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- >based on Buddhist/southeast asian mythology
- >a long time ago goddess Khala descends upon earth (lady in picture) and consumes everything in her path
- >wants to consume cosmic mountain in the center of the world and destroy the earth
- >a spell seals her away
- >now the seal is weakening
- >world consists of Heaven/Human earth/Underworld/Hell
- >2 types of beings: humans and devi (higher beings)
- >buddhist rebirth cycle plays a role
- >human world devided into north, east, south, west
- >the crater where Khala descended is filled with liquid, is called "Basin of Milk" and is located in the south
- >"milk" can be processed into "soma", gives power and joy, but is too difficult to process correctly --> failed version of soma that causes addiction, like a drug, starts warping people's forms: turn into horrible monsters
- >south taken over by warlord, he is very strong, was apparently granted a "boon of khala" and destroys everyone who isn't aligned with khala
- >khalas landing left behind parasitic creatures (see: prototype boss, organic worms in his head), warlord uses them as part of his army
- >humans are fighting amongst themselves (khalas presence is responsible)
- >steampunk aspects: the west gained accelerated sense of knowledge: premature industrial revolution in the west (for now called: iron kingdom)
- >khala left things from other world systems she roamed before behind --> strange occurences due to these otherwordly objects
- >there are interdimensional travellers from more advanced worlds that were destroyed by Khala
- >east = equivalent to china, jade empire
- >most incarnations are Lokan (human) some are Devi (higher beings)
- >inarnations aren't dead like einherjar, they're alive
- >incarnations can be missed, exploration/discovery encouraged
- >west is polluted, try to consume resources from neighbors
- >west has airships
- >east still uses gunpowder
- >razmi liked dark magic etc. so her village got weirded out
- >ajna: prefers physical training over mental, as seen by her falling asleep while meditating in the trailer
- >there are trade cities, bigger/advanced cities and villages across all regions (south, east, north, west)
- >especially huge city in the south: soma addicts gather there, probably something like slums
- >Dhar: first incarnation you get, happens on accident, absorbing incarnations is not always on purpose, ajna doesn't understand her powers yet
- >robot golem incarnation is possible (from iron kingdom)
- >prototype boss: based on man-lion, temple guardians, the prototype boss combined 2 man-lions for its own body
- >uses the man-lion's souls to attack (hence the fire attack shape), when he dies, the spirits take revenge on him (hence death animation)
- >ajnas skirt is down when in temple (being proper) and she doesn't wear shoes: pulls her skirt up when it's go-time
- >people of all ages can be incarnations, animals can be incarnations
- >Ajna's dad's injuries from an important event, he was strong and wise was sealed off/crippled, only has one eye
- >Heruka form: literally means "Blooddrinker", gains inredible powers, can use iddhi more strongly (beams, fire, speed)
- >there will be a beastiary with a dedicated incarnation for it
- >"Roti" = "flatbread"
- >Vetala (Khala's organic parasites she left behind) = parasitic in nature, take control of undead, weird alien creatures could be a design, latch onto dead things or, if they're stronger, living beings, some even talk and are sentient
- >in the final version: taking care of roti might be a feature, interaction with him would be important
- >there will be non-human incarnations, robo character
- >dinosaur monsters exist
- >incarnations arent permanently stuck as being incarnations
- >subject to change: heruka form = hulk --> personality change, gets mad starts raging etc.
- >heruka form: leveling up (pallette change first, like blue skin) then completely new final form as Ajna gains control over her powers
- >mayan guy is based on the mayan sport where you hit a ball with your hip through a ring
- >ajna can force people to join as incarnations, Razmi also has her own motivation though
- >devi = higher ranked beings, Khala on her own very high level, devi couldn't stop her and are weaker than you would expect a "god" to be
- >ajna dies = all of her incarnations die, but reviving ajna will be possible (brink of death or something) to avoid immediate game over
- >visiting inner realm: ajna meditating
- >there will be coffee in the game, food important part of culture as part of the game (beastiary for food, food powerups, food quests for ingredients/convincing other incarnations to join etc.)
- >mentions time based events: holidays, day/night, seasons
- >incarnations: not everyone is good, many different personalities
- >incarnations have story arcs and character development, side quests to "level them up"
- >Ajna's mom plays a role
- >story will span 49 days (time it takes to be reborn in Buddhism), wrap up in 50-something days
- >ajnas inner realm may have customization (furniture for example)
- >devs want to pursue combination iddhi attacks (like chrono trigger)
- >moral conflicts with incarnations
- >headpiece (praying beads) passed onto her from her father, also symbolizes incarnations
- >Razmi, Zebei and Tungar are prominent characters, but not necessarily core characters to the story
- >ajnas travels make her realize the world is more complicated than she thought and not black & white, conflicts are not simply black & white, ajna learns about the world with the player
- >"Razmi" = "radiant, light", "Ajna" = "6th chakra point where the third eye is", "Tungar" = "lofty, high", "Zebei" = "Jebei: general under genghis khan and means "arrow", but changed to zebei because jebei means "butt" in spanish"
- >incarnation "naga rider" teased
- >there will be HUGE bosses (off-screen types)
- >dragons are mentioned
- >costume changes for Ajna are a possibility due to less frames than a FG character
- and
- >new 350$ tier added for voice message from Skullgirls Voice Actors
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