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Dec 19th, 2014
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  1. 1. Conseguir figura 2 con 2 instrucciones (focal)
  2.  
  3. glMaterialfv (GL_FRONT, GL_SPECULAR, BLANCO );
  4. glMaterialf (GL_FRONT, GL_SHININESS, 50);
  5.  
  6. 2. Conseguir figura 3 sin que cambie si movemos la cámara (luz ambiental?)
  7. 3. Con el código 3 y la figura 4, conseguir figura 5.
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