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- Fire Attuner: AoE oriented caster, harnesses the power of fire attuned aether to ignite his enemies (and probably friends)
- -Level 1
- -PASSIVE-
- (CHOOSE ONE)
- Life Spark: A novice fire Attuner has connected themselves with the life blood that flows through all
- living beings, allowing them to see the current health of any living creature (swift Action)
- Consuming Flame: An Attuner with a particularly destructive nature will find they are much more capable at
- inflicting harm than their brethren. All damage is increased by 1, and all Fire spells have an additional
- 10% chance to inflict burn. Damage and burn chance increase with level
- Pyrokinetic: Gifted with subtle psychic abilities, the Attuner can attempt to light a spark on any flammable
- object within 30 feet as a swift action. Chance of success increases with level
- -SPELLS-
- Firebolt: A small ember forms in the hand of the Attuner, dealing 1d4 damage at range and 1d6 if within
- melee distance. Damage increases with level
- Pyre:A medium sized pillar of flame is generated anywhere the Attuner chooses within 25 feet, consuming
- one square and dealing 1d4 damage each round a target stands within the flame. 25% chance to add burn
- debuff. Range, size and duration increase with level
- Dragon's Tooth: The attuner focuses their might and generates a large flaming tooth, which then floats above
- the targeted area for one turn, after which it falls and explodes, dealing 1d8 damage to any caught in the blast
- -Level 2
- -PASSIVE-
- Mortal enemy: For one reason or another, the Attuner's seething hatred for a particular type of element
- leads to them putting a little more killing intent when at odds. +2 damage to chosen element. Damage increases with level
- Firestarter: Always the energetic one, the Attuner is constantly ready to tango. When combat begins, you may make
- a single action before anyone else, no matter the initiative. Certain Magical items or characters with the same passive can
- out speed you
- -SPELLS-
- Swathe: The Attuner generates a blanket of flame, dealing 1d6 damage to everyone within the 5 feet of them. 50% chance to burn
- Lesser Summon (Fire): Tapping into the aetheric flow, the attuner summons a lesser fire Daemon anywhere within 5 feet of
- themselves. The exact type of Daemon is unknown until cast.
- Level 3
- -PASSIVE-
- Experienced Attuner (FREE): the Attuner has learned how to create their own spells, making them
- unpredictable on the field of battle. Custom spells cost more mana and have a price to create, but have less rigid effects
- Tempered: Their souls forged in the crucible of battle, the Attuner is now capable of re-rolling any save, failed or not, once
- a day.
- Inquisitive: Seeking a deeper understanding of life, the Attuner has grasped a tighter control of the life spark, learning how to read a person's
- intentions by looking at their spark. +4 to sense motive
- Enchanter: Burning things is more fun when everyone joins in. The Attuner can now enchant allies' weapons with fire, adding a hit die to the
- weapon for 3 rounds
- -SPELLS-
- Burning Finger: Channeling all their pent up rage into their finger tip, the Attuner deals damage equal to the amount
- of damage taken since combat began. If more than 8 damage is dealt, the target is set ablaze, gaining the burn debuff.
- Level 4
- PASSIVE
- Dragon's Will: The Attuner bows to no man, their heart a raging tempest of flame. Gain immunity to intimidation checks
- Deus Vult: The Attuner fights in the name of their Eikon and no one else, rampaging throughout the land on a holy crusade. Your Eikon is much more
- likely to respond to your prayers, and you gain a bonus 2 damage to anyone who worships an Eikon opposed to yours
- Communicable Spirit: Your tenacity spreads to your allies like a blazing fire, granting all of them +2 to all their rolls. ALL OF THEM. Does not effect you
- -SPELLS-
- Baphomet's Hand: The Attuner creates a massive hand out of lava that juts forwards 20 feet, dealing 1d10 damage to anyone caught in it. 100% chance
- to inflict burn. The lava trail left behind by the hand will linger for 5 rounds, dealing another 1d10 damage to anyone standing in it, with a
- 50% chance to burn. May also destroy flammable objects in the targets inventory
- Passionless Cross: Massive columns of flame spew forth randomly from the ground, dealing 2d12 damage to anyone they touch. The Attuner has now control
- over these flames and they can easily harm allies.
- Level 5
- -PASSIVE-
- Erupting Din: Your enemies cower in fear at the eruptions that spew forth from your raging palms. All spells now have a chance to fear enemies hit by them
- Uncontrollable Strength: Your power is ultimate, your anger unceasing. Though you might not have full control over it, your fire burns hotter
- than any other. Small chance your spells will deal either double damage or none. Also applies to DoT effects
- Slightly less Passionless: You may now chose a 30x30 foot area for Passionless Cross to erupt in, though it will still harm allies.
- -SPELLS-
- Laguna Blade: The Attuner combines their awesome fury with their own life force, spewing white hot plasma that arcs from their mouth, shooting outwards 50 feet in
- a straight line. Anyone who fails the reflex save is instantly vaporized, including anything they were holding. Upon use, the Fire Attuner will fall unconscious for one hour
- and their HP will drop to 1
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