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- (07:11:54) Cheeseness: Hey NathanBagelStapley
- (07:12:00) NathanBagelStapley: hello
- (07:12:00) Syd: Hey NathanBagelStapley! We're just about to get started
- (07:12:00) Permafry_42: Yay Bagel is just in time!
- (07:12:05) NathanBagelStapley: cool cool
- (07:12:07) TimeGentleman: Hi Bagel :)
- (07:12:08) NathanBagelStapley: it works
- (07:12:09) JelDeRebel: NBS
- (07:12:12) BadAsp: Bagel, welcome!
- (07:12:20) NathanBagelStapley: thanks!
- (07:12:21) Permafry_42: k should be starting in 3
- (07:12:23) Permafry_42: 2
- (07:12:25) Permafry_42: 1
- (07:12:42) Permafry_42: just let me know when its showing on your guys' end
- (07:12:48) Syd: We're live
- (07:12:58) JelDeRebel: and kicking
- (07:12:59) TimeGentleman: got ads
- (07:13:15) TimeGentleman: got intro
- (07:13:21) JelDeRebel: still better than aid
- (07:13:22) Cheeseness: NathanBagelStapley: We were just talking about how your art was an initial inspiration for the game. What kind of initial directions did you expect the game to go in when you were approached about that, and how did that change over time?
- (07:13:22) JelDeRebel: s
- (07:13:56) NathanBagelStapley: aaaahhh
- (07:14:01) Cheeseness: Super secret insider tip: When you're doing this sort of thing, make your intros so that that lets people get ads out of the way before main content starts
- (07:14:03) NathanBagelStapley: hehe sorry my writing is slow
- (07:14:06) Cheeseness: It's OK! :D
- (07:14:10) NathanBagelStapley: and also horrible spelling
- (07:14:17) NathanBagelStapley: but yeah
- (07:14:18) manuelcalaca left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:14:30) KeithS [Mibbit@hide-9101A217.dhcp.embarqhsd.net] entered the room.
- (07:14:33) BadAsp: That title screen still looks beautiful
- (07:14:35) Permafry_42: love the idle animations
- (07:14:39) NathanBagelStapley: Tim just didnt really have an idea when we pitched the kickstarter
- (07:14:51) NathanBagelStapley: other than he knew he wanted it to be in my style
- (07:15:06) NathanBagelStapley: so initially i would just send him wierd idea sketches over email
- (07:15:17) TimeGentleman: I never walked past the snake even once I'd picked it up!
- (07:15:19) Cheeseness: Ah, I couldn't remember whether that was clear before the Kickstarter campaign ended or not, but I thought that was the case!
- (07:15:22) JelDeRebel: it feels like it was more about the documentary than the actual gam imo
- (07:15:25) NathanBagelStapley: for i think a month before we launched the kickstarteer
- (07:15:42) Cheeseness: TimeGentleman: Hah, really? When I first tested the game, I thought that players might get grumpy about not having a new location to explore
- (07:15:44) NathanBagelStapley: yeah it was about the Doc first
- (07:16:20) TimeGentleman: Bagel there was a lot of back and forth in the docs about what area you'd focus on. Did you end up coming up with a lot of concepts that made it in the game?
- (07:16:37) Permafry_42: i love all the snake animations
- (07:16:41) NathanBagelStapley: yeah a bunch of them
- (07:16:44) TimeGentleman: cheeseness yeah, it's a good job there weren't any new items there!
- (07:17:02) hatsman [Mibbit@26D9ED4C.8586BB4D.74BC71E0.IP] entered the room.
- (07:17:09) Mimness [Mibbit@hide-58D3305C.lns20.hba2.internode.on.net] entered the room.
- (07:17:21) Cheeseness: Hi hatsman
- (07:17:23) Cheeseness: Hey Mimness
- (07:17:30) Fhqwhgod [Mibbit@hide-5F3B83FD.dip0.t-ipconnect.de] entered the room.
- (07:17:31) Mimness: Hey :)
- (07:17:34) Cheeseness: Hey Fhqwhgod
- (07:17:39) Sven_Q45: Hey
- (07:17:43) Fhqwhgod: sorry I'm late
- (07:17:51) Sven_Q45: No problem
- (07:17:57) Cheeseness: It's all good
- (07:18:00) TimeGentleman: NathanBagelStapley any examples (or are you just typing slowly)
- (07:18:06) TimeGentleman: ;)
- (07:18:12) NathanBagelStapley: ah sorry im kind of lost
- (07:18:15) hatsman left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:18:24) Cheeseness: We were looking at this image just before you joined. How early was this one done? http://41.media.tumblr.com/75b69b3b07b5c1ff76ac00965306d128/tumblr_n7ff5mzDPZ1qgy77po1_500.jpg
- (07:18:24) NathanBagelStapley: ah i painted this background
- (07:18:30) NathanBagelStapley: this was in the initial prototype
- (07:18:32) Marius [Mibbit@hide-6026E6F0.hsi5.kabel-badenwuerttemberg.de] entered the room.
- (07:18:32) Cheeseness: Oh yeah, this was a super early background too
- (07:18:35) TimeGentleman: yeah, the chat moves fast!
- (07:18:35) Cheeseness: Hey Marius!
- (07:18:41) Sven_Q45: Hi Marius
- (07:18:43) NathanBagelStapley: first thing i painted
- (07:18:46) NathanBagelStapley: MARIUS
- (07:18:49) NathanBagelStapley: whats up
- (07:18:51) BadAsp: Almost skimmed over the mailbox during my first time here, but I tried everything again, and wouldn't you know it, there the poster was!
- (07:18:55) TimeGentleman: NathanBagelStapley yeah, I loved that the lumberjack, tree and this bg all made it into the main game
- (07:18:55) Marius: Hellooooooo
- (07:19:03) Marius: Oh man Bagel is here Bageeeeeeeeeeeel!!!!
- (07:19:04) TimeGentleman: Hey Marius!
- (07:19:04) NathanBagelStapley: hey man
- (07:19:08) Mimness left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:19:10) Syd: Hey Marius!
- (07:19:10) NathanBagelStapley: hi dude
- (07:19:15) Mimness [Mibbit@hide-58D3305C.lns20.hba2.internode.on.net] entered the room.
- (07:19:34) Cheeseness: Ah, Curtis
- (07:19:46) BadAsp: Curtis is here!
- (07:20:11) Marius: Hi everybody how are you? Hey its Curtis
- (07:20:17) NathanBagelStapley: Marius all the stuff i see you doing on the internet is awesome.
- (07:20:24) Syd: Curtis: an example of creating something productive out of stupid knee-jerk internet reactions. :P
- (07:20:26) NathanBagelStapley: i guess were supposed to talk avout the game though
- (07:20:31) TimeGentleman: Will Wheaton has kind of a Jack Black thing going on here
- (07:20:40) NathanBagelStapley: totally syd
- (07:20:49) Marius: Oh man thank u :o
- (07:20:50) BadAsp: the book reading book is kinda cute though
- (07:20:58) BadAsp: *book-reading cat
- (07:20:59) foodoo: Later Shayter
- (07:21:00) NathanBagelStapley: ooh happy faces
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- (07:21:05) TimeGentleman: Syd did people actually get pissy about that?
- (07:21:06) Cheeseness: Curtis' design changed a little from that initial design we saw in the prototype
- (07:21:24) NathanBagelStapley: it leaked and lots of people called him a hipster
- (07:21:31) NathanBagelStapley: and they were sad about it
- (07:21:35) GameClubFan_341824 [Mibbit@hide-6E6BBBBF.hsd1.ca.comcast.net] entered the room.
- (07:21:39) Syd: That leak of the early animation test was probably the first instance of people jumping to conclusions and calling scam and such
- (07:21:40) Cheeseness: TimeGentleman: There were some people who instantly pushed a stereotype onto the first design in the prototype
- (07:21:41) Cheeseness: Yeah
- (07:21:45) GameClubFan_928864 [Mibbit@hide-9101A217.dhcp.embarqhsd.net] entered the room.
- (07:21:46) KeithS [KeithSwang@hide-9101A217.dhcp.embarqhsd.net] entered the room.
- (07:21:50) GameClubFan_928864 left the room (quit: Quit: GameClubFan_928864).
- (07:21:52) Cheeseness: Hey KeithS
- (07:22:00) Marius: So I stayed at Bagels place for a couple days while I was in the US. Bagel always started his day with a coffee from a sweet coffeeplace, and watched Dogs in the park.
- (07:22:07) Marius: Is that still true Bagel?
- (07:22:07) TimeGentleman: I didn't think they actually kicked up a fuss about it. Boy, these internet people
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- (07:22:12) KeithS: hello :)
- (07:22:20) NathanBagelStapley: yes good time Marius
- (07:22:23) Syd: Unfortunately, I saw the comments for the articles about the leaks. >.>
- (07:22:30) NathanBagelStapley: my mattress is not on the floor anymore
- (07:22:49) NathanBagelStapley: also i have a great picture of marius next to a smiling box
- (07:22:52) Marius: Yay :)
- (07:22:54) Cheeseness: :)
- (07:22:57) NathanBagelStapley: but i lost my phone
- (07:23:01) TimeGentleman: Syd I'd be quite interested in going back and looking at those! Perhaps I only saw people being affectionate about it on the DF forums
- (07:23:02) NathanBagelStapley: sad face!
- (07:23:35) NathanBagelStapley: some people always likes curtis
- (07:23:35) TimeGentleman: NathanBagelStapley has workinmg on this game affected the way you approach your art now in any way?
- (07:23:46) NathanBagelStapley: mmmmm
- (07:23:48) Marius: When I started interning at DF, Ray taught me how to animate in Maya. First charater I tried animating with was of course Curtis
- (07:23:50) Syd: I just love that DF embraced the whole "hipster lumberjack" fiasco like this
- (07:23:51) NathanBagelStapley: i learned alot
- (07:23:53) NathanBagelStapley: so yeah!
- (07:24:00) Cheeseness: TimeGentleman: I feel like backer exclusivity of a lot of information made it hard to do proper expectation management outside of the backing community. The majority of people "in the know" seemed pretty happy
- (07:24:12) TimeGentleman: Man, I've got to stop giving Bagel yes or no questions! ;)
- (07:24:20) Cheeseness: Ha ha
- (07:24:23) NathanBagelStapley: curtis became my favorite
- (07:24:26) Cheeseness: NathanBagelStapley: Do you have a facourite character in the
- (07:24:27) Sven_Q45: maybe?
- (07:24:27) Cheeseness: Never mind
- (07:24:30) NathanBagelStapley: yeah this is a crazy style of talking
- (07:24:30) Cheeseness: lol
- (07:24:34) NathanBagelStapley: booya
- (07:24:50) Cheeseness: Wil Wheaton ended up being a really good match
- (07:24:59) NathanBagelStapley: yeah he nailed it
- (07:25:06) TimeGentleman: cheeseness even so, even if they thought it was a real part of the game, he's a fucking lumberjack!
- (07:25:21) NathanBagelStapley: yeah man
- (07:25:23) foodoo: Was there a conscious decision to not get cloud shoes for Shay?
- (07:25:25) Cheeseness: [Insert generic family friendly language warning]
- (07:25:36) TimeGentleman: foodoo good question
- (07:25:41) Permafry_42: god i am in love with jack black's voice
- (07:25:47) Syd: Internet people jumped to conclusions and thought the final game was going to look just like that early animation/camera test, that basically sums up the knee-jerk reaction
- (07:25:48) TimeGentleman: Cheeseness oops, sorry!
- (07:25:54) Cheeseness: It's cool
- (07:26:21) NathanBagelStapley: i think so but im not totally sure the reason for the cloud shoe thins foodoo
- (07:26:35) NathanBagelStapley: tim and the designer dudes would answer better
- (07:26:38) TimeGentleman: perhaps didn't want to repeat the puzzle
- (07:26:53) TimeGentleman: but also didn't want to just give him some after making vella work for them
- (07:26:53) Cheeseness: foodoo: I'd guess that players would be familiar enough with the clouds to not find it too problematic, but for it to still give a slightly different feel for Shay's encounters in Meriloft
- (07:27:03) Cheeseness: But you can run around as Vella for ages without putting them on, so maybe not :)
- (07:27:14) Mimness: Brother Lightbeard has a fairly heavy name don't you think? No apostrophes there :P
- (07:27:56) Cheeseness: Shay's also already wearing boots. Maybe nobody wanted to animate him taking them off :D
- (07:28:04) TimeGentleman: I got stuck on this because I didn't realise/didn't think to check that I could interact with F'ther one I was on the ladder
- (07:28:21) Marius: It was always a treat when Bagel sent art to the team, or put it to the internal forum. I only had to do scribbles for the animatics, but loved studying your art.
- (07:28:24) Syd: TimeGentleman: That took me a while to figure out too
- (07:28:29) Mimness: Me too
- (07:28:46) Marius: I remember that is was silly fun drawing feather
- (07:29:01) Marius: Sorry, F'ther
- (07:29:18) Fhqwhgod: OMG fatshaming
- (07:29:21) NathanBagelStapley: thanks man Marius' animatics were the greatest things ever as well i wanted to do them frame for frame.
- (07:29:22) TimeGentleman: NathanBagelStapley tell us art/design you like or dislike as it comes up pls!
- (07:29:36) NathanBagelStapley: haha
- (07:29:42) NathanBagelStapley: ok
- (07:29:45) TimeGentleman: I like F'ther's outfit - it's pretty abstract
- (07:29:52) TimeGentleman: with the hood thing
- (07:29:56) BadAsp: I like everyone's outfits here
- (07:30:13) NathanBagelStapley: yeah alot of these guys were jams with our other concept artist and awesome dude Scott C
- (07:30:44) Cheeseness: NathanBagelStapley: In the documentary, there was an episode where you were uncertain about what level of involvement was appropriate for you with the project. I don't recall the documentary touching on that again. How did it work out and were you comfortable with how things turned out?
- (07:30:51) NathanBagelStapley: he would do quick sketches and we would work it all out and kind of filter it through me and i would do character turn arounds
- (07:31:13) NathanBagelStapley: cheeseness
- (07:31:21) TimeGentleman: Scott C did the figments and memory drawings in Psychonauts, right?
- (07:31:24) NathanBagelStapley: yeah it was crazy at first
- (07:31:36) NathanBagelStapley: but that bagel filter thing did start woeking out after a while
- (07:31:58) NathanBagelStapley: also it was great to have everyone doing things and i think it really added to the charm of the game
- (07:32:08) NathanBagelStapley: yeah timegentleman
- (07:32:17) Cheeseness: I mostly do art for fun, but I know it would've been overwhelming for me to have my styles replicated by other people for a large scale project
- (07:32:52) Cheeseness: Scott C's general style informed a lot of Psychonauts didn't it?
- (07:32:53) NathanBagelStapley: cheeseness yeah it was a wierd thing at first, also the scale of the game got so big after the 3mills
- (07:33:02) BadAsp: Ah, one of those infamous puzzles
- (07:33:04) Syd: Psychonauts was very Scott C
- (07:33:05) BadAsp: The "knot" puzzle
- (07:33:10) NathanBagelStapley: he was the art director yeah
- (07:33:14) TimeGentleman: I breezed the knot puzzle
- (07:33:34) NathanBagelStapley: he designed it all! scott is super great at art
- (07:33:34) Fhqwhgod: I took 30 minutes
- (07:33:38) Cheeseness: NathanBagelStapley: Yeah. I think the original scale was more like Hostmaster and the other flash games on the DF website. To jump from that to something much larger would have been a huge step
- (07:33:46) BadAsp: I think it took me several hours
- (07:33:49) Syd: A number of people apparently never figured out that you could basically teleport back down to get new diagrams for the knot puzzle
- (07:33:58) Sven_Q45: I think I only did the knot puzzle by accident. :D
- (07:34:15) NathanBagelStapley: yeah tim was thinking something like mechanerium
- (07:34:15) Cheeseness: Syd: Yeah, and there was a bug there in the first release build for those who didn't
- (07:34:22) Permafry_42: before i solve the gyroscope puzzle gonna make sure to show the blue-print to everyone
- (07:34:25) NathanBagelStapley: but probably way smaller than that ha
- (07:34:56) Cheeseness: Machinarium is another super charming adventure game with less of a digital feel to its art
- (07:35:03) GameClubFan_508310 [Mibbit@EA7B8C23.96E0ADEA.F2AD7421.IP] entered the room.
- (07:35:05) NathanBagelStapley: i think i spelled mechanarium wrong
- (07:35:07) foodoo: Is every knot puzzle solveable? I tried a couple of guesses until I fonud a knot that worked
- (07:35:09) NathanBagelStapley: maybe not
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- (07:35:35) TimeGentleman: machin-arium
- (07:35:38) Cheeseness: foodoo: I'm not sure. I think part of the expectation was that players would need to find a knot that they could be confident they could describe
- (07:35:42) BadAsp: I'd pay to watch a kid's cartoon called "Danger System 5"
- (07:35:46) Sven_Q45: NathanBagelStapley Yeah but I know what game you meant.
- (07:35:49) BadAsp: But the Costume Quest cartoon is okay for now
- (07:35:58) Cheeseness: Speaking of cartoons, for anybody who hasnt' heard, Costume Quest is- oh. I'm slow today :D
- (07:36:00) Syd: Yeah, that Costume Quest cartoon announcement was pretty awesome
- (07:36:10) NathanBagelStapley: yes i agree!
- (07:36:15) Mimness: Vella's dad is the bomb.
- (07:36:23) BadAsp: I get to hear Reynold and Wren voiced for the first time!
- (07:36:38) TimeGentleman: there's an interesting mix of simple and busy 9in a good way) character designs
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- (07:36:49) supersoda [Mibbit@hide-CBC6860B.ias.bredband.telia.com] entered the room.
- (07:37:15) TimeGentleman: Like Vella's dad vs the other dad here
- (07:37:21) Cheeseness: NathanBagelStapley: Were there any pieces of your existing art in particular that you felt guided the game's early concept, or did you try to start fresh with early concept art?
- (07:37:50) NathanBagelStapley: the lumberjack came from an initial idea sketch i sent to tim
- (07:38:11) NathanBagelStapley: early on before there was an idea for the game
- (07:38:34) TimeGentleman: NathanBagelStapley I hope that stuff makes its way into special features!
- (07:38:46) enwin [Mibbit@hide-8CC358ED.io] entered the room.
- (07:38:48) NathanBagelStapley: ha maybe the art book!
- (07:38:50) Cheeseness: Hi enwin
- (07:39:00) Cheeseness: I'm really looking forward to the art book
- (07:39:07) Syd: Heh, I never stood around them long enough to get that dialogue
- (07:39:10) TimeGentleman: marius was a lot of act 2 a surprise to you?
- (07:39:12) enwin: hi
- (07:39:26) GameClubFan_471120 [Mibbit@hide-9B5445A2.ph.ph.cox.net] entered the room.
- (07:39:37) Cheeseness: NathanBagelStapley: Have you played the game much yourself before or since release?
- (07:39:51) Cheeseness: Marius: Your internship application, what did you make that in? AGS?
- (07:39:54) GameClubFan_088130 [Mibbit@hide-DE59DEB2.rcmdva.fios.verizon.net] entered the room.
- (07:39:58) NathanBagelStapley: a bunch right before it came out
- (07:40:16) GameClubFan_833153 [Mibbit@hide-A6B0DEA4.cpe.net.cable.rogers.com] entered the room.
- (07:40:30) Marius: TimeGentleman Oh yes plenty! I knew what was about to happen, and what the final scene will be. But the puzzles and dialogues... all new and cool.
- (07:40:36) GameClubFan_055270 [Mibbit@hide-F9EA4B67.dynamic.clientes.euskaltel.es] entered the room.
- (07:40:45) GameClubFan_259012 [Mibbit@hide-8240C513.dynamic.jazztel.es] entered the room.
- (07:40:50) NathanBagelStapley: Marius' application was amazing
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- (07:40:57) Marius: Cheeseness My application was made in Flash CS4. Flash man, I love it.
- (07:40:58) TimeGentleman: NathanBagelStapley I found it really pleasing to occasionally just put the mouse down and appreciate the screen as a painting
- (07:41:03) Marius: Flash will never die! :)
- (07:41:20) hel [Mibbit@hide-8C6A4B31.agg2.lcn.cld-dbn.eircom.net] entered the room.
- (07:41:25) NathanBagelStapley: awesome timegentleman
- (07:41:32) TimeGentleman: marius yeah I think you did some slightly souped up stuff with the dialogue that perhaps AGS doesn't do out of the box
- (07:41:40) GameClubFan_153126 [Mibbit@hide-347DE408.elisa-mobile.fi] entered the room.
- (07:41:45) foodoo: This is a small thing, but I like the graphics of the cooling animation in the fusion reactor core
- (07:41:49) GameClubFan_876029 [Mibbit@hide-FA2152B5.dk.customer.tdc.net] entered the room.
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- (07:42:04) GameClubFan_651707 [Mibbit@hide-F6146BC8.cust.bredband2.com] entered the room.
- (07:42:08) Cheeseness: Hi hel
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- (07:42:24) Marius: TimeGentleman I would love to try AGS one day. I chose Flash simply because I knew it and didnt had time to waste haha
- (07:42:33) Cheeseness: Fair enough :D
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- (07:42:52) Marius: I dont know really how to code, so I designed the application around that, by making it just a dialogue game.
- (07:42:53) GameClubFan_109545 [Mibbit@hide-347DE408.elisa-mobile.fi] entered the room.
- (07:42:55) Cheeseness: I haven't used AGS yet, but I used SLUDGE for the octopus game I made recently, and that was an interesting experience
- (07:43:08) TimeGentleman: Marius I taught myself AGS and wrote a simple game in about 16hrs for a game jam
- (07:43:11) Cheeseness: Marius: It worked out well!
- (07:43:16) Marius: I knew how to create buttons in Flash, and link them to other scenes.
- (07:43:17) Peepwood [Mibbit@hide-B82DA2B.dip0.t-ipconnect.de] entered the room.
- (07:43:19) BadAsp: I like this training session - a battle of old vs. young
- (07:43:23) Cheeseness: Hi Peepwood
- (07:43:32) Marius: Thanks for the kind words you guys.
- (07:43:40) Peepwood: Sup
- (07:44:03) TimeGentleman: I really wanted to catch the little kid as a proof that my hook could catch something big!
- (07:44:05) Cheeseness: NathanBagelStapley: How much of the work you did for Broken Age was traditional vs digital?
- (07:44:35) GamerGengar [Mibbit@hide-34F94F0D.threembb.ie] entered the room.
- (07:44:37) NathanBagelStapley: concepts and designs were mostly traditional first
- (07:44:41) GameClubFan_775968 [Mibbit@hide-7616CD66.prvdri.fios.verizon.net] entered the room.
- (07:44:43) NathanBagelStapley: but all the painting is digital
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- (07:45:00) NathanBagelStapley: draw on paper, scan it in
- (07:45:02) NathanBagelStapley: paint on top
- (07:45:15) BadAsp: That coin is cool, it looks like one of those Chinese coins
- (07:45:23) BadAsp: You know, with the square hole in the center
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- (07:45:33) Permafry_42: coin reminds me of sly cooper
- (07:45:38) Marius: "That will never hold up in Court!" haha :D
- (07:45:54) Cheeseness: Brommel is a fun character
- (07:45:55) CeclRousso [Mibbit@hide-E6D5664D.ias.bredband.telia.com] entered the room.
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- (07:46:00) Cheeseness: Hey CeclRousso
- (07:46:01) Cheeseness: Hey beansmyname
- (07:46:06) beansmyname: hey cheese!
- (07:46:07) CeclRousso: Yo
- (07:46:23) GamerGengar: hi y'all
- (07:46:27) Cheeseness: Hi GamerGengar
- (07:46:28) GameClubFan_298117 [Mibbit@hide-7474F3B5.sub-70-208-77.myvzw.com] entered the room.
- (07:46:36) Marius: Hellow
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- (07:47:00) enwin [Mibbit@hide-8CC358ED.io] entered the room.
- (07:47:26) GamerGengar: brb awk
- (07:47:38) TimeGentleman: Hmmm, floaters. Hope that's not Tim continuing his stool jokes!
- (07:47:44) Cheeseness: NathanBagelStapley: Are there any scenes that didn't change much from concept to final implementation? Are there any that changed dramatically?
- (07:47:57) Cheeseness: Always with the stool jokes
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- (07:48:13) BadAsp: If they aren't in Yooka-Laylee, they're here
- (07:48:26) NathanBagelStapley: the forest didnt change much at all
- (07:48:43) NathanBagelStapley: the main cloud hub up there changes like a zillion times!
- (07:48:53) CeclRousso: It's much easier to appreciate the art when someone else is playing. And then I appreciated it when beat the game myself. It's pretty awesome.
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- (07:49:18) Cheeseness: I'm with TimeGentleman. It's always nice to stop and just appreciate the scene composition
- (07:49:26) NathanBagelStapley: cool thanks ceclrousso
- (07:49:41) Cheeseness: That cloud scene was shown a few times in the documentary as undergoing some layout changes if I remember right
- (07:50:00) TimeGentleman: Yeah, there was a lot of talk about visual focus
- (07:50:34) Marius: Guys I found a comic Bagel and I made when we sat in one bar in New York
- (07:50:39) Cheeseness: Oh! Share it :D
- (07:50:47) NathanBagelStapley: right it was crazy to work that out in the beginning cause we always wanted the scene to be composed well but with the paralazing and the camera movement it was a challenge
- (07:50:56) Marius: Bagel drew the first panel, then I drew the second, then he again, and so on...
- (07:50:58) NathanBagelStapley: ah yeah!
- (07:51:12) Marius: https://www.dropbox.com/s/mqwoy5ovvhq57m2/bagelsAndMariusComicAboutLife.jpg?dl=0
- (07:51:23) TimeGentleman: marius that's what Dan (Size Five Games) and I do as well!
- (07:51:41) Marius: Yes its fun!
- (07:51:42) BadAsp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:51:44) TimeGentleman: noooo b roken image
- (07:51:49) Marius: Oh wait
- (07:51:54) Cheeseness: Right, camera movement must have been a really interesting constraint to work with/be aware of
- (07:51:58) NathanBagelStapley: jam comics!
- (07:52:02) BadAsp [Mibbit@hide-18FEE048.dhcp.oxfr.ma.charter.com] entered the room.
- (07:52:06) Cheeseness: Ha ha ha
- (07:52:39) TimeGentleman: I bet NathanBagelStapley automatically takes it into consideration with his still apaintings now!
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- (07:52:48) duploduplex [Mibbit@hide-64142E81.cpe.webspeed.dk] entered the room.
- (07:53:03) Cheeseness: Lee has also been tweeting some concept stuff recently if anybody hasn't seen https://twitter.com/search?q=%40leepetty%20%23brokenage&src=typd&vertical=default&f=images
- (07:53:05) strudelkopf [Mibbit@hide-77A6E428.dip0.t-ipconnect.de] entered the room.
- (07:53:09) NathanBagelStapley: composition is hard
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- (07:53:21) Permafry_42: i love these girls
- (07:53:24) BadAsp: Don't mess with Jess... ...ie
- (07:53:29) Cheeseness: Hi strudelkopf
- (07:53:38) Cheeseness: Dawn and Courtney are the best
- (07:53:48) BadAsp: They're two girls who really love their peaches
- (07:53:54) GameClubFan_236811 [Mibbit@hide-DBEC43C8.chello.nl] entered the room.
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- (07:54:17) GameClubFan_806786 [Mibbit@hide-77A6E428.dip0.t-ipconnect.de] entered the room.
- (07:54:21) Marius: https://twitter.com/MajusArts/status/599694322171260930
- (07:54:21) GameClubFan_806786 left the room (quit: Quit: GameClubFan_806786).
- (07:54:27) Marius: Here it is!
- (07:54:28) JelDeRebel: re the naked underneath?
- (07:54:42) GameClubFan_085233 [Mibbit@hide-77A6E428.dip0.t-ipconnect.de] entered the room.
- (07:54:48) Cheeseness: JelDeRebel: Maybe
- (07:54:58) NathanBagelStapley: life!
- (07:54:59) Sven_Q45: It seems that way.
- (07:55:20) Marius: Makes you think
- (07:55:27) Marius: Life, man.
- (07:55:37) Sven_Q45: They are I´d say.
- (07:55:54) CeclRousso: I cannot look at the Dead Eye Druids and their scenes and think that they and the style they're done with wouldn't be an awesome fit for Loom 2.
- (07:55:58) kisak: we have no reason to believe they are dishonest, are we?
- (07:56:12) CeclRousso: And not think......
- (07:56:25) BadAsp: Hmm...
- (07:56:40) foodoo left the room (quit: Quit: leaving).
- (07:57:00) Cheeseness: :D
- (07:57:06) NathanBagelStapley: i like those girls our man Levi Ryken designed them
- (07:57:07) BadAsp: Something tells me these "blind girls" aren't really blind, hm? ;)
- (07:57:14) JelDeRebel: it Always amazes me how english pronoune foreign langauges XD haute couture
- (07:57:22) Cheeseness: I think they're meant to be blind
- (07:57:29) TimeGentleman: HA, I never showed the poster to them, that's great
- (07:57:33) Permafry_42: k on to the ypercam
- (07:58:07) BadAsp: By the way, I like how Vella's area in Act 1/ Shay's area in Act 2 has these two big trees
- (07:58:13) BadAsp: The giant peach tree, and the dialogue tree
- (07:58:22) Cheeseness: Ha ha, or maybe they're not meant to be blind :D
- (07:58:31) BadAsp: I don't know which of those trees I like more
- (07:58:42) CeclRousso: Levi did them? Awesome work there.
- (07:58:45) Sven_Q45: the talking tree!!
- (07:59:00) Cheeseness: You know, I kinda like Greg's Dialogue Tree performance the best
- (07:59:01) NathanBagelStapley: that Tree in a cloud concept was done by the legendary Peter Chan
- (07:59:08) JelDeRebel: soo much trees, talk about dendrophilia
- (07:59:33) NathanBagelStapley: ah yeah scratch dialog is the best
- (08:00:03) TimeGentleman: I always hope that one scratch performance will make it in, like with the Pixar movies
- (08:00:21) TimeGentleman: (eg the caterpillar in Bugs Life)
- (08:00:25) Da5id [Mibbit@hide-27774196.hsd1.va.comcast.net] entered the room.
- (08:00:27) Cheeseness: NathanBagelStapley: Do you feel that your role as an artist (and other artists on the game if that's relevant) on this project differed from other games you'd worked on?
- (08:00:30) Cheeseness: Hi Da5id
- (08:00:32) NathanBagelStapley: would have been awsome
- (08:00:56) NathanBagelStapley: Cheeseness yeah totaly
- (08:00:59) Sven_Q45: Yeah Nick Jameson!!
- (08:01:10) NathanBagelStapley: this was the first 2d painted game any of us worked in
- (08:01:11) NathanBagelStapley: on
- (08:01:13) NathanBagelStapley: im pretty sure
- (08:01:17) Sven_Q45: One of my fav english VA. Did I mentioned that? :)
- (08:01:19) BadAsp: I like the S.A.N.D. line
- (08:01:24) Permafry_42: oops; acidentally skipped some scratch
- (08:02:04) BadAsp: Vote for Marshal Dune - "A Guy Who Loves Sand"
- (08:02:09) TimeGentleman: Nick Jameson's great. You can hear a touch of Dr Fred in that guy
- (08:02:20) Sven_Q45: Or Max.
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- (08:02:36) TimeGentleman: Sven I mean in Marshall Dune
- (08:02:52) Sven_Q45: Yes ik.
- (08:03:20) Sven_Q45: You can also hear a touch of Max in him.
- (08:03:32) TimeGentleman: oh, you think?
- (08:03:46) TimeGentleman: I could deffo hear some Max in Dutch occasionally!
- (08:03:51) Cheeseness: Yeah, for sure
- (08:03:58) BadAsp: I agree
- (08:04:14) Sven_Q45: Dr Ubermann if that´s better for you? :D
- (08:04:38) enwin left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:04:40) TimeGentleman: Think BOMBS!
- (08:05:10) GameClubFan_440957 [Mibbit@hide-81464E67.red-79-154-102.dynamicip.rima-tde.net] entered the room.
- (08:05:16) GameClubFan_440957 left the room (quit: Quit: GameClubFan_440957).
- (08:05:18) Sven_Q45: I think of bomb yeah. :D
- (08:05:22) TimeGentleman: So lucky that this guy was a god voice actor. Wonder how much coaching he needed from the vo director/Tim
- (08:06:22) lritter [Mibbit@hide-5FB6B614.dyn.telefonica.de] entered the room.
- supersoda Sven_Q45 Syd
- supersoda Sven_Q45 Syd
- supersoda Sven_Q45 Syd
- (08:06:45) Cheeseness: Hey lritter
- (08:06:54) lritter: hi everyone :)
- (08:07:00) Sven_Q45: hi
- (08:07:12) CeclRousso: yo
- (08:07:16) Mimness: The secret to shiny smooth hair revealed.
- (08:07:17) NathanBagelStapley: heheh i havnet heard every line of dialog
- (08:07:34) Cheeseness: Adventure games often have a lot of unexplored nooks and crannies :D
- (08:07:48) BadAsp: It's difficult to walk here when you don't have cloud shoes, that's for sure
- (08:07:51) NathanBagelStapley: true
- (08:07:53) BadAsp: I got used to it after a while
- (08:07:58) GameClubFan_744939 [Mibbit@hide-77A6E428.dip0.t-ipconnect.de] entered the room.
- (08:08:08) Sven_Q45: dito
- (08:08:10) Cheeseness: I feel like maybe the lack of cloud shoes helps Shay feel more out of place
- (08:08:41) GamerGengar left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
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- (08:08:54) TimeGentleman: Love the animation on this bird, with the neck swinging to and fro!
- (08:08:55) Sven_Q45: What was the other role Nick Jameson did again in the game?
- (08:09:02) TimeGentleman: Dutch
- (08:09:05) TimeGentleman: the knife
- (08:09:06) Cheeseness: I love the head bob that the birds do
- (08:09:11) Mimness: Oh man yeah I love the birds ^w^
- (08:09:20) CeclRousso: That beard of leaves makes him much more of a hipster then what Curtis is. And that's a real achievement.
- (08:09:23) BadAsp: Those baby birdies are so cute :3
- (08:09:46) Sven_Q45: Oh but the German voice of Dutch is a little bit more badass. :D
- (08:10:12) NathanBagelStapley: ah thats cool
- (08:10:13) Cheeseness: Vella has no remorse
- (08:10:29) hel left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:10:49) Cheeseness: NathanBagelStapley: Do you have a favourite puzzle in the game?
- (08:10:53) Sven_Q45: Vella´s also badass. :D
- (08:10:58) Sven_Q45: sometimes.
- (08:11:04) Marius: U guys I have to go to bed now. It was again a joy chatting with you again
- (08:11:06) Permafry_42: alot of scratch this session
- (08:11:08) BadAsp: Please say it's the space boots puzzle
- (08:11:12) Permafry_42: cya marius!
- (08:11:18) TimeGentleman: thanks for coming by marius!
- (08:11:28) Sven_Q45: Ciao Marius.
- (08:11:34) BadAsp: bai marius!
- (08:11:36) NathanBagelStapley: i think i like tricking the mom cheeseness
- (08:11:43) TimeGentleman: nope, not hearing Max in there!
- (08:11:51) Mimness: Mildly Adulterated Sand. Band name?
- (08:11:52) Cheeseness: Have fun, Marius! Thanks for joining us!
- (08:12:06) NathanBagelStapley: ah bye Marius man!
- (08:12:07) Marius: Have a good one! byeee!
- (08:12:10) NathanBagelStapley: KIT
- (08:12:13) Cheeseness: NathanBagelStapley: Answering the shoe questions?
- (08:12:17) Hyna [Mibbit@5E7E1864.67635A8A.CA42A77A.IP] entered the room.
- (08:12:21) Cheeseness: Hi Hyna
- (08:12:23) NathanBagelStapley: which one?
- (08:12:30) Marius left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:12:50) TimeGentleman: NathanBagelStapley he means is that the fooling mom puzzle you wer refering to
- (08:12:59) Cheeseness: Yeah, that puzzle
- (08:13:04) NathanBagelStapley: ah yeah, sorry
- (08:13:07) NathanBagelStapley: that one
- (08:13:17) Mimness: Are we going for the ultimate dialogue reveal here?
- (08:13:20) Cheeseness: :D
- (08:13:22) Hyna left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:13:23) lritter: suspicious how the hypercam mold is tried on everyone except the right one ;)
- (08:13:24) NathanBagelStapley: i like going into the trophy room place ha
- (08:13:30) flesk: Hi. I was playing Snakebird and completely lost track of time. :/ Is the stream over now?
- (08:13:38) Cheeseness: Hey flesk
- (08:13:40) TimeGentleman: It's cool that the backgrounds in Shay's fake adventure rooms are reminicent of Shellmound and Meriloft landscapes
- (08:13:41) Cheeseness: Nah, we're still going :)
- (08:13:45) Syd: It's still going, flesk
- (08:13:52) Sven_Q45: hi flesk
- (08:14:18) flesk: Ok, I'll pop open the stream then. :)
- (08:14:24) BadAsp: You're just in time flesk
- (08:14:44) flesk: Still gameclubtemp?
- (08:14:50) Syd: Yeah
- (08:14:55) flesk: BadAsp: Just in time? Didn't it start an hour ago?
- (08:15:02) BadAsp: Yeah, sry
- (08:15:14) TimeGentleman: I also tried to catch Gus to impress Carol!
- (08:15:20) lritter: the resemblance is uncanny
- (08:15:25) CeclRousso: That damn leave hipster again..... .
- (08:15:27) Permafry_42: almost time to finally show vella again
- (08:15:35) Cheeseness: NathanBagelStapley: Was the idea of the Dead Eye Druids being made up by a bunch of kids something you explored as well? https://twitter.com/leepetty/status/595968960153001984
- (08:16:19) NathanBagelStapley: ah honestly Lee and Levi Tackled those girls
- (08:16:20) Permafry_42: since we have 4 streams I figured we should try to show as much obscure stuff as possible
- (08:16:30) NathanBagelStapley: pretty much from beggining to end
- (08:16:33) TimeGentleman: Permafry_42 did you look at the window as Shay yet? Saddest dialogue ever!
- (08:16:40) NathanBagelStapley: if i remember correctly
- (08:16:46) Mimness: "Please don't be a cat" Hahaha <3
- (08:16:49) Permafry_42: i can do it again if you want
- (08:17:07) BadAsp: If tree vomit can make someone rich, I GOTTA try that! XD
- (08:17:11) TimeGentleman: permafry_42 not if you already got it :)
- (08:17:27) TimeGentleman: oh ok. Yaaay sadnees :'(
- (08:17:47) TimeGentleman: I found it a little frustrating that Mom was so useless
- (08:17:57) BadAsp: I was wondering when we would get to Vella again!
- (08:18:08) TimeGentleman: no wonder Shay started thinking of her as a computer
- (08:18:23) Cheeseness: I felt like she was just focused on stuff that wasn't important to Vella more than her being useless (although when Marekai traps them, she doesn't seem to be able to do much)
- (08:18:37) Syd: [INCREDULOUS GASP]
- (08:18:41) Cheeseness: I love her hair
- (08:18:41) Sven_Q45: I liked the part with Shay. Now he sees real things!
- (08:18:44) Syd: I like how descriptive the subtitles can be sometimes
- (08:19:03) TimeGentleman: well, useless for hints to all the puzzles anyway!
- (08:19:14) Permafry_42: my favourite dialogue is this knife dialogue
- (08:19:30) Mimness: Looks like ma could use a snack. Skinny minnie!
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- (08:19:42) BadAsp: I think knives reflect how their owner handles them
- (08:19:44) Sven_Q45: lol
- (08:19:50) strudelkopf [Mibbit@hide-77A6E428.dip0.t-ipconnect.de] entered the room.
- (08:19:58) BadAsp: Well, we had a knife and a spoon, I was wondering when there would be a fork
- (08:20:11) GameClubFan_872150 [Mibbit@hide-C9C07608.dyn.plus.net] entered the room.
- (08:20:17) NathanBagelStapley: haha nice move
- (08:20:55) strudelkopf: I never thought I'd see a love story between cutlery, so great
- (08:20:56) TimeGentleman: MILD SPOILER the end cutlery joke in the credits is just fabulous and I didn't see it coming!
- (08:21:02) lritter: hehe the three rules of sentient silverware :D
- (08:21:20) NathanBagelStapley: ha ah cool yeah tim wrote all those end credit ideas
- (08:21:26) NathanBagelStapley: those were fun
- (08:21:31) Mimness: "And the dish ran away with the spoon" >w<
- BadAsp beansmyname
- BadAsp beansmyname
- BadAsp beansmyname
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- (08:22:27) Permafry_42: at quarter to we may stop early and finish up to the finale next week
- (08:22:57) Sven_Q45: Marekei. I must think of Malachi Rector from Moebius everytime. :D
- (08:22:59) TimeGentleman: like I said in the forums, I think this big plot elaboration works better as the mid-point of a single game coming right after the big Mog Chothra twist
- (08:23:00) NathanBagelStapley: i actually have to bail in like 5 mins or so
- (08:23:08) TimeGentleman: NathanBagelStapley nooooo
- (08:23:14) CeclRousso: Moebius.....
- (08:23:19) Cheeseness: No probs. Thanks heaps for joining us!
- (08:23:21) TimeGentleman: NathanBagelStapley pack lots of trivia in for the last 5 mins!
- (08:23:23) NathanBagelStapley: haha sorry
- (08:23:42) Cheeseness: Do you think you'll be able to join us for any of the other planned sessions? (we've got two left)
- (08:23:47) NathanBagelStapley: ok this dude was designed a bunch by our guy Derek Brand
- (08:23:48) NathanBagelStapley: he is awesome
- (08:23:57) Cheeseness: Derek is great
- (08:23:59) NathanBagelStapley: i think so cheeseness
- (08:24:00) Cheeseness: All of DF's artists are awesome
- (08:24:10) NathanBagelStapley: not next weekend though!
- (08:24:16) NathanBagelStapley: the weekend after should be ok
- (08:24:18) Sven_Q45: What do you think of Moebius CeclRousso?
- (08:24:22) TimeGentleman: NathanBagelStapley was gonna ask about that. what exture do you imagine his head havintg? Klingon-y? Groot-y?
- (08:24:23) Cheeseness: Derek was behind most of Massive Chalice's visual design IIRC
- (08:24:36) TimeGentleman: Or just fleshy?
- (08:24:38) NathanBagelStapley: ah its supposed to be like pulled skin
- (08:24:48) NathanBagelStapley: thin skin cause those people are wasting away
- (08:25:14) NathanBagelStapley: tim showed us referance from Brazil
- (08:25:17) TimeGentleman: NathanBagelStapley ah cool. that reminds me of George RR Martin describng people as having skin as thin as parchment
- (08:25:20) NathanBagelStapley: terry gilliam movie
- (08:25:20) Sven_Q45: i liked that part!
- (08:25:25) TimeGentleman: *characters, obv!
- (08:25:31) NathanBagelStapley: yeah like that timegentleman
- (08:25:36) Cheeseness: :)
- (08:25:38) CeclRousso: Sven_Q45: I couldn't stand the dialogues and art of Moebius for more then five minutes. Not the best grade I can give to a game that I backed. :\
- (08:25:50) TimeGentleman: NathanBagelStapley ah, fantastic! THe Jim Broadbent scene, isn't it?
- (08:25:57) Sven_Q45: That´s a shame. well ok.
- (08:26:10) NathanBagelStapley: the voice actor?
- (08:26:30) lritter: a taco pill, is there a crueler way to take all enjoyment out of a thing %)
- (08:26:30) TimeGentleman: NathanBagelStapley no, sorry, the actor in that Brazil scene.
- (08:26:35) CeclRousso: If I got questions about Mom (knowing very well how weird that questions sounds), who at DF or the team of Broken Age should I ask those questions?
- (08:26:38) NathanBagelStapley: ahh
- (08:26:42) NathanBagelStapley: not hip to that
- (08:26:47) NathanBagelStapley: i dont know
- (08:26:57) gr8tmir [Mibbit@hide-5A6E86B4.hsi.kabel-badenwuerttemberg.de] entered the room.
- (08:27:09) NathanBagelStapley: maybe i can answer your questions about mom
- (08:27:20) TimeGentleman: NathanBagelStapley ha, fair enough. He's amazing - you might have seen him in Moulin Rouge or Hot Fuzz
- (08:27:45) NathanBagelStapley: aaahh i think i know who you mean
- (08:27:48) strudelkopf left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:28:10) BadAsp: This area took me several tries to get through
- (08:28:10) gr8tmir left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:28:10) Sven_Q45: I liked messing with the ship. :D
- (08:28:12) Cheeseness: CeclRousso: What are those questions?
- (08:28:13) TimeGentleman: NathanBagelStapley I LOVE the hexipals
- (08:28:22) Sven_Q45: BadAsp Dito.
- (08:28:31) NathanBagelStapley: cool thats straight from Scott C!
- (08:28:33) TimeGentleman: NathanBagelStapley did they go through much iteration?
- (08:28:37) Sven_Q45: Or haxigals.
- (08:28:39) NathanBagelStapley: he did the first drawing of them
- (08:28:45) Permafry_42: this one is a bit finicky
- (08:29:00) lritter: i foresee a hexipal game
- (08:29:02) NathanBagelStapley: originally they were going to fit together and cruise around in weird shapes
- (08:29:07) Mimness: Yeah I got stuck in that corner for a while
- (08:29:18) Cheeseness: That would've been interesting
- (08:29:26) NathanBagelStapley: ok yall i have to bail!
- (08:29:27) CeclRousso: Out of all things to think about Broken Age (and I like that it gave me things to think about. love the game), the thins I have the most difficult thing to grasp, is how Mom is a computer in Act 1, and a "real" mom in act 2. Does Shay know that in Act 1 but just act out by calling her a computer?
- (08:29:29) Sven_Q45: Count me in!
- (08:29:36) NathanBagelStapley: that was fun
- (08:29:36) Mimness: Thanks for joining! :D
- (08:29:37) TimeGentleman: NathanBagelStapley thanks so much for joining us!
- (08:29:39) Cheeseness: Thanks you again, NathanBagelStapley! Look forward to chatting with you again for the final session!
- (08:29:49) BadAsp: See you next time NathanBagelStapley!
- (08:29:53) TimeGentleman: NathanBagelStapley you ended on a sweet trivia titbit!
- (08:29:58) NathanBagelStapley: cool yeah good chatting! yeah ill be here in 2 weeks
- (08:30:03) NathanBagelStapley: killer! thanks!
- (08:30:08) Cheeseness: CeclRousso: IIRC, there's a line in act 1 where Shay says that he's sorry for treating her like a computer
- (08:30:08) TimeGentleman: NathanBagelStapley yayyy!
- (08:30:10) CeclRousso: Thanks NathanBagelStapley
- (08:30:10) NathanBagelStapley left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:30:15) gr8tmir [Mibbit@hide-5A6E86B4.hsi.kabel-badenwuerttemberg.de] entered the room.
- (08:30:22) Cheeseness: But I found that difficult to adjust to as well
- (08:30:48) TimeGentleman: cheeseness I think that's in this act
- (08:30:54) TimeGentleman: He says it to his dad iirc
- (08:30:57) Sven_Q45: I needed a bit of time for that.
- (08:31:08) Cheeseness: I thought he'd said it in the first act too, on the faux bridge
- (08:31:17) TimeGentleman: his dad has a line about how they didn't irritate him so much before he wa a teenager, which I think is key to the whole thing
- (08:31:35) TimeGentleman: faux bridge?
- (08:31:39) Cheeseness: Yeah
- (08:31:47) Cheeseness: Where Shay goes to get his "missions"
- (08:31:56) BadAsp: THIS area took me some time to get through too
- (08:31:56) Cheeseness: With the squeaky toy buttons and little fake wheel
- (08:32:01) Syd: I think I kind of accidentally got through this hallway part when I played it. :P
- (08:32:01) GameClubFan_162984 [Mibbit@hide-5A6E86B4.hsi.kabel-badenwuerttemberg.de] entered the room.
- (08:32:08) beansmyname: Bridge as in bridge of a ship
- (08:32:17) TimeGentleman: oh, hmmm. No, he says he's sorry that they programmed her with the memories of a sad girl
- (08:32:41) Sven_Q45: Who´s a sad girl?
- (08:32:47) Cheeseness: TimeGentleman: That too
- (08:33:01) TimeGentleman: sven Shay says that to Mom in Act 1 after she tells her story of the sacrifice girl
- (08:33:03) CeclRousso: All these details to think about makes the game so much more worthwhile then pretty much every other game I have played in the genre.
- (08:33:04) BadAsp: Yeah!
- (08:33:04) Cheeseness: But that's an interesting point - it's contradictory
- (08:33:27) BadAsp: THERE she is
- (08:33:35) TimeGentleman: I'd be interested if you could dig that line up Cheese
- (08:33:53) Cheeseness: This is the fake bridge here http://static4.gamespot.com/uploads/screen_kubrick/949/9490474/2419086-gameplay_broken_age_shay1.jpg
- (08:34:00) Permafry_42: there we go! might just have enough time for an outfit
- (08:34:02) Cheeseness: TimeGentleman: Yeah, I need to find time to scrounge through and dig some stuff up
- (08:34:17) CeclRousso: Forgot to ask Bagel how to get a print of some of his art shipped here to Sweden.
- (08:34:19) TimeGentleman: I think it's all a metaphor for teenagers getting grumpy, taking their parents for granted and finding them embarassing. It perhaps doesn't work quite so well literlally
- (08:34:22) Cheeseness: Mmm, sterilisation
- (08:34:28) Permafry_42: or perhaps we'll end it on this cutscene? Up to you guys
- (08:34:43) TimeGentleman: though someone else pointed out there is a line that Vella reads about his Slurm therapy going well or whatever
- (08:34:51) TimeGentleman: that could imply memory wping
- (08:34:51) Cheeseness: SPLARGH
- (08:35:09) CeclRousso: TimeGentleMan: Interesting theory, that metaphor.
- (08:35:15) Cheeseness: Yeah, that's a nice thought
- (08:35:35) Sven_Q45: Yeah Vella! :D
- (08:35:38) TimeGentleman: cool :) y'know, seeing them as money/food dispensing machines!
- (08:35:40) Permafry_42: she's such a terrorist lol
- (08:35:48) Sven_Q45: lol
- (08:35:50) Sven_Q45: yeah!
- (08:36:08) Cheeseness: It does seem like there's a lot of implied control/guidance that would lead Shay to distance himself from his parents and be more susceptible to Marek's advances
- (08:36:09) TimeGentleman: It is funny how Velaa goes straight to DESTROY EVERYTHING
- (08:36:20) Sven_Q45: bomb-happy :D
- (08:36:24) Permafry_42: stop here or do the radiation suit puzzle?
- (08:36:38) TimeGentleman: More, permafry_42!
- (08:36:43) Permafry_42: righto
- (08:36:49) TimeGentleman: Yayyy!
- (08:36:58) Cheeseness: She's so bent on violent solutions. I had hoped that her character arc would see her take some responsibility and get the perspective that the path of fists is not always the best path, but I kinda like that she's true to herself all the way through
- (08:36:58) TimeGentleman: I'm in charge now
- (08:37:05) supersoda left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:37:06) Cheeseness: :D
- (08:37:32) Sven_Q45: Wrong music.
- (08:37:43) TimeGentleman: cheeseness she does at least eventually realise that blowing the factory up might kill some people!
- (08:37:59) Cheeseness: I suspect she does. She just doesn't care
- (08:38:07) Cheeseness: She shoes no remorse for any of her actions
- (08:38:20) ElaineMarley [Mibbit@hide-580B75B4.red-79-146-166.dynamicip.rima-tde.net] entered the room.
- (08:38:30) Cheeseness: Hi ElaineMarley
- (08:38:37) TimeGentleman: well, she does start to go back on her plan til Mom tells here there are no people there
- (08:38:42) ElaineMarley: Hello!
- (08:38:46) Sven_Q45: You can see that Vella and the grandpa are from the same family. :D
- (08:38:50) CeclRousso: Doesn't she show that for separating Shay from his mother?
- (08:39:05) ElaineMarley: Hurrah cupcakes vs the patriarchy!
- (08:39:06) Cheeseness: Oh, she does show remorse for tricking Hope
- (08:39:50) gr8tmir left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:39:55) GameClubFan_162984 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:40:07) TimeGentleman: Love all the music obv, but especially the stuff at the start of Vella's bit in this act is great. So creepy
- (08:40:27) RealTime [Mibbit@hide-4BFF87A9.austin.res.rr.com] entered the room.
- (08:40:31) Cheeseness: Hi RealTime
- (08:40:38) RUBICN64 [Android@315C698D:F09A0212:62368FE3:IP] entered the room.
- (08:40:56) TimeGentleman: so weird how creepy this dad is!
- (08:41:00) Cheeseness: I love how creepy tha guys is
- (08:41:01) Cheeseness: Ha ha
- (08:41:18) Syd: That face Shay made
- (08:41:35) CeclRousso: Double Fome just have to do a Loom 2.
- (08:41:43) TimeGentleman: sounds to me like that incoherent chanting is "one of us!2 from Freaks
- (08:41:43) Cheeseness: I get the impression that it's stuff he's imitating from Harmn'y rather than stuff he's conscious of the implications of
- (08:42:05) Cheeseness: A Loom sequel sure would be sweet
- (08:42:21) TimeGentleman: cheeseness that's interesting. Socially conditioned!
- (08:42:26) BadAsp: You need to make a recipe for one of those cupcakes, I'll gladly eat one!
- (08:42:30) Cheeseness: Just got word from David Gardner that he's planning to join us for the next session
- (08:42:39) Sven_Q45: I just want to play another game with a music interface!
- (08:42:40) TimeGentleman: sweet
- (08:42:43) Cheeseness: (he was lead animator on the first act IIRC)
- (08:42:55) TimeGentleman: F'ther reminds me a bit of the aliens at the start of Fifth Element
- (08:42:56) Cheeseness: He says to say hi to everyone :D
- (08:43:06) CeclRousso: Is he still working at Double Fine? Gardner?
- (08:43:09) Sven_Q45: Hi back. :)
- (08:43:11) Cheeseness: Nah, he's moved on
- (08:43:24) TimeGentleman: The anmation in this is great. Love all the idles
- (08:43:49) CeclRousso: That's a shame. Not that I can judge his work, but he's an entertaining dude.
- (08:44:04) ElaineMarley: I'm loving all these cupcake responses I only tried a few of those myself
- (08:44:15) Cheeseness: Yeah, he's a nice guy
- (08:44:37) Cheeseness: He's the "ADVENTURE GAMES ARE NOT DEAD!" guy from the DFA pitch video if people don't remember him
- (08:44:50) RealTime: One of the favorite things about this game is how pretty much each object interaction with every person is unique. Really promotes trying random things out.
- (08:45:08) Sven_Q45: I liked Tims adventure game reference.
- (08:45:23) Cheeseness: It's always fun to explore hidden dialogue in adventure games :)
- (08:45:25) RUBICN64 left the room (quit: Input/output error).
- (08:45:36) Sven_Q45: Eastereggs...
- (08:45:39) CeclRousso: For me he's the one who managed to involve Dead or Alive Beach Volleyball in the same discussion as Ico.
- (08:45:51) Cheeseness: ^_^
- (08:46:15) TimeGentleman: SAY, IF YOU ASLL LIKE ADVENTURE GAMES WITH LOTS OF UNIQUE RESPONSES...
- (08:46:16) ElaineMarley: Tbf most adventure games don't have this amount of hidden dialogue. I was just playing The Night of the Rabbit, and it's nothing like this.
- (08:46:35) BadAsp: Cool, a frosting cane
- (08:46:45) Cheeseness: Ha ha, this cane. It was so disappointing
- (08:47:04) Cheeseness: Like with the fish guts spray, my first thought was "YAY! I CAN SMACK EVERYTHING NOW"
- (08:47:06) TimeGentleman: THEN YOU SHOULD PLAY
- (08:47:12) Cheeseness: But there isn't really anything you can whack at all
- (08:47:13) Sven_Q45: Cool frosting. yeah.
- (08:47:23) TimeGentleman: (anyone?)
- (08:47:32) Cheeseness: DEN THERE BAN THAT
- (08:47:39) Permafry_42: yeah there isn't any significant responses to the cane unfortunately
- (08:47:43) TimeGentleman: YEEEAH hey wait
- (08:47:47) Permafry_42: plus i need to finish this up soon
- (08:47:48) Sven_Q45: ElaineMarley But NOTR was a cute game. :)
- (08:48:05) ElaineMarley: I am enjoying it, yeah :)
- (08:48:44) TimeGentleman: Does everyone read these two girls as purely platonic?
- (08:48:46) Cheeseness: Maybe having lots of dialogue to explore is something that originated from LucasArts' adventure games (which Ben There, Dan That definitely plays a a lot of homage to)
- (08:48:51) Cheeseness: TimeGentleman: I do!
- (08:49:18) TimeGentleman: cheeseness me too
- (08:49:36) Cheeseness: I feel like it's more interesting that way. There aren't really direct indicators of a romantic relationship that I spotted, so there's no reason to jump to that conclusion just because they're close
- (08:49:53) ElaineMarley: Either way works for me :)
- (08:50:12) Cheeseness: Shay sucks :D
- (08:50:16) CeclRousso: Cheeseness: It's a least one of the similarities I found between Broken Age and the old classics.And one the reasons I find Broken Age to be superior to most attempts to match the classics.
- (08:50:18) TimeGentleman: cheeseness I agree, but suddenly wondered if everyone agreed
- (08:50:29) Permafry_42: this was my favourite part of the game
- (08:50:37) Cheeseness: Yeah, I love this so much :D
- (08:50:37) Permafry_42: awesome reveal
- (08:50:40) ElaineMarley: Same, it's amazing
- (08:50:57) Mimness: These girls :3
- (08:51:01) Cheeseness: It makes some positive statements about peer pressure and honesty in relationships
- (08:51:20) TimeGentleman: yeah, it's nice because them having blinded themselves was pretty depressing!
- (08:51:30) Permafry_42: i love that vella's parents wanted to sacrifice their daughter instead of just sending her to college
- (08:51:48) BadAsp: Is it wrong that I enjoyed this scene?
- (08:51:57) Sven_Q45: Mh.
- (08:52:01) Permafry_42: nope i enjoyed it too
- (08:52:04) ElaineMarley: Why would it be wrong it's the best thing evert
- (08:52:32) Cheeseness: I recorded my first playthrough so that I'd have something to refer back to regarding my first impressions. I think I went "YUSS!" and threw my hands in the air when Dawn and Courtney flew away
- (08:52:41) Sven_Q45: That bird. :)
- (08:52:56) Permafry_42: lol i was pretty happy too
- (08:53:04) ElaineMarley: When they said that they wore nothing under their robes I wondered how I would be able to take them off them without embarassing them, I didn't see how it happened coming and it was so well set up.
- (08:53:19) Cheeseness: Although, how did they get their arms out of their sleeves whilst holding hands?
- (08:53:21) TimeGentleman: elainemarley yes totally!
- (08:53:35) RealTime: magic
- (08:53:49) Permafry_42: alrighty one its made I'll be having to end it
- (08:53:54) Permafry_42: *once
- (08:53:54) ElaineMarley: same way Shay's clothes got sucked off him at the beginning of the game
- (08:53:59) TimeGentleman: cheeseness they let go and then held hands again once they landed in the bird. Another "plothole" solved"
- (08:54:07) Permafry_42: thanks again for everyone who joined us!
- (08:54:12) Cheeseness: You know, I don't remember that flippy animation at all. I wonder if that wasn't in there when I first played
- (08:54:22) TimeGentleman: Thanks Permafry_42!
- (08:54:27) Cheeseness: Thanks for streaming, Permafry_42
- (08:54:30) Sven_Q45: Cheese you made a playthrough?
- (08:54:44) Cheeseness: Sven_Q45: Yeah, but it's not online
- (08:55:01) TimeGentleman: cheeseness that's a clever idea for recording your feedback and reactions
- (08:55:02) lritter left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:55:15) Sven_Q45: I´d rather see a LP from you not just a playthrough.:)
- (08:55:17) beansmyname left the room (gone baby gone).
- (08:55:23) Cheeseness: And the sound in the recording died partway through, so it's not something I'm likely to publish
- (08:55:26) TimeGentleman: HEY that card says Act 1!
- (08:55:29) Syd: Thanks for streaming, Perma, and thanks to everyone who joined us! We'll be continuing next week!
- (08:55:30) RealTime: thanks for the stream
- (08:55:33) RealTime left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:55:36) Cheeseness: I made a gif of just the webcam, but it's like 30MB
- (08:55:42) CeclRousso: Thanks to everyone organizing this. It was fun. :)
- (08:55:49) Cheeseness: No problems. THanks for coming! :D
- (08:56:08) CeclRousso: Gött jobbat, as we would say in swedish.
- (08:56:13) Syd: I gotta grab something to eat. See you all around
- (08:56:21) Permafry_42: it does timegentleman? weird I'll make sure to fix that for next week
- (08:56:26) TimeGentleman: Ha ha, you recorded yourself on webcam? "When this puzzle happened, I made this face"
- (08:56:27) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:56:28) Sven_Q45: Cheese did you do other PTs?
- (08:56:33) Permafry_42: gotta eat lunch too; cya later everyone!
- (08:56:33) Sven_Q45: Bye Syd.
- (08:56:44) Cheeseness: Sven_Q45: Of other games?
- (08:56:47) TimeGentleman: Bye Syd and Perma
- (08:56:50) ElaineMarley: Thanks permafry! Bye everyone
- (08:56:53) CeclRousso: Lunch? It's past midnight here. :)
- (08:56:56) BadAsp: bai everyone! See you for next week's stream
- (08:56:56) Sven_Q45: Yes Cheese.
- (08:57:00) Cheeseness: It's 9am here :D
- (08:57:08) BadAsp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:57:15) Sven_Q45: CeclRousso Why?
- (08:57:19) Cheeseness: Sven_Q45: I stream some stuff to hitbox.tv sometimes. I'm planning to do a runthrough of Flashback at some point soon talking about what I do/don't like about it
- (08:57:23) Permafry_42: 4pm here =D
- (08:57:28) TimeGentleman: oh, damn, was gonna ask Syd for those hipster comment threads
- (08:57:30) Sven_Q45: I can eat whatever time it is,. :D
- (08:57:31) Permafry_42: still a late lunch for me lol
- (08:57:51) Permafry_42: anyway cya!
- (08:57:52) TimeGentleman: It's midnight here and I'm having KFC leftovers with JD and Coke :)
- (08:57:53) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:58:04) Cheeseness: Man, party at TimeGentleman's house \o/
- (08:58:09) Cheeseness: Be there in 5
- (08:58:20) TimeGentleman: cheeseness don't suppose you would have any links (or were they discussed on the DF forums somewhere)?
- (08:58:32) TimeGentleman: cheeseness, I'll save you some :)
- (08:58:37) Cheeseness: Not off the top of my head, but I'll see if we can throw something up in the forum thread
- (08:58:56) TimeGentleman: yeah throw them up like sap on a mould
- (08:59:03) Cheeseness: :D
- (08:59:10) TimeGentleman: make like sa tre and vomit all over
- (08:59:17) TimeGentleman: *like a tree
- (08:59:31) GameClubFan_818014 [Mibbit@hide-7BAE827E.dynamic.caiway.nl] entered the room.
- (08:59:36) Cheeseness: :D
- (08:59:48) TimeGentleman: Bless Bagel trying to keep up with the chat in here :)
- (09:00:00) CeclRousso: TimeGentleman: Where in England do you live? You're not a Liverpool-fan so that I can make fun of you tonight? ;)
- (09:00:04) Cheeseness: Yeah, it can be a bit daunting
- (09:00:12) Sven_Q45: Sometimes I eat while we chat and it´s 11 pm or 12. :D So what? :D
- (09:00:15) Cheeseness: He seemed to get the hang of it though :)
- (09:00:29) GameClubFan_818014 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:01:11) Cheeseness: I'll wrap up the chat log here. Don't forget to leave a comment in the forum thread www.doublefine.com/forums/viewthread/17001/
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