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- //input 10 items
- if(Quest >> 16 == 13337)
- {
- forward = false;
- MainServer::CPlayer::RemoveItem(pPlayer,9,4644,10);
- g_MoneyCollect += 10;
- if(g_MoneyCollect >= 2000)
- {
- Buffs *b = new Buffs;
- //call your event
- b->BuffCPlayer();
- std::cout << g_MoneyCollect << std::endl;
- //g_MoneyCollect = 0;
- // set back to 0 to start again.
- }
- } //quest 2
- //input 50 items
- if(Quest >> 16 == 13338)
- {
- forward = false;
- MainServer::CPlayer::RemoveItem(pPlayer,9,4644,50);
- g_MoneyCollect += 50;
- if(g_MoneyCollect >= 2000)
- {
- Buffs *b = new Buffs;
- //call your event
- b->BuffCPlayer();
- std::cout << g_MoneyCollect << std::endl;
- //g_MoneyCollect = 0;
- // set back to 0 to start again.
- }
- }
- //input 100 items
- if(Quest >> 16 == 13339)
- {
- forward = false;
- MainServer::CPlayer::RemoveItem(pPlayer,9,4644,100);
- g_MoneyCollect += 100;
- if(g_MoneyCollect >= 2000)
- {
- Buffs *b = new Buffs;
- //call your event
- b->BuffCPlayer();
- std::cout << g_MoneyCollect << std::endl;
- //g_MoneyCollect = 0;
- // set back to 0 to start again.
- }
- }
- //input 1000 items
- if(Quest >> 16 == 13340)
- {
- forward = false;
- MainServer::CPlayer::RemoveItem(pPlayer,9,4644,1000);
- g_MoneyCollect += 1000;
- if(g_MoneyCollect >= 2000)
- {
- Buffs *b = new Buffs;
- //call your event
- b->BuffCPlayer();
- std::cout << g_MoneyCollect << std::endl;
- //g_MoneyCollect = 0;
- // set back to 0 to start again.
- }
- }
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