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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- include('organizer-lib')
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal', 'DW', 'Acc')
- state.CastingMode:options('Normal', 'Resistant', 'Free', 'MagicBurst', 'MagicBurstFree')
- state.IdleMode:options('Normal', 'PDT', 'CP', 'Death')
- state.MagicBurst = M(false, 'MagicBurst')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- no_swap_gear = S{"Warp Ring", "Dim. Ring (Dem)", "Dim. Ring (Holla)", "Dim. Ring (Mea)",
- "Trizek Ring", "Echad Ring", "Facility Ring", "Capacity Ring"}
- -- Additional local binds
- send_command('bind ^` input /ma Stun <t>')
- send_command('bind @` gs c activate MagicBurst')
- select_default_macro_book()
- send_command('lua l gearinfo')
- state.Auto_Kite = M(false, 'Auto_Kite')
- moving = false
- end
- function user_unload()
- send_command('lua u gearinfo')
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind @`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {feet="Wicce Sabots +3"}
- sets.precast.JA.Manafont = {body="Arch. Coat +3"}
- -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
- sets.precast.JA.Convert = {}
- -- Fast cast sets for spells
- sets.precast.FC = {ammo="Impatiens",
- head={ name="Merlinic Hood", augments={'"Fast Cast"+7','Mag. Acc.+6',}},
- body={ name="Merlinic Jubbah", augments={'"Fast Cast"+7','INT+5','Mag. Acc.+1',}},
- hands={ name="Agwu's Gages", augments={'Path: A',}},
- legs="Agwu's Slops",
- feet={ name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+25','"Fast Cast"+7',}},
- neck="Orunmila's Torque",
- waist="Plat. Mog. Belt",
- left_ear="Malignance Earring",
- right_ear="Loquac. Earring",
- left_ring="Rahab Ring",
- right_ring="Kishar Ring",
- back={ name="Taranus's Cape", augments={'HP+60','Eva.+20 /Mag. Eva.+20','HP+20','"Fast Cast"+10','Spell interruption rate down-10%',}}}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {head="Wicce Petasos +3",})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {ammo="Oshasha's Treatise",
- head="Nyame Helm",
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring="Epaminondas's Ring",
- right_ring="Metamor. Ring +1",
- back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}}}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Myrkr'] = {ammo="Ghastly Tathlum +1",
- head="Wicce Petasos +3",
- body="Wicce Coat +3",
- hands="Spae. Gloves +2",
- legs="Nyame Flanchard",
- feet="Volte Boots",
- neck="Sanctity Necklace",
- waist="Shinjutsu-no-Obi +1",
- left_ear="Etiolation Earring",
- right_ear="Nehalennia Earring",
- left_ring="Fenrir Ring +1",
- right_ring="Metamor. Ring +1",
- back="Aurist's Cape +1",}
- sets.precast.WS['Vidohunir'] = {ammo="Oshasha's Treatise",
- head={ name="Nyame Helm", augments={'Path: B',}},
- body={ name="Nyame Mail", augments={'Path: A',}},
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs={ name="Nyame Flanchard", augments={'Path: B',}},
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck={ name="Src. Stole +2", augments={'Path: A',}},
- waist={ name="Acuity Belt +1", augments={'Path: A',}},
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring="Epaminondas's Ring",
- right_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- back="Aurist's Cape +1",}
- sets.precast.WS['Cataclysm'] = {ammo="Oshasha's Treatise",
- head="Pixie Hairpin +1",
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear="Regal Earring",
- right_ear="Malignance Earring",
- left_ring="Epaminondas's Ring",
- right_ring="Archon Ring",
- back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}}}
- sets.precast.WS['True Strike'] = {ammo="Oshasha's Treatise",
- head="Nyame Helm",
- body="Nyame Mail",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Rep. Plat. Medal",
- waist="Fotia Belt",
- left_ear="Odnowa Earring +1",
- right_ear="Odnowa Earring",
- left_ring="Epaminondas's Ring",
- back={ name="Taranus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.precast.WS['Judgment'] = set_combine(sets.precast.WS['True Strike'], {})
- sets.precast.WS['Black Halo'] = {ammo="Oshasha's Treatise",
- head={ name="Nyame Helm", augments={'Path: B',}},
- body={ name="Nyame Mail", augments={'Path: A',}},
- hands={ name="Nyame Gauntlets", augments={'Path: B',}},
- legs={ name="Nyame Flanchard", augments={'Path: B',}},
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck="Rep. Plat. Medal",
- waist="Fotia Belt",
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- right_ear="Ishvara Earring",
- left_ring="Epaminondas's Ring",
- right_ring="Cornelia's Ring",
- back={ name="Taranus's Cape", augments={'MND+20','Accuracy+20 Attack+20','MND+10','Weapon skill damage +10%','Occ. inc. resist. to stat. ailments+10',}}}
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {}
- sets.midcast.Cure = {}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = {}
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash"})
- sets.midcast['Enfeebling Magic'] = {main="Contemplator +1",
- sub="Khonsu",
- ammo="Pemphredo Tathlum",
- head="Wicce Petasos +3",
- body="Wicce Coat +3",
- hands="Wicce Gloves +3",
- legs="Wicce Chausses +3",
- feet="Wicce Sabots +3",
- neck={ name="Src. Stole +2", augments={'Path: A',}},
- waist={ name="Acuity Belt +1", augments={'Path: A',}},
- left_ear="Malignance Earring",
- right_ear="Regal Earring",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Kishar Ring",
- back={ name="Aurist's Cape +1", augments={'Path: A',}}}
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = set_combine(sets.midcast['Enfeebling Magic'], {
- hands={ name="Arch. Gloves +3", augments={'Increases Elemental Magic accuracy',}},
- legs="Spae. Tonban +3",
- neck="Erra Pendant",
- right_ring="Evanescence Ring"})
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+24','"Drain" and "Aspir" potency +11','INT+10',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+9','"Drain" and "Aspir" potency +11','INT+8','"Mag.Atk.Bns."+1',}},
- waist="Fucho-no-Obi",
- right_ear="Hirudinea Earring"})
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {})
- sets.midcast.BardSong = set_combine(sets.midcast['Enfeebling Magic'], {})
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {main="Bunzi's Rod",
- sub="Ammurapi Shield",
- ammo="Pemphredo Tathlum",
- head="Wicce Petasos +3",
- body="Wicce Coat +3",
- hands="Wicce Gloves +3",
- legs="Wicce Chausses +3",
- feet="Wicce Sabots +3",
- neck="Sibyl Scarf",
- waist="Sacro Cord",
- left_ear="Malignance Earring",
- right_ear={ name="Wicce Earring +1", augments={'System: 1 ID: 1676 Val: 0','Mag. Acc.+12','Enmity-2',}},
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Freke Ring",
- back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}}}
- sets.midcast['Elemental Magic'].Resistant = {}
- sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'])
- sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'])
- -- Minimal damage gear for procs.
- sets.midcast['Elemental Magic'].Free = {main="Bunzi's Rod",
- sub="Ammurapi Shield",
- ammo="Pemphredo Tathlum",
- head="Wicce Petasos +3",
- body="Spaekona's Coat +3",
- hands="Wicce Gloves +3",
- legs="Wicce Chausses +3",
- feet="Wicce Sabots +3",
- neck="Sibyl Scarf",
- waist="Sacro Cord",
- left_ear="Malignance Earring",
- right_ear="Wicce Earring +1",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Freke Ring",
- back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}}}
- -- Magic Burst --
- sets.midcast['Elemental Magic'].MagicBurst = {main={ name="Marin Staff +1", augments={'Path: A',}},
- sub="Enki Strap",
- ammo="Ghastly Tathlum +1",
- head="Ea Hat +1",
- body="Wicce Coat +3",
- hands={ name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- legs={ name="Arch. Tonban +3", augments={'Increases Elemental Magic debuff time and potency',}},
- feet="Agwu's Pigaches",
- neck={ name="Src. Stole +2", augments={'Path: A',}},
- waist="Sacro Cord",
- left_ear="Malignance Earring",
- right_ear="Wicce Earring +1",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Freke Ring",
- back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}}}
- sets.midcast['Elemental Magic'].MagicBurstFree = {main={ name="Marin Staff +1", augments={'Path: A',}},
- sub="Enki Strap",
- ammo="Ghastly Tathlum +1",
- head="Ea Hat +1",
- body="Spaekona's Coat +3",
- hands={ name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}},
- legs={ name="Arch. Tonban +3", augments={'Increases Elemental Magic debuff time and potency',}},
- feet="Agwu's Pigaches",
- neck={ name="Src. Stole +2", augments={'Path: A',}},
- waist="Sacro Cord",
- left_ear="Malignance Earring",
- right_ear="Wicce Earring +1",
- left_ring={ name="Metamor. Ring +1", augments={'Path: A',}},
- right_ring="Freke Ring",
- back={ name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}}}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main="Chatoyant Staff",grip="Oneiros Grip",ammo="Clarus Stone",
- head="Buremte Hat",neck="Beak Necklace",
- body="Hagondes Coat +1",hands="Hagondes Cuffs",ring1="Sheltered Ring",ring2="Stikini Ring +1",
- waist="Austerity Belt",legs="Assid. Pants +1",feet="Chelona Boots +1"}
- -- Idle sets
- -- Normal refresh idle set
- sets.idle.Normal = {
- ammo="Staunch Tathlum +1",
- head="Volte Beret",
- body="Wicce Coat +3",
- hands="Wicce Gloves +3",
- legs="Assid. Pants +1",
- feet="Herald's Gaiters",
- neck="Sibyl Scarf",
- waist="Fucho-no-Obi",
- left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
- right_ear="Genmei Earring",
- left_ring="Stikini Ring +1",
- right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
- back={ name="Taranus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = set_combine(sets.idle.Normal, {feet="Wicce Sabots +3",
- waist="Plat. Mog. Belt"})
- sets.idle.CP = {}
- -- Idle mode scopes:
- -- Idle mode when weak.
- sets.idle.Weak = set_combine(sets.idle.Normal, {})
- -- Town gear.
- sets.idle.Town = set_combine(sets.idle.Normal, {})
- -- Defense sets
- sets.defense.PDT = {}
- sets.defense.MDT = {}
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {feet="Wicce Sabots +3"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Oshasha's Treatise",
- head="Nyame Helm",
- body="Nyame Mail",
- hands="Gazu Bracelets +1",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Lissome Necklace",
- waist="Windbuffet Belt +1",
- left_ear="Telos Earring",
- right_ear="Mache Earring +1",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Taranus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.engaged.Acc = set_combine(sets.engaged, {})
- sets.engaged.DW = {ammo="Oshasha's Treatise",
- head={ name="Nyame Helm", augments={'Path: B',}},
- body={ name="Nyame Mail", augments={'Path: A',}},
- hands={ name="Gazu Bracelets +1", augments={'Path: A',}},
- legs={ name="Nyame Flanchard", augments={'Path: B',}},
- feet={ name="Nyame Sollerets", augments={'Path: B',}},
- neck="Lissome Necklace",
- waist="Windbuffet Belt +1",
- left_ear="Suppanomimi",
- right_ear="Eabani Earring",
- left_ring="Chirich Ring +1",
- right_ring="Chirich Ring +1",
- back={ name="Taranus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.engaged.DW.Acc = set_combine(sets.engaged.DW, {})
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- --[[ No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- --]]
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- function job_update(cmdParams, eventArgs)
- handle_equipping_gear(player.status)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function is_sc_element_today(spell)
- if spell.type ~= 'WeaponSkill' then
- return
- end
- local weaponskill_elements = S{}:
- union(skillchain_elements[spell.skillchain_a]):
- union(skillchain_elements[spell.skillchain_b]):
- union(skillchain_elements[spell.skillchain_c])
- if weaponskill_elements:contains(world.day_element) then
- return true
- else
- return false
- end
- end
- function job_self_command(cmdParams, eventArgs)
- gearinfo(cmdParams, eventArgs)
- end
- function gearinfo(cmdParams, eventArgs)
- if cmdParams[1] == 'gearinfo' then
- if type(cmdParams[4]) == 'string' then
- if cmdParams[4] == 'true' then
- moving = true
- elseif cmdParams[4] == 'false' then
- moving = false
- end
- end
- if not midaction() then
- job_update()
- end
- end
- end
- function check_moving()
- if state.DefenseMode.value == 'None' and state.Kiting.value == false then
- if state.Auto_Kite.value == false and moving then
- state.Auto_Kite:set(true)
- elseif state.Auto_Kite.value == true and moving == false then
- state.Auto_Kite:set(false)
- end
- end
- end
- function check_gear()
- if no_swap_gear:contains(player.equipment.left_ring) then
- disable("ring1")
- else
- enable("ring1")
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- disable("ring2")
- else
- enable("ring2")
- end
- end
- windower.register_event('zone change',
- function()
- if no_swap_gear:contains(player.equipment.left_ring) then
- enable("ring1")
- equip(sets.idle)
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- enable("ring2")
- equip(sets.idle)
- end
- end
- )
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 15)
- end
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