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  1. Fire Attuner: AoE oriented caster, harnesses the power of fire attuned aether to ignite his enemies (and probably friends)
  2. -Level 1
  3. -PASSIVE-
  4. (CHOOSE ONE)
  5. Life Spark: A novice fire Attuner has connected themselves with the life blood that flows through all
  6. living beings, allowing them to see the current health of any living creature (swift Action)
  7.  
  8. Consuming Flame: An Attuner with a particularly destructive nature will find they are much more capable at
  9. inflicting harm than their brethren. All damage is increased by 1, and all Fire spells have an additional
  10. 10% chance to inflict burn. Damage and burn chance increase with level
  11.  
  12. Pyrokinetic: Gifted with subtle psychic abilities, the Attuner can attempt to light a spark on any flammable
  13. object within 30 feet as a swift action. Chance of success increases with level
  14.  
  15. -SPELLS-
  16. Firebolt: A small ember forms in the hand of the Attuner, dealing 1d4 damage at range and 1d6 if within
  17. melee distance. Damage increases with level
  18.  
  19. Pyre:A medium sized pillar of flame is generated anywhere the Attuner chooses within 25 feet, consuming
  20. one square and dealing 1d4 damage each round a target stands within the flame. 25% chance to add burn
  21. debuff. Range, size and duration increase with level
  22.  
  23. Dragon's Tooth: The attuner focuses their might and generates a large flaming tooth, which then floats above
  24. the targeted area for one turn, after which it falls and explodes, dealing 1d8 damage to any caught in the blast
  25.  
  26. -Level 2
  27. -PASSIVE-
  28. Mortal enemy: For one reason or another, the Attuner's seething hatred for a particular type of element
  29. leads to them putting a little more killing intent when at odds. +2 damage to chosen element. Damage increases with level
  30.  
  31. Firestarter: Always the energetic one, the Attuner is constantly ready to tango. When combat begins, you may make
  32. a single action before anyone else, no matter the initiative. Certain Magical items or characters with the same passive can
  33. out speed you
  34.  
  35. -SPELLS-
  36. Swathe: The Attuner generates a blanket of flame, dealing 1d6 damage to everyone within the 5 feet of them. 50% chance to burn
  37.  
  38. Lesser Summon (Fire): Tapping into the aetheric flow, the attuner summons a lesser fire Daemon anywhere within 5 feet of
  39. themselves. The exact type of Daemon is unknown until cast.
  40.  
  41. Level 3
  42. -PASSIVE-
  43. Experienced Attuner (FREE): the Attuner has learned how to create their own spells, making them
  44. unpredictable on the field of battle. Custom spells cost more mana and have a price to create, but have less rigid effects
  45.  
  46. Tempered: Their souls forged in the crucible of battle, the Attuner is now capable of re-rolling any save, failed or not, once
  47. a day.
  48.  
  49. Inquisitive: Seeking a deeper understanding of life, the Attuner has grasped a tighter control of the life spark, learning how to read a person's
  50. intentions by looking at their spark. +4 to sense motive
  51.  
  52. Enchanter: Burning things is more fun when everyone joins in. The Attuner can now enchant allies' weapons with fire, adding a hit die to the
  53. weapon for 3 rounds
  54.  
  55. -SPELLS-
  56. Burning Finger: Channeling all their pent up rage into their finger tip, the Attuner deals damage equal to the amount
  57. of damage taken since combat began. If more than 8 damage is dealt, the target is set ablaze, gaining the burn debuff.
  58.  
  59. Level 4
  60. PASSIVE
  61. Dragon's Will: The Attuner bows to no man, their heart a raging tempest of flame. Gain immunity to intimidation checks
  62.  
  63. Deus Vult: The Attuner fights in the name of their Eikon and no one else, rampaging throughout the land on a holy crusade. Your Eikon is much more
  64. likely to respond to your prayers, and you gain a bonus 2 damage to anyone who worships an Eikon opposed to yours
  65.  
  66. Communicable Spirit: Your tenacity spreads to your allies like a blazing fire, granting all of them +2 to all their rolls. ALL OF THEM. Does not effect you
  67.  
  68. -SPELLS-
  69. Baphomet's Hand: The Attuner creates a massive hand out of lava that juts forwards 20 feet, dealing 1d10 damage to anyone caught in it. 100% chance
  70. to inflict burn. The lava trail left behind by the hand will linger for 5 rounds, dealing another 1d10 damage to anyone standing in it, with a
  71. 50% chance to burn. May also destroy flammable objects in the targets inventory
  72.  
  73. Passionless Cross: Massive columns of flame spew forth randomly from the ground, dealing 2d12 damage to anyone they touch. The Attuner has now control
  74. over these flames and they can easily harm allies.
  75.  
  76. Level 5
  77. -PASSIVE-
  78. Erupting Din: Your enemies cower in fear at the eruptions that spew forth from your raging palms. All spells now have a chance to fear enemies hit by them
  79.  
  80. Uncontrollable Strength: Your power is ultimate, your anger unceasing. Though you might not have full control over it, your fire burns hotter
  81. than any other. Small chance your spells will deal either double damage or none. Also applies to DoT effects
  82.  
  83. Slightly less Passionless: You may now chose a 30x30 foot area for Passionless Cross to erupt in, though it will still harm allies.
  84.  
  85. -SPELLS-
  86. Laguna Blade: The Attuner combines their awesome fury with their own life force, spewing white hot plasma that arcs from their mouth, shooting outwards 50 feet in
  87. a straight line. Anyone who fails the reflex save is instantly vaporized, including anything they were holding. Upon use, the Fire Attuner will fall unconscious for one hour
  88. and their HP will drop to 1
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