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- Mingfei Jiang
- 1320376
- COMPSCI 3GC3 Final Project
- Magic Tower
- ====================================
- Features Implemented
- ====================================
- Lighting
- Textures
- Bitmaps (Bitmap Characters)
- Picking (Clicking on enemies to select)
- .obj loading
- ====================================
- CONTROLS
- ====================================
- W,A,S,D to move the character
- LEFT CLICK on an enemy to view its stats
- RIGHT CLICK to open the shop
- PAGE UP and PAGE DOWN to zoom the camera in and out
- Press r to reset the game.
- Press q or esc to exit the program.
- ====================================
- PROJECT STRUCTURE
- ====================================
- // more detailed comments and explainations in source code
- main.cpp
- - contains global variables, opengl/glut functions as well as some utility functions
- - drawStrokeText // draws bitmap characters on screen
- - getWorldCoordinates // projects ray from where the user clicked to find the world coordinate
- - initalizeFloors // initailize Entity objects based on a layout and stores them
- - keyboard // glut keyboard func
- - special // glut special func
- - init // initialization
- - display // glut display func
- - mouse // glut mouse func
- - reshape // glut reshape func
- - FPS // glut timer func
- - callBackInit // initalize callback functions
- - menuProc // logic for menu
- - createOurMenu // create menu
- - main // main function
- layout.h
- - defines the layout of the flours using a vector of strings
- entity.h
- - defines the entity class and its subclasses, entities are objects in the game
- - important functions in each entity include interact and draw
- - interact processes any interact functionalities and returns a boolean for if the player is able to mode to that tile
- - draw applies and textures, materials, transformations and draws the objects
- - Entity
- - Player
- - Block
- - Stair
- - Item
- - Enemy
- material.h
- - defines the Material class, which stores the material values and has a function set() to set the current material
- - initailizes all the materials to be used
- model.h
- - defines the Vertex and Face structure, which is used to construct a model
- - defines the model class, which is a model loaded using an obj loader in the load() function
- - within the model class, a draw() function is defined, which draws the object using the faces, vertexes, uvs, and normals
- - Vertex // struct that store x y and z values
- - Face // struct that stores the indexes of vertexes, uvs, and normals
- - Model // a model loaded from .obj files
- texture.h
- - contains the loadPPM and loadTextures function
- - loadPPM // reads a ppm file and convert it to image data
- - loadTextures // initailizes the textures to be used
- resources folder
- - the .obj files are models found online (through SketchUp 3D warehouse, BlendSwap, and the like), then modified to suit my needs and exported to .obj files using blender by me.
- - the ppm files are converted from pngs files that are either generated by me using the bake function in blender, or created by me using photoshop.
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