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By: a guest | Mar 21st, 2010 | Syntax: None | Size: 2.75 KB | Hits: 82 | Expires: Never
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  1. Name: Zipactonal
  2. Race: Human
  3.  
  4. Attributes [53]
  5. ST 9 [-10]
  6. DX 10
  7. IQ 14 [80]
  8. HT 9 [-10]
  9.  
  10. HP 10 [2]
  11. Will 15 (Will includes +1 from 'Extra Will')
  12. Per 11 [-15]
  13. FP 11 [6]
  14.  
  15. Basic Lift 16
  16. Damage 1d-2/1d-1
  17.  
  18. Basic Speed 4,75
  19. Basic Move 4
  20.  
  21. Ground Move 4
  22.  
  23. Social Background
  24. TL: 6 [0]
  25. Cultural Familiarities:
  26. Languages:
  27.  
  28. Advantages [30]
  29. Eidetic Memory [5]
  30. Ritual Magery (2) [20]
  31. Ritual Magery 0 [5]
  32.  
  33. Perks [4]
  34. Alcohol Tolerance [1]
  35. Autotrance [1]
  36. No Hangover [1]
  37. Penetrating Voice [1]
  38.  
  39. Disadvantages [-45]
  40. Alcoholism [-15]
  41. Callous [-5]
  42. Discipline of Faith (Mysticism) [-10]
  43. Insomniac (Mild) [-10]
  44. Light Sleeper [-5]
  45.  
  46. Quirks [-2]
  47. Congenial [-1]
  48. Nosy [-1]
  49.  
  50. Skills [36]
  51. Acrobatics DX/H - DX-2 8 [1]
  52. Autohypnosis Will/H - Will-1 14 [2]
  53. Fast-Draw (Knife) DX/E - DX+2 12 [4]
  54. Heraldry IQ/A - IQ+0 14 [2]
  55. Jumping DX/E - DX+0 10 [1]
  56. Knife DX/E - DX+2 12 [4]
  57. Meditation Will/H - Will-1 14 [2]
  58. Mental Strength Will/E - Will+0 15 [1]
  59. Occultism IQ/A - IQ-1 13 [1]
  60. Path of Fire IQ/VH - IQ+2 16 [8]
  61.         includes: +2 from 'Ritual Magery'
  62. Path of Light & Darkness IQ/VH - IQ+2 16 [8]
  63.         includes: +2 from 'Ritual Magery'
  64. Ritual Magic (Light & Magic) IQ/VH - IQ-1 13 [1]
  65.         includes: +2 from 'Ritual Magery'
  66. Thrown Weapon (Knife) DX/E - DX+0 10 [1]
  67.  
  68. Spells [24]
  69. Blur IQ/H - IQ-2 12 [1]
  70. Cold (Ritual) Tech/H - def+2 14 [3]
  71. Continual Light IQ/H - IQ-2 12 [1]
  72. Continual Light (Ritual) Tech/H - def+1 16 [2]
  73. Create Fire (Ritual) Tech/H - def+0 15 [1]
  74. Darkness IQ/H - IQ-2 12 [1]
  75. Darkness (Ritual) Tech/H - def+2 16 [3]
  76. Explosive Fireball (Ritual) Tech/H - def+1 13 [2]
  77. Extinguish Fire (Ritual) Tech/H - def+0 15 [1]
  78. Fireball (Ritual) Tech/H - def+1 14 [2]
  79. Ignite Fire (Ritual) Tech/H - def+0 16 [2]
  80. Light IQ/H - IQ+0 14 [4]
  81. Light (Ritual) Tech/H - def+0 16 [1]
  82.  
  83. Stats [53] Ads [30] Disads [-45] Quirks [-2] Skills [36] Spells [24] = Total [100]
  84.  
  85. Hand Weapons
  86. 1  Dagger LC:4  $20  Wgt:.25  
  87.     Dam:1d-3 imp  Reach:C  Parry:8  ST:5  Skill:Sword!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3  Notes:[1]  
  88.  
  89. Ranged Weapons
  90. 5  Black Powder Grenade  LC:2  Dam:3d cr ex[1d]  Acc:  Range:22  
  91.     RoF:  Shots:  ST:  Bulk:  Rcl:  $25  Wgt:5  Notes:[1]  
  92. 1  Dagger  LC:4  Dam:1d-3 imp  Acc:0  Range:4.5 / 9  
  93.     RoF:1  Shots:T(1)  ST:5  Bulk:-1  Rcl:  $20  Wgt:.25  
  94.  
  95. Armor & Possessions
  96. 1  Backpack, Frame  $100  Wgt:10  Location:  
  97. 1  Blanket  $20  Wgt:4  Location:  
  98. 1  Cloth Armor  $30  Wgt:6  Location:torso, groin  
  99. 1  Cloth Armor Suit  $150  Wgt:12  Location:all  
  100. 1  Cloth Gloves  $15  Wgt:0  Location:hands  
  101. 1  Cloth Sleeves  $20  Wgt:2  Location:arms  
  102. 1  Heavy Cloak  $75  Wgt:7  Location:groin, limbs, neck, torso  
  103. 1  Sleeping Bag  $25  Wgt:7  Location:  
  104. 9  Traveler's Rations  $18  Wgt:4.5  Location:  
  105. 1  Wineskin  $10  Wgt:.25  Location: