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  1. [3:49:17 PM] Jabberwock xeno: Okay, so to start with, i'm just gonna ramble off some general issues I have with it.
  2. [3:57:36 PM | Removed 3:57:46 PM] Jabberwock xeno: This message has been removed.
  3. [3:57:51 PM] Jabberwock xeno: Didn't mean to post it yet
  4. [4:03:40 PM] Jabberwock xeno: - Craliber/Crawglock is learning a lot of normal moves in a row at the very start
  5.  
  6. - Craliber has way too many physical moves. it should have a good amount, more then crawglock for sure, but the dex entry doesn't mention it actually ramming into stuff, it doesn't imply that it is a physically focused mon, and it does have stats that imply it should be able to use a good amount of special moves.
  7.  
  8. - Crabhammer doesn't fit on craliber. It's discription is " The target is hammered with a large pincer. Critical hits land more easily", and craliber barely has pincers, certainly not a small one. I think even vice grip is pushing it on him.
  9.  
  10. -I don't understand why it gets screech, replace with metal sound.
  11.  
  12. - I don't Think it should get zen headbutt, at least not via level up. Drill run fits better because spinning and rifiling.
  13.  
  14. - On crawglock, I disagree with it getting aura sphere, and I don't think it should get both mud bomb, energy ball, and sludge bomb via level up, but i'll touch more on this when we go over it speffically.
  15.  
  16. - I don't understand why it gets agillity.
  17.  
  18. - As mentioned before, it doesn't fit the distro pattern for spike cannon. I am SLIGHTLY more okay with barrage, but I don't think it should get it either. Barrrage is mainly throwing or chucking balls, and while I do get how it's supposed to make sense with bullets, I don't think it works well. The only mon in our dex who should get barrage if any is the chihaha line.
  19.  
  20. - I think for sure that crawglock should get metal claw and 1 more fire move via level up, and the lack of scald on the line as a whole via level up is very odd as well.
  21. [4:04:26 PM] Jabberwock xeno: So read that, and then we can go into detail over each point, brainstorm stuff, and we can work on making revisions/and or you can disscuss what we disscuss with statschat, etc
  22. [4:12:03 PM | Removed 4:12:16 PM] Nondell: This message has been removed.
  23. [4:18:18 PM] Jabberwock xeno: ?
  24. [4:19:42 PM] Jabberwock xeno: you typing stuff out or..?
  25. [4:26:42 PM] Nondell: [4:03 PM] Jabberwock xeno:
  26.  
  27. <<< - Craliber has way too many physical moves. it should have a good amount, more then crawglock for sure, but the dex entry doesn't mention it actually ramming into stuff, it doesn't imply that it is a physically focused mon, and it does have stats that imply it should be able to use a good amount of special moves.
  28. Okay, as for Craliber. It's a bullet. What else is it going to do but ram into things? It hardly matters to begin with, after level 23 what good is Craliber going to do anyway? Also putting Crabhammer on it wasn't my idea.
  29.  
  30. -I don't understand why it gets screech, replace with metal sound.
  31. It's got Screech because it has more physical moves than special moves
  32.  
  33. [4:03:47 PM] Jabberwock xeno: - Craliber/Crawglock is learning a lot of normal moves in a row at the very start
  34. Lock on and Sonic Boom fit too well to remove, that's why I took off Vicegrip.
  35.  
  36. - I don't Think it should get zen headbutt, at least not via level up. Drill run fits better because spinning and rifiling.
  37. Just on there because I needed a ramming move. Drill Run doesn't fit because it's not even sharp, the only thing indicating that it should have drill run is it's dex entry which is even then a stretch.
  38.  
  39. - On crawglock, I disagree with it getting aura sphere, and I don't think it should get both mud bomb, energy ball, and sludge bomb via level up, but i'll touch more on this when we go over it speffically.
  40. >Level up
  41. That's not gonna fly, especially not all of them. the only reason I made Aura Sphere level up is because fighting type moves are commonly learned
  42.  
  43. - I don't understand why it gets agillity.
  44. It severly lacks status moves.
  45.  
  46. - As mentioned before, it doesn't fit the distro pattern for spike cannon. I am SLIGHTLY more okay with barrage, but I don't think it should get it either. Barrrage is mainly throwing or chucking balls, and while I do get how it's supposed to make sense with bullets, I don't think it works well. The only mon in our dex who should get barrage if any is the chihaha line.
  47. Spike Cannon will probably be replaced with Barrage.
  48.  
  49. - I think for sure that crawglock should get metal claw and 1 more fire move via level up, and the lack of scald on the line as a whole via level up is very odd as well.
  50. Why would it need Metal Claw when it has Mirror Shot? It has Flame Burst.
  51. [4:26:52 PM] Nondell: I'll be leaving in a bit.
  52. [4:35:45 PM] Jabberwock xeno: [4:26 PM] Nondell:
  53.  
  54. <<< Okay, as for Craliber. It's a bullet. What else is it going to do but ram into thingsAs I said, it should get a good amount of them, but it should have 2-3 of it's physical moves changed to special ones.
  55.  
  56. [4:26 PM] Nondell:
  57.  
  58. <<< It's got Screech because it has more physical moves than special moves[4:26 PM] Nondell:
  59.  
  60. <<< - I don't understand why it gets agillity.
  61. It severly lacks status moves.Irreavelent, screech doesn't fit conceptually. Agillity on craliberI could be okay with, even if I don't think it should get it, but not on crawglock. Automitoze, perhaps?
  62.  
  63. [4:26 PM] Nondell:
  64.  
  65. <<< Lock on and Sonic Boom fit too well to remove, that's why I took off Vicegrip.I agree, but I think that between removing some exccess moves/changing some physical ones to special ones, and changing the order around slighlty, you could break that huge chunk of normal moves up
  66.  
  67. [4:26 PM] Nondell:
  68.  
  69. <<< Run doesn't fit because it's not even sharp,huh? Drill run doesn't have anything to do with being sharp. "The user crashes into its target while rotating its body like a drill. Critical hits land more easily.". That's a combination of a ramming move + rotating, which is what bullets and craliber does.
  70.  
  71. [4:26 PM] Nondell:
  72.  
  73. <<< >Level up
  74. That's not gonna fly, especially not all of them. the only reason I made Aura Sphere level up is because fighting type moves are commonly learnedWhen I say "level up list" I mean the entire level up list, including as start moves. I just mean that I think that aura sphere should be removed and that it shouldn't get ALL 3 of those start moves
  75.  
  76. [4:26 PM] Nondell:
  77.  
  78. <<< Spike Cannon will probably be replaced with Barrage.I think it should be replaced by something else. It doesn't have to be a multi hit move.
  79.  
  80. [4:26 PM] Nondell:
  81.  
  82. <<< Why would it need Metal Claw when it has Mirror Shot? It has Flame Burst.It doesn't "need" metal claw, but that's not relavent: It fits conceptually perfectly. It has a giant ass claw made of metal.
  83.  
  84. [4:26 PM] Nondell:
  85.  
  86. <<< I'll be leaving in a bit.Okay. I'll work on making an edit while you are gone. If you wanna pass this convo and what I said to statschat and ask eldest to get back to me or soething that'd be fine.
  87.  
  88. Let me know when you get back
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