if(data[0]=="FULL_SCREEN"){
FULL_SCREEN = data[1]=="1" ? true:false;
}else if(data[0]=="SCREEN_WIDTH"){
SCREEN_WIDTH = _INT(data[1].c_str());
}else if(data[0]=="SCREEN_HEIGHT"){
SCREEN_HEIGHT = _INT(data[1].c_str());
}else if(data[0]=="BULLET_SIZE"){
BULLET_SIZE = _FLOAT(data[1].c_str());
}else if(data[0]=="MENU_FREQ"){
MENU_FREQ = (long)_INT(data[1].c_str());
}else if(data[0]=="MENU_FREQ"){
MENU_FREQ = (long)_INT(data[1].c_str());
}else if(data[0]=="DEBUG"){
DEBUG = data[1]=="1" ? true:false;
}else if(data[0]=="ALL_COLLIDE"){
ALL_COLLIDE = data[1]=="1" ? true:false;
}else if(data[0]=="PUP_SIZE"){
PUP_SIZE = _FLOAT(data[1].c_str());
}else if(data[0]=="POWER_UP_SPAWN_TIME"){
POWER_UP_SPAWN_TIME = _FLOAT(data[1].c_str());
}else if(data[0]=="PLAYER_SIZE"){
PLAYER_SIZE = _FLOAT(data[1].c_str());
}else if(data[0]=="START_LIFE"){
START_LIFE = _INT(data[1].c_str());
}else if(data[0]=="START_POWER"){
START_POWER = _INT(data[1].c_str());
}else if(data[0]=="HEART_SIZE"){
HEART_SIZE = _FLOAT(data[1].c_str());
}else if(data[0]=="FLASH_SIZE"){
FLASH_SIZE = _FLOAT(data[1].c_str());
}else if(data[0]=="FRAME_ACC"){
FRAME_ACC = _INT(data[1].c_str());
}else if(data[0]=="MOUSE_CHANGE_FLOOR"){
MOUSE_CHANGE_FLOOR = _INT(data[1].c_str());
}else if(data[0]=="FIRE_SPEED"){
FIRE_SPEED = _INT(data[1].c_str());
}else if(data[0]=="MAX_FIRE_SPEED"){
MAX_FIRE_SPEED = _INT(data[1].c_str());
}else if(data[0]=="MOVE_SPEED"){
MOVE_SPEED = _FLOAT(data[1].c_str());
}else if(data[0]=="BULLET_SPEED"){
BULLET_SPEED = _FLOAT(data[1].c_str());
}else if(data[0]=="GRAVITY"){
GRAVITY = _FLOAT(data[1].c_str());
}else if(data[0]=="SPLASH_DETAIL"){
SPLASH_DETAIL = _INT(data[1].c_str());
}else if(data[0]=="SPLASH_NOISE"){
SPLASH_NOISE = _INT(data[1].c_str());
}else if(data[0]=="PUP_V"){
PUP_V = _FLOAT(data[1].c_str());
}else if(data[0]=="PUP_A"){
PUP_A = _FLOAT(data[1].c_str());
}else if(data[0]=="PUP_R"){
PUP_R = _FLOAT(data[1].c_str());
}else if(data[0]=="SHOTS_PER_POWER_UP"){
SHOTS_PER_POWER_UP = _INT(data[1].c_str());
}else if(data[0]=="ENEMY_SPAWN_RATE"){
ENEMY_SPAWN_RATE = _INT(data[1].c_str());
}else if(data[0]=="ENEMY_POWER_INCEMENT"){
ENEMY_POWER_INCEMENT = _FLOAT(data[1].c_str());
}else if(data[0]=="ENEMY_MAX_APLITUDE"){
ENEMY_MAX_APLITUDE = _INT(data[1].c_str());
}else if(data[0]=="ENEMY_MAX_WAVE_NOISE"){
ENEMY_MAX_WAVE_NOISE = _INT(data[1].c_str());
}else if(data[0]=="ENEMY_FIRE_RATE"){
ENEMY_FIRE_RATE = _FLOAT(data[1].c_str());
}else if(data[0]=="ENEMY_SPEED"){
ENEMY_SPEED = _FLOAT(data[1].c_str());
}else if(data[0]=="ENEMY_BULLET_SPEED"){
ENEMY_BULLET_SPEED = _FLOAT(data[1].c_str());
}