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- options:
- prefix: &8&l||&c&l Mission&8&l ||
- command /mission:
- trigger:
- if player has permission "mission":
- open chest with 3 rows named "&bMissioner &3 - &b%player%" to player
- wait 1 tick
- format slot 11 of player with cobblestone named "&cLever mig 20 stykker cobblestone!" with lore "%{mission.%player%}%||&f||&3Løn: &42350$" to run [make player execute command "/cobblestone"]
- format slot 12 of player with bread named "&5Lever 15 stykker brød" with lore "%{mission1.%player%}%||&f||&3Løn: &45500$" to run [make player execute command "/bread"]
- format slot 13 of player with iron sword named "&9Dræb 5 vagter!" with lore "%{mission2.%player%}%||&f||&3Løn: &41325$" to run [make player execute command "/vagtkiller"]
- format slot 14 of player with diamond sword named "&2Dræb 10 spillere!" with lore "%{mission3.%player%}%||&f||&3Løn: &43550$||&f||&6Du skal dræbe 10 spillere!" to close then run [make player execute command "/dhuy3wadada222"]
- format slot 15 of player with diamond hoe named "&3NarkoDealer" with lore "%{mission4.%player%}%||&f||&3Løn: &47500||&f||&3Lav 5 stykker brød" to close then run [make player execute command "/narkodealer"]
- else:
- message "{@prefix} &4&oJeg kan ikke hjælpe dig!"
- command /narkodealer:
- permission: mission
- trigger:
- if {mission4.%player%} is "&3Klaret":
- message "{@prefix} &c&oDu har allerede klaret denne mission!"
- stop
- if {mission4.%player%} is "&cLåst":
- message "{@prefix} &3Du har ikke klaret mission 4 endnu"
- stop
- if {mission4.%player%} is "&3Låst op":
- set {mission4.%player%} to "&3Igang.."
- set {dealer.%player%} to 0
- message "{@prefix} &a&lLav noget brød!"
- stop
- command /cobblestone:
- permission: mission
- trigger:
- if {mission.%player%} is "&3Klaret":
- message "{@prefix} &c&oDu har allerede klaret denne mission!"
- stop
- amount of cobblestone in player's inventory is 20:
- remove 20 cobblestone from player's inventory
- set {mission.%player%} to "&3Klaret"
- set {mission1.%player%} to "&3Låst op"
- message "{@prefix} &2&lTak for hjælpen! Du har nu modtaget 50$"
- execute console command "/eco give %player% 50"
- else:
- message "{@prefix} &c&oDu har ikke 20 cobblestone!"
- stop
- command /dhuy3wadada222:
- permission: mission
- trigger:
- if {mission3.%player%} is "&3Klaret":
- message "{@prefix} &c&oDu har allerede klaret denne mission!"
- stop
- if {mission3.%player%} is "&cLåst":
- message "{@prefix} &3Du har ikke klaret mission 3 endnu!"
- stop
- set {drab.%player%} to 0
- set {mission3.%player%} to "&3Igang.."
- message "{@prefix} &a&lUd at dræb nogle!"
- command /vagtkills:
- permission: misison
- trigger:
- if {mission2.%player%} is "&3Klaret":
- message "{@prefix} &c&oDu har allerede klaret denne mission!"
- stop
- if {mission2.%player%} "&cLåst":
- message "{@prefix} &3Du har ikke klaret mission 2 endnu!"
- stop
- set {mission2.%player%} to "&3Igang.."
- message "{@prefix} &2&lUd at dræb en vagt!"
- command /bread:
- permission: mission
- trigger:
- if {mission1.%player%} is "&3Klaret":
- message "{@prefix} &c&oDu har allerede klaret denne mission!"
- stop
- if {mission1.%player%} is "&cLåst":
- message "{@prefix} &3Du har ikke klaret mission 1 endnu!"
- stop
- amount of bread in player's inventory is 15:
- remove 15 bread from player's inventory
- set {mission1.%player%} to "&3Klaret"
- set {mission2.%player%} to "&3Kommer snart!"
- set {mission3.%player%} to "&3Låst op"
- message "{@prefix} &2&lTak for hjælpen! Du har nu modtaget 5500$"
- execute console command "/eco give %player% 5500"
- else:
- message "{@prefix} &c&oDu har ikke 15 brød!"
- stop
- every 1 seconds:
- loop all players:
- if {mission.%loop-player%} is not set:
- set {mission.%loop-player%} to "&3Låst op"
- if {mission1.%loop-player%} is not set:
- set {mission1.%loop-player%} to "&cLåst"
- if {mission2.%loop-player%} is not set:
- set {mission2.%loop-player%} to "&cLåst"
- if {mission3.%loop-player%} is not set:
- set {mission3.%loop-player%} to "&cLåst"
- if {mission4.%loop-player%} is not set:
- set {mission4.%loop-player%} to "&cLåst"
- if {drab.%loop-player%} is 10:
- send "{@prefix} &a&lDu har dræbt 10!" to loop-player
- set {mission3.%loop-player%} to "&3Klaret"
- if {dealer.%loop-player%} is 5:
- set {mission4.%loop-player%} to "&3Klaret"
- send "{@prefix} &a&lDu har lavet 5 brød, og klaret missionen!" to loop-player
- execute console command "/eco give %loop-player% 7500"
- if {vagtkills.%loop-player%} is 1:
- send "{@prefix} &a&lDu har dræbt en vagt! Og har nu modtaget 5500!" to loop-player
- execute console command "/eco give %player% 5500"
- on craft:
- if event-item is bread:
- if {mission4.%player%} is "&3Igang..":
- add 1 to {dealer.%player%}
- message "{@prefix} &3&lDu har nu lavet et brød, og du er på &8%{dealer.%player%}%"
- on death:
- if {mission2.%victim%} is "&3Igang..":
- set {mission2.%victim%} to "&3Låst op"
- if {mission4.%player%} is "&3Igang..":
- set {mission4.%victim%} to "&3Låst op"
- on death of player:
- if attacker is a player:
- if victim is a player:
- if {mission3.%player%} is "&3Igang..":
- add 1 to {drab.%attacker%}
- message "{@prefix} &aDu dræbte en! Du nærmer dig!"
- if {mission2.%attacker%} is "&3Igang..":
- if victim has permission "rank.vagt":
- add 1 to {vagtkills.%attacker%}
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