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  1.  
  2.  
  3. Stacks at 11:05:57 AM (uptime 6:34)
  4.  
  5.  
  6. AcceptReadWrite Dispatcher [RUNNABLE] CPU time: 0:04
  7. sun.nio.ch.SelectorImpl.select()
  8. com.aionemu.commons.network.AcceptReadWriteDispatcherImpl.dispatch()
  9. com.aionemu.commons.network.Dispatcher.run()
  10.  
  11.  
  12.  
  13. pool-1-thread-1 [BLOCKED, IN_NATIVE] CPU time: 0:06
  14. sun.nio.ch.SelectionKeyImpl.interestOps(int)
  15. com.aionemu.commons.network.AConnection.enableWriteInterest()
  16. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  17. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  18. com.aionemu.gameserver.model.gameobjects.stats.PlayerGameStats.recomputeStats()
  19. com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats.endEffect(StatEffectId)
  20. com.aionemu.gameserver.skillengine.effect.BufEffect.endEffect(Effect)
  21. com.aionemu.gameserver.skillengine.model.Effect.endEffect()
  22. com.aionemu.gameserver.controllers.effect.EffectController.addEffect(Effect)
  23. com.aionemu.gameserver.controllers.effect.PlayerEffectController.addEffect(Effect)
  24. com.aionemu.gameserver.skillengine.model.Effect.addToEffectedController()
  25. com.aionemu.gameserver.skillengine.effect.BufEffect.applyEffect(Effect)
  26. com.aionemu.gameserver.skillengine.model.Effect.applyEffect()
  27. com.aionemu.gameserver.skillengine.effect.AuraEffect.applyAuraTo(Player)
  28. com.aionemu.gameserver.skillengine.effect.AuraEffect.onPeriodicAction(Effect)
  29. com.aionemu.gameserver.skillengine.effect.AuraEffect$1.run()
  30. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  31. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  32. java.lang.Thread.run()
  33.  
  34.  
  35.  
  36. pool-1-thread-10 [WAITING] CPU time: 0:06
  37. java.util.concurrent.locks.ReentrantLock.lock()
  38. com.aionemu.commons.network.AConnection.enableWriteInterest()
  39. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  40. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  41. com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.sendAttackStatusPacketUpdate(SM_ATTACK_STATUS$TYPE, int)
  42. com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.onIncreaseHp(SM_ATTACK_STATUS$TYPE, int)
  43. com.aionemu.gameserver.model.gameobjects.stats.CreatureLifeStats.increaseHp(SM_ATTACK_STATUS$TYPE, int)
  44. com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.restoreHp()
  45. com.aionemu.gameserver.services.LifeStatsRestoreService$HpMpRestoreTask.run()
  46. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  47. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  48. java.lang.Thread.run()
  49.  
  50.  
  51.  
  52. pool-1-thread-11 [WAITING] CPU time: 0:05
  53. java.util.concurrent.locks.ReentrantLock.lock()
  54. com.aionemu.commons.network.AConnection.enableWriteInterest()
  55. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  56. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  57. com.aionemu.gameserver.model.gameobjects.stats.PlayerGameStats.recomputeStats()
  58. com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats.endEffect(StatEffectId)
  59. com.aionemu.gameserver.skillengine.effect.BufEffect.endEffect(Effect)
  60. com.aionemu.gameserver.skillengine.model.Effect.endEffect()
  61. com.aionemu.gameserver.skillengine.model.Effect$1.run()
  62. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  63. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  64. java.lang.Thread.run()
  65.  
  66.  
  67.  
  68. pool-1-thread-12 [WAITING] CPU time: 0:06
  69. java.util.concurrent.locks.ReentrantLock.lock()
  70. com.aionemu.commons.network.AConnection.enableWriteInterest()
  71. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  72. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  73. com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.sendHpPacketUpdateImpl()
  74. com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster$BroadcastMode$1.sendPacket(Creature)
  75. com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster$BroadcastMode.trySendPacket(Creature, byte)
  76. com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster.callTask(Creature)
  77. com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster.callTask(Object)
  78. com.aionemu.gameserver.taskmanager.AbstractFIFOPeriodicTaskManager.run()
  79. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  80. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  81. java.lang.Thread.run()
  82.  
  83.  
  84.  
  85. pool-1-thread-2 [WAITING] CPU time: 0:06
  86. java.lang.Thread.run()
  87.  
  88.  
  89.  
  90. pool-1-thread-3 [WAITING] CPU time: 0:06
  91. java.lang.Thread.run()
  92.  
  93.  
  94.  
  95. pool-1-thread-4 [WAITING] CPU time: 0:06
  96. java.util.concurrent.locks.ReentrantLock.lock()
  97. com.aionemu.commons.network.AConnection.enableWriteInterest()
  98. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  99. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  100. com.aionemu.gameserver.utils.PacketSendUtility.broadcastPacket(Player, AionServerPacket, boolean)
  101. com.aionemu.gameserver.controllers.PlayerController.onAttack(Creature, int, SM_ATTACK_STATUS$TYPE, int, int, boolean)
  102. com.aionemu.gameserver.controllers.PlayerController.onAttack(Creature, int, SM_ATTACK_STATUS$TYPE, int, boolean)
  103. com.aionemu.gameserver.controllers.CreatureController.onAttack(Creature, int, boolean)
  104. com.aionemu.gameserver.controllers.NpcController.attackTarget(Creature)
  105. com.aionemu.gameserver.ai.desires.impl.AttackDesire.handleDesire(AI)
  106. com.aionemu.gameserver.ai.desires.impl.GeneralDesireIteratorHandler.next(Desire, Iterator)
  107. com.aionemu.gameserver.ai.desires.DesireQueue.iterateDesires(DesireIteratorHandler, DesireIteratorFilter[])
  108. com.aionemu.gameserver.ai.AI.run()
  109. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  110. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  111. java.lang.Thread.run()
  112.  
  113.  
  114.  
  115. pool-1-thread-5 [BLOCKED] CPU time: 0:05
  116. com.aionemu.gameserver.skillengine.model.Effect.endEffect()
  117. com.aionemu.gameserver.skillengine.model.Effect$1.run()
  118. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  119. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  120. java.lang.Thread.run()
  121.  
  122.  
  123.  
  124. pool-1-thread-6 [WAITING] CPU time: 0:06
  125. java.lang.Thread.run()
  126.  
  127.  
  128.  
  129. pool-1-thread-7 [WAITING] CPU time: 0:05
  130. java.lang.Thread.run()
  131.  
  132.  
  133.  
  134. pool-1-thread-8 [BLOCKED] CPU time: 0:06
  135. sun.nio.ch.SelectionKeyImpl.interestOps(int)
  136. com.aionemu.commons.network.AConnection.enableWriteInterest()
  137. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  138. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  139. com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.sendAttackStatusPacketUpdate(SM_ATTACK_STATUS$TYPE, int)
  140. com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.onIncreaseHp(SM_ATTACK_STATUS$TYPE, int)
  141. com.aionemu.gameserver.model.gameobjects.stats.CreatureLifeStats.increaseHp(SM_ATTACK_STATUS$TYPE, int)
  142. com.aionemu.gameserver.controllers.CreatureController.onRestore(HealType, int)
  143. com.aionemu.gameserver.controllers.PlayerController.onRestore(HealType, int)
  144. com.aionemu.gameserver.skillengine.effect.HealOverTimeEffect.onPeriodicAction(Effect)
  145. com.aionemu.gameserver.skillengine.effect.HealOverTimeEffect$1.run()
  146. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  147. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  148. java.lang.Thread.run()
  149.  
  150.  
  151.  
  152. pool-1-thread-9 [WAITING] CPU time: 0:06
  153. java.lang.Thread.run()
  154.  
  155.  
  156.  
  157. pool-2-thread-1 [BLOCKED] CPU time: 0:01
  158. sun.nio.ch.SelectionKeyImpl.interestOps(int)
  159. com.aionemu.commons.network.AConnection.enableWriteInterest()
  160. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  161. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  162. com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
  163. com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
  164. com.zettacore.gameserver.world.Executor.runImpl(Collection)
  165. com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
  166. com.zettacore.gameserver.world.Executor$1.run()
  167. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  168. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  169. java.lang.Thread.run()
  170.  
  171.  
  172.  
  173. pool-2-thread-2 [WAITING] CPU time: 0:02
  174. java.util.concurrent.locks.ReentrantLock.lock()
  175. com.aionemu.commons.network.AConnection.enableWriteInterest()
  176. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  177. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  178. com.aionemu.gameserver.services.DropService.resendDropList(Player, int, Set)
  179. com.aionemu.gameserver.services.DropService.continueRequestDropItem(Player, Set, DropNpc, DropItem)
  180. com.aionemu.gameserver.services.DropService.requestDropItem(Player, int, int)
  181. com.aionemu.gameserver.network.aion.clientpackets.CM_LOOT_ITEM.runImpl()
  182. com.aionemu.gameserver.network.aion.AionClientPacket.run()
  183. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  184. com.aionemu.gameserver.taskmanager.FIFORunnableQueue.removeAndExecuteFirst()
  185. com.aionemu.gameserver.taskmanager.FIFOExecutableQueue.run()
  186. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  187. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  188. java.lang.Thread.run()
  189.  
  190.  
  191.  
  192. pool-2-thread-3 [RUNNABLE, IN_NATIVE] CPU time: 0:01
  193. com.mysql.jdbc.ConnectionImpl.prepareStatement(String)
  194. org.apache.commons.dbcp.PoolingDataSource$PoolGuardConnectionWrapper.prepareStatement(String)
  195. mysql5.MySQL5PlayerDAO.getCharacterCountOnAccount(int)
  196. com.aionemu.gameserver.services.AccountService.getCharacterCountFor(int)
  197. com.aionemu.gameserver.network.loginserver.clientpackets.CM_LS_REQUEST_CHARACTER_COUNT.runImpl()
  198. com.aionemu.gameserver.network.loginserver.LsClientPacket.run()
  199. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  200. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  201. java.lang.Thread.run()
  202.  
  203.  
  204.  
  205. pool-2-thread-4 [BLOCKED] CPU time: 0:01
  206. sun.nio.ch.SelectionKeyImpl.interestOps(int)
  207. com.aionemu.commons.network.AConnection.enableWriteInterest()
  208. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  209. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  210. com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
  211. com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
  212. com.zettacore.gameserver.world.Executor.runImpl(Collection)
  213. com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
  214. com.zettacore.gameserver.world.Executor$1.run()
  215. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  216. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  217. java.lang.Thread.run()
  218.  
  219.  
  220.  
  221. pool-2-thread-5 [WAITING] CPU time: 0:01
  222. java.util.concurrent.locks.ReentrantLock.lock()
  223. com.aionemu.commons.network.AConnection.enableWriteInterest()
  224. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  225. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  226. com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
  227. com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
  228. com.zettacore.gameserver.world.Executor.runImpl(Collection)
  229. com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
  230. com.zettacore.gameserver.world.Executor$1.run()
  231. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  232. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  233. java.lang.Thread.run()
  234.  
  235.  
  236.  
  237. pool-2-thread-6 [BLOCKED] CPU time: 0:01
  238. sun.nio.ch.SelectionKeyImpl.interestOps(int)
  239. com.aionemu.commons.network.AConnection.enableWriteInterest()
  240. com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
  241. com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
  242. com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
  243. com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
  244. com.zettacore.gameserver.world.Executor.runImpl(Collection)
  245. com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
  246. com.zettacore.gameserver.world.Executor$1.run()
  247. com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
  248. com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
  249. java.lang.Thread.run()
  250.  
  251.  
  252.  
  253. pool-4-thread-1 [WAITING] CPU time: 0:00
  254. java.lang.Thread.run()
  255.  
  256.  
  257.  
  258. pool-4-thread-2 [WAITING] CPU time: 0:00
  259. java.lang.Thread.run()
  260.  
  261.  
  262.  
  263. pool-4-thread-3 [WAITING] CPU time: 0:00
  264. java.lang.Thread.run()
  265.  
  266.  
  267.  
  268. pool-4-thread-4 [WAITING] CPU time: 0:00
  269. java.lang.Thread.run()
  270.  
  271.  
  272.  
  273. Thread-2 [SLEEPING] CPU time: 0:00
  274. java.lang.Thread.sleep(long)
  275. com.aionemu.gameserver.utils.DeadlockDetector.run()
  276. java.lang.Thread.run()