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By: a guest on Jun 27th, 2012  |  syntax: C++  |  size: 0.47 KB  |  hits: 21  |  expires: Never
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  1.     getRenderTarget().clear(sf::Color::Black);
  2.  
  3.     glEnableClientState(GL_VERTEX_ARRAY);
  4.         glVertexPointer(3, GL_FLOAT, 0, &mdl.buffer.at(0));
  5.  
  6.     glColor3f(1.0f, 1.0f, 1.0f);
  7.  
  8.     glDrawElements(GL_TRIANGLES, mdl.buffer.size(), GL_INT, &mdl.buffer.at(0));
  9.     //glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, &mdl.indices.at(0));
  10.  
  11.     getRenderTarget().pushGLStates();
  12.  
  13.     getRenderTarget().display();
  14.  
  15.     getRenderTarget().popGLStates();