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  1. [20:43:24 ERROR SMAPI] An error occured in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at StardewValley.TerrainFeatures.HoeDirt.doCollisionAction(Rectangle positionOfCollider, Int32 speedOfCollision, Vector2 tileLocation, Character who, GameLocation location)
  3. at StardewValley.GameLocation.isCollidingPosition(Rectangle position, Rectangle viewport, Boolean isFarmer, Int32 damagesFarmer, Boolean glider, Character character, Boolean pathfinding, Boolean projectile, Boolean ignoreCharacterRequirement)
  4. at StardewValley.Locations.BuildableGameLocation.isCollidingPosition(Rectangle position, Rectangle viewport, Boolean isFarmer, Int32 damagesFarmer, Boolean glider, Character character, Boolean pathfinding, Boolean projectile, Boolean ignoreCharacterRequirement)
  5. at StardewValley.Farm.isCollidingPosition(Rectangle position, Rectangle viewport, Boolean isFarmer, Int32 damagesFarmer, Boolean glider, Character character, Boolean pathfinding, Boolean projectile, Boolean ignoreCharacterRequirement)
  6. at StardewValley.GameLocation.isCollidingPosition(Rectangle position, Rectangle viewport, Boolean isFarmer, Int32 damagesFarmer, Boolean glider, Character character)
  7. at StardewValley.Farmer.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation)
  8. at StardewValley.Farmer.Update(GameTime time, GameLocation location)
  9. at StardewValley.Game1.UpdateCharacters(GameTime time)
  10. at StardewValley.Game1.Update(GameTime gameTime)
  11. at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Inheritance\SGame.cs:line 338
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