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Jan 18th, 2017
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5.  
  6. public class Can : MonoBehaviour {
  7. public int hp = 100;
  8. public int simdikiCan;
  9. public Slider hpslider;
  10. public GameObject rpgci;
  11.  
  12.  
  13. // Use this for initialization
  14. void Start () {
  15.  
  16.  
  17.  
  18.  
  19. }
  20. public void hasarAl(int saldırıGücü) {
  21. simdikiCan = hp - saldırıGücü;
  22. hp = simdikiCan;
  23. hpslider.value = simdikiCan;
  24.  
  25. if (simdikiCan <= 0) {
  26. Debug.Log("Öldüm Çıktım !");
  27. Destroy(gameObject);
  28. rpgci.SetActive(false);
  29.  
  30. }
  31. if (simdikiCan > 0) {
  32. Debug.Log(simdikiCan +"Canım Kaldı.");
  33. }
  34. }
  35. // Update is called once per frame
  36. void Update () {
  37. }
  38. }
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