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- # ====================================================
- # This is the main config to the plugin.
- # Edit this to your heart's content ,but if you mess something up ,its unpredictable what will happen!
- # Its wise to keep config file backups after doing major editings
- # ====================================================
- Misc:
- messages-prefix: '&3[&bEnchants&6+&3]'
- Enchants:
- # This will enable/disable enchants in enchanting table.
- # NOTE: those enchants can still be got from command /ve enchant!
- enabled-enchants:
- Auto-Speed: true
- Nightvision: true
- Poison: true
- Auto-Smelting: true
- Regain: true
- Rejuvination: true
- Waterbreathing: true
- Reinforced: true
- Slowness: true
- Regeneration: true
- Flight: true
- Auto-Jump: true
- Blindness: true
- Withering: true
- Quake: true
- Excavation: true
- LifeLeech: true
- 'Poison Arrows': true
- 'Withered Arrows': true
- 'Flashing Arrows': true
- # These are the chances that each of these enchants will appear. The higher the number ,the higher the chance.
- enchant-chances:
- Auto-Speed: 30
- Nightvision: 40
- Poison: 50
- Auto-Smelting: 20
- Regain: 60
- Rejuvination: 25
- Waterbreathing: 40
- Reinforced: 30
- Slowness: 45
- Regeneration: 30
- Flight: 10
- Auto-Jump: 30
- Blindness: 30
- Withering: 20
- Quake: 20
- Excavation: 25
- LifeLeech: 15
- 'Flashing Arrows': 25
- 'Withered Arrows': 15
- 'Poison Arrows': 30
- Excavation:
- # If this is false ,it will take away the same amount of durability as it broke blocks
- excavation-uses-random-durability: true
- # For every block broken by excavation enchants ,what is the % chance that it will use 1 durability?
- excavation-durability-rate: 50
- Quake:
- quake-launches-players: false
- quake-falldamage-affects-players: false
- quake-falldamage: 10
- quake-durability-cost: 20
- Regeneration:
- # regen-heal-rate is the chance that each regeneration enchant level will heal, here's how it works:
- # making it 6 (default), makes it a 6% chance that when you heal extra HP from full hunger while wearing a Regeneration I enchant.
- # if you're wearing a regeneration III enchant ,that chance goes up 3x. if you're wearing ,lets say ,boots and pants with
- # Regeneration II and chestplate with regeneration III ,the overal chance is regen-heal-rate * 7 (42%).
- regen-heal-rate: 6
- # This is the amount of extra HP you heal when wearing regeneration enchant and healing from full hunger
- # setting this to 1 (default) makes it so you heal one full heart at random chances (defined above by regen-heal-rate)
- regen-heal-amount: 1
- # ================ Misc configs below here ================
- # This is the minimal XP level required to get a custom enchant while enchanting.
- # The lower the level when enchanting an item, the less chances that a player will get it (max chances at level 30)
- # Default is 20 (it's best to keep it at that, except if you want to make it higher)
- required-level: 20
- # This is the general chance of getting a custom enchant.
- # Default is 20 (20% rate at level 30 enchanting)
- # For the curious ones: item will get a custom enchant when a random number with a cap of [130 - level used for enchanting] < or = enchanting-rate
- enchanting-rate: 20
- # This is the ratio/chance of more custom enchants appearing when enchanting the item.
- # The higher the number is, the more chances you get and more enchants will appear on the item.
- another-enchant-rate: 15
- # This is the maximum number of custom enchants appearing on one item
- # If this number is less or equal 1, you can get max 1 enchant.
- max-custom-enchants: 4
- max-custom-enchants-on-book: 2
- # To make the plugin seem not so OP, you can enable bad enchants here. (eg. instability, heavy)
- # The bad enchant ratio is the chance that a bad enchant will appear with each enchanting.
- # NOTE: A bad enchant won't appear to items without custom enchants.
- enabled-bad-enchants: false
- bad-enchant-ratio: 40
- # If set to true, when enchanting an item ,it will have a tooltip briefly defining what the enchant does.
- # You can edit them in the config file enchant-tooltips.yml
- helpful-tooltips-enabled: true
- # this is the RARITY of some enchant effects - smaller the number ,higher the chance an enchant effect will be applied
- # having 10 on poison III enchant will make every ~4th hit poison somebody
- # NOTE: these rarities apply to the corresponding bow enchants too (poison, withered ,flashing arrows)
- poison-rarity: 20
- blindness-rarity: 30
- withering-rarity: 30
- slowness-rarity: 20
- lifeleech-rarity: 30
- # How much should the enchant chance (listed right above this) be multiplied when using it with a bow
- bow-enchant-chance-multiplier: 0.8
- lifeleech-heal-amount: 1
- # Rate at witch durability decays when equipped item with flight enchant. 100 = every 0.5 seconds -1 durability on item
- flight-durability-decay: 30
- rejuvination-durability-rate: 10
- instability-durability-rate: 9
- # Setting this to false will make it so that people cant damage other people with poison, withering ,etc., only other living entities.
- can-enchants-affect-people: true
- heavy-causes-mining-fatigue: true
- # ---END OF CONFIGS---
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