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Tollymain

god of the sea

Jul 23rd, 2014
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  1. god of the sea
  2.  
  3. creature of water
  4. - @ can move in water like op/mf. ev in water is increased as piety grows higher (stacks with mf ev bonus?). passive effect
  5.  
  6. free current
  7. - short buff allowing @ through enemies unhindered, trading places with them as though they were allies. temporarily dispels tidal aura? costs large piety.
  8.  
  9. tidal aura
  10. - @ gains aura used in other abilities. needs built in passive?
  11.  
  12. whirlpool
  13. - enemies in aura are randomly dragged to adjacent spaces equally distant to @. passive effect. -ctele weighted towards closer destinations. enemies given mesmerize effect.
  14. costs piety.
  15.  
  16. watery grave
  17. - enemies in aura have a chance of spawning friendly drowned soul on death. passive effect? similar to yred's enslave soul?
  18.  
  19. rusting brine
  20. - enemies with weapons/armour in aura are given non-damage portion of corrosion effects. costs piety.
  21.  
  22. crushing depths
  23. - all things in aura (including @? perhaps lesser effect?) are slowed for short period, silence, given rF (comedy option: rhellfire).
  24. all clouds are suppressed. projectiles are blocked by empty spaces within aura like walls. flame-associated creatures in aura take small damage while effect is active? visibility effect? costs huge piety
  25.  
  26. release the kraken
  27. - not sure if joking
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