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- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_07 - Copy.iwd (782 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_06.iwd (481 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_05.iwd (952 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_04.iwd (1005 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_03.iwd (1437 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_02.iwd (1391 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_01.iwd (1272 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\iw_00.iwd (1428 files)
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/main
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/main_shared
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/players
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/raw
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/raw_shared
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/devraw
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet/devraw_shared
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw07.iwd (860 files)
- localized assets iwd file for english
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw06.iwd (1474 files)
- localized assets iwd file for english
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw05.iwd (1635 files)
- localized assets iwd file for english
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw04.iwd (2164 files)
- localized assets iwd file for english
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw03.iwd (2741 files)
- localized assets iwd file for english
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw02.iwd (2732 files)
- localized assets iwd file for english
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw01.iwd (2524 files)
- localized assets iwd file for english
- C:\Program Files (x86)\Modern Warfare 2 - Multiplayer\alterIWnet\main\localized_english_iw00.iwd (3013 files)
- localized assets iwd file for english
- File Handles:
- ----------------------
- 64966 files in iwd files
- ----- R_Init -----
- Video memory for device: 244 MB.
- Rounded video memory size: 256 MB.
- Available DirectX texture memory: 903 MB.
- DirectX reports 256 MB of video memory and 903 MB of available texture memory.
- Using video memory size to cap used texture memory at 240 MB.
- Using previously reported texture memory size of 240 MB.
- Using reported available texture memory: 240 MB.
- Picmip is set manually.
- Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
- Unloaded fastfile dlc2_ui_mp
- Unloaded fastfile dlc1_ui_mp
- Loading fastfile oilrig
- Loading fastfile mp_subbase
- ------- Game Initialization -------
- gamename: IW4
- gamedate: Jan 14 2010
- Waited 2029 msec for asset 'com_plasticcase_green_big_us_dirt' of type 'xmodel'.
- -----------------------------------
- Waited 12458 msec for asset 'mp_body_seal_udt_sniper' of type 'xmodel'.
- Waited 60 msec for asset 'head_allies_seal_udt_sniper' of type 'xmodel'.
- script runtime warning: potential infinite loop in script 12525 > 5000.
- Error: @ 78727
- Waited 67 msec for asset 'mp_body_riot_udt' of type 'xmodel'.
- Waited 194 msec for asset 'mp_body_opforce_arctic_assault_a' of type 'xmodel'.
- Waited 13 msec for asset 'viewhands_arctic_opforce' of type 'xmodel'.
- Waited 2 msec for asset 'mp_body_opforce_arctic_lmg' of type 'xmodel'.
- Waited 28 msec for asset 'mp_body_opforce_arctic_shotgun' of type 'xmodel'.
- Waited 2 msec for asset 'mp_body_opforce_arctic_smg' of type 'xmodel'.
- Waited 37 msec for asset 'mp_body_op_arctic_sniper' of type 'xmodel'.
- Waited 88 msec for asset 'mp_body_ally_sniper_ghillie_urban' of type 'xmodel'.
- -----------------------------------
- Steam Dev print - Not in an online game, so we're going to leave immediately: 0x18400000014672c
- 0% config string match, 0% config string coverage.
- ********************
- ERROR: iwd sum/name mismatch
- ********************
- CL_Disconnect called for local client 0
- Not setting unlocked items as new because we have not initialized itemsUnlocked. This should only happen after a map load error.
- Saving lastPlayedTime of 1307968998.
- Setting MP Completion to 7 percent for controller #0.
- GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.
- GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.
- ----- Server Shutdown -----
- ==== ShutdownGame (1) ====
- 0:evilmau5. EXE_DISCONNECTED
- CL_Disconnect called for local client 0
- ---------------------------
- Calling Party_StopParty() for partyId 0
- Clearing migration data
- Clearing migration data
- Calling Party_StopParty() for partyId 1
- Clearing migration data
- Clearing migration data
- ----- R_Init -----
- Video memory for device: 244 MB.
- Rounded video memory size: 256 MB.
- Available DirectX texture memory: 810 MB.
- DirectX reports 256 MB of video memory and 810 MB of available texture memory.
- Using video memory size to cap used texture memory at 240 MB.
- Using previously reported texture memory size of 240 MB.
- Using reported available texture memory: 240 MB.
- Picmip is set manually.
- Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
- Unloaded fastfile mp_subbase
- Unloaded fastfile oilrig
- Unloaded fastfile oilrig_load
- Loading fastfile dlc1_ui_mp
- Loading fastfile dlc2_ui_mp
- GamerProfile - Updating and possibly saving for controller #0.
- GamerProfile - Compressed 'Exe' keypairs for storage. Used 73/1000 bytes.
- GamerProfile - Compressed 'Common' keypairs for storage. Used 164/1000 bytes.
- Calling Party_StopParty() for partyId 0
- Clearing migration data
- Clearing migration data
- Calling Party_StopParty() for partyId 1
- Clearing migration data
- Clearing migration data
- Com_TouchMemory: 0 msec. Using sum: 0
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