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- --/amk_rel_1/
- -- File: UI_MAIN_MENU.SCRIPT
- -- Description: Load Dialog for STALKER
- -- Created: 28.10.2004
- -- Lasd edit: 18.01.2006
- -- Copyright: 2004 GSC Game World
- -- Author: Serhiy Vynnychenko (narrator@gsc-game.kiev.ua)
- -- Version: 0.9
- class "main_menu" (CUIScriptWnd)
- function main_menu:__init() super()
- self.mbox_mode = 0
- self:InitControls()
- self:InitCallBacks()
- end
- function main_menu:__finalize()
- end
- function main_menu:InitControls()
- self:Init(0,0,1024,768)
- local xml = CScriptXmlInit()
- xml:ParseFile("ui_mm_main.xml")
- xml:InitStatic("back_movie", self)
- xml:InitStatic("background", self)
- xml:InitStatic("fire_movie", self)
- self.shniaga = xml:InitMMShniaga("shniaga_wnd",self);
- self.message_box = CUIMessageBoxEx()
- self:Register(self.message_box, "msg_box")
- local _ver = xml:InitStatic ("static_version",self)
- local mm = _G.main_menu.get_main_menu()
- _ver:SetText ("ver. " .. mm:GetGSVer())
- end
- function main_menu:Show(f)
- self.shniaga:SetVisibleMagnifier(f)
- end
- function main_menu:InitCallBacks()
- -- new game
- self:AddCallback("btn_novice", ui_events.BUTTON_CLICKED, self.OnButton_new_novice_game, self)
- self:AddCallback("btn_stalker", ui_events.BUTTON_CLICKED, self.OnButton_new_stalker_game, self)
- self:AddCallback("btn_veteran", ui_events.BUTTON_CLICKED, self.OnButton_new_veteran_game, self)
- self:AddCallback("btn_master", ui_events.BUTTON_CLICKED, self.OnButton_new_master_game, self)
- self:AddCallback("btn_spawn", ui_events.BUTTON_CLICKED, self.OnButton_load_spawn, self)
- -- options
- self:AddCallback("btn_options", ui_events.BUTTON_CLICKED, self.OnButton_options_clicked, self)
- -- load
- self:AddCallback("btn_load", ui_events.BUTTON_CLICKED, self.OnButton_load_clicked, self)
- -- save
- self:AddCallback("btn_save", ui_events.BUTTON_CLICKED, self.OnButton_save_clicked, self)
- -- multiplayer
- self:AddCallback("btn_multiplayer", ui_events.BUTTON_CLICKED, self.OnButton_multiplayer_clicked, self)
- -- quit
- self:AddCallback("btn_quit", ui_events.BUTTON_CLICKED, self.OnButton_quit_clicked, self)
- self:AddCallback("btn_quit_to_mm", ui_events.BUTTON_CLICKED, self.OnButton_disconnect_clicked, self)
- self:AddCallback("btn_ret", ui_events.BUTTON_CLICKED, self.OnButton_return_game, self)
- self:AddCallback("btn_lastsave", ui_events.BUTTON_CLICKED, self.OnButton_last_save, self)
- self:AddCallback("btn_credits", ui_events.BUTTON_CLICKED, self.OnButton_credits_clicked, self)
- -- message box
- self:AddCallback("msg_box", ui_events.MESSAGE_BOX_OK_CLICKED, self.OnMsgOk, self)
- self:AddCallback("msg_box", ui_events.MESSAGE_BOX_CANCEL_CLICKED, self.OnMsgCancel, self)
- self:AddCallback("msg_box", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgYes, self)
- self:AddCallback("msg_box", ui_events.MESSAGE_BOX_NO_CLICKED, self.OnMsgNo, self)
- self:AddCallback("msg_box", ui_events.MESSAGE_BOX_QUIT_GAME_CLICKED,self.OnMessageQuitGame, self)
- self:AddCallback("msg_box", ui_events.MESSAGE_BOX_QUIT_WIN_CLICKED, self.OnMessageQuitWin, self)
- --amk
- self:AddCallback("btn_amk", ui_events.BUTTON_CLICKED, self.amk_options, self)
- end
- function main_menu:OnMsgOk()
- self.mbox_mode = 0
- end
- function main_menu:OnMsgCancel()
- self.mbox_mode = 0
- end
- function main_menu:OnMsgYes()
- if self.mbox_mode == 1 then
- self:LoadLastSave()
- end
- self.mbox_mode = 0
- end
- function main_menu:OnMsgNo()
- self.mbox_mode = 0
- end
- function main_menu:LoadLastSave()
- local console = get_console()
- console:execute ("main_menu off")
- console:execute ("load_last_save")
- end
- function main_menu:OnButton_last_save()
- if (alife() == nil) then
- self:LoadLastSave ();
- return
- end
- self.mbox_mode = 1
- self.message_box:Init ("message_box_confirm_load_save")
- self:GetHolder():start_stop_menu(self.message_box, true)
- end
- function main_menu:OnButton_credits_clicked()
- -- local console = get_console()
- -- console:execute("main_menu off")
- game.start_tutorial("credits_seq")
- end
- function main_menu:OnButton_quit_clicked()
- self.message_box:Init("message_box_quit_windows")
- self:GetHolder():start_stop_menu(self.message_box, true)
- end
- function main_menu:OnButton_disconnect_clicked()
- self.message_box:Init("message_box_quit_game")
- if (level.game_id() ~= 1) then
- self.message_box:SetText("ui_mm_disconnect_message") -- MultiPlayer
- else
- self.message_box:SetText("ui_mm_quit_game_message") -- SinglePlayer
- end
- self:GetHolder():start_stop_menu(self.message_box, true)
- end
- function main_menu:OnMessageQuitGame()
- local console = get_console()
- console:execute("disconnect")
- end
- function main_menu:OnMessageQuitWin()
- local console = get_console()
- console:execute("quit")
- end
- function main_menu:OnButton_return_game()
- local console = get_console()
- console:execute("main_menu off")
- end
- function main_menu:OnButton_new_novice_game()
- local console = get_console()
- console:execute("g_game_difficulty gd_novice")
- self:StartGame()
- end
- function main_menu:OnButton_new_stalker_game()
- local console = get_console()
- console:execute("g_game_difficulty gd_stalker")
- self:StartGame()
- end
- function main_menu:OnButton_new_veteran_game()
- local console = get_console()
- console:execute("g_game_difficulty gd_veteran")
- self:StartGame()
- end
- function main_menu:OnButton_new_master_game()
- local console = get_console()
- console:execute("g_game_difficulty gd_master")
- self:StartGame()
- end
- function main_menu:StartGame()
- local console = get_console()
- if (alife() ~= nil) then
- console:execute ("disconnect")
- end
- console:execute("start server(all/single/alife/new) client(localhost)")
- console:execute("main_menu off")
- end
- function main_menu:OnButton_load_spawn()
- if self.spawn_dlg == nil then
- self.spawn_dlg = ui_spawn_dialog.spawn_dialog()
- self.spawn_dlg.owner = self
- end
- self:GetHolder():start_stop_menu(self.spawn_dlg, true)
- self:GetHolder():start_stop_menu(self, true) --new
- self:Show(false)
- end
- function main_menu:OnButton_save_clicked()
- if self.save_dlg == nil then
- self.save_dlg = ui_save_dialog.save_dialog()
- self.save_dlg.owner = self
- end
- self:GetHolder():start_stop_menu(self.save_dlg, true)
- self:GetHolder():start_stop_menu(self, true) --new
- self:Show(false)
- end
- function main_menu:OnButton_options_clicked()
- if self.opt_dlg == nil then
- self.opt_dlg = ui_mm_opt_main.options_dialog()
- self.opt_dlg.owner = self
- end
- self.opt_dlg:UpdateControls()
- self:GetHolder():start_stop_menu(self.opt_dlg, true)
- self:GetHolder():start_stop_menu(self, true) --new
- self:Show(false)
- amk_mod.hud_update=true
- end
- function main_menu:OnButton_load_clicked()
- if self.load_dlg ==nil then
- self.load_dlg = ui_load_dialog.load_dialog()
- self.load_dlg.owner = self
- end
- self:GetHolder():start_stop_menu(self.load_dlg, true)
- self:GetHolder():start_stop_menu(self, true) --new
- self:Show(false)
- end
- function main_menu:OnButton_multiplayer_clicked()
- if self.mp_dlg ==nil then
- self.mp_dlg = ui_mp_main.mp_main()
- self.mp_dlg.owner = self
- end
- self.mp_dlg:UpdateControls()
- self:GetHolder():start_stop_menu(self.mp_dlg, true)
- self:GetHolder():start_stop_menu(self, true) --new
- self:Show(false)
- -- self.mp_dlg:OnBtn_Refresh()
- local console = get_console()
- console:execute ("check_for_updates 0")
- self.mp_dlg:OnRadio_NetChanged()
- end
- function main_menu:Dispatch(cmd, param) --virtual function
- if cmd == 2 then
- self:OnButton_multiplayer_clicked()
- end
- return true
- end
- function main_menu:OnKeyboard(dik, keyboard_action) --virtual function
- CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
- local bind = dik_to_bind(dik)
- local console = get_console()
- if keyboard_action == ui_events.WINDOW_KEY_PRESSED then
- local alive_on_level = level.present() and (db.actor ~= nil) and db.actor:alive()
- if dik == DIK_keys.DIK_ESCAPE then
- if level.present() and (db.actor ~= nil) and db.actor:alive() then
- console:execute("main_menu off")
- end
- end
- -- ðàñêîìåíòèðóåì è çàîîäíî âêëþ÷èì óáðàííîå ñïàâí ìåíþ
- if dik == DIK_keys.DIK_S then
- -- self:OnButton_load_spawn()
- elseif dik == DIK_keys.DIK_Q then
- self:OnMessageQuitWin()
- elseif dik == DIK_keys.DIK_A then
- if amk.check_game() then
- self:amk_options()
- end
- end
- if dik == DIK_keys.DIK_F2 then
- self:start_atlas("spawn")
- end
- if dik == DIK_keys.DIK_F3 then
- self:start_atlas2("spawn")
- end
- if dik == DIK_keys.DIK_F4 then
- self:start_atlas3("spawn")
- end
- return true
- end
- end
- function main_menu:amk_options()
- -- åñëè åùå íè ðàçó íå âûçûâàëè, òî îáîçíà÷èì íàø íîâûé ñêðèïò
- if self.amk_options_dlg == nil then
- self.amk_options_dlg = ui_amk_options.amk_options()
- self.amk_options_dlg.owner = self
- end
- -- îñòàíàâëèâàåì ðîäèòåëüñêèé ýëåìåíò, çàïóñêàåì ñâîé, íî ðîäèòåëÿ ïîêàçûâàåì.
- self:GetHolder():start_stop_menu(self.amk_options_dlg, true)
- self:GetHolder():start_stop_menu(self, true)
- self:Show(false)
- end
- function main_menu:start_atlas(action)
- if level.present() and (db.actor ~= nil) and db.actor:alive() then
- get_console():execute("main_menu off")
- local target = ui_atlas.atlas(get_hud(),action)
- level.start_stop_menu(target, true)
- end
- end
- function main_menu:start_atlas2(action)
- if level.present() and (db.actor ~= nil) and db.actor:alive() then
- get_console():execute("main_menu off")
- local target = ui_atlas2.atlas(get_hud(),action)
- level.start_stop_menu(target, true)
- end
- end
- function main_menu:start_atlas3(action)
- if level.present() and (db.actor ~= nil) and db.actor:alive() then
- get_console():execute("main_menu off")
- local target = ui_atlas3.atlas(get_hud(),action)
- level.start_stop_menu(target, true)
- end
- end
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