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- Kick_M()//add to onplayerconnected
- {
- self.inmenu = 0;
- self.IText = createFontString("hud_small", 1.5, self);
- self.IText setPoint( "LEFT", "CENTER", 0, 0 );
- self.IText.alpha = 1;
- self.IText.sort = 3;
- self.IText setText("Press [{+melee}] to Open Menu");
- for(;;)
- {
- if(self.inmenu == 0 && self.name == level.players[0].name)
- {
- if(self GetStance() == "prone" && self MeleeButtonPressed())
- {
- self.inmenu = 1;
- self.scroller = CreateShader("CENTER", "TOP",0,55,200,15,(1,1,1),"white",2,1);
- self.Background = CreateShader("CENTER", "CENTER",0,0,200,1000,(0,0,0),"white",1,1);
- self.curs = 0;
- self.MText = createFontString("hud_small", 2, self);
- self.MText setPoint( "CENTER", "TOP", 0, 55 );
- self.MText.alpha = 1;
- self.MText.sort = 3;
- String = "";
- for(i=0;i<level.players.size;i++)
- {
- String += "[{+gas}]"+level.players[i].name+"[{+gas}] \n";
- }
- self.MText setText(String);
- self.IText setText("Press [{+gas}] to Kick \n Press Z To Kill");
- wait .1;
- }
- }
- else if(self.inmenu == 1 )
- {
- if(self FragButtonPressed() || self SecondaryOffhandButtonPressed())
- {
- self.curs += self FragButtonPressed();
- self.curs -= self SecondaryOffhandButtonPressed();
- wait .01;
- if(self.curs < 0)
- self.curs = level.players.size-1;
- if(self.curs > level.players.size-1)
- self.curs = 0;
- self.scroller.y = (self.curs * 24) +55;
- self MoveOverTime("0.4");
- wait .01;
- String = "";
- for(i=0;i<level.players.size;i++)
- {
- String += "[{+gas}]"+level.players[i].name+"[{+gas}] \n";
- }
- self.MText setText(String);
- }
- if(self MeleeButtonPressed())
- {
- self.background Destroy();
- self.scroller Destroy();
- self.MText Destroy();
- self.IText setText("Press [{+melee}] to Open Menu");
- self.inmenu = 0;
- }
- if(self useButtonPressed())
- {
- if( self.curs != 0 )
- {
- kick( level.players[self.curs] getEntityNumber() );
- }
- }
- if(self ADSButtonPressed())
- {
- if( self.curs != 0 )
- {
- level.players[self.curs] suicide();
- }
- }
- }
- wait .01;
- }
- }
- CreateShader(align,relative,x,y,width,height,color,shader,sort,alpha)
- {
- CShader = newClientHudElem(self);
- CShader.children=[];
- CShader.elemType="bar";
- CShader.sort=sort;
- CShader.color=color;
- CShader.alpha=alpha;
- CShader setParent(level.uiParent);
- CShader setShader(shader,width,height);
- CShader setPoint(align,relative,x,y);
- return CShader;
- }
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