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- #include <SFML/Network.hpp>
- #include <iostream>
- using namespace std;
- using namespace sf;
- int main(){
- Packet packet;
- float packetNumber = 0;
- cout << "Server is Online." << endl;
- TcpListener listener;
- listener.listen(1338);
- TcpSocket theClient;
- listener.accept(theClient);
- cout << "New Client Connected From: " << theClient.getRemoteAddress() << endl;
- cout << "Listening for packets..." << endl;
- while(true){
- theClient.receive(packet);
- packet >> packetNumber;
- if(packet.endOfPacket()){
- cout << "Packet was read as: " << packetNumber << endl;
- packet.clear();
- packetNumber = NULL;
- }else{
- cout << "Packet was not read." << endl;
- }
- }
- return 0;
- }
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