- Stacks at 11:05:57 AM (uptime 6:34)
- AcceptReadWrite Dispatcher [RUNNABLE] CPU time: 0:04
- sun.nio.ch.SelectorImpl.select()
- com.aionemu.commons.network.AcceptReadWriteDispatcherImpl.dispatch()
- com.aionemu.commons.network.Dispatcher.run()
- pool-1-thread-1 [BLOCKED, IN_NATIVE] CPU time: 0:06
- sun.nio.ch.SelectionKeyImpl.interestOps(int)
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerGameStats.recomputeStats()
- com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats.endEffect(StatEffectId)
- com.aionemu.gameserver.skillengine.effect.BufEffect.endEffect(Effect)
- com.aionemu.gameserver.skillengine.model.Effect.endEffect()
- com.aionemu.gameserver.controllers.effect.EffectController.addEffect(Effect)
- com.aionemu.gameserver.controllers.effect.PlayerEffectController.addEffect(Effect)
- com.aionemu.gameserver.skillengine.model.Effect.addToEffectedController()
- com.aionemu.gameserver.skillengine.effect.BufEffect.applyEffect(Effect)
- com.aionemu.gameserver.skillengine.model.Effect.applyEffect()
- com.aionemu.gameserver.skillengine.effect.AuraEffect.applyAuraTo(Player)
- com.aionemu.gameserver.skillengine.effect.AuraEffect.onPeriodicAction(Effect)
- com.aionemu.gameserver.skillengine.effect.AuraEffect$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-1-thread-10 [WAITING] CPU time: 0:06
- java.util.concurrent.locks.ReentrantLock.lock()
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.sendAttackStatusPacketUpdate(SM_ATTACK_STATUS$TYPE, int)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.onIncreaseHp(SM_ATTACK_STATUS$TYPE, int)
- com.aionemu.gameserver.model.gameobjects.stats.CreatureLifeStats.increaseHp(SM_ATTACK_STATUS$TYPE, int)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.restoreHp()
- com.aionemu.gameserver.services.LifeStatsRestoreService$HpMpRestoreTask.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-1-thread-11 [WAITING] CPU time: 0:05
- java.util.concurrent.locks.ReentrantLock.lock()
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerGameStats.recomputeStats()
- com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats.endEffect(StatEffectId)
- com.aionemu.gameserver.skillengine.effect.BufEffect.endEffect(Effect)
- com.aionemu.gameserver.skillengine.model.Effect.endEffect()
- com.aionemu.gameserver.skillengine.model.Effect$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-1-thread-12 [WAITING] CPU time: 0:06
- java.util.concurrent.locks.ReentrantLock.lock()
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.sendHpPacketUpdateImpl()
- com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster$BroadcastMode$1.sendPacket(Creature)
- com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster$BroadcastMode.trySendPacket(Creature, byte)
- com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster.callTask(Creature)
- com.aionemu.gameserver.taskmanager.tasks.PacketBroadcaster.callTask(Object)
- com.aionemu.gameserver.taskmanager.AbstractFIFOPeriodicTaskManager.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-1-thread-2 [WAITING] CPU time: 0:06
- java.lang.Thread.run()
- pool-1-thread-3 [WAITING] CPU time: 0:06
- java.lang.Thread.run()
- pool-1-thread-4 [WAITING] CPU time: 0:06
- java.util.concurrent.locks.ReentrantLock.lock()
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.broadcastPacket(Player, AionServerPacket, boolean)
- com.aionemu.gameserver.controllers.PlayerController.onAttack(Creature, int, SM_ATTACK_STATUS$TYPE, int, int, boolean)
- com.aionemu.gameserver.controllers.PlayerController.onAttack(Creature, int, SM_ATTACK_STATUS$TYPE, int, boolean)
- com.aionemu.gameserver.controllers.CreatureController.onAttack(Creature, int, boolean)
- com.aionemu.gameserver.controllers.NpcController.attackTarget(Creature)
- com.aionemu.gameserver.ai.desires.impl.AttackDesire.handleDesire(AI)
- com.aionemu.gameserver.ai.desires.impl.GeneralDesireIteratorHandler.next(Desire, Iterator)
- com.aionemu.gameserver.ai.desires.DesireQueue.iterateDesires(DesireIteratorHandler, DesireIteratorFilter[])
- com.aionemu.gameserver.ai.AI.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-1-thread-5 [BLOCKED] CPU time: 0:05
- com.aionemu.gameserver.skillengine.model.Effect.endEffect()
- com.aionemu.gameserver.skillengine.model.Effect$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-1-thread-6 [WAITING] CPU time: 0:06
- java.lang.Thread.run()
- pool-1-thread-7 [WAITING] CPU time: 0:05
- java.lang.Thread.run()
- pool-1-thread-8 [BLOCKED] CPU time: 0:06
- sun.nio.ch.SelectionKeyImpl.interestOps(int)
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.sendAttackStatusPacketUpdate(SM_ATTACK_STATUS$TYPE, int)
- com.aionemu.gameserver.model.gameobjects.stats.PlayerLifeStats.onIncreaseHp(SM_ATTACK_STATUS$TYPE, int)
- com.aionemu.gameserver.model.gameobjects.stats.CreatureLifeStats.increaseHp(SM_ATTACK_STATUS$TYPE, int)
- com.aionemu.gameserver.controllers.CreatureController.onRestore(HealType, int)
- com.aionemu.gameserver.controllers.PlayerController.onRestore(HealType, int)
- com.aionemu.gameserver.skillengine.effect.HealOverTimeEffect.onPeriodicAction(Effect)
- com.aionemu.gameserver.skillengine.effect.HealOverTimeEffect$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-1-thread-9 [WAITING] CPU time: 0:06
- java.lang.Thread.run()
- pool-2-thread-1 [BLOCKED] CPU time: 0:01
- sun.nio.ch.SelectionKeyImpl.interestOps(int)
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
- com.zettacore.gameserver.world.Executor.runImpl(Collection)
- com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
- com.zettacore.gameserver.world.Executor$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-2-thread-2 [WAITING] CPU time: 0:02
- java.util.concurrent.locks.ReentrantLock.lock()
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.services.DropService.resendDropList(Player, int, Set)
- com.aionemu.gameserver.services.DropService.continueRequestDropItem(Player, Set, DropNpc, DropItem)
- com.aionemu.gameserver.services.DropService.requestDropItem(Player, int, int)
- com.aionemu.gameserver.network.aion.clientpackets.CM_LOOT_ITEM.runImpl()
- com.aionemu.gameserver.network.aion.AionClientPacket.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.gameserver.taskmanager.FIFORunnableQueue.removeAndExecuteFirst()
- com.aionemu.gameserver.taskmanager.FIFOExecutableQueue.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-2-thread-3 [RUNNABLE, IN_NATIVE] CPU time: 0:01
- com.mysql.jdbc.ConnectionImpl.prepareStatement(String)
- org.apache.commons.dbcp.PoolingDataSource$PoolGuardConnectionWrapper.prepareStatement(String)
- mysql5.MySQL5PlayerDAO.getCharacterCountOnAccount(int)
- com.aionemu.gameserver.services.AccountService.getCharacterCountFor(int)
- com.aionemu.gameserver.network.loginserver.clientpackets.CM_LS_REQUEST_CHARACTER_COUNT.runImpl()
- com.aionemu.gameserver.network.loginserver.LsClientPacket.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-2-thread-4 [BLOCKED] CPU time: 0:01
- sun.nio.ch.SelectionKeyImpl.interestOps(int)
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
- com.zettacore.gameserver.world.Executor.runImpl(Collection)
- com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
- com.zettacore.gameserver.world.Executor$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-2-thread-5 [WAITING] CPU time: 0:01
- java.util.concurrent.locks.ReentrantLock.lock()
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
- com.zettacore.gameserver.world.Executor.runImpl(Collection)
- com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
- com.zettacore.gameserver.world.Executor$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-2-thread-6 [BLOCKED] CPU time: 0:01
- sun.nio.ch.SelectionKeyImpl.interestOps(int)
- com.aionemu.commons.network.AConnection.enableWriteInterest()
- com.aionemu.gameserver.network.aion.AionConnection.sendPacket(AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility.sendPacket(Player, AionServerPacket)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(Player)
- com.aionemu.gameserver.utils.PacketSendUtility$1.run(AionObject)
- com.zettacore.gameserver.world.Executor.runImpl(Collection)
- com.zettacore.gameserver.world.Executor.access$000(Executor, Collection)
- com.zettacore.gameserver.world.Executor$1.run()
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.execute(Runnable, long)
- com.aionemu.commons.utils.concurrent.ExecuteWrapper.run()
- java.lang.Thread.run()
- pool-4-thread-1 [WAITING] CPU time: 0:00
- java.lang.Thread.run()
- pool-4-thread-2 [WAITING] CPU time: 0:00
- java.lang.Thread.run()
- pool-4-thread-3 [WAITING] CPU time: 0:00
- java.lang.Thread.run()
- pool-4-thread-4 [WAITING] CPU time: 0:00
- java.lang.Thread.run()
- Thread-2 [SLEEPING] CPU time: 0:00
- java.lang.Thread.sleep(long)
- com.aionemu.gameserver.utils.DeadlockDetector.run()
- java.lang.Thread.run()
