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Nov 27th, 2015
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  1. So, i dont like very much how level in Fallout Works.
  2. Each level you and the enemies gains HP , PA, DMG.[NOT SURE] .Well its Fair, but the level range on the game its like 1-99.
  3. It's seen stupid to me find a super-resistent Radroach only because it's level 20.
  4. Or find a Camp with lots of Raider at lvl 10 when you are lvl 30. They are a lot weaker than the "stupid" lvl 20 RadRoach hehe.
  5. So, let me introduce my proposal.
  6. This mod would make the experience needed to get from level 1 to 2 the same amount as vannila 1 to 6 (1750)
  7. 2 to 3 the same as vanilla 6 to 11 (3625)....
  8. So a level 50 in vanilla game would be a lvl 10 now. (almost 11)
  9. BUT the intention is to only reduce level progression and range, keeping Perks and other stuff proportional
  10. For example, you would gain 5 Perk points per level.
  11. Perk level requirements would be corrected near the according to the level conversion ( level/5 )
  12.  
  13. Weapons and armor spawns [and mods] would be rebalanced aswell.
  14.  
  15. So, basically this mod would balance enemy's strenght, HP, Resistance without sacrifice the Perk's progression and equipment spawns.
  16. My intention is to make the game more balanced, without encounters with super weak mobs and with super strong's too
  17.  
  18. [For example, in level 20 you kill a lvl 10 Ghoul with 1 shotgun shoot, but a level 30 ghoul you have to spend 6 shoots. With this mod, the level 10 would become a lvl 3, you would be at lvl 5 and the lvl 30 ghoul would become a lvl 7. Higher Difficulty would be more noticeable too, i believe.]
  19. You could say its like a shooter game, i agree, but i think it's more like D&D, where the level range its 1-20 (heroic) and more based on perks and talents
  20. No more High Level Radroachs or Low Level extremly-weak Raiders
  21.  
  22. Well, it's just a suggestion.
  23. Everyone that like the ideia but disagree with the numbers or something, fell free the discuss and sugest changes :)
  24.  
  25. ------------------------------
  26.  
  27. EXEMPLIFYING
  28.  
  29. ------------------------------
  30.  
  31.  
  32. For example, your level 21 now would be a lvl 5, with 20 perk points. You should have about 12 hours of game at this point and encounter monsters between 1 and 8 (where you used to find 1-36)
  33. Gun Nut perk lvl REQ wound be like: [lvl 1 - 3 - 6 - 10 ], slowing weapon power progression. The same for other crafting perks. [Vanilla: 1-13-25-39]
  34. Damage and Resistance perk REQ woul be higher too, to keep it balanced. Especially Damage one's
  35. -Example: Rifleman [lvl 2-4-7-10-12] // Vanilla [1-8-28-38-46]
  36. Thefefore, exploration perks would be reduced, like Lockpick [1-2-4-6] // Vanilla [1-7-18-41]
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