Advertisement
Guest User

EnchantsPlus Default Config

a guest
Jan 27th, 2015
180
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 5.28 KB | None | 0 0
  1. # ====================================================
  2. # This is the main config to the plugin.
  3. # Edit this to your heart's content ,but if you mess something up ,its unpredictable what will happen!
  4. # Its wise to keep config file backups after doing major editings
  5. # ====================================================
  6.  
  7. Misc:
  8.   messages-prefix: '&3[&bEnchants&6+&3]'
  9.  
  10. Enchants:
  11. # This will enable/disable enchants in enchanting table.
  12. # NOTE: those enchants can still be got from command /ve enchant!
  13.   enabled-enchants:
  14.     Auto-Speed: true
  15.     Nightvision: true
  16.     Poison: true
  17.     Auto-Smelting: true
  18.     Regain: true
  19.     Rejuvination: true
  20.     Waterbreathing: true
  21.     Reinforced: true
  22.     Slowness: true
  23.     Regeneration: true
  24.     Flight: true
  25.     Auto-Jump: true
  26.     Blindness: true
  27.     Withering: true
  28.     Quake: true
  29.     Excavation: true
  30.     LifeLeech: true
  31.     'Poison Arrows': true
  32.     'Withered Arrows': true
  33.     'Flashing Arrows': true
  34.  
  35. # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
  36.   enchant-chances:
  37.     Auto-Speed: 30
  38.     Nightvision: 40
  39.     Poison: 50
  40.     Auto-Smelting: 20
  41.     Regain: 60
  42.     Rejuvination: 25
  43.     Waterbreathing: 40
  44.     Reinforced: 30
  45.     Slowness: 45
  46.     Regeneration: 30
  47.     Flight: 10
  48.     Auto-Jump: 30
  49.     Blindness: 30
  50.     Withering: 20
  51.     Quake: 20
  52.     Excavation: 25
  53.     LifeLeech: 15
  54.     'Flashing Arrows': 25
  55.     'Withered Arrows': 15
  56.     'Poison Arrows': 30
  57.  
  58.   Excavation:
  59. # If this is false ,it will take away the same amount of durability as it broke blocks
  60.     excavation-uses-random-durability: true
  61.  
  62. # For every block broken by excavation enchants ,what is the % chance that it will use 1 durability?
  63.     excavation-durability-rate: 50
  64.  
  65.  
  66.   Quake:
  67.     quake-launches-players: false
  68.     quake-falldamage-affects-players: false
  69.     quake-falldamage: 10
  70.     quake-durability-cost: 20
  71.    
  72.   Regeneration:
  73. # regen-heal-rate is the chance that each regeneration enchant level will heal, here's how it works:
  74. # making it 6 (default), makes it a 6% chance that when you heal extra HP from full hunger while wearing a Regeneration I enchant.
  75. # if you're wearing a regeneration III enchant ,that chance goes up 3x. if you're wearing ,lets say ,boots and pants with
  76. # Regeneration II and chestplate with regeneration III ,the overal chance is regen-heal-rate * 7 (42%).
  77.     regen-heal-rate: 6
  78.  
  79. # This is the amount of extra HP you heal when wearing regeneration enchant and healing from full hunger
  80. # setting this to 1 (default) makes it so you heal one full heart at random chances (defined above by regen-heal-rate)
  81.     regen-heal-amount: 1
  82.  
  83. #                         ================ Misc configs below here ================
  84.  
  85. # This is the minimal XP level required to get a custom enchant while enchanting.
  86. # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
  87. # Default is 20 (it's best to keep it at that, except if you want to make it higher)
  88.   required-level: 20
  89.  
  90. # This is the general chance of getting a custom enchant.
  91. # Default is 20 (20% rate at level 30 enchanting)
  92. # For the curious ones: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] < or = enchanting-rate
  93.   enchanting-rate: 20
  94.  
  95. # This is the ratio/chance of more custom enchants appearing when enchanting the item.
  96. # The higher the number is, the more chances you get and more enchants will appear on the item.
  97.   another-enchant-rate: 15
  98.  
  99. # This is the maximum number of custom enchants appearing on one item
  100. # If this number is less or equal 1, you can get max 1 enchant.
  101.   max-custom-enchants: 4
  102.   max-custom-enchants-on-book: 2
  103.  
  104. # To make the plugin seem not so OP, you can enable bad enchants here. (eg. instability, heavy)
  105. # The bad enchant ratio is the chance that a bad enchant will appear with each enchanting.
  106. # NOTE: A bad enchant won't appear to items without custom enchants.
  107.   enabled-bad-enchants: false
  108.   bad-enchant-ratio: 40
  109.  
  110. # If set to true, when enchanting an item ,it will have a tooltip briefly defining what the enchant does.
  111. # You can edit them in the config file enchant-tooltips.yml
  112.   helpful-tooltips-enabled: true
  113.  
  114. # this is the RARITY of some enchant effects - smaller the number ,higher the chance an enchant effect will be applied
  115. # having 10 on poison III enchant will make every ~4th hit poison somebody
  116. # NOTE: these rarities apply to the corresponding bow enchants too (poison, withered ,flashing arrows)
  117.   poison-rarity: 20
  118.   blindness-rarity: 30
  119.   withering-rarity: 30
  120.   slowness-rarity: 20
  121.   lifeleech-rarity: 30
  122.  
  123. # How much should the enchant chance (listed right above this) be multiplied when using it with a bow
  124.   bow-enchant-chance-multiplier: 0.8
  125.  
  126.   lifeleech-heal-amount: 1
  127.  
  128. # Rate at witch durability decays when equipped item with flight enchant. 100 = every 0.5 seconds -1 durability on item
  129.   flight-durability-decay: 30
  130.  
  131.   rejuvination-durability-rate: 10
  132.   instability-durability-rate: 9
  133.  
  134. # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
  135.   can-enchants-affect-people: true
  136.  
  137.   heavy-causes-mining-fatigue: true
  138.  
  139. # ---END OF CONFIGS---
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement