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- god of the sea
- creature of water
- - @ can move in water like op/mf. ev in water is increased as piety grows higher (stacks with mf ev bonus?). passive effect
- free current
- - short buff allowing @ through enemies unhindered, trading places with them as though they were allies. temporarily dispels tidal aura? costs large piety.
- tidal aura
- - @ gains aura used in other abilities. needs built in passive?
- whirlpool
- - enemies in aura are randomly dragged to adjacent spaces equally distant to @. passive effect. -ctele weighted towards closer destinations. enemies given mesmerize effect.
- costs piety.
- watery grave
- - enemies in aura have a chance of spawning friendly drowned soul on death. passive effect? similar to yred's enslave soul?
- rusting brine
- - enemies with weapons/armour in aura are given non-damage portion of corrosion effects. costs piety.
- crushing depths
- - all things in aura (including @? perhaps lesser effect?) are slowed for short period, silence, given rF (comedy option: rhellfire).
- all clouds are suppressed. projectiles are blocked by empty spaces within aura like walls. flame-associated creatures in aura take small damage while effect is active? visibility effect? costs huge piety
- release the kraken
- - not sure if joking
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