Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class JUMp2 : StateMachineBehaviour {
- public class jump5 : StateMachineBehaviour
- {
- void OnStateUpdate(Animator animator)
- {
- Debug.Log("StateUpdate OK");
- Debug.Log("Animator: " + animator);
- if (Input.GetKeyDown(KeyCode.Space))
- {
- animator.SetTrigger("jump");
- Debug.Log("Space!");
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement