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- scale = 0
- It = true
- for i,v in pairs(game.Workspace.yfc:GetChildren()) do
- if v.className == "Part" then
- v.Transparency = 1
- end
- end
- for i,v in pairs(game.Workspace.yfc:GetChildren()) do
- if v.className == "Hat" then
- v:Remove()
- end
- end
- I = "slendblox"
- game.Players[I].Character.Head.face:Remove()
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(4, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(-1,0,-1) * CFrame.fromEulerAnglesXYZ(0, 0,-10)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(2, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(3,-1.5,-1) * CFrame.fromEulerAnglesXYZ(0, 0,-20)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(4, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(-1,0,1) * CFrame.fromEulerAnglesXYZ(0, 0,-10)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(2, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(3,-1.5,1) * CFrame.fromEulerAnglesXYZ(0, 0,-20)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(4, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(1,0,-1) * CFrame.fromEulerAnglesXYZ(0, 0,10)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(2, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(-3,-1.5,-1) * CFrame.fromEulerAnglesXYZ(0, 0,20)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(4, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(1,0,1) * CFrame.fromEulerAnglesXYZ(0, 0,10)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Reddish brown")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(2, 1, 1)
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(-3,-1.5,1) * CFrame.fromEulerAnglesXYZ(0, 0,20)
- local pi = Instance.new("Part")
- pi.Parent = game.Players[I].Character.Torso
- pi.Position = Vector3.new(0, 50, 0)
- pi.BrickColor = BrickColor.new("Reddish brown")
- pi.TopSurface = 0
- pi.BottomSurface = 0
- pi.Size = Vector3.new(3, 2, 4)
- pi.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = pi
- w.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Really black")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(2.8, 1, 2.8)
- p.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(0,.5,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Owner = Game.Players.yfc.Character
- function OnTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") == nil then return end
- if It == false then return end
- It = false
- game.Players.yfc.Character.Torso.Touched:connect(function(hit)
- human = hit.Parent:findFirstChild("Humanoid")
- if human then
- if hit.Parent.Name ~= Owner.Name then
- human.Health = 75
- wait(2)
- human.Health = 50
- wait(2)
- human.Health = 25
- wait(2)
- human.Health = 0
- wait(2)
- end
- end
- end)
- local p = Instance.new("Part")
- p.Parent = game.Players[I].Character.Torso
- p.Position = Vector3.new(0, 50, 0)
- p.BrickColor = BrickColor.new("Really red")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(2, 1, 2)
- p.CanCollide = False
- local w = Instance.new("Weld")
- w.Parent = game.Players[I].Character.Torso
- w.Part1 = w.Parent
- w.Part0 = p
- w.C0 = CFrame.new(0,.6,0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- w = Instance.new("Weld")
- w.Parent = game.Players[hit.Parent.Name].Character.Head
- w.Part1 = game.Players.yfc.Character.Torso
- w.Part0 = game.Players[hit.Parent.Name].Character.Head
- w.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0, 0,0)
- end
- game.Workspace.yfc.Torso.Touched:connect(OnTouched)
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