
Untitled
By: a guest on
Jun 27th, 2012 | syntax:
C++ | size: 0.47 KB | hits: 21 | expires: Never
getRenderTarget().clear(sf::Color::Black);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, &mdl.buffer.at(0));
glColor3f(1.0f, 1.0f, 1.0f);
glDrawElements(GL_TRIANGLES, mdl.buffer.size(), GL_INT, &mdl.buffer.at(0));
//glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, &mdl.indices.at(0));
getRenderTarget().pushGLStates();
getRenderTarget().display();
getRenderTarget().popGLStates();