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  1. --Fucking kill oversoul.
  2. --[[NIGHTOWLACE_WEAPONRY]]--
  3. wait(1 / 60)
  4. Effects = { }
  5. local Player = game.Players.localPlayer
  6. local Character = Player.Character
  7. local Humanoid = Character.Humanoid
  8. local mouse = Player:GetMouse()
  9. local m = Instance.new('Model', Character)
  10. m.Name = "WeaponModel"
  11. local LeftArm = Character["Left Arm"]
  12. local RightArm = Character["Right Arm"]
  13. local LeftLeg = Character["Left Leg"]
  14. local RightLeg = Character["Right Leg"]
  15. local Head = Character.Head
  16. local Torso = Character.Torso
  17. local cam = game.Workspace.CurrentCamera
  18. local RootPart = Character.HumanoidRootPart
  19. local RootJoint = RootPart.RootJoint
  20. local equipped = false
  21. local attack = false
  22. local Anim = 'Idle'
  23. local idle = 0
  24. local attacktype = 1
  25. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  26. local velocity = RootPart.Velocity.y
  27. local sine = 0
  28. local change = 1
  29. local grabbed = false
  30. local cn = CFrame.new
  31. local mr = math.rad
  32. local angles = CFrame.Angles
  33. local ud = UDim2.new
  34. local c3 = Color3.new
  35.  
  36. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  37. Humanoid.Animator:Destroy()
  38. Character.Animate:Destroy()
  39.  
  40. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  41. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  42. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  43.  
  44. RSH, LSH = nil, nil
  45.  
  46. RW = Instance.new("Weld")
  47. LW = Instance.new("Weld")
  48.  
  49. RH = Torso["Right Hip"]
  50. LH = Torso["Left Hip"]
  51.  
  52. RSH = Torso["Right Shoulder"]
  53. LSH = Torso["Left Shoulder"]
  54.  
  55. RSH.Parent = nil
  56. LSH.Parent = nil
  57.  
  58. RW.Name = "RW"
  59. RW.Part0 = Torso
  60. RW.C0 = cn(1.5, 0.5, 0)
  61. RW.C1 = cn(0, 0.5, 0)
  62. RW.Part1 = RightArm
  63. RW.Parent = Torso
  64.  
  65. LW.Name = "LW"
  66. LW.Part0 = Torso
  67. LW.C0 = cn(-1.5, 0.5, 0)
  68. LW.C1 = cn(0, 0.5, 0)
  69. LW.Part1 = LeftArm
  70. LW.Parent = Torso
  71.  
  72. local co1 = 14--how long it will take for skill to cooldown
  73. local co2 = 15
  74. local co3 = 22
  75. local co4 = 30
  76.  
  77. local cooldown1 = 0
  78. local cooldown2 = 0
  79. local cooldown3 = 0
  80. local cooldown4 = 0
  81.  
  82. local maxMana = 100
  83. local Mana = 0--Mana you start out with
  84. local skill1stam = 10--how much Mana is needed for a skill
  85. local skill2stam = 15
  86. local skill3stam = 20
  87. local skill4stam = 25
  88. local recovermana = 3--how much mana per second
  89.  
  90. local skillcolorscheme = Color3.new(1, 1, 1)
  91.  
  92. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  93. function makeframe(par, trans, pos, size, color)
  94. local frame = Instance.new('Frame', par)
  95. frame.BackgroundTransparency = trans
  96. frame.BorderSizePixel = 0
  97. frame.Position = pos
  98. frame.Size = size
  99. frame.BackgroundColor3 = Color3.new(color)
  100. return frame
  101. end
  102. function makelabel(par, text)
  103. local label = Instance.new('TextLabel', par)
  104. label.BackgroundTransparency = 1
  105. label.Size = UDim2.new(1, 0, 1, 0)
  106. label.Position = UDim2.new(0, 0, 0, 0)
  107. label.TextColor3 = Color3.new(255, 255, 255)
  108. label.TextStrokeTransparency = 0
  109. label.FontSize = Enum.FontSize.Size32
  110. label.Font = Enum.Font.SourceSansBold
  111. label.BorderSizePixel = 0
  112. label.TextScaled = true
  113. label.Text = text
  114. end
  115.  
  116. local colorscheme2 = Torso.BrickColor.Color
  117.  
  118. framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  119. framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  120. framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  121. framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), colorscheme2)
  122. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  123. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  124. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  125. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  126. text1 = makelabel(framesk1, '[C] Rush-Charge')
  127. text2 = makelabel(framesk2, '[V] Ground-Breaker')
  128. text3 = makelabel(framesk3, "[X] Stomp-Wave")
  129. text4 = makelabel(framesk4, '[Z] Enlight')
  130. Manabar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  131. Manacover = makeframe(Manabar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Cyan").Color)
  132. Manatext = makelabel(Manabar, 'Mana')
  133. healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color)
  134. healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Lime green").Color)
  135. healthtext = makelabel(healthbar, 'Health')
  136.  
  137. local stats = Instance.new('Folder', Character)
  138. stats.Name = 'Stats'
  139. local block = Instance.new('BoolValue', stats)
  140. block.Name = 'Block'
  141. block.Value = false
  142. local stun = Instance.new('BoolValue', stats)
  143. stun.Name = 'Stun'
  144. stun.Value = false
  145. local defense = Instance.new('NumberValue', stats)
  146. defense.Name = 'Defence'
  147. defense.Value = 1.2
  148. local speed = Instance.new('NumberValue', stats)
  149. speed.Name = 'Speed'
  150. speed.Value = .7
  151. local damagea = Instance.new('NumberValue', stats)
  152. damagea.Name = 'Damage'
  153. damagea.Value = .8
  154.  
  155. function clerp(a, b, t)
  156. return a:lerp(b, t)
  157. end
  158.  
  159. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  160.  
  161. ArtificialHB = Instance.new("BindableEvent", script)
  162. ArtificialHB.Name = "Heartbeat"
  163.  
  164. script:WaitForChild("Heartbeat")
  165.  
  166. frame = 1 / 30
  167. tf = 0
  168. allowframeloss = false
  169. tossremainder = false
  170. lastframe = tick()
  171. script.Heartbeat:Fire()
  172.  
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.Heartbeat:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.Heartbeat:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192.  
  193. function swait(num)
  194. if num == 0 or num == nil then
  195. ArtificialHB.Event:wait()
  196. else
  197. for i = 0, num do
  198. ArtificialHB.Event:wait()
  199. end
  200. end
  201. end
  202.  
  203. local RbxUtility = LoadLibrary("RbxUtility")
  204. local Create = RbxUtility.Create
  205.  
  206. function RemoveOutlines(part)
  207. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  208. end
  209.  
  210. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  211. local Part = Create("Part"){
  212. Parent = Parent,
  213. Reflectance = Reflectance,
  214. Transparency = Transparency,
  215. CanCollide = false,
  216. Locked = true,
  217. BrickColor = BrickColor.new(tostring(BColor)),
  218. Name = Name,
  219. Size = Size,
  220. Material = Material,
  221. }
  222. RemoveOutlines(Part)
  223. return Part
  224. end
  225.  
  226. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  227. local Msh = Create(Mesh){
  228. Parent = Part,
  229. Offset = OffSet,
  230. Scale = Scale,
  231. }
  232. if Mesh == "SpecialMesh" then
  233. Msh.MeshType = MeshType
  234. Msh.MeshId = MeshId
  235. end
  236. return Msh
  237. end
  238.  
  239. function CreateWeld(Parent, Part0, Part1, C0, C1)
  240. local Weld = Create("Weld"){
  241. Parent = Parent,
  242. Part0 = Part0,
  243. Part1 = Part1,
  244. C0 = C0,
  245. C1 = C1,
  246. }
  247. return Weld
  248. end
  249.  
  250. function rayCast(Position, Direction, Range, Ignore)
  251. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  252. end
  253.  
  254. function CreateSound(id, par, vol, pit)
  255. coroutine.resume(coroutine.create(function()
  256. local sou = Instance.new("Sound", par or workspace)
  257. sou.Volume = vol
  258. sou.Pitch = pit or 1
  259. sou.SoundId = id
  260. swait()
  261. sou:play()
  262. game:GetService("Debris"):AddItem(sou, 6)
  263. end))
  264. end
  265.  
  266. local function getclosest(obj, distance)
  267. local last, lastx = distance + 1
  268. for i, v in pairs(workspace:GetChildren()) do
  269. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  270. local t = v.Torso
  271. local dist = (t.Position - obj.Position).magnitude
  272. if dist <= distance then
  273. if dist < last then
  274. last = dist
  275. lastx = v
  276. end
  277. end
  278. end
  279. end
  280. return lastx
  281. end
  282.  
  283.  
  284. function makegui(cframe, text)
  285. local a = math.random(-10, 10) / 100
  286. local c = Instance.new("Part")
  287. c.Transparency = 1
  288. Instance.new("BodyGyro").Parent = c
  289. c.Parent = workspace
  290. c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
  291. local f = Instance.new("BodyPosition")
  292. f.P = 2000
  293. f.D = 100
  294. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  295. f.position = c.Position + Vector3.new(0, 3, 0)
  296. f.Parent = c
  297. game:GetService("Debris"):AddItem(c, .5 + 6)
  298. c.CanCollide = false
  299. c.Parent = workspace
  300. c.CanCollide = false
  301. local bg = Instance.new('BillboardGui', c)
  302. bg.Adornee = c
  303. bg.Size = UDim2.new(1, 0, 1, 0)
  304. bg.StudsOffset = Vector3.new(0, 0, 0)
  305. bg.AlwaysOnTop = false
  306. local tl = Instance.new('TextLabel', bg)
  307. tl.BackgroundTransparency = 1
  308. tl.Size = UDim2.new(1, 0, 1, 0)
  309. tl.Text = text
  310. tl.Font = 'SourceSansBold'
  311. tl.FontSize = 'Size42'
  312. if crit == true then
  313. tl.TextColor3 = Color3.new(180 / 255, 0, 0)
  314. else
  315. tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255)
  316. end
  317. tl.TextStrokeTransparency = 0
  318. tl.TextScaled = true
  319. tl.TextWrapped = true
  320. coroutine.wrap(function()
  321. wait(2)
  322. for i = 1, 10 do
  323. swait()
  324. c.Transparency = 1
  325. tl.TextTransparency = tl.TextTransparency + .1
  326. end
  327. end)()
  328. end
  329.  
  330. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  331. if hit.Parent == nil then
  332. return
  333. end
  334. local h = hit.Parent:FindFirstChild("Humanoid")
  335. for _, v in pairs(hit.Parent:children()) do
  336. if v:IsA("Humanoid") then
  337. h = v
  338. end
  339. end
  340. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  341. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  342. end
  343. if hit.Parent.className == "Hat" then
  344. hit = hit.Parent.Parent:findFirstChild("Head")
  345. end
  346. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  347. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  348. if hit.Parent.DebounceHit.Value == true then
  349. return
  350. end
  351. end
  352. local blocked = false
  353. local block = hit.Parent:findFirstChild("Block")
  354. if block ~= nil then
  355. print(block.className)
  356. if block.className == "NumberValue" then
  357. if block.Value > 0 then
  358. blocked = true
  359. if decreaseblock == nil then
  360. block.Value = block.Value - 1
  361. end
  362. end
  363. end
  364. if block.className == "IntValue" then
  365. if block.Value > 0 then
  366. blocked = true
  367. if decreaseblock ~= nil then
  368. block.Value = block.Value - 1
  369. end
  370. end
  371. end
  372. end
  373. if blocked == false then
  374. local D = math.random(minim, maxim) * damagea.Value
  375. if h.Parent:FindFirstChild('Stats') then
  376. D = D / h.Parent:FindFirstChild('Stats').Defence.Value
  377. elseif not h.Parent:FindFirstChild('Stats') then
  378. D = D
  379. end
  380. h.Health = h.Health - D
  381. TagService:NewTag(h.Parent, Player, script.Name, D)
  382. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
  383. else
  384. local D = math.random(minim, maxim) * damagea.Value
  385. if h.Parent:FindFirstChild('Stats') then
  386. D = D / h.Parent:FindFirstChild('Stats').Defence.Value
  387. elseif not h.Parent:FindFirstChild('Stats') then
  388. D = D
  389. end
  390. h.Health = h.Health - (D / 2)
  391. makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + .5)))
  392. showDamage(hit.Parent, Damage / 2, .5, BrickColor.new("Bright blue"))
  393. end
  394. if Type == "Knockdown" then
  395. local humanoid = hit.Parent.Humanoid
  396. humanoid.PlatformStand = true
  397. coroutine.resume(coroutine.create(function(Humanoid)
  398. swait()
  399. Humanoid.PlatformStand = false
  400. end), humanoid)
  401. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  402. local bodvol = Instance.new("BodyVelocity")
  403. bodvol.velocity = angle * knockback
  404. bodvol.P = 5000
  405. bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
  406. bodvol.Parent = hit
  407. local rl = Instance.new("BodyAngularVelocity")
  408. rl.P = 3000
  409. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  410. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  411. rl.Parent = hit
  412. game:GetService("Debris"):AddItem(bodvol, .5)
  413. game:GetService("Debris"):AddItem(rl, .5)
  414. elseif Type == "Normal" then
  415. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  416. local vp = Instance.new("BodyVelocity")
  417. vp.P = 500
  418. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  419. if KnockbackType == 1 then
  420. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  421. elseif KnockbackType == 2 then
  422. vp.velocity = Property.CFrame.lookVector * knockback
  423. end
  424. if knockback > 0 then
  425. vp.Parent = hit.Parent.Torso
  426. end
  427. game:GetService("Debris"):AddItem(vp, .5)
  428. elseif Type == "SlashLifeSteal" then
  429. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  430. Humanoid.Health = Humanoid.Health + math.random(1, 2) / 2.5
  431. local vp = Instance.new("BodyVelocity")
  432. vp.P = 500
  433. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  434. if KnockbackType == 1 then
  435. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  436. elseif KnockbackType == 2 then
  437. vp.velocity = Property.CFrame.lookVector * knockback
  438. end
  439. if knockback > 0 then
  440. vp.Parent = hit.Parent.Torso
  441. end
  442. game:GetService("Debris"):AddItem(vp, .5)
  443. elseif Type == "SlashLifeSteal2" then
  444. CreateSound("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100)
  445. Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5
  446. local vp = Instance.new("BodyVelocity")
  447. vp.P = 500
  448. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  449. if KnockbackType == 1 then
  450. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  451. elseif KnockbackType == 2 then
  452. vp.velocity = Property.CFrame.lookVector * knockback
  453. end
  454. if knockback > 0 then
  455. vp.Parent = hit.Parent.Torso
  456. end
  457. game:GetService("Debris"):AddItem(vp, .5)
  458. elseif Type == "BlackHoleDamage" then
  459. Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5
  460. local floatingvelocity = Instance.new("BodyVelocity")
  461. floatingvelocity.Parent = hit.Parent.Torso
  462. floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0)
  463. game:GetService("Debris"):AddItem(floatingvelocity, 1)
  464. elseif Type == "BlackHoleDamage2" then
  465. local vp = Instance.new("BodyVelocity")
  466. vp.P = 500
  467. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  468. if KnockbackType == 1 then
  469. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  470. elseif KnockbackType == 2 then
  471. vp.velocity = Property.CFrame.lookVector * knockback
  472. end
  473. if knockback > 0 then
  474. vp.Parent = hit.Parent.Torso
  475. end
  476. game:GetService("Debris"):AddItem(vp, .5)
  477. elseif Type == "Up" then
  478. local bodyVelocity = Instance.new("BodyVelocity")
  479. bodyVelocity.velocity = Vector3.new(0, 60, 0)
  480. bodyVelocity.P = 5000
  481. bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
  482. bodyVelocity.Parent = hit
  483. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  484. local rl = Instance.new("BodyAngularVelocity")
  485. rl.P = 3000
  486. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  487. rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
  488. rl.Parent = hit
  489. game:GetService("Debris"):AddItem(rl, .5)
  490. elseif Type == "Snare" then
  491. wait()
  492. local bp = Instance.new("BodyPosition")
  493. bp.P = 2000
  494. bp.D = 100
  495. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  496. bp.position = hit.Parent.Torso.Position
  497. bp.Parent = hit.Parent.Torso
  498. game:GetService("Debris"):AddItem(bp, 1)
  499. elseif Type == "Target" then
  500. CreateSound("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
  501. local vp = Instance.new("BodyVelocity")
  502. vp.P = 500
  503. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  504. if KnockbackType == 1 then
  505. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  506. elseif KnockbackType == 2 then
  507. vp.velocity = Property.CFrame.lookVector * knockback
  508. end
  509. if knockback > 0 then
  510. vp.Parent = hit.Parent.Torso
  511. end
  512. game:GetService("Debris"):AddItem(vp, .5)
  513. end
  514. local debounce = Instance.new("BoolValue")
  515. debounce.Name = "DebounceHit"
  516. debounce.Parent = hit.Parent
  517. debounce.Value = true
  518. game:GetService("Debris"):AddItem(debounce, Delay)
  519. local c = Instance.new("ObjectValue")
  520. c.Name = "creator"
  521. c.Value = Player
  522. c.Parent = h
  523. game:GetService("Debris"):AddItem(c, .5)
  524. end
  525. end
  526.  
  527. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  528. for _, c in pairs(workspace:children()) do
  529. local hum = c:findFirstChild("Humanoid")
  530. if hum ~= nil then
  531. local head = c:findFirstChild("Torso")
  532. if head ~= nil then
  533. local targ = head.Position - Part.Position
  534. local mag = targ.magnitude
  535. if mag <= magni and c.Name ~= Player.Name then
  536. Damagefunc(head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3, 1)
  537. end
  538. end
  539. end
  540. end
  541. end
  542.  
  543. Handle = CreatePart(m, Enum.Material.Neon, 0, 1, Torso.BrickColor, "Handle", Vector3.new(0.549599648, 1, 1.01160002))
  544. Handleweld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0937860012, 0.00657367706, 0.00419616699, 5.96046448e-008, 0.999994755, 5.96095191e-008, 1, -5.96043037e-008, -4.8416058e-007, -4.8416058e-007, 5.96092349e-008, -1))
  545. Hitbox = CreatePart(m, Enum.Material.Neon, 0, 1, Torso.BrickColor, "Hitbox", Vector3.new(4.54959965, 0.600000024, 6.41160011))
  546. Hitboxweld = CreateWeld(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200000048, -0.599998474, 0.100006104, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  547. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599959))
  548. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748267651, 0.374885559, -0.163708687, 0.259237081, -0.965813696, 8.29293697e-007, -1.94643121e-006, -1.38109544e-006, -1, 0.965813696, 0.259237081, -2.23792108e-006))
  549. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  550. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.549599648, 1.16819978, 0.210000008))
  551. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.15255737e-007, -0.0840969086, -0.409217834, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  552. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  553. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668091297, 1.44761658, 2.02336073, -0.259194463, 0.96582514, 3.82060307e-006, 4.7164408e-006, -2.69006023e-006, 1, 0.96582514, 0.259194463, -3.85800831e-006))
  554. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  555. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  556. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.387033463, -0.748291492, -2.00602722, 0.932904124, 0.250400364, 0.258823335, -0.259233505, 0.965814769, -1.51112181e-006, -0.249975771, -0.0670942664, 0.96592468))
  557. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  558. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  559. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791927338, 0.0731578469, -2.68690491, 0.258355826, 0.96604985, 1.57819898e-006, 0.96604985, -0.258355826, 4.46641252e-006, 4.72251395e-006, 3.70695147e-007, -1))
  560. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  561. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  562. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748335838, 0.499908447, 0.236524105, 0.259243727, -0.965811968, 2.29213128e-006, 3.49563311e-006, 3.31156821e-006, 1, -0.965811968, -0.259243727, 4.23462734e-006))
  563. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  564. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 1.31219983))
  565. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748334408, 0.354118347, -0.49246645, 0.259243727, -0.965811968, 2.42647434e-006, 3.57742101e-006, 3.47262016e-006, 1, -0.965811968, -0.259243727, 4.35537095e-006))
  566. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 1))
  567. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  568. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748334885, -0.354110718, 1.22145891, 0.259243816, -0.965811849, 1.87510204e-006, -3.89473416e-006, -2.98690452e-006, -1, 0.965811849, 0.259243816, -4.53591747e-006))
  569. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  570. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.437400103, 0.200000003))
  571. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.419552326, 0.645721436, 0.748315811, 0.965813994, 0.259236038, -1.18782089e-006, 8.57471662e-007, 1.38739472e-006, 1, 0.259236038, -0.965813994, 1.1176777e-006))
  572. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  573. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599989))
  574. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748250961, -1.10388184, 1.00268936, -0.259237349, 0.965813696, -2.95466089e-006, 2.05441142e-006, 3.61067669e-006, 1, 0.965813696, 0.259237349, -2.92020081e-006))
  575. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  576. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.729000032, 0.200000003))
  577. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.273701668, -1.10388947, 0.748267174, 0.965814769, 0.259233236, -4.11742462e-007, 3.74089325e-007, 1.94579599e-007, 1, 0.259233236, -0.965814769, 9.09514597e-008))
  578. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  579. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  580. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.71172905, 1.08311462, 1.8220439, -0.258364588, -0.966047525, 4.46861804e-006, -1.88454442e-006, 5.12968245e-006, 1, -0.966047525, 0.258364588, -3.14588783e-006))
  581. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  582. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  583. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.291137397, 0.791987419, -0.0103759766, -0.966036141, 0.258407384, 3.18614229e-006, -0.258407384, -0.966036141, -1.70527414e-006, 2.6372727e-006, -2.47067874e-006, 1))
  584. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  585. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 2.04120016, 0.200000003))
  586. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0733758211, 1.59341431, -0.791968346, -0.966033578, 0.258416891, -1.1448418e-006, -1.16560352e-006, 7.2865646e-008, 1, 0.258416891, 0.966033578, 2.30821001e-007))
  587. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  588. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.02060008))
  589. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791931152, -2.61401367, 0.509956539, 0.258375138, 0.966044664, -2.14422334e-006, 3.80396909e-006, -3.2369876e-006, -1, -0.966044664, 0.258375138, -4.51116148e-006))
  590. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  591. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.04120016, 0.437399924))
  592. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711686134, -1.03097534, -1.82201755, 0.258405864, 0.966036499, -3.94140943e-006, -1.7037512e-006, 4.53571738e-006, 1, 0.966036499, -0.258405864, 2.81794178e-006))
  593. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  594. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.04120016, 0.437399983))
  595. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711735725, 1.03098297, 1.82195807, 0.258460104, 0.966022015, -2.66190364e-006, 1.11263591e-006, -3.05321805e-006, -1, -0.966022015, 0.258460104, -1.86396585e-006))
  596. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  597. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  598. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711661339, -1.09309554, 2.978508, -0.258407265, -0.966036081, 3.36418725e-006, 0.966036081, -0.258407265, -8.32808269e-007, 1.67385315e-006, 3.03472257e-006, 1))
  599. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  600. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  601. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.31173015, 0.791917801, -0.0103683472, -0.966039896, 0.258393317, -5.88560738e-007, -0.258393317, -0.966039896, -1.65475512e-006, -9.96150675e-007, -1.44647902e-006, 1))
  602. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  603. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  604. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.280853271, -2.04826355, -0.791953087, -0.933117151, 0.249601856, 0.25882712, 0.25003624, -0.0668830872, 0.965923667, 0.258407503, 0.966036081, 2.45528014e-007))
  605. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  606. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  607. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.801402152, -0.0103759766, -0.791955948, -0.966036141, 0.258407384, -2.41263734e-007, -2.7156463e-007, -8.15671228e-008, 1, 0.258407384, 0.966036141, 1.48971026e-007))
  608. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  609. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  610. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711751938, -0.947353661, 2.46820831, -0.258386463, -0.966041744, -1.42285126e-006, 0.966041744, -0.258386463, -3.87151067e-006, 3.37239476e-006, -2.37487916e-006, 1))
  611. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  612. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  613. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711641312, -1.09310102, 2.85347748, 0.258411825, 0.96603483, -3.37836354e-006, 0.96603483, -0.258411825, 1.16675437e-006, 2.54116259e-007, -3.5651201e-006, -1))
  614. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  615. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  616. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711715698, 0.94726485, -2.46821594, -0.258387119, -0.966041565, -1.17710044e-007, -0.966041565, 0.258387119, 2.52460541e-006, -2.40845884e-006, 7.66038113e-007, -1))
  617. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  618. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599959))
  619. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.792075157, 0.374885559, -0.000447571278, 0.258397371, 0.966038823, -3.81478458e-008, 1.99738133e-006, -5.73751208e-007, -1, -0.966038823, 0.258397371, -2.07780386e-006))
  620. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  621. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.291599959))
  622. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.792011261, 2.24951172, 0.145552039, -0.258379161, -0.966043591, -2.21535828e-007, -4.39142241e-006, 9.4521215e-007, 1, -0.966043591, 0.258379161, -4.48652872e-006))
  623. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  624. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  625. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.22946167, 0.791992188, -2.04825592, -0.933117151, 0.249601737, 0.258827031, -0.258407086, -0.966036141, 8.11744485e-007, 0.250036478, -0.066881977, 0.965923727))
  626. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  627. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  628. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.79108429, 0.791954994, -2.04824829, -0.933117151, 0.249601856, 0.25882712, -0.258407176, -0.966036081, 9.06736943e-007, 0.250036567, -0.0668819323, 0.965923727))
  629. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  630. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  631. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711748123, 0.947217226, -2.34318542, 0.258388281, 0.966041148, 1.08739897e-007, -0.966041148, 0.258388281, -2.73797241e-006, -2.67309088e-006, 6.0241274e-007, 1))
  632. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  633. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  634. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711779594, -0.947313726, 2.3431778, 0.258389086, 0.966040909, 1.36804704e-006, 0.966040909, -0.258389086, 4.12955433e-006, 4.34280719e-006, 2.54557619e-007, -1))
  635. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  636. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  637. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.79196167, 0.499908447, 0.0733489394, 0.258376598, 0.966044366, 1.46641844e-006, -4.57452143e-006, -2.94468009e-007, 1, 0.966044366, -0.258376598, 4.34310687e-006))
  638. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  639. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 1.31219983))
  640. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791954994, 0.354118347, -0.655609488, 0.258398682, 0.966038465, 1.57091995e-006, -4.80159633e-006, -3.41801865e-007, 1, 0.966038465, -0.258398682, 4.55020563e-006))
  641. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 1))
  642. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  643. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.248426437, 2.16902924, -0.79195118, -0.933116436, 0.249601498, -0.25883016, -0.25003925, 0.0668835416, 0.965922832, 0.258407265, 0.966036201, 3.19331264e-008))
  644. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  645. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.729000032, 0.200000003))
  646. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436873257, -1.10388184, -0.79204464, -0.966035903, 0.25840804, -2.51160202e-007, -4.18471444e-008, 8.1551002e-007, 1, 0.25840804, 0.966035903, -7.7699832e-007))
  647. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  648. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.728999913, 0.291599989))
  649. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.791975021, -1.10387421, 1.16587758, -0.258397251, -0.966038764, -2.16711919e-006, -3.48613889e-006, -1.31082766e-006, 1, -0.966038764, 0.258397251, -3.02903118e-006))
  650. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  651. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.583199918, 0.291599989))
  652. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791950226, -1.15602112, 0.145350814, 0.258398414, 0.966038465, 1.00403645e-006, 4.74357103e-006, -2.29488592e-007, -1, -0.966038465, 0.258398414, -4.64177128e-006))
  653. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  654. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  655. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791969299, -0.354118347, 1.38458776, 0.258398414, 0.966038465, 9.90328999e-007, 4.74258241e-006, -2.4341341e-007, -1, -0.966038465, 0.258398414, -4.64441473e-006))
  656. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  657. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(1.7495997, 4.22819996, 0.291599929))
  658. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.728473842, 0.0625152588, -0.711821556, -0.96603328, 0.258417934, -4.64850359e-007, -2.20301672e-007, 9.7528698e-007, 1, 0.258417934, 0.96603328, -8.85229781e-007))
  659. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.16639984))
  660. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791952133, -1.01022339, 0.582776666, 0.258398414, 0.966038465, 9.73264605e-007, 4.68442522e-006, -2.45521846e-007, -1, -0.966038465, 0.258398414, -4.58877776e-006))
  661. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  662. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.200000003))
  663. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791953087, -0.645729065, 1.23882413, 0.258398414, 0.966038465, 9.85365432e-007, 4.74521448e-006, -2.49255436e-007, -1, -0.966038465, 0.258398414, -4.64846698e-006))
  664. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  665. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  666. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.758653641, 0.791967392, 2.16901398, -0.933116317, 0.249601379, -0.258830756, -0.258406103, -0.966036439, -4.07655898e-006, -0.250040919, 0.0668796301, 0.965922713))
  667. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  668. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(1.16639984, 0.437400103, 0.200000003))
  669. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.582713842, 0.645721436, -0.791945457, -0.966035903, 0.258407861, -1.25082556e-006, -1.27987164e-006, 5.58177362e-008, 1, 0.258407861, 0.966035903, 2.76806929e-007))
  670. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  671. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599929, 0.291599959))
  672. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.792108536, -1.61417389, -0.000424981117, -0.258397162, -0.966038883, -2.09015161e-006, -3.05568869e-006, -1.34629158e-006, 1, -0.966038883, 0.258397162, -2.60403613e-006))
  673. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  674. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  675. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261831284, 0.7920084, 2.16902924, -0.933116376, 0.249601558, -0.258829921, -0.258406281, -0.966036439, -4.11973315e-006, -0.250040174, 0.0668794289, 0.965923011))
  676. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  677. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  678. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748393536, 0.236421585, -2.68690491, 0.259242177, -0.965812325, 9.39434904e-006, -0.965812325, -0.259242177, 1.81594089e-006, 6.81553331e-007, -9.54394636e-006, -1))
  679. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  680. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.549599648, 0.200000003, 0.611599982))
  681. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.400000095, 0, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  682. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  683. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.633543015, -0.748318195, -2.00602722, 0.932904184, 0.250400394, 0.258823454, -0.259233505, 0.965814769, -1.53903522e-006, -0.24997583, -0.0670942515, 0.965924621))
  684. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  685. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  686. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668150902, 1.32257843, 2.02337718, 0.259231716, -0.965815246, -5.59616274e-006, -2.02115484e-006, 5.25174482e-006, -1, 0.965815246, 0.259231716, -5.90643424e-007))
  687. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  688. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.16639984))
  689. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748328209, -1.01021576, 0.419537544, 0.259243816, -0.965811849, 1.82883696e-006, -3.7662528e-006, -2.90451476e-006, -1, 0.965811849, 0.259243816, -4.39046926e-006))
  690. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  691. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599929, 0.291599959))
  692. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748274803, -1.61417389, -0.163676262, -0.259237617, 0.965813577, -2.98417535e-006, 1.98260818e-006, 3.62196397e-006, 1, 0.965813577, 0.259237617, -2.85377928e-006))
  693. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  694. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.583199918, 0.291599989))
  695. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748350143, -1.15601349, -0.0178599358, 0.259243816, -0.965811849, 1.85960675e-006, -3.80946062e-006, -2.94797155e-006, -1, 0.965811849, 0.259243816, -4.44346597e-006))
  696. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  697. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  698. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0908699036, 2.12680817, 0.748318195, 0.932903409, 0.250400096, -0.258826435, 0.24997808, 0.067097418, 0.965923846, 0.259234011, -0.96581459, 8.78642084e-007))
  699. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  700. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  701. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.601093292, -0.748310566, 2.12677765, 0.93290323, 0.250400156, -0.258826882, -0.259234697, 0.965814352, -3.2069297e-006, 0.249977916, 0.0670999065, 0.965923727))
  702. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  703. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(1.7495997, 4.22819996, 0.291599929))
  704. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.565392971, 0.0625152588, 0.668135643, 0.965815246, 0.259231359, -4.91199387e-007, 4.8916678e-007, 7.23472908e-008, 1, 0.259231359, -0.965815246, -5.69332315e-008))
  705. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.200000003))
  706. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748342991, -0.645713806, 1.0756433, 0.259243816, -0.965811849, 1.8409371e-006, -3.99065493e-006, -2.97727752e-006, -1, 0.965811849, 0.259243816, -4.6260634e-006))
  707. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  708. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  709. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.419418335, -0.748321056, 2.12680054, 0.932903469, 0.250400156, -0.258826196, -0.259234637, 0.965814352, -3.23053882e-006, 0.249977246, 0.0670997277, 0.965924025))
  710. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  711. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.549599648, 1.16819966, 0.200000003))
  712. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.15255737e-007, -0.0840959549, 0.40423584, 1, -4.38871487e-016, 0, -4.38871487e-016, 1, 0, 0, 0, 1))
  713. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  714. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748373508, -0.236422062, 2.68690491, 0.259242624, -0.965812266, 1.82163058e-006, 0.965812266, 0.259242624, -2.00591694e-006, 1.46509501e-006, 2.27937221e-006, 1))
  715. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  716. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  717. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668161869, -1.08311462, -1.65887642, -0.259238631, 0.965813279, -4.12923669e-007, 2.22891821e-008, -4.21557132e-007, -1, -0.965813279, -0.259238631, 8.77566961e-008))
  718. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  719. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  720. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668140888, 1.08312225, 1.65885949, -0.259237617, 0.965813577, 3.65497885e-006, 3.96671521e-006, -2.71963154e-006, 1, 0.965813577, 0.259237617, -3.12607654e-006))
  721. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  722. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  723. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127997398, -0.748288631, -0.0103759766, 0.96581459, 0.259233892, 3.24961434e-006, -0.259233892, 0.96581459, -2.47951652e-006, -3.78129926e-006, 1.55234306e-006, 1))
  724. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  725. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  726. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668211937, -0.929962635, 2.97852325, -0.259212017, 0.965820491, 2.54913289e-006, -0.965820491, -0.259212017, -8.96806228e-007, -2.05387948e-007, -2.69446741e-006, 1))
  727. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  728. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  729. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.123281479, -2.00604248, 0.748316288, 0.932904124, 0.250400394, 0.258823514, -0.249975741, -0.0670948401, 0.965924621, 0.259233654, -0.96581471, 9.78878688e-007))
  730. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  731. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.58319968, 0.200000003, 0.291599929))
  732. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.14855218, -0.748366833, -0.0103759766, 0.965815067, 0.259231985, -7.14727889e-007, -0.259231985, 0.965815067, -2.50817857e-006, 4.00949318e-008, 2.60771685e-006, 1))
  733. CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.728999913, 1))
  734. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.04120016, 0.437399924))
  735. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668152809, -1.03097534, -1.65887117, 0.259237349, -0.965813637, -3.15378566e-006, 3.45980902e-006, -2.33675905e-006, 1, -0.965813637, -0.259237349, 2.73575552e-006))
  736. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  737. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.04120016, 0.437399983))
  738. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.66814518, 1.03097534, 1.65886927, 0.259237885, -0.965813518, -1.87370847e-006, -2.21794357e-006, 1.34470429e-006, -1, 0.965813518, 0.259237885, -1.79352128e-006))
  739. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  740. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.47859979, 0.437399924))
  741. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668205738, -0.930031061, 2.85346985, 0.259222269, -0.96581769, -2.60306479e-006, -0.96581775, -0.259222299, 1.14704233e-006, -1.7826062e-006, 2.21674713e-006, -1))
  742. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  743. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 2.04120016, 0.200000003))
  744. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.236513138, 1.59341431, 0.748343468, 0.965813994, 0.259236038, -1.21717028e-006, 8.87492035e-007, 1.38876521e-006, 1, 0.259236038, -0.965813994, 1.11121904e-006))
  745. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 0.728999913))
  746. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  747. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711784363, 1.44760895, 2.18656635, -0.258395731, -0.96603924, 3.16468504e-006, 7.73344993e-007, 3.06908441e-006, 1, -0.96603924, 0.258395731, -4.59567389e-008))
  748. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  749. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  750. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.791934013, -0.0731610656, 2.68690491, 0.258360416, 0.966048717, 8.7551814e-007, -0.966048717, 0.258360416, -1.93419714e-006, -2.09472728e-006, -3.46073136e-007, 1))
  751. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 0.728999913, 0.728999913))
  752. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  753. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668188095, 0.784166813, -2.46821594, -0.259239137, 0.96581322, -9.58106966e-007, 0.96581322, 0.259239137, 2.45358251e-006, 2.61808077e-006, -2.89287811e-007, -1))
  754. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  755. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.18700004, 0.437399924))
  756. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.711663246, -1.08311462, -1.82211637, -0.258347362, -0.966052175, 4.26980762e-007, -6.51804299e-008, -4.24554258e-007, -1, 0.966052175, -0.258347362, 4.67147743e-008))
  757. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  758. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  759. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.66814518, -0.784229279, 2.34318542, 0.259237558, -0.965813577, 2.15522095e-006, -0.965813577, -0.259237558, 4.15574686e-006, -3.45496255e-006, -3.15886746e-006, -1))
  760. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  761. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.6243999, 0.291599959))
  762. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.711732864, 1.32258606, 2.18660164, 0.258424789, 0.966031373, -5.72344379e-006, 2.51068946e-006, -6.59633633e-006, -1, -0.966031373, 0.258424789, -4.13006182e-006))
  763. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  764. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.437399983, 0.291599929))
  765. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748332024, 2.24951172, -0.0176463127, -0.259235293, 0.965814173, -1.04926676e-006, 3.99967757e-006, 2.15996465e-006, 1, 0.965814173, 0.259235293, -4.42288456e-006))
  766. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  767. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  768. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.668171883, 0.784127712, -2.34318542, 0.259238124, -0.965813458, 8.95987228e-007, 0.965813458, 0.259238124, -2.76424407e-006, 2.4374699e-006, 1.58195394e-006, 1))
  769. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  770. Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.0205996, 0.2915999, 0.200000003))
  771. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63828373, -0.0103759766, 0.748314857, 0.96581459, 0.259233892, -1.77737036e-007, -7.47181232e-008, 9.63997763e-007, 1, 0.259233892, -0.96581459, 9.50412584e-007))
  772. CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.728999913))
  773. Part = CreatePart(m, Enum.Material.Neon, 0, 0, Torso.BrickColor, "Part", Vector3.new(0.200000003, 0.291599959, 1.02060008))
  774. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.748323441, -2.61401367, 0.346779823, 0.259239912, -0.965812981, -1.30390742e-006, -4.67701739e-006, 9.46744763e-008, -1, 0.965812981, 0.259239912, -4.49258096e-006))
  775. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.728999913, 1, 1))
  776. Part = CreatePart(m, Enum.Material.Metal, 0, 0, "Medium stone grey", "Part", Vector3.new(0.291599959, 2.1869998, 0.583199859))
  777. Partweld = CreateWeld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.668186665, -0.784234047, 2.46820831, -0.259239942, 0.965813041, -2.21002483e-006, -0.965813041, -0.259239942, -3.84502073e-006, -4.28649719e-006, 1.1376876e-006, 1))
  778. CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  779.  
  780. for i, v in pairs(Character:GetChildren()) do
  781. if v:IsA'Model' then
  782. for _, c in pairs(v:GetChildren()) do
  783. if c:IsA'Part' then
  784. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  785. end
  786. end
  787. end
  788. end
  789.  
  790. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  791. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  792. prt.Anchored = true
  793. prt.CFrame = cframe
  794. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795. game:GetService("Debris"):AddItem(prt, 10)
  796. if Type == 1 or Type == nil then
  797. table.insert(Effects, {
  798. prt,
  799. "Block1",
  800. delay,
  801. x3,
  802. y3,
  803. z3,
  804. msh
  805. })
  806. elseif Type == 2 then
  807. table.insert(Effects, {
  808. prt,
  809. "Block2",
  810. delay,
  811. x3,
  812. y3,
  813. z3,
  814. msh
  815. })
  816. end
  817. end
  818.  
  819. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  820. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  821. prt.Anchored = true
  822. prt.CFrame = cframe
  823. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  824. game:GetService("Debris"):AddItem(prt, 10)
  825. table.insert(Effects, {
  826. prt,
  827. "Cylinder",
  828. delay,
  829. x3,
  830. y3,
  831. z3,
  832. msh
  833. })
  834. end
  835.  
  836. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  838. prt.Anchored = true
  839. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  840. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852.  
  853. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869.  
  870. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  871. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  872. prt.Anchored = true
  873. prt.CFrame = cframe
  874. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. game:GetService("Debris"):AddItem(prt, 10)
  876. table.insert(Effects, {
  877. prt,
  878. "Cylinder",
  879. delay,
  880. x3,
  881. y3,
  882. z3,
  883. msh
  884. })
  885. end
  886.  
  887. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  888. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  889. prt.Anchored = true
  890. prt.CFrame = cframe
  891. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892. game:GetService("Debris"):AddItem(prt, 10)
  893. table.insert(Effects, {
  894. prt,
  895. "Cylinder",
  896. delay,
  897. x3,
  898. y3,
  899. z3,
  900. msh
  901. })
  902. end
  903.  
  904. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  905. local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  906. prt.Anchored = true
  907. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  908. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  909. local num = math.random(10, 50) / 1000
  910. game:GetService("Debris"):AddItem(prt, 10)
  911. table.insert(Effects, {
  912. prt,
  913. "Shatter",
  914. num,
  915. prt.CFrame,
  916. math.random() - math.random(),
  917. 0,
  918. math.random(50, 100) / 100
  919. })
  920. end
  921.  
  922. function attackone()
  923. attack = true
  924. Hitbox.CanCollide = true
  925. for i = 0, 1, 0.15 do
  926. swait()
  927. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .33)
  928. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .33)
  929. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
  930. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(80), math.rad(0), math.rad(45)), .33)
  931. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  932. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  933. end
  934. CreateSound("http://roblox.com/asset/?id=320557518", RightArm, 1, .8)
  935. RootPart.Velocity = RootPart.CFrame.lookVector * 70
  936. for i = 0, 1, 0.13 do
  937. swait()
  938. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .5)
  939. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-60)), .5)
  940. RW.C0 = clerp(RW.C0, CFrame.new(1.7, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .5)
  941. LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.5, -.5) * CFrame.new(0, 0, -.5) * angles(math.rad(80), math.rad(0), math.rad(70)), .5)
  942. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-30), math.rad(-10)), .5)
  943. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-30), math.rad(10)), .5)
  944. end
  945. Hitbox.CanCollide = false
  946. attack = false
  947. end
  948.  
  949. function attacktwo()
  950. attack = true
  951. Hitbox.CanCollide = true
  952. for i = 0, 1, 0.15 do
  953. swait()
  954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  955. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  956. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), .33)
  957. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-10)), .33)
  958. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
  959. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .33)
  960. end
  961. CreateSound("http://roblox.com/asset/?id=320557453", RightArm, 1, .8)
  962. for i = 0, 1, 0.12 do
  963. swait()
  964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .35)
  965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(80)), .35)
  966. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), .35)
  967. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(20), math.rad(0), math.rad(-80)), .35)
  968. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
  969. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(30), math.rad(0)), .35)
  970. end
  971. Hitbox.CanCollide = false
  972. attack = false
  973. end
  974.  
  975. function attackthree()
  976. attack = true
  977. CreateSound("http://roblox.com/asset/?id=315743298", LeftArm, 1, 1)
  978. CreateSound("http://roblox.com/asset/?id=320557563", LeftArm, 1, 1)
  979. for i = 0, 1, 0.1 do
  980. swait()
  981. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05, 1)
  982. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  983. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  985. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(85), math.rad(0), math.rad(-60)), .33)
  986. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  987. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  988. end
  989. CreateSound("http://roblox.com/asset/?id=315744661", LeftArm, 1, 1)
  990. CreateSound("http://roblox.com/asset/?id=300916014", LeftArm, 1, 1)
  991. RootPart.Velocity = RootPart.CFrame.lookVector * -70
  992. SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .05)
  993. for i = 1, 10 do
  994. BreakEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), 1, 3, 2)
  995. end
  996. for i = 0, 1, 0.13 do
  997. swait()
  998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-4), math.rad(0), math.rad(40)), .33)
  999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-5), math.rad(-40)), .33)
  1000. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), .33)
  1001. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(120), math.rad(0), math.rad(30)), .33)
  1002. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(-40), math.rad(5)), .33)
  1003. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(-40), math.rad(-5)), .33)
  1004. end
  1005. attack = false
  1006. end
  1007.  
  1008. local Orbs = {}
  1009. local OrbNumb = 0
  1010. local Orbhold = false
  1011. function MakeOrbs()
  1012. attack = true
  1013. Humanoid.WalkSpeed = 6
  1014. for i = 0, 1, 0.1 do
  1015. swait()
  1016. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .33)
  1017. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  1018. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1019. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -.5) * angles(math.rad(0), math.rad(-120), math.rad(-90)), .33)
  1020. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  1021. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(40), math.rad(0)), .33)
  1022. end
  1023. for i = 1, 5 do
  1024. if OrbNumb < 5 then
  1025. CreateSound("http://www.roblox.com/asset/?id=315746833", Torso, 1, 1.5)
  1026. OrbNumb = OrbNumb + 1
  1027. print(OrbNumb)
  1028. local Orbl = CreatePart(m, "Neon", 0, 0.3, Torso.BrickColor, "Orb", Vector3.new(1, 1, 1))
  1029. local msh = CreateMesh("SpecialMesh", Orbl, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1030. Orbl.Anchored = false
  1031. Orbl.CFrame = LeftArm.CFrame * CFrame.new(0, -1, 0)
  1032. table.insert(Orbs, Orbl)
  1033. end
  1034. end
  1035. for i = 0, 1, 0.1 do
  1036. swait()
  1037. SphereEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .1, .1, .1, .5, .5, .5, .05)
  1038. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .33)
  1039. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-60)), .33)
  1040. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1041. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.1) * angles(math.rad(0), math.rad(-10), math.rad(-90)), .33)
  1042. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
  1043. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-40), math.rad(0)), .33)
  1044. end
  1045. for i = 0, 1, 0.1 do
  1046. swait()
  1047. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .09, 1)
  1048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  1049. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  1050. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1051. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, -.1) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
  1052. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1053. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1054. end
  1055. for e = 1, #Orbs do
  1056. CreateSound("http://www.roblox.com/asset/?id=315744661", Torso, 1, 1)
  1057. CreateSound("http://www.roblox.com/asset/?id=315748999", Torso, 1, 1)
  1058. OrbNumb = OrbNumb - 1
  1059. Orbs[e].Parent = nil
  1060. BlockEffect(Torso.BrickColor, Orbs[e].CFrame, .5, .5, .5, .8, .8, .8, .04, 1)
  1061. for i = 1, math.random(4, 10) do
  1062. BreakEffect(Orbs[e].BrickColor, Orbs[e].CFrame, 1, 3, 2)
  1063. end
  1064. end
  1065. for i = 1, 10 do
  1066. print("nou")
  1067. for e = 1, #Orbs do
  1068. print(#Orbs)
  1069. table.remove(Orbs, e)
  1070. end
  1071. end
  1072. BlockEffect(Torso.BrickColor, LeftArm.CFrame * CFrame.new(0, -1, 0), .5, .5, .5, .8, .8, .8, .04, 1)
  1073. for i = 0, 1, 0.1 do
  1074. swait()
  1075. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  1076. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  1077. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1078. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .33)
  1079. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1080. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33)
  1081. end
  1082. OrbNumb = 0
  1083. Humanoid.WalkSpeed = 16
  1084. attack = false
  1085. end
  1086.  
  1087. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1088. coroutine.resume(coroutine.create(function()
  1089. local wave = CreatePart(workspace, "Neon", 0, 0, Torso.BrickColor, "Effect", Vector3.new(1, 1, 5))
  1090. wave.Anchored = true
  1091. wave.CFrame = Part.CFrame * cframe1
  1092. local Msh = Create("SpecialMesh"){
  1093. Parent = wave,
  1094. MeshType = "Sphere"
  1095. }
  1096. BlockEffect(Torso.BrickColor, wave.CFrame * CFrame.new(0, 0, 1), 1, 1, 1, 2, 2, 2, 0.05)
  1097. CreateSound("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1098. CreateSound("http://roblox.com/asset/?id=301031757", wave, 1, 1.2)
  1099. for i = 0, 1, 0.2 do
  1100. wait()
  1101. local dir = wave.CFrame.lookVector * -1
  1102. local pos = rayCast(wave.Position, dir, 5, Character)
  1103. wave.CFrame = wave.CFrame * cframe2
  1104. Effects[#Effects + 1] = {
  1105. wave,
  1106. "Cylinder",
  1107. 0.01,
  1108. .03,
  1109. .03,
  1110. .03
  1111. }
  1112. end
  1113. end))
  1114. end
  1115.  
  1116. function Wave()
  1117. attack = true
  1118. Humanoid.WalkSpeed = 0
  1119. for i = 0, 1, 0.1 do
  1120. swait()
  1121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .33)
  1122. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .33)
  1123. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), .33)
  1124. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), .33)
  1125. RH.C0 = clerp(RH.C0, cn(1, .5, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .33)
  1126. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .33)
  1127. end
  1128. local inc = -3
  1129. for i = 1, 3 do
  1130. ShockWave(RootPart, CFrame.new(0, -4, inc) * CFrame.fromEulerAnglesXYZ(-2, 0, 1.57), CFrame.new(0, 0, 0.8), 10, 5)
  1131. inc = inc - 5
  1132. end
  1133. for i = 0, 1, 0.1 do
  1134. swait()
  1135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5)
  1136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .33)
  1137. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), .33)
  1138. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .33)
  1139. RH.C0 = clerp(RH.C0, cn(1, -1, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .7)
  1140. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .33)
  1141. end
  1142. Humanoid.WalkSpeed = 16
  1143. attack = false
  1144. end
  1145.  
  1146. local Blocking = false
  1147.  
  1148. function Block()
  1149. attack = true
  1150. Humanoid.WalkSpeed = 10
  1151. Hitbox.CanCollide = true
  1152. while wait() do
  1153. change = 1
  1154. if Blocking == true then
  1155. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  1156. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1157. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1158. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1159. if Torsovelocity > 2 then
  1160. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
  1161. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(20 * math.cos(sine / 4))), .3)
  1162. elseif Torsovelocity < 1 then
  1163. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  1164. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  1165. end
  1166. elseif Blocking == false then
  1167. break
  1168. end
  1169. end
  1170. Hitbox.CanCollide = false
  1171. Humanoid.WalkSpeed = 16
  1172. attack = false
  1173. end
  1174.  
  1175. function RushCharge()
  1176. attack = true
  1177. Humanoid.WalkSpeed = 5
  1178. Hitbox.CanCollide = true
  1179. for i = 0, 1, 0.15 do
  1180. swait()
  1181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  1182. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1183. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1184. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1185. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  1186. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), .33)
  1187. end
  1188. CreateSound("http://roblox.com/asset/?id=153092348", Torso, 1, .9)
  1189. for i = 0, 1, 0.05 do
  1190. swait()
  1191. WaveEffect(Torso.BrickColor, RootPart.CFrame * CFrame.Angles(1.4, 0, 0), .2, .2, .2, .3, .3, .3, .08)
  1192. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1193. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .33)
  1194. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(-10), math.rad(-70)), .33)
  1195. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -.2) * angles(math.rad(90), math.rad(0), math.rad(-30)), .33)
  1196. LW.C0 = clerp(LW.C0, CFrame.new(-.6, 0.4, -1) * angles(math.rad(95), math.rad(0), math.rad(65)), .33)
  1197. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(-10)), .33)
  1198. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(20)), .33)
  1199. end
  1200. Hitbox.CanCollide = false
  1201. Humanoid.WalkSpeed = 16
  1202. attack = false
  1203. end
  1204.  
  1205. function Ult()
  1206. attack = true
  1207. Humanoid.WalkSpeed = 5
  1208. Hitbox.CanCollide = true
  1209. Humanoid.JumpPower = 200
  1210. local AntiJump = Humanoid.Changed:connect(function()
  1211. Humanoid.Jump = false
  1212. end)
  1213. for i = 0, 1, 0.15 do
  1214. swait()
  1215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(50)), .33)
  1216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1217. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1218. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1219. RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(0)), .3)
  1220. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  1221. end
  1222. WaveEffect(Torso.BrickColor, RootPart.CFrame, .2, .2, .2, .5, .5, .5, .04)
  1223. AntiJump:disconnect()
  1224. Humanoid.Jump = true
  1225. Humanoid.WalkSpeed = 16
  1226. CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .9)
  1227. for i = 0, 1, 0.1 do
  1228. swait()
  1229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(50)), .33)
  1230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1231. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1232. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1233. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
  1234. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  1235. end
  1236. for i = 0, 1, 0.1 do
  1237. swait()
  1238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .33)
  1239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), .33)
  1240. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.4) * angles(math.rad(90), math.rad(0), math.rad(-50)), .33)
  1241. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.6) * angles(math.rad(95), math.rad(0), math.rad(45)), .33)
  1242. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(-30), math.rad(-30)), .3)
  1243. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(30)), .3)
  1244. end
  1245. local hitfloor = nil
  1246. while hitfloor == nil do
  1247. swait()
  1248. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character)
  1249. end
  1250. local hit, pos = rayCast(Hitbox.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1251. if hit ~= nil then
  1252. local Color = hit.BrickColor
  1253. local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1254. refpart.Anchored = true
  1255. refpart.CFrame = CFrame.new(pos)
  1256. game:GetService("Debris"):AddItem(refpart, 1)
  1257. CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 0.75)
  1258. CreateSound("http://www.roblox.com/asset/?id=142070127", refpart, .7, .9)
  1259. for i = 1, 10 do
  1260. local Color = hit.BrickColor
  1261. local Materials = hit.Material
  1262. local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100))
  1263. groundpart.Anchored = false
  1264. groundpart.Material = Materials
  1265. groundpart.CanCollide = true
  1266. groundpart.Friction = 0.1
  1267. groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50))
  1268. groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1269. game:GetService("Debris"):AddItem(groundpart, 10)
  1270. end
  1271. for i = 1, 10 do
  1272. local Color = hit.BrickColor
  1273. local Materials = hit.Material
  1274. local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100))
  1275. actualgroundpart.Anchored = true
  1276. actualgroundpart.Material = Materials
  1277. actualgroundpart.CanCollide = true
  1278. actualgroundpart.Friction = 1
  1279. actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1280. game:GetService("Debris"):AddItem(actualgroundpart, 10)
  1281. end
  1282. WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04)
  1283. SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04)
  1284. RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05)
  1285. end
  1286. Humanoid.JumpPower = 50
  1287. Hitbox.CanCollide = false
  1288. Humanoid.WalkSpeed = 16
  1289. attack = false
  1290. end
  1291.  
  1292. function subtractMana(k)
  1293. if Mana >= k then
  1294. Mana = Mana - k
  1295. end
  1296. end
  1297.  
  1298. mouse.Button1Down:connect(function()
  1299. if attack == false and attacktype == 1 then
  1300. attacktype = 2
  1301. attackone()
  1302. elseif attack == false and attacktype == 2 then
  1303. attacktype = 3
  1304. attacktwo()
  1305. elseif attack == false and attacktype == 3 then
  1306. attacktype = 1
  1307. attackthree()
  1308. end
  1309. end)
  1310.  
  1311. mouse.KeyDown:connect(function(k)
  1312. k = k:lower()
  1313. if attack == false and k == 'z' and cooldown1 >= co1 and Mana >= skill1stam then
  1314. cooldown1 = 0
  1315. subtractMana(skill1stam)
  1316. MakeOrbs()
  1317. elseif attack == false and k == 'x' and cooldown2 >= co2 and Mana >= skill2stam then
  1318. cooldown2 = 0
  1319. subtractMana(skill2stam)
  1320. Wave()
  1321. elseif attack == false and k == 'e' then
  1322. Blocking = true
  1323. Block()
  1324. elseif attack == false and k == 'c' and cooldown3 >= co3 and Mana >= skill3stam then
  1325. cooldown3 = 0
  1326. subtractMana(skill3stam)
  1327. RushCharge()
  1328. elseif attack == false and k == 'v' and cooldown4 >= co4 and Mana >= skill4stam then
  1329. cooldown4 = 0
  1330. subtractMana(skill4stam)
  1331. Ult()
  1332. end
  1333. end)
  1334.  
  1335. mouse.KeyUp:connect(function(k)
  1336. if attack == true and k == 'e' and Blocking == true then
  1337. Blocking = false
  1338. end
  1339. end)
  1340.  
  1341. numbb = 0
  1342. datnumb = 0
  1343.  
  1344. local Blink = 0
  1345.  
  1346. local BlinkEff = false
  1347.  
  1348. function updateskills()
  1349. if cooldown1 <= co1 then
  1350. cooldown1 = cooldown1 + 1 / 30
  1351. end
  1352. if cooldown2 <= co2 then
  1353. cooldown2 = cooldown2 + 1 / 30
  1354. end
  1355. if cooldown3 <= co3 then
  1356. cooldown3 = cooldown3 + 1 / 30
  1357. end
  1358. if cooldown4 <= co4 then
  1359. cooldown4 = cooldown4 + 1 / 30
  1360. end
  1361. if Mana <= skill1stam then
  1362. bar4.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1363. else
  1364. bar4.BackgroundColor3 = skillcolorscheme
  1365. end
  1366. if Mana <= skill2stam then
  1367. bar3.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1368. else
  1369. bar3.BackgroundColor3 = skillcolorscheme
  1370. end
  1371. if Mana <= skill3stam then
  1372. bar1.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1373. else
  1374. bar1.BackgroundColor3 = skillcolorscheme
  1375. end
  1376. if Mana <= skill4stam then
  1377. bar2.BackgroundColor3 = Color3.new(104 / 255, 104 / 255, 104 / 255)
  1378. else
  1379. bar2.BackgroundColor3 = skillcolorscheme
  1380. end
  1381. if Mana <= maxMana then
  1382. Mana = Mana + recovermana / 30
  1383. end
  1384. end
  1385.  
  1386. while true do
  1387. swait()
  1388. for i, v in pairs(Character:GetChildren()) do
  1389. if v:IsA("Part") then
  1390. v.Material = "SmoothPlastic"
  1391. elseif v:IsA("Hat") then
  1392. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1393. end
  1394. end
  1395. updateskills()
  1396. healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
  1397. Manacover:TweenSize(UDim2.new(1 * (Mana / maxMana), 0, 1, 0), 'Out', 'Quad', .5)
  1398. bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1399. bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1400. bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1401. bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1402. Blink = Blink + .55
  1403. if Blink >= 15 - (5 * (Humanoid.WalkSpeed / 16)) then
  1404. Blink = 0
  1405. if BlinkEff == true then
  1406. BlinkEff = false
  1407. elseif BlinkEff == false then
  1408. BlinkEff = true
  1409. end
  1410. end
  1411. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1412. velocity = RootPart.Velocity.y
  1413. sine = sine + change
  1414. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1415. if equipped == true or equipped == false then
  1416. if RootPart.Velocity.y > 1 and hit == nil then
  1417. Anim = "Jump"
  1418. if attack == false then
  1419. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1420. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1421. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(10)), .3)
  1422. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), .3)
  1423. RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.3) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(-20)), .3)
  1424. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1425. end
  1426. elseif RootPart.Velocity.y < -1 and hit == nil then
  1427. Anim = "Fall"
  1428. if attack == false then
  1429. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1430. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1431. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(20)), .3)
  1432. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-30)), .3)
  1433. RH.C0 = clerp(RH.C0, CFrame.new(1, -.8, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  1434. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), .3)
  1435. end
  1436. elseif Torsovelocity < 1 and hit ~= nil then
  1437. Anim = "Idle"
  1438. if attack == false then
  1439. change = 1
  1440. Jumping = false
  1441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.15 + 0.1 * math.cos(sine / 15)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  1442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10 - 2 * math.cos(sine / 15)), math.rad(0), math.rad(30)), .3)
  1443. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(65), math.rad(30), math.rad(-30 + 5 * math.cos(sine / 15))), .3)
  1444. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 - 3 * math.cos(sine / 15)), math.rad(0), math.rad(-10 - 3 * math.cos(sine / 15))), .3)
  1445. RH.C0 = clerp(RH.C0, cn(1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
  1446. LH.C0 = clerp(LH.C0, cn(-1.05, -.8 - 0.1 * math.cos(sine / 15), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos(sine / 35)), math.rad(30), math.rad(0)), .3)
  1447. end
  1448. elseif Torsovelocity > 2 and hit ~= nil then
  1449. Anim = "Walk"
  1450. if attack == false then
  1451. change = 3
  1452. Jumping = false
  1453. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 + 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 + 3 * math.cos(sine / 15))), .3)
  1454. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5 - 1 * math.cos(sine / 15)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 15))), .3)
  1455. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50 + 1 * math.cos(sine / 14)), math.rad(0), math.rad(20 + 3 * math.cos(sine / 14))), .3)
  1456. LW.C0 = clerp(LW.C0, CFrame.new(-1.45 + .1 * math.cos(sine / 13), 0.5, 0 - .1 * math.cos(sine / 13)) * angles(math.sin(40) * math.cos(sine / 13), math.rad(0), math.rad(-10 + 1 * math.cos(sine / 13))), .3)
  1457. RH.C0 = clerp(RH.C0, cn(1, -1, 0 - 0.5 * math.cos(sine / 15) / 2) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
  1458. LH.C0 = clerp(LH.C0, cn(-1, -1, 0 + 0.5 * math.cos(sine / 15) / 2) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(40 * math.cos(sine / 15))), .3)
  1459. end
  1460. end
  1461. end
  1462. if #Effects > 0 then
  1463. for e = 1, #Effects do
  1464. if Effects[e] ~= nil then
  1465. local Thing = Effects[e]
  1466. if Thing ~= nil then
  1467. local Part = Thing[1]
  1468. local Mode = Thing[2]
  1469. local Delay = Thing[3]
  1470. local IncX = Thing[4]
  1471. local IncY = Thing[5]
  1472. local IncZ = Thing[6]
  1473. if Thing[1].Transparency <= 1 then
  1474. if Thing[2] == "Block1" then
  1475. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1476. Mesh = Thing[1].Mesh
  1477. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1478. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1479. elseif Thing[2] == "Block2" then
  1480. Thing[1].CFrame = Thing[1].CFrame
  1481. Mesh = Thing[7]
  1482. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1483. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1484. elseif Thing[2] == "Cylinder" then
  1485. Mesh = Thing[1].Mesh
  1486. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1487. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1488. elseif Thing[2] == "Blood" then
  1489. Mesh = Thing[7]
  1490. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1491. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1492. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1493. elseif Thing[2] == "Elec" then
  1494. Mesh = Thing[1].Mesh
  1495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1497. elseif Thing[2] == "Disappear" then
  1498. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1499. elseif Thing[2] == "Shatter" then
  1500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1501. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1502. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1503. Thing[6] = Thing[6] + Thing[5]
  1504. end
  1505. else
  1506. Part.Parent = nil
  1507. table.remove(Effects, e)
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513. datnumb = 0
  1514. BaseNumb = 6.28
  1515. BaseNumb = BaseNumb / OrbNumb
  1516. for d, Orb in pairs (Orbs) do
  1517. datnumb = datnumb + BaseNumb
  1518. Orb.Anchored = true
  1519. if Orb.ClassName == "Part" then
  1520. if #Orbs ~= 0 then
  1521. Orb.CFrame = Orb.CFrame:lerp(CFrame.new(RootPart.Position) * CFrame.Angles(0, math.rad(360) / #Orbs * d, 0) * CFrame.new(0, 0, 5 + #Orbs / 3), .1)
  1522. numbb = numbb + 0.05
  1523. end
  1524. end
  1525. end
  1526. end
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