Advertisement
Guest User

Untitled

a guest
Jun 13th, 2011
585
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.13 KB | None | 0 0
  1. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_07 - Copy.iwd (782 files)
  2. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_06.iwd (481 files)
  3. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_05.iwd (952 files)
  4. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_04.iwd (1005 files)
  5. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_03.iwd (1437 files)
  6. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_02.iwd (1391 files)
  7. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_01.iwd (1272 files)
  8. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_00.iwd (1428 files)
  9. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/main
  10. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/main_shared
  11. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/players
  12. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/raw
  13. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/raw_shared
  14. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/devraw
  15. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/devraw_shared
  16. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw07.iwd (860 files)
  17. localized assets iwd file for english
  18. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw06.iwd (1474 files)
  19. localized assets iwd file for english
  20. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw05.iwd (1635 files)
  21. localized assets iwd file for english
  22. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw04.iwd (2164 files)
  23. localized assets iwd file for english
  24. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw03.iwd (2741 files)
  25. localized assets iwd file for english
  26. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw02.iwd (2732 files)
  27. localized assets iwd file for english
  28. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw01.iwd (2524 files)
  29. localized assets iwd file for english
  30. C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw00.iwd (3013 files)
  31. localized assets iwd file for english
  32.  
  33. File Handles:
  34. ----------------------
  35. 64966 files in iwd files
  36. ----- R_Init -----
  37. Video memory for device: 244 MB.
  38. Rounded video memory size: 256 MB.
  39. Available DirectX texture memory: 903 MB.
  40. DirectX reports 256 MB of video memory and 903 MB of available texture memory.
  41. Using video memory size to cap used texture memory at 240 MB.
  42. Using previously reported texture memory size of 240 MB.
  43. Using reported available texture memory: 240 MB.
  44. Picmip is set manually.
  45. Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
  46. Unloaded fastfile dlc2_ui_mp
  47. Unloaded fastfile dlc1_ui_mp
  48. Loading fastfile oilrig
  49. Loading fastfile mp_subbase
  50. ------- Game Initialization -------
  51. gamename: IW4
  52. gamedate: Jan 14 2010
  53. Waited 2029 msec for asset 'com_plasticcase_green_big_us_dirt' of type 'xmodel'.
  54. -----------------------------------
  55. Waited 12458 msec for asset 'mp_body_seal_udt_sniper' of type 'xmodel'.
  56. Waited 60 msec for asset 'head_allies_seal_udt_sniper' of type 'xmodel'.
  57. script runtime warning: potential infinite loop in script 12525 > 5000.
  58. Error: @ 78727
  59. Waited 67 msec for asset 'mp_body_riot_udt' of type 'xmodel'.
  60. Waited 194 msec for asset 'mp_body_opforce_arctic_assault_a' of type 'xmodel'.
  61. Waited 13 msec for asset 'viewhands_arctic_opforce' of type 'xmodel'.
  62. Waited 2 msec for asset 'mp_body_opforce_arctic_lmg' of type 'xmodel'.
  63. Waited 28 msec for asset 'mp_body_opforce_arctic_shotgun' of type 'xmodel'.
  64. Waited 2 msec for asset 'mp_body_opforce_arctic_smg' of type 'xmodel'.
  65. Waited 37 msec for asset 'mp_body_op_arctic_sniper' of type 'xmodel'.
  66. Waited 88 msec for asset 'mp_body_ally_sniper_ghillie_urban' of type 'xmodel'.
  67. -----------------------------------
  68. Steam Dev print - Not in an online game, so we're going to leave immediately: 0x18400000014672c
  69. 0% config string match, 0% config string coverage.
  70. ********************
  71. ERROR: iwd sum/name mismatch
  72. ********************
  73. CL_Disconnect called for local client 0
  74. Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
  75. Saving lastPlayedTime of 1307968998.
  76. Setting MP Completion to 7 percent for controller #0.
  77. GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.
  78. GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.
  79. ----- Server Shutdown -----
  80. ==== ShutdownGame (1) ====
  81. 0:evilmau5. EXE_DISCONNECTED
  82. CL_Disconnect called for local client 0
  83. ---------------------------
  84. Calling Party_StopParty() for partyId 0
  85. Clearing migration data
  86. Clearing migration data
  87. Calling Party_StopParty() for partyId 1
  88. Clearing migration data
  89. Clearing migration data
  90. ----- R_Init -----
  91. Video memory for device: 244 MB.
  92. Rounded video memory size: 256 MB.
  93. Available DirectX texture memory: 810 MB.
  94. DirectX reports 256 MB of video memory and 810 MB of available texture memory.
  95. Using video memory size to cap used texture memory at 240 MB.
  96. Using previously reported texture memory size of 240 MB.
  97. Using reported available texture memory: 240 MB.
  98. Picmip is set manually.
  99. Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
  100. Unloaded fastfile mp_subbase
  101. Unloaded fastfile oilrig
  102. Unloaded fastfile oilrig_load
  103. Loading fastfile dlc1_ui_mp
  104. Loading fastfile dlc2_ui_mp
  105. GamerProfile - Updating and possibly saving for controller #0.
  106.  
  107. GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.
  108. GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.
  109. Calling Party_StopParty() for partyId 0
  110. Clearing migration data
  111. Clearing migration data
  112. Calling Party_StopParty() for partyId 1
  113. Clearing migration data
  114. Clearing migration data
  115. Com_TouchMemory: 0 msec. Using sum: 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement