Compare, RA-Basic[0][0], 0x1, 0.00x
  7751. !Status-08! 02080100 - 0x2739
  7752. End If
  7753. If - Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x5, Variable=0.00x
  7754. !Work-04! 12040100 - RA-Basic[0][5]
  7755. End If
  7756. ----------------------------|END|-----------
  7757.  
  7758. Subroutine (statusAnimCmdExit_GuardDamage) @22708
  7759.  
  7760. -----------|START|--------------------------
  7761. Subroutine - statusAnimCmdExit_GuardOffset=@22690
  7762. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x2, Variable=27.00x
  7763. !Motion-0A! 040A0100 - 0x40
  7764. !Motion-0B! 040B0100 - 0.00x
  7765. End If
  7766. ----------------------------|END|-----------
  7767.  
  7768. Subroutine (statusAnimCmdPre_EscapeFb) @22738
  7769.  
  7770. -----------|START|--------------------------
  7771. If - Requirement=Holding Item
  7772. If - Requirement=Button Pressed, Variable=0x0
  7773. !Unknown-0B! 000B0200 - Not 20, 0x400000
  7774. !Status-0D! 020D0100 - 0x9B
  7775. End If
  7776. End If
  7777. ----------------------------|END|-----------
  7778.  
  7779. Subroutine @22770
  7780.  
  7781. -----------|START|--------------------------
  7782. !Controller-02! 07020000
  7783. Basic Variable Set - 0x0, RA-Basic[0][0]
  7784. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  7785. Additional Requirement - Requirement=Holding Item
  7786. Additional Requirement - Requirement=Not 20, 0x400000
  7787. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, IC-Basic[23040][92]
  7788. Change Action(EXT) - Unknown=0x2760, ID=0x7F, Requirement=Compare, Variable=IC-Basic[23040][151], Comparison=0x3, Variable=0.00x
  7789. Additional Requirement - Requirement=Button Held, 0x3
  7790. Additional Requirement - Requirement=Button Pressed, 0x0
  7791. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  7792. Change Action - Unknown=0x2723, ID=0x61, Requirement=On Ground
  7793. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][126]
  7794. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7795. Change Action - Unknown=0x2722, ID=0x60, Requirement=On Ground
  7796. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7797. End If
  7798. If - Requirement=Bit is Set, Variable=RA-Bit[0][19]
  7799. Change Action - Unknown=0x2726, ID=0x63, Requirement=Hit Wall, Variable=0x6
  7800. Additional Requirement - Requirement=Compare, IC-Basic[20992][21], 0x0, IC-Basic[23040][14]
  7801. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7802. Change Action - Unknown=0x2725, ID=0x63, Requirement=Hit Wall, Variable=0x6
  7803. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  7804. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7805. Change Action - Unknown=0x2724, ID=0x62, Requirement=Hit Wall, Variable=0x6
  7806. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7807. Change Action - Unknown=0x2727, ID=0x64, Requirement=Hit Wall, Variable=0x1
  7808. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7809. End If
  7810. Selective IASA - 0x9
  7811. Change Action(2) - ID=0xE, Requirement=Animation End
  7812. !Animation Command-00! 0D000200 - 0x9, @1195C
  7813. Rumble - 0x18, 0x0
  7814. ----------------------------|END|-----------
  7815.  
  7816. Subroutine (statusAnimCmd_EscapeAirCommon) @22770
  7817.  
  7818. -----------|START|--------------------------
  7819. !Controller-02! 07020000
  7820. Basic Variable Set - 0x0, RA-Basic[0][0]
  7821. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  7822. Additional Requirement - Requirement=Holding Item
  7823. Additional Requirement - Requirement=Not 20, 0x400000
  7824. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, IC-Basic[23040][92]
  7825. Change Action(EXT) - Unknown=0x2760, ID=0x7F, Requirement=Compare, Variable=IC-Basic[23040][151], Comparison=0x3, Variable=0.00x
  7826. Additional Requirement - Requirement=Button Held, 0x3
  7827. Additional Requirement - Requirement=Button Pressed, 0x0
  7828. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  7829. Change Action - Unknown=0x2723, ID=0x61, Requirement=On Ground
  7830. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][126]
  7831. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7832. Change Action - Unknown=0x2722, ID=0x60, Requirement=On Ground
  7833. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7834. End If
  7835. If - Requirement=Bit is Set, Variable=RA-Bit[0][19]
  7836. Change Action - Unknown=0x2726, ID=0x63, Requirement=Hit Wall, Variable=0x6
  7837. Additional Requirement - Requirement=Compare, IC-Basic[20992][21], 0x0, IC-Basic[23040][14]
  7838. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7839. Change Action - Unknown=0x2725, ID=0x63, Requirement=Hit Wall, Variable=0x6
  7840. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][66]
  7841. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7842. Change Action - Unknown=0x2724, ID=0x62, Requirement=Hit Wall, Variable=0x6
  7843. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7844. Change Action - Unknown=0x2727, ID=0x64, Requirement=Hit Wall, Variable=0x1
  7845. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x0, IC-Basic[23040][14]
  7846. End If
  7847. Selective IASA - 0x9
  7848. Change Action(2) - ID=0xE, Requirement=Animation End
  7849. !Animation Command-00! 0D000200 - 0x9, @1195C
  7850. Rumble - 0x18, 0x0
  7851. ----------------------------|END|-----------
  7852.  
  7853. Subroutine (statusAnimCmd_AttackLw3) @22878
  7854. AttackLw3,
  7855. -----------|START|--------------------------
  7856. Change Action(2) - ID=0xE, Requirement=In Air
  7857. Change Action(2) - ID=0x12, Requirement=Animation End
  7858. Additional Requirement - Requirement=On Ground
  7859. !Status-09! 02090200 - 0x8, 0x2743
  7860. Change Subaction - AttackLw3
  7861. ----------------------------|END|-----------
  7862.  
  7863. Subroutine (statusAnimCmd_AttackS4Start) @228A8
  7864. AttackS4Start,
  7865. -----------|START|--------------------------
  7866. Change Action(2) - ID=0xE, Requirement=In Air
  7867. Change Action - Unknown=0x2769, ID=0x2B, Requirement=Animation End
  7868. Additional Requirement - Requirement=Button Held, 0x0
  7869. Additional Requirement - Requirement=On Ground
  7870. Change Action - Unknown=0x2767, ID=0x2C, Requirement=Animation End
  7871. Additional Requirement - Requirement=On Ground
  7872. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  7873. !Posture-02! 05020000
  7874. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  7875. !Posture-01! 05010000
  7876. End If
  7877. !Posture-04! 05040000
  7878. !Character Specific-01! 0C010000
  7879. Change Subaction - AttackS4Start
  7880. ----------------------------|END|-----------
  7881.  
  7882. Subroutine (statusAnimCmd_AttackS4Hold) @22920
  7883. AttackS4Hold,
  7884. -----------|START|--------------------------
  7885. Change Action(2) - ID=0xE, Requirement=In Air
  7886. Change Action(2) - ID=0x2C, Requirement=Animation End
  7887. Additional Requirement - Requirement=On Ground
  7888. Change Action(2) - ID=0x2C, Requirement=Button Not Held, Variable=0x0
  7889. Additional Requirement - Requirement=On Ground
  7890. Change Subaction - AttackS4Hold
  7891. ----------------------------|END|-----------
  7892.  
  7893. Subroutine (statusAnimCmd_AttackS4) @22958
  7894. AttackS4S2,
  7895. -----------|START|--------------------------
  7896. Change Action(2) - ID=0xE, Requirement=In Air
  7897. Change Action(2) - ID=0x0, Requirement=Animation End
  7898. Additional Requirement - Requirement=On Ground
  7899. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][84]
  7900. Basic Variable Set - 0x57, RA-Basic[0][0]
  7901. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][85]
  7902. Basic Variable Set - 0x5A, RA-Basic[0][0]
  7903. Else
  7904. Basic Variable Set - 0x58, RA-Basic[0][0]
  7905. End If
  7906. Set Loop - Iterations=0xFFFFFFFF
  7907. !Controller-02! 07020000
  7908. Bit Variable Clear - RA-Bit[0][16]
  7909. !Combo-00! 13000100 - 0x3
  7910. Switch - 0x2710, IC-Basic[20992][8]
  7911. Case - 0x1
  7912. Change Subaction - ID=RA-Basic[0][0]
  7913. Case - 0x2
  7914. Change Subaction - AttackS4S2
  7915. !Character Specific-27! 0C270000
  7916. End Switch
  7917. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][144]
  7918. !Motion-03! 04030200 - Button Pressed, 0x0
  7919. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][16]
  7920. Loop Rest
  7921. Execute Loop
  7922. ----------------------------|END|-----------
  7923.  
  7924. Subroutine (statusAnimCmd_AttackLw4Start) @22A30
  7925. AttackLw4Start,
  7926. -----------|START|--------------------------
  7927. Change Action(2) - ID=0xE, Requirement=In Air
  7928. Change Action - Unknown=0x276F, ID=0x2E, Requirement=Animation End
  7929. Additional Requirement - Requirement=Button Held, 0x0
  7930. Additional Requirement - Requirement=On Ground
  7931. Change Action - Unknown=0x276D, ID=0x2F, Requirement=Animation End
  7932. Additional Requirement - Requirement=On Ground
  7933. Change Subaction - AttackLw4Start
  7934. ----------------------------|END|-----------
  7935.  
  7936. Subroutine (statusAnimCmd_AttackLw4Hold) @22A70
  7937. AttackLw4Hold,
  7938. -----------|START|--------------------------
  7939. Change Action(2) - ID=0xE, Requirement=In Air
  7940. Change Action(2) - ID=0x2F, Requirement=Animation End
  7941. Additional Requirement - Requirement=On Ground
  7942. Change Action(2) - ID=0x2F, Requirement=Button Not Held, Variable=0x0
  7943. Additional Requirement - Requirement=On Ground
  7944. Change Subaction - AttackLw4Hold
  7945. ----------------------------|END|-----------
  7946.  
  7947. Subroutine (statusAnimCmd_AttackLw4) @22AA8
  7948. AttackLw4,
  7949. -----------|START|--------------------------
  7950. Change Action(2) - ID=0xE, Requirement=In Air
  7951. Change Action(2) - ID=0x0, Requirement=Animation End
  7952. Additional Requirement - Requirement=On Ground
  7953. Change Subaction - AttackLw4
  7954. ----------------------------|END|-----------
  7955.  
  7956. Subroutine (statusAnimCmd_AttackHi4Start) @22AD0
  7957. AttackHi4Start,
  7958. -----------|START|--------------------------
  7959. Change Action(2) - ID=0xE, Requirement=In Air
  7960. Change Action - Unknown=0x276C, ID=0x31, Requirement=Animation End
  7961. Additional Requirement - Requirement=Button Held, 0x0
  7962. Additional Requirement - Requirement=On Ground
  7963. Change Action - Unknown=0x276A, ID=0x32, Requirement=Animation End
  7964. Additional Requirement - Requirement=On Ground
  7965. Change Subaction - AttackHi4Start
  7966. ----------------------------|END|-----------
  7967.  
  7968. Subroutine (statusAnimCmd_AttackHi4Hold) @22B10
  7969. AttackHi4Hold,
  7970. -----------|START|--------------------------
  7971. Change Action(2) - ID=0xE, Requirement=In Air
  7972. Change Action(2) - ID=0x32, Requirement=Animation End
  7973. Additional Requirement - Requirement=On Ground
  7974. Change Action(2) - ID=0x32, Requirement=Button Not Held, Variable=0x0
  7975. Additional Requirement - Requirement=On Ground
  7976. Change Subaction - AttackHi4Hold
  7977. ----------------------------|END|-----------
  7978.  
  7979. Subroutine (statusAnimCmd_AttackHi4) @22B48
  7980. AttackHi4,
  7981. -----------|START|--------------------------
  7982. Change Action(2) - ID=0xE, Requirement=In Air
  7983. Change Action(2) - ID=0x0, Requirement=Animation End
  7984. Additional Requirement - Requirement=On Ground
  7985. Change Subaction - AttackHi4
  7986. ----------------------------|END|-----------
  7987.  
  7988. Subroutine (statusAnimCmd_AttackAirUniq) @22B70
  7989.  
  7990. -----------|START|--------------------------
  7991. !Work-03! 12030100 - RA-Basic[0][1]
  7992. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x1, Variable=IC-Basic[23040][87]
  7993. Subroutine - Offset=@DE24
  7994. End If
  7995. Subroutine - statusAnimCmd_FALLCommonUniqOffset=@21C20
  7996. ----------------------------|END|-----------
  7997.  
  7998. Subroutine @22BA0
  7999.  
  8000. -----------|START|--------------------------
  8001. !Controller-02! 07020000
  8002. Change Action(2) - ID=0xE, Requirement=Animation End
  8003. Subroutine - Offset=@B064
  8004. Subroutine - Offset=@B2CC
  8005. Change Action - Unknown=0x272C, ID=0x18, Requirement=On Ground
  8006. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][30]
  8007. Selective IASA - 0x9
  8008. !Animation Command-00! 0D000200 - 0x9, @22B70
  8009. ----------------------------|END|-----------
  8010.  
  8011. Subroutine (statusAnimCmd_AttackAirCommon) @22BA0
  8012.  
  8013. -----------|START|--------------------------
  8014. !Controller-02! 07020000
  8015. Change Action(2) - ID=0xE, Requirement=Animation End
  8016. Subroutine - Offset=@B064
  8017. Subroutine - Offset=@B2CC
  8018. Change Action - Unknown=0x272C, ID=0x18, Requirement=On Ground
  8019. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][30]
  8020. Selective IASA - 0x9
  8021. !Animation Command-00! 0D000200 - 0x9, @22B70
  8022. ----------------------------|END|-----------
  8023.  
  8024. Subroutine (statusAnimCmd_AttackAir) @22BE8
  8025. AttackAirN, AttackAirF, AttackAirB, AttackAirHi, AttackAirLw,
  8026. -----------|START|--------------------------
  8027. Subroutine - statusAnimCmd_AttackAirCommonOffset=@22BA0
  8028. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  8029. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  8030. Change Subaction - AttackAirN
  8031. !Character Specific-1C! 0C1C0200 - 0x2, 0xE
  8032. Else
  8033. If - Requirement=34
  8034. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  8035. Change Subaction - AttackAirF
  8036. !Character Specific-1C! 0C1C0200 - 0x2, 0xF
  8037. Else
  8038. Change Subaction - AttackAirB
  8039. !Character Specific-1C! 0C1C0200 - 0x2, 0x10
  8040. End If
  8041. Else
  8042. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  8043. Change Subaction - AttackAirHi
  8044. !Character Specific-1C! 0C1C0200 - 0x2, 0x11
  8045. Else
  8046. Change Subaction - AttackAirLw
  8047. !Character Specific-1C! 0C1C0200 - 0x2, 0x12
  8048. End If
  8049. End If
  8050. End If
  8051. Basic Variable Set - IC-Basic[19968][32], RA-Basic[0][0]
  8052. ----------------------------|END|-----------
  8053.  
  8054. Subroutine (statusAnimCmd_Glide) @22CC0
  8055.  
  8056. -----------|START|--------------------------
  8057. Bit Variable Set - LA-Bit[0][22]
  8058. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  8059. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3072][97]
  8060. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x4, IC-Basic[3072][98]
  8061. Selective IASA - 0x9
  8062. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x2
  8063. Additional Requirement - Requirement=In Air
  8064. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x1
  8065. Additional Requirement - Requirement=In Air
  8066. Change Action(2) - ID=0x88, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  8067. Additional Requirement - Requirement=In Air
  8068. Change Action - Unknown=0x275E, ID=0x87, Requirement=Button Pressed, Variable=0x0
  8069. Additional Requirement - Requirement=In Air
  8070. ----------------------------|END|-----------
  8071.  
  8072. Subroutine (statusAnimCmd_GlideAttack) @22D30
  8073. GlideAttack,
  8074. -----------|START|--------------------------
  8075. Selective IASA - 0x9
  8076. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  8077. Change Action(2) - ID=0xF, Requirement=Animation End
  8078. Else
  8079. Change Action(2) - ID=0x10, Requirement=Animation End
  8080. End If
  8081. Change Subaction - GlideAttack
  8082. !Animation Command-00! 0D000200 - 0x9, @21C20
  8083. ----------------------------|END|-----------
  8084.  
  8085. Subroutine (statusAnimCmd_GlideEnd) @22D78
  8086. GlideEnd,
  8087. -----------|START|--------------------------
  8088. Selective IASA - 0x9
  8089. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  8090. Change Action(2) - ID=0xF, Requirement=Animation End
  8091. Else
  8092. Change Action(2) - ID=0x10, Requirement=Animation End
  8093. End If
  8094. Change Subaction - GlideEnd
  8095. !Animation Command-00! 0D000200 - 0x9, @21C20
  8096. ----------------------------|END|-----------
  8097.  
  8098. Subroutine (statusAnimCmd_DamageFall) @22DC0
  8099. DamageFall,
  8100. -----------|START|--------------------------
  8101. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  8102. Change Subaction - DamageFall
  8103. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][24]
  8104. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][227]
  8105. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[23040][55]
  8106. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  8107. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][11]
  8108. !Animation Command-00! 0D000200 - 0x9, @1451C
  8109. End If
  8110. ----------------------------|END|-----------
  8111.  
  8112. Subroutine (statusAnimCmdPre_DamageSongStart) @22E10
  8113.  
  8114. -----------|START|--------------------------
  8115. Subroutine - Offset=@157B4
  8116. ----------------------------|END|-----------
  8117.  
  8118. Subroutine (statusAnimCmdPre_Bind) @22E20
  8119.  
  8120. -----------|START|--------------------------
  8121. Subroutine - Offset=@157B4
  8122. ----------------------------|END|-----------
  8123.  
  8124. Subroutine (statusAnimCmdPre_TreadJump) @22E30
  8125.  
  8126. -----------|START|--------------------------
  8127. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  8128. !Status-0D! 020D0100 - 0xE3
  8129. End If
  8130. ----------------------------|END|-----------
  8131.  
  8132. Subroutine (statusAnimCmd_CliffCatchMove) @22E50
  8133.  
  8134. -----------|START|--------------------------
  8135. Change Action(2) - ID=0xE, Requirement=In Air
  8136. Change Action(2) - ID=0xE, Requirement=Not 39
  8137. Basic Variable Set - IC-Basic[23040][7], RA-Basic[0][0]
  8138. Change Action(2) - ID=0x74, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  8139. Change Action(2) - ID=0x0, Requirement=On Ground
  8140. ----------------------------|END|-----------
  8141.  
  8142. Subroutine (statusAnimCmd_CliffCatch) @22E80
  8143.  
  8144. -----------|START|--------------------------
  8145. Frame Speed - Multiplier=1.00x
  8146. Change Action(2) - ID=0x0, Requirement=On Ground
  8147. Change Action(2) - ID=0xE, Requirement=In Air
  8148. Change Action(2) - ID=0xE, Requirement=Not 39
  8149. Change Action(2) - ID=0x75, Requirement=Animation End
  8150. ----------------------------|END|-----------
  8151.  
  8152. Subroutine (statusAnimCmd_MissFoot) @22EB0
  8153. MissFoot,
  8154. -----------|START|--------------------------
  8155. !Kinetic-06! 0E060100 - 0x2
  8156. Change Subaction - MissFoot
  8157. Change Action(2) - ID=0x49, Requirement=Animation End
  8158. Additional Requirement - Requirement=In Air
  8159. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  8160. Synchronous Timer - Frames=8.00x
  8161. !Kinetic-07! 0E070100 - 0x2
  8162. ----------------------------|END|-----------
  8163.  
  8164. Subroutine (statusAnimCmd_AirLasso) @22EF0
  8165. AirCatch,
  8166. -----------|START|--------------------------
  8167. Selective IASA - 0x9
  8168. Change Action(2) - ID=0xE, Requirement=Animation End
  8169. Change Action(2) - ID=0x80, Requirement=Not 1A
  8170. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  8171. If - Requirement=2C, Variable=0xEA
  8172. Change Subaction - AirCatch
  8173. End If
  8174. !Animation Command-00! 0D000200 - 0x9, @17214
  8175. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x4, Variable=2.00x
  8176. !Ground-02! 08020100 - RA-Basic[0][2]
  8177. !Status-0B! 020B0100 - 0xA
  8178. End If
  8179. ----------------------------|END|-----------
  8180.  
  8181. Subroutine (statusAnimCmdExit_AirLasso) @22F58
  8182.  
  8183. -----------|START|--------------------------
  8184. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=129.00x
  8185. !Unknown-0B! 000B0400 - Compare, IC-Basic[19968][33], 0x3, 128.00x
  8186. Remove Article - RA-Basic[0][0]
  8187. End If
  8188. ----------------------------|END|-----------
  8189.  
  8190. Subroutine (statusAnimCmd_AirLassoReach) @22F80
  8191. AirCatchPose,
  8192. -----------|START|--------------------------
  8193. Change Action(2) - ID=0x16, Requirement=On Ground
  8194. Basic Variable Set - 0xED, RA-Basic[0][2]
  8195. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  8196. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][18]
  8197. Change Subaction - AirCatchPose
  8198. Frame Speed - Multiplier=0.00x
  8199. End If
  8200. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  8201. ----------------------------|END|-----------
  8202.  
  8203. Subroutine (statusAnimCmdExit_AirLassoReach) @22FC8
  8204.  
  8205. -----------|START|--------------------------
  8206. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=129.00x
  8207. !Unknown-0B! 000B0400 - Compare, IC-Basic[19968][33], 0x3, 131.00x
  8208. Remove Article - RA-Basic[0][0]
  8209. End If
  8210. ----------------------------|END|-----------
  8211.  
  8212. Subroutine (statusAnimCmd_AirLassoHang) @22FF0
  8213. AirCatchHit,
  8214. -----------|START|--------------------------
  8215. Change Subaction - AirCatchHit
  8216. !Work-03! 12030100 - LA-Basic[0][62]
  8217. Synchronous Timer - Frames=1.00x
  8218. Change Action(2) - ID=0xE, Requirement=Not 39
  8219. Change Action(2) - ID=0x16, Requirement=On Ground
  8220. Selective IASA - 0x9
  8221. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x0
  8222. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x1
  8223. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x2
  8224. Change Action(2) - ID=0x82, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x1, Variable=0.00x
  8225. Change Action(2) - ID=0x82, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8226. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8227. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  8228. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  8229. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  8230. !Animation Command-00! 0D000200 - 0x9, @17414
  8231. ----------------------------|END|-----------
  8232.  
  8233. Subroutine (statusAnimCmdExit_AirLassoHang) @23078
  8234.  
  8235. -----------|START|--------------------------
  8236. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=130.00x
  8237. Remove Article - RA-Basic[0][0]
  8238. End If
  8239. ----------------------------|END|-----------
  8240.  
  8241. Subroutine (statusAnimCmd_AirLassoRewind) @23098
  8242.  
  8243. -----------|START|--------------------------
  8244. Selective IASA - 0x9
  8245. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  8246. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  8247. Change Action(2) - ID=0xE, Requirement=Not 39
  8248. ----------------------------|END|-----------
  8249.  
  8250. Subroutine (statusAnimCmdExit_AirLassoRewind) @230C0
  8251.  
  8252. -----------|START|--------------------------
  8253. Remove Article - RA-Basic[0][0]
  8254. ----------------------------|END|-----------
  8255.  
  8256. Subroutine (statusAnimCmd_AirLassoFailure) @230D0
  8257.  
  8258. -----------|START|--------------------------
  8259. Change Action(2) - ID=0x16, Requirement=On Ground
  8260. Change Action(2) - ID=0xE, Requirement=Animation End
  8261. Additional Requirement - Requirement=In Air
  8262. !Motion-06! 04060100 - RA-Float[0][4]
  8263. Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
  8264. ----------------------------|END|-----------
  8265.  
  8266. Subroutine (statusAnimCmdExit_AirLassoFailure) @23100
  8267.  
  8268. -----------|START|--------------------------
  8269. Remove Article - RA-Basic[0][0]
  8270. ----------------------------|END|-----------
  8271.  
  8272. Subroutine (statusAnimCmdPre_ItemSwingS4Start) @23110
  8273.  
  8274. -----------|START|--------------------------
  8275. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=33.00x
  8276. !Status-0D! 020D0100 - 0xA1
  8277. !Character Specific-13! 0C130000
  8278. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  8279. !Posture-02! 05020000
  8280. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  8281. !Posture-01! 05010000
  8282. End If
  8283. End If
  8284. ----------------------------|END|-----------
  8285.  
  8286. Subroutine (statusAnimCmd_ItemSwingS4Start) @23160
  8287.  
  8288. -----------|START|--------------------------
  8289. Change Action(2) - ID=0xE, Requirement=In Air
  8290. Change Action - Unknown=0x2787, ID=0xA2, Requirement=Animation End
  8291. Additional Requirement - Requirement=Button Held, 0x0
  8292. Additional Requirement - Requirement=On Ground
  8293. Change Action - Unknown=0x2786, ID=0xA1, Requirement=Animation End
  8294. Additional Requirement - Requirement=On Ground
  8295. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  8296. !Posture-02! 05020000
  8297. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  8298. !Posture-01! 05010000
  8299. End If
  8300. !Posture-04! 05040000
  8301. !Character Specific-01! 0C010000
  8302. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  8303. !Work-04! 12040100 - RA-Basic[0][0]
  8304. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  8305. Switch - 0x2710, IC-Basic[20992][32]
  8306. Case - 0x124
  8307. !Character Specific-1C! 0C1C0300 - 0x2, 0x50, True
  8308. Case - 0x136
  8309. !Character Specific-1C! 0C1C0300 - 0x2, 0x5C, True
  8310. Case - 0x13D
  8311. !Character Specific-1C! 0C1C0300 - 0x2, 0x60, True
  8312. Case - 0x12F
  8313. !Character Specific-1C! 0C1C0300 - 0x2, 0x58, True
  8314. End Switch
  8315. ----------------------------|END|-----------
  8316.  
  8317. Subroutine (statusAnimCmd_ItemSwingS4Uniq) @23238
  8318.  
  8319. -----------|START|--------------------------
  8320. If - Requirement=Not Button Held, Variable=0x0
  8321. Bit Variable Set - RA-Bit[0][17]
  8322. !Unknown-0D! 000D0200 - Button Pressed, 0x0
  8323. Bit Variable Set - RA-Bit[0][18]
  8324. End If
  8325. ----------------------------|END|-----------
  8326.  
  8327. Subroutine (statusAnimCmd_ItemSwingS4) @23268
  8328.  
  8329. -----------|START|--------------------------
  8330. !Controller-02! 07020000
  8331. Subroutine - Offset=@1836C
  8332. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  8333. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  8334. !Animation Command-00! 0D000200 - 0x9, @23238
  8335. Switch - 0x2710, IC-Basic[20992][32]
  8336. Case - 0x124
  8337. Subroutine - Offset=@459C
  8338. Case - 0x12A
  8339. !Character Specific-1C! 0C1C0300 - 0x2, 0x54, True
  8340. Case - 0x136
  8341. Subroutine - Offset=@5084
  8342. Case - 0x13D
  8343. Subroutine - Offset=@5354
  8344. Case - 0x12F
  8345. Subroutine - Offset=@4DB4
  8346. End Switch
  8347. If - Requirement=Compare, Variable=IC-Basic[20992][32], Comparison=0x3, Variable=298.00x
  8348. Basic Variable Add - 0x1, RA-Basic[0][0]
  8349. If - Requirement=2C, Variable=RA-Basic[0][0]
  8350. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  8351. !Motion-03! 04030200 - Not Bit is Set, RA-Bit[0][17]
  8352. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  8353. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][18]
  8354. Loop Rest
  8355. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  8356. End If
  8357. End If
  8358. ----------------------------|END|-----------
  8359.  
  8360. Subroutine (statusAnimCmd_ItemSwingS4Hold) @23350
  8361.  
  8362. -----------|START|--------------------------
  8363. Change Action(2) - ID=0xE, Requirement=In Air
  8364. Change Action(2) - ID=0xA1, Requirement=Animation End
  8365. Additional Requirement - Requirement=On Ground
  8366. Change Action(2) - ID=0xA1, Requirement=Button Not Held, Variable=0x0
  8367. Additional Requirement - Requirement=On Ground
  8368. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  8369. Basic Variable Add - 0x2, RA-Basic[0][0]
  8370. Change Subaction - ID=RA-Basic[0][0]
  8371. ----------------------------|END|-----------
  8372.  
  8373. Subroutine (statusAnimCmd_ItemThrow) @23398
  8374.  
  8375. -----------|START|--------------------------
  8376. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  8377. Change Action(2) - ID=0xE, Requirement=Animation End
  8378. Additional Requirement - Requirement=In Air
  8379. Change Action(2) - ID=0x0, Requirement=Animation End
  8380. Additional Requirement - Requirement=On Ground
  8381. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  8382. !Character Specific-13! 0C130000
  8383. If - Requirement=On Ground
  8384. Subroutine - Offset=@18E7C
  8385. Else
  8386. Subroutine - Offset=@1905C
  8387. End If
  8388. !Unknown-0D! 000D0400 - Compare, RA-Basic[0][0], 0x2, 0.00x
  8389. If - Requirement=On Ground
  8390. Subroutine - Offset=@1942C
  8391. Else
  8392. Subroutine - Offset=@19834
  8393. End If
  8394. End If
  8395. !Controller-00! 07000000
  8396. !Controller-01! 07010000
  8397. !Controller-02! 07020000
  8398. Set Loop - Iterations=0xFFFFFFFF
  8399. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  8400. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  8401. Else
  8402. Change Subaction - ID=RA-Basic[0][0]
  8403. Bit Variable Set - RA-Bit[0][16]
  8404. End If
  8405. If - Requirement=On Ground
  8406. Edge Sticky - 0x2
  8407. Set Air/Ground - 0xF
  8408. !Motion-02! 04020100 - In Air
  8409. Else
  8410. Edge Sticky - 0x5
  8411. Set Air/Ground - 0x0
  8412. !Motion-02! 04020100 - On Ground
  8413. End If
  8414. Loop Rest
  8415. Basic Variable Set - RA-Basic[0][0], RA-Basic[0][2]
  8416. Basic Variable Set - RA-Basic[0][1], RA-Basic[0][0]
  8417. Basic Variable Set - RA-Basic[0][2], RA-Basic[0][1]
  8418. Execute Loop
  8419. ----------------------------|END|-----------
  8420.  
  8421. Subroutine @234F8
  8422.  
  8423. -----------|START|--------------------------
  8424. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  8425. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][50]
  8426. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][11], 0x0, IC-Basic[23040][84]
  8427. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  8428. Basic Variable Set - 0x114, RA-Basic[0][0]
  8429. Else
  8430. Basic Variable Set - 0x115, RA-Basic[0][0]
  8431. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  8432. End If
  8433. Bit Variable Set - LA-Bit[0][42]
  8434. !Character Specific-20! 0C200200 - 0x1, 0x19
  8435. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  8436. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][87]
  8437. Basic Variable Set - 0x116, RA-Basic[0][0]
  8438. Bit Variable Set - LA-Bit[0][42]
  8439. !Character Specific-20! 0C200200 - 0x1, 0x19
  8440. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  8441. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][89]
  8442. Basic Variable Set - 0x117, RA-Basic[0][0]
  8443. Bit Variable Set - LA-Bit[0][42]
  8444. !Character Specific-20! 0C200200 - 0x1, 0x19
  8445. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][82]
  8446. Basic Variable Set - 0x112, RA-Basic[0][0]
  8447. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  8448. Basic Variable Set - 0x113, RA-Basic[0][0]
  8449. Else
  8450. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  8451. Basic Variable Set - 0x110, RA-Basic[0][0]
  8452. Else
  8453. Basic Variable Set - 0x111, RA-Basic[0][0]
  8454. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  8455. End If
  8456. End If
  8457. Change Subaction - ID=RA-Basic[0][0]
  8458. ----------------------------|END|-----------
  8459.  
  8460. Subroutine (statusAnimCmd_ItemThrowHeavyCommon) @234F8
  8461.  
  8462. -----------|START|--------------------------
  8463. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  8464. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][50]
  8465. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][11], 0x0, IC-Basic[23040][84]
  8466. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  8467. Basic Variable Set - 0x114, RA-Basic[0][0]
  8468. Else
  8469. Basic Variable Set - 0x115, RA-Basic[0][0]
  8470. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  8471. End If
  8472. Bit Variable Set - LA-Bit[0][42]
  8473. !Character Specific-20! 0C200200 - 0x1, 0x19
  8474. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  8475. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][87]
  8476. Basic Variable Set - 0x116, RA-Basic[0][0]
  8477. Bit Variable Set - LA-Bit[0][42]
  8478. !Character Specific-20! 0C200200 - 0x1, 0x19
  8479. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][88]
  8480. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][12], 0x0, IC-Basic[3072][89]
  8481. Basic Variable Set - 0x117, RA-Basic[0][0]
  8482. Bit Variable Set - LA-Bit[0][42]
  8483. !Character Specific-20! 0C200200 - 0x1, 0x19
  8484. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][82]
  8485. Basic Variable Set - 0x112, RA-Basic[0][0]
  8486. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][250], 0x1, IC-Basic[3072][83]
  8487. Basic Variable Set - 0x113, RA-Basic[0][0]
  8488. Else
  8489. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  8490. Basic Variable Set - 0x110, RA-Basic[0][0]
  8491. Else
  8492. Basic Variable Set - 0x111, RA-Basic[0][0]
  8493. Float Variable Set - IC-Basic[0][9], RA-Float[0][4]
  8494. End If
  8495. End If
  8496. Change Subaction - ID=RA-Basic[0][0]
  8497. ----------------------------|END|-----------
  8498.  
  8499. Subroutine @23610
  8500.  
  8501. -----------|START|--------------------------
  8502. Bit Variable Clear - RA-Bit[0][18]
  8503. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8504. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8505. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8506. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8507. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8508. Additional Requirement - Requirement=Not 25
  8509. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8510. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][50]
  8511. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8512. Change Action(EXT) - Unknown=0x2793, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  8513. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8514. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8515. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][50]
  8516. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8517. Change Action(EXT) - Unknown=0x2794, ID=RA-Basic[0][7], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  8518. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8519. Change Action(EXT) - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  8520. Change Action(EXT) - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  8521. ----------------------------|END|-----------
  8522.  
  8523. Subroutine (statusAnimCmd_ItemShootWait_Common) @23610
  8524.  
  8525. -----------|START|--------------------------
  8526. Bit Variable Clear - RA-Bit[0][18]
  8527. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8528. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8529. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8530. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8531. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8532. Additional Requirement - Requirement=Not 25
  8533. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8534. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][50]
  8535. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8536. Change Action(EXT) - Unknown=0x2793, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  8537. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8538. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8539. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][50]
  8540. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8541. Change Action(EXT) - Unknown=0x2794, ID=RA-Basic[0][7], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  8542. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8543. Change Action(EXT) - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  8544. Change Action(EXT) - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  8545. ----------------------------|END|-----------
  8546.  
  8547. Subroutine @236B0
  8548.  
  8549. -----------|START|--------------------------
  8550. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8551. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8552. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8553. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8554. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8555. Additional Requirement - Requirement=Not 25
  8556. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8557. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][50]
  8558. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8559. Change Action(EXT) - Unknown=0x2793, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  8560. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8561. Change Action(2) - ID=RA-Basic[0][4], Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  8562. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8563. Change Action(2) - ID=RA-Basic[0][4], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  8564. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8565. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=IC-Basic[3072][45]
  8566. ----------------------------|END|-----------
  8567.  
  8568. Subroutine (statusAnimCmd_ItemShootWalkF_Common) @236B0
  8569.  
  8570. -----------|START|--------------------------
  8571. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8572. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8573. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8574. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8575. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8576. Additional Requirement - Requirement=Not 25
  8577. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8578. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][50]
  8579. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8580. Change Action(EXT) - Unknown=0x2793, ID=RA-Basic[0][6], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  8581. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8582. Change Action(2) - ID=RA-Basic[0][4], Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  8583. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8584. Change Action(2) - ID=RA-Basic[0][4], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  8585. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8586. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=IC-Basic[3072][45]
  8587. ----------------------------|END|-----------
  8588.  
  8589. Subroutine @23738
  8590.  
  8591. -----------|START|--------------------------
  8592. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8593. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8594. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8595. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8596. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8597. Additional Requirement - Requirement=Not 25
  8598. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8599. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][50]
  8600. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8601. Change Action(EXT) - Unknown=0x2794, ID=RA-Basic[0][7], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  8602. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8603. Change Action(2) - ID=RA-Basic[0][5], Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  8604. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8605. Change Action(2) - ID=RA-Basic[0][5], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x0, Variable=0.00x
  8606. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8607. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x0, Variable=IC-Basic[3072][45]
  8608. ----------------------------|END|-----------
  8609.  
  8610. Subroutine (statusAnimCmd_ItemShootWalkB_Common) @23738
  8611.  
  8612. -----------|START|--------------------------
  8613. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8614. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8615. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8616. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8617. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8618. Additional Requirement - Requirement=Not 25
  8619. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  8620. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][50]
  8621. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8622. Change Action(EXT) - Unknown=0x2794, ID=RA-Basic[0][7], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  8623. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  8624. Change Action(2) - ID=RA-Basic[0][5], Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  8625. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8626. Change Action(2) - ID=RA-Basic[0][5], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x0, Variable=0.00x
  8627. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8628. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x0, Variable=IC-Basic[3072][45]
  8629. ----------------------------|END|-----------
  8630.  
  8631. Subroutine @237C0
  8632. ItemLegsBrakeF,
  8633. -----------|START|--------------------------
  8634. Change Subaction - ItemLegsBrakeF
  8635. !Motion-19! 04190000
  8636. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8637. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8638. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8639. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8640. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8641. Additional Requirement - Requirement=Not 25
  8642. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8643. Change Action - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  8644. Change Action - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  8645. ----------------------------|END|-----------
  8646.  
  8647. Subroutine (statusAnimCmd_ItemShootWalkFBrake_Common) @237C0
  8648. ItemLegsBrakeF,
  8649. -----------|START|--------------------------
  8650. Change Subaction - ItemLegsBrakeF
  8651. !Motion-19! 04190000
  8652. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8653. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8654. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8655. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8656. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8657. Additional Requirement - Requirement=Not 25
  8658. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8659. Change Action - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  8660. Change Action - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  8661. ----------------------------|END|-----------
  8662.  
  8663. Subroutine @23820
  8664. ItemLegsBrakeB,
  8665. -----------|START|--------------------------
  8666. Change Subaction - ItemLegsBrakeB
  8667. !Motion-19! 04190000
  8668. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8669. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8670. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8671. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8672. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8673. Additional Requirement - Requirement=Not 25
  8674. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8675. Change Action - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  8676. Change Action - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  8677. ----------------------------|END|-----------
  8678.  
  8679. Subroutine (statusAnimCmd_ItemShootWalkBBrake_Common) @23820
  8680. ItemLegsBrakeB,
  8681. -----------|START|--------------------------
  8682. Change Subaction - ItemLegsBrakeB
  8683. !Motion-19! 04190000
  8684. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8685. Change Action - Unknown=0x2796, ID=RA-Basic[0][8], Requirement=Bit is Set, Variable=RA-Bit[0][17]
  8686. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8687. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8688. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8689. Additional Requirement - Requirement=Not 25
  8690. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8691. Change Action - Unknown=0x278F, ID=RA-Basic[0][2], Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][45]
  8692. Change Action - Unknown=0x2791, ID=RA-Basic[0][3], Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][45]
  8693. ----------------------------|END|-----------
  8694.  
  8695. Subroutine @23880
  8696. ItemLegsDashF,
  8697. -----------|START|--------------------------
  8698. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  8699. !Turn-00! 20000200 - IC-Basic[43008][21], False
  8700. !Posture-03! 05030000
  8701. End If
  8702. Set Air/Ground - 0x1A
  8703. Change Subaction - ItemLegsDashF
  8704. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8705. Change Action(2) - ID=RA-Basic[0][4], Requirement=Animation End
  8706. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8707. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8708. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8709. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8710. Additional Requirement - Requirement=Not 25
  8711. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8712. ----------------------------|END|-----------
  8713.  
  8714. Subroutine (statusAnimCmd_ItemShootDashF_Common) @23880
  8715. ItemLegsDashF,
  8716. -----------|START|--------------------------
  8717. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  8718. !Turn-00! 20000200 - IC-Basic[43008][21], False
  8719. !Posture-03! 05030000
  8720. End If
  8721. Set Air/Ground - 0x1A
  8722. Change Subaction - ItemLegsDashF
  8723. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8724. Change Action(2) - ID=RA-Basic[0][4], Requirement=Animation End
  8725. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8726. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8727. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8728. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8729. Additional Requirement - Requirement=Not 25
  8730. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8731. ----------------------------|END|-----------
  8732.  
  8733. Subroutine @238F8
  8734. ItemLegsDashB,
  8735. -----------|START|--------------------------
  8736. Set Air/Ground - 0x1B
  8737. Change Subaction - ItemLegsDashB
  8738. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8739. Change Action(2) - ID=RA-Basic[0][5], Requirement=Animation End
  8740. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8741. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8742. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8743. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8744. Additional Requirement - Requirement=Not 25
  8745. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8746. ----------------------------|END|-----------
  8747.  
  8748. Subroutine (statusAnimCmd_ItemShootDashB_Common) @238F8
  8749. ItemLegsDashB,
  8750. -----------|START|--------------------------
  8751. Set Air/Ground - 0x1B
  8752. Change Subaction - ItemLegsDashB
  8753. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8754. Change Action(2) - ID=RA-Basic[0][5], Requirement=Animation End
  8755. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  8756. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8757. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8758. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8759. Additional Requirement - Requirement=Not 25
  8760. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8761. ----------------------------|END|-----------
  8762.  
  8763. Subroutine @23950
  8764. ItemLegsJumpSquat,
  8765. -----------|START|--------------------------
  8766. Change Subaction - ItemLegsJumpSquat
  8767. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8768. Change Action - Unknown=0x2798, ID=RA-Basic[0][9], Requirement=Animation End
  8769. ----------------------------|END|-----------
  8770.  
  8771. Subroutine (statusAnimCmd_ItemShootJumpSquat_Common) @23950
  8772. ItemLegsJumpSquat,
  8773. -----------|START|--------------------------
  8774. Change Subaction - ItemLegsJumpSquat
  8775. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8776. Change Action - Unknown=0x2798, ID=RA-Basic[0][9], Requirement=Animation End
  8777. ----------------------------|END|-----------
  8778.  
  8779. Subroutine @23970
  8780. ItemLegsLanding,
  8781. -----------|START|--------------------------
  8782. Change Subaction - ItemLegsLanding
  8783. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8784. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8785. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x5, IC-Basic[3072][2]
  8786. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8787. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8788. Additional Requirement - Requirement=Not 25
  8789. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x5, IC-Basic[3072][2]
  8790. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8791. ----------------------------|END|-----------
  8792.  
  8793. Subroutine (statusAnimCmd_ItemShootLanding_Common) @23970
  8794. ItemLegsLanding,
  8795. -----------|START|--------------------------
  8796. Change Subaction - ItemLegsLanding
  8797. Change Action - Unknown=0x2795, ID=RA-Basic[0][8], Requirement=In Air
  8798. Change Action(EXT) - Unknown=0x2797, ID=RA-Basic[0][10], Requirement=Button Pressed, Variable=0x2
  8799. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x5, IC-Basic[3072][2]
  8800. Change Action(EXT) - Unknown=0x2798, ID=RA-Basic[0][10], Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8801. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8802. Additional Requirement - Requirement=Not 25
  8803. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x5, IC-Basic[3072][2]
  8804. Change Action - Unknown=0x278E, ID=RA-Basic[0][1], Requirement=Animation End
  8805. ----------------------------|END|-----------
  8806.  
  8807. Subroutine @239C0
  8808.  
  8809. -----------|START|--------------------------
  8810. Change Action - Unknown=0x279A, ID=RA-Basic[0][11], Requirement=On Ground
  8811. ----------------------------|END|-----------
  8812.  
  8813. Subroutine (statusAnimCmd_ItemShootAir_Common) @239C0
  8814.  
  8815. -----------|START|--------------------------
  8816. Change Action - Unknown=0x279A, ID=RA-Basic[0][11], Requirement=On Ground
  8817. ----------------------------|END|-----------
  8818.  
  8819. Subroutine (statusAnimCmdPre_ItemShoot) @239D0
  8820.  
  8821. -----------|START|--------------------------
  8822. If - Requirement=Compare, Variable=IC-Basic[19968][50], Comparison=0x1, Variable=0.00x
  8823. !Unknown-0B! 000B0400 - 4A, IC-Basic[19968][37], 0x2, 0x278D
  8824. !Status-0D! 020D0100 - 0x9B
  8825. End If
  8826. ----------------------------|END|-----------
  8827.  
  8828. Subroutine (statusAnimCmd_GimmickCatapult) @239F8
  8829.  
  8830. -----------|START|--------------------------
  8831. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  8832. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  8833. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  8834. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  8835. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  8836. Additional Requirement - Requirement=Not 25
  8837. ----------------------------|END|-----------
  8838.  
  8839. Subroutine (statusAnimCmdPre_Bury) @23A30
  8840.  
  8841. -----------|START|--------------------------
  8842. Subroutine - Offset=@157B4
  8843. ----------------------------|END|-----------
  8844.  
  8845. Subroutine @23A40
  8846.  
  8847. -----------|START|--------------------------
  8848. Float Variable Set - RA-Float[0][10], LA-Float[0][1]
  8849. Basic Variable Set - LA-Float[0][0], RA-Basic[0][3]
  8850. Bit Variable Set - LA-Bit[0][3]
  8851. Change Action - Unknown=0x272D, ID=0x19, Requirement=On Ground
  8852. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  8853. Additional Requirement - Requirement=Compare, IC-Basic[768][236], 0x0, 0.00x
  8854. Change Action(2) - ID=RA-Basic[0][2], Requirement=Animation End
  8855. ----------------------------|END|-----------
  8856.  
  8857. Subroutine (statusAnimCmd_SpecialJumpAttackCommon) @23A40
  8858.  
  8859. -----------|START|--------------------------
  8860. Float Variable Set - RA-Float[0][10], LA-Float[0][1]
  8861. Basic Variable Set - LA-Float[0][0], RA-Basic[0][3]
  8862. Bit Variable Set - LA-Bit[0][3]
  8863. Change Action - Unknown=0x272D, ID=0x19, Requirement=On Ground
  8864. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  8865. Additional Requirement - Requirement=Compare, IC-Basic[768][236], 0x0, 0.00x
  8866. Change Action(2) - ID=RA-Basic[0][2], Requirement=Animation End
  8867. ----------------------------|END|-----------
  8868.  
  8869. Subroutine (statusAnimCmd_SpecialJumpAttack) @23A80
  8870.  
  8871. -----------|START|--------------------------
  8872. Subroutine - statusAnimCmd_SpecialJumpAttackCommonOffset=@23A40
  8873. If - Requirement=On Ground
  8874. Set Air/Ground - 0x3F
  8875. Change Subaction - ID=RA-Basic[0][0]
  8876. Else
  8877. !Character Specific-04! 0C040000
  8878. Set Air/Ground - 0x40
  8879. Change Subaction - ID=RA-Basic[0][1]
  8880. !Status-08! 02080100 - 0x2712
  8881. End If
  8882. !Animation Command-00! 0D000200 - 0x9, @1D42C
  8883. ----------------------------|END|-----------
  8884.  
  8885. Subroutine (statusAnimCmd_Appeal) @23AE0
  8886.  
  8887. -----------|START|--------------------------
  8888. !Controller-02! 07020000
  8889. Change Action(2) - ID=0xE, Requirement=In Air
  8890. If - Requirement=Not 1B
  8891. !Unknown-0B! 000B0200 - Not Bit is Set, RA-Bit[0][14]
  8892. !Unknown-0B! 000B0200 - Button Held, 0x7
  8893. Asynchronous Timer - Frames=1.00x
  8894. If - Requirement=Not Button Held, Variable=0x7
  8895. !Unknown-0B! 000B0100 - Not 1C
  8896. Change Action(2) - ID=0x10D, Requirement=0F
  8897. Bit Variable Set - RA-Bit[0][16]
  8898. !Character Specific-26! 0C260100 - True
  8899. Else
  8900. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  8901. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  8902. End If
  8903. End If
  8904. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  8905. If - Requirement=Bit is Set, Variable=RA-Bit[0][14]
  8906. Switch - 0x2711, 0x3
  8907. Case - 0x0
  8908. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  8909. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  8910. !Character Specific-0A! 0C0A0100 - 0x0
  8911. Case - 0x1
  8912. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  8913. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  8914. !Character Specific-0A! 0C0A0100 - 0x1
  8915. Case - 0x2
  8916. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  8917. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  8918. If - Requirement=2B, Variable=0x1
  8919. !Character Specific-0A! 0C0A0100 - 0x2
  8920. Else
  8921. !Character Specific-0A! 0C0A0100 - 0x3
  8922. End If
  8923. End Switch
  8924. Else
  8925. If - Requirement=Button Held, Variable=0x6
  8926. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  8927. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  8928. !Character Specific-0A! 0C0A0100 - 0x0
  8929. !Unknown-0D! 000D0200 - Button Held, 0x7
  8930. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  8931. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  8932. !Character Specific-0A! 0C0A0100 - 0x1
  8933. !Unknown-0D! 000D0200 - Button Held, 0x8
  8934. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  8935. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  8936. If - Requirement=Button Held, Variable=0x9
  8937. !Character Specific-0A! 0C0A0100 - 0x2
  8938. !Unknown-0D! 000D0200 - Button Held, 0xA
  8939. !Character Specific-0A! 0C0A0100 - 0x3
  8940. Else
  8941. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  8942. !Character Specific-0A! 0C0A0100 - 0x2
  8943. Else
  8944. !Character Specific-0A! 0C0A0100 - 0x3
  8945. End If
  8946. End If
  8947. End If
  8948. End If
  8949. If - Requirement=2C, Variable=RA-Basic[0][1]
  8950. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  8951. Change Subaction - ID=RA-Basic[0][1]
  8952. Else
  8953. Change Subaction - ID=RA-Basic[0][0]
  8954. End If
  8955. Else
  8956. Change Subaction - ID=RA-Basic[0][0]
  8957. End If
  8958. Change Action(2) - ID=0x0, Requirement=Animation End
  8959. End If
  8960. ----------------------------|END|-----------
  8961.  
  8962. Subroutine (statusAnimCmd_Entry) @23D38
  8963. EntryL, EntryR,
  8964. -----------|START|--------------------------
  8965. Body Collision - State=0x3
  8966. !Controller-06! 07060100 - False
  8967. !Area-05! 14050100 - False
  8968. !Character Specific-16! 0C160000
  8969. !Character Specific-17! 0C170100 - True
  8970. If - Requirement=Facing Left
  8971. !Unknown-0B! 000B0200 - 2C, 0x1C3
  8972. Change Subaction - EntryL
  8973. !Unknown-0D! 000D0100 - Facing Right
  8974. !Unknown-0B! 000B0200 - 2C, 0x1C2
  8975. Change Subaction - EntryR
  8976. Else
  8977. Change Action(2) - ID=0x0, Requirement=0F
  8978. End If
  8979. Set Loop - Iterations=0xFFFFFFFF
  8980. If - Requirement=On Ground
  8981. Edge Sticky - 0x2
  8982. !Motion-02! 04020100 - In Air
  8983. Else
  8984. Edge Sticky - 0x5
  8985. !Motion-02! 04020100 - On Ground
  8986. End If
  8987. Loop Rest
  8988. Execute Loop
  8989. ----------------------------|END|-----------
  8990.  
  8991. Subroutine (statusAnimCmd_Dead) @23E00
  8992.  
  8993. -----------|START|--------------------------
  8994. Body Collision - State=0x3
  8995. !Controller-06! 07060100 - False
  8996. !Item-0A! 1F0A0000
  8997. !Unknown-01! 19010000
  8998. !Area-05! 14050100 - False
  8999. !Character Specific-16! 0C160000
  9000. Change Action(2) - ID=0x10B, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  9001. ----------------------------|END|-----------
  9002.  
  9003. Subroutine @23E40
  9004.  
  9005. -----------|START|--------------------------
  9006. !Camera-09! 1A090000
  9007. Visibility - True
  9008. !Character Specific-16! 0C160000
  9009. !Character Specific-17! 0C170100 - True
  9010. !Area-05! 14050100 - False
  9011. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23040][61]
  9012. !Animation Command-00! 0D000200 - 0x9, @1FE44
  9013. ----------------------------|END|-----------
  9014.  
  9015. Subroutine (statusAnimCmd_RebirthCommon) @23E40
  9016.  
  9017. -----------|START|--------------------------
  9018. !Camera-09! 1A090000
  9019. Visibility - True
  9020. !Character Specific-16! 0C160000
  9021. !Character Specific-17! 0C170100 - True
  9022. !Area-05! 14050100 - False
  9023. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x5, Variable=IC-Basic[23040][61]
  9024. !Animation Command-00! 0D000200 - 0x9, @1FE44
  9025. ----------------------------|END|-----------
  9026.  
  9027. Subroutine (statusAnimCmd_Win) @23E80
  9028.  
  9029. -----------|START|--------------------------
  9030. Bit Variable Set - LA-Bit[0][1]
  9031. !Controller-06! 07060100 - False
  9032. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=271.00x
  9033. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x0, Variable=454.00x
  9034. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  9035. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  9036. !Unknown-0D! 000D0400 - Compare, IC-Basic[19968][32], 0x0, 456.00x
  9037. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  9038. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  9039. Else
  9040. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  9041. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  9042. End If
  9043. Else
  9044. Basic Variable Set - IC-Basic[20992][36], RA-Basic[0][0]
  9045. !Character Specific-1B! 0C1B0100 - RA-Basic[0][0]
  9046. !Posture-07! 05070300 - 0.00x, IC-Basic[3328][180], 0.00x
  9047. Switch - 0x2710, RA-Basic[0][0]
  9048. Case - 0x0
  9049. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  9050. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  9051. Case - 0x1
  9052. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  9053. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  9054. Case - 0x2
  9055. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  9056. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  9057. End Switch
  9058. End If
  9059. !Character Specific-01! 0C010000
  9060. If - Requirement=Not 2C, Variable=RA-Basic[0][1]
  9061. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  9062. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  9063. End If
  9064. If - Requirement=2C, Variable=RA-Basic[0][1]
  9065. If - Requirement=2C, Variable=RA-Basic[0][2]
  9066. Change Subaction - ID=RA-Basic[0][1]
  9067. Synchronous Timer - Frames=1.00x
  9068. !Motion-02! 04020100 - Animation End
  9069. Loop Rest
  9070. Change Subaction - ID=RA-Basic[0][2]
  9071. Else
  9072. Change Subaction - ID=RA-Basic[0][1]
  9073. End If
  9074. Bit Variable Set - RA-Bit[0][16]
  9075. End If
  9076. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  9077. Subroutine - Offset=@BC74
  9078. End If
  9079. ----------------------------|END|-----------
  9080.  
  9081. Subroutine (statusAnimCmd_Lose) @24010
  9082. SlipWait, Lose,
  9083. -----------|START|--------------------------
  9084. Bit Variable Set - LA-Bit[0][1]
  9085. !Controller-06! 07060100 - False
  9086. If - Requirement=Not 2C, Variable=0x1CA
  9087. Change Subaction - SlipWait
  9088. Else
  9089. Change Subaction - Lose
  9090. End If
  9091. ----------------------------|END|-----------
  9092.  
  9093. Subroutine (statusAnimCmdPre_SpecialN) @24050
  9094.  
  9095. -----------|START|--------------------------
  9096. If - Requirement=In Air
  9097. !Unknown-0B! 000B0400 - Compare, IC-Basic[20992][29], 0x0, IC-Basic[23040][5]
  9098. Reverse Direction
  9099. End If
  9100. ----------------------------|END|-----------
  9101.  
  9102. Subroutine (statusAnimCmdPre_SpecialNCommon) @24078
  9103.  
  9104. -----------|START|--------------------------
  9105. Subroutine - statusAnimCmdPre_SpecialNOffset=@24050
  9106. ----------------------------|END|-----------
  9107.  
  9108. Subroutine (statusAnimCmdGroup_CHK_GROUND_SPECIAL) @24088
  9109.  
  9110. -----------|START|--------------------------
  9111. !Status-0C! 020C0100 - 0x1
  9112. Subroutine - Offset=@9964
  9113. !Status-0C! 020C0100 - 0x0
  9114. ----------------------------|END|-----------
  9115.  
  9116. Subroutine (statusAnimCmdGroup_CHK_GROUND_ITEM) @240A8
  9117.  
  9118. -----------|START|--------------------------
  9119. !Status-0C! 020C0100 - 0x2
  9120. Subroutine - Offset=@9AD4
  9121. !Status-0C! 020C0100 - 0x0
  9122. ----------------------------|END|-----------
  9123.  
  9124. Subroutine (statusAnimCmdGroup_CHK_GROUND_CATCH) @240C8
  9125.  
  9126. -----------|START|--------------------------
  9127. !Status-0C! 020C0100 - 0x3
  9128. Subroutine - Offset=@9B1C
  9129. !Status-0C! 020C0100 - 0x0
  9130. ----------------------------|END|-----------
  9131.  
  9132. Subroutine (statusAnimCmdGroup_CHK_GROUND_ATTACK) @240E8
  9133.  
  9134. -----------|START|--------------------------
  9135. !Status-0C! 020C0100 - 0x4
  9136. Subroutine - Offset=@9FBC
  9137. !Status-0C! 020C0100 - 0x0
  9138. ----------------------------|END|-----------
  9139.  
  9140. Subroutine (statusAnimCmdGroup_CHK_GROUND_ESCAPE) @24108
  9141.  
  9142. -----------|START|--------------------------
  9143. !Status-0C! 020C0100 - 0x5
  9144. Subroutine - statusAnimCmd_GROUNDChkEscapeOffset=@21798
  9145. !Status-0C! 020C0100 - 0x0
  9146. ----------------------------|END|-----------
  9147.  
  9148. Subroutine (statusAnimCmdGroup_CHK_GROUND_GUARD) @24128
  9149.  
  9150. -----------|START|--------------------------
  9151. !Status-0C! 020C0100 - 0x6
  9152. Subroutine - Offset=@A2EC
  9153. !Status-0C! 020C0100 - 0x0
  9154. ----------------------------|END|-----------
  9155.  
  9156. Subroutine (statusAnimCmdGroup_CHK_GROUND_JUMP) @24148
  9157.  
  9158. -----------|START|--------------------------
  9159. !Status-0C! 020C0100 - 0x7
  9160. Subroutine - Offset=@A38C
  9161. !Status-0C! 020C0100 - 0x0
  9162. ----------------------------|END|-----------
  9163.  
  9164. Subroutine (statusAnimCmdGroup_CHK_GROUND) @24168
  9165.  
  9166. -----------|START|--------------------------
  9167. !Status-0C! 020C0100 - 0x8
  9168. Subroutine - Offset=@A5B4
  9169. !Status-0C! 020C0100 - 0x0
  9170. ----------------------------|END|-----------
  9171.  
  9172. Subroutine (statusAnimCmdGroup_CHK_AIR_LANDING) @24188
  9173.  
  9174. -----------|START|--------------------------
  9175. !Status-0C! 020C0100 - 0x9
  9176. Subroutine - statusAnimCmd_AIRChkLandingOffset=@21800
  9177. !Status-0C! 020C0100 - 0x0
  9178. ----------------------------|END|-----------
  9179.  
  9180. Subroutine (statusAnimCmdGroup_CHK_AIR_CLIFF) @241A8
  9181.  
  9182. -----------|START|--------------------------
  9183. !Status-0C! 020C0100 - 0xA
  9184. Subroutine - statusAnimCmd_AIRChkCliffOffset=@21820
  9185. !Status-0C! 020C0100 - 0x0
  9186. ----------------------------|END|-----------
  9187.  
  9188. Subroutine (statusAnimCmdGroup_CHK_AIR_SPECIAL) @241C8
  9189.  
  9190. -----------|START|--------------------------
  9191. !Status-0C! 020C0100 - 0xB
  9192. Subroutine - Offset=@A9AC
  9193. !Status-0C! 020C0100 - 0x0
  9194. ----------------------------|END|-----------
  9195.  
  9196. Subroutine (statusAnimCmdGroup_CHK_AIR_ITEM_THROW) @241E8
  9197.  
  9198. -----------|START|--------------------------
  9199. !Status-0C! 020C0100 - 0xC
  9200. Subroutine - statusAnimCmd_AIRChkItemThrowOffset=@21860
  9201. !Status-0C! 020C0100 - 0x0
  9202. ----------------------------|END|-----------
  9203.  
  9204. Subroutine (statusAnimCmdGroup_CHK_AIR_LASSO) @24208
  9205.  
  9206. -----------|START|--------------------------
  9207. !Status-0C! 020C0100 - 0xD
  9208. Subroutine - Offset=@AB24
  9209. !Status-0C! 020C0100 - 0x0
  9210. ----------------------------|END|-----------
  9211.  
  9212. Subroutine (statusAnimCmdGroup_CHK_AIR_ESCAPE) @24228
  9213.  
  9214. -----------|START|--------------------------
  9215. !Status-0C! 020C0100 - 0xE
  9216. Subroutine - statusAnimCmd_AIRChkEscapeOffset=@218A8
  9217. !Status-0C! 020C0100 - 0x0
  9218. ----------------------------|END|-----------
  9219.  
  9220. Subroutine (statusAnimCmdGroup_CHK_AIR_ATTACK) @24248
  9221.  
  9222. -----------|START|--------------------------
  9223. !Status-0C! 020C0100 - 0xF
  9224. Subroutine - statusAnimCmd_AIRChkAttackOffset=@218C0
  9225. !Status-0C! 020C0100 - 0x0
  9226. ----------------------------|END|-----------
  9227.  
  9228. Subroutine (statusAnimCmdGroup_CHK_AIR_TREAD_JUMP) @24268
  9229.  
  9230. -----------|START|--------------------------
  9231. !Status-0C! 020C0100 - 0x10
  9232. Subroutine - statusAnimCmd_AIRChkTreadJumpOffset=@21908
  9233. !Status-0C! 020C0100 - 0x0
  9234. ----------------------------|END|-----------
  9235.  
  9236. Subroutine (statusAnimCmdGroup_CHK_AIR_WALL_JUMP) @24288
  9237.  
  9238. -----------|START|--------------------------
  9239. !Status-0C! 020C0100 - 0x11
  9240. Subroutine - statusAnimCmd_AIRChkWallJumpOffset=@21980
  9241. !Status-0C! 020C0100 - 0x0
  9242. ----------------------------|END|-----------
  9243.  
  9244. Subroutine (statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL) @242A8
  9245.  
  9246. -----------|START|--------------------------
  9247. !Status-0C! 020C0100 - 0x12
  9248. Subroutine - statusAnimCmd_AIRChkJumpAerialOffset=@219C8
  9249. !Status-0C! 020C0100 - 0x0
  9250. ----------------------------|END|-----------
  9251.  
  9252. ##########################################
  9253. # Unknown Commands in this File
  9254. ##########################################
  9255. 000B - Unknown
  9256. 000C - Unknown
  9257. 000D - Unknown
  9258. 0018 - Unknown
  9259. 0205 - Status
  9260. 0208 - Status
  9261. 0209 - Status
  9262. 020B - Status
  9263. 020C - Status
  9264. 020D - Status
  9265. 0402 - Motion
  9266. 0403 - Motion
  9267. 0406 - Motion
  9268. 040A - Motion
  9269. 040B - Motion
  9270. 040C - Motion
  9271. 040D - Motion
  9272. 0414 - Motion
  9273. 0418 - Motion
  9274. 0419 - Motion
  9275. 041A - Motion
  9276. 0501 - Posture
  9277. 0502 - Posture
  9278. 0503 - Posture
  9279. 0504 - Posture
  9280. 0507 - Posture
  9281. 050D - Posture
  9282. 0601 - Collision
  9283. 062C - Collision
  9284. 062D - Collision
  9285. 0700 - Controller
  9286. 0701 - Controller
  9287. 0702 - Controller
  9288. 0706 - Controller
  9289. 070B - Controller
  9290. 070C - Controller
  9291. 0802 - Ground
  9292. 0807 - Ground
  9293. 0900 - Situation
  9294. 0C01 - Character Specific
  9295. 0C04 - Character Specific
  9296. 0C08 - Character Specific
  9297. 0C0A - Character Specific
  9298. 0C13 - Character Specific
  9299. 0C16 - Character Specific
  9300. 0C17 - Character Specific
  9301. 0C1A - Character Specific
  9302. 0C1B - Character Specific
  9303. 0C1C - Character Specific
  9304. 0C20 - Character Specific
  9305. 0C24 - Character Specific
  9306. 0C26 - Character Specific
  9307. 0C27 - Character Specific
  9308. 0C29 - Character Specific
  9309. 0C2B - Character Specific
  9310. 0D00 - Animation Command
  9311. 0E05 - Kinetic
  9312. 0E06 - Kinetic
  9313. 0E07 - Kinetic
  9314. 1007 - Article
  9315. 1100 - Effect
  9316. 1115 - Effect
  9317. 1203 - Work
  9318. 1204 - Work
  9319. 1300 - Combo
  9320. 1301 - Combo
  9321. 1405 - Area
  9322. 1406 - Area
  9323. 1701 - Physics
  9324. 1705 - Physics
  9325. 1901 - Unknown
  9326. 1A07 - Camera
  9327. 1A09 - Camera
  9328. 1E00 - Damage
  9329. 1F0A - Item
  9330. 1F0D - Item
  9331. 1F0F - Item
  9332. 1F11 - Item
  9333. 2000 - Turn
  9334. 2107 - Color Blend
  9335. 6401 - Cancel
  9336. 6402 - Cancel
  9337. ##########################################
  9338. # Successful Parse
  9339. ##########################################