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Mar 25th, 2014
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  1. //
  2. // server.cfg
  3. //
  4. // comments are written with "//" in front of them.
  5.  
  6. // STEAM
  7.  
  8. steamport =8766;
  9. steamqueryport =27016;
  10.  
  11. // GLOBAL SETTINGS
  12.  
  13. hostname = "Antorugby Dedicated"; // The name of the server that shall be displayed in the public server list
  14. //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server
  15. passwordAdmin = "123abc"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
  16. reportingIP = "arma3pc.master.gamespy.com"; // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
  17. logFile = "A3Master.log";
  18. verifySignatures = 1;
  19.  
  20. // WELCOME MESSAGE ("message of the day")
  21. // It can be several lines, separated by comma
  22. // Empty messages "" will not be displayed at all but are only for increasing the interval
  23.  
  24. motd[]={
  25. "",
  26. "",
  27. "",
  28. "__________ SYSTEM MESSAGES __________",
  29. "Welcome to My Server",
  30. "IMPORTANT Verify Signatures is enabled",
  31. "",
  32. "TS3 Server: teamspeak.mydomain.com",
  33. "Web: www.mywebsite.com",
  34. "TS3 Server: teamspeak.zeus-community.net",
  35. "__________ END OF MESSAGE __________"
  36. };
  37. motdInterval = 5; // Time interval (in seconds) between each message
  38.  
  39.  
  40.  
  41. // JOINING RULES
  42. maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
  43. // VOTING
  44. voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
  45. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
  46. //voteMissionPlayers = 0;
  47.  
  48. // INGAME SETTINGS
  49. disableVoN = 0; // If set to 1, Voice over Net will not be available
  50. vonCodecQuality = 8; // Quality from 1 to 10
  51. persistent = 1; // If 1, missions still run on even after the last player disconnected.
  52.  
  53. // MISSIONS CYCLE (see below)
  54. //class Missions
  55. //{
  56. // class Mission1
  57. // {
  58. // template="co_xx_mymission.stratis";
  59. // difficulty="Regular";
  60. // };
  61. //};
  62.  
  63. kickDuplicate = 1;
  64. equalModRequired = 0;
  65. requiredSecureId = 2;
  66. timeStampFormat = "short";
  67.  
  68. // SCRIPTING ISSUES
  69. onUserConnected = ""; //
  70. onUserDisconnected = ""; //
  71. doubleIdDetected = ""; //
  72.  
  73. // SIGNATURE VERIFICATION
  74. //onUnsignedData = "kick (_this select 0)"; // unsigned data detected
  75. //onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
  76. //onDifferentData = "";
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