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Jul 17th, 2012 | syntax:
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D3D11_INPUT_ELEMENT_DESC ElementsArray[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "VELOCITY", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "SIZE", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "AGE", 0, DXGI_FORMAT_R32_FLOAT, 0, 32, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TYPE", 0, DXGI_FORMAT_R32_UINT, 0, 36, D3D11_INPUT_PER_VERTEX_DATA, 0 }
};